Search Results

Search found 4564 results on 183 pages for 'sencha touch 2'.

Page 11/183 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • MKMapView loading all annotation views at once (including those that are outside the current rect)

    - by jmans
    Has anyone else run into this problem? Here's the code: - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(WWMapAnnotation *)annotation { // Only return an Annotation view for the placemarks. Ignore for the current location--the iPhone SDK will place a blue ball there. NSLog(@"Request for annotation view"); if ([annotation isKindOfClass:[WWMapAnnotation class]]){ MKPinAnnotationView *browse_map_annot_view = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"BrowseMapAnnot"]; if (!browse_map_annot_view) { browse_map_annot_view = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"BrowseMapAnnot"] autorelease]; NSLog(@"Creating new annotation view"); } else { NSLog(@"Recycling annotation view"); browse_map_annot_view.annotation = annotation; } ... As soon as the view is displayed, I get 2009-08-05 13:12:03.332 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view and on and on, for every annotation (~60) I've added. The map (correctly) only displays the two annotations in the current rect. I am setting the region in viewDidLoad: if (center_point.latitude == 0) { center_point.latitude = 35.785098; center_point.longitude = -78.669899; } if (map_span.latitudeDelta == 0) { map_span.latitudeDelta = .001; map_span.longitudeDelta = .001; } map_region.center = center_point; map_region.span = map_span; NSLog(@"Setting initial map center and region"); [browse_map_view setRegion:map_region animated:NO]; The log entry for the region being set is printed to the console before any annotation views are requested. The problem here is that since all of the annotations are being requested at once, [mapView dequeueReusableAnnotationViewWithIdentifier] does nothing, since there are unique MKAnnotationViews for every annotation on the map. This is leading to memory problems for me. One possible issue is that these annotations are clustered in a pretty small space (~1 mile radius). Although the map is zoomed in pretty tight in viewDidLoad (latitude and longitude delta .001), it still loads all of the annotation views at once. Thanks...

    Read the article

  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

    Read the article

  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

    Read the article

  • How can I get run Ubuntu Desktop on my Galaxy Nexus?

    - by Jack Senechal
    On the Ubuntu for phones site it advertises the desktop view feature: "The phone becomes a full PC and thin client when docked.". And there's the demo by Canonical of something similar running under Ubuntu for Android. I realize they're different systems, but the end effect is in both is to have a full Ubuntu system running on the phone. I've installed Ubuntu Touch Preview on my Galaxy Nexus (toro), and it's working as expected (no cellular signal, but wifi works, etc). But when I plug in a monitor via HDMI it just mirrors the phone's touch display. There's also currently no bluetooth support for attaching keyboard and mouse. Keyboard only kind of works via USB, and mouse not at all. I've also tried running Ubuntu under Android via VNC, but the lack of responsiveness of VNC makes it impractical for daily use. I'd consider that route again if there is some way to make the UI more responsive. So the question is, how can set up my phone to run Ubuntu Desktop in a way that's useable as a laptop replacement? Is there a way to enable Desktop View on Ubuntu Touch? Or can I run Ubuntu for Android as in the previously referenced demo? Plugging into a monitor would be OK, but I'd love to be able to use the desktop interface with mouse and keyboard through the phone's screen as well. Touch input and an onscreen keyboard would be a plus but is definitely not necessary.

    Read the article

  • Is there any way to access the mp3 or other file type tags from within an ipod touch/iphone?

    - by quixotic1
    I am just looking for an existing app that will let me read all the tags that are stored in a particular song on my ipod touch/iphone. I'm not much of a programmer, but would be willing to learn the iphone sdk (on windows) if I could build a program that would do this for me. I would love to be able to modify the tag while on the iphone, but just viewing them would be a great use to me. I'd like to read the Year tag, the comments tag, composer, etc. It's so annoying that I can't do this. Or can I already and I just don't know how. Yes, I know how to view the lyrics tag. Seems they could have included the other tags. Help please? Thanks, Dave

    Read the article

  • Uploading my ITunes music that I saved on a flash drive to ITunes on my new computer then downloading it to my Ipod Touch

    - by Joshua Kricker
    I had an old computer with Windows XP. I transferred all my music, at least I hoped I had to a flash drive. Also, my computer kept giving me error messages that it could no longer sync to my Ipod Touch First Generation. I reformatted my Ipod back to original factory specs on the old computer. I have a new computer with Windows 7. I can't transfer my music from my flash drive to the ITunes Library. I also can't transfer it to my Ipod. I keep getting the message "Songs cannot be added to the Ipod because all of its space has been reserved for data." There's nothing in the Ipod memory. It's clear. What can I do? I want my music back.

