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  • Errors/Warnings/Debug Info no longer appears in Debug Console

    - by Alex L
    Hi Guys: This one is driving me crazy. When I run my App and open the Debug Console there is nothing there! Nope, not even the output from my NSLog statements. Before I would see a bunch of debug information starting with [Session Started ...] and ending with 'Terminating in response to SpringBoard's termination'. The Status Bar at the bottom of the Console says my App was successfully launched. Even Errors and Warnings from my code no longer appear. How do I get this to show up again? Any help would be greatly appreciated.

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  • Ant build scripts totally hangs, with no messages in console

    - by voipsecuritydigest.com
    I have build.xml for my project, but even this small piece of code <target name="init"> <tstamp/> <!-- Create the build directory structure used by compile --> <mkdir dir="${build}"/> </target> It doesn't run Console is empty but process is active. I still can terminate it over STOP button In same time I cannot debug it as well, same stuff active process no output in console and I can wait forever! Any ideas? JDK 1.6.0_14 Eclipse 3.5.1

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  • Output unicode strings in Windows console app

    - by Andrew
    Hi I was trying to output unicode string to a console with iostreams and failed. I found this: Using unicode font in c++ console app and this snippet works. SetConsoleOutputCP(CP_UTF8); wchar_t s[] = L"èéøÞ???Sæca"; int bufferSize = WideCharToMultiByte(CP_UTF8, 0, s, -1, NULL, 0, NULL, NULL); char* m = new char[bufferSize]; WideCharToMultiByte(CP_UTF8, 0, s, -1, m, bufferSize, NULL, NULL); wprintf(L"%S", m); However, I did not find any way to output unicode correctly with iostreams. Any suggestions?

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  • Output Unicode to Console Using C++

    - by Jesse Foley
    I'm still learning C++, so bear with me and my sloppy code. The compiler I use is Dev C++. I want to be able to output Unicode characters to the Console using cout. Whenver i try things like: # #include directive here (include iostream) using namespace std; int main() { cout << "Hello World!\n"; cout << "Blah blah blah some gibberish unicode: ÐAßGg\n"; system("PAUSE"); return 0; } It outputs strange characters to the console, like µA¦Gg. Why does it do that, and how can i get to to display ÐAßGg? Or is this not possible with Windows?

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  • Print unique ascii characters in eclipse console

    - by Shaded
    Hey guys, Kind of a strange question but... here it goes. Recently my application threw an IOException that the text only had a clubs symbol in it (like the suit in cards) I know this is probably because there was a number in there that was cast to a char and printed to the screen, and I've found where that might have happened. The only problem is, I can't recreate it in eclipse because the eclipse console doesn't want to print those characters for me. All I get are boxes. I figure this is an encoding issue or something but I need eclipse to print out those characters just like the windows console would. Is there a setting I can change to do this?

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  • Output redirection still with colors in PowerShell

    - by stej
    Suppose I run msbuild like this: function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean } Clean-Sln c:\temp\SO.sln In Posh console the output is in colors. That's pretty handy - you spot colors just by watching the output. And e.g. not important messages are grey. Question I'd like to add ability to redirect it somewhere like this (simplified example): function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } $global:Redirection = 'Console' Clean-Sln c:\temp\SO.sln $global:Redirection = 'TempFile' Clean-Sln c:\temp\Another.sln If I use 'Console', the cmdlet/function Redirect-AccordingToRedirectionVariable should output the msbuild messages with colors the same way as the output was not piped. In other words - it should leave the output as it is. If I use 'TempFile', Redirect-AccordingToRedirectionVariable will store the output in a temp file. Is it even possible? I guess it is not :| Or do you have any advice how to achieve the goal? Possible solution: if ($Redirection -eq 'Console) { MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } else { MSBuild.exe $sln /target:Clean | Out-File c:\temp.txt } But if you imagine there can be many many msbuild calls, it's not ideal. Don't be shy to tell me any new suggestion how to cope with it ;) Any background info about redirections/coloring/outpu is welcome as well. (The problem is not msbuild specific, the problem touches any application that writes colored output)

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  • How to specify console (or primary display) for video adapter?

