Search Results

Search found 4054 results on 163 pages for 'surround sound'.

Page 11/163 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • 12.04/ RecordMyDesktop the sound isnt working...... Why?

    - by Alex
    im unable to record sound using this app. the check box is checked for the sound, it just doesnt record sound. idk what to do. i have ubuntu 12.04 64bit. plus nvidia drivers dont work what so ever. so im just using the default ubuntu drivers. i looked up the site for this app. they dont give an instructions on sound for this program. any help me please??? the microphone sound input works with it. but it cant record system sounds.

    Read the article

  • Ubuntu and surround sound

    - by keith
    I'm trying to connect my Logitech x.530 to my Dell studio 1558 and get 5.1 sound. I have 3 jacks and in Windows I automatically could switch between line in adn mic. Which means I could get 5.1 surround over these 3 jacks. Ubuntu does not realise that one of the three jacks should be switched to give sound to the center and LFE speaker. I tried all the tips in the forums, but nothing works. I can only select 4.0 sound in pulse audio. As the dell and the IDT 92hd89e chip for the sound are probably famous laptops I thought there must be someone who has similar issues in the 5.1 sound. I would like to stay at Linux but without this hardware support it's almost impossible.

    Read the article

  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

    Read the article

  • Virtual Sound Card for Windows Server?

    - by Ian Boyd
    i have some software running on a server which requires a sound card to be installed. i'm trying to find a virtual, or emulated, sound card driver for Windows 2000 Server. It doesn't have to play anything, send streams anywhere, or do anything. It just has to be there. Note: This is a physical machine, but i want the solution that will port to a Microsoft Virtual Server machine running Windows 2000 Server. (in other words, buying a sound card will not work) i've already tried the REaudio driver from MixW; it does not work (no sound card virtually appears in the system). Update: 1k views? Obviously people are finding it an interesting question to keep stumbling across it. Up-vote it!

    Read the article

  • Semi-random clicking sound from Macbook Pro

    - by Justin Love
    There is an occasional click sound coming from my Macbook Pro (17", 2.2 Ghz Core 2 Duo) I upgraded to Snow Leopard recently, but the computer was also in for service about week before that, so I can't be certain the OS upgrade is related. The sound has no set interval and frequency varies from rare to every few seconds. I can alleviate the sound by turning up the fan speed with smcFanControl. Turning the right fan up about half way seems to be sufficient. Unfortunately, turning up the left fan also causes the right to turn on, because the sound seems to be slightly more to the left. The cause seems to be either a fan or heat-related.

    Read the article

  • Distorted Sound

    - by BCable
    I have my laptop hooked up to my receiver for sound output. I hear a hissing/crackling background sound that is really loud and hard to just ignore (but possible). When my 360 is connected, the sound comes out perfect, so it's just with this laptop. Previously, I thought it was just my laptop and just submissively just let it slide. I just bought a brand new laptop though and it's doing the same thing. I have found out more information now that I know it's not my laptop. I have used this laptop in similar environments where it worked just fine (different speakers). I have bought a new cable to connect to my receiver and it did nothing (headphone jack to RCA). I tried different ports on the receiver (Video 1-3) and it always happens. I have discovered that the sound goes away if I unplug my laptop (so it's running on battery). Because of the last one, I tried plugging my laptop into a different outlet across the room and it's STILL doing it. Doesn't matter if I boot to Linux or Windows, yet my phone (Android G1) doesn't cause this sound using the exact same cable. Any ideas? I'm out of them! Thanks!

    Read the article

  • No sound from Java web applet

    - by Tom Savage
    Using Google Chrome and Mozilla Firefox browsers on Ubuntu 9.10, I am unable to get any sound out from Java (version 6 update 15) on Runescape or WebSDR. I'm only interested in getting WebSDR working and Runescape was the only other web applet I knew would have sound. Sound does work in a test applet I downloaded when run from the command line so it seems to be a web specific issue. Anyone else encountered or solved this or a similar issue? Are there any better applets out there that I can use to test my sound?

    Read the article

  • What program is making this sound and how can I make it stop

    - by DrFredEdison
    Some program is intermittently making this weird "chook ... chick" sound, no more than every 5 minutes, but sometimes hours or days between making it. There seems to be no pattern as to when it happens, but the sound is definitely coming from the speakers, and is always the same, so I'm pretty confident some piece of software I'm running is playing the sound. Today, I managed to record it, and I've posted it here: http://tristanhavelick.com/chook-chick.mp3 Short of closing my programs one by one, and seeing if the sound continues, are there any tricks for tracking down a problem like this? Is there any software that can trace what sounds come from what programs (something like tcpview with waveforms)? I am running windows xp.

    Read the article

  • Soft sound problem on Sony Viao NetBook in GTalk and GMail Chat

    - by mx4399
    I have a new Sony Viao netbook and have a problem with the sound - or lack of loudness thereof. When using GTalk or chat in GMail with earphones all is OK but when using the netbooks' built in speakers the sound is very very faint (also in the GMail Chat test section). I installed the Sony sound drivers and checked all the sound settings, VLC also plays music at an acceptable level but still not as load as my old MacBook did. All settings are set at 100% - but are still too much too soft to use. Anyone got an idea?

    Read the article

  • Sound card problem, no audio device detected

    - by Paul
    I bought a new sound card because my built in sound card did not function. When I open YouTube, Media Player or anything that can create a sound my computer will hang up and sometimes when I start my computer it will hang when the Windows XP sound will activate. Update: My computer has no audio. It says NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also pasted stream.dll to the Windows and system32 folders and I restarted my computer but it still says NO AUDIO DEVICE. Please help me. Thanks

    Read the article

  • Where to get sounds for game development for kids [closed]

    - by at.
    I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. For the sounds for their games I've been showing them http://www.bfxr.net/. It's decent, but the samples are limited and some of them are pretty cheap (check the explosion, it's like an explosion on a commodore 64 game). Is there an easy resource kids can get the sounds they want? I'm happy to pay some kind of educational license for it.

    Read the article

  • No sound out of headphone port on laptop

    - by Thanatos
    I cannot get sound out of the headphone port on a laptop. Headphones are plugged in, and sound comes out of the internal speakers. Windows behaves normally (sound switches to headphones when headphones are inserted). It did work in Linux at one point, but something changed, we're just not sure what. Rebooting doesn't fix. This appears to occur whether or not PulseAudio is running. Things I've tried: Rebooting. No effect. Booting into Windows. It works properly, so probably not a hardware issue. All of alsamixer. My only controls are this: "Master" Volume bar & mutable, unmuted. Controls volume. "PCM" Volume bar only. 100%. "S/PDIF" Mutable only, currently muted, has no effect. "S/PDIF" Default PCM", Mutable only, currently unmuted, has no effect. Killing PulseAudio. No effect. (It also won't stay dead! Something appears to be restarting it, and I can't tell what, but it is annoying as fuck.) alsactl init 0, no effect. sudo rm -f /var/lib/alsa/asound.state, no effect. General system info: Ubuntu 10.04 LTS Toshiba Satellite T135D-S1324 lspci says I have: 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 01:05.1 Audio device: ATI Technologies Inc RS780 Azalia controller Some edits: Yes, the headphones are in all the way. This works in Windows: You plug headphones in, the internal speakers stop making noise, and noise comes out the head phones. Windows says I only have two sound cards: the HDMI port (which I don't care about) and the "sound card", which it claims is a "Conexant Pebble High Definition SmartAudio" In Windows, both the internal speakers and the headphone jack show up as one soundcard, which in my experience, is typical. (This is a laptop)

    Read the article

  • Strange Intermittent Background Sound in Windows 7

    - by NoCarrier
    Ok, this is very strange. Recently, i noticed that every 10-15 seconds, there would be this faint, annoying duh-dum sound coming out of my speakers. (hard to describe. sounds somewhat like the sound windows makes when you unplug a USB device, but not as pronounced and much quieter). I closed every app and ended as many processes as I could, but the sound persists. I look at the volume mixer and sure enough, when the sound occurs, there is a little spike in the level under "System Sounds". I haven't installed any hardware or software in the last several weeks. This started recently - completely out of the blue. Does anyone have any insight?

    Read the article

  • Sound problem in my Desktop

    - by bobby521
    I have a Dell Dimension 5150 desktop, I am not able to hear any sound when any audio file is playing, I have checked the audio drivers and have downloaded the drivers from the dell site, Is this a Hardware problem with the sound card, in case is there any way to find out whether its the problem with the sound card or any suggestions is greatly appreciated

    Read the article

  • No Sound from headphone jack

    - by Tural Teyyuboglu
    I have DELL Inspiron N5110 laptop. Using windows 8. Recently I got an issue: The problem is, when I insert headphones and microphone into laptop, I get only microphone inserted notification. Laptop detects microphone But no headphones. In fact, It mutes sound from it's speakers. But no sound from headphones too: I tested headphones separately: they're working well. I also, reinstalled windows default sound drivers and IDT High Definition Audio drivers several times. No success! The final decision is: There is no sound from headphone jack in laptop. Any suggestions?

    Read the article

  • Sound card issues (High Definition Audio Controller)

    - by Prakash R
    I have a 5-year-old Acer Aspire 4520. Until a month back it was working beautifully on Windows 7 32bit. But then out of the blue, the sound stopped working. I've tried reinstalling the OS 3-4 times. The sound came back a couple of times, but it stopped working after a reboot. Even after installing the sound drivers, I don't see any entry in the Playback tab of the Sound applet in Control Panel. I see a High Definition Audio Controller entry in Device Manager. I disabled and uninstalled it, but Windows reinstalls it automatically. I'll share specific hardware details if anybody here needs to know. The processor is "AMD Athlon(tm) 64 X2 Dual-Core Processor TK-55". Any help would be appreciated.

    Read the article

  • Sound card problem, no audio device detected

    - by Paul
    I bought a new sound card because my built in sound card did not function. When I open YouTube, Media Player or anything that can create a sound my computer will hang up and sometimes when I start my computer it will hang when the Windows XP sound will activate. Update: My computer has no audio. It says NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also pasted stream.dll to the Windows and system32 folders and I restarted my computer but it still says NO AUDIO DEVICE. Please help me. Thanks

    Read the article

  • Strange Intermittent Background Sound in Windows 7

    - by NoCarrier
    Ok, this is very strange. Recently, i noticed that every 10-15 seconds, there would be this faint, annoying duh-dum sound coming out of my speakers. (hard to describe. sounds somewhat like the sound windows makes when you unplug a USB device, but not as pronounced and much quieter). I closed every app and ended as many processes as I could, but the sound persists. I look at the volume mixer and sure enough, when the sound occurs, there is a little spike in the level under "System Sounds". I haven't installed any hardware or software in the last several weeks. This started recently - completely out of the blue. Does anyone have any insight?

    Read the article

  • What causes this sonar sound on OS X?

    - by Richard Metzler
    Both of my Macs play this sonar sound that sounds like "ping ping ping ping" with a small amount of delay / echo. It occurs to me that it is played once a day but I'm not sure why. I checked iCal but didn't found anything (I don't use iCal anyways but maybe it's connected to Google calendar or my iPhone). I've heard this sound played by both my MacBook and my iMac but not yet simultaneously. Update This sound is not submarine.aiff. It sounds much more like what skub linked to but there are 4 "pings" instead of 1. It is played at different times (today around 5pm and again at 8.45, but as far as remember not everyday). That's why I'm not sure I could record it, but I could try. The sound might come from my iPhone, though I'm not sure which apps are alowed to play sound when they are not running. Also I don't see any indication in the message center or something similar. I think I have to start taking notes on which apps running.

    Read the article

  • Java kills sound on Karmic

    - by hasen j
    Every time I run a java application, one of two things happen: Either I lose sound in all other programs (even after quitting the java app) or if some other application is already playing sound, the said java app doesn't have sound Usually this can be fixed by running pulseaudio --kill from the command line, but it doesn't always work. Is there a way to fix this problem? This didn't happen before the upgrade to karmic. Other info: The java I'm using is Sun's Java

    Read the article

  • Cannot play sound: device being used by another application

    - by Ecom Evolution
    I tried to change my speaker setup and every time I click "test" I get this error message on Windows 7 SP1. I tried running "sndvol" to view the applications list but the list is empty. Since I tried to test the new speaker setup, I'm now left without sound for all applications and can't get sound even if I switch back. I have not updated my sound drivers so I don't know what could have changed. What could be causing this?

    Read the article

  • Why can't I record 16khz sampling audio using my laptop?

    - by KayKay
    I want to know why my laptop can't record 16khz sampling audio. The sampling rates I can have using my laptop are higher than 16khz. e.g, 44khz, 48khz, 192khz, and so on... I need to record 16khz sampling audio using my laptop. Sound card in my laptop is Conexant 20671 SmartAudio HD Although I can record 16khz sampling by Sound Forge 8.0, I am doubt whether the recorded audio is really 16khz sampling or not. Because the sound card can't record 16khz sampling, I think there may be some problems on the recording process. Could you give me any hint why the sound card can't record 16khz? and any method to identify whether the recorded audio by Sound Forge 8.0 is really 16khz? Thanks.

    Read the article

  • FMOD surround sound openframeworks

    - by user1449425
    Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file using libsndfilerecorder and then playing it back and moving it in surround. However I want to have 8 layers of looping audio that I can record and replace one layer at a time in a live show. I get a lot of problems as soon as I have more than 1 layer. The first part of my question relates to the FMOD 3D modes, it is listener relative, so I have to define the position of my listener for every sound (I would prefer to have head relative mode but I cannot make this work at all. Again this works fine when I am using a single player but with multiple players only the last listener I update actually works. The main problem I have is that when I use multiple players I get distortion, and often a mix of other currently playing sounds (even when the microphone cannot hear them) in my new recordings. Is there an incompatability with libsndfilerecorder and FMOD? Here I initialise the players for (int i=0; i<CHANNEL_COUNT; i++) { lvelocity[i].set(1, 1, 1); lup[i].set(0, 1, 0); lforward[i].set(0, 0, 1); lposition[i].set(0, 0, 0); sposition[i].set(3, 3, 2); svelocity[i].set(1, 1, 1); //player[1].initializeFmod(); //player[i].loadSound( "1.wav" ); player[i].setVolume(0.75); player[i].setMultiPlay(true); player[i].play(); setupHold[i]==false; recording[i]=false; channelHasFile[i]=false; settingOsc[i]=false; } When I am recording I unload the file and make sure the positions of the player that is not loaded are not updating. void fmodApp::recordingStart( int recordingId ){ if (recording[recordingId]==false) { setupHold[recordingId]=true; //this stops the position updating cout<<"Start recording Channel " + ofToString(recordingId+1)+" setup hold is true \n"; pt=getDateName() +".wav"; player[recordingId].stop(); player[recordingId].unloadSound(); audioRecorder.setup(pt); audioRecorder.setFormat(SF_FORMAT_WAV | SF_FORMAT_PCM_16); recording[recordingId]=true; //this starts the libSndFIleRecorder } else { cout<<"Channel" + ofToString(recordingId+1)+" is already recording \n"; } } And I stop the recording like this. void fmodApp::recordingEnd( int recordingId ){ if (recording[recordingId]=true) { recording[recordingId]=false; cout<<"Stop recording" + ofToString(recordingId+1)+" \n"; audioRecorder.finalize(); audioRecorder.close(); player[recordingId].loadSound(pt); setupHold[recordingId]=false; channelHasFile[recordingId]=true; cout<< "File recorded channel " + ofToString(recordingId+1) + " file is called " + pt + "\n"; } else { cout << "Sorry track" + ofToString(recordingId+1) + "is not recording"; } } I am careful not to interrupt the updating process but I cannot see where I am going wrong. Many Thanks

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >