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  • Why doesn't my ACR38 SmartCard Reader work?

    - by Andrea Grandi
    Hello, I've this SmartCard reader: Bus 002 Device 004: ID 072f:90cc Advanced Card Systems, Ltd ACR38 SmartCard Reader I've installed the following packages: pcscd, libacr38u, pcsc-tools, and a driver available on this website http://www.bit4id.com/italiano/download/download_file/Linux.zip the pcscd daemon seems running: andrea@centurion:~$ ps -e | grep pcsc 2799 ? 00:00:00 pcscd when I try to test if the smart card is working, I get no reply: andrea@centurion:~$ pcsc_scan PC/SC device scanner V 1.4.16 (c) 2001-2009, Ludovic Rousseau <[email protected]> Compiled with PC/SC lite version: 1.5.3 Scanning present readers... Waiting for the first reader... how can I fix this?

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  • ??1???????????????!???????????????|Oracle Coherence|??????

    - by ???02
    ???????? ???????? Fusion Middleware???????? ??????????? ???????? Fusion Middleware??SC?? ???????????????? ???????? Fusion Middleware??SC?? ???????????????????????????·??????????????????/????????????????????????????????"??????·????(??????·????)"??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????!??????????????????????????????????????????????????????????????????????????????????????????????????????"??"???????????????????????????????????????????????????????????????????????????????????????????????????----????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????(?????????????????????????????)?????????????????????????????????????????????????????????????????????????????????????????????·???????????????????????????????????????????????1??????????????????????????????????????????????????????????????????????/????????????????????????·??????????????????????????????????????????????????????·???????????????????????????????????????????????????????????????????????????????????·???????????????????????????????????????????????????????????????????????????????????????·????????????????·??????????????????????????????????????????????????????????????????????????????·?????????????????????????I/O??????????????????????----???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????(ROI:Return On Investment)????????????????????????????????????????????????????????????4???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????4????????????1)??????????????(???·??????????????????)2)??????????????(????????·??????/???????)3)????????????????????(???????????????????????????????)4)????????????????????????(???????)?????(1)?(2)???????????????????????????????????????????????????????????????????????????????RDBMS??????????????????(3)?(4)???????????????????????????????????????????????RDBMS??????????????????????????????????????????????RDBMS???????????????????????ROI????????????(3)?(4)??????????????????????(1)?(2)??????????????????????(??????????????·?????)????????????????????????????"?????"????????????????????????????????????????????????????????????????????????????????????????????RDBMS(?????)????????????????????????????·??????????????????????????(3)?(4)????????????????????????????????/??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????IT??????Vol.22??????????????????????·??????????IT???????????????????????12??

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • Function calls not working in my page

    - by Vivek Dragon
    I made an select menu that works with the google-font-Api. I made to function in JSBIN here is my work http://jsbin.com/ocutuk/18/ But when i made the copy of my code in a html page its not even loading the font names in page. i tried to make it work but still it is in dead end. This is my html code <!DOCTYPE html> <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <meta charset=utf-8 /> <title>FONT API</title> <script> function SetFonts(fonts) { for (var i = 0; i < fonts.items.length; i++) { $('#styleFont') .append($("<option></option>") .attr("value", fonts.items[i].family) .text(fonts.items[i].family)); } } var script = document.createElement('script'); script.src = 'https://www.googleapis.com/webfonts/v1/webfonts?key=AIzaSyB8Ua6XIfe-gqbkE8P3XL4spd0x8Ft7eWo&callback=SetFonts'; document.body.appendChild(script); WebFontConfig = { google: { families: ['ABeeZee', 'Abel', 'Abril Fatface', 'Aclonica', 'Acme', 'Actor', 'Adamina', 'Advent Pro', 'Aguafina Script', 'Akronim', 'Aladin', 'Aldrich', 'Alegreya', 'Alegreya SC', 'Alex Brush', 'Alfa Slab One', 'Alice', 'Alike', 'Alike Angular', 'Allan', 'Allerta', 'Allerta Stencil', 'Allura', 'Almendra', 'Almendra Display', 'Almendra SC', 'Amarante', 'Amaranth', 'Amatic SC', 'Amethysta', 'Anaheim', 'Andada', 'Andika', 'Angkor', 'Annie Use Your Telescope', 'Anonymous Pro', 'Antic', 'Antic Didone', 'Antic Slab', 'Anton', 'Arapey', 'Arbutus', 'Arbutus Slab', 'Architects Daughter', 'Archivo Black', 'Archivo Narrow', 'Arimo', 'Arizonia', 'Armata', 'Artifika', 'Arvo', 'Asap', 'Asset', 'Astloch', 'Asul', 'Atomic Age', 'Aubrey', 'Audiowide', 'Autour One', 'Average', 'Average Sans', 'Averia Gruesa Libre', 'Averia Libre', 'Averia Sans Libre', 'Averia Serif Libre', 'Bad Script', 'Balthazar', 'Bangers', 'Basic', 'Battambang', 'Baumans', 'Bayon', 'Belgrano', 'Belleza', 'BenchNine', 'Bentham', 'Berkshire Swash', 'Bevan', 'Bigelow Rules', 'Bigshot One', 'Bilbo', 'Bilbo Swash Caps', 'Bitter', 'Black Ops One', 'Bokor', 'Bonbon', 'Boogaloo', 'Bowlby One', 'Bowlby One SC', 'Brawler', 'Bree Serif', 'Bubblegum Sans', 'Bubbler One', 'Buda', 'Buenard', 'Butcherman', 'Butterfly Kids', 'Cabin', 'Cabin Condensed', 'Cabin Sketch', 'Caesar Dressing', 'Cagliostro', 'Calligraffitti', 'Cambo', 'Candal', 'Cantarell', 'Cantata One', 'Cantora One', 'Capriola', 'Cardo', 'Carme', 'Carrois Gothic', 'Carrois Gothic SC', 'Carter One', 'Caudex', 'Cedarville Cursive', 'Ceviche One', 'Changa One', 'Chango', 'Chau Philomene One', 'Chela One', 'Chelsea Market', 'Chenla', 'Cherry Cream Soda', 'Cherry Swash', 'Chewy', 'Chicle', 'Chivo', 'Cinzel', 'Cinzel Decorative', 'Clicker Script', 'Coda', 'Coda Caption', 'Codystar', 'Combo', 'Comfortaa', 'Coming Soon', 'Concert One', 'Condiment', 'Content', 'Contrail One', 'Convergence', 'Cookie', 'Copse', 'Corben', 'Courgette', 'Cousine', 'Coustard', 'Covered By Your Grace', 'Crafty Girls', 'Creepster', 'Crete Round', 'Crimson Text', 'Croissant One', 'Crushed', 'Cuprum', 'Cutive', 'Cutive Mono']} }; (function() { var wf = document.createElement('script'); wf.src = ('https:' == document.location.protocol ? 'https' : 'http') + '://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js'; wf.type = 'text/javascript'; wf.async = 'true'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(wf, s); })(); $("#styleFont").change(function (){ var id =$('#styleFont option' +':selected').val(); $("#custom_text").css('font-family',id); }); </script> <style> #custom_text { font-family: Arial; resize: none; margin-top: 20px; width: 500px; } #styleFont { width: 100px; } </style> </head> <body> <select id="styleFont"> </select><br> <textarea id="custom_text"></textarea> </body> </html> How can i make it work. Whats the mistake i am making here.

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Django many to many queries

    - by Hulk
    In the following, How to get designation when querying Emp sc=Emp.objects.filter(pk=profile.emp.id)[0] sc.desg //this gives an error class Emp(models.Model): name = models.CharField(max_length=255, unique=True) address1 = models.CharField(max_length=255) city = models.CharField(max_length=48) state = models.CharField(max_length=48) country = models.CharField(max_length=48) desg = models.ManyToManyField(Designation) class Designation(models.Model): description = models.TextField() title = models.TextField() def __unicode__(self): return self.board

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  • N2 CMS SlidingCurtain control is not visible

    - by Carl Raymond
    I just set up a new N2 site by starting with the MVC 2 Web Application template in Visual Studio, then following the directions in N2 CMS Developer Documentation in the section Integrating with Existing ASP.NET MVC Application. I have the basic site running now, but with one problem: the sliding curtain widget that holds the administrative controls is not visible in the upper right corner (when logged in, of course). I can make it visible the hard way by using Firebug to locate it in the DOM, and then disabling a couple of the CSS positioning elements. Once I do that, it seems to work normally. After I open it that way, I can click the various controls, or close it up (and I see the animation). But then it's off screen again. My master page has the sliding curtain just inside the <body> tag: <body> <n2:SlidingCurtain runat="server"> <n2:ControlPanel runat="server" /> </n2:SlidingCurtain> ... The site.css file generated in the base MVC site doesn't seem to do any positioning that would affect this. Firebug shows that right after by <body> tag, I have this: <div class="sc" id="SC" style="top: -2px; left: -574px;"><div class="scContent"> .... The style for <div class="sc" ...> is element.style { left:-574px; top:-2px; } .sc { background:#FFFFFF none repeat-x scroll 0 0; border-color:#CCCCBB; border-style:none solid solid none; border-width:1px; left:-200px; position:fixed; top:-200px; z-index:990; } If I disable both top: and both left: rules, the widget appears.

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  • How to bind a select list with SproutCore 2.0 and Handlebars

    - by Garth
    Given the following SC.View object: var view = SC.View.create({ templateName: 'people', people: [], selectedPersonId: null}); and the following people Handlebars template: <select> {{#each people}} <option {{bindAttr id="id"}}>{{name}}</option> {{/each}} </select> What would be the best way to bind the selectedPersonId to the select list? (@stackoverflow: Reputation of 1500+ to create new tags? really?.... #sproutcore20 #handlebars)

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  • count number of business that belongs to subcategory in doctrine

    - by Ibrahim Azhar Armar
    this is follow up of this question. count number of foreign keys i am using doctrine 1.2 and i want to count the number of business that belongs to subcategory. following are the mysql tables. 1.fi_category +----+-----------------+-----------------+ | id | name | slug | +----+-----------------+-----------------+ 2.fi_subcategory +----+-----------------+-----------------+-------------+ | id | name | slug | category_id | +----+-----------------+-----------------+-------------+ 3.fi_business_subcategory +----+-------------+----------------+ | id | business_id | subcategory_id | +----+-------------+----------------+ i am using this DQL. $q = Doctrine_Query::create() ->select('c.name, c.slug, sc.name, sc.slug') ->from('Model_Category c') ->leftJoin('c.Subcategory sc') ->leftJoin('sc.BusinessSubcategory bsc'); which gives me something like this. Array ( [0] => Array ( [id] => 1 [name] => Entertainment & Lifestyle [slug] => entertainment-lifestyle [Subcategory] => Array ( [0] => Array ( [id] => 1 [name] => Arts and Crafts [slug] => arts-and-crafts ) [1] => Array ( [id] => 2 [name] => Family [slug] => family ) [2] => Array ( [id] => 3 [name] => Fashion [slug] => fashion ) ) ) ) i am looking to fetch the number of business, i.e the returned result should be something like this depending on the business it belongs. Array ( [0] => Array ( [id] => 1 [name] => Entertainment & Lifestyle [slug] => entertainment-lifestyle [Subcategory] => Array ( [0] => Array ( [id] => 1 [name] => Arts and Crafts [slug] => arts-and-crafts [business_count] => 35 ) [1] => Array ( [id] => 2 [name] => Family [slug] => family [business_count] => 10 ) [2] => Array ( [id] => 3 [name] => Fashion [slug] => fashion [business_count] => 27 ) ) ) ) tried various ways using DQL, but nothing seems to work out. any idea how should i go with what i want?

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  • Hibernate @Transactional not starting transaction

    - by rhinds
    I have a web app using Hibernate, and I am attempting to persist some data, but it is failing to persist within a Transaction despite using the @Transactional annotation. My service class is as follows: @Service("profileService") public class ProfileService { private EntityManager entityManager; @Autowired private AccountService accountService; @Autowired private ProfileDAOImpl profileDao; @PersistenceContext public void setEntityManager(EntityManager em) { this.entityManager = em; } @Transactional public void addConnectionToAccount(SocialConnection sc) { entityManager.persist(sc); } } The addConnectionToAccount() method is being called from another Spring bean in a normal method, and the ProfileService class is currently being injected there: public class HibernateConnectionRepository implements ConnectionRepository { @Inject private ProfileService profileService; @Override @Transactional public void addConnection(SocialConnection sc) { try { profileService.addConnectionToAccount(accountId, sc); } catch (Exception e) { e.printStackTrace(); } } I tried putting the @Transactional annotation on the calling method in the vain hope that it might make a difference but nothing. Previously I have experienced problems like this its been because the object being persisted does not satisfy table restrictions (such as non-nullable columns as null) or because the method is being called from within the same class and the calling method is not Transactional, but neither of those are the case here.. Any ideas? it just fails silently, the logs are as follows: 2012-03-26 22:25:04,702 [http-bio-8085-exec-9] DEBUG com.mchange.v2.resourcepool.BasicResourcePool - trace com.mchange.v2.resourcepool.BasicResourcePool@1bc25c8 [managed: 3, unused: 2, excluded: 0] (e.g. com.mchange.v2.c3p0.impl.NewPooledConnection@e5b006) 2012-03-26 22:25:04,710 [http-bio-8085-exec-9] DEBUG org.hibernate.SQL - select SEQ_COUNT from SEQUENCE where SEQ_NAME = 'PO_SEQ' for update 2012-03-26 22:25:04,711 [http-bio-8085-exec-9] DEBUG org.hibernate.SQL - update SEQUENCE set SEQ_COUNT = ? where SEQ_COUNT = ? and SEQ_NAME = 'PO_SEQ' 2012-03-26 22:25:04,723 [http-bio-8085-exec-9] DEBUG com.mchange.v2.resourcepool.BasicResourcePool - trace com.mchange.v2.resourcepool.BasicResourcePool@1bc25c8 [managed: 3, unused: 2, excluded: 0] (e.g. com.mchange.v2.c3p0.impl.NewPooledConnection@e5b006) 2012-03-26 22:25:04,723 [http-bio-8085-exec-9] DEBUG org.hibernate.event.internal.AbstractSaveEventListener - Generated identifier: 2200, using strategy: org.hibernate.id.MultipleHiLoPerTableGenerator UPDATE Also wanted to mention that the HibernateConnectionRepository bean is not annotated and is actually being configured in an @Configuration class (if this makes any difference? not used @Configuration classes much). The method to create the bean is as follows: @Bean @Scope(value = "request", proxyMode = ScopedProxyMode.INTERFACES) public ConnectionRepository connectionRepository() { Authentication authentication = SecurityContextHolder.getContext().getAuthentication(); if (authentication == null) { throw new IllegalStateException("Unable to get a ConnectionRepository: no user signed in"); } ApplicationUser user = (ApplicationUser) authentication.getPrincipal(); return usersConnectionRepository().createConnectionRepository(String.valueOf(user.getAccountId())); } The bean is scoped to the logged in user, but may also be created multiple times for each user..

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • postgres subquery w/ derived column

    - by Wells
    The following query won't work, but it should be clear what I'm trying to do: split the value of 't' on space and use the last element in that array in the subquery (as it will match tl). Any ideas how to do this? Thanks! SELECT t, y, "type", regexp_split_to_array(t, ' ') as t_array, sum(dr), ( select uz from f.tfa where tl = t_array[-1] ) as uz, sc FROM padres.yd_fld WHERE y = 2010 AND pos <> 0 GROUP BY t, y, "type", sc;

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  • how to convert BigInteger to String in java

    - by Bipul
    i converted a string to BigInteger as follows: Scanner sc=new Scanner(System.in); System.out.println("enter the message"); String msg=sc.next(); byte[] bytemsg=msg.getBytes(); BigInteger m=new BigInteger(bytemsg); now i want my string back.i m using m.toString() method but not getting desired result. why??? what is bug in it and what is its remedy.

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  • Need help Linq query join + count + group by

    - by user233540
    I have two table First table BID Town 1 ABC 2 ABC2 3 ABC Second Table PID BID AmountFirst AmountSecond AmountThird Minority 1__ 1___ 1000_____ 1000________ 1000_____ SC 2__ 2___ 2000_____ 1000_______ 2000_____ ST 3__ 3___ 1000____ 1000_______ 1000_______ SC BID is foreign key in Second table. I want sum AmountFirst + AmountSecond +AmountThird for individualTown e.g for ABC town answer should be : 6000 (summation of PID 1 and PID 2) I want Linq query for this..Please help

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  • What usb-bootable utility should I use to copy SATA hard drives?

    - by Steve Brown
    I have a computer that only has two SATA connections and I need to copy one SATA hard drive to another. Since I have to unplug the CD drive to copy the drives I need a USB-bootable utility. I have an old school copy of Norton Ghost (CD based): Ghost has always worked well for me in the past - I see there is a new "version 15" out but I'm not sure if it is worth buying. A friend has Acronis True Image on a USB drive: We tried to use that on the computer but it was unable to copy both partitions (restore partition and main partition). Of course there may be some problem with the drive that is keeping Acronis from working (it is just exiting with a lame error about not being able to copy the disks and no error code or detailed information), but I'm interested in knowing if there is a better, more solid, or widely used solution that I should invest in. What usb-bootable utilities can I use to copy SATA hard drives?

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  • VMWare Converter recommendations

    - by Tank Szuba
    I have two Ghost 14 backups of my machine. One for the machine fully configured with apps after and XP install and one of the last update before i re-imaged it (it's XP, I re-image about once every six months). I recently wanted to try simply using my initial image in a virtual environment to do my testing that generally causes me to need to re-image. I used the VMWare converter to convert the Ghost images to a virtual machine to use in Virtual box but they fail to properly boot. They get stuck after the bios loads and windows begins loading. If I power down the machine and refire it it will go to the error screen in windows that asks if you would like to boot to a different mode. none selected make any difference. What are some possible errors I should look for in the conversion process or in my settings for the converter?

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  • Files beginning with "._"

    - by Cliff_31
    Sometimes when my wife works on photos in Photoshop on her Mac, what she gives me back are all the photos I took, with their .jpg extensions in place, as well as a set of "ghost" files. That is, for every photo, there is an evil twin whose file name is the same ... except that it begins with "._". Also this ghost file are sort of "grayed-out" and don't open when double clicked. I suspect they are hidden files, (I have set windows to show all hidden files) but what find of hidden file -- on that, I'm clueless. I just delete these files and never have a problem with the photo (.jpg) files, but still I'm dying to know; what are they? Thanks

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  • How can I further optimize this color difference function?

    - by aLfa
    I have made this function to calculate color differences in the CIE Lab colorspace, but it lacks speed. Since I'm not a Java expert, I wonder if any Java guru around has some tips that can improve the speed here. The code is based on the matlab function mentioned in the comment block. /** * Compute the CIEDE2000 color-difference between the sample color with * CIELab coordinates 'sample' and a standard color with CIELab coordinates * 'std' * * Based on the article: * "The CIEDE2000 Color-Difference Formula: Implementation Notes, * Supplementary Test Data, and Mathematical Observations,", G. Sharma, * W. Wu, E. N. Dalal, submitted to Color Research and Application, * January 2004. * available at http://www.ece.rochester.edu/~gsharma/ciede2000/ */ public static double deltaE2000(double[] lab1, double[] lab2) { double L1 = lab1[0]; double a1 = lab1[1]; double b1 = lab1[2]; double L2 = lab2[0]; double a2 = lab2[1]; double b2 = lab2[2]; // Cab = sqrt(a^2 + b^2) double Cab1 = Math.sqrt(a1 * a1 + b1 * b1); double Cab2 = Math.sqrt(a2 * a2 + b2 * b2); // CabAvg = (Cab1 + Cab2) / 2 double CabAvg = (Cab1 + Cab2) / 2; // G = 1 + (1 - sqrt((CabAvg^7) / (CabAvg^7 + 25^7))) / 2 double CabAvg7 = Math.pow(CabAvg, 7); double G = 1 + (1 - Math.sqrt(CabAvg7 / (CabAvg7 + 6103515625.0))) / 2; // ap = G * a double ap1 = G * a1; double ap2 = G * a2; // Cp = sqrt(ap^2 + b^2) double Cp1 = Math.sqrt(ap1 * ap1 + b1 * b1); double Cp2 = Math.sqrt(ap2 * ap2 + b2 * b2); // CpProd = (Cp1 * Cp2) double CpProd = Cp1 * Cp2; // hp1 = atan2(b1, ap1) double hp1 = Math.atan2(b1, ap1); // ensure hue is between 0 and 2pi if (hp1 < 0) { // hp1 = hp1 + 2pi hp1 += 6.283185307179586476925286766559; } // hp2 = atan2(b2, ap2) double hp2 = Math.atan2(b2, ap2); // ensure hue is between 0 and 2pi if (hp2 < 0) { // hp2 = hp2 + 2pi hp2 += 6.283185307179586476925286766559; } // dL = L2 - L1 double dL = L2 - L1; // dC = Cp2 - Cp1 double dC = Cp2 - Cp1; // computation of hue difference double dhp = 0.0; // set hue difference to zero if the product of chromas is zero if (CpProd != 0) { // dhp = hp2 - hp1 dhp = hp2 - hp1; if (dhp > Math.PI) { // dhp = dhp - 2pi dhp -= 6.283185307179586476925286766559; } else if (dhp < -Math.PI) { // dhp = dhp + 2pi dhp += 6.283185307179586476925286766559; } } // dH = 2 * sqrt(CpProd) * sin(dhp / 2) double dH = 2 * Math.sqrt(CpProd) * Math.sin(dhp / 2); // weighting functions // Lp = (L1 + L2) / 2 - 50 double Lp = (L1 + L2) / 2 - 50; // Cp = (Cp1 + Cp2) / 2 double Cp = (Cp1 + Cp2) / 2; // average hue computation // hp = (hp1 + hp2) / 2 double hp = (hp1 + hp2) / 2; // identify positions for which abs hue diff exceeds 180 degrees if (Math.abs(hp1 - hp2) > Math.PI) { // hp = hp - pi hp -= Math.PI; } // ensure hue is between 0 and 2pi if (hp < 0) { // hp = hp + 2pi hp += 6.283185307179586476925286766559; } // LpSqr = Lp^2 double LpSqr = Lp * Lp; // Sl = 1 + 0.015 * LpSqr / sqrt(20 + LpSqr) double Sl = 1 + 0.015 * LpSqr / Math.sqrt(20 + LpSqr); // Sc = 1 + 0.045 * Cp double Sc = 1 + 0.045 * Cp; // T = 1 - 0.17 * cos(hp - pi / 6) + // + 0.24 * cos(2 * hp) + // + 0.32 * cos(3 * hp + pi / 30) - // - 0.20 * cos(4 * hp - 63 * pi / 180) double hphp = hp + hp; double T = 1 - 0.17 * Math.cos(hp - 0.52359877559829887307710723054658) + 0.24 * Math.cos(hphp) + 0.32 * Math.cos(hphp + hp + 0.10471975511965977461542144610932) - 0.20 * Math.cos(hphp + hphp - 1.0995574287564276334619251841478); // Sh = 1 + 0.015 * Cp * T double Sh = 1 + 0.015 * Cp * T; // deltaThetaRad = (pi / 3) * e^-(36 / (5 * pi) * hp - 11)^2 double powerBase = hp - 4.799655442984406; double deltaThetaRad = 1.0471975511965977461542144610932 * Math.exp(-5.25249016001879 * powerBase * powerBase); // Rc = 2 * sqrt((Cp^7) / (Cp^7 + 25^7)) double Cp7 = Math.pow(Cp, 7); double Rc = 2 * Math.sqrt(Cp7 / (Cp7 + 6103515625.0)); // RT = -sin(delthetarad) * Rc double RT = -Math.sin(deltaThetaRad) * Rc; // de00 = sqrt((dL / Sl)^2 + (dC / Sc)^2 + (dH / Sh)^2 + RT * (dC / Sc) * (dH / Sh)) double dLSl = dL / Sl; double dCSc = dC / Sc; double dHSh = dH / Sh; return Math.sqrt(dLSl * dLSl + dCSc * dCSc + dHSh * dHSh + RT * dCSc * dHSh); }

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • List has no value after adding values in

    - by Sigh-AniDe
    I am creating a a ghost sprite that will mimic the main sprite after 10 seconds of the game. I am storing the users movements in a List<string> and i am using a foreach loop to run the movements. The problem is when i run through the game by adding breakpoints the movements are being added to the List<string> but when the foreach runs it shows that the list has nothing in it. Why does it do that? How can i fix it? this is what i have: public List<string> ghostMovements = new List<string>(); public void UpdateGhost(float scalingFactor, int[,] map) { // At this foreach, ghostMovements has nothing in it foreach (string s in ghostMovements) { // current position of the ghost on the tiles int mapX = (int)(ghostPostition.X / scalingFactor); int mapY = (int)(ghostPostition.Y / scalingFactor); if (s == "left") { switch (ghostDirection) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; break; } } } } // The movement is captured here and added to the list public void captureMovement() { ghostMovements.Add(Program.form.direction); }

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  • MSMQ messages using HTTP just won't get delivered

    - by John Breakwell
    I'm starting off the blog with a discussion of an unusual problem that has hit a couple of my customers this month. It's not a problem you'd expect to bump into and the solution is potentially painful. Scenario You want to make use of the HTTP protocol to send MSMQ messages from one machine to another. You have installed HTTP support for MSMQ and have addressed your messages correctly but they will not leave the outgoing queue. There is no configuration for HTTP support - setup has already done all that for you (although you may want to check the most recent "Installation of the MSMQ HTTP Support Subcomponent" section of MSMQINST.LOG to see if anything DID go wrong) - so you can't tweak anything. Restarting services and servers makes no difference - the messages just will not get delivered. The problem is documented and resolved by Knowledgebase article 916699 "The message may not be delivered when you use the HTTP protocol to send a message to a server that is running Message Queuing 3.0". It is unlikely that you would be able to resolve the problem without the assistance of PSS because there are no messages that can be seen to assist you and only access to the source code exposes the root cause. As this communication is over HTTP, the IIS logs would be a good place to start. POST entries are logged which show that connectivity is working and message delivery is being attempted: #Software: Microsoft Internet Information Services 6.0 #Version: 1.0 #Date: 2006-09-12 12:11:29 #Fields: date time s-sitename s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status 2006-09-12 12:12:12 W3SVC1 10.1.17.219 POST /msmq/private$/test - 80 - 10.2.200.3 - 200 0 0 If you capture the traffic with Network Monitor you can see the POST being sent to the server but you also see a response being returned to the client: HTTP: Response to Client; HTTP/1.1; Status Code = 500 - Internal Server Error "Internal Server Error" means we can probably stop looking at IIS and instead focus on the Message Queuing ISAPI extension (Mqise.dll). MSMQ 3.0 (Windows XP and Windows Server 2003) comes with error logging enabled by default but the log files are in binary format - MSMQ 2.0 generated logging in plain text. The symbolic information needed for formatting the files is not currently publicly available so log files have to be sent in to Microsoft PSS.  Although this does mean raising a support case, formatting the log files to text and returning them to the customer shouldn't take long. Obviously the engineer analyses them for you - I just want to point out that you can see the logging output in text format if you want it. The important entries in the log for this problem are: [7]b48.928 09/12/2006-13:20:44.552 [mqise GetNetBiosNameFromIPAddr] ERROR:Failed to get the NetBios name from the DNS name, error = 0xea [7]b48.928 09/12/2006-13:20:44.552 [mqise RPCToServer] ERROR:RPC call R_ProcessHTTPRequest failed, error code = 1702(RPC_S_INVALID_BINDING) which allow a Microsoft escalation engineer to check the MQISE source code to see what is going wrong. This problem according to the article occurs when the extension tries to bind to the local MSMQ service after the extension receives a POST request that contains an MSMQ message. MSMQ resolves the server name by using the DNS host name but the extension cannot bind to the service because the buffer that MSMQ uses to resolve the server name is too small - server names that are exactly 15 characters long will not fit. RPC exception 0x6a6 (RPC_S_INVALID_BINDING) occurs in the W3wp.exe process but the exception is handled and so you do not receive an error message. The workaround is to rename the MSMQ server to something less than 15 characters. If the problem has only just been noticed in a production environment - an application may have been modified to get through a newly-implemented firewall, for example - then renaming is going to be an issue. Other applications may need to be reinstalled or modified if server names are hard-coded or stored in the registry. The renaming may also break a company naming convention where the name is built up from something like location+department+number. If you want to learn more about MSMQ logging then check out Chapter 15 of the MSMQ FAQ. In fact, even if you DON'T want to learn anything about MSMQ logging you should read the FAQ anyway as there is a huge amount of useful information on known issues and the like.

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Child transforms problem when loading 3DS models using assimp

    - by MhdSyrwan
    I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: all the mTansform matrices are identity matrices, why would that be? I'm using this code to render the model: void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float scale) { unsigned int i; unsigned int n=0, t; aiMatrix4x4 m = nd->mTransformation; m.Scaling(aiVector3D(scale, scale, scale), m); // update transform m.Transpose(); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if (mesh->HasBones()){ printf("model has bones"); abort(); } if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } if(mesh->mColors[0] != NULL) { glEnable(GL_COLOR_MATERIAL); } else { glDisable(GL_COLOR_MATERIAL); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++)// go through all vertices in face { int vertexIndex = face->mIndices[i];// get group index for current index if(mesh->mColors[0] != NULL) Color4f(&mesh->mColors[0][vertexIndex]); if(mesh->mNormals != NULL) if(mesh->HasTextureCoords(0))//HasTextureCoords(texture_coordinates_set) { glTexCoord2f(mesh->mTextureCoords[0][vertexIndex].x, 1 - mesh->mTextureCoords[0][vertexIndex].y); //mTextureCoords[channel][vertex] } glNormal3fv(&mesh->mNormals[vertexIndex].x); glVertex3fv(&mesh->mVertices[vertexIndex].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n], scale); } glPopMatrix(); } What's the problem in my code ? I've added some code to abort the program if there's any bone in the meshes, but the program doesn't abort, this means : no bones, is that normal? if (mesh->HasBones()){ printf("model has bones"); abort(); } Note: I am using openGL & SFML & assimp

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  • Java - Trying to log into website with invalid ssl certificate using httpclient

    - by PCBEEF
    I'm trying to log into site with invalid ssl certificate and I have the following code. I bypass the the invalid cert by using my all certificate and then bypass the invalid Hostname by using hostnameverifier. However, the hostnameverifier does not seem to work and I still get the error message javax.net.ssl.SSLException: hostname in certificate didn't match: The code is: public static void main(String[] args) { TrustManager[] trustAllCerts = new TrustManager[] { new X509TrustManager() { public java.security.cert.X509Certificate[] getAcceptedIssuers() { return null; } public void checkClientTrusted( java.security.cert.X509Certificate[] certs, String authType) { } public void checkServerTrusted( java.security.cert.X509Certificate[] certs, String authType) { } } }; HostnameVerifier hv = new HostnameVerifier() { public boolean verify(String urlHostName, SSLSession session) { System.out.println("Warning: URL Host: "+urlHostName+" vs. "+session.getPeerHost()); return true; } }; try { SSLContext sc = SSLContext.getInstance("SSL"); sc.init(null, trustAllCerts, new java.security.SecureRandom()); HttpsURLConnection.setDefaultSSLSocketFactory(sc.getSocketFactory()); HttpsURLConnection.setDefaultHostnameVerifier(hv); } catch (Exception e) { } try { DefaultHttpClient httpclient = new DefaultHttpClient(); HttpContext localContext = new BasicHttpContext(); List<NameValuePair> formparams = new ArrayList<NameValuePair>(); formparams.add(new BasicNameValuePair("username", "user")); formparams.add(new BasicNameValuePair("password", "pword")); UrlEncodedFormEntity entity; entity = new UrlEncodedFormEntity(formparams, "UTF-8"); HttpPost httppost = new HttpPost("https://www.mysite.com/"); httppost.setEntity(entity); HttpResponse response = httpclient.execute(httppost, localContext); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } }

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