    Read the article

  • How can I detect touch events on a UIImageView inside a deep hierarchy of UIViews?

    - by jester
    I am developing a simple game on iPhone and I started with a View based application, and through the UIViewController I am loading a custom UIView that contains some more UIViews and some UIImageViews. I want to detect touch events on some of the UIImageViews, but I wasn't able so far. I've created a second project for testing purposes and figured that UIImageViews handle touch events when the hierarchy is like : UIViewController - UIView - UIImageView, but when it's like : UIViewController - UIView - UIView - UIImageView they are not detected. Notes: - userInteractionEnabled is YES in all cases - all UIViews and UIImageViews I mention above are custom subclasses. Can you think of any reason why, when a custom UIImageView gets deeper in the view hierarchy can't receive touch events?

    Read the article

  • How to pass a touch event to other views?

    - by Eugene
    +-----------------------+ +--------------------+ | A | | A | | +-------------------+ | | +----------------+ | | |B | | | | C | | | | | | | | | | | +-------------------+ | | +----------------+ | +-----------------------+ +--------------------+ I have a view hierarchy as above. (Each of B and C takes up whole space of A, Each of them are screen size. B is added first and C is added next) For a reason, C is getting a touch event for scroll effect (B is cocos2d-x layer and C(scroll view) sets the B's position when scrollViewDidScroll http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ ) And I want to pass touch event to B or it's subviews when it's not scrolling. How can I pass the touch event to B here?

    Read the article

  • Installing the Wacom Bamboo Pen & Touch

    - by federico
    I would like to use the Wacom Bamboo "Pen & Touch" with Ubuntu Maverick and I don't have any idea how to do this. In addition, when I see "change or add kernel" I become really scared. :-) I would really appreciate your help. Thanks in advance I saw answers for the Wacom Bamboo "pen" but I don't know if the installation instructions are the same or if some different additions need to be made to my system.

    Read the article

  • Dell Synaptics touch pad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touch pad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

    Read the article

  • Rotation angle based on touch move

    - by Siddharth
    I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are below. if (pSceneTouchEvent.isActionMove()) { pValueX = pSceneTouchEvent.getX(); pValueY = CAMERA_HEIGHT - pSceneTouchEvent.getY(); rotationAngle = (float) Math.atan2(pValueX, pValueY); stick.setRotation((float) MathUtils.radToDeg(rotationAngle)); }

    Read the article

  • Ubuntu open to greater touch

    <b>The Register:</b> "You'll want to touch Ubuntu in personal places - like in your kitchen or in your car. At least that's what Canonical hopes, as it works on architectural changes and business deals to put the Linux distro on more embedded systems."

    Read the article

  • Benefits and Advantages of Touch Screen Tills

    Touch screen technology is mostly used in the mobiles. This system is helpful to do work fast. Due to this with the advantage of digital age the screen is now used in different electronic system, in ... [Author: Alan Wisdom - Computers and Internet - April 05, 2010]

    Read the article

  • How to use UILongPressGestureRecognizer with sprite drag & wait?

    - by ganesh
    May be it's asked before also but I couldn't find any good answer. Please tell me how this can be implemented with UILongPressGestureRecognizer? A user drags a sprite from X location to Y location. Then it waits at Y location (touch is not ended yet) for 1 or 2 secs and release the touch i.e touch is ended. In this case, shouldn't following states be triggered in below order for UILongPressGestureRecognizer: UIGestureRecognizerStateBegan UIGestureRecognizerStateChanged UIGestureRecognizerStateEnded ? My problem is if UIPanGestureRecognizer is also implemented to handle drags, UILongPressGesture is never triggered even after Long waits. Any thoughts?

    Read the article

  • Touch Screen Running Windows CE

    - by Jed
    I'm starting my first project that runs on a 7 inch touch screen running Windows CE 6.0 (and NETCF 3.5). The touch screen doesn't respond to touch too well when I use my finger. The only way for me to navigate around is by using a stylus (or similar). Since I've never worked with Windows CE or a resistive touch screen, I'm not sure if I should expect to be able to use my finger or if the stylus method is, essentially, the only way to effectively navigate around. - or, maybe, I have a touch screen that simply isn't that good. If you have experience with WinCE running on a touch screen, do you find that a stylus is the only way to go?

    Read the article

  • Cocoa-Touch Fun. Name the Alphanumerically Longest Method Name?

    - by dugla
    So, as I get comfortable with Cocoa/Cocoa-Touch I, like others can't help but notice the rather verbose method names. What is the absolutely longest method in Cocoa-Touch that you have come across? To kick things off, I submit that perennial favorite from UITableViewController - tableView:accessoryButtonTappedForRowWithIndexPath: Cheers, Doug

    Read the article

  • iPhone "touchesBegan" and "touchesMoved" message ... do not move to centre of touch

    - by Nippysaurus
    I am modifying the "MoveMe" example from the apple web site. When I get the "touchesMoved" message I move the centre of the target view to the centre of the touch. Is there a way that when the touch starts ("touchesBegan" message) I can remember the offset from the target view and keep that offset. Let me know if this is hard to understand and I will try to explain it a bit better.

