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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Working with lots of cubes. Improving performance?

    - by Randomman159
    Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it. I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is user defined worlds). My test one is around (48 x 32 x 48) blocks. Basically these blocks don't do anything in themselves. They just sit there. They start being used when it comes to player interaction. I need to check what cubes the users mouse interacts with (mouse over, clicking, etc.), and for collision detecting as the player moves. Now I had a massive amount of lag at first, looping through every block. I have managed to decrease that lag, by looping through all the blocks, and finding which blocks are within a particular range of the character, and then only looping through those blocks for the collision detection, etc. However, I am still going at a depressing 2fps. Does anyone have any other ideas on how I could decrease this lag? Btw, I am using XNA (C#) and yes, it is 3d.

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

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  • speed up the update of glutidle()

    - by CroCo
    I have a client that sends data at 1KHz (i.e. 0.001 sec) to a master over Internet using UDP protocol. In Master, I need to draw an object, but the problem is that the update of GLUT is slower than the client's update. I have tried to use glutTimerFunc(0,glutIdle, 0); but still slow. Is there a way to speed up the update rate of drawing? I need to update Display() every 0.001 sec. Any suggestions? I'm using windows 7.

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  • Pseudo code for instruction description

    - by Claus
    Hi, I am just trying to fiddle around what is the best and shortest way to describe two simple instructions with C-like pseudo code. The extract instruction is defined as follows: extract rd, rs, imm This instruction extracts the appropriate byte from the 32-bit source register rs and right justifies it in the destination register. The byte is specified by imm and thus can take the values 0 (for the least-significant byte) and 3 (for the most-significant byte). rd = 0x0; // zero-extend result, ie to make sure bits 31 to 8 are set to zero in the result rd = (rs && (0xff << imm)) >> imm; // this extracts the approriate byte and stores it in rd The insert instruction can be regarded as the inverse operation and it takes a right justified byte from the source register rs and deposits it in the appropriate byte of the destination register rd; again, this byte is determined by the value of imm tmp = 0x0 XOR (rs << imm)) // shift the byte to the appropriate byte determined by imm rd = (rd && (0x00 << imm)) // set appropriate byte to zero in rd rd = rd XOR tmp // XOR the byte into the destination register This looks all a bit horrible, so I wonder if there is a little bit a more elegant way to describe this bahaviour in C-like style ;) Many thanks, Claus

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  • Pseudo-quicksort time complexity

    - by Ord
    I know that quicksort has O(n log n) average time complexity. A pseudo-quicksort (which is only a quicksort when you look at it from far enough away, with a suitably high level of abstraction) that is often used to demonstrate the conciseness of functional languages is as follows (given in Haskell): quicksort :: Ord a => [a] -> [a] quicksort [] = [] quicksort (p:xs) = quicksort [y | y<-xs, y<p] ++ [p] ++ quicksort [y | y<-xs, y>=p] Okay, so I know this thing has problems. The biggest problem with this is that it does not sort in place, which is normally a big advantage of quicksort. Even if that didn't matter, it would still take longer than a typical quicksort because it has to do two passes of the list when it partitions it, and it does costly append operations to splice it back together afterwards. Further, the choice of the first element as the pivot is not the best choice. But even considering all of that, isn't the average time complexity of this quicksort the same as the standard quicksort? Namely, O(n log n)? Because the appends and the partition still have linear time complexity, even if they are inefficient.

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  • Unobstrusive pseudo-classes and attribute selectors emulation in IE

    - by Álvaro G. Vicario
    I'm trying to emulate some pseudo-classes and attribute selectors in Internet Explorer 6 and 7, such as :focus, :hover or [type=text]. So far, I've managed to add a class name to the affected elements: $("input, textarea, select") .hover(function(){ $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }) .focus(function(){ $(this).addClass("focus"); }) .blur(function(){ $(this).removeClass("focus"); }); $("input[type=text]").each(function(){ $(this).addClass("text"); }); However, I'm still forced to duplicate selector in my style sheets: textarea:focus, textarea.focus{ } And, to make things worse, IE6 seems to ignore all the selectors when it finds an attribute: input[type=text], input.text{ /* IE6 ignores this */ } And, of course, IE6 ignores selectors with multiple classes: input.text.focus{ /* IE6 ignores this */ } So I'm likely to end up with this mess: input[type=text]{ /* Rules here */ } input.text{ /* Same rules again */ } input[type=text]:focus{ } input.text_and_focus{ } input.text_and_hover{ } input.text_and_focus_and_hover{ } My question: is there any way to read the rules or computed style defined for a CSS selector and apply it to certain elements, so I only need to maintain one set of standard CSS?

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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • Hyper-V Virtual Machine Networking issues related to Max Ethernet Frame Size

    - by Goatmale
    I fixed an issue today earlier today but i'm interested in learning WHY it worked. We set up a new Hyper-V virtual machine only to discover that HTTP traffic wasn't working. HTTPS, pings, everything else was working fine. After months of prodding around I took a shot in the dark. On the Hyper-V host server, the physical NIC card had an advanced setting of "Max Ethernet Frame Size" set to 1500. After setting this setting to 1514 the issue was fixed. Alternatively, setting this to 1512 did not solve the issue; 1514 is the magic number. My best guess it that when this setting was set to 1500 it was allowing incoming pings because the data payload was a lot smaller of say, HTTP traffic. As far as HTTPS traffic, I read about something called "Path MTU discovery" which i'm going to assume why is HTTPs traffic was getting through fine, albeit slower. Looking at this post, people agree that 1518 is the max total frame size. Why didn't I need to change this to 1518 instead of 1514 bytes? Why is the default frame size 1500 if that's the max size of the Ethernet payload and not the max size.

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  • no namenode error in pseudo-mode

    - by Anshu Basia
    I'm new to hadoop and is in learning phase. As per Hadoop Definitve guide, i have set up my hadoop in pseudo distributed mode and everything was working fine. I was even able to execute all the examples from chapter 3 yesterday. Today, when i rebooted my unix and tried to run start-dfs.sh and then tried http://localhost/50070....it is showing error and when i try to stop dfs (stop-dfs.sh) it says no namenode to stop. I have been googling the issue but no result. Also, when i format my namenode again...everything starts working fine and i'm able to connect to the localhost/50070 and even replicate files and directories in hdfs but as soon as i restart my linux and try to connect to hdfs the same problem comes up. Below is the error log: ************************************************************/ 2011-06-22 15:45:55,249 INFO org.apache.hadoop.hdfs.server.namenode.NameNode: STARTUP_MSG: /************************************************************ STARTUP_MSG: Starting NameNode STARTUP_MSG: host = ubuntu/127.0.1.1 STARTUP_MSG: args = [] STARTUP_MSG: version = 0.20.203.0 STARTUP_MSG: build = http://svn.apache.org/repos/asf/hadoop/common/branches/branch-0.20-security-203 -r 1099333; compiled by 'oom' on Wed May 4 07:57:50 PDT 2011 ************************************************************/ 2011-06-22 15:45:56,383 INFO org.apache.hadoop.metrics2.impl.MetricsConfig: loaded properties from hadoop-metrics2.properties 2011-06-22 15:45:56,455 INFO org.apache.hadoop.metrics2.impl.MetricsSourceAdapter: MBean for source MetricsSystem,sub=Stats registered. 2011-06-22 15:45:56,494 INFO org.apache.hadoop.metrics2.impl.MetricsSystemImpl: Scheduled snapshot period at 10 second(s). 2011-06-22 15:45:56,494 INFO org.apache.hadoop.metrics2.impl.MetricsSystemImpl: NameNode metrics system started 2011-06-22 15:45:57,007 INFO org.apache.hadoop.metrics2.impl.MetricsSourceAdapter: MBean for source ugi registered. 2011-06-22 15:45:57,031 WARN org.apache.hadoop.metrics2.impl.MetricsSystemImpl: Source name ugi already exists! 2011-06-22 15:45:57,059 INFO org.apache.hadoop.metrics2.impl.MetricsSourceAdapter: MBean for source jvm registered. 2011-06-22 15:45:57,070 INFO org.apache.hadoop.metrics2.impl.MetricsSourceAdapter: MBean for source NameNode registered. 2011-06-22 15:45:57,374 INFO org.apache.hadoop.hdfs.util.GSet: VM type = 32-bit 2011-06-22 15:45:57,374 INFO org.apache.hadoop.hdfs.util.GSet: 2% max memory = 19.33375 MB 2011-06-22 15:45:57,374 INFO org.apache.hadoop.hdfs.util.GSet: capacity = 2^22 = 4194304 entries 2011-06-22 15:45:57,374 INFO org.apache.hadoop.hdfs.util.GSet: recommended=4194304, actual=4194304 2011-06-22 15:45:57,854 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: fsOwner=anshu 2011-06-22 15:45:57,854 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: supergroup=supergroup 2011-06-22 15:45:57,854 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: isPermissionEnabled=true 2011-06-22 15:45:57,868 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: dfs.block.invalidate.limit=100 2011-06-22 15:45:57,869 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: isAccessTokenEnabled=false accessKeyUpdateInterval=0 min(s), accessTokenLifetime=0 min(s) 2011-06-22 15:45:58,769 INFO org.apache.hadoop.hdfs.server.namenode.FSNamesystem: Registered FSNamesystemStateMBean and NameNodeMXBean 2011-06-22 15:45:58,809 INFO org.apache.hadoop.hdfs.server.namenode.NameNode: Caching file names occuring more than 10 times **2011-06-22 15:45:58,825 INFO org.apache.hadoop.hdfs.server.common.Storage: Storage directory /tmp/hadoop-anshu/dfs/name does not exist. 2011-06-22 15:45:58,827 ERROR org.apache.hadoop.hdfs.server.namenode.FSNamesystem: FSNamesystem initialization failed. org.apache.hadoop.hdfs.server.common.InconsistentFSStateException: Directory /tmp/hadoop-anshu/dfs/name is in an inconsistent state: storage directory does not exist or is not accessible. at org.apache.h**adoop.hdfs.server.namenode.FSImage.recoverTransitionRead(FSImage.java:291) at org.apache.hadoop.hdfs.server.namenode.FSDirectory.loadFSImage(FSDirectory.java:97) at org.apache.hadoop.hdfs.server.namenode.FSNamesystem.initialize(FSNamesystem.java:379) at org.apache.hadoop.hdfs.server.namenode.FSNamesystem.<init>(FSNamesystem.java:353) at org.apache.hadoop.hdfs.server.namenode.NameNode.initialize(NameNode.java:254) at org.apache.hadoop.hdfs.server.namenode.NameNode.<init>(NameNode.java:434) at org.apache.hadoop.hdfs.server.namenode.NameNode.createNameNode(NameNode.java:1153) at org.apache.hadoop.hdfs.server.namenode.NameNode.main(NameNode.java:1162) 2011-06-22 15:45:58,828 ERROR org.apache.hadoop.hdfs.server.namenode.NameNode: org.apache.hadoop.hdfs.server.common.InconsistentFSStateException: Directory /tmp/hadoop-anshu/dfs/name is in an inconsistent state: storage directory does not exist or is not accessible. at org.apache.hadoop.hdfs.server.namenode.FSImage.recoverTransitionRead(FSImage.java:291) at org.apache.hadoop.hdfs.server.namenode.FSDirectory.loadFSImage(FSDirectory.java:97) at org.apache.hadoop.hdfs.server.namenode.FSNamesystem.initialize(FSNamesystem.java:379) at org.apache.hadoop.hdfs.server.namenode.FSNamesystem.<init>(FSNamesystem.java:353) at org.apache.hadoop.hdfs.server.namenode.NameNode.initialize(NameNode.java:254) at org.apache.hadoop.hdfs.server.namenode.NameNode.<init>(NameNode.java:434) at org.apache.hadoop.hdfs.server.namenode.NameNode.createNameNode(NameNode.java:1153) at org.apache.hadoop.hdfs.server.namenode.NameNode.main(NameNode.java:1162) 2011-06-22 15:45:58,829 INFO org.apache.hadoop.hdfs.server.namenode.NameNode: SHUTDOWN_MSG: /************************************************************ SHUTDOWN_MSG: Shutting down NameNode at ubuntu/127.0.1.1 ************************************************************/ Any help is appreciated Thank-you

