Search Results

Search found 30995 results on 1240 pages for 'window size'.

Page 11/1240 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • C# File IO with Streams - Best Memory Buffer Size

    - by AJ
    Hi, I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance). Thanks in advance for any ideas, Adam

    Read the article

  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

    Read the article

  • Popup window size in android

    - by Bostjan
    I'm creating a popup window in a listactivity in the event onListItemClick. LayoutInflater inflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View pop = inflater.inflate(R.layout.popupcontact, null, false); ImageView atnot = (ImageView)pop.findViewById(R.id.aNot); height = pop.getMeasuredHeight(); width = pop.getMeasuredWidth(); Log.e("pw","height: "+String.valueOf(height)+", width: "+String.valueOf(width)); atnot.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { pw.dismiss(); } }); pw = new PopupWindow(pop, width, height, true); // The code below assumes that the root container has an id called 'main' //pw.showAtLocation(v, Gravity.CENTER, 0, 0); pw.showAsDropDown(v, 10, 5); Now, the height and width variables were supposed to be height and width of the layout used for the popup window (popupcontact). But they return 0. I guess that is because the layout isn't rendered yet. Does anyone have a clue, how can I control the size of the popup window without needing to use absolute pixel numbers?

    Read the article

  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

    Read the article

  • How do I use the awesome window manager?

    - by Jason Baker
    I've installed awesome on my Ubuntu laptop, and I like it. But I feel kind of lost. I don't know any keyboard shortcuts and the man pages aren't really any help (for instance, what does Mod4 mean?). Is there any kind of brief introduction to awesome I can read?

    Read the article

  • Window 2003 Server - Logon Failure error message in Event Viewer

    - by user45192
    Hi guys, I received alot of event logged in the event viewer with this message. I notice is always the same user id which encounters this error. The user id is use by an application to access the database. However, this account does not exits on this server. How do I trace the services/program use by this user id which causes these error messages? Reason=Unknown user name or bad password&&User Name=&&Domain=&&Logon Type=3&&Logon Process=NtLmSsp&&Authentication Package=NTLM&&Workstation Name=&&Caller User Name=-&&Caller Domain=-&&Caller Logon ID=-&&Caller Process ID=-&&Transited Services=-&&Source Network Address=-&&Source Port=-&&User=SYSTEM&&ComputerName=

    Read the article

  • How to boot window from recovery partition?

    - by Zack
    Acer service center created recovery discs for my acer laptop. And they also created a partition in which contains the data from recovery discs. I can see that partition from disk management only. But how do I boot from it? Some months ago I have linux os installed. So when the laptop boot up I can see that partition. But not Now. How to boot from it? I can't see that drive when i press F12. F2 = enter BIOS setup F8 = Boot in safe mode F12 = choose the boot drive

    Read the article

  • ntfsresize volume and size information

    - by antonio
    I am going to resize my sda2 NTFS partition. When gathering info with ntfsresize, I get: ntfsresize --info /dev/sda2 ntfsresize v2013.1.13 (libntfs-3g) Device name : /dev/sda2 NTFS volume version: 3.1 Cluster size : 4096 bytes Current volume size: 21999993344 bytes (22000 MB) Current device size: 23622320128 bytes (23623 MB) Checking filesystem consistency ... Accounting clusters ... Space in use : 10673 MB (48.5%) Collecting resizing constraints ... You might resize at 10672590848 bytes or 10673 MB (freeing 11327 MB). Please make a test run using both the -n and -s options before real resizing! Can you tell me what is the difference between volume and device size? As for device size, 23622320128 bytes / 1000^2 = 23622.3 MB. Why is 23623 MB reported instead of 23622? Note that parted confirms this value: parted /dev/sda2 unit MB p Model: Unknown (unknown) Disk /dev/sda2: 23622MB Sector size (logical/physical): 512B/512B Partition Table: loop Disk Flags: Number Start End Size File system Flags 1 0.00MB 23622MB 23622MB ntfs

    Read the article

  • self.window.rootViewController vs window addSubview

    - by Gazzer
    I've noticed a lot of examples for iPhone apps in the Application Delegate - (void)applicationDidFinishLaunching:(UIApplication *)application have [window addSubview: someController.view]; (1) as opposed to self.window.rootViewController = self.someController; (2) Is there any practical reason to use one over the other? Is one technically correct? Do controller's have the an equivalent command to number (2) like self.someController.rootController = self.someOtherController; // pseudocode

