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  • Apple Developer Program ( Company or single )?

    - by fragant1996
    Me and my brother are both undergraduates in CS. Each one of us has a iPhone and a Macbook. So we decided to develop for the iOS devices. Now we want to create a Apple Developer account, but we just want to have 1 account. Should we share one "single developer account" OR one company account? The price is the same. Since we are both "just" students, we don't have a registered company. 1. Which one should we take ? 2. What are the differences ?

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  • Find visitors to multiple subdomains on single visit with Google Analytics

    - by mrwweb
    I'm working on a site that has quite the backlog of Google Analytics data for their site network. One of our big questions is whether people enter on one site and move to another (and if so, of course, how do these visits differ from single site visits). The hostname report (Audience Network Hostname) shows all the host names and I've setup Advanced Segments to get site-specific data. That all works great, but I'm really having a hard time figuring out how to find visits to multiple sites as defined by visiting more than one subdomain or the root site and one or more subdomains. I do see that other hostnames somehow come through when I apply one of the segments to the host name report. Which I can't say I expected. Is that the best way to see if people are visiting 2+ sites?

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  • Move the home directory back to single partition

    - by Nathan J. Brauer
    I've seen a ton of tutorials on how to move your home directory to a separate partition. I want to do the opposite. I have two HDDs. One /home/ and the other is everything else (both drives have only one partition). I'm selling the computer but want to keep one of the hard drives. So, I'd like to move the home directory and system files back onto a single drive. Which ever way is quickest/easiest (separate partitions or all on one partition). Thank you!

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  • Backup a Single Table in SQL Server using SSMS

    - by Greg Low
    Our buddy Buck Woody made an interesting post about a common question: "How do I back up a single table in SQL Server?" That got me thinking about what a backup of a table really is. BCP is often used to get the data but you want the schema as well. For reasonable-sized tables, the easiest way to do this now is to create a script using SQL Server Management Studio. To do this, you: 1. Right-click the database (note not the table) 2. Choose Tasks > Generate Scripts 3. In the Choose Objects pane,...(read more)

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  • Can't single boot Ubuntu 13.04 64 bit

    - by stanleyhunk
    I'm new to Ubuntu, I bought an Asus A45VS laptop recently pre-installed with Windows 8, but I have already uninstalled it and wipef the whole HDD. I plan to install Ubuntu 13.04 64 bit on it. I have tried several times to install and uninstall Ubuntu again and again with boot-able USB, but it still fail to boot. All the installation process go fine, after rebooting my laptop, it just stick to the purple screen. Then I boot it with USB again, tried boot-repair, tried make an EFI partition, still the same. I have searched on the web, and all of them was about dual booting with windows 7 or windows 8, I don't wish to do dual booting as I wish to have single OS which is Ubuntu on this laptop. please help, thanks in advance.

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  • Sprite/Tile Sheets Vs Single Textures

    - by Reanimation
    I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. Currently I use 23 500px x 500px textures of which are all loaded and freed individually. I have now combined them all into a single sprite/tile sheet making it 3000 x 2000 pixels seems the number of textures/tiles I'm using is increasing. Now I'm wondering if it's more efficient to load them individually or write extra code to extract a certain tile from the sheet? Is it better to load the sheet, then extract 23 tiles and store them from one sheet, or load the sheet each time and crop it to the correct tile? There seems to be a number of way to implement it... Thanks in advance.

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  • Looking for a non-cryptographic hash function that returns a single character

    - by makerofthings7
    Suppose I have a dictionary of ASCII words stored in uppercase. I also want to save those words into separate files so that the total word count of each file is approximately the same. By simply looking at the word I need to know which file it should be in (if it's there at all). Duplicate words should go into the same file and overwrite the last one. My first attempt at solving this problem is to use .NET's object.GetHashCode() function and .Trim() to get one of the "random" characters that pop up. I asked a similar question here If I only use one character of object.GetHashCode() I would get a hash code character of A..Z or 0..9. However saving the result of GetHashCode to disk is a no-no so I need a substitute. Question: What algorithm (or subset of an algorithm) is appropriate for pigeonholing strings into a single character or range of characters (Like hex 0..F offers 16 chars)? Real world usage: I'll use this answer to modify the Partition key used in Azure Table storage as described here