    - by Igor Zinov'yev
    I have an ASUS ENGT440/DI1GD5 video adapter which has three output ports: D-Sub (HD-15), DVI and HDMI. I am using both the D-Sub and DVI ports, but my main monitor is connected to the DVI output. Everything works fine except for which monitor is designated the console during boot. The video adapter seems to prefer the D-Sub output for the console. When both the VGA and DVI monitors are connected, then the VGA monitor always becomes the console which displays the motherboard logo, POST information and booting progress. When only the DVI monitor is connected, then it becomes the console as desired. How do I make the video adapter always use the DVI output (instead of the VGA port) for the console while booting?

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  • Why I love NUnit, NCover, CC Nant and friends

    - by gregarobinson
    I have used these opensource tools on past projects in different stages, but never all of them at once. I am on a project now where there is a build server, Subversion, Nant, NUnit with 100% NCover required coverage, CrusieControl, CCTray and Rhino Mockc.I was extending an Interface and concrete class in a solution I had never worked on before today. Automatic builds were turned off for the day for a special case QA test. I added my new members to the Interface, implemented them in the concrete class, did a local build, tested, all looked good, so I did a Subversion Update then Commit.  Around 4:30PM the automatic builds were turned back on. Right away the build failed for less than 100% code coverage on my last Commit. Turns out there was a project in the solution I modified that had numerous NUnit tests on the Interface/Concrete class I modified, 3 of which now failed. Now that is cool..of course i was frustrated as i wanted to go home..but..I did a bad thing..I did not run nant on the source prior to my Commit. Lesson learned, and a great lesson at that!   

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  • Visual studio debug console sometimes stays open and is impossible to close

    - by JC
    Hey, Sometimes when I run an application from Visual Studio and it crashes or I stop it using the stop button in the debug menu (Debug-Stop Debugging (Shift-F5)), the console of said application stays open... and never closes. I cannot close it by clicking the 'x' button in the top right corner. I cannot kill the process as it is not even listed in taskmgr. I have seen this problem documented in different places on the web, but no solution so far. I am running on windows XP SP3, using visual studio 2008 w/ SP1. 1- What could be causing this ? 2- Is there a fix ? thanks alot. JC EDIT: There is no MyApp.vshost.exe process to close, and closing visual studio does not close the console either. Worse even, if I try to restart my computer windows will hang and never close, I need to do a forced shut down. EDIT #2 : (from Brad Sullivan, Program Manager - Visual Studio Debugger on March 2nd) [...] this issue is likely not in Visual Studio since it also occurs in scenarios where Visual Studio is not present. We are in the process of handing over our investigation to the Windows Servicing team. But for now, removing the KB978037 update and it's related files seems to work.

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  • Getting Visual Studio macros in console app

    - by Paul Steckler
    In a Visual Studio extension, you can get the default include paths for all projects with C# code like: String dirs = dte2.get_Properties("Projects", "VCDirectories"); where dte2 is the Visual Studio application object. Usually, those directories contain macros like $(INCLUDE). You can expand those macros by looking at dte2.Solution.Projects, finding the relevant project in that collection; from the project, look at project.Configurations, find the relevant configuration, and call its Evaluate method. In VS2005/VS2008, there's a .vssettings file that contains the VCDirectories. In VS2010, there's a property sheet with the same information. A console application can just parse those files -- great. But how can you expand the macros? As a first step, I tried instantiating a VCProjectEngine object in a console app, but that just resulted in a COM failure. So I don't know how to instantiate a VCProject object in order to follow the same strategy I used in a VS extension. Where are the macro bindings stored?

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  • C# app running as either Windows Form or as Console Application

    - by Aeolien
    I am looking to have one of my Windows Forms applications be run programmatically—from the command line. In preparation, I have separated the logic in its own class from the Form. Now I am stuck trying to get the application to switch back and forth based on the presence of command line arguments. Here is the code for the main class: static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) // gets passed its path, by default { CommandLineWork(args); return; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } private static void CommandLineWork(string[] args) { Console.WriteLine("It works!"); Console.ReadLine(); } where Form1 is my form and the It works! string is just a placeholder for the actual logic. Right now, when running this from within Visual Studio (with command line arguments), the phrase It works! is printed to the Output. However, when running the /bin/Debug/Program.exe file (or /Release for that matter) the application crashes. Am I going about this the right way? Would it make more sense (i.e. take less developer time) to have my logic class be a DLL that gets loaded by two separate applications? Or is there something entirely different that I'm not aware of? Thanks in advance!

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  • HttpUtility.UrlEncode in console application

    - by iar
    I'd like to use HttpUtility.UrlEncode in a console application, VB.NET, VS 2010 Beta 2. System.Web.HttpUtility.UrlEncode(item) Error message: 'HttpUtility' is not a member of 'Web'. In this question Anjisan suggests to add a reference to System.Web, as follows: In your solution explorer, right click on references Choose "add reference" In the "Add Reference" dialog box, use the .NET tab Scroll down to System.Web, select that, and hit ok However, I don't have a System.Web entry at that location.

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  • Changing startup object of console application at runtime

    - by MicMit
    Assuming I've got several unrelated classes in separate files with a main method in each. Currently project is a console application and I just change a startup object in IDE to run respective main which instantiates respective class from IDE. Out of curiosity would it be possible to change the startup object dynamically at runtime somehow before launching this exe as an alternative of having this project as a class library and repeating code which I have in main(s) somewhere else.

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  • Displaying Hebrew text in a console

    - by Dani
    How to add a new font to the console (win7), and where can I find the right font in hebrew? I'm already find it http://support.microsoft.com/default.aspx?scid=KB;EN-US;Q247815, but it not helps me. thanks, Dani.

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  • Most commands won't do anything if I use the console at my Ubuntu server. Why?

    - by Tijs
    I've bought a vps server a few days ago, with Ubuntu on it, but I have a problem now. By nearly all the commands I put in I get this error: : command not found. I am logging in as root. I think this is the Ubuntu version I have: ubuntu-8.04-i386-minimal. (Maybe it has to do with 'minimal'? I really don't know.) To be more specific, the command I have and try to run now is this: cd ~/mclawl; screen -S MCForge -d -m -c /dev/null -- sh -c 'mono MCForge.exe; exec $SHELL' If I do so, I get this: -bash: screen: command not found

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  • C - equivalent of .NET Console.ReadLine

    - by John Williams
    I need to accomplish the same behavior as .NET Console.ReadLine function provides. The program execution should continue when the user pushes enter key. The following code is not sufficient, as it requires additional input: printf ("Press Enter to continue"); scanf ("%s",str); Any suggestions?

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  • C++ console output in Netbeans

    - by Spencer
    When I run a C++ program in Netbeans on a Mac that has cout or printf statements the output is displayed in a terminal opened using X11. Is there a console built into Netbeans? If yes, how do I change the output to it? Thanks, Spencer

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  • WCF Service Library - make calls from Console App

    - by inutan
    Hello there, I have a WCF Service Library with netTcpBinding. Its app.config as follows: <configuration> <system.serviceModel> <bindings> <netTcpBinding> <binding name="netTcp" maxBufferPoolSize="50000000" maxReceivedMessageSize="50000000"> <readerQuotas maxDepth="500" maxStringContentLength="50000000" maxArrayLength="50000000" maxBytesPerRead="50000000" maxNameTableCharCount="50000000" /> <security mode="None"></security> </binding> </netTcpBinding> </bindings> <services> <service behaviorConfiguration="ReportingComponentLibrary.TemplateServiceBehavior" name="ReportingComponentLibrary.TemplateReportService"> <endpoint address="TemplateService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.ITemplateService"></endpoint> <endpoint address="ReportService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.IReportService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" ></endpoint> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8001/TemplateReportService" /> <add baseAddress ="http://localhost:8080/TemplateReportService" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ReportingComponentLibrary.TemplateServiceBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> I want to call it from a console application for testing purpose. I understand that I can call by adding Service Reference or by adding proxy using svcutil. But in both these cases, my service needs to be up and running (I used WCF Test Client) Is there any other way I can call and test service method from console application?

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • Eclipse CDT debugger does not show console

    - by KáGé
    Hi, I'm trying to debug a C program using Eclipse CDT-s debugger and gdb on a Windows7 system, and everything seems fine, except for the console not showing up, which is bad, because my program needs input at some points from the keyboard. So how should I make Eclipse's debugger work properly? Thank you.

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