    Read the article

  • Changing window procedure for console window

    - by Anonymous
    I want to make console window with a functional tray icon. I figured out that most probably it is necessary to replace initial console's window procedure so I will be able to control all messages including notify area events. But SetWindowLong function returns 0, and GetLastError() tells that access is denied. hwndFound = GetConsoleWindow(); SetWindowLong(hwndFound, GWL_WNDPROC, (long)WndProc); What could it be, or maybe there is some other way to control tray icon manipulations?

    Read the article

  • Submit form from greybox window to main window

    - by LookUp Webmaster
    Hi everyone, I'm using greybox and trying the following thing: I want to make a form inside the pop-up so when the users submit's it, the request goes to the main window and the pop-up closes. I know the way to close the window is by using onclick="parent.parent.GB_hide()", but I really haven't been able to find a way to make the pop-up close and the data sent to the corresponding controller when the form is submitted. I'm using Zend FW. Thanks in advance, I really appreciate what this community does.

    Read the article

  • Qt 4.6 Adding objects and sub-objects to QWebView window object (C++ & Javascript)

    - by Cor
    I am working with Qt's QWebView, and have been finding lots of great uses for adding to the webkit window object. One thing I would like to do is nested objects... for instance: in Javascript I can... var api = new Object; api.os = new Object; api.os.foo = function(){} api.window = new Object(); api.window.bar = function(){} obviously in most cases this would be done through a more OO js-framework. This results in a tidy structure of: >>>api ------------------------------------------------------- - api Object {os=Object, more... } - os Object {} foo function() - win Object {} bar function() ------------------------------------------------------- Right now I'm able to extend the window object with all of the qtC++ methods and signals I need, but they all have 'seem' to have to be in a root child of "window". This is forcing me to write a js wrapper object to get the hierarchy that I want in the DOM. >>>api ------------------------------------------------------- - api Object {os=function, more... } - os_foo function() - win_bar function() ------------------------------------------------------- This is a pretty simplified example... I want objects for parameters, etc... Does anyone know of a way to pass an child object with the object that extends the WebFrame's window object? Here's some example code of how I'm adding the object: mainwindow.h #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui/QMainWindow> #include <QWebFrame> #include "mainwindow.h" #include "happyapi.h" class QWebView; class QWebFrame; QT_BEGIN_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); private slots: void attachWindowObject(); void bluesBros(); private: QWebView *view; HappyApi *api; QWebFrame *frame; }; #endif // MAINWINDOW_H mainwindow.cpp #include <QDebug> #include <QtGui> #include <QWebView> #include <QWebPage> #include "mainwindow.h" #include "happyapi.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { view = new QWebView(this); view->load(QUrl("file:///Q:/example.htm")); api = new HappyApi(this); QWebPage *page = view->page(); frame = page->mainFrame(); attachWindowObject(); connect(frame, SIGNAL(javaScriptWindowObjectCleared()), this, SLOT(attachWindowObject())); connect(api, SIGNAL(win_bar()), this, SLOT(bluesBros())); setCentralWidget(view); }; void MainWindow::attachWindowObject() { frame->addToJavaScriptWindowObject(QString("api"), api); }; void MainWindow::bluesBros() { qDebug() << "foo and bar are getting the band back together!"; }; happyapi.h #ifndef HAPPYAPI_H #define HAPPYAPI_H #include <QObject> class HappyApi : public QObject { Q_OBJECT public: HappyApi(QObject *parent); public slots: void os_foo(); signals: void win_bar(); }; #endif // HAPPYAPI_H happyapi.cpp #include <QDebug> #include "happyapi.h" HappyApi::HappyApi(QObject *parent) : QObject(parent) { }; void HappyApi::os_foo() { qDebug() << "foo called, it want's it's bar back"; }; I'm reasonably new to C++ programming (coming from a web and python background). Hopefully this example will serve to not only help other new users, but be something interesting for a more experienced c++ programmer to elaborate on. Thanks for any assistance that can be provided. :)

    Read the article

  • How to minimize a window using mouse in PCManFM?

    - by Mithun P
    How can I minimize a window using mouse in PCManFM? I'm using Elementary Desktop Environment in Ubuntu 12.04 Update I tried to bring the minimize button back by opening gconf-editor and change the value of /apps/metacity/general/button_layout from close:maximize to close,minimize:maximize. Then I logged out and back in, but that change was simply ignored. Update Again Screenshot And the System settings

    Read the article

  • What is the rationale behind snazzy Window Managers/Composers?

    - by Emanuele
    This is more of a generic question, based on trying out Window Managers like Awesome, Mate and others. To me looks like that other Window Managers like Gnome3 and/or Unity are heavy and pointless. I do understand that having all the composed UIs is more pleasant for the eye, but apart that, what are the other major benefits? To make an example, when I run the game Heroes of Newerth (using nVidia drivers) under: Unity : the FPS drops sharply Gnome3 : FPS is ok, but X and other processes use 15~20% of CPU and quite some additional memory Awesome : FPS is ok, and other processes use very little memory and CPU Below some numbers regarding what I'm saying (please note my system is 64 bit, AMD Phenom II X4, 8 GB RAM, nd nVidia 470 GTX, SSD disk). All data is sorted by mem usage (watch -d -n 10 "ps -e -o pcpu,pmem,pid,user,cmd --sort=-pmem | head -20"); again note that CPU time of ./hon-x86_64 might be different due to the fact I can't take the snapshot of the system during exactly same time. Awesome: %CPU %MEM PID USER CMD 91.8 21.6 3579 ema ./hon-x86_64 2.4 0.9 3223 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.6 0.4 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinp 0.3 0.2 3602 ema gnome-terminal 0.0 0.2 2698 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Gnome3: %CPU %MEM PID USER CMD 82.7 21.0 5528 ema ./hon-x86_64 17.7 1.7 5315 ema /usr/bin/gnome-shell 5.8 1.2 5062 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.0 0.4 5657 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.7 0.3 5331 ema nautilus -n 1.6 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- - 0.9 0.2 5451 ema gnome-terminal 0.1 0.2 5400 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Unity 3D: %CPU %MEM PID USER CMD 87.2 21.1 6554 ema ./hon-x86_64 10.7 2.6 6105 ema compiz 17.8 1.1 5842 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.3 0.9 6672 root /usr/bin/python /usr/sbin/aptd 0.4 0.4 6606 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.5 0.3 6115 ema nautilus -n 1.5 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinput -sasl errl 0.3 0.2 6180 ema /usr/lib/unity/unity-panel-service So my point is, what's the rationale behind going towards such heavy WMs/Composers?

    Read the article

  • Keep a Window on top with a handy AutoHotkey script

    - by Matthew Guay
    Are you tired of shuffling back and forth between windows to get your work done?  Here’s a handy tool that lets you keep any window always on top when you need it. There are many ways to use multiple windows efficiently, but sometimes it seems you need to keep a smaller one in front of a larger window and they never quite fit right.  Whether you’re trying to use Calculator and a web form at the same time, or see what music is playing while you’re catching up on your news, there’s many scenarios where it can be useful to keep one window always on top.  There are many utilities to do this, but they are often needlessly complicated and bloated.  Here we look at a better solution from Amit, our friend at Digital Inspiration. Always on Top Thanks to AutoHotkey, you can easily always keep any window on top of all the others on your screen.  You can download this as a small exe and run it directly, or can create it with a simple script in AutoHotkey.  For simplicity, we simply downloaded the application and ran it directly. To do this, download Always on Top (link below), and unzip the file. Once you’ve launched it, simply select the window you want to keep on top and press Ctrl+Space.  This program will now stay in front, even when it is not the active window.  Here’s a screenshot of a Hotmail signup dialog in Chrome with Notepad kept on top.  Notice Notepad isn’t the active application, but it is still on top. If you wish to un-pin the window from being on top, simply select the window and press Ctrl+space again.  You can keep multiple windows pinned at once, too, though you may clutter your desktop quickly! Always on Top will keep running in your system tray, and you can exit or suspend it by right-clicking on its tray icon and selecting exit or suspend, respectively. Create Your Own Always on Top Utility with AutoHotkey If you’re a fan of AutoHotkey, you can create your own AutoHotkey script to keep windows on top simply and easily with only one line of code: ^SPACE:: Winset, Alwaysontop, , A Simply create a new file, insert the code, and save it as plaintext with the .ahk file extension.  If you have AutoHotkey installed, simply double-click this file for the exact same functionality as the premade version. Conclusion This is a great way to keep a window handy, and it can be beneficial in many scenarios.  For instance you can use it to copy data from a PDF or image into a form or spreadsheet, and it saves a lot of clicks and time.  Links: Download Always on Top from Digital Inspiration Download AutoHotkey if you want to make it yourself Similar Articles Productive Geek Tips Get the Linux Alt+Window Drag Functionality in WindowsGet Mac’s Hide Others (cmd+opt+H) Keyboard Shortcut for WindowsAdd "Run as Administrator" for AutoHotkey Scripts in Windows 7 or VistaKeyboard Ninja: Pop Up the Vista Calendar with a Single HotkeyKeyboard Ninja: Assign a Hotkey to any Window TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7?

    Read the article

  • Set page size using WIA (with scanner)

    - by Salvador Sarpi
    Hello, I'm using WIA to acquire images from a scanner with C#. I can scan the papers, but I can't set up the page size correctly, it always defaults to A4 and I need to use Letter or Legal sometimes. I tried with the WIA_DPS_PAGE_SIZE property, but when I try to set a value, I always get an error, that the value is out of the interval (tried a lot of possible values). I wan't to be able to use WIA_DPS_PAGE_SIZE = WIA_PAGE_AUTO (for automatic page size), but I can't find anything on the web related to this. Does anyone know a solution? thanks!

    Read the article

  • How do you send information from one window to another in the same program?

    - by Daniel
    In the program I am trying to build, I have a menu button that opens a second window. The user puts information into the second window, presses the "Done" button, and the information is transfered into the main window. The problem I am having is opening the second window. I have both windows build in xaml files in Visual Studio but I can't find a way to show the second window. Using "Window window = new Window" does not fit my needs because 1) I already have the second window built and 2) I have tried this and I cannot figure out how to add children to the window; there is no window.children nor any grid to put the children into. Thank you in advance! Moments after I pressed post, I thought of something I hadnt tried: "WindowAdd add = new WindowAdd; //WindowAdd being the second window add.Show();" This does exactly what I want it to do. The next problem I have is sending the information the TextBoxes into the MainWindow. I am thinking cookies might work but am unsure. Anyone have any thoughts? Thanks in advance!

    Read the article

  • UIImageView size becomes equal to the size of image it holds after autoresizing

    - by abura
    Hello, I faced a strange problem. My task is to provide scaling an image to fill the UIImageView frame. The UIImageView is a subview of another view. The code is following: CGRect frame=CGRectMake(0,0,viewSize.width,viewSize.height); UIView* backView=[[UIView alloc] initWithFrame:frame]; backView.autoresizesSubviews=YES; backView.autoresizingMask=UIViewAutoresizingFlexibleWidth; UIImageView* imgView=[[UIImageView alloc]initWithFrame:viewFrame]; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; imgView.contentMode=UIViewContentModeScaleToFill; [subcellBackView addSubview:imgView]; [imgView release]; When the image arrives, it is assigned the the imgView: imgView.image=img; The image is scaled according to the imgView's size. Everything is all right until the iPhone (simulator) rotation. After first autoresizing the imgView size becomes equal to the image size (which is much greater) and overlaps its superview frame. The superview frame reacts properly to the orientation change. Could you please help?

    Read the article

  • CSS size transition to stay inside parent div

    - by IlyaD
    I want to have an image frame that when I hove over it the image inside will zoom in a little (I am using size transition), but the frame will stay the same size. What happens now that even if the frame has a fixed width and height it is stilled zoomed with the image HTML: <div class="img-wrapper"> <img class="thumbnail" src="http://placekitten.com/400/200"> </div> and CSS .img-wrapper { width: 400px; } .thumbnail { width: 400px; } .thumbnail { -webkit-transition: all 0.2s ease-out; -moz-transition: all 0.2s ease-out; transition: all 0.2s ease-out; } .thumbnail:hover { width: 500px; -webkit-transition: all 0.2s ease-out; -moz-transition: all 0.2s ease-out; transition: all 0.2s ease-out; } http://codepen.io/pen/KCJny

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >