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  • Multi Seat Ubuntu 10.10

    - by JJ Mcfly
    Hi I was hoping to have a 2 seat setup. One will be for my TV just going to run Boxee. The other is for my main Desktop. I've been looking for a good guide to help me navigate this, I'd like to use ubuntu 10.10. I am assuming it's just a case of getting a box + 2 graphics adaptors and 2 usb mice and keyboards, one of which will be bluetooth for the TV. I can't seem to find much documentation on this idea. Can anyone point me in the right direction? Also I am assuming that this is all possible with a standard ubuntu install, but with some additional configuration. Thank you in advance for any advice you can offer me JJ Mcfly

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  • Maximized Office 2007 gets cut off on multi-monitor setup with different resolutions

    - by Adam M-W
    I've got an external monitor plugged into my laptop that I like to use for typing up documents, but I've noticed that when Word is maximized it gets cut off at where the primary monitor's bounds are. Is this a bug in Wine (i'm using version 1.3.32), or with my Window Manager (metacity with compositing enabled, version 2.34.1), with my graphics drivers (nouveau) or something else? I know that I can fix it by unmaximizing (it doesn't get cut off and I can resize to the entirety of the second monitor), but it keeps on maximizing itself as it (rightly so) knows that it should be taking up the entire screen. I don't really want to use the "Emulate a virtual desktop feature", I would prefer to find the source of this issue.

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  • How do you manage extensibility in your multi-tenant systems?

    - by Brian MacKay
    I've got a few big web based multi-tenant products now, and very soon I can see that there will be a lot of customizations that are tenant specific. An extra field here or there, maybe an extra page or some extra logic in the middle of a workflow - that sort of thing. Some of these customizations can be rolled into the core product, and that's great. Some of them are highly specific and would get in everyone else's way. I have a few ideas in mind for managing this, but none of them seem to scale well. The obvious solution is to introduce a ton of client-level settings, allowing various 'features' to be enabled on per-client basis. The downside with that, of course, is massive complexity and clutter. You could introduce a truly huge number of settings, and over time various types of logic (presentation, business) could get way out of hand. Then there's the problem of client-specific fields, which begs for something cleaner than just adding a bunch of nullable fields to the existing tables. So what are people doing to manage this? Force.com seems to be the master of extensibility; obviously they've created a platform from the ground up that is super extensible. You can add on to almost anything with their web-based UI. FogBugz did something similiar where they created a robust plugin model that, come to think of it, might have actually been inspired by Force. I know they spent a lot of time and money on it and if I'm not mistaken the intention was to actually use it internally for future product development. Sounds like the kind of thing I could be tempted to build but probably shouldn't. :) Is a massive investment in pluggable architecture the only way to go? How are you managing these problems, and what kind of results are you seeing? EDIT: It does look as though FogBugz handled the problem by building a fairly robust platform and then using that to put together their screens. To extend it you create a DLL containing classes that implement interfaces like ISearchScreenGridColumn, and that becomes a module. I'm sure it was tremendously expensive to build considering that they have a large of devs and they worked on it for months, plus their surface area is perhaps 5% of the size of my application. Right now I am seriously wondering if Force.com is the right way to handle this. And I am a hard core ASP.Net guy, so this is a strange position to find myself in.

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  • How to create and administer multi-architecture PPAs?

    - by maxschlepzig
    I have a program that needs to be recompiled for every ubuntu version. Currently I am packaging it using Ubuntu's PPA just for the current distribution. Eventually, I have to provide packages for the previous ubuntu version. I am not sure how to accomplish this. How does the Ubuntu PPA build server works - does it just look at the distribution field in the most current changelog entry (in the debian/changelog file) to determine for what distribution the package should be build? The debian specification allows to add multiple distributions into the distribution field. But this does not seam to help me. Some ubuntu documents talk about encoding the distribution name into the version number (in the debian changelog file). But how does this work in practice? A new version of the program is available, then what? Do I add for each distribution a new changelog entry and the PPA buildserver builds automatically for each distribution new packages after dput'ing it up? Or does the PPA buildserver just looks at the first changelog entry?

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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  • How do I set up multi seat?

