Search Results

Search found 309 results on 13 pages for 'quartz'.

Page 11/13 | < Previous Page | 7 8 9 10 11 12 13  | Next Page >

  • Graph generation on iPhone

    - by Parrots
    Anyone have experience with drawing graphs on the iPhone? Looks like GraphKit isn't an option, so it's up to the programmer to either write his own library (using OpenGL, I guess), or an existing library. I can't seem to find any libraries that are confirmed to work on the iPhone. If you've written your own how did you go about it (opengl, quartz, etc), or if you used a library which one?

    Read the article

  • Fix X11 forwarding on OSX

    - by Such
    I am looking for a way to fix/debug a X11 forwarding session on OSX. Here is my situation: From my mac I connect to a Ubuntu workstation with ssh -X (tried ssh -Y as well). X11 forwarding works perfectly with firefox for instance, X11/Quartz is started automatically on OSX and firefox is displayed. X11 forwarding does not work with bat (Bacula graphical console): X11 is started but no window is displayed. There are no errors (/private/var/log/system.log). When I try doing the same from another Ubuntu workstation, it works perfectly for both firefox and bat. I guess the problem is on OSX side then. I tried switching some options in X11 but nothing works. Would you have any idea on how to move forward? Thanks!

    Read the article

  • Morph a sphere to a cube and a cube to a sphere with GLSL

    - by nkint
    I'm getting started with GLSL with quartz composer. I have a patch with a particle system in which each particle is mapped into a sphere with a blend value. With blend=0 particles are in random positions, blend=1 particles are in the sphere. The code is here: vec3 sphere(vec2 domain) { vec3 range; range.x = radius * cos(domain.y) * sin(domain.x); range.y = radius * sin(domain.y) * sin(domain.x); range.z = radius * cos(domain.x); return range; } // in main: vec2 p0 = gl_Vertex.xy * twopi; vec3 normal = sphere(p0);; vec3 r0 = radius * normal; vec3 vertex = r0; normal = normal * blend + gl_Normal * (1.0 - blend); vertex = vertex * blend + gl_Vertex.xyz * (1.0 - blend); I'd like the particle to be on a cube if blend=0 I've tried to find but I can't figure out some parametric equation for the cube. Maybe it is not the right way?

    Read the article

  • Are scheduled job servers the right choice for a time sensitive game engine?

    - by maple_shaft
    I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not necessarily a game, but there are some very time sensitive tasks and scheduled jobs that a server will need to run to perform game related activities (Eg. New match up starts at noon every day for a 12 day tournament, updating scoreboards at 5pm every day, etc...) In the past I have typically used cron jobs with the Quartz Scheduler running within a web application server, but I know that this isn't likely a scalable solution for the truly massive userbase that management is telling me to expect (Granted they are management and are probably highly optimistic about this) and also for how important the role of these tasks are in this web application. The other important thing I want to consider is that I want to avoid SPOF (Single Point Of Failure). If the primary job server goes down, another job server should be able to successfully run the job in its place. I suppose this can be done appropriately record locking and database transactions. My question is if scheduled jobs like CRON running on a web application server are a wise design choice given the time sensitive game tasks of this application, or is there something more appropriate for running a scalable game engine parallel to the web application servers?

    Read the article

  • iPhone - How do you make a resizable rectangle for cropping images?

    - by 0SX
    Hi everyone, I'm having a trouble making a re-sizable rectangle for cropping my images. I'm trying to achieve something like this picture: http://img192.imageshack.us/img192/8930/customcropbox.jpg Well, the only problem is I have no clue where to actually start. I need some advice to how I can achieve this effect of cropping. What documentation should I read up on? Core Graphics or Quartz 2d? Both? I've been coding for the iPhone since it's release date but I've never actually used core graphics and etc. Any help or advice would be much appreciated. I'll throw my code up here as I progress to show how it's done when I achieve it. :-) Also, this rectangular box is moveable across the screen in a UIImageView which just makes it more interesting. Thanks for the help and I look forward to achieving this goal.

    Read the article

  • drawRect not being called in my subclass of UIImageView

    - by Ben Collins
    I have subclassed UIImageView and tried to override drawRect so I could draw on top of the image using Quartz 2D. I know this is a dumb newbie question, but I'm not seeing what I did wrong. Here's the interface: #import <UIKit/UIKit.h> @interface UIImageViewCustom : UIImageView { } - (void)drawRect:(CGRect)rect; And the implementation: #import "UIImageViewCustom.h" @implementation UIImageViewCustom - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { } return self; } - (void)drawRect:(CGRect)rect { // do stuff } I set a breakpoint on drawRect and it never hits, leading me to think it never gets called at all. Isn't it supposed to be called when the view first loads? Have I incorrectly overridden it?

