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  • AngularJS service returning promise unit test gives error No more request expected

    - by softweave
    I want to test a service (Bar) that invokes another service (Foo) and returns a promise. The test is currently failing with this error: Error: Unexpected request: GET foo.json No more request expected Here are the service definitions: // Foo service returns new objects having get function returning a promise angular.module('foo', []). factory('Foo', ['$http', function ($http) { function FooFactory(config) { var Foo = function (config) { angular.extend(this, config); }; Foo.prototype = { get: function (url, params, successFn, errorFn) { successFn = successFn || function (response) {}; errorFn = errorFn || function (response) {}; return $http.get(url, {}).then(successFn, errorFn); } }; return new Foo(config); }; return FooFactory; }]); // Bar service uses Foo service angular.module('bar', ['foo']). factory('Bar', ['Foo', function (Foo) { var foo = Foo(); return { getCurrentTime: function () { return foo.get('foo.json', {}, function (response) { return Date.parse(response.data.now); }); } }; }]); Here is my current test: 'use strict'; describe('bar tests', function () { var currentTime, currentTimeInMs, $q, $rootScope, mockFoo, mockFooFactory, Foo, Bar, now; currentTime = "March 26, 2014 13:10 UTC"; currentTimeInMs = Date.parse(currentTime); beforeEach(function () { // stub out enough of Foo to satisfy Bar service: // create mock object with function get: function(url, params, successFn, errorFn) // that promises to return a response with this property // { data: { now: "March 26, 2014 13:10 UTC" }}) mockFoo = { get: function (url, params, successFn, errorFn) { successFn = successFn || function (response) {}; errorFn = errorFn || function (response) {}; // setup deferred promise var deferred = $q.defer(); deferred.resolve({data: { now: currentTime }}); return (deferred.promise).then(successFn, errorFn); } }; // create mock Foo service mockFooFactory = function(config) { return mockFoo; }; module(function ($provide) { $provide.value('Foo', mockFooFactory); }); module('bar'); inject(function (_$q_, _$rootScope_, _Foo_, _Bar_) { $q = _$q_; $rootScope = _$rootScope_; Foo = _Foo_; Bar = _Bar_; }); }); it('getCurrentTime should return currentTimeInMs', function () { Bar.getCurrentTime().then(function (serverCurrentTime) { now = serverCurrentTime; }); $rootScope.$apply(); // resolve Bar promise expect(now).toEqual(currentTimeInMs); }); }); The error is being thrown at $rootScope.$apply(). I also tried using $rootScope.$digest(), but it gives the same error. Thanks in advance for any insight you can give me.

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  • Integrating a Progress Bar into a Wizard

    - by Geertjan
    Normally, when you create a wizard, as described here, and you have your own iterator, you'll have a class signature like this: public final class MyWizardWizardIterator implements WizardDescriptor.InstantiatingIterator<WizardDescriptor> { Let's now imagine that you've got some kind of long running process your wizard needs to perform. Maybe the wizard needs to connect to something, which could take some time. Start by adding a new dependency on the Progress API, which gives you the classes that access the NetBeans Platform's progress functionality. Now all we need to do is change the class signature very slightly: public final class MyWizardWizardIterator implements WizardDescriptor.ProgressInstantiatingIterator<WizardDescriptor> { Take a look at the part of the signature above that is highlighted. I.e., use WizardDescriptor.ProgressInstantiatingIterator instead of WizardDescriptor.InstantiatingIterator. Now you will need to implement a new instantiate method, one that receives a ProgressHandle. The other instantiate method, i.e., the one that already existed, should never be accessed anymore, and so you can add an assert to that effect: @Override public Set<?> instantiate() throws IOException {     throw new AssertionError("instantiate(ProgressHandle) " //NOI18N             + "should have been called"); //NOI18N } @Override public Set instantiate(ProgressHandle ph) throws IOException {     return Collections.emptySet(); } OK. Let's now add some code to make our progress bar work: @Override public Set instantiate(ProgressHandle ph) throws IOException {     ph.start();     ph.progress("Processing...");     try {         //Simulate some long process:         Thread.sleep(2500);     } catch (InterruptedException ex) {         Exceptions.printStackTrace(ex);     }     ph.finish();     return Collections.emptySet(); } And, maybe even more impressive, you can also do this: @Override public Set instantiate(ProgressHandle ph) throws IOException {     ph.start(1000);     ph.progress("Processing...");     try {         //Simulate some long process:         ph.progress("1/4 complete...", 250);         Thread.sleep(2500);         ph.progress("1/2 complete...", 500);         Thread.sleep(5000);         ph.progress("3/4 complete...", 750);         Thread.sleep(7500);         ph.progress("Complete...", 1000);         Thread.sleep(1000);     } catch (InterruptedException ex) {         Exceptions.printStackTrace(ex);     }     ph.finish();     return Collections.emptySet(); } The screenshots above show you what you should see when the Finish button is clicked in each case.