    - by JJ Mcfly
    Hi I was hoping to have a 2 seat setup. One will be for my TV just going to run Boxee. The other is for my main Desktop. I've been looking for a good guide to help me navigate this, I'd like to use ubuntu 10.10. I am assuming it's just a case of getting a box + 2 graphics adaptors and 2 usb mice and keyboards, one of which will be bluetooth for the TV. I can't seem to find much documentation on this idea. Can anyone point me in the right direction? Also I am assuming that this is all possible with a standard ubuntu install, but with some additional configuration. Thank you in advance for any advice you can offer me JJ Mcfly

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • Unable to select iso file when making live usb with Yumi multi boot installer

    - by user169875
    I am trying to make a Live USB of ubuntu 12.04 desktop. I did download it from the site. It shows that its a iso file. I am trying to browse it from multiboot installer(YUMI) but I don't know why Multiboot Installer is unable to detect it as it is a iso file. I tried renaming the file .iso. but nothing worked for me. Please help me I am stuck and frustrated. Trying to get things straight for hours.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • Simple multi-seat

    - by Oli
    I've asked about multiseat before. The answer (for 10.04) involved doing it the proper way (eg through gdm, multiple server layouts). The problem was that gdm needs to be patched or reverted to 2.20 for multiseat. It's an ugly hack that, worse than anything, will hold up future updates. As a result, I didn't do anything. I still have a spare video card. I still have the monitor, keyboard and mouse all sitting waiting to jump into action. And I still want to be able to turn that into a simple desktop. My needs don't seem complicated. I have a second video card, a USB hub and anything connected to that USB hub that I want to be dedicated to another X server. I don't need a login screen (I'm happy hard-coding in a auto-login and I'd be happy with the user starting the X server if that's possible). This is so simple in my head that I only need two questions: How can I explicitly start an X server from the command line on an unused video adapter (by passing it whatever configuration I need to)? Can I have this new X session load a desktop environment on load? This seems like something you should be able to write in a little upstart script within 10 minutes. That would be perfect for me as then I'd have a nice start/stop control over the secondary desktop from the main desktop (that I want to leave unscathed!) I'm thinking something as simple as this for the payload: su -u other_user -c "startx -- localhost hardware-information" And use .xinitrc to load openbox or something...

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  • today's multi-device world for web development

    - by paul smith
    With the huge explosion of mobile devices and addition of HTML5/CSS3, there seems to be a shift towards "responsive" designs (i.e., adapting to smaller screen sizes) which seems to be achieved using CSS3's Media Queries. My question is, given the current need of adapting to both desktop and mobile, is it common practice to actually organize two versions of your website (one for desktop and one for mobile)? Or is there just one version with different css files for targeting different devices and screens? Handling just cross-browser (ie6, ff3, opera9, etc...) HTML4/5, CSS2/3 was already hard enough, but now we're expected to handle cross-device (phone, tablet, etc...) as well, so my assumption is company's would create a separate project for mobile and redirect based on the user agent, but this is just a guess.

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  • multi-clients web application,should I use custom user controls or a common user control

    - by ValidfroM
    Say my company is going to build a complicated asp.net web form education system. One of the module is web based registration. To make it flexiable, we decide to use user control(ascx) with rule-engine (work flow) regulating all business logic behide them. Thus in future,for different clients, we can simply config basic existing rules or adding new rules.(Rules stored in db or XML per client). Now the question is how to deal with the user controls (ascx)? My opinion is for different client build diffrent user control from scratch. other voice is like reuse existing user controls.

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  • Multi user issue in Drupal 7

    - by sachin
    I am trying to create a web site in which there are different link for each user. Like if my site address is example.com and there are three users: u1,u2,u3... If any of them is logged in, then the site should redirect to example.com/u1 and if he create any link or block on this url, this link or block should not visible for remaining two links. Also all of them should have different admin pannel.

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  • Using box2d DrawDebugData with multi layer scene ?

    - by Mr.Gando
    In my Game, a Scene is composed by several layers. Each layer has different camera transformations. This way I can have a layer at z=3 (GUI), z=2 (Monsters), z=1 (scrolling background), and this 3 layers compose my whole Scene. My render loop looks something like: renderLayer() applyTransformations() renderVisibleEntities() renderChildLayers() end If I call DrawDebugData() in the render loop, the whole b2world debug data will be rendered once for each layer in my scene, this generates a mess, because the "debug boxes" get duplicated, some of them get the camera transformations applied and some of them don't, etc. What I would like to do, would be to make DrawDebugData to draw only certain debug boxes. In that way, I could call something like b2world->DrawDebugDataForLayer(int layer_id) and call that on each layer like : renderLayer() applyTransformations() renderVisibleEntities() //Only render my corresponding layer debug data b2world->DrawDebugDataForLayer(layer_id) renderChildLayers() end Is there a way to subclass b2World so I could add this functionality ( specific to my game ) ? If not, what would be the best way to achieve this (Cocos2d uses a similar scene graph approach and box2d, but I'm not sure if debugDraw works in Cocos2d... ) Thanks

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  • I need help installing Ubuntu 11.10 to multi-drive system

    - by CookyMonzta
    I have a machine with 3 hard drives; the primary, which is 750GB (drive 0), and 2 others, each of which is 640GB (drives 1 and 2). On the last screen before the actual installation begins, this is how my hard drive configuration looks: /dev/sda [DISK0, 750GB] /dev/sda1 ntfs 104MB [Win7 System Reserved] /dev/sda2 ntfs 499,997MB [Windows 7 Pro] free space 250,052MB [This space intended for Windows 8] /dev/sdb [DISK1, 640GB] /dev/sdb1 ntfs 400,085MB [Windows XP Pro] free space 240,049MB [This space intended for Ubuntu] /dev/sdc [DISK2, 640GB] [This drive intended for various backups] free space 160,033MB /dev/sdc5 ntfs 480,101MB [Acronis Secure Zone] As you can see, I have 3 drives, all SATA. I have Win7 on my first drive (0), WinXP on my second drive (1) and a secure zone for daily backups on my third drive (2). I want to put Ubuntu 11.10 Oneiric Ocelot on the drive that also has XP. I've already used 400GB for XP and I have 240GB remaining, for which, my intention was to create a 4GB swap file and use the rest for Ubuntu itself. This is what my second hard drive looked like, for my intended setup before installation: /dev/sdb /dev/sdb5 swap 4,095MB [Linux swap] /dev/sdb6 ext4 235,951MB [Ubuntu 11.10] Needless to say, this is only the second time I have attempted to install Linux. I managed to get 7.10 Gutsy Gibbon working on an old machine. I have two problems with this installation: Ubuntu asks for a location to install the boot loader (i.e., "Device for Boot Loader Installation"). I already have a boot loader; namely, Acronis OS Selector (from Acronis Disk Director 11). So I decided to put the Ubuntu boot loader in /dev/sdb6 (where I intend to install Ubuntu), to keep it from interfering with my Acronis OS Selector. Once I hit "Install now", I ended up with the following error: "No root file system is defined. Please correct this from the partitioning menu." What am I missing? Did I attempt to put the boot loader in the wrong place? I assume I did, because as I am writing this entry, I am looking at LinuxIdentity.com's Ubuntu 11.04 Natty Narwhal magazine, and I see a screenshot (Figure 7 on Page 13) that implies that the boot loader can be installed anywhere, including the first hard drive (in the MBR, which would obviously force me to reinstall the Acronis OS Selector) or even on a floppy. But why do I get an undefined root file system error? I thought /dev/sdb6 was the root file. Obviously I'm missing something in the installation procedure. Should I try installing it in Windows using the WUBI Installer? I assume that, if I attempt to install Ubuntu from WinXP (on the second drive), it will automatically install Ubuntu on the empty partition alongside XP. But will I have the option of creating a swap partition? And what if the WUBI Installer searches all of my drives and decides to install Ubuntu on my first drive's empty partition (which I have left empty for Win8 upon its release)?

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  • What is the best video editor on Ubuntu for editing multi-format/multi-eco?