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  • Les générateurs de nombres pseudo-aléatoires de Linux ne seraient pas robustes, une récente recherche le démontre

    Les générateurs de nombres pseudo-aléatoires de Linux ne seraient pas robustes Une récente recherche le démontreLa cryptographie repose sur la génération des nombres aléatoires. Si dans la vie réelle il est facile d'observer de phénomènes aléatoires, la modélisation mathématique du hasard est quand à elle vraiment difficile.Dans le domaine de la sécurité informatique on utilise plutôt les nombres pseudo-aléatoires. Cette appellation est justifiée du fait que ces nombres sont générés par un algorithme...

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  • Capture each WPF MediaElement frame

    - by luvieere
    Is there a way to capture each WPF MediaElement frame? Like an event that fires at each rendered frame and allows me to access it. If MediaElement does not provide such functionality, how could it be implemented or what other control could I use? On a side note, is there such a control or method that would allow for off-screen fast rendering of media clips with frame capture? (so I could process frames as fast as possible)

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  • Frame Buster Buster ... buster code needed

    - by Jeff Atwood
    Let's say you don't want other sites to "frame" your site in an <iframe>: <iframe src="http://yourwebsite.com"></iframe> So you insert anti-framing, frame busting JavaScript into all your pages: /* break us out of any containing iframes */ if (top != self) { top.location.replace(self.location.href); } Excellent! Now you "bust" or break out of any containing iframe automatically. Except for one small problem. As it turns out, your frame-busting code can be busted, as shown here: <script type="text/javascript"> var prevent_bust = 0 window.onbeforeunload = function() { prevent_bust++ } setInterval(function() { if (prevent_bust > 0) { prevent_bust -= 2 window.top.location = 'http://server-which-responds-with-204.com' } }, 1) </script> This code does the following: increments a counter every time the browser attempts to navigate away from the current page, via the window.onbeforeonload event handler sets up a timer that fires every millisecond via setInterval(), and if it sees the counter incremented, changes the current location to a server of the attacker's control that server serves up a page with HTTP status code 204, which does not cause the browser to nagivate anywhere My question is -- and this is more of a JavaScript puzzle than an actual problem -- how can you defeat the frame-busting buster? I had a few thoughts, but nothing worked in my testing: attempting to clear the onbeforeunload event via onbeforeonload = null had no effect adding an alert() stopped the process let the user know it was happening, but did not interfere with the code in any way; clicking OK lets the busting continue as normal I can't think of any way to clear the setInterval() timer I'm not much of a JavaScript programmer, so here's my challenge to you: hey buster, can you bust the frame-busting buster?

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  • Perl Tk: Clearing Frame Elements Value

    - by pavun_cool
    Hi All, In Perl tk I have designed one interface in that I have one frame . That frame has some Entry And Text box . When I am clicking the button those Entry and Text value has to clear in the Frame .I know that we can access each ( Entry , Text ) object then we can clear using delete function. I need some as like html reset functionality . How can do this things in Perl Tk...... Thanks ...

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  • wxPython Frame disable/enable?

    - by MA1
    Hi All I have created a wx.Frame(lets call it mainFrame). This frame contains a button on it, when the button is clicked, a new frame(lets call it childFrame) is created. I want to know that how to disable the mainFrame when childFrame is created and enable the mainFrame again when childFrame distroyed/closed? Regars,

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  • Accessing frame info in gdb

    - by Maelstrom
    In gdb, is there a way to access the contents of info frame in a script? I'm debugging a problem somewhere between Apache, PHP, APC and my own code, and I have about a hundred cores to choose from. Following the instructions here http://bugs.php.net/bugs-generating-backtrace.php I end up with a stacktrace like: #0 0x0121a31a in do_bind_function (opline=0xa94dd750, function_table=0x9b9cf98, compile_time=0 '\0') at /usr/src/debug/php-5.2.7/Zend/zend_compile.c:2407 #1 0x0124bb2e in ZEND_DECLARE_FUNCTION_SPEC_HANDLER (execute_data=0xbfef7990) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:498 #2 0x01249dfa in execute (op_array=0xb79d5d3c) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:92 #3 0x01261e31 in ZEND_INCLUDE_OR_EVAL_SPEC_VAR_HANDLER (execute_data=0xbfef80d0) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:7809 #4 0x01249dfa in execute (op_array=0xb79d55ec) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:92 ... #26 0x09caa894 in ?? () #27 0x00000000 in ?? () The stack will always look similar, with function execute and ZEND_something interleaved several times. I need to go up to the last instance of execute (up 2 in this case) and print myVar. Obviously gdb knows the function names, but does it surface them in any user variables I could access? Typing frame 2 shows a one-line version, and info frame shows a single stackframe in detail. I want to do something like while ($current_frame.function_name != "execute") {up;} print myVar but I don't see how to do it strictly within gdb. Is there a variable / structure / special memory location / something that allows access to gdb's information on either the whole stack (like bt) or to the current stack frame (like info frame)?

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  • UIView Animation iPhone (obtaining information on the frame dynamically)

    - by Urizen
    I have a UIView called goalBar which is being animated by increasing the size of the frame according to a float value called destination: CGRect goalBarRect = CGRectMake(0, 0, destination, 29); [UIView beginAnimations:@"goal" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2.0f]; goalBar.frame = goalBarRect; [UIView commitAnimations]; The animation works perfectly and the rectangular view increases its width over the course of the animation (from 0 to the value for destination). However, I wish to be able to extract the values for the frame of the UIView being animated (i.e. goalBar) as the animation takes place. By that I mean that I wish to place the value of the width for the animated frame in a separate UILabel so that the user sees a counter that provides the width of the UIView as it's being animated. Any help on how to do the above would be gratefully received.

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  • pop a frame

    - by somya agrawal
    I am working on a project (Java, Swing) in which i have to pop a frame on clicking a hyperlink. but the coding for the frame and all its components is done in a different class and that hyperlink exists in a different class. what shall i do to pop that frame on clicking of the hyperlink please tell. thanks.

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  • MS Access 2003 - Option Group frame: can I add text boxes that are part of the frame instead of rad

    - by Justin
    Ok so this maybe a simple/silly question but I don't know so here goes: In access let's say I want to have a frame control, so I click the option group button and add it to the desgin surface. However, I am not wanting to use this as a option group with radio button selection, instead I would like to add text boxes instead the frame, so that when I reference the frame, it references every control instead of it, hence the text boxes, cbo boxes, etc.....just as it would if they were radio option selections. So can you do this? I want whatever controls I add inside the frame to be easily referenced (i.e. make all controls visible just by using frameExample.visible = true) so that I can build my own tab control groupings..... can this be done? Thanks! EDIT: What I am trying to accomplish is having a form that includes a collection of controls (input controls - cbo boxes, text boxes, etc), that serve as the Main record information. These are saved to a table via an INSERT statement on button_click because this form is unbound. Next I have 8 categories that are relative per each main record (and data that goes along with it). Each of these categories could have a sub form area and a button click that bring it's relative form into the sub form area. These sub forms would be unbound as well as I would just save data via SQL statement. So i know I could accomplish this by running the insert statement from the parent form, on the main collection control's data that would create the KeyID number, then run a SQL statement that would turn around and load that KeyID number right back onto the page in a hidden text box. Then when I click one of the sub forms and load its relative collection of controls, I could then save that data along with KeyID for each of these sub-forms/tables. SO...... I was wondering if instead you could define these controls as a collection so that you could hide and make visible all the ones you need on button clicks and avoid the need for additional forms (subs). I know that if a user enters data into a text box, and then somewhere along the way that box becomes hidden, the data still exists in it and still ends up in the SQL statement.... So I want all these controls to exist on the same form, but I thought what is I could encapsulate them into a frame like an option group, then I could call the frame and all the relative controls would be called up (made visible) as needed. Sorry for the long explanation but I thought it would help.

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  • wx Menu disappears from frame when shown as a popup

    - by Adam Fraser
    I'm trying to create a wx.Menu that will be shared between a popup (called on right-click), and a sub menu accessible from the frame menubar. The following code demonstrates the problem. If you open the "MENUsubmenu" from the menubar the item "asdf" is visible. If you right click on the frame content area, "asdf" will be visible from there as well... however, returning to the menubar, you will find that "MENUsubmenu" is vacant. Why is this happening and how can I fix it? import wx app = wx.PySimpleApp() m = wx.Menu() m.Append(-1, 'asdf') def show_popup(evt): ''' R-click callback ''' f.PopupMenu(m, (evt.X, evt.Y)) f = wx.Frame(None) f.SetMenuBar(wx.MenuBar()) frame_menu = wx.Menu() f.MenuBar.Append(frame_menu, 'MENU') frame_menu.AppendMenu(-1,'submenu', m) f.Show() f.Bind(wx.EVT_RIGHT_DOWN, show_popup) app.MainLoop() Interestingly, appending the menu to MenuBar works, but is not the behavior I want: import wx app = wx.PySimpleApp() m = wx.Menu() m.Append(-1, 'asdf') def show_popup(evt): f.PopupMenu(m, (evt.X, evt.Y)) f = wx.Frame(None) f.SetMenuBar(wx.MenuBar()) f.MenuBar.Append(m, 'MENU') f.Show() f.Bind(wx.EVT_RIGHT_DOWN, show_popup) app.MainLoop()

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  • WebKit and Opera won't load from this server when it's in a frame

    - by crimson_penguin
    This site loads fine in Firefox, but in WebKit browsers (Safari and Google Chrome) it won't load the frame, and in Opera I get this error: "The Web site does not permit its content to be displayed in a frame. It must be displayed in a separate window.". I don't expect to be able to actually fix this, as I don't have control over the frames page (only the content of the frame), but my question is: why? The content of the frame loads fine by itself, and saving the frames page and changing the src of the frame to http://w3.org/ loads fine. I did a bit of searching based on the Opera error, and it seemed to suggest it had to do with redirecting. That URL does indeed redirect, but if I change it to http://mini.milli.no/tonje/main (which doesn't redirect), it still doesn't work. Even Apache directory listings don't work - which to me suggests it's server related. But how can a server do that? To be total clear, I'm using Mac OS X 10.6.3, and I tested with Safari 4.0.5, Chrome 5.0.375.55, Opera 10.53, and Firefox 3.6.3. Basically, the newest of all of those things currently.

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  • how to disable minimize button in frame?

    - by vybhav
    can i disable minimize button in frame?how?(i hav already tried setUndecorated() and setResizable().both didnt work). i m trying to add imags to a panel at a random location which i m able to do) bt wen frame is minimized by clicking at the minimize button (not wen frame minimizes by clicking at the background window) images assemble at the top in a row. help guys..... thanks

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  • flash actionscript 3 child control parent frame

    - by steve
    I'm completely new to flash... currently attempting to learn actionscript (ugh.) In the project I have right now, on the main timeline there are two layers: "intro" and "menu," and it's set to stop on frame 1. "Intro" is only 1 frame that holds a movie clip, and inside that is a movie clip with 800 frames. At the end of this clip around frame 750, it stops, and requires you to click to continue. Is there a way to have this be clicked, continue to the end of this movie clip, and then go to the 2nd frame in the main timeline to bring up the "menu"? Or do I have to have 800 blank frames before the menu so that the "intro" can play out. Thanks.

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