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  • In a Tab Bar based app a controller release data of the other ! !

    - by Flodev03
    Hi all ! I've made a ViewBased app, in the app delegate i've set a UITabBarCotntroller, in the app i have different view Controller two of them displays text in a UITextView and labels, the other one is my "ShakeController" a UIViewController in which i've set a UIAcelerometerDelegate, in it i create a instance of UIAccelerometer, in the method which manages the shake everything works fine, in this controller i have also set a UIImageView to make a simple animation, in the view Did Load method i set my imageView.animation to an array of UIImage. My problem is : when the app is launched i use the ViewControllers and everything work fine, but when i tap the ShakeController item in the tab bar and then when i come back to the other controllers the label looks like : label and textView like : Lorem ipsum..... the text of UItextView in IB. I have noticed thaht if i comment the initialisation of my imageView to the array of image i can navigate the items (from a view controller to another) without the label change and stay what i want them to be. Notice that the two controllers are in a UINavigationController. (i use @proprety (nonnatomic, retain) then @synthesize ... then releqse in the dealloc for the labels textview and my uiimageView) Do not know what to do thanks to all

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  • Charms and the App Bar

    - by Dennis Vroegop
    Ok. I admit. I made a mistake in the last post about our planespotter app. I have dedicated a full part of the hub to Social. I also had a section called Friends but that made sense since I said that “Friends” is a special group of people that connect to each other through our app and only our app. Social however is sharing our spots with Twitter, Facebook and so on. Now, we could write that functionality in our app in a different section but there is one small problem with that: users don’t expect that. Ok, I admit. The mistake was quite deliberate to give me an excuse to write this part. But still: the mistake is one I see a lot. People are trying to do stuff in their application that they shouldn’t be doing. This always strike me as slightly odd: why do some work when others have already done it for you and you can just use it? After all: good developers are lazy (lazy people will always try to find the easiest way to do something and in development land this usually means the cleanest and best to support way…) So. What is that part that Microsoft has done for us and we don’t have to do ourselves? The answer lies on the right hand of your Win8 screen: This is a screenshot of my tablet (as you can see I am writing this right now….) When I swipe my finger from out of the screen on the right inside the screen (or move the mouse to the upper right corner) this menu will appear. Next to settings and the start menu button we’ll find the Search and the Share charms. These are two ways that your app can share the information it contains with the rest of the world, or at least: the rest of your system. So don’t write a Search feature in your app. Don’t write a Share feature in your app. It’s here already. Users, once they are used to Windows 8, will use that feature and expect it to work. If it doesn’t, they won’t like your app and you can kiss you dreams of everlasting fame goodbye. So use these two. What are they? Well, simply they are parts of a contract. In your app you say somewhere in code that you are supporting Search and Share. So when the user selects Share the system will interrogate the current app in the foreground if it supports this feature. Your app will say “But why, yes, I do!” Then the system will ask the app “Ok then, wisecrack, then share!” and you will have to provide the system with some information about the format. Other applications have subscribed to be at the receiving end of the Share contract. They have told the system that they support Sharing (receiving) and which formats they understand. If one or more of them support the formats you specify, the user will see them. The user clicks / taps on the app of their choice and data is moved from your app to the new one. So if you say you support Facebook and Twitter users can post data from your app to these networks by selecting Share. The same applies to Search. Don’t make a “search” button in your app but use the contract to tell the system that you support search and use that instead. Users will be grateful (remember that bar with men/women/creatures that are waiting for you?) The more and more people get to know Windows 8, the more they will use this. And if you are one of the people who wrote an app that helped them learn the system, well, that’s even better. So. We don’t have a Share or a Search button. We do have other buttons. Most important: we probably need a “New Spot” button. And a “Filter” might be useful. Or someway to open the camera so you can add a picture to the spot. Where will be put those? The answer is the “Appbar” . This is a application / context aware menu that slides up from the bottom of the screen when you move your finger / mouse from below the screen into it. From above downwards works just as well. Here you see an example of the appbar from the People app. (click on it for a larger version). This appears whenever you slide your finger up from below of down from above. This is where you put your commands. Remember, this is context aware so this menu will change when you are in different parts of your app or when you have selected different items. There are a few conventions when you create this appbar. First, the items on the right are “General” items, meaning they have little to do with what is on the screen right now. I think this would be a great place to add our “New Spot” icon. On the far left are items associated with the current selected item or screen. So if you have a spot selected, the button for Add Photo should be visible here and on the left hand side. Not everything is as clear as this, but this is what you should strive for. Group items together. And please note: this is the only place in Metro design where we are allowed to use lines as separators. So when you want to separate a group of icons from another group, add a line. Also note the simplicity of the buttons. No colors, no lights or shadows, no 3D. After a couple of years of fancy almost realistic looking icons people have finally decided that hey, this is a virtual world: it’s ok to look virtual as well. So make things as readable and clear as possible and don’t try to duplicate nature. It’s all about the information, remember? (If you don’t remember I’d like to point you to a older blog post of mine about the what and why of Metro). So.. think about the buttons a bit and think about Share and Search. What will you put there? Remember: this is the way the users interact with your apps and while you shouldn’t judge a book by its covers when it comes to people, this isn’t entirely so when it comes to apps. People DO judge an app by its looks and the way it feels. Take advantage of that. History has learned that a crappy app with a GREAT user interface gets better reviews than a GREAT app with a lousy UI… I know: developers will find this extremely unfair but that’s the world we live in (No, I am not saying you should deliver rubbish apps). Next time: we’ll start by building the darn thing!