    - by amjad
    I have many video clips with different formats and I want to create a short movies by joining them. Most of the clips are taken with Nokia N8 and Lumia 800. I am using Ubuntu, I have tried many of editors but I can not edit/video clips due to different video formats. Which open source editor should I use to achieve following tasks: Join different vidoe formats/encoding to produce on single movie Export to different formats (.avi, youtube, etc) Add texts on the clips and insert images I don't want to install and try many of them.

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  • How to properly multi thread an RPG

    - by Nagrom_17
    I am working on an RPG type game in Java and I would like to know a few things relating to threading, What is the best way to implement a "wait for this then do this" without hanging the whole thread? Like waiting for a player to move to a location then pick up an item? or to wait one second then attack? Currently I am spawning new threads every time I need to wait for something, but that doesn't feel like the best solution. Any help is appreciated. EDIT: Clarification and an example of how I currently do things. User clicks on an item The function walkToAndPickUp(item) is called which is basically this: Make a new thread so we don't freeze the thread handling input while the player moves. Tell player to move to the item While the player is not at the item(The player moves through an update() function called in a different thread, I don't know how else to do it without freezing threads) Repeat until the player is at the item If the player is at the item then call delete item from map and add to inventory.

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  • How to plan/manage multi-platform (mobile) products?

    - by PhD
    Say I've to develop an app that runs on iOS, Android and Windows 8 Mobile. Now all three platforms are technically in different program languages. The only 'reuse' that I can see is that of the boxes-and-lines drawings (UML :) charts and nothing else. So how do companies/programmers manage the variation of the same product across different platforms especially since the implementation languages differ? It's 'easier' in the desktop world IMO given the plethora of languages and cross-platform libraries to make your life easier. Not so in the mobile world. More so, product line management principles don't seem to be all that applicable - what is same and variant doesn't really matter - the application is the same (conceptually) and the implementation is variant. Some difficulties that come to mind: Bug Fixing: Applications maybe designed in a similar manner but the bug identification and fixing would be radically different. A bug on iOS may/may-not be existent for that on Android. Or a bug fix approach on one platform may not be the same on another (unless it's a semantic bug like a!=b instead of a==b which would require the same 'approach' to fixing in essence Enhancements: Making a change on one platform would be radically different than on another Code-Design Divergence: They way the code is written/organized, the class structures etc., could be very different given the different implementation environments - leading to further reuse of the (above) UML models. There are of course many others - just keeping the development in sync and making sure all applications are up to the same version with the same set of features etc. Seems the effort is 3x that of a single application. So how exactly does one manage this nightmarish situation? Some thoughts: Split application to client/server to minimize the effect to client side only (not always doable) Use frameworks like Unity-3D that could take care of the cross-platform problem (mostly applicable to games and probably not to other applications etc.) Any other ways of managing a platform line? What are some proven approaches to managing/taming the effects?

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  • Using mod_speling with multi-level htaccess and rewriterules

    - by michaelcgorman
    We recently switched formats for managing our 301s. For the most part, everything went well, but it seems to have stopped mod_speling from working properly. Here's what we changed: old /var/www/html/.htaccess: RewriteEngine on RewriteBase / # Change SHTML to HTML RewriteRule ^(.*)\.shtml$ $1.html [R=permanent,L] # Change PCF to HTML ('cause, you know, we probably have CMS users like that...) RewriteRule ^(.*)\.pcf$ $1.html [R=permanent,L] # Force WWW subdomain for all requests RewriteCond %{HTTP_HOST} !^www.example.edu$ [NC] RewriteRule ^(.*)$ http://www.example.edu/$1 [R,L] # User accounts are on sun.example.edu RedirectMatch ^/~(.*)$ http://sun.example.edu/~$1 # Remove index.html at the end of URLs RewriteCond %{REQUEST_URI} ^(.*/)index\.html$ [NC] RewriteRule . %1 [R=301,NE,L] Redirect 301 /academics/calendar2012-13.html http://www.example.edu/academics/calendar.html Redirect 301 /academics/departments/ http://www.example.edu/majors/ Redirect 301 /academics/Pre-Medical.pdf http://www.example.edu/academics/Pre-Medicine.pdf Redirect 301 ... new /var/www/html/.htaccess: RewriteEngine on RewriteBase / # Change SHTML to HTML RewriteRule ^(.*)\.shtml$ $1.html [R=permanent,L] # Change PCF to HTML ('cause, you know, we probably have CMS users like that...) RewriteRule ^(.*)\.pcf$ $1.html [R=permanent,L] # Force WWW subdomain for all requests RewriteCond %{HTTP_HOST} !^www.example.edu$ [NC] RewriteRule ^(.*)$ http://www.example.edu/$1 [R,L] # User accounts are on sun.example.edu RedirectMatch ^/~(.*)$ http://sun.example.edu/~$1 # Remove index.html at the end of URLs RewriteCond %{REQUEST_URI} ^(.*/)index\.html$ [NC] RewriteRule . %1 [R=301,NE,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*) 404/$1 And then we added a new file at /var/www/html/404/.htaccess: RewriteEngine on RewriteBase /404 RewriteRule ^academics/calendar2012-13.html$ /academics/calendar.html [R=302,L] RewriteRule ^academics/departments/$ /majors/ [R=301,L] RewriteRule ^academics/Pre-Medical.pdf$ /academics/Pre-Medicine.pdf[R=301,L] RewriteRule ... I do have (Webmin-based) access to the httpd.conf (though we don't want to store all our 301s there, if possible). We're running Apache 2.2.15 on RHEL 6 on a server in our own data center. Like I said, the only problem we're seeing is that mod_speling isn't doing its magic anymore. The new format has so many advantages over the old that we really don't want to go back, but mod_speling is so nice to have that we'd also really like it to work if possible. Any ideas for how we might be able to fix mod_speling?

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  • Lua and multi-paradigm programming: scope and capabilities

    - by Ef Es
    Despite having started learning programming with Pascal and C, after the jump to OO (C++, Java) I lost sense of the structured programming paradigm. I have started learning Lua and I have researched many tutorials, but all of them only cover basic operations and language features and capabilities. They feel more like a reference doc than a programmer's guide. Now, when trying to work with day to day tasks, how does one go through most common design patterns like observer, or multithreaded programming, creating UI elements and polling system calls for keyboard or sensors? Is it even feasible in this languages or you have to work with the C binding, libraries and low-level programming to get most stuff done? Do I get the Lua scope wrong?

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  • How to name multi-setter?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setField1Field2(String field1, String field2) { this.field1 = field1; this.field2 = field2; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used).

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  • Need to find a find a fast/multi-user database program

    - by user65961
    Our company is currently utilizing Excel and have been encountering a series of issues for starters we have multiple users sharing this application. We utilize it write our schedules for our employees and generate staffing levels. May someone give me please or inform me what are the pros and cons of this program and offer suggestions for another database that allows multiple users to share and also give the pros and cons need something that will hold massive data and allow sharing, protecting capabilities.

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  • FFmpeg multi pass encoding

    - by Levan
    Sorry, I am really new to this, and have problems doing some tasks without help. So I have a terminal command: ffmpeg \ -y \ -i '/media/levan/BEEA60D8EA608E89/Downloads/Videos/Tony Braxton - Un-Break My Heart.VOB' \ -s 1920x1080 \ -aspect 16:9 \ -r 25 \ -b 15550k \ -bt 19792k \ -vcodec libtheora \ -acodec libvorbis \ -ac 2 \ -ar 48000 \ -ab 320k \ ddd.ogg and I want to have 3 pass video in output video, but how do I accomplish this? I found that I must write -pass n command some where, but where to write it I do not know. I tested this and wrote -pass 3 at the end but then the terminal just showed a > symbol.

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  • Have search engines recognise multi-lingual sites

    - by mark
    Hello. I have organised my site by language using the following structure: www.domain.com #spanish language version www.domain.com/en #english language version The site is of Spanish subject matter hence Spanish language takes priority at root of domain. Although the site is new at this stage I would hope visiting from google.com and google.es would return English and Spanish versions respectively. Are there any particular steps I need take to separate the two. Should I add them both as individual sites in Google's webmaster tools and also should I submit individual site maps for each 'site' or as a whole? Thanks in advance.

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