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  • Copying first 1000 PDF files having single, double quotes in their name to another folder

    - by racer_ace
    I am having this folder with PDFs into it and I need to process 1000 at a time. So I need to move them into another folder, process them and delete them. For this I tried using $ find . -maxdepth 1 -type f |head -1000|xargs cp -t $destdir It gives error on single and double quotes in filename. There are thousands of files and I have no idea how many of them has these quotes in them. Can anyone help me find a solution? And I tried with the -0 option, it did not work

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  • Page Zipper Unpacks Multi-Page Articles for Single-Page Display

    - by ETC
    It’s annoying when you find an article worth reading but it’s diced up into little segments. Skip clicking next-next-next to read; use Page Zipper to unpack multi-page articles and read them all on one page. Page Zipper is available as both a bookmarklet and a Firefox extension. You simply click on the bookmarklet (or extension icon) when you’re looking at a segmented article or gallery. Page Zipper renders the page with all the individual pages laid out for easy reading. No more clicking next a dozen times to get to the end of the article or gallery. In addition unpacking long articles it also rocks keyboard shortcuts for viewing galleries and automatically resizes images to best-fit your browser window. Check the video above to see the article and gallery features in action. Visit the link below to read more and grab a copy of Page Zipper for your browser. Page Zipper [PrintWhatYouLike] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap

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  • Oracle SQL Developer: Single Object Compare

    - by thatjeffsmith
    There’s a nasty rumor going around that you can’t compare database objects and/or code in Oracle SQL Developer. So let’s put that to bed right now. First, here’s how to compare: PL/SQL to PL/SQL or a SQL statement to another SQL statement So now that that’s settled, why don’t we take a look at how to compare a single table, to another table – whether it’s in the same database or a different database. Database Diff There’s no additional licensing requirement here. If you have SQL Developer, you can use this feature. if you’re going to compare 1 table to another, make sure you ONLY have ‘tables’ checked And then, use this dialog to select your table(s): Move over the object(s) you want to compare over to the right hand side. And now we can move onto the results. The differences, side-by-side, and the script to make B look like A Common lines with differences are highlighted in blue, new lines are highlighted in red. So that’s why they are different, but here’s the script to synch up the differences: Read the script, TEST the script, apply the script. And that’s it. Well, that’s mostly it. If you have questions about how to compare a database object in a schema you don’t have the login information for, read this post next.

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  • Multi MVC processing vs Single MVC process

    - by lordg
    I've worked fairly extensively with the MVC framework cakephp, however I'm finding that I would rather have my pages driven by the multiple MVC than by just one MVC. My reason is primarily to maintain an a more DRY principle. In CakePHP MVC: you call a URL which calls a single MVC, which then calls the layout. What I want is: you call a URL, it processes a layout, which then calls multiple MVC's per component/block of html on the page. When you compare JavaScript components, AJAX, and server side HTML rendering, it seems the most consistent method for building pages is through blocks of components or HTML views. That way, the view block could be situated either on the server or the client. This is technically my ONLY disagreement with the MVC model. Outside of this, IMHO MVC rocks! My question is: What other RAD frameworks follow the same principles as MVC but are driven rather by the View side of MVC? I've looked at Django and Ruby on Rails, yet they seems to be more Controller driven. Lift/Scala appears to be somewhat of a good fit, but i'm interested to see what others exist.

