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  • The Chemistry of Snowflakes [Video]

    - by Jason Fitzpatrick
    Snowflakes start out as tiny bits of dust high in the atmosphere and end up drifting down to us as intricate water crystals. Check out this video to see the process start to finish. Courtesy of the American Chemical Society and Bytesize Science, we’re treated to a well explained and illustrated journey from the beginning of the snowflake formation process until the end. [via Neatorama] How to Access Your Router If You Forget the Password Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor

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  • Win7 can't be loaded after installing ubuntu 11.10

    - by Kirill Lykov
    I use MacBookPro8,2. First of all I installed MacOS, then WIn7 on sde4, then Ubuntu on sde5 and swop on sde5. After installing ubuntu win7 isn't loaded when I choose it in grub. Win boot writes the following message: file: \boot\BCD Status: 0xc0000225 An error occurred while attempting to load the boot configuration data What shall I do? Try to repair windows using CD(in this case I think I will damage grub) or I can somehow configure grub to make it work properly?

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  • How do game engines implement certain features?

    - by Milo
    I have always wondered how modern game engines do things such as realistic water, ambient occluded lighting, eye adaptation, global illumination, etc. I'm not so much interested in the implementation details, but more on what part of the graphics API such as D3D or OpenGL allow adding such functionality. The only thing I can think of is shaders, but I do not think just shaders can do all that. So really what I'm asking is, what functions or capabilities of graphics APIs enable developers to implement these types of features into their engines? Thanks

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  • The Best How-To Geek Articles for October 2012

    - by Asian Angel
    This past month we covered topics such as how to troubleshoot internet connection problems, whether or not dust can actually damage your computer, 7 ways to free up hard disk space on Windows, and more. Join us as we look back at the best articles for October. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Safety of installing Ubuntu alongside Windows

    - by giowck
    Is it really safe to chose the "Install Ubuntu alongside Windows" option from the Ubuntu installation program? I never used that option, instead I used other tools such as partition magic or windows 7's disk tool to resize my partitions. Since I'm going to install Ubuntu across a lot windows (XP, Vista and 7) machines. It would not be nice to damage those Windows partitions. What is your experience? Can I use this feature without concerns?

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  • Download the Spectacular Skies Theme for Windows 7

    - by Asian Angel
    Freshening up the scenery on your desktop every so often can help make the time spent in front of your computer more pleasant. Today’s featured theme will add a dramatic look to your desktop with a terrific set of Spectacular Skies wallpapers. The theme comes with eleven images featuring the awesome, eye-catching photography of Marco Muller. Download the Spectacular Skies Theme [via Softpedia] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Sandboxes Explained: How They’re Already Protecting You and How to Sandbox Any Program

    - by Chris Hoffman
    Sandboxing is an important security technique that isolates programs, preventing malicious or malfunctioning programs from damaging or snooping on the rest of your computer. The software you use is already sandboxing much of the code you run every day. You can also create sandboxes of your own to test or analyze software in a protected environment where it won’t be able to do any damage to the rest of your system.    

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  • Dominate Google Rankings With Affordable SEO Instruction

    Dominating Google the new SEO step by step playbook from Mark Dulisse and Chris Freville will be officially launched on June 15 2010. SEO (Search Engine Optimisation) is a constantly shifting landscape and while many instruction manuals and membership sites exist, most give broad guidelines and are either helpful in a general broad sense or simply plain wrong and liable to land you in hot water with Google.

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  • Can You Get Recovered Data From Wet Hard Drives?

    Most of us are aware of the fact that it is not recommended to have water and your hard drive connect with each other. The protective hard casing of your hard drive is not designed to withstand conta... [Author: Michiel Van Kets - Computers and Internet - May 08, 2010]

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  • Help with Strategy-game AI

    - by f20k
    Hi, I am developing a strategy-game AI (think: Final Fantasy Tactics), and I am having trouble coming up for the design of the AI. My main problem is determining which is the optimal thing for it to do. First let me describe the priority of what action I would like the AI to take: Kill nearest player unit Fulfill primary directive (kill all player units, kill target unit, survive for x turns) Heal ally unit / cast buffer Now the AI can do the following in its turn: Move - {Attack / Ability / Item} (either attack or ability or item) {Attack / Ability / Item} - Move Move closer (if targets not in range) {Attack / Ability / Item} (if move not available) Notes Abilities have various ranges / effects / costs / effects. Each ai unit has maybe 5-10 abilities to choose from. The AI will prioritize killing over safety unless its directive is to survive for x turns. It also doesn't care about ability cost much. While a player may want to save a big spell for later, the AI will most likely use it asap. Movement is on a (hex) grid num of player units: 3-6 num of ai units: 3-7 or more. Probably max 10. AI and player take turns controlling ONE unit, instead of all at the same time. Platform is Android (if program doesnt respond after some time, there will be a popup saying to Force Quit or Wait - which looks really bad!). Now comes the questions: The best ability to use would obviously be the one that hits the most targets for the most damage. But since each ability has different ranges, I won't know if they are in range without exploring each possible place I can move to. One solution would be to go through each possible places to move to, determine the optimal attack at that location - which gives me a list of optimal moves for each location. Then choose the optimal out of the list and execute it. But this will take a lot of CPU time. Is there a better solution? My current idea is to move as close as possible towards the closest, largest group of people, and determine the optimal attack/ability from there. I think this would be a lot less work for the CPU and still allow for wide-range attacks. Its sub-optimal but the AI will still seem 'smart'. Other notes/questions: Am I over-thinking/over-complicating it? Better solution? I am open to all sorts of suggestions I have taken a look at the spell-casting question, but it doesn't take into account the movement - so perhaps use that algo for each possible move location? The top answer mentioned it wasn't great for area-of-effect and group fights - so maybe requires more tweaking? Please, if you mention a graph/tree, let me know basically how to use it. E.g. Node means ability, level corresponds to damage, then search for the deepest node.

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  • Browser Game Database structure

    - by John Svensson
    users id username password email userlevel characters id userid level strength exp max_exp map id x y This is what I have so far. I want to be able to implement and put different NPC's on my map location. I am thinking of some npc_entities table, would that be a good approach? And then I would have a npc_list table with details as how much damage, level, etc the NPC is. Give me some ideas with the map, map entities, npc how I can structure it?

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  • Friday Fun: Demon Destroyer

    - by Asian Angel
    In this week’s game you are on a mission to destroy all the demons you encounter, but your only weapon is an army of enhanced tadpoles. Wait a moment…tadpoles?!! Can you succeed using this most unlikely of weapons or will the demons have the last laugh? Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • Lazyloading images and SEO

    - by surpr
    Lazyloading images with a noscript fallback. Should I expect any damage in the SERPs? The site is completely thumbnail based. Also should I put a smaller image size in the noscript fallback to increase crawlability? We have nearly 1mil thumbs so it's a decision I'm hesitant to do. The reason why I'm thinking about it in the first place is because we're upping thumbail size about 50% which will add 10% of pagesize.

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  • Making a clone of a game legal?

    - by user782220
    My question is similar to a previous question. Consider the following clone of starcraft. Change the artwork, sound, music, change the names of units. However, leave the unit hitpoints unchanged, unit damage unchanged, unit movement speed unchanged, change ability names but not ability effects. Is that considered illegal? In other words is copying the unit hp, dmg, etc. considered illegal even if everything else is changed.

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  • The Little Server that Could [Humorous Image]

    - by Asian Angel
    Anyone up for a bit of miniaturized water-skiing fun? Note: Make sure to visit the Reddit link below for some enjoyable comment reading. Would not want to go to work and find this [via Reddit - Tech Support Gore] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • A follow up to yesterday

    - by GrumpyOldDBA
    As I have been asked,  here to tidy up yesterdays post is the procedure my startup procedure calls along with the logging table deployed in the DBA database. Just to muddy the water further I have routines for remotely calling the DBAMessages table through a remote server to send out email from a central server!! Just to explain that I have been ( previously ) limited to only using one Server to send email alerts for multiple Servers so I attempt to code to deal with all possible circumstances...(read more)

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  • Week in Geek: Steam Users at Risk from Potential New Security Vulnerability

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as 10 things to do after installing Ubuntu 12.10, the FTC’s offer of a $50,000 cash bounty for technology to help eliminate robocalls, the new malware variant spreading across Skype, and more. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • DBCC CHECKDB Fails Displaying 8914 Error

    MS SQL Server database user might encounter database corruption issues due to improper system shutdown, metadata structure damage, human mistake, and virus infection. In most situations of database c... [Author: Mark Willium - Computers and Internet - May 14, 2010]

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  • Planning for Recovery

    Uncertainty sets the tone of business planning these days and past precedents, 'rules of thumb' and trading history provide little comfort when assessing future prospects. After 18 years of constant growth in GDP, planning is no longer about extrapolating past performance and adjusting for growth. It is now about constantly testing the temperature of the water, formulating scenarios, assessing risk and assigning probabilities. So how does one plan for recovery and improve forecast accuracy in such a volatile environment?

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  • What's the current wait time for reconsideration requests for Google's webmaster tools?

    - by chrism2671
    We recently received an unnatural links penalty to our site; a rogue SEO firm did us some serious damage, and we lost 40% of our traffic (hundreds of thousands of users) overnight. The effect on our business has been severe and we're really hoping we making things right. We submitted a reconsideration request but I'm wondering how long I should forecast for an outcome, as it will have a knock on effect for our business.

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  • Installer script removed a buch of 64-bit files and replaced them with 32-bit ones, how do I get them back?

    - by ILikePizza555
    I ran this installer script to get some drivers for my printer, however I noticed that it started removing some of my programs, as well as 64-bit system files, and started replacing them with 32-bit ones! Luckily, I managed to cancel the operation before it did any serious damage. I also noticed that offical PPA's for 32-bit files were added. Should I remove them? So how do I get these files back?

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  • No windows preview option(Similar tp Windows 7) in compiz?

    - by harsh
    Guys I saw a video on the net regarding compiz to enable windows preview option when i hover a mouse over it. I installed compiz through Ubuntu Software centre and then I searched and found that there is no option called "Windows Preview" in it ! There is a unity option but it doesn't have a windows preview option. Also I would like the freedom to move unity anywhere from top-bottom-left-right. Will this damage my system? Please reply at the earliest :-|

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