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  • Oh no, Not another Undefined Reference Question!

    - by roony
    Unfortunately yes. I have my shared library compiled, the linker doesn't complain about not finding it but still I get undefined reference error. Thinking that I might be doing something wrong I did a little research and found this nice, simple walkthrough: http://www.adp-gmbh.ch/cpp/gcc/create_lib.html which I've followed to the letter but still I get: $ gcc -Wall main.c -o dynamically_linked -L.\ -lmean /tmp/ccZjkkkl.o: In function `main': main.c:(.text+0x42): undefined reference to `mean' collect2: ld returned 1 exit status This is pretty simple stuff so what's going wrong?!?!? Can anyone suggest something in my set up that might need checking/tweeking? GCC 4.3.2 Fedora 10 64-bit

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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Can an object oriented program be seen as a Finite State Machine?

    - by Peretz
    This might be a philosophical/fundamental question, but I just want to clarify it. In my understanding a Finite State Machine is a way of modeling a system in which the system's output will not only depend on the current inputs, but also the current state of the system. Additionally, as the name suggests it, a finite state machine can be segmented in a finite N number of states with its respective state and behavior. If this is correct, shouldn't every single object with data and function members be a state in our object oriented model, making any object oriented design a finite state machine? If that is not the interpretation of a FSM in object design, what exactly people mean when they implement a FSM in software? am I missing something? Thanks

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  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

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  • Questioning one of the arguments for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So there may be other arguments for dependency injection (which are out of scope for this question!), but easy creation of testable object graphs is not one of them, is it?

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  • APress Deal of the Day 4/June/2014 - C# Quick Syntax Reference

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/04/apress-deal-of-the-day-4june2014---c-quick-syntax.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430262800 is C# Quick Syntax Reference. “The C# Quick Syntax Reference is a condensed code and syntax reference to the C# programming language. It presents the essential C# syntax in a well-organized format that can be used as a handy reference.”

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  • Is there an alternative to the term "calling object"?

    - by ybakos
    Let's suppose you've got a class defined (in pseudocode): class Puppy { // ... string sound = "Rawr!"; void bark() { print(sound); } } And say, given a Puppy instance, you call it's bark() method: Puppy p; p.bark(); Notice how bark() uses the member variable sound. In many contexts, I've seen folks describe sound as the member variable of the "calling object." My question is, what's a better term to use than "calling object?" To me, the object is not doing any calling. We know that member functions are in a way just functions with an implicit this or self parameter. I've come up with "receiving object," or "message recipient," which makes sense if you're down with the "messaging" paradigm. Do any of you happy hackers have a term that you like to use? I feel it should mean "the object upon which a method is called" and TOUWAMIC just doesn't cut it.

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  • C# - Does foreach() iterate by reference?

    - by sharkin
    Consider this: List<MyClass> obj_list = get_the_list(); foreach( MyClass obj in obj_list ) { obj.property = 42; } Is 'obj' a reference to the corresponding object within the list so that when I change the property the change will persist in the object instance once constructed somewhere?

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  • spl_object_hash for PHP < 5.2 (unique ID for object instances)

    - by Rowan
    I'm trying to get unique IDs for object instances in PHP 5+. The function, spl_object_hash() is available from PHP 5.2 but I'm wondering if there's a workaround for older versions. There are a couple of functions in the comments on php.net but they're not working for me. The first (simplified): function spl_object_hash($object){ if (is_object($object)){ return md5((string)$object); } return null; } does not work with native objects (such as DOMDocument), and the second: function spl_object_hash($object){ if (is_object($object)){ ob_start(); var_dump($object); $dump = ob_get_contents(); ob_end_clean(); if (preg_match('/^object\(([a-z0-9_]+)\)\#(\d)+/i', $dump, $match)) { return md5($match[1] . $match[2]); } } return null; } looks like it could be a major performance buster! Does anybody have anything up their sleeve?

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  • PHP: How do I access child properties from a method in a base object?

    - by Nick
    I'd like for all of my objects to be able to return a JSON string of themselves. So I created a base class for all of my objects to extend, with an AsJSON() method: class BaseObject { public function AsJSON() { $JSON=array(); foreach ($this as $key = $value) { if(is_null($value)) continue; $JSON[$key] = $value; } return json_encode($JSON); } } And then extend my child classes from that: class Package extends BaseObject { ... } So in my code, I expect to do this: $Box = new Package; $Box-SetID('123'); $Box-SetName('12x8x6'); $Box-SetBoxX('12'); $Box-SetBoxY('8'); $Box-SetBoxZ('6'); echo $Box-AsJSON(); But the JSON string it returns only contains the BaseClass's properties, not the child properties. How do I modify my AsJSON() function so that $this refers to the child's properties, not the parent's?

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • reference from xaml to public class in .cs class file

    - by netmajor
    I have in my WPF project file RssInfo.cs in which I have public class public class DoubleRangeRule : ValidationRule { public double Min { get; set; } public double Max { get; set; } public override System.Windows.Controls.ValidationResult Validate(object value, CultureInfo cultureInfo) { ... } } and from my XAML code in WPF window class I neet to get to this DoubleRangeRule class.. //reference to my project, all my files are in the WpfCzytanieRSS namespace xmlns:valRule="clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS" <TextBox Validation.ErrorTemplate="{StaticResource TextBoxErrorTemplate}" Name="tbTitle"> <TextBox.Text> <Binding Path="Nazwa" UpdateSourceTrigger="PropertyChanged"> <Binding.ValidationRules> <valRule:DoubleRangeRule Min="0.5" Max="10"/> //error place </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox> And i get two errors: Error 1 The tag 'DoubleRangeRule' does not exist in XML namespace 'clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS'. Error 2 The type 'valRule:DoubleRangeRule' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Please help to get to class DoubleRangeRule ! :)

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  • Call by Reference Function in C

    - by Chad
    Hello everyone, I would just like a push in the right direction here with my homework assignment. Here is the question: (1) Write a C function called input which returns void, this function prompts the user for input of two integers followed by a double precision value. This function reads these values from the keyboard and finds the product of the two integers entered. The function uses call by reference to communicate the values of the three values read and the product calculated back to the main program. The main program then prints the three values read and the product calculated. Provide test results for the input: 3 5 23.5. Do not use arrays or global variables in your program. And here is my code: #include <stdio.h> #include <stdlib.h> void input(int *day, int *month, double *k, double *pro); int main(void){ int i,j; double k, pro; input(&i, &j, &k, &pro); printf("%f\n", pro); return 0; } void input(int *i, int *j, double *k, double *pro){ int x,y; double z; double product; scanf("%d", &x); scanf("%d", &y); scanf("%f", &z); *pro += (x * y * z); } I can't figure out how to reference the variables with pointers really, it is just not working out for me. Any help would be great!

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  • Assembly reference from ASP.NET App_Code directory

    - by Gerald Schneider
    I have trouble getting a custom ObjectDataSource for an asp:ListView control to work. I have the class for the DataSource in the App_Code directory of the web application (as required by the asp:ListView control). using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Data.Common; using System.Web; using System.DirectoryServices; [DataObject] public class UsersDAL { [DataObjectMethod(DataObjectMethodType.Select)] public List<User> LoadAll(int startIndex, int maxRows, string sortedBy) { List<User> users = new List<User>(); DirectoryEntry entry; return users; } } As soon as I add using System.DirectoryServices; the page crashes with this message: Compiler Error Message: CS0234: The type or namespace name 'DirectoryServices' does not exist in the namespace 'System' (are you missing an assembly reference?) Without the usage of System.DirectoryServices the page loads without problems. The reference is there, it is working in classes outside the App_Code directory.

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  • Value get changed even though I'm not using reference

    - by atch
    In code: struct Rep { const char* my_data_; Rep* my_left_; Rep* my_right_; Rep(const char*); }; typedef Rep& list; ostream& operator<<(ostream& out, const list& a_list) { int count = 0; list tmp = a_list;//----->HERE I'M CREATING A LOCAL COPY for (;tmp.my_right_;tmp = *tmp.my_right_) { out << "Object no: " << ++count << " has name: " << tmp.my_data_; //tmp = *tmp.my_right_; } return out;//------>HERE a_list is changed } I've thought that if I'll create local copy to a_list object I'll be operating on completely separate object. Why isn't so? Thanks.

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  • Adding web reference on client when using Net.TCP

    - by Marko
    Hi everyone... I am trying to using Net.TCP in my WCF Service, which is self hosted, when i try to add this service reference through web reference to my client, i am not able access the classes and methods of that service, can any have any idea to achieve this... How I can add web references in this case. My Service has one method (GetNumber) that returns int. WebService: public class WebService : IWebService { public int GetNumber(int num) { return num + 1; } } Service Contract code: [ServiceContract] public interface IWebService { [OperationContract] int GetNumber(int num); } WCF Service code: ServiceHost host = new ServiceHost(typeof(WebService)); host.AddServiceEndpoint(typeof(IWebService), new NetTcpBinding(), new Uri("net.tcp://" + Dns.GetHostName() + ":1255/WebService")); NetTcpBinding binding = new NetTcpBinding(); binding.TransferMode = TransferMode.Streamed; binding.ReceiveTimeout = TimeSpan.MaxValue; binding.MaxReceivedMessageSize = long.MaxValue; Console.WriteLine("{0}", Dns.GetHostName().ToString()); Console.WriteLine("Opening Web Service..."); host.Open(); Console.WriteLine("Web Service is running on port {0}",1255); Console.WriteLine("Press <ENTER> to EXIT"); Console.ReadLine(); This works fine. Only problem is how to add references of this service in my client application. I just want to send number and to receive an answer. Can anyone help me?

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  • Why "object reference not set to an instance of an object" doesn't tell us which object?

    - by Saeed Neamati
    We're launching a system, and we sometimes get the famous exception NullReferenceException with the message Object reference not set to an instance of an object. However, in a method where we have almost 20 objects, having a log which says an object is null, is really of no use at all. It's like telling you, when you are the security agent of a seminar, that a man among 100 attendees is a terrorist. That's really of no use to you at all. You should get more information, if you want to detect which man is the threatening man. Likewise, if we want to remove the bug, we do need to know which object is null. Now, something has obsessed my mind for several months, and that is: Why .NET doesn't give us the name, or at least the type of the object reference, which is null?. Can't it understand the type from reflection or any other source? Also, what are the best practices to understand which object is null? Should we always test nullability of objects in these contexts manually and log the result? Is there a better way?

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  • Associating an object with another object for GC clearup

    - by thecoop
    Is there any way of associating an object instance (object A) with a second object (object B) in a generalised way, so that when B gets collected A becomes eligable for collection? The same behaviour that would happen if B had an instance variable pointing to A, but without explicitly changing the class definition of B, and being able to do this in a dynamic way? The same sort of effect could be done by using the Component.Disposed event in a funky way, but I don't want to make B disposable EDIT I'm basically creating a cache of objects that are associated with a single 'root' object, and I don't want the cache to be static, as there can be lots of root objects using different caches, so lots of memory will be used up when a root object is no longer used but the cached objects are still around. So, I want a collection of cached objects to be associated with each 'root' object, without changing the root object definition. Sort of like metadata of an extra object reference attached to each root object instance. That way, each collection will get collected when the root object is collected, and not hang around like they would if a static cache was used.

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • Proxy problems when adding Service Reference in VS 2010

    - by DanyW
    Hi everyone, I was able to add a Service Reference in VS2008 with no problems at all. However, on the same machine within the same network, I couldn't do that in VS2010. It got a (407) response, Proxy Authentication Required. Has anyone else encountered this problem before? Are there new settings in VS2010 that need tweaking? Thanks, D.

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  • How to add reference to EnvDTE project?

    - by user46503
    Hello, I have the project getting using DTE with C++: pSolution->get_Projects(&pProjects); CComPtr<EnvDTE::Project> pProject; pProjects->get_Items(1, &pProject); Then I need to add reference to this project. How to do that? As far as I know VsLangProj namespace is not accessible for C++ code. Thanks

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  • pass by reference or pass by value?

    - by Sven
    When learning a new programming language, one of the possible roadblocks you might encounter is the question whether the language is, by default, pass-by-value or pass-by-reference So here is my question to all of you, in your favorite language, how is it actually done? and what are the possible pitfalls? your favorite language can, of course, be anything you have ever played with: popular, obscure, esoteric, new, old ...

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