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  • Recommendations needed for email server and file sharing solutions.

    - by Abeansits
    I work at a relatively small company, around 30 people and we are now looking into a solution that can handle: File sharing. Email server. Calendar support. Around 30 users. Accessible from external network. Support for Windows XP (and above), Mac OS 10.6.3 and Ubuntu clients. When it comes down to security we don't have the experience to comment on that. I guess the de facto standard is good enough for us. Sorry if this is formulated as a n00b question, because it is. =) Any kind of pointer in the right direction will be appreciated. Thanks in advance! //Abean

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  • What is the right way to use Internet Sharing in OS X?

    - by Bob King
    For a while now I've been using the Wireless in my Mac Mini as a seperate WiFi access point because my main router doesn't quite cover my whole house. There is a dedicated CAT 5E line down to the Mini, which has a static IP address. I've turned Internet Sharing on, using Airport/WiFi but it seems my options for security are limited. Can I do WPA2? Also, it seems like my iPhone only connects 25% of the time, and the rest of the time it claims I've given a bad password. I've tried "Forget this network" repeatedly.

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  • pingback / trackback support for photo sharing?

    - by cboettig
    Is there a photo sharing service, such as flickr or picasa, that will collect urls of the locations where the photo has been posted on other blogs (or mentioned in tweets, etc?) This could be accomplished by posting each photo as a blog entry on a site like wordpress, which would then automatically handle pingbacks, but of course a blog doesn't perform quite like a proper photo service. Perhaps this could be done with a private photo hosting server like zenphoto by editing the php, but that seems rather involved. Does such a service already exist?

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  • Oracle Magazine - Deriving and Sharing Business Intelligence Metadata

    - by David Allan
    There is a new Oracle Magazine article titled 'Deriving and Sharing Business Intelligence Metadata' from Oracle ACE director Mark Rittman in the July/August 2010 issue that illustrates the business definitions derived and shared across OWB 11gR2 and OBIEE: http://www.oracle.com/technology/oramag/oracle/10-jul/o40bi.html Thanks to Mark for the time producing this. As for OWB would be have been useful to have had the reverse engineering capabilities from OBIEE, interesting to have had code template based support for deployment of such business definitions and powerful to use these objects (logical folders etc.) in the mapping itself.

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  • pingback / trackback support for a photo sharing website?

    - by cboettig
    Is there a photo sharing service, such as flickr or picasa, that will collect the urls of the locations where the photo has been posted on other blogs (or mentioned in tweets, etc?) This could be accomplished by posting each photo as a blog entry using wordpress, which would then automatically handle pingbacks, but of course a blog doesn't perform quite like a proper photo service. Perhaps this could be done with a private photo hosting server like zenphoto by editing the php, but that seems rather involved. Does such a service already exist?

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  • How to motivate team for knowledge sharing sessions

    - by ring bearer
    I work in a team with wide range of expertise and experience. I have been trying to introduce weekly knowledge sharing sessions. Sessions of 30-60 min length where everybody gets a chance to present something and talk about it. This will contribute in improving presentational and language skills. However, the team is not motivated towards this, either the attendance is too low or none. How to get a team work towards such an idea?

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  • Ubuntu One Joomla 1.6 Component, for sharing content

    - by Chris Machens
    Hello, id like to support Ubuntu One, and enhance my project at http://biochar.me The website uses Joomla.org 1 of the most widely used CMS on the net and version 1.6 got released a few weeks ago. Now my question: Are there plans to deliver a component, to enhance the user experience for example with sharing files? http://joomlapolis.com releases their CB - Community Builder component for joomla on the 14th and for example a CB Plugin for Ubuntu One integration would be a great addition. Looking forward to your feedback.

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  • screen sharing not painting properly on client

    - by wittless
    I cannot get the screen sharing utility in ubuntu 11.10 to work properly. When I connect, I get the initial screen, but no updates. When I connect to my ubuntu box via a laptop, I can see the mouse moving, but when I click on anything, the screen does not update. I can disconnect, reconnect and then see the updated screen, but it does not automatically refresh. Is anyone else having this problem? How do I fix it?

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  • How should I embed/include Enterprise Architect UML diagrams in MS PowerPoint 2007?

    - by bn
    Setup I am using Sparx Systems Enterprise Architect Professional edition 7.5: http://www.sparxsystems.com.au/ and MS PowerPoint. Problem I have various audiences for presentations requiring display in MS PowerPoint -- ranging from managers to developers, whose depth of technical knowledge and requirements for knowledge varies. Question I have tried various settings for fonts, colors, and so on, but displaying a diagram with any level of detail (even simple class diagrams). These diagrams are very difficult to fit into a PowerPoint slide and render well when using a projector or a Live Meeting. Am I on the wrong path here, or is there a better/correct way to accomplish this? Thank you for the help, -bn

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  • File sharing for small, distributed, non-technical, non-profit organization?

    - by mnmldave
    Problem: I've started volunteering for a small non-profit with fewer than five non-technical Windows users who need to share 20-30GB of files (Office documents, images, PDFs, etc.) amongst themselves online. Background: The users are accustomed to a Windows network share on a machine that backed up their data locally. An on-site "disaster" has forced them to work from their homes for awhile and to re-evaluate their file sharing needs (office was located in an old building with obvious electrical issues, etc.). Access to time from volunteers with IT experience seems to be difficult. Demonstrably minimizing energy consumption is a nice-to-have. I'm currently considering Jungle Disk (a Desktop account shared amongst the handful of employees since their TOS and my inquiries to their helpdesk seem to indicate this is permissible). It appears easy-to-use, inexpensive, secure, has backup functionality, and can scale to accomodate more data when needed. I've not used it myself though (have only used Dropbox for personal use) and systems isn't my area of expertise, so am worried I might be jumping on a bandwagon. That said, any suggestions, thoughts or similar experiences would be really appreciated.

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  • Is there a screen sharing/remote desktop app for mac that lets you use a different host screen resolution?

    - by MarqueIV
    Ok, there are tons and tons of questions about remote desktop for mac and they're all being closed as duplicates. I however am specifically looking for one that will let me use a different resolution than the host, the way you can with Remote Desktop for Windows. For instance, when I connect to my 11" Macbook Air booted into Windows7 from my quad-screen desktop, also booted into Win7 using Microsoft's Remote Desktop Client, it blanks out the screen on the notebook, then virtualizes the video across all four of my desktop's monitors at their native resolutions (2560x1600, 2 x 1920x1200 and 1600x1200) and the notebook now acts as if it has four physical monitors connected to it. All of this from a notebook that only has a 1366 x 768 native resolution. Even when running OS X on the client running RDC, while it doesn't support multi-monitors like its Win counterpart, it still lets me run at the native resolution of the client screen of 2560x1600. Again, it just blanks out the host screen while doing so. However when using Mac's screen sharing, since that is just glorified VNC, it just mirrors what's already on the host's screen, meaning it will always be a single screen with the resolution of 1366x768. This of course makes sense since VNC is a mirroring solution, not a video-virtualizing one like RDC, but it means that on my quad-monitor setup, the remote window isn't even large enough to fill up a single monitor, let alone four (unless you have a client that can scale it up, but that's video scaling. It's still only 1366x768.) So what I'm looking for is if there is a solution on the Mac that lets me do the same thing as RDC in a Win environment. Don't care if I have to pay. I'd gladly pay several hundred dollars for this. I just need that specific feature. Note: People have suggested various VNC clients, but the VNC host still runs at 1366x768 so that will not work here. Ever. Also, people have suggested Synergy/Synergy+/Teleport and such which share the keyboard and mouse, not video. Completely different animal unrelated to what I'm looking for.

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  • net.tcp Listener Adapter and net.tcp Port Sharing Service not starting on reboot

    - by Peter K.
    I am using the net.tcp protocol for various web services. When I reboot my Windows 7 Ultimate (64-bit) macbook pro, the service never restarts automatically, even though that is how they are set: The only relevant events I can see are in the System Event Log: Error 6/9/2011 19:47 Service Control Manager 7001 None The Net.Tcp Listener Adapter service depends on the Net.Tcp Port Sharing Service service which failed to start because of the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7000 None The Net.Tcp Port Sharing Service service failed to start due to the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7009 None A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect. This post suggests that it's something else blocking the port (in the post it's SCCM 2007 R3 Client which I don't use). What else could be the problem? If it's something else blocking the port, how do I figure out what? When I manually start the services, they start correctly. Dependencies are: Net.Tcp Port Sharing Service Net.Tcp Listener Adapter Still no luck, but I think the problem might be that my network connection takes too long to come up. I put in a custom view of the event log, and found these items: The first in the series says: A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect.

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  • Printer Sharing with FreeNAS

    - by Unkwntech
    I am using FreeNAS on my lan to do some file/iTunes sharing but I'd like to add printer sharing to it so that I can stop using a second (aging windows) system. I'm not familiar with BSDs but I am comfortable with the shell (I'm a Debian admin) are there any good tutorials for setting up printer sharing (cups?) on FreeNAS?

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  • Windows Server 2008 R2 - VPN Folder Sharing Permissions

    - by daveywc
    I have setup VPN access to my Windows Server 2008 R2 server using RRAS. Clients can connect, run applications, view shares etc. My problem is that one of the applications that they use relies on some network shares. The application is not able to access the shares unless the user first goes into Windows Explorer and accesses the share, providing their user name and password (the same one that they use to connect via the VPN). Previously on a different Windows Server 2008 (not R2) this was not necessary i.e. the application and user could access the share without providing another user name and password. I have tried giving the Everyone group full control over the shared folder - both on the Security tab and in the Permissions area under Advanced Sharing on the Sharing tab. This still did not resolve the issue. (I don't really want to give Everyone access anyway - I was hoping that granting access to a group that the VPN users had membership of would be enough). I have also turned off password protected sharing in the Advanced Sharing Settings area of the Network and Sharing Center (under both Home or Work and Public). So my question is what is preventing my VPN users from having access to these folders without having to re-supply the same login and password that they use to access the VPN? And what is the best practice in this type of scenario?

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  • Automate Win8 network and sharing settings

    - by RafaelBarriola
    I am trying to create a unattended DVD installation of Windows 8, but I can't seem to find a solution do this. What I'm looking for are to have the same settings on the Network and Sharing Center, to have the Turn on network discovery "on" for both the private and guest/public within the Control Panel. For private and guest/public, I need to: Turn on network discovery Turn on printer and file sharing Turn off public folder sharing Turn on password protected sharing Use user accounts and passwords to connect to other computers I've been searching for days and have not found a solution yet.

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  • Is this plain stupid: GIT Sharing Via DropBox?

    - by yar
    I realize that there are similar questions, but my question is slightly different. I'm wondering whether sharing a bare repository via a synchronized DropBox folder on multiple computers would work for sharing code via GIT. Really what I want to know is: is sharing a GIT repo via DropBox (the repo gets updated on each person's local drive) the same as sharing it from one centralized location, e.g., via SSH, git or HTTP? Is this the same or different from sharing a GIT repo via a shared network drive? Note: This is not an empirical question: it seems to work fine. I'm asking whether the way a GIT repo is structured is compatible with this way of sharing. EDIT To clarify/repeat, I'm talking about keeping the GIT repository on DropBox as a bare repository. I'm not talking about keeping the actual files that are under source control in DropBox.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Sharing folder in a Virtual Private Windows Server 2008 R2 ?

    - by Triztian
    See Edit 2: Hello all, seems my involvement with computers has grown and I've found my self in the need to access a shared folder on a server. I've read some documentation and managed to set up the folder as a share, for this I created a local group and for now just one local user that has access to the share, the folder is in the public user folder and it's permissions should be (and I believe they are) read/write. The problem is that I can't connect from a remote machine I mean I don't know how the way it should be accessed, the server has a public IP and we use it also as a host to our website I don't know if that affects it though, the folder will be used as the "keeper" for the QuickBooks company files and has the database server manager installed. I've tried setting up a VPN Connection to the but no success. The server has a domain name a "http://www.example.com" that redirects to our website, I am unsure if it could be accessed that way, also the share has a location displayed when I right-click properties Heres what I've tried Setting up a VPN Connection (Windows Vista and 7) Got to the point where I got asked for credential and entered the user I created (which is not an admin) but I got a "Connection fail error 800" I suppose this is because in the domain field I entered the servers workgroup. right-click add network connection (Windows 7) Went through the wizard until I reached the point of entering the location, tried many things, the name in the share's properties(\\SOMETHING\Share), the http://www.example.com , the IP address I'm quite unfamiliar with this, so I have my guesses: Since the group and user are local they do not have access to the folder. The firewall in the server is blocking my connection. Anyways, any help and guidence is truly appreciated. EDIT 1: As @tony roth pointed out it may be a security fail, an I commented it out to management and said that that is not an issue, so please bare with me. EDIT 2: I've found out that the real question could be streamlined to "Sharing folder in a Virtual Private Server?", as thats what we have, a virtual private windows server 2008 R2, and I would like to know how to make it show like a normal folder in the client computer. Thanks again for all of your support.

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  • Online File Sharing that acts just like LAN shared drives, etc.

    - by Dayton Brown
    Hi All, Have a small business client that wants to move their current file share to the web. Specs are as follows, 20 to 30 GB of space, file sizes are normal (nothing more than 50 to 100 mb) 3 users ideal solution would be exact same functionality as windows explorer. CHEAP!!! But not super cheap. I would like to keep it around $20 per user per month. I've explored a bunch of solutions, but they are all a bit on the complicated side. Thanks in advance for the recommendations.

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  • No access to Samba shares

    - by koanhead
    I have three shared folders in my local home directory- that is to say, on my Ubuntu desktop's /home/me/. All were set up using "Sharing Options" in Nautilus' right-click menu. The standard "Music" and "Videos" folders are configured identically: the "Guest Access" box is checked, but the "Allow others to create and delete" is not. The third folder, called "shared", is configured to not allow Guest access but to allow others to modify files. I have not altered /etc/samba/smb.conf by hand, I have only used Sharing Options to create and modify these so-called "shares". My roommates have two Windows 7 computers and one Ubuntu Netbook Remix netbook. I have the aforementioned desktop machine and laptop running 10.04. None of these machines can access any of the shares. Attempts to access the Guest shares result in the message \\machine\directory is not accessible. The network name could not be found. This is the error message generated by a VM running Windows 2000. The other Windows machines generate a similar error. The Ubuntu laptop gives the error Unable to mount location: Failed to mount Windows share. Hurrah, once again, for informative error messages. That really helps a lot. When attempting to browse the folder called "shared" from the laptop, I'm confronted with a password dialog. This behavior is the same will all machines I've tried in the situation. On entering my username and password for the account to which the shares belong, the password dialog briefly disappears and is replaced with an identical dialog. No error message, useful or not, appears. When attempting to browse this folder with the VM, the outcome is the same except that the password dialog helpfully states "incorrect username or password". My assumption is that the username and password in question is that of the user which owns the shares. I have tried all other username and password combinations available in this context and the outcome is the same. I would like to be able to share files. Sharing them with Windows machines is a nice feature, or would be if it was available. Really I consider sharing files between two machines with the same version of the same operating system kind of a minimum condition for network usability. Samba last functioned reliably for me more than ten years ago. I have attempted to use it on and off since then with only intermittent success. Oh, and "Personal File Sharing" from the Preferences menu does not result in an entry in Places → Network → my-server. In fact, the old entry "MY-SERVER" goes away and is replaced by "koanhead's public files on my-server", which when I attempt to open it from the laptop gives a "DBus.Error.NoReply: Message did not receive a reply." I know I come here and gripe about Ubuntu a lot, but on the other hand I spend literally hours every day trying to fix things in Ubuntu. It's a good system which aspires to greatness, which is why things like this either Need to work; or Be adequately documented. Ideally both would be the case. Anyway, rant over. Hopefully someone will have some insight on this issue. Thanks all who bother to read this wall o'text for your time.

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  • No access to Samba shares

    - by koanhead
    I have three shared folders in my local home directory- that is to say, on my Ubuntu desktop's /home/me/. All were set up using "Sharing Options" in Nautilus' right-click menu. The standard "Music" and "Videos" folders are configured identically: the "Guest Access" box is checked, but the "Allow others to create and delete" is not. The third folder, called "shared", is configured to not allow Guest access but to allow others to modify files. I have not altered /etc/samba/smb.conf by hand, I have only used Sharing Options to create and modify these so-called "shares". My roommates have two Windows 7 computers and one Ubuntu Netbook Remix netbook. I have the aforementioned desktop machine and laptop running 10.04. None of these machines can access any of the shares. Attempts to access the Guest shares result in the message \\machine\directory is not accessible. The network name could not be found. This is the error message generated by a VM running Windows 2000. The other Windows machines generate a similar error. The Ubuntu laptop gives the error Unable to mount location: Failed to mount Windows share. Hurrah, once again, for informative error messages. That really helps a lot. When attempting to browse the folder called "shared" from the laptop, I'm confronted with a password dialog. This behavior is the same will all machines I've tried in the situation. On entering my username and password for the account to which the shares belong, the password dialog briefly disappears and is replaced with an identical dialog. No error message, useful or not, appears. When attempting to browse this folder with the VM, the outcome is the same except that the password dialog helpfully states "incorrect username or password". My assumption is that the username and password in question is that of the user which owns the shares. I have tried all other username and password combinations available in this context and the outcome is the same. I would like to be able to share files. Sharing them with Windows machines is a nice feature, or would be if it was available. Really I consider sharing files between two machines with the same version of the same operating system kind of a minimum condition for network usability. Samba last functioned reliably for me more than ten years ago. I have attempted to use it on and off since then with only intermittent success. Oh, and "Personal File Sharing" from the Preferences menu does not result in an entry in Places → Network → my-server. In fact, the old entry "MY-SERVER" goes away and is replaced by "koanhead's public files on my-server", which when I attempt to open it from the laptop gives a "DBus.Error.NoReply: Message did not receive a reply." I know I come here and gripe about Ubuntu a lot, but on the other hand I spend literally hours every day trying to fix things in Ubuntu. It's a good system which aspires to greatness, which is why things like this either Need to work; or Be adequately documented. Ideally both would be the case. Anyway, rant over. Hopefully someone will have some insight on this issue. Thanks all who bother to read this wall o'text for your time.

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  • Nothing seems to be syncing with Ubuntu One

    - by Anthony Papillion
    So earlier tonight I set up Ubuntu One on a fresh install of Ubuntu 10.10. In my "Ubuntu One" directory, I created symbolic links to /Documents /Pictures and /Music. Right now, there is VERY little in those directories but what IS there isn't syncing at all. When I go to the Ubuntu One web interface, it tells me I'm using 0.00% of my storage space. When I try to view the files in the web interface, I am told 'Something has gone wrong' and I don't see anything. Can anyone help? Even my Tomboy notes aren't syncing! And yes, I am connected and the software says 'Synchronisation Complete' Thanks, Anthony

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  • Sharing my home folders with other users on the same PC

    - by Stephen Myall
    After reviewing similar questions on the same subject Im still none the wiser. I want to share my music, pictures and video folders with other users on my pc. I am using 11.10 and will be upgrading to 12.04. The method I have tried is to right click on the folder (as Administrator), select "Sharing Options" check all the necessary fields and give the share a name like "music-shared". Another dialog pops up then and I select "Set nautilus Permissions". When the other user logs on they go to their Home folder click on the network and can see the "music-shared" folder, but they get a message that the do not have the necessary permissions to view the content. Im sure I'm missing something simple. My Home folder is encrypted and i am willing to unencrypt to make this work Unlike other questions on this site, I dont have a partition etc. i would be grateful for any help.

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • Wireless internet sharing stops working after client disconnects

    - by Mandy
    I'm running Unbuntu 11.10 with the latest service packs, sharing an ether connection over wireless. Everything works fine, up to the point that the client (a laptop) sleeps or otherwise disconnects. The wireless connection at that point no longer functions, not showing up when searching for the hotspot with the laptop. The only way to recover is to reboot the machine, or toggle the wireless share off/on. I've double checked the wireless card has power management off. Currently what I'm doing is keeping an Ipod plugged into the box 24/7 to keep the wireless connection up when the laptop disconnects. I've searched the internet far and wide, found many issues with wireless problems after an ubuntu box itself sleeps, but nothing directly related to my problem. Hoping someone has some idea of where to look and what to check. A girl needs her Ipod back!

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