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  • What are the advantages of Maven when it comes to single man, educational projects

    - by Leron
    I've spend a few hours playing around with Maven + reading some stuff on the apache official site and also a few random googled articles. By this I mean that I really tried to find the answers myself - both by reading and by doing things on my own. Also maybe worth to mention that I installed the m2e plugin so most of the time I've tried things out from Eclipse and not using the command line too much. However aside from the generated project that for example prevent me from using the default package I didn't see that much of a difference with the standard way I've created my projects before try Maven. In fact I've almost decided to skip Maven for now and move on to the other technology I wanted to learn more in-depth - Hibernate, but when I start with opening the official page the first thing I've read was the recommendation to use Hibernate with Maven. That get me confused and made me taking a step back and trying once more to find what I'm obviously missing right now. As it's said in the maven.apache.. site, the true strength of Maven is shown when you work on large projects with other people, but I lack the option to see how Maven is really used in this scenario, still i think that there are maybe advantages even when it comes to working with small projects alone, but I really have difficulties to point them out. So what do you think are the advantages of Maven when it's used for small projects writing from a single person. What are the things that I should be aware of and try to exploit (I mean features offered by Maven) that can come in handy in this situations?

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  • Gathering all data in single iteration vs using functions for readable code

    - by user828584
    Say I have an array of runners with which I need to find the tallest runner, the fastest runner, and the lightest runner. It seems like the most readable solution would be: runners = getRunners(); tallestRunner = getTallestRunner(runners); fastestRunner = getFastestRunner(runners); lightestRunner = getLightestRunner(runners); ..where each function iterates over the runners and keeps track of the largest height, greatest speed, and lowest weight. Iterating over the array three times, however, doesn't seem like a very good idea. It would instead be better to do: int greatestHeght, greatestSpeed, leastWeight; Runner tallestRunner, fastestRunner, lightestRunner; for(runner in runners){ if(runner.height > greatestHeight) { greatestHeight = runner.height; tallestRunner = runner; } if(runner.speed > ... } While this isn't too unreadable, it can get messy when there is more logic for each piece of information being extracted in the iteration. What's the middle ground here? How can I use only a single iteration while still keeping the code divided into logical units?

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  • Merging multiple top-level domains into a single domain

    - by user23089
    My client had multiple top-level-domains. Each one represented an insurance program within a specific vertical. For all the sites at these alternate domains, there was a 30/70 mix of duplicate vs. original content. Some of the alternate domains ranked very well for their target keyphrase groups, where others were absent in results pages. We advised the client to merge multiple domains into their existing main domain, for usability and SEO reasons. We recently ran the merger. Here was our process: On the main domain, transfer the content such that it matches 1-for-1 content on the various alternate domains Setup Google Webmaster Tools on the main domain Push the new content on the main domain live and submit a corresponding sitemap to Google Establish 301 redirects on the alternate domains, such that each alternate domain URL points to its respective page on the main domain We did this 12 days ago, and pages (previously on the alternate domains) that had ranked well on Google have now plummeted or are entirely non-existent. Did we do the right thing by merging multiple top-level domains into a single domain? Is this initial dip in rankings normal? How soon should we expect to see it return to its normal rankings?

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  • SQL SERVER – Grouping by Multiple Columns to Single Column as A String

    - by pinaldave
    One of the most common questions I receive in email is how to group multiple column data in comma separate values in a single row grouping by another column. I have previously blogged about it in following two blog posts. However, both aren’t addressing the following exact problem. Comma Separated Values (CSV) from Table Column Comma Separated Values (CSV) from Table Column – Part 2 The question comes in many different formats but in following image I am demonstrating the same question in simple words. This is the most popular question on my Facebook page as well. (Example) Here is the sample script to build the sample dataset. CREATE TABLE TestTable (ID INT, Col VARCHAR(4)) GO INSERT INTO TestTable (ID, Col) SELECT 1, 'A' UNION ALL SELECT 1, 'B' UNION ALL SELECT 1, 'C' UNION ALL SELECT 2, 'A' UNION ALL SELECT 2, 'B' UNION ALL SELECT 2, 'C' UNION ALL SELECT 2, 'D' UNION ALL SELECT 2, 'E' GO SELECT * FROM TestTable GO Here is the solution which will build an answer to the above question. -- Get CSV values SELECT t.ID, STUFF( (SELECT ',' + s.Col FROM TestTable s WHERE s.ID = t.ID FOR XML PATH('')),1,1,'') AS CSV FROM TestTable AS t GROUP BY t.ID GO I hope this is an easy solution. I am going to point to this blog post in the future for all the similar questions. Final Clean Up Act -- Clean up DROP TABLE TestTable GO Here is the question back to you - Is there any better way to write above script? Please leave a comment and I will write a separate blog post with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL XML