    Read the article

  • Objective C++ support in autotools

    - by vian
    I'm working under Mac OS X 10.6.5 autoconf version 2.68 automake version 1.11.1 In a large project that is built using autoconf, automake, I need to add .mm files to the library sources. When I add them to the library_SOURCES variable they won't compile even after I use AS_IF([test "$with_target" = "quartz"], [AC_PROG_OBJCXX]) in my configure.ac. The test is passed successfully and it event outputs checking whether we are using the GNU Objective C++ compiler... yes and .mm files don't compile. Where can I look to solve this problem?

    Read the article

  • Looking For a .NET Task Scheduling library

    - by Hounshell
    I'm looking for the following features: Scheduler uses SQL Server as the backing store Tasks can be scheduled by one application and executed by another I can have multiple applications, each of which handles a specific subset of tasks Tasks can be triggered at specific times, now, or based on the success or failure of other tasks Data can be attached to tasks There are a number of nice-to-have's, like a web management console, clustering/failover support, customizable logging, but they're not requirements. On the surface Quartz.NET has a nice interface and seems to fit the bill as it satisfies (1), (4 with some custom work) and (5), but I've been beating my head against (2) and (3) seems like I'd have to invest more effort than it's worth, especially given how convoluted the innards of it are. Any other libraries out there? Open source is preferred, with free as a close runner up. It's really hard to get management to pay for things like this when it's not their idea.

    Read the article

  • composite colors : CALayer and blend mode on iPhone

    - by Ali
    I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but i want to separate each component into CALayer (UIview consume more resources). So i have a white mask i want to use to filter a background bitmap, and i want to try diffrent blending mode. UNfortunately, the layers are only "adding" their colors. Here is my code : @implementation WhiteLayerHelper - (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)myContext { // draw a white overlay, with special blending and alpha values, so that the saturation can be animated CGContextSetBlendMode(myContext,kCGBlendModeSaturation); CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9); CGContextFillRect(myContext,[UIScreen mainScreen].bounds); } @end And here is the main view drawrect code, where i use my CALayer : - (void)drawRect:(CGRect)rect { //get the drawing context CGContextRef myContext = UIGraphicsGetCurrentContext(); // draw the background [self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage]; [whiteLayer renderInContext:myContext]; } Is there something wrong ?

    Read the article

  • JBoss Seam - Jetty - Virtualhosting

    - by Walter White
    Hi all, I am trying to cutback on the memory usage of my server and would like to optimize the architecture. I currently deploy 2 separate web applications to Jetty 6.1.22 that correspond to different virtualhosts. They have pretty much the same application stack except one has fewer components and are styled differently (content, images, css, etc.). If I change my design pattern over to EJB / EAR + 2 WARS embedded, will that lower the memory consumption? Will that give me a single instance of JBoss Seam, Quartz, and all of my components? They must use a different datasource. Thanks, Walter

    Read the article

  • iPhone: CALayer + rotate in 3D + antialias?

    - by Colin
    Hi all, An iPhone SDK question: I'm drawing a UIImageView on the screen. I've rotated it in 3D and provided a bit of perspective, so the image looks like it's pointing into the screen at an angle. That all works fine. Now the problem is the edges of the resulting picture don't seem to be antialiased at all. Anybody know how to make it so? Essentially, I'm implementing my own version of CoverFlow (yeah yeah, design patent blah blah) using quartz 3d transformations to do everything. It works fine, except that each cover isn't antialiased, and Apples version is. I've tried messing around with the edgeAntialisingMask of the CALayer, but that didn't help - the defaults are that every edge should be antialiased... thanks!

    Read the article

  • Out of Memory - web applications

    - by Walter White
    Hi all, I am trying to figure out why Jetty 6.1.22 is running out of memory on my laptop. I have 2 web applications running JBoss Seam, Hibernate (with EHCache), and separate Quartz scheduler instances. With little load, the server dies throwing OutOfMemory. What can I look for? Would you think that I am not properly closing handles for input streams or files? I tried profiling my application with Netbeans, but it works off and on. Usually, it ends up locking up even though it doesn't use that much CPU or memory. Walter

    Read the article

  • How to determine if an application is using the GPU

    - by Andrew
    I'm looking for a way to determine how to know whether an application is using the GPU with Objective-C. I want to be able to determine if any applications currently running on the system have work going on on the GPU (ie: a reason why the latest MacBook Pros would switch to the discrete graphics over the Intel HD graphics). I've tried getting the information by crossing the list of active windows with the list of windows that have their backing location stored in video memory using Quartz Window Services, but all that does is return the Dock application and I have other applications open that I know are using the GPU (Photoshop CS5, Interface Builder), that and the Dock doesn't require the 330m.

    Read the article

  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

    Read the article

  • iphone: mechanical drawing & layers

    - by d_CFO
    I need to do a bit of mechanical drawing. I can (1) display the part’s image, [self.view addSubview:thePartAsImageView]; (2) implement two sliders (one horizontal for part’s width and one vertical for part’s height), heightSlider.transform = CGAffineTransformRotate(heightSlider.transform, 270.0/180*M_PI); (3) display the corresponding values (dimensions) as the user moves the sliders, and even (4) draw the dimensioning lines with arrowheads: CGContextAddLineToPoint What I can’t do is (5) remove those lines after I’ve drawn them. What I want is “if userTouchedTheHorizontalControl then eraseTheLinesForTheVerticalControl.” If I understand correctly – first, that Quartz composites everything to a single layer, and second, that CALayer, GeekGameBoard and so on only work on Mac -- then I have to do something different. But isn’t there something I can do other than switch to Open GL?

    Read the article

  • Best practices for using Amazon SQS - Polling the queue

    - by alex
    I'm designing a service for sending out emails for our eCommerce site (order confirmations, alerts etc...) The plan is to have a "SendEmail" method, that generates a chunk of XML representing the email to be sent, and sticks it on an Amazon SQS queue. My web app(s) and other applications will use this to "send" emails. I then require a way of checking the queue, and physically sending out the email messages. (I know how I'm going to be dispatching emails) I'm curious as to what the best way to "poll" the queue would be? Should I create a windows service, and use something like Quartz.net to schedule it to check the queue every x number of minutes for example? Is there a better way of doing this?

    Read the article

  • Android "Hello World" Problem...

    - by Biranchi
    Hi, this is the code i have written package com.android.helloandroid; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } And i am getting these errors [2010-04-06 19:24:03 - Emulator] 2010-04-07 00:49:03.366 emulator[498:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-04-06 19:34:42 - TestApp] emulator-5554 disconnected! Cancelling 'com.test.AndroidApp.TestAppActivity activity launch'! I have the latest sdk and ADT installed. What is the solution ???? Thanks

    Read the article

  • Read the audio input level peak in Cocoa

    - by Kenneth Ballenegger
    I'm trying to make an audio-sensitive animation, and for that purpose, I'm looking for a way to look up the current audio level. I'm looking for the peak within a set amount of time. (Think the red bar that stays on for a second or so, on an audio meter.) I've searched around for for something like this, and the only thing I could find was how to read a movie's audio levels, and how Quartz Compositions have access to this thru their iTunes Visualizer protocol. I'm looking for a way to read this from the microphone, although I'm also interested if you know how to read this from an audio file. Thanks!

    Read the article

  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

    Read the article

  • how to deal with pdf annotation with ipad in objective c?

    - by Sarah
    Hello, I know that it may sound a silly question but i am really very confused. I am to work with one application that is having operations like PDF loading,annotation, scrolling,zooming and other such functions. Now my question is that i am little bit confused about what template i should use as i went through Quartz 2D Programming Guide and was little bit confused whether i'll be able to apply the above shown functions with the same guideline,as it displays the pdf page on the whole screen. Or is there any other way around? Please help me..Can i use UIWebView for the same functions as i listed above? I ll be grateful if you can help me. Thank you.

    Read the article

  • touchesMoved QuartzDemo application

    - by BittenApple
    I am modifying the QuartzDemo application to include swipe detection while UIView is active (a PDF page being displayed in it via Quartz). This will not work, the event never gets to the QuartzView.m because it sits under scrollview? touchesBegan works fine and I can use single tap. How can I go about with catching touchesMoved while PDF page is being displayed? I need a simple example with code that does nothing on touchesMoved, I'll build up on that later. Please keep in mind that I still want to use the UIScrollview as it is and show PDF content based on selection in that scrollview.

    Read the article

  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

    Read the article

  • Sending a 'copy' command in cocoa

    - by Ben Packard
    Is there any way to send a copy (command-c) instruction without using a cgEvent to mimic the keystrokes? I don't have access to the text field in the application I want to take text from, so need to replicate manually copying to the clipboard, and there seemss to be a bug with cgevent posting. According the Quartz documentation, to type a capital Z I should use: CGEventRef event1, event2, event3, event4; event1 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, true); event2 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, true); event3 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, false); event4 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, false); However, if I attach this set of instuctions to an NSTimer, it only works the first time it is fired. example output: ZzzZzzzzZZzzZ (vs expected ZZZZZZZZZ). How else might I send a copy command to the active window?

    Read the article

  • highlight scrolling text on iphone(about lyrics show )

    - by ????
    hi all, i'm in troubled show lyrics .i use uitextview show lyrics code snips IBOutlet UILabel *lrcshow; IBOutlet UITextView *showlrc; self.lrcshow.text = [lrcDictss objectForKey:[NSString stringWithFormat:@"%d",(int)self.player.currentTime]]; if (self.lrcshow.text!=nil) { NSRange selection = [self.showlrc.text rangeOfString:self.lrcshow.text]; if( selection.location != NSNotFound ) { showlrc.selectedRange = selection; } } lyrics line by line scrolling show,the problem is now playing(selectedRange) lyric is not highlight, i want this line highlight how can i code ? any suggestion?or use calayer ?cgcontext quartz core instead it? how can i code ? ps.use uitextview show is rigidly ,not smooth! lr style show pic url this is my app style: http://www.flickr.com/photos/53054715@N05/5359722887/ this is good style: flickr.com/photos/53054715@N05/5360345226/

    Read the article

< Previous Page | 7 8 9 10 11 12 13  | Next Page >