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  • weird problem with load () or live () !!

    - by silversky
    I load a page with load () and then I create dinamically a tag. Then I use live() to bind a click event and fires a function. At the end a call unload (). The problem is that when I load the same page again ( without refresh ) when on click the function will be fired twice. If I exit again (again with unload ()) and load the page again on click will fire 3 times and so on .... A sample of my code is: $('#tab').click(function() { $('#formWrap').load('newPage.php'); }); $('div').after('<p class="ctr" ></p>'); $('p.ctr').live('click', function(e) { if($(e.target).is('[k=lf]')) { console.log ('one'); delete ($this); } else if .... }); function delete () { $.post( 'update.php', data); } I have other $.post inside on this page and also on the above live fnc and all work well. The above one also works but like I said on the second load will fire twice and the 3 times and so on ... The weird part for me is that if replece the console with console.log ('two'); save the page and load the page without refresh it will fire on a different rows - one two - if I unload the page replace the console with console.log ('three'); and load again will fire one two and three. I try to use: $.ajax({ url: 'updateDB.php', data: data, type: 'POST', cache:false }); $.ajaxSetup ({ cache: false }); header("Cache-Control: no-cache"); none of this it's working. And I have this problem only on this fnc. What do you think, it could be the reason, it remembers it remembers the previous action and it fires again?

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  • SSH traffic over openvpn freezes under weird circumstances

    - by user289581
    I have an openvpn (version 2.1_rc15 at both ends) connection setup between two gentoo boxes using shared keys. it works fine for the most part. I use mysql, http, ftp, scp over the vpn with no problems. But when I ssh from the client to the server over the vpn, weird things happen. I can login, i can execute some commands. But if i try to run an ncurses application like top, or i try to cat a file, the connection will stall and I'll have to sever the ssh session. I can, for example, execute "echo blah; echo .; echo blah" and it will output the three lines of text over the ssh session fine. But if i execute "cat /etc/motd" the session will freeze the moment I press enter. While it seems like a terminal emulation problem it makes no sense why using the vpn would affect the ability for ssh to render things correctly. I am at a loss to explain why everything else works, including scp, but ssh just breaks over the vpn. Any thoughts ?

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  • Weird problem with string function

    - by wrongusername
    I'm having a weird problem with the following function, which returns a string with all the characters in it after a certain point: string after(int after, string word) { char temp[word.size() - after]; cout << word.size() - after << endl; //output here is as expected for(int a = 0; a < (word.size() - after); a++) { cout << word[a + after]; //and so is this temp[a] = word[a + after]; cout << temp[a]; //and this } cout << endl << temp << endl; //but output here does not always match what I want string returnString = temp; return returnString; } The thing is, when the returned string is 7 chars or less, it works just as expected. When the returned string is 8 chars or more, then it starts spewing nonsense at the end of the expected output. For example, the lines cout << after(1, "12345678") << endl; cout << after(1, "123456789") << endl; gives an output of: 7 22334455667788 2345678 2345678 8 2233445566778899 23456789?,?D~ 23456789?,?D~ What can I do to fix this error, and are there any default C++ functions that can do this for me?

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  • A weird crash...

    - by Nima
    Hi, I have a piece of code that runs in debug mode in VS2008, C++. The problem is that when I am debugging the code line by line, at a very weird point of the code, it crashes and says: debug assertion faild. Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse) The crash point is on the first closed curly bracket (after mesh-edges[e].needsUpdate=false;) I don't understand why on a curly bracket? does that make sense to you guys? Can anybody help me understanding what is going on..? for(int e=0; e<mesh->edges.size(); e++) { if(mesh->edges[e].valid && mesh->edges[e].v[0]>=0 && mesh->edges[e].v[1]>=0 && mesh->points[mesh->edges[e].v[0]].writable && mesh->points[mesh->edges[e].v[1]].writable) { //update v_hat and its corresponding error DecEdge Current = DecEdge(e); pair<Point, float> ppf = computeVhat(e); Current.v_hat = ppf.first; Current.error = ppf.second; edgeSoup.push(Current); mesh->edges[e].needsUpdate=false; } }

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  • Very weird C file-handling anomaly

    - by KáGé
    Hello, I got a very weird issue that I cant figure out in my school project, which is the simulation of a simple filesystem in a human-readable textfile. Unfortunately I don't yet have enough time to translate the comments in my code or make it less gibberish, so if you are bothered by that, you don't have to help, I understand. See the code HERE. Now in drive.h, at line 574 is this part: i = getline(); #ifdef DEBUG printf("Free space in all found at %d.\n\n", i); if(drive.disk != NULL){ printf("Disk OK\n\n"); } #endif //write in data state = seekline(i); Before this it finds place for the allocation database entry in the ALL sector (see the "image files" in the mounts folder, this issue was tested on mount_30.efs-dbf), then gets the line with i = getline() fine (getline is in lglobal.h, line 39), but after that any file manipulation (in this case seekline's fseek, but if I comment that out, then the first fprintf after that) crashes the program straight away. I think the file gets somehow corrupted (though the Disk OK message appears) but can't figure out how. I've tried putting i = getline(); into comment, but it didn't make any difference. I've also tried asking at local programming forums but they didn't really help either. The last few lines of the output before it crashes: Dir written. (drive.h line 562) Seekline entered: 268 (called at drive.h line 564) Getline entered. (called at drive.h line 574) Line got: 268. Free space in all found at 268. (drive.h line 576) Seekline entered: 268 (called at drive.h line 582, note that this exact call was run successfully less than 20 lines back. This one should set the pointer to the beginning of the line it is currently in) After this it crashes. Does anyone has any idea of what causes this and how could I fix it? Thank you.

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  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

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  • [PHP] Weird problem with dynamic method invocation

    - by Rolf
    Hi everyone, this time, I'm facing a really weird problem. I've the following code: $xml = simplexml_load_file($this->interception_file); foreach($xml->children() as $class) { $path = str_replace('__CLASS_DIR__',CLASS_DIR,$class['path']); if(!is_file($path)) { throw new Exception('Bad configuration: file '.$path.' not found'); } $className = pathinfo($path,PATHINFO_FILENAME); foreach($class as $method) { $method_name = $method['name']; $obj = new $className(); var_dump(in_array($method_name,get_class_methods($className)));exit; echo $obj->$method_name();### not a method ??? } } As you can see, I get the class name and method name from an XML file. I can create an instance of the class without any problem. The var_dump at the end returns true, that means $method_name (which has 2 optional parameters) is a method of $className. BUT, and I am pretty sure the syntax is correct, when I try: $obj-$method_name() I get: Fatal error: Method name must be a string If you have any ideas, pleaaaaase tell me :) Thanks in advance, Rolf

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  • Weird onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Weird MySQL behavior, seems like a SQL bug

    - by Daniel Magliola
    I'm getting a very strange behavior in MySQL, which looks like some kind of weird bug. I know it's common to blame the tried and tested tool for one's mistakes, but I've been going around this for a while. I have 2 tables, I, with 2797 records, and C, with 1429. C references I. I want to delete all records in I that are not used by C, so i'm doing: select * from i where id not in (select id_i from c); That returns 0 records, which, given the record counts in each table, is physically impossible. I'm also pretty sure that the query is right, since it's the same type of query i've been using for the last 2 hours to clean up other tables with orphaned records. To make things even weirder... select * from i where id in (select id_i from c); DOES work, and brings me the 1297 records that I do NOT want to delete. So, IN works, but NOT IN doesn't. Even worse: select * from i where id not in ( select i.id from i inner join c ON i.id = c.id_i ); That DOES work, although it should be equivalent to the first query (i'm just trying mad stuff at this point). Alas, I can't use this query to delete, because I'm using the same table i'm deleting from in the subquery. I'm assuming something in my database is corrupt at this point. In case it matters, these are all MyISAM tables without any foreign keys, whatsoever, and I've run the same queries in my dev machine and in the production server with the same result, so whatever corruption there might be survived a mysqldump / source cycle, which sounds awfully strange. Any ideas on what could be going wrong, or, even more importantly, how I can fix/work around this? Thanks! Daniel

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  • iPhone Simulator - Restores Plist - Weird Issue

    - by David Schiefer
    Hi All, today I've come across a rather weird issue. After adding code to validate a key (i added it below), the Simulator refuses to let go of the old plist file. I deleted the simulator folder in the Application Support folder, then deleted the *build directory and restarted xcode & build & run my app...still the same issue. the old plist is still there and 100% identical. I then changed the identifier and the snippet's validation keys, the plist however stayed the same. basically, no matter what i do it won't go. the same thing happens on the iphone itself. I have checked through the code, i don't create the key anywhere, but it still returns YES for it at every restart. Here's the code I added: + (void)initialize{ ////////////////////////////SPECIFING THE PREDATA/////////////////// NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:@"protect"]; [defaults registerDefaults:appDefaults]; } if ([[NSUserDefaults standardUserDefaults] boolForKey:@"protect"] == NO) { [navigationController pushViewController:help animated:YES]; [help.navigationItem hidesBackButton]; } else { [window addSubview:passcode.view]; [self performSelector:@selector(responder) withObject:nil afterDelay:1]; } as a result, it will always go for the else option, which for some reason, doesn't get executed either. I assumed an error but the log is empty and there's no crash.

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Weird behavior of matching array keys after json_decode()

    - by arnorhs
    I've got some very weird behavior in my PHP code. I don't know if this is actually a good SO question, since it almost looks like a bug in PHP. I had this problem in a project of mine and isolated the problem: // json object that will be converted into an array $json = '{"5":"88"}'; $jsonvar = (array) json_decode($json); // notice: Casting to an array // Displaying the array: var_dump($jsonvar); // Testing if the key is there var_dump(isset($jsonvar["5"])); var_dump(isset($jsonvar[5])); That code outputs the following: array(1) { ["5"]=> string(2) "88" } bool(false) bool(false) The big problem: Both of those tests should produce bool(true) - if you create the same array using regular php arrays, this is what you'll see: // Let's create a similar PHP array in a regular manner: $phparr = array("5" => "88"); // Displaying the array: var_dump($phparr); // Testing if the key is there var_dump(isset($phparr["5"])); var_dump(isset($phparr[5])); The output of that: array(1) { [5]=> string(2) "88" } bool(true) bool(true) So this doesn't really make sense. I've tested this on two different installations of PHP/apache. You can copy-paste the code to a php file yourself to test it. It must have something to do with the casting from an object to an array.

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  • Weird compile-time behavior when trying to use primitive type in generics

    - by polygenelubricants
    import java.lang.reflect.Array; public class PrimitiveArrayGeneric { static <T> T[] genericArrayNewInstance(Class<T> componentType) { return (T[]) Array.newInstance(componentType, 0); } public static void main(String args[]) { int[] intArray; Integer[] integerArray; intArray = (int[]) Array.newInstance(int.class, 0); // Okay! integerArray = genericArrayNewInstance(Integer.class); // Okay! intArray = genericArrayNewInstance(int.class); // Compile time error: // cannot convert from Integer[] to int[] integerArray = genericArrayNewInstance(int.class); // Run time error: // ClassCastException: [I cannot be cast to [Ljava.lang.Object; } } I'm trying to fully understand how generics works in Java. Things get a bit weird for me in the 3rd assignment in the above snippet: the compiler is complaining that Integer[] cannot be converted to int[]. The statement is 100% true, of course, but I'm wondering WHY the compiler is making this complaint. If you comment that line, and follow the compiler's "suggestion" as in the 4th assignment, the compiler is actually satisfied!!! NOW the code compiles just fine! Which is crazy, of course, since like the run time behavior suggests, int[] cannot be converted to Object[] (which is what T[] is type-erased into at run time). So my question is: why is the compiler "suggesting" that I assign to Integer[] instead for the 3rd assignment? How does the compiler reason to arrive to that (erroneous!) conclusion?

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  • Weird exception: Cannot cast String to Boolean when using getBoolean

    - by La bla bla
    I'm getting a very weird error. I have 2 activities. On both I'm getting the SharedPreferences using MODE_PRIVATE (if it matters) by sp = getPreferences(MODE_PRIVATE); on each activity's onCreate() I'm calling sp.getBoolean(IntroActivity.SHOW_INTRO, true) On the IntroActivity this works fine. But when I'm trying in the main activity, I'm getting this 10-12 04:55:23.208: E/AndroidRuntime(11668): FATAL EXCEPTION: main 10-12 04:55:23.208: E/AndroidRuntime(11668): java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Boolean 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.SharedPreferencesImpl.getBoolean(SharedPreferencesImpl.java:242) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.lablabla.parkme.ParkMeActivity$2.onClick(ParkMeActivity.java:194) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View.performClick(View.java:4084) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View$PerformClick.run(View.java:16966) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.handleCallback(Handler.java:615) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.dispatchMessage(Handler.java:92) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Looper.loop(Looper.java:137) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invoke(Method.java:511) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-12 04:55:23.208: E/AndroidRuntime(11668): at dalvik.system.NativeStart.main(Native Method) I made sure that I'm not putting a String somewhere in the middle with that same key Any ideas? Thanks! EDIT: some code: //onCreate() sp = getPreferences(MODE_PRIVATE); // other method boolean showIntro = sp.getBoolean(IntroActivity.SHOW_INTRO, true); // Exception is here showIntroCheckBox.setChecked(showIntro); If it matters, the code which throws the exception is inside a button's onClick

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  • Weird margin in a list

    - by kevin
    I'm trying to style a menu, but I keep running into this weird margin that's appearing in both FF4 and IE. This is the only affecting css: #header ul { display: inline; } #header ul li { list-style-type: none; background: #000; display: inline; margin: 0; padding: 0; } #header ul li a { color: #fff; text-decoration: none; display: inline-block; width: 100px; text-align: center; } And this is the HTML: <div id="header"> <ul id="toplinks"> <li><a href="#">Hello</a></li> <li><a href="#">Herp</a></li> <li><a href="#">Derp</a></li> </ul> </div> As you can see, there's a margin appearing on both sides, and I'd like it so it would have no margin (or maybe 1px would be okay)...

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  • IE8: weird border around HTML button element

    - by s427
    I have a button element with a custom background (image+color) and no borders except for a 2px border-bottom (and a bunch of other properties --code below) which renders quite differently in Firefox and in IE8. The problem is, this is a work for a company that uses IE8 as their only browser, so it's important that the button renders well in IE8. Here's a visual comparison between the two: My question here is not about the padding difference (I'm looking into that), but about the weird border that is visible on IE8 in addition to the regular border (border-bottom). Can anyone explain to me where it comes from and how to get rid of it? Thanks in advance. Here is the HTML code: <button class="btn" id="c_edit"> <span>Annuler</span> </button> And here is the CSS: .btn { display: inline-block; margin: 0 0 7px 5px; padding: 0; color: #ddd; font-size: 14px; font-family: FrutigerLTStd55Roman, sans-serif; text-decoration: none; border: none; border-bottom: 2px solid #222; background-color: #999; background-image: url('img/btn_bg.gif'); background-position: 0 bottom; background-repeat: repeat-x; cursor: pointer; transition: all .5s ease-out; } .btn span { display: inline-block; margin: 0; padding: 8px 10px 6px 40px; background-color: transparent; background-position: 4px 0; background-repeat: no-repeat; }

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  • Need some help understanding a weird C behavior

    - by mike
    This part of my code works fine: #include <stdio.h> int main(){ //char somestring[3] = "abc"; int i, j; int count = 5; for((i=0) && (j=0); count > 0; i++ && j++){ printf("i = %d and j = %d\n", i, j); count--; } return 0; } The output as expected: i : 0 and j : 0 i : 1 and j : 1 i : 2 and j : 2 i : 3 and j : 3 i : 4 and j : 4 Things get weird when I uncomment the char string declaration on the first line of the function body. #include <stdio.h> int main(){ char somestring[3] = "abc"; ... } The output: i : 0 and j : 4195392 i : 1 and j : 4195393 i : 2 and j : 4195394 i : 3 and j : 4195395 i : 4 and j : 4195396 What's the logic behind this? I'm using gcc 4.4.1 on Ubuntu 9.10.

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  • Django - Weird behaviour of sessions variables with Apache

    - by Étienne Loks
    In a Menu class with Section children, each Section has an available attribute. This attribute is initialized during the instance creation. The process of getting the availability is not trivial, so I stock a Menu instance for each user in a session variable. With the Django embedded webserver this works well. But when I deploy the application on an Apache webserver I can observe a very weird behavior. Once authentified, a click on a link or a refreshment of the page and the availability of each Section seems to be forgotten (empty menu but in the log file I can see that all Sections are here) then a new refresh on the page the availability is back, a new refresh the menu disappears once again, etc. There is no cache activated on the web server. The menu is initialized in a context processor. def get_base_context(request): if 'MENU' not in request.session or \ not request.session['MENU'].childs or\ request.session['MENU'].user != request.user: _menu = Menu(request.user) _menu.init() request.session['MENU'] = _menu (...) I have no idea what could cause such a behavior. Any clue?

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  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

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  • Weird seg fault problem

    - by bluedaemon
    Greetings, I'm having a weird seg fault problem. My application dumps a core file at runtime. After digging into it I found it died in this block: #include <lib1/c.h> ... x::c obj; obj.func1(); I defined class c in a library lib1: namespace x { struct c { c(); ~c(); void fun1(); vector<char *> _data; }; } x::c::c() { } x::c::~c() { for ( int i = 0; i < _data.size(); ++i ) delete _data[i]; } I could not figure it out for some time till I ran nm on the lib1.so file: there are more function definitions than I defined: x::c::c() x::c::c() x::c::~c() x::c::~c() x::c::func1() x::c::func2() After searching in code base I found someone else defined a class with same name in same namespace, but in another library lib2 as follows: namespace x { struct c { c(); ~c(); void func2(); vector<string> strs_; }; } x::c::c() { } x::c::~c() { } My application links to lib2, which has dependency on lib1. This interesting behavior brings several questions: Why would it even work? I would expect a "multiple definitions" error while linking against lib2 (which depends upon lib1) but never had such. The application seems to be doing what's defined in func1 except it dumps a core at runtime. After attaching debugger, I found my application calls the ctor of class c in lib2, then calls func1 (defined in lib1). When going out of scope it calls dtor of class c in lib2, where the seg fault occurs. Can anybody teach me how this could even occur? How can I prevent such problems from happening again? Is there any C++ syntax I can use? Forgot to mention I'm using g++ 4.1 on RHEL4, thank you very much!

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  • swfobject weird behavior

    - by David
    Hi All, I'm using swfobject to embed my flash. It's doing weird things. I've created a simple textfield using FlexBuilder. It's an AS3 project, which extends Sprite. I've set its width to be 640 and height to 450. Then, in the swfobject parameters of the page, I've also set 640 x 450. I've made the background nice and red and ugly so you can see it. :) http://www.brighttext.com/flash/TextFieldSetFormat.html It seems to be the right dimensions. BUT I've got a textfield which is supposed to be almost the same size and height. This runs fine in FlexBuilder (is the right size) but is all messed up once I add swfobject Can anyone see what is happening? EDIT NOTE: I just looked at it and it looks ok. But then I refreshed the page and the textfield is postage-stamp size (again -- this is the original behavior I saw.) It's now looking OK in firefox but not in IE8. Flash is supposed to look the same in all browsers !!?? AS3 code: package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.Font; [SWF(width="640", height="450", backgroundColor="#FFFFFF", frameRate="30")] public class TextFieldSetFormat extends Sprite { [Embed(source='C:/WINDOWS/Fonts/ArialBD.TTF', fontWeight = 'bold', fontName='ArialBold')] [Embed(source='C:/WINDOWS/Fonts/Arial.TTF', fontWeight = 'regular', fontName='Arial')] public function TextFieldSetFormat() { var tf2:TextFormat = new TextFormat(); tf2.size = 16; tf2.font = "Arial"; Font.registerFont(_VerdanaFontBold); Font.registerFont(_VerdanaFont); var pad:Number = 10; var brightTextField:TextField = new TextField; brightTextField.backgroundColor = 0xDDF3B2; brightTextField.background = true; brightTextField.embedFonts = true; brightTextField.border = true; brightTextField.defaultTextFormat = tf2; brightTextField.wordWrap = true; brightTextField.multiline = true; brightTextField.width = stage.stageWidth - (4 * pad); brightTextField.height = stage.stageHeight - (3 * pad); brightTextField.x = 2*pad; brightTextField.y = 2*pad; brightTextField.text = "Dear Senators, I have become concerned over the idea that some in the Senate will oppose the public option because of a group of wild-eyed, overbearing but misinformed ideologues. These people mistakenly equate insurance reform with Socialism and call our first African-American President unprintable epithets. This is unacceptable. The public option is the choice of more than 70% of Americans, a majority of the House and a great many opinion leaders. Passing insurance reform without a public option persists the current broken system. I am aware that many Senators would prefer to pass a reform bill with bipartisan support. But we cannot allow this critical debate to be hijacked by extremists or corporate profiteers. Thank you, and I look forward to hearing from you."; addChild(brightTextField); } } }

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  • Weird order when painting triangle outlines using GL_LINE_STRIP

    - by RayDeeA
    I'm developing an app for iOS-Plaftorms using OpenGL. Currently I'm having a weird issue when painting a plane (terrain) which consists of multiple subplanes, where each subplane consists of 2 triangles forming a rect. I'm painting this terrain as a wireframe by using a call to glDrawElements and provide the parameters GL_Line_Strip and the precalculated indices. The problem is that the triangles get painted in the wrong order or are rather vertically mirrored. They do not get painted in the order how I specified the indices, which is confusing. This is the simplified code to generate the vertices: for(NSInteger y = - gridSegmentsY / 2; y < gridSegmentsY / 2; y ++) { for(NSInteger x = - gridSegmentsX / 2; x < gridSegmentsX / 2; x ++) { vertices[pos++] = x * 5; vertices[pos++] = y * 5; vertices[pos++] = 0; } } This is how I generate the indices including degenerated ones (To use as IBO). pos = 0; for(int y = 0; y < gridSegmentsY - 1; y ++) { if (y > 0) { // Degenerate begin: repeat first vertex indices[pos++] = (unsigned short)(y * gridSegmentsY); } for(int x = 0; x < gridSegmentsX; x++) { // One part of the strip indices[pos++] = (unsigned short)((y * gridSegmentsY) + x); indices[pos++] = (unsigned short)(((y + 1) * gridSegmentsY) + x); } if (y < gridSegmentsY - 2) { // Degenerate end: repeat last vertex indices[pos++] = (unsigned short)(((y + 1) * gridSegmentsY) + (gridSegmentsX - 1)); } } So in this part... indices[pos++] = (unsigned short)((y * gridSegmentsY) + x); indices[pos++] = (unsigned short)(((y + 1) * gridSegmentsY) + x); ...I'm setting the first index in the indices array to point to the current (x,y) and the next index to (x,y+1). I'm doin' this for all x's in the current strip, then I'm handling degenerated triangles and repeat this procedure for the next strip (y+1). This method is taken from http://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/ So I expect the resulting mesh to get painted like: a----b----c | /| /| | / | / | | / | / | |/ |/ | d----e----f | /| /| | / | / | | / | / | |/ |/ | g----h----i by painting it as described using: glDrawElements(GL_LINE_STRIP, indexCount, GL_UNSIGNED_SHORT, 0); ...since I expect GL_Line_Strip to paint first a line from (a-d), then from (d-b), then (b, e)... and so on (as specified in the indices calculation) But what actually gets painted is: *----*----* |\ |\ | | \ | \ | | \ | \ | | \| \| *----*----* |\ |\ | | \ | \ | | \ | \ | | \| \| *----*----* So the triangles are somehow painted in the wrong order and I need to know why? ;). Does somebody know? Does the problem lie in using GL_Line_Strip or is there a bug in my code? My eye is at (0.0f, 0.0f, 20.0f) and looks at (0,0,0). The mesh is painted along the x-axis & y-axis from left to right with z = 0, so the mesh should not be flipped or anything.

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  • JSF composite component - weird behavior when trying to save state

    - by jc12
    I'm using Glassfish 3.2.2 and JSF 2.1.11 I'm trying to create a composite component that will take as parameters a string and a max number of characters and then will show only the max amount of characters, but it will have a "more" link next to it, that when clicked will expand the text to the full length and will then have a "less" link next to it to take it back to the max number of characters. I'm seeing some weird behavior, so I'm wondering if I'm doing something wrong. Here is my composite component definition: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters}" update="#{cc.attrs.name}"> <h:outputText value="#{__commonButton.more}..." rendered="#{!cc.expanded}"/> <h:outputText value="#{__commonButton.less}" rendered="#{cc.expanded}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> And here is the Java component: @FacesComponent("expandableTextComponent") public class ExpandableTextComponent extends UINamingContainer { boolean expanded; public boolean isExpanded() { return expanded; } public void toggleExpanded() { expanded = !expanded; } } Unfortunately expanded is always false every time the toggleExpanded function is called. However if I change the composite component to the following then it works. <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.more}..."/> </p:commandLink> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.less}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> If I place a breakpoint in the toggleExpanded function, it only gets called on the "more" link and not the "less" link. So the question is why doesn't it get called when I click on the "less" link? Shouldn't this code be equivalent to the code above? Is there a better way to save state in a component?

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  • HTML tables in JTextPane showing weird "form" boxes

    - by Ted
    import java.awt.BorderLayout; import java.awt.EventQueue; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextPane; import javax.swing.border.EmptyBorder; import javax.swing.text.Document; import javax.swing.text.html.HTMLEditorKit; import javax.swing.text.html.StyleSheet; public class htmlEditor2 extends JFrame { private JPanel contentPane; public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { htmlEditor2 frame = new htmlEditor2(); frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } public htmlEditor2() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds(100, 100, 450, 300); contentPane = new JPanel(); contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); contentPane.setLayout(new BorderLayout(0, 0)); setContentPane(contentPane); Foo f = new Foo(); f.setText("<html><body><table border=\"1\" width=\"985\" cellpadding=\"3\" cellspacing=\"0\" style=\"table-layout: fixed; border-collapse: collapse; border-width: 0px; border-color: #010101; \"><colgroup><col width=\"328\"></col> <col width=\"328\"></col> <col width=\"328\"></col> </colgroup><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row 1</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row2</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row3</span></font></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr></table><div align=\"left\">&nbsp;&nbsp;</div></body></html>"); contentPane.add(f); } class Foo extends JTextPane { public Foo() { super(); HTMLEditorKit kit = new HTMLEditorKit(); setEditorKit(kit); StyleSheet styleSheet = kit.getStyleSheet(); styleSheet.addRule(""); //in case I need to add a CSS Document doc = kit.createDefaultDocument(); setDocument(doc); } } } I would paste a nicely formatted version of the html, but I'm not sure how to do it on here... So yeah.. I just want to know how to get rid of those weird colgroup and col boxes in my table and how to make the table work normally! Thanks yall!

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  • Simple prime number program - Weird issue with threads C#

    - by Para
    Hi! This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace FirePrime { class Program { static bool[] ThreadsFinished; static bool[] nums; static bool AllThreadsFinished() { bool allThreadsFinished = false; foreach (var threadFinished in ThreadsFinished) { allThreadsFinished &= threadFinished; } return allThreadsFinished; } static bool isPrime(int n) { if (n < 2) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } int d = 3; while (d * d <= n) { if (n % d == 0) { return false; } d += 2; } return true; } static void MarkPrimes(int startNumber,int stopNumber,int ThreadNr) { for (int j = startNumber; j < stopNumber; j++) nums[j] = isPrime(j); lock (typeof(Program)) { ThreadsFinished[ThreadNr] = true; } } static void Main(string[] args) { int nrNums = 100; int nrThreads = 10; //var threadStartNums = new List<int>(); ThreadsFinished = new bool[nrThreads]; nums = new bool[nrNums]; //var nums = new List<bool>(); nums[0] = false; nums[1] = false; for(int i=2;i<nrNums;i++) nums[i] = true; int interval = (int)(nrNums / nrThreads); //threadStartNums.Add(2); //int aux = firstStartNum; //int i = 2; //while (aux < interval) //{ // aux = interval*i; // i=i+1; // threadStartNums.Add(aux); //} int startNum = 0; for (int i = 0; i < nrThreads; i++) { var _thread = new System.Threading.Thread(() => MarkPrimes(startNum, Math.Min(startNum + interval, nrNums), i)); startNum = startNum + interval; //set the thread to run in the background _thread.IsBackground = true; //start our thread _thread.Start(); } while (!AllThreadsFinished()) { Thread.Sleep(1); } for (int i = 0; i < nrNums; i++) if(nums[i]) Console.WriteLine(i); } } } This should be a pretty simple program that is supposed to find and output the first nrNums prime numbers using nrThreads threads working in parallel. So, I just split nrNums into nrThreads equal chunks (well, the last one won't be equal; if nrThreads doesn't divide by nrNums, it will also contain the remainder, of course). I start nrThreads threads. They all test each number in their respective chunk and see if it is prime or not; they mark everything out in a bool array that keeps a tab on all the primes. The threads all turn a specific element in another boolean array ThreadsFinished to true when they finish. Now the weird part begins: The threads never all end. If I debug, I find that ThreadNr is not what I assign to it in the loop but another value. I guess this is normal since the threads execute afterwards and the counter (the variable i) is already increased by then but I cannot understand how to make the code be right. Can anyone help? Thank you in advance. P.S.: I know the algorithm is not very efficient; I am aiming at a solution using the sieve of Eratosthenes also with x given threads. But for now I can't even get this one to work and I haven't found any examples of any implementations of that algorithm anywhere in a language that I can understand.

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