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Determinism in multiplayer simulation with Box2D, and single computer

    - by Jake
    I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations. I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation. There are 2 cars in the simulation. As long as the cars do not collide, I get the same identical output on both client.exe. I can run the car(s) around for as long as I could they still update the same. However, if I start to collide the cars, very quickly they go out of sync. My tools: Windows 7, C++, MSVS 2010, Box2D, freeGlut. My Psuedocode: // client.exe void timer(int value) { tcpServer.send(my_inputs); foreach(i = player including myself) inputs[i] = tcpServer.receive(); foreach(i = player including myself) players[i].process(inputs[i]); myb2World.step(33, 8, 6); // Box2D world step simulation foreach(i = player including myself) renderer.render(player[i]); glutTimerFunc(33, timer, 0); } // server.exe void serviceloop { while(all clients alive) { foreach(c = clients) tcpClients[c].receive(&inputs[c]); // send input of each client to all clients foreach(source = clients) { foreach(dest = clients) { tcpClients[dest].send(inputs[source]); } } } } I have read all over the internet and SE the following claims (paraphrased): Box2D is deterministic as long as floating point architecture/implementation is the same. (For any deterministic engine) Determinism is gauranteed if playback of recorded inputs is on the same machine with exe compiled using same compiler and machine. Additionally my server.exe and client.exe gameloop is single thread with blocking socket calls and fixed time step. Question: Can anyone explain what I did wrong to get different Box2D output?

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  • Fixing Two keys events on single key press by xmodmap

    - by William.Ebe
    I'm using Dell Latitude D620. Whenever, I'm pressing the space key, the down arrow key also triggered perform it's action. Here is the log: KeyPress event, serial 30, synthetic NO, window 0x3200001, root 0x10c, subw 0x0, time 2248017, (70,-9), root:(76,39), state 0x0, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 31, synthetic NO, window 0x3200001, root 0x10c, subw 0x0, time 2248018, (70,-9), root:(76,39), state 0x0, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XmbLookupString gives 1 bytes: (20) " " XFilterEvent returns: False KeyRelease event, serial 33, synthetic NO, window 0x3200001, root 0x10c, subw 0x0, time 2248083, (70,-9), root:(76,39), state 0x0, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XFilterEvent returns: False KeyRelease event, serial 33, synthetic NO, window 0x3200001, root 0x10c, subw 0x0, time 2248085, (70,-9), root:(76,39), state 0x0, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False ClientMessage event, serial 33, synthetic YES, window 0x3200001, message_type 0x157 (WM_PROTOCOLS), format 32, message 0x155 (WM_DELETE_WINDOW) The above log is for a single press+release of spacebar key. I would like to know how to fix that. Thanks. PS: I'm using the same laptop to post question. If somebody helps to align it into code format, it would be helpful as I can't do that with this keyboard properly.

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • canvas tile grid, hover effects, single tilesheet, etc

    - by user121730
    I'm currently in the process of building both the client and server side of an html5, canvas, and WebSocket game. This is what I have thus far for the client: http://jsfiddle.net/dDmTf/7/ Current obstacles The hover effect has no idea what to put back after the mouse leaves. Currently it's just drawing a "void" tile, but I can't figure out how to redraw a single tile without redrawing the whole map. How would I go about storing multiple layers within the map variable? I was considering just using a multi-dimensional array for each layer (similar to what you see as the current array), and just iterating through it, but is that really an efficient way of doing it? Side note The tile sheet being used for the jsfiddle display is only for development. I'll be replacing it as things progress in the engine. I hope you can help! Hopefully you guys can help me, I've been struggling to get through things, since I'm learning how things kind of stuff works as I go. If you guys have any pointers for my JavaScript, feel free. As I'm more or less learning advanced usage as I go, I'm sure I'm doing plenty of things wrong. Note: I will continue to update this post as the engine improves, but updating the jsfiddle link and updating the obstacles list by striking things that have been solved, or adding additions. Thanks!

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  • Developing an iOS app for a single device - licensing issue

    - by bfavaretto
    I'm developing an iOS app for a museum as a freelancer. It's a very simple video player, to be installed on a single iPad that will be part of a permanent exhibition, basically acting as a kiosk. It turns out the iPad is the ideal device for that if you're looking for a small and affordable touchscreen. The problem is: as far as I can tell, none of the Apple Developer Program options available will allow me to distribute an app like that. The relevant options are (from the link above): iOS Developer Program ($99/year) Select this program if you would like to distribute apps on the App Store as an individual, sole proprietor, company, organization, government entity or educational institution. iOS Developer Enterprise Program ($299/year) Select this program if you would like to develop proprietary apps for internal distribution within your company, organization, government entity or educational institution. The regular program requires distribution through the App Store. The Enterprise version is for internal distribution within my own organization. Neither is the case here! It seems like I'm doomed to violate Apple's terms of service (and I can think of at least two ways of doing that: jailbreaking, or changing the iPad's date so it won't know the provisioning profile expired). Is that really so, or did I get the descriptions wrong? Has anyone here been in a similar situation?

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  • Single-developer GIT workflow (moving from straightforward FTP)

    - by melat0nin
    I'm trying to decide whether moving to VCS is sensible for me. I am a single web developer in a small organisation (5 people). I'm thinking of VCS (Git) for these reasons: version control, offsite backup, centralised code repository (can access from home). At the moment I work on a live server generally. I FTP in, make my edits and save them, then reupload and refresh. The edits are usually to theme/plugin files for CMSes (e.g. concrete5 or Wordpress). This works well but provides no backup and no version control. I'm wondering how best to integrate VCS into this procedure. I would envisage setting up a Git server on the company's web server, but I'm not clear how to push changes out to client accounts (usually VPSes on the same server) - at the moment I simply log into SFTP with their details and make the changes directly. I'm also not sure what would sensibly represent a repository - would each client's website get their own one? Any insights or experience would be really helpful. I don't think I need the full power of Git by any means, but basic version control and de facto cloud access would be really useful.

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • Using SurfaceFormat.Single and HLSL for GPGPU with XNA

    - by giancarlo todone
    I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - for a quad rendered through an HLSL pixel shader. step1: A--PS--B step2: B--PS--A step3: A--PS--B ... In my setup, both RenderTargets are SurfaceFormat.Single. In my .fx file, I have a tachnique to do the update, and another to render the "current buffer" to the screen. Before starting the "ping-pong", buffer A is filled with test data with SetData<float>(float[]) function: this seems to work properly, because if I render a quad on the screen through the "Draw" pixel shader, i do see the test data being correctly rendered. However, if i do update buffer B, something does not function proerly and the next rendering to screen will be all black. For debug purposes, i replaced the "Update" HLSL pixel shader with one that should simply copy buffer A into B (or B into A depending on which among "ping" and "pong" phases we are...). From some examples i found on the net, i see that in order to correctly fetch a float value from a texture sampler from HLSL code, i should only need to care for the red channel. So, basically the debug "Update" HLSL function is: float4 ComputePS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,0,0,1); } which still doesn't work and results in a all-zeroes ouput. Here's the "Draw" function that seems to properly display initial data: float4 DrawPS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,v1,v1,1); } Now: playing around with HLSL doesn't change anything, so maybe I'm missing something on the c# side of this, so here's the infamous Update() function: _effect.Parameters["bufTexture"].SetValue(buf[_currentBuf]); _graphicsDevice.SetRenderTarget(buf[1 - _currentBuf]); _graphicsDevice.Clear(Color.Black); // probably not needed since RenderTargetUsage is DiscardContents _effect.CurrentTechnique = _computeTechnique; _computeTechnique.Passes[0].Apply(); _quadRender.Render(); _graphicsDevice.SetRenderTarget(null); _currentBuf = 1 - _currentBuf; Any clue?

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