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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • C# : Direct3D in a control, AND fullscreen on a secondary monitor - what's the best way ?

    - by Led
    I'm working on a C# application that needs to use Direct3D in a control in a windows form, AND (at the same time) fullscreen on a secondary monitor. Basically, I want a Windows Forms application on one screen with a user-interface to control the graphics, and I'd like to show preview-graphics in a small control, and full-blown superduper megafancy graphics fullscreen on a secondary monitor. What's the best way to approach this? (For example, I know XNA can render in a Windows Forms control, but is it possible to then add a fullscreen window on another monitor as well?)

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • Virtual Machine Performance - More RAM or More Processor?

    - by webworm
    When looking to improve Virtual Machine performance what would be better ... Increasing the available RAM or increasing the processor power? Here is my choice ... Core 2 Duo @ 2.4 GHz with 8 GB RAM and integrated graphics (Mac Book Pro 13") Core i7 @ 2.6 GHz with 4 GB RAM and 512 MB dedicated graphics (Mac Book Pro 15") I plan to run Windows x64 in the VM with SQL Server 2008, Visual Studio 2010, and SharePoint 2010. I am planning to run VMWare Fusion v3. I also didn't know if a dedicated graphics card makes a difference when using a Virtual Machine. Thank you.

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  • How do I make a simple image-based button with visual states in Silverlight 3?

    - by Jacob
    At my previous company, we created our RIAs using Flex with graphical assets created in Flash. In Flash, you could simply lay out your graphics for different states, i.e. rollover, disabled. Now, I'm working on a Silverlight 3 project. I've been given a bunch of images that need to serve as the graphics for buttons that have a rollover, pressed, and normal state. I cannot figure out how to simply create buttons with different images for different visual states in Visual Studio 2008 or Expression Blend 3. Here's where I am currently. My button is defined like this in the XAML: <Button Style="{StaticResource MyButton}"/> The MyButton style appears as follows: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> I cannot figure out how to assign a different template to different states, nor how to change the image's source based on which state I'm in. How do I do this? Also, if you know of any good documentation that describes how styles work in Silverlight, that would be great. All of the search results I can come up with are frustratingly unhelpful. Edit: I found a way to change the image via storyboards like this: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24" x:Name="Image"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_over.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_active.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> However, this seems like a strange way of doing things to me. Is there a more standard way of accomplishing this?

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  • Any advices for AS3 Open Source tools?

    - by Helio S. Junior
    Hello All, I am looking for open source tools to do Actionscript3 web development. (Web Sites) I know about the existence of tools such as Eclipse+plugins and Flash Develop for the coding but I am most concerned about the graphics part. Is there any tool out there to create SWFs with all the graphics for animate with AS3 later? And besides.... how to find out the positioning of all the graphics in the layout withou a tools like Flash IDE. Is there a similar replacement tool for that? Thanks in Advance, H

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  • How is includegraphic interfering with tabular?

    - by Charles Stewart
    I'm editing a text provided by my client as a LyX file that includes graphics and other files that I don't have. I've "commented out" the graphics by putting in a custom preamble that substitutes the file-loading definitions with macros that just quote their arguments. However, the \includegraphic macro throws up an error in the two tabular environments where it is used, complaining that \endfirsthead was never defined. What is this macro, and why is it interfering with mine? The preamble: \usepackage{natbib} \def\fileloc{/some/path/stylefile} \newif\iftextproof \IfFileExists\alifefileloc\textproofalse\textprooftrue \iftextproof \usepackage{./stylefile} %natbib subst: \renewcommand\cite[1]{{\tt #1}} %suppress graphics includes: \def\quotearg#1{\expandafter\string\csname #1\endcsname} \newcommand\gobbleIG[2][*void*]{{\footnotesize \quotearg{#2}}} \newcommand\gobbleSF[2][*unnamed*]{{\bf #1}} \let\includegraphics=\gobbleIG \let\subfigure=\gobbleSF \else \usepackage\fileloc \fi

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • How to create curved Text on a Bitmap?

    - by TooFat
    I am currently dynamically creating a bitmap and using the graphics object from the string from the bitmap to Draw a string on it like so. System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); graph.DrawString(text, font, brush, new System.Drawing.Point(0, 0)); This returns a rectangle shaped bitmap with the string written straight across from left to right. I would like to also be able to draw the string in the shape of a rainbow. How can I do this?

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  • Scale GraphicsPaths

    - by serhio
    In a form I draw a graph. This graph has some distinct paths that should have differently drawn. Say AxesPath, SalesPath, CostsPath etc... When I resize the form need I to scale every of components Paths? Take an example: Imports System.Drawing.Drawing2D Public Class Form1 Dim lineOne As GraphicsPath Dim lineTwo As GraphicsPath Dim allPaths As GraphicsPath Dim initSize As Size Public Sub New() ' This call is required by the designer. ' InitializeComponent() initSize = Me.Size lineOne = New GraphicsPath() lineTwo = New GraphicsPath() lineOne.AddLine(20.0F, 20.0F, Me.initSize.Width - 20.0F, 20.0F) lineTwo.AddLine(0.1F, 10.0F, Me.initSize.Width - 20.0F, _ Me.initSize.Height - 0.5F) allPaths = New GraphicsPath() allPaths.AddPath(lineOne, False) allPaths.AddPath(lineTwo, False) Me.ResizeRedraw = True End Sub Protected Overrides Sub OnResize(ByVal e As System.EventArgs) MyBase.OnResize(e) Dim m As New Matrix m.Scale(Me.Width / initSize.Width, Me.Height / initSize.Height) allPaths.Transform(m) initSize = Me.Size End Sub Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) ' WORKS ' ' e.Graphics.DrawPath(Pens.GreenYellow, allPaths) ' ' DOES NOT WORK! ' e.Graphics.DrawPath(Pens.DarkGoldenrod, lineOne) e.Graphics.DrawPath(Pens.DarkMagenta, lineTwo) End Sub End Class

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  • ActionScript Accessing Functions/Vars From Outside Of Class

    - by TheDarkIn1978
    how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method (function i'm trying to call) through a reference with static type flash.display:Sprite. //Framescript var a:Sprite = new customRect(); addChild(a); a.getSide(); //.as file package { import flash.display.Sprite; public class customRect extends Sprite { public var side:Number; private function customRect() { var box:Sprite = new Sprite(); box.graphics.beginFill(); box.graphics.drawRect(0, 0, 200, 200); box.graphics.endFill(); side = box.width; } public function getSide():void { trace(side); } } }

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  • UIComponent's width and height have no effect on Sprite

    - by flexwheel
    Given this code: var circle:Sprite = new Sprite(); circle.graphics.beginFill(0xFFCC00); circle.graphics.drawCircle(0, 0, 20); var uiComp:UIComponent = new UIComponent(); uiComp.x = 100; uiComp.y = 100; uiComp.measuredHeight = 0; uiComp.measuredWidth = 0; uiComp.addChild(circle); addChild(uiComp); Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?

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  • GDI+ DrawImage function

    - by ET
    There is something I am missing. Say I have the following code: private Bitmap source = new Bitmap (some_stream); Bitmap bmp = new Bitmap(100,100); Rectangle newRect = new Rectangle(0, 0, bmp.Width, bmp.Height); Rectangle toZoom= new Rectangle(0, 0, 10, 10); Graphics g = Graphics.FromImage(bmp); g.DrawImage(source, newRect, toZoom, GraphicsUnit.Pixel); My goal is to zoom-in the 10x10 pixels on the top left corner of the source picture. After I created the graphics object g and called DrawImage: the requested rectangle (toZoom) will be copied to bmp, or will it be displayed on the screen? I am a bit confused, can somebody please clarify?

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  • BitmapFactory.decodeResource returns null value

    - by krasnoff
    I am tring to load bitmaps from an internal resource in a View object (the source itself is in "drawable" files). the code is: import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.View; public class BannerView extends View { private Bitmap m_Banner = null; public BannerView(Context context, AttributeSet attributeSet) { super(context, attributeSet); m_Banner = BitmapFactory.decodeResource(getResources(), R.drawable.banner); } } Why m_Banner value is null? thank you in advance Kobi

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  • How to rotate a figure without moving around the stage(actionscript)

    - by Mister PHP
    package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { private var mc:MovieClip; public function Bullet() { mc = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(120, 120, 40, 40); mc.graphics.endFill(); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void{ mc.rotation += 10; } } } how can i make the rotation of the circle without moving him around the stage, just staying in the place he was before and just rotate, not moving anywhere is that posible?? if you try this code you'll see that the circle is rotating and moving around the stage, so that i don't want, how can i change this?

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  • download a complete folder

    - by Christian
    Hi, in my app I use several png-graphics. For the present version they are installed with the app in the folder "graphic". I made while programming. Now I need some more png-graphics and I don't want to make each time an app-update. How can I manage it, that the app is downloading the png-files from my webserver without knowing the name. I am looking for something which compares the files on the webserver with the files on the iPhone and if there is a new (or newer) file download it. Or is it possible to make an plist-file with the graphics??

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  • simple for loop not running

    - by NativeCoder
    for ( var i:int = 0 ; i < 1; i++) { for ( var j:int = 0 ; j < 1; j++) { if (shape[j][i] == 0 ) { pencil.graphics.beginFill(0); pencil.graphics.drawRect(10,10,5,5); pencil.graphics.endFill(); } } } i am trying to run this code where shape is an array 2*2 gives an error ReferenceError: Error #1069: Property 0 not found on Number and there is no default value. at Main() need help

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  • Not working giving error #1069

    - by NativeCoder
    for ( var i:int = 0 ; i < 1; i++) { for ( var j:int = 0 ; j < 1; j++) { if (shape[j][i] == 0 ) { pencil.graphics.beginFill(0); pencil.graphics.drawRect(10,10,5,5); pencil.graphics.endFill(); } } } i am trying to run this code where shape is an array 2*2 gives an error ReferenceError: Error #1069: Property 0 not found on Number and there is no default value. at Main() need help

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  • Help me choose a desktop: which of these two should I buy?

    - by Sammy
    I just want the more powerful of the two: Choice 1: http://www.bestbuy.com/site/Gateway+-+Desktop+with+AMD+Phenom%26%23153%3B+II+Quad-Core+Processor/9698936.p?id=1218153428687&skuId=9698936 Choice 2: /site/HP+-+Pavilion+Desktop+with+AMD+Phenom%26%23153%3B+II+Quad-Core+Processor/9694506.p?id=1218150609828&skuId=9694506 I can't post more than one hyperlink since I am a new user, so please add bestbuy domain name before choice 2. The latter choice is a bit more expensive but not by much so I don't care about that. As for what I intend to use my machine for, just regular web surfing, light gaming, web development related work, etc. But that doesn't really matter, of these two I just want to know which is the better more powerful system and which you would buy if you were in my position.

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  • Toshiba Satellite L655D-S5050 Processor Upgrade

    - by C-dizzle
    I have been searching for hours to see what kind of upgrade I can do with my processor. I just ordered replacement memory so I can go to 8GB instead of 3GB and now want to see what is available for my CPU. Currently this is what is on my laptop: (in case some of you don't know what comes with this model) Windows 7 Home Pro - 64 Bit AMD M880G Chipset AMD Athlon II Dual Core P320 - 2.1 GHz, 1MB L2 Cache The memory I ordered was Crucial 2 x 4GB DDR3 1333 PC3-10600 I'm sure someone out there can help me, because google hasn't been to friendly with me today.

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  • Windows 7 Not Recognizing Any Hardware, Linux Recognizing Hardware

    - by Newb
    I have a new desktop computer with two SSDs: one running Linux Mint 15 (SSD1), the other running Windows 7 (SSD2). My mint runs perfectly - USB wireless adapter is recognized, SSD2 (connected by SATA) is recognized and accessible through the filesystem, Ethernet works, etc. However, my Windows 7 is not recognizing any of these devices - even plugging in a regular ethernet cable doesn't work. It seems that it's not recognizing any network adapters, and it also doesn't recognize SSD1, connected to the mainboard by SATA. I've installed, uninstalled, and reinstalled Windows multiple times, but the problem persists. I used the Windows 7 CD to install Windows on a machine previously, and that time around, I didn't have any problems, which leads me to suspect that this might be a hardware issue, specifically with the mainboard. My mainboard is an MSI-7641 model, the 760GM-P34 FX. It uses an AMD Chipset and an AMD processor. Can anyone suggest what might be wrong, and how to fix it?

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  • Dell PSU Compatibility: Dell Inspiron 530 (Desktop)

    - by ashes999
    I have an Inspiron 530 with a stock PSU. I need to upgrade it to meet my video card's needs (AMD HD6770), which demands at least 450W, to potentially fix BSODs with the latest version of the drivers (so claims AMD support). Now, I've heard conflicting reports about whether Dell uses special/proprietary PSUs. (Examples for aye and nay to special PSUs.) How exactly can I determine if a PSU is compatible with my PC, before buying it? I assume I will not be able to return it if it doesn't fit, or makes my computer explode in a fireball of doom.

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  • Is there a test to see if hardware virtualization (vmx / xvm) are presently enabled within a Linux session?

    - by Dr. Edward Morbius
    I'm writing procedures for configuring VirtualBox support for 64-bit SMP guests, which requires hardware virtualization suppot (VTx/Intel, AMD-V/AMD). I have successfully configured this myself, however I'd like the procedure to be clear. sed -ne '/^flags/s/^.*: //p' /proc/cpuinfo | egrep -q '(vmx|svm)' && echo Has hardware virt || echo No HW virt ... shows if the CPU is capable. I've still got to go enable the feature in BIOS. Any way to test from within Linux to see that this is no or not? Thanks.

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  • Ubuntu, No wireless networks found after correctly installed madwifi

    - by Peter
    Hi, I just installed madwifi on my MSI laptop with an Atheros AR5001 wifi card & Lucid. As far as I can see and according to System - Administration - Hardware drivers the install was successful and the card + driver is up and running. However, I don't see any wireless network (my windows PC can see about 5 wireless networks). I tried it with the network manager applet as well as with wicd. If I try to connect to "Hidden Wireless Network" via nm-applet, it will start to connect for a while but is unable too (although I supply it with the correct WEP settings & key) So, I'm unable to use my wireless network. What am i doing wrong? Some information about my system: iwconfig lo no wireless extensions. eth0 no wireless extensions. wifi0 no wireless extensions. ath0 IEEE 802.11g ESSID:"" Mode:Managed Frequency:2.437 GHz Access Point: Not-Associated Bit Rate:0 kb/s Tx-Power:17 dBm Sensitivity=1/1 Retry:off RTS thr:off Fragment thr:off Power Management:off Link Quality=0/70 Signal level=-96 dBm Noise level=-96 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 pan0 no wireless extensions. ifconfig ath0 Link encap:Ethernet HWaddr 00:15:af:cf:e2:ca inet6 addr: fe80::215:afff:fecf:e2ca/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth0 Link encap:Ethernet HWaddr 00:21:85:4d:82:78 inet addr:192.168.2.101 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::221:85ff:fe4d:8278/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3800 errors:0 dropped:0 overruns:0 frame:0 TX packets:2944 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3940261 (3.9 MB) TX bytes:525218 (525.2 KB) Interrupt:27 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:720 (720.0 B) TX bytes:720 (720.0 B) wifi0 Link encap:UNSPEC HWaddr 00-15-AF-CF-E2-CA-00-00-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:3497 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:280 RX bytes:0 (0.0 B) TX bytes:179947 (179.9 KB) Interrupt:16 lshw -C network *-network description: Wireless interface product: AR5001 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 logical name: wifi0 version: 01 serial: 00:15:af:cf:e2:ca width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix bus_master cap_list logical ethernet physical wireless configuration: broadcast=yes driver=ath_pci latency=0 multicast=yes wireless=IEEE 802.11g resources: irq:16 memory:fd7f0000-fd7fffff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 01 serial: 00:21:85:4d:82:78 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.2.101 latency=0 link=yes multicast=yes port=MII speed=100MB/s resources: irq:27 ioport:c800(size=256) memory:fe2ff000-fe2fffff memory:fe2c0000-fe2dffff(prefetchable) lspci 00:00.0 Host bridge: ATI Technologies Inc RS690 Host Bridge 00:01.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (Internal gfx) 00:04.0 PCI bridge: ATI Technologies Inc Device 7914 00:06.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (PCI Express Port 2) 00:07.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (PCI Express Port 3) 00:12.0 SATA controller: ATI Technologies Inc SB600 Non-Raid-5 SATA 00:13.0 USB Controller: ATI Technologies Inc SB600 USB (OHCI0) 00:13.1 USB Controller: ATI Technologies Inc SB600 USB (OHCI1) 00:13.2 USB Controller: ATI Technologies Inc SB600 USB (OHCI2) 00:13.3 USB Controller: ATI Technologies Inc SB600 USB (OHCI3) 00:13.4 USB Controller: ATI Technologies Inc SB600 USB (OHCI4) 00:13.5 USB Controller: ATI Technologies Inc SB600 USB Controller (EHCI) 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 14) 00:14.1 IDE interface: ATI Technologies Inc SB600 IDE 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: ATI Technologies Inc SB600 PCI to LPC Bridge 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] 01:05.2 Audio device: ATI Technologies Inc Radeon X1200 Series Audio Controller 02:00.0 Ethernet controller: Atheros Communications Inc. AR5001 Wireless Network Adapter (rev 01) 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) 06:04.0 CardBus bridge: O2 Micro, Inc. OZ711MP1/MS1 MemoryCardBus Controller (rev 21) 06:04.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 01) 06:04.3 Bridge: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) 06:04.4 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) less /proc/modules | grep ath ath_rate_sample 11476 1 - Live 0xf812b000 ath_pci 193197 0 - Live 0xf85c3000 wlan 222892 5 wlan_wep,wlan_scan_sta,ath_rate_sample,ath_pci, Live 0xf8537000 ath_hal 398604 3 ath_rate_sample,ath_pci, Live 0xf8480000 I've been at this for hours now, also tried ndiswrapper and ath5k drivers with no luck, and really could use some help. Cheers.

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