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Forcing Kernel::method_name to be called in Ruby

    - by Peter
    I want to add a foo method to Ruby's Kernel module, so I can write foo(obj) anywhere and have it do something to obj. Sometimes I want a class to override foo, so I do this: module Kernel private # important; this is what Ruby does for commands like 'puts', etc. def foo x if x.respond_to? :foo x.foo # use overwritten method. else # do something to x. end end end this is good, and works. but, what if I want to use the default Kernel::foo in some other object that overwrites foo? Since I've got an instance method foo, I've lost the original binding to Kernel::foo. class Bar def foo # override behaviour of Kernel::foo for Bar objects. foo(3) # calls Bar::foo, not the desired call of Kernel::foo. Kernel::foo(3) # can't call Kernel::foo because it's private. # question: how do I call Kernel::foo on 3? end end Is there any clean way to get around this? I'd rather not have two different names, and I definitely don't want to make Kernel::foo public.

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  • How to call a generic method with an anonymous type involving generics?

    - by Alex Black
    I've got this code that works: def testTypeSpecialization = { class Foo[T] def add[T](obj: Foo[T]): Foo[T] = obj def addInt[X <% Foo[Int]](obj: X): X = { add(obj) obj } val foo = addInt(new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) } But, I'd like to write it like this: def testTypeSpecialization = { class Foo[T] def add[X, T <% Foo[X](obj: T): T = obj val foo = add(new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) } This second one fails to compile: no implicit argument matching parameter type (Foo[Int]{ ... }) = Foo[Nothing] was found. Basically: I'd like to create a new anonymous class/instance on the fly (e.g. new Foo[Int] { ... } ), and pass it into an "add" method which will add it to a list, and then return it The key thing here is that the variable from "val foo = " I'd like its type to be the anonymous class, not Foo[Int], since it adds methods (someMethod in this example) Any ideas? I think the 2nd one fails because the type Int is being erased. I can apparently 'hint' the compiler like this: def testTypeSpecialization = { class Foo[T] def add[X, T <% Foo[X]](dummy: X, obj: T): T = obj val foo = add(2, new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) }

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  • What is the "x = x || {}" technique in JavaScript - and how does it affect this IIFE?

    - by Micky Hulse
    First, a pseudo code example: ;(function(foo){ foo.init = function(baz) { ... } foo.other = function() { ... } return foo; }(window.FOO = window.FOO || {})); Called like so: FOO.init(); My question: What is the technical name/description of: window.FOO = window.FOO || {}? I understand what the code does... See below for my reason(s) for asking. Reason for asking: I'm calling the passed in global like so: ;(function(foo){ ... foo vs. FOO, anyone else potentially confused? ... }(window.FOO = window.FOO || {})); ... but I just don't like calling that lowercase "foo", considering that the global is called capitalized FOO... It just seems confusing. If I knew the technical name of this technique, I could say: ;(function(technicalname){ ... do something with technicalname, not to be confused with FOO ... }(window.FOO = window.FOO || {})); I've seen a recent (awesome) example where they called it "exports": ;(function(exports){ ... }(window.Lib = window.Lib || {})); I guess I'm just trying to standardize my coding conventions... I'd like to learn what the pros do and how they think (that's why I'm asking here)!

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  • Matching first set of elements with xpath...

    - by Ugo Enyioha
    I have an xml document that looks like this. <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> <foo> <bar type="artist"/> Bob Marley </bar> <bar type="artist"/> Peter Tosh </bar> <bar type="artist"/> Marlon Wayans </bar> </foo> I would like to construct an xpath that returns only the first set: <bar type="artist"/> Bob Marley </a> <bar type="artist"/> Peter Tosh </a> <bar type="artist"/> Marlon Wayans </a> How would one go about this? I have tried //bar[@type='artist'] but it's obvious there's more to this. Thanks in advance.

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  • OpenGL ES, UIView and Status Bar mess

    - by sfider
    I have iPhone (iPhoneOS 3.x) OpenGL ES app that: can be in landscape/portrait orientation can be with/without status bar shown I do this by changing status bar orientation and hidden state, then updating OpenGL view frame so it won't overlap status bar and setting projection matrix appropriately. OpenGL view is in portrait orientation at all time. View controller's shouldAutorotateToInterfaceOrientation: method returns false always, so the status bar won't start autorotating when app is in landscape mode. The problem I have is that I want to use some other UIViews, like: UIWebView, MFMailComposeView, MPMediaPicker. I could show them as modals, but this this have some drawbacks: views will always show in portrait orientation, even if they support landscape orientation views will not autorotate, even if they support it What I do is I take OpenGL view of the window with removeFromSuperview, set transform to the other view so it will be in portrait/landscape orientation when it shows up and place the other view on the window with addSubview:. This works fine without the status bar, but with it there are some problems I cannot work out: MPMediaPicker is sized to fit under status bar, but it slides under it anyway MFMailComposeView does not show navigation bar until it autorotates on device orientation change Does anyone has an idea how can I get it to work?

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  • set width of bars in matlab bar plot on logarithmic scale

    - by KatyB
    I am a bit confused on how to draw a bar graph for the following example: x_lims = [1000,10000;10000,100000;100000,1000000;1000000,10000000;10000000,... 100000000;100000000,1000000000;1000000000,10000000000;... 10000000000,100000000000;100000000000,1e12]; ex1 = [277422033.049038;24118536.4203188;2096819.03295482;... 182293.402068030;15905;1330;105;16;1]; Here, x_lims is the x axis limits for each individual bar and ex1 is the count. How can I plot these on a bar graph so that the width of each individual bar along the x axis is defined by the distance between x_lims(:,1) and x_lims(:,2) and the y value is defined by ex1? So far I have: bar(log10(x_lims(:,1)),log10(ex1)); set(gca,'Xtick',3:11,'YTick',0:9); set(gca,'Xticklabel',10.^get(gca,'Xtick'),... 'Yticklabel',10.^get(gca,'Ytick')); But I would like to (1) have the labels to be the same as if they were created using semilogx or semilogy e.g. 10^9, and (2) I would like to remove the space between the bars, for the first bar, for example, I would like to have it extend horizontally from 1000 to 10000 and then the second bar from 10000 to 100000, and so on. How can this be done?

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  • Class Loading Deadlocks

    - by tomas.nilsson
    Mattis follows up on his previous post with one more expose on Class Loading Deadlocks As I wrote in a previous post, the class loading mechanism in Java is very powerful. There are many advanced techniques you can use, and when used wrongly you can get into all sorts of trouble. But one of the sneakiest deadlocks you can run into when it comes to class loading doesn't require any home made class loaders or anything. All you need is classes depending on each other, and some bad luck. First of all, here are some basic facts about class loading: 1) If a thread needs to use a class that is not yet loaded, it will try to load that class 2) If another thread is already loading the class, the first thread will wait for the other thread to finish the loading 3) During the loading of a class, one thing that happens is that the <clinit method of a class is being run 4) The <clinit method initializes all static fields, and runs any static blocks in the class. Take the following class for example: class Foo { static Bar bar = new Bar(); static { System.out.println("Loading Foo"); } } The first time a thread needs to use the Foo class, the class will be initialized. The <clinit method will run, creating a new Bar object and printing "Loading Foo" But what happens if the Bar object has never been used before either? Well, then we will need to load that class as well, calling the Bar <clinit method as we go. Can you start to see the potential problem here? A hint is in fact #2 above. What if another thread is currently loading class Bar? The thread loading class Foo will have to wait for that thread to finish loading. But what happens if the <clinit method of class Bar tries to initialize a Foo object? That thread will have to wait for the first thread, and there we have the deadlock. Thread one is waiting for thread two to initialize class Bar, thread two is waiting for thread one to initialize class Foo. All that is needed for a class loading deadlock is static cross dependencies between two classes (and a multi threaded environment): class Foo { static Bar b = new Bar(); } class Bar { static Foo f = new Foo(); } If two threads cause these classes to be loaded at exactly the same time, we will have a deadlock. So, how do you avoid this? Well, one way is of course to not have these circular (static) dependencies. On the other hand, it can be very hard to detect these, and sometimes your design may depend on it. What you can do in that case is to make sure that the classes are first loaded single threadedly, for example during an initialization phase of your application. The following program shows this kind of deadlock. To help bad luck on the way, I added a one second sleep in the static block of the classes to trigger the unlucky timing. Notice that if you uncomment the "//Foo f = new Foo();" line in the main method, the class will be loaded single threadedly, and the program will terminate as it should. public class ClassLoadingDeadlock { // Start two threads. The first will instansiate a Foo object, // the second one will instansiate a Bar object. public static void main(String[] arg) { // Uncomment next line to stop the deadlock // Foo f = new Foo(); new Thread(new FooUser()).start(); new Thread(new BarUser()).start(); } } class FooUser implements Runnable { public void run() { System.out.println("FooUser causing class Foo to be loaded"); Foo f = new Foo(); System.out.println("FooUser done"); } } class BarUser implements Runnable { public void run() { System.out.println("BarUser causing class Bar to be loaded"); Bar b = new Bar(); System.out.println("BarUser done"); } } class Foo { static { // We are deadlock prone even without this sleep... // The sleep just makes us more deterministic try { Thread.sleep(1000); } catch(InterruptedException e) {} } static Bar b = new Bar(); } class Bar { static { try { Thread.sleep(1000); } catch(InterruptedException e) {} } static Foo f = new Foo(); }

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  • git pull gives error: 401 Authorization Required while accessing https://git.foo.com/bar.git

    - by spuder
    My macbook pro is able to clone/push/pull from the company git server. My cent 6.3 vm gets a 401 error git clone https://git.acme.com/git/torque-setup "error: The requested URL returned error: 401 Authorization Required while accessing https://git.acme.com/git/torque-setup/info/refs As a work around, I've tried creating a folder, with an empty repository, then setting the remote to the company server. I get the same error when trying a git pull The remotes are identical between the machines MacBook Pro (working) git --version git version 1.7.10.2 (Apple Git-33) git remote -v origin https://git.acme.com/git/torque-setup (fetch) origin https://git.acme.com/git/torque-setup (push) Cent 6.3 (not working) yum install -y git git --version git version 1.7.1 git remote -v origin https://git.acme.com/git/torque-setup (fetch) origin https://git.acme.com/git/torque-setup (push) The git server only allows https. Not git or ssh connections. Why is the macbook pro able to do a git pull, while the cent os machine can't? Solution Update 2013-5-15 As jku mentioned, the culprit is the old version of git installed on the cent box. Unfortunately, 1.7.1 is what you get when you run yum install git The work around is to manually install a newer version of git, or simply add the username to the repo git clone https://[email protected]/git/torque-setup

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  • ASP.Net error: “The type ‘foo’ exists in both ”temp1.dll“ and ”temp2.dll" (pt 2)

    - by Greg
    I'm experiencing the same problem as in this question, but none of the answers fixed my problem. (edit: Setting the web.config batch attribute works, but that's a coverup, not a solution) The problem I'm having is with a User Control that I moved from the root directory to a subdirectory within the same Web Application project. It used to work fine before I moved it. When I moved it it started giving me the error message. It's saying that the class name exists in two dll files in Temporary ASP.NET Files. Sure enough, when I open Reflector, it's in two dlls. If I rename the class and ascx file, everything works fine. No usages of the original name exist within any of the files in my entire application. When I rename the file, I opened all of the dll files in Temporary ASP.NET Files with Reflector, and no references to the original class name exists. So where's this phantom reference coming from how can I fix this?

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  • Error when creating a new entity foo, editing a previously existing foo, then saving. Generic 4004 e

    - by Tarks
    The steps are as simple as that so I imagine there's something else going on here, the problem is I just get back 4004, no exception anywhere etc, making it annoying to debug, I get this from the ie error window Microsoft JScript runtime error: Unhandled Error in Silverlight Application Code: 4004 Category: ManagedRuntimeError Message: System.Windows.Ria.DomainOperationException: Submit operation failed. An error occurred while updating the entries. See the inner exception for details. at System.Windows.Ria.OperationBase.Complete(Exception error) at System.Windows.Ria.SubmitOperation.Complete(Exception error) at System.Windows.Ria.DomainContext.CompleteSubmitChanges(IAsyncResult asyncResult) at System.Windows.Ria.DomainContext.<c_DisplayClassd.b_5(Object ) public void TurnPage(bool forward) { TurnPageForward = forward; // If the pages are already turning then don't try and skip days, just run the animation function so it inreases the speed if (!workBook.IsTransitioning && !IsWaitingForData) { IsWaitingForData = true; workBook.SnapshotPages(); NoteCtx.SubmitChanges().Completed += (s, a) => { workBook.ClearPageContents(); CurrentDate = CurrentDate.AddDays(forward ? 1 : -1); PullNotes(CurrentDate); }; } else { workBook.BeginTurnPages(TurnPageForward); } } public void PullNotes(DateTime? noteTime) { NoteCtx.NoteItems.Clear(); var loadOp = NoteCtx.Load(NoteCtx.GetNoteItemsForDayQuery(CurrentDate)); loadOp.Completed += new EventHandler(NotesReady); }

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  • Hiding iPhone Status Bar pulls my tableViews up by 20px

    - by JustinXXVII
    When doing an asynchronous HTTP request, I hide the iPhone status bar and animate in my own custom UIViewController to show upload status. So instead of seeing signal strength, carrier, time and battery life, the user gets messages based on the progress of the HTTP request. My status bar is exactly 20px high, and fits nicely where the status bar used to be. When the HTTP activity is done, the custom view animates out and the iPhone status bar animates back in. I would like to just avoid hiding the iPhone status bar completely, and instead bring my custom view ON TOP of the status bar. Currently, if I invoke my custom view animation and keep the iPhone status bar set to visible, my custom view is behind it. This is the code I have: -(void) animateStatusBarIn { CGRect statusFrame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); UploadStatusBar *statusView = [[UploadStatusBar alloc] initWithNibName:@"UploadStatusBar" bundle:nil]; self.status = statusView; [statusView release]; status.view.frame = statusFrame; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [window addSubview:status.view]; [UIView beginAnimations:@"slideDown" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void) animateStatusBarOut { [UIView beginAnimations:@"slideUp" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void)animationFinished:(NSString *)name { if ([name isEqualToString:@"slideDown"]) { } if ([name isEqualToString:@"slideUp"]) { [[UIApplication sharedApplication]setStatusBarHidden:NO animated:YES]; [status.view removeFromSuperview]; } } Without the [[UIApplication sharedApplication]setStatusBarHidden:YES animated:YES] you can't see my custom view. How can I get my custom view to just appear on top of the status bar so I don't have to hide it? Thank you!

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  • Action "foo/foobar" does not exist error in Symfony

    - by morpheous
    I am saving pictures under my web folder in the folder: web/media/photo In the template that displays the photo, I have the following snippet: <?php echo link_to(image_tag('media/photo/filename.jpg', '@some_url); ?> When I display the view, although the photo is displayed correctly and the link works, I get the following error in my php_errors.log file: Action "media/photo" does not exist. Why is symfony trying to parse the path to the image as a url? Does anyone know how to fix this?

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  • Tab-Bar not hiding on all views

    - by Sheehan Alam
    I have a tab-bar controller that loads a RootView. The RootView has 4 buttons that will load a UITableView I don't want my tab-bar to be visible in the RootView so I added the following code: -(void)viewDidLoad{ self.hidesBottomBarWhenPushed = YES; } When I initially load the app the tab-bar doesn't appear, but when I click on a button, and go back to the RootView the tab-bar still appears. I have tried placing this code in viewWillAppear and other application lifecycle methods but no luck.

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  • what is the best and easiest to draw a multi bar chart in php

    - by gin
    i want to display the results of students scores in a multi-vertical bar chart (red bar for correct , green bar for false) for each question,, i already tried Google chart, but it gives me result in this way:link text note: the bars that reached the top , should not be at top ,, only because they have the highest value (75%), Google chart makes it at top which i don't want.. any suggestions about how to draw simple vertical bar chart with php

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  • Caller property of JS for "foo = function()" style of coding

    - by arvind
    I want to use the property of "caller" for a function which is defined here It works fine for this style of function declaration function g() { alert(g.caller.name) // f } function f() { alert(f.caller.name) // undefined g() } f() JSfiddle for this But then my function declaration is something like g = function() { alert(g.caller.name) // expected f, getting undefined } f = function() { alert("calling f") alert(f.caller.name) // undefined g() } f() and I am getting undefined (basically not getting anything) JSfiddle for this Is there any way that I can use the caller property without having to rewrite my code? Also, I hope I have not made any mistakes in usage and function declaration since I am quite new to using JS.

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  • Make staus bar visible without overlapping view

    - by aeolai
    Hello, I have a tab bar with two views. In the first view the iPhone status bar is hidden using [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]. When the second view is loaded, and the status bar is made visible again using [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES] it overlaps the view. How do I make the status bar visible again without overlapping the second view? Thanks

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  • Recover deleted folder form bookmarks bar?

    - by OverTheRainbow
    I googled for this, but didn't find an answer. I removed a folder in Google Chrome's Bookmarks bar. Chrome says nothing when doing this, and I assumed it wouldn't actually delete the data from the Bookmarks manager, just the folder in the Bookmarks bar. Turns out I was wrong, and now I lost hundred's of URLs. I closed and restarted Chrome since then, so data is apparently no longer on disk. Since Google Sync is on by default, it says I have "536 bookmarks", I installed Chrome on another computer, logged on to Google... but the folder is still gone. I can't believe Chrome doesn't prompt the user with an obvious message for something that important. Is there somehow a way to recover a folder removed from the Bookmarks bar? Thank you. Edit: Amazingly, Chrome doesn't 1) provide a way to remove an item from the Bookmarks bar without also deleting it from the Bookmarks list, and 2) doesn't even warn the user of the consequences when doing so! The only way to recover data is: if you haven't closed the browser yet, make a backup of the Bookmarks file, close the browser, replace the now-leaner Bookmarks file with the previous version, and restart Chrome if you have closed it, recover the file from your backup. You did backup that file, right? ;-)

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