    Read the article

  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

    Read the article

  • Help trying to get two-finger scrolling to work on Asus UL80VT

    - by Dan2k3k4
    Multi-touch works fine on Windows 7 with: two-fingers scroll vertical and horizontally, two-finger tap for middle click, and three-finger tap for right click. However with Ubuntu, I've never been able to get multi-touch to "save" and work, I was able to get it to work a few times but after restarting - it would just reset back. I have the settings for two-finger scrolling on: Mouse and Touchpad Touchpad Two-finger scrolling (selected) Enable horizontal scrolling (ticked) The cursor stops moving when I try to scroll with two fingers, but it doesn't actually scroll the page. When I perform xinput list, I get: Virtual core pointer id=2 [master pointer (3)] ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ETPS/2 Elantech ETF0401 id=13 [slave pointer (2)] I've tried to install some 'synaptics-dkms' bug-fix (from a few years back) but that didn't work, so I removed that. I've tried installing 'uTouch' but that didn't seem to do anything so removed it. Here's what I have installed now: dpkg --get-selections installed-software grep 'touch\|mouse\|track\|synapt' installed-software libsoundtouch0 --- install libutouch-evemu1 --- install libutouch-frame1 --- install libutouch-geis1 --- install libutouch-grail1 --- install printer-driver-ptouch --- install ptouch-driver --- install xserver-xorg-input-multitouch --- install xserver-xorg-input-mouse --- install xserver-xorg-input-vmmouse --- install libnetfilter-conntrack3 --- install libxatracker1 --- install xserver-xorg-input-synaptics --- install So, I'll start again, what should I do now to get two-finger scrolling to work and ensure it works after restarting? Also doing: synclient TapButton1=1 TapButton2=2 TapButton3=3 ...works but doesn't save after restarting. However doing: synclient VertTwoFingerScroll=1 HorizTwoFingerScroll=1 Does NOT work to fix the two-finger scrolling. Output of: cat /var/log/Xorg.0.log | grep -i synaptics [ 4.576] (II) LoadModule: "synaptics" [ 4.577] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.577] (II) Module synaptics: vendor="X.Org Foundation" [ 4.577] (II) Using input driver 'synaptics' for 'ETPS/2 Elantech ETF0401' [ 4.577] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: x-axis range 0 - 1088 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: y-axis range 0 - 704 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: pressure range 0 - 255 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: finger width range 0 - 16 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: buttons: left right middle double triple scroll-buttons [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: Vendor 0x2 Product 0xe [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: touchpad found [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: (accel) MinSpeed is now constant deceleration 2.5 [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: MaxSpeed is now 1.75 [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: AccelFactor is now 0.154 [ 4.589] (--) synaptics: ETPS/2 Elantech ETF0401: touchpad found Tried installing synaptiks but that didn't seem to work either, so removed it. Temporary Fix (works until I restart) Doing the following commands: modprobe -r psmouse modprobe psmouse proto=imps Works but now xinput list shows up as: Virtual core pointer id=2 [master pointer (3)] ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ImPS/2 Generic Wheel Mouse id=13 [slave pointer (2)] Instead of Elantech, and it gets reset when I reboot. Solution (not ideal for most people) So, I ended up reinstalling a fresh 12.04 after indirectly playing around with burg and plymouth then removing plymouth which removed 50+ packages (I saw the warnings but was way too tired and assumed I could just 'reinstall' them all after (except that didn't work). Right now xinput list shows up as: ? Virtual core pointer --- id=2 [master pointer (3)] ? ? Virtual core XTEST pointer --- id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad --- id=13 [slave pointer (2)] grep 'touch\|mouse\|track\|synapt' installed-software libnetfilter-conntrack3 --- install libsoundtouch0 --- install libutouch-evemu1 --- install libutouch-frame1 --- install libutouch-geis1 --- install libutouch-grail1 --- install libxatracker1 --- install mousetweaks --- install printer-driver-ptouch --- install xserver-xorg-input-mouse --- install xserver-xorg-input-synaptics --- install xserver-xorg-input-vmmouse --- install cat /var/log/Xorg.0.log | grep -i synaptics [ 4.890] (II) LoadModule: "synaptics" [ 4.891] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.892] (II) Module synaptics: vendor="X.Org Foundation" [ 4.892] (II) Using input driver 'synaptics' for 'ETPS/2 Elantech Touchpad' [ 4.892] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.956] (II) synaptics: ETPS/2 Elantech Touchpad: ignoring touch events for semi-multitouch device [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: x-axis range 0 - 1088 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: y-axis range 0 - 704 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: pressure range 0 - 255 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: finger width range 0 - 15 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: buttons: left right double triple [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: Vendor 0x2 Product 0xe [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: touchpad found [ 4.980] () synaptics: ETPS/2 Elantech Touchpad: (accel) MinSpeed is now constant deceleration 2.5 [ 4.980] () synaptics: ETPS/2 Elantech Touchpad: MaxSpeed is now 1.75 [ 4.980] (**) synaptics: ETPS/2 Elantech Touchpad: AccelFactor is now 0.154 [ 4.980] (--) synaptics: ETPS/2 Elantech Touchpad: touchpad found So, if all else fails, reinstall Linux :/

    Read the article

  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

    Read the article

  • Can't use my keyboard nor the touch pad while installing on a Dell Vostro 1510

    - by Kaushal Singh
    I am stuck with a very annoying problem which does not allow me to even install Ubuntu on my laptop (Dell Vostro 1510). In a simple walk through of the problematic scenario... I boot the Ubuntu from a boot able CD. I got to a point where it ask for the language options, I select the English as my option using arrows keys and press enter. Then the option come where a.) try from the live cd b.) install ubuntu c.) etc etc Is needed to be selected. For which I press enter. Once I press enter... In any of the next steps of installing Ubuntu, my keypad and touch pad does not work. P.S.: My Batteries are completely dried Up... Can't use batteries. Does this problem has anything to do with batteries?

    Read the article

  • Art of Touch : Le nouveau site de Microsoft pour la création et le partage de l'art numérique en HTML5 avec ses souris tactiles

    Art of Touch : Le nouveau site de Microsoft pour la création et le partage de l'art numérique avec ses souris tactiles Microsoft vient de procéder au lancement du programme « Art of Touch », qui permet aux utilisateurs ayant un navigateur compatible HTML5 de créer et partager de l'art numérique. Le projet « Art of Touch » est une campagne marketing pour la famille de souris tactiles (Touch Mouse, Arc Touch Mouse et Explorer Touch Mouse) commercialisées par l'éditeur. Le site dédié au programme permet aux internautes de créer des oeuvres d'arts originales. Ils peuvent utiliser trois pinceaux différents et p...

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >