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  • Starter question of declarative style SQLAlchemy relation()

    - by jfding
    I am quite new to SQLAlchemy, or even database programming, maybe my question is too simple. Now I have two class/table: class User(Base): __tablename__ = 'users' id = Column(Integer, primary_key=True) name = Column(String(40)) ... class Computer(Base): __tablename__ = 'comps' id = Column(Integer, primary_key=True) buyer_id = Column(None, ForeignKey('users.id')) user_id = Column(None, ForeignKey('users.id')) buyer = relation(User, backref=backref('buys', order_by=id)) user = relation(User, backref=backref('usings', order_by=id)) Of course, it cannot run. This is the backtrace: File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/state.py", line 71, in initialize_instance fn(self, instance, args, kwargs) File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 1829, in _event_on_init instrumenting_mapper.compile() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 687, in compile mapper._post_configure_properties() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/mapper.py", line 716, in _post_configure_properties prop.init() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/interfaces.py", line 408, in init self.do_init() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/properties.py", line 716, in do_init self._determine_joins() File "/Library/Python/2.6/site-packages/SQLAlchemy-0.5.8-py2.6.egg/sqlalchemy/orm/properties.py", line 806, in _determine_joins "many-to-many relation, 'secondaryjoin' is needed as well." % (self)) sqlalchemy.exc.ArgumentError: Could not determine join condition between parent/child tables on relation Package.maintainer. Specify a 'primaryjoin' expression. If this is a many-to-many relation, 'secondaryjoin' is needed as well. There's two foreign keys in class Computer, so the relation() callings cannot determine which one should be used. I think I must use extra arguments to specify it, right? And howto? Thanks

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  • Cocoa Bindings and Application Preferences - Crash

    - by iaefai
    Using the document provided by Apple to create an application preferences window that doesn't require any extra code, I seem to have triggered a crash that cannot be traced by me. While the stuff from Apple is older, I believe I have the settings pretty much the same as shown here: When I run my application (Hcode) and go to the preferences menu item, it brings up the proper window with the defaults I specified in the bindings with the exception of the Spaces per tab is blank (no idea how to fix this). When the window is closed, the application crashes with a backtrace similar to this: (gdb) bt #0 0x00007fff800cb1d4 in objc_msgSend_vtable5 () #1 0x00007fff80447cf3 in -[NSMenu _enableItem:] () #2 0x00007fff80447ad8 in -[NSCarbonMenuImpl _carbonUpdateStatusEvent:handlerCallRef:] () #3 0x00007fff8042b3b0 in NSSLMMenuEventHandler () #4 0x00007fff80e06b57 in DispatchEventToHandlers () #5 0x00007fff80e060a6 in SendEventToEventTargetInternal () #6 0x00007fff80e23d85 in SendEventToEventTarget () #7 0x00007fff80e52e61 in SendHICommandEvent () #8 0x00007fff80e66357 in UpdateHICommandStatusWithCachedEvent () #9 0x00007fff80e02a6d in HIApplication::EventHandler () #10 0x00007fff80e06b57 in DispatchEventToHandlers () #11 0x00007fff80e060a6 in SendEventToEventTargetInternal () #12 0x00007fff80e23d85 in SendEventToEventTarget () #13 0x00007fff80e6599b in SendMenuOpening () #14 0x00007fff80e65388 in DrawTheMenu () #15 0x00007fff80e65149 in MenuChanged () #16 0x00007fff80e643d4 in TrackMenuCommon () #17 0x00007fff80e60dbe in MenuSelectCore () #18 0x00007fff80e60596 in _HandleMenuSelection2 () #19 0x00007fff802fc3b9 in _NSHandleCarbonMenuEvent () #20 0x00007fff802cfeda in _DPSNextEvent () #21 0x00007fff802cf379 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] () #22 0x00007fff8029505b in -[NSApplication run] () #23 0x00007fff8028dd7c in NSApplicationMain () #24 0x0000000100001cac in main (argc=1, argv=0x7fff5fbff5e0) at /Users/iaefai/Projects/Hcode/Source/main.m:13 I am at a complete loss as to what the problem is. Is there potentially a better way of doing this?

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  • JPA ManyToMany referencing issue

    - by dharga
    I have three tables. AvailableOptions and PlanTypeRef with a ManyToMany association table called AvailOptionPlanTypeAssoc. The trimmed down schemas look like this CREATE TABLE [dbo].[AvailableOptions]( [SourceApplication] [char](8) NOT NULL, [OptionId] [int] IDENTITY(1,1) NOT NULL, ... ) CREATE TABLE [dbo].[AvailOptionPlanTypeAssoc]( [SourceApplication] [char](8) NOT NULL, [OptionId] [int] NOT NULL, [PlanTypeCd] [char](2) NOT NULL, ) CREATE TABLE [dbo].[PlanTypeRef]( [PlanTypeCd] [char](2) NOT NULL, [PlanTypeDesc] [varchar](32) NOT NULL, ) And the Java code looks like this. //AvailableOption.java @ManyToMany(cascade={CascadeType.ALL}, fetch=FetchType.EAGER) @JoinTable( name = "AvailOptionPlanTypeAssoc", joinColumns = { @JoinColumn(name = "OptionId"), @JoinColumn(name="SourceApplication")}, inverseJoinColumns=@JoinColumn(name="PlanTypeCd")) List<PlanType> planTypes = new ArrayList<PlanType>(); //PlanType.java @ManyToMany @JoinTable( name = "AvailOptionPlanTypeAssoc", joinColumns = { @JoinColumn(name = "PlanTypeCd")}, inverseJoinColumns={@JoinColumn(name="OptionId"), @JoinColumn(name="SourceApplication")}) List<AvailableOption> options = new ArrayList<AvailableOption>(); The problem arises when making a select on AvailableOptions it joins back onto itself. Note the following SQL code from the backtrace. The second inner join should be on PlanTypeRef. SELECT t0.OptionId, t0.SourceApplication, t2.PlanTypeCd, t2.EffectiveDate, t2.PlanTypeDesc, t2.SysLstTrxDtm, t2.SysLstUpdtUserId, t2.TermDate FROM dbo.AvailableOptions t0 INNER JOIN dbo.AvailOptionPlanTypeAssoc t1 ON t0.OptionId = t1.OptionId AND t0.SourceApplication = t1.SourceApplication INNER JOIN dbo.AvailableOptions t2 ON t1.PlanTypeCd = t2.PlanTypeCd WHERE (t0.SourceApplication = ? AND t0.OptionType = ?) ORDER BY t0.OptionId ASC, t0.SourceApplication ASC [params=(String) testApp, (String) junit0]}

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  • Why does perl crash with "*** glibc detected *** perl: munmap_chunk(): invalid pointer"?

    - by sid_com
    #!/usr/bin/env perl use warnings; use strict; use 5.012; use XML::LibXML::Reader; my $reader = XML::LibXML::Reader->new( location => 'http://www.heise.de/' ) or die $!; while ( $reader->read ) { say $reader->name; } At the end of the output from this script I get this error-messages: * glibc detected * perl: munmap_chunk(): invalid pointer: 0x0000000000b362e0 * ======= Backtrace: ========= /lib64/libc.so.6[0x7fb84952fc76] ... ======= Memory map: ======== 00400000-0053d000 r-xp 00000000 08:01 182002 /usr/local/bin/perl ... Is this due a bug? perl -V: Summary of my perl5 (revision 5 version 12 subversion 0) configuration: Platform: osname=linux, osvers=2.6.31.12-0.2-desktop, archname=x86_64-linux uname='linux linux1 2.6.31.12-0.2-desktop #1 smp preempt 2010-03-16 21:25:39 +0100 x86_64 x86_64 x86_64 gnulinux ' config_args='-Dnoextensions=ODBM_File' hint=recommended, useposix=true, d_sigaction=define useithreads=undef, usemultiplicity=undef useperlio=define, d_sfio=undef, uselargefiles=define, usesocks=undef use64bitint=define, use64bitall=define, uselongdouble=undef usemymalloc=n, bincompat5005=undef Compiler: cc='cc', ccflags ='-fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64', optimize='-O2', cppflags='-fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include' ccversion='', gccversion='4.4.1 [gcc-4_4-branch revision 150839]', gccosandvers='' intsize=4, longsize=8, ptrsize=8, doublesize=8, byteorder=12345678 d_longlong=define, longlongsize=8, d_longdbl=define, longdblsize=16 ivtype='long', ivsize=8, nvtype='double', nvsize=8, Off_t='off_t', lseeksize=8 alignbytes=8, prototype=define Linker and Libraries: ld='cc', ldflags =' -fstack-protector -L/usr/local/lib' libpth=/usr/local/lib /lib /usr/lib /lib64 /usr/lib64 /usr/local/lib64 libs=-lnsl -ldl -lm -lcrypt -lutil -lc perllibs=-lnsl -ldl -lm -lcrypt -lutil -lc libc=/lib/libc-2.10.1.so, so=so, useshrplib=false, libperl=libperl.a gnulibc_version='2.10.1' Dynamic Linking: dlsrc=dl_dlopen.xs, dlext=so, d_dlsymun=undef, ccdlflags='-Wl,-E' cccdlflags='-fPIC', lddlflags='-shared -O2 -L/usr/local/lib -fstack-protector' Characteristics of this binary (from libperl): Compile-time options: PERL_DONT_CREATE_GVSV PERL_MALLOC_WRAP USE_64_BIT_ALL USE_64_BIT_INT USE_LARGE_FILES USE_PERLIO USE_PERL_ATOF Built under linux Compiled at Apr 15 2010 13:25:46 @INC: /usr/local/lib/perl5/site_perl/5.12.0/x86_64-linux /usr/local/lib/perl5/site_perl/5.12.0 /usr/local/lib/perl5/5.12.0/x86_64-linux /usr/local/lib/perl5/5.12.0 .

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  • ruby gem not found although it is installed

    - by Eimantas
    I found some similar problems here on SO, but none seem to match my case (sorry if I overlooked). Here's my problem: I installed oauth-plugin gem to ruby gems dir, but trying to use it in rails app tells me that it's not being found. Here's the output of relevant commands: Instalation % s gem install oauth-plugin Successfully installed oauth-plugin-0.3.14 1 gem installed Installing ri documentation for oauth-plugin-0.3.14... Installing RDoc documentation for oauth-plugin-0.3.14... gem which oauth-plugin output: % gem which oauth-plugin /usr/lib/ruby/gems/1.8/gems/oauth-plugin-0.3.14/lib/oauth-plugin.rb gem env output: % gem env RubyGems Environment: - RUBYGEMS VERSION: 1.3.6 - RUBY VERSION: 1.8.7 (2009-12-24 patchlevel 248) [i686-darwin10.2.0] - INSTALLATION DIRECTORY: /usr/lib/ruby/gems/1.8 - RUBY EXECUTABLE: /usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - x86-darwin-10 - GEM PATHS: - /usr/lib/ruby/gems/1.8 - /Users/eimantas/.gem/ruby/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => true - :bulk_threshold => 1000 - :gem => ["--no-ri", "--no-rdoc"] - :sources => ["http://gems.ruby.lt/", "http://rubygems.org/"] - REMOTE SOURCES: - http://gems.ruby.lt/ - http://rubygems.org/ Doing ls -l /usr/lib/ruby shows this: % ls -l /usr/lib/ruby lrwxr-xr-x 1 root wheel 76 Aug 14 2009 /usr/lib/ruby -> ../../System/Library/Frameworks/Ruby.framework/Versions/Current/usr/lib/ruby And the gem in question is in intended location. This is not a single gem that is not being found by rubygems (although it's located where it should be). Any guidance towards the solution is much appreciated.

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  • failed to connect to any given host:port - RoR Error?

    - by Sam Hursey
    Hi all I'm very new to Ruby on Rails so please go easy! I've uploaded the whole application to the server (Dreamhost) and gone through the steps. But when I try to run it I get the following error: failed to connect to any given host:port (Mongo::ConnectionFailure) I have installed the Mongo gem; but maybe I haven't got it configured correctly? I know you can't use localhost for describing where a Dreamhost mysql database is; might it be something like that? These are the first five lines of the backtrace if that helps?: /home/user/.gem/ruby/1.8/gems/mongo-0.19.1/lib/../lib/mongo/connection.rb 440 in `connect_to_master' 1 /home/user/.gem/ruby/1.8/gems/mongo-0.19.1/lib/../lib/mongo/connection.rb 131 in `initialize' 2 /home/user/.gem/ruby/1.8/gems/magent-0.3/lib/magent.rb 19 in `new' 3 /home/user/.gem/ruby/1.8/gems/magent-0.3/lib/magent.rb 19 in `connection' 4 /home/user/.gem/ruby/1.8/gems/magent-0.3/lib/magent.rb 27 in `database=' 5 /home/user/.gem/ruby/1.8/gems/magent-0.3/lib/magent.rb 35 Any help much appreciated and apologies for my n00bishness! Thanks.

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  • ASIHTTPRequest crash in ASIInputStream forwardInvocation:

    - by catlan
    Does somebody else has randomly seen crashes in ASIInputStream forwardInvocation: during the use of ASIFormDataRequest? (the request was startAsynchronous) Here is the backtrace: #0 0x95877b83 in CFRunLoopSourceSignal () #1 0x958daa45 in _CFStreamScheduleWithRunLoop () #2 0x9588d05d in __invoking___ () #3 0x9588cfc8 in -[NSInvocation invoke] () #4 0x958c8f28 in -[NSInvocation invokeWithTarget:] () #5 0x0001d7ee in -[ASIInputStream forwardInvocation:] (self=0x228d40, _cmd=0x972d80c0, anInvocation=0x225a70) at /Users/catlan/Projekte/TBU/ASIInputStream.m:75 #6 0x9588de54 in ___forwarding___ () #7 0x9588d982 in __forwarding_prep_0___ () #8 0x958da8f8 in CFReadStreamScheduleWithRunLoop () #9 0x958daa26 in _CFStreamScheduleWithRunLoop () #10 0x958daa26 in _CFStreamScheduleWithRunLoop () #11 0x00015d4d in -[ASIHTTPRequest scheduleReadStream] (self=0x2318e0, _cmd=0x23490) at /Users/catlan/Projekte/TBU/ASIHTTPRequest.m:2608 #12 0x0000de97 in -[ASIHTTPRequest startRequest] (self=0x2318e0, _cmd=0x23827) at /Users/catlan/Projekte/TBU/ASIHTTPRequest.m:1005 #13 0x0000b56c in -[ASIHTTPRequest main] (self=0x2318e0, _cmd=0x973cfd56) at /Users/catlan/Projekte/TBU/ASIHTTPRequest.m:624 #14 0x0000b0a8 in -[ASIHTTPRequest startAsynchronous] (self=0x2318e0, _cmd=0x2136e) at /Users/catlan/Projekte/TBU/ASIHTTPRequest.m:546 #15 0x00004b0f in -[TBUploadWindowController requestUserInfo] (self=0x2f09e10, _cmd=0x205ed) at /Users/catlan/Projekte/TBU/TBUploadWindowController.m:119 #16 0x92591ad9 in __NSFireDelayedPerform () #17 0x95851edb in __CFRunLoopRun () #18 0x9584f864 in CFRunLoopRunSpecific () #19 0x9584f691 in CFRunLoopRunInMode () #20 0x908fdf6c in RunCurrentEventLoopInMode () #21 0x908fdd23 in ReceiveNextEventCommon () #22 0x908fdba8 in BlockUntilNextEventMatchingListInMode () #23 0x96b4eac5 in _DPSNextEvent () #24 0x96b4e306 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] () #25 0x96b1049f in -[NSApplication run] () #26 0x96b08535 in NSApplicationMain () #27 0x00002c8c in main (argc=1, argv=0xbffff858) at /Users/catlan/Projekte/TBU/main.m:13 Any idea on how to debug this?

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  • Passenger error message I can't figure out

    - by Sam Kong
    Hi, I am testing Rails 3 on DreamHost which just installed Rails 3. I created a simple controller and it failed. Browser shows 500 error (Internal Server Error) and the log shows the following message. Could not find i18n-0.5.0 in any of the sources Try running `bundle install`. *** Exception EOFError in spawn manager (Unexpected end-of-file detected.) (process 17951): from /dh/passenger/lib/phusion_passenger/utils.rb:306:in `unmarshal_and_raise_errors' from /dh/passenger/lib/phusion_passenger/rack/application_spawner.rb:71:in `spawn_application' from /dh/passenger/lib/phusion_passenger/rack/application_spawner.rb:41:in `spawn_application' from /dh/passenger/lib/phusion_passenger/spawn_manager.rb:159:in `spawn_application' from /dh/passenger/lib/phusion_passenger/spawn_manager.rb:287:in `handle_spawn_application' from /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `__send__' from /dh/passenger/lib/phusion_passenger/abstract_server.rb:352:in `main_loop' from /dh/passenger/lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' from /dh/passenger/bin/passenger-spawn-server:61 [ pid=13245 file=ext/apache2/Hooks.cpp:727 time=2010-12-24 12:13:38.287 ]: Unexpected error in mod_passenger: Cannot spawn application '/home/cp_rails3/sites/rails3.codepremise.com': The spawn server has exited unexpectedly. Backtrace: in 'virtual boost::shared_ptr<Passenger::Application::Session> Passenger::ApplicationPoolServer::Client::get(const Passenger::PoolOptions&)' (ApplicationPoolServer.h:471) in 'int Hooks::handleRequest(request_rec*)' (Hooks.cpp:523) It runs fine in console (app.get "url") and also ok with "rails server". What's wrong? Thanks. Sam

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  • Rubygems on Debian: Gems won't load (LoadError)

    - by daswerth
    I've installed the development version of Crunchbang, a linux distro based off Debian. I got Ruby and Rubygems installed, but I can't get the gems I've installed to load. Here is a command-line session: $ ruby -v ruby 1.9.1p378 (2010-01-10 revision 26273) [i486-linux] $ gem env RubyGems Environment: - RUBYGEMS VERSION: 1.3.6 - RUBY VERSION: 1.9.1 (2010-01-10 patchlevel 378) [i486-linux] - INSTALLATION DIRECTORY: /usr/lib/ruby1.9.1/gems/1.9.1 - RUBY EXECUTABLE: /usr/bin/ruby1.9.1 - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - x86-linux - GEM PATHS: - /usr/lib/ruby1.9.1/gems/1.9.1 - /home/corey/.gem/ruby/1.9.1 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - REMOTE SOURCES: - http://rubygems.org/ $ echo $PATH /home/corey/bin:/usr/local/bin:/usr/bin:/bin:/usr/bin/X11:/usr/games:/home/corey/.gem/ruby/1.9.1:/usr/lib/ruby1.9.1/gems/1.9.1 $ gem list -d nokogiri `*** LOCAL GEMS ***` nokogiri (1.4.1) Authors: Aaron Patterson, Mike Dalessio Rubyforge: http://rubyforge.org/projects/nokogiri Homepage: http://nokogiri.org Installed at: /usr/lib/ruby1.9.1/gems/1.9.1 Nokogiri (?) is an HTML, XML, SAX, and Reader parser $ ruby -r rubygems -e "require 'nokogiri'" -e:1:in `require': no such file to load -- nokogiri (LoadError) from -e:1:in `' I've encountered similar problems on Ubuntu before, but they were easy to fix. I can't figure out what's wrong in this particular case, and Google didn't seem to know either. Any help would be greatly appreciated! By the way... this is my first submission to stackoverflow. I hope this question is relevant. :)

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  • Fixing a multi-threaded pycurl crash.

    - by Rook
    If I run pycurl in a single thread everything works great. If I run pycurl in 2 threads python will access violate. The first thing I did was report the problem to pycurl, but the project died about 3 years ago so I'm not holding my breath. My (hackish) solution is to build a 2nd version of pycurl called "pycurl_thread" which will only be used by the 2nd thread. I downloaded the pycurl module from sourceforge and I made a total of 4 line changes. But python is still crashing. My guess is that even though this is a module with a different name (import pycurl_thread), its still sharing memory with the original module (import pycurl). How should I solve this problem? Changes in pycurl.c: initpycurl(void) to initpycurl_thread(void) and m = Py_InitModule3("pycurl", curl_methods, module_doc); to m = Py_InitModule3("pycurl_thread", curl_methods, module_doc); Changes in setup.py: PACKAGE = "pycurl" PY_PACKAGE = "curl" to PACKAGE = "pycurl_thread" PY_PACKAGE = "curl_thread" Here is the seg fault i'm getting. This is happening within the C function do_curl_perform(). *** longjmp causes uninitialized stack frame ***: python2.7 terminated ======= Backtrace: ========= /lib/libc.so.6(__fortify_fail+0x37)[0x7f209421b537] /lib/libc.so.6(+0xff4c9)[0x7f209421b4c9] /lib/libc.so.6(__longjmp_chk+0x33)[0x7f209421b433] /usr/lib/libcurl.so.4(+0xe3a5)[0x7f20931da3a5] /lib/libpthread.so.0(+0xfb40)[0x7f209532eb40] /lib/libc.so.6(__poll+0x53)[0x7f20941f6203] /usr/lib/libcurl.so.4(Curl_socket_ready+0x116)[0x7f2093208876] /usr/lib/libcurl.so.4(+0x2faec)[0x7f20931fbaec] /usr/local/lib/python2.7/dist-packages/pycurl.so(+0x892b)[0x7f209342c92b] python2.7(PyEval_EvalFrameEx+0x58a1)[0x4adf81] python2.7(PyEval_EvalCodeEx+0x891)[0x4af7c1] python2.7(PyEval_EvalFrameEx+0x538b)[0x4ada6b] python2.7(PyEval_EvalFrameEx+0x65f9)[0x4aecd9]

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  • What is SSIS order of data transformation component method calls

    - by Ron Ruble
    I am working on a custom data transformation component. I'm using NUnit and NMock2 to test as I code. Testing and getting the custom UI and other features right is a huge pain, in part because I can't find any documentation about the order in which SSIS invokes methods on the component at design time as well as runtime. I can correct the issues readily enough, but it's tedious and time consuming to unregister the old version, register the new version, fire up the test ssis package, try to display the UI, get an obscure error message, backtrace it, modify the component and continue. One of the big issues involves the UI component needing access to the componentmetadata and buffermanager properties of the component at design time, and what I need to provide for to support properties that won't be initialized until after the user enters them in the UI. I can work through it; but if someone knows of some docs or tips that would speed me up, I'd greatly appreciate it. The samples I've found havn't been much use; they seem to be directed to showing off cool stuff (Twitter, weather.com) rather than actual work. Thanks in advance.

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  • "You have already activated" message even when using bundle exec

    - by juanpastas
    I am installing gems in my Gemfile in shared path as Capistrano does by default, and when I run: bundle exec rake assets:precompile RAILS_ENV=production I get: You have already activated rake 0.9.2.2, but your Gemfile requires rake 10.0.4. Using bundle exec may solve this. See that: cat Gemfile.lock | grep rake returns: rake (>= 0.8.7) rake (10.0.4) This is my gem environment output: - RUBYGEMS VERSION: 1.8.24 - RUBY VERSION: 1.9.3 (2013-06-27 patchlevel 448) [x86_64-linux] - INSTALLATION DIRECTORY: /home/bitnami/my_app/shared/bundle/ruby/1.9.1/ - RUBY EXECUTABLE: /opt/bitnami/ruby/bin/ruby - EXECUTABLE DIRECTORY: /home/bitnami/my_app/shared/bundle/ruby/1.9.1/bin - RUBYGEMS PLATFORMS: - ruby - x86_64-linux - GEM PATHS: - /home/bitnami/my_app/shared/bundle/ruby/1.9.1/ - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - "gemhome" => "/home/bitnami/my_app/shared/bundle/ruby/1.9.1/" - "gempath" => ["/home/bitnami/my_app/shared/bundle/ruby/1.9.1/"] - REMOTE SOURCES: - http://rubygems.org/ Update which -a rake /opt/bitnami/rvm/bin/rake /opt/bitnami/ruby/bin/rake Update 2 I tried giving full path to rake, but same problem

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  • Problem with writing mobilesubstrate plugins for iOS

    - by overboming
    I am trying to hooking message sending for iOS 3.2, I implement my own hook on a working ExampleHook program I find on the web. But my hook apparently caused segmentation fault everytime it hooks and I don't know why. I want to hook to [NSURL initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my related implementation static id __$GFWInterceptor_NSURL_initWithString2(NSURL<GFWInterceptor> *_NSURL, NSString *URLString, NSURL* baseURL){ NSLog(@"We have intercepted this url: %@",URLString); [_NSURL __HelloNSURL_initWithString:URLString relativeToURL:baseURL]; establish hook Class _$NSURL = objc_getClass("NSURL"); MSHookMessage(_$NSURL, @selector(initWithString:relativeToURL:), (IMP) &__$GFWInterceptor_NSURL_initWithString2, "__HelloNSURL_"); original method declaration - (void)__HelloNSURL_initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my gdb backtrace Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x74696e71 0x335625f8 in objc_msgSend () (gdb) bt 0 0x335625f8 in objc_msgSend () 1 0x32c05b1a in CFStringGetLength () 2 0x32c108a8 in _CFStringIsLegalURLString () 3 0x32b1c32a in -[NSURL initWithString:relativeToURL:] () 4 0x000877c0 in __$GFWInterceptor_NSURL_initWithString2 () 5 0x32b1c220 in +[NSURL URLWithString:relativeToURL:] () 6 0x32b1c1f4 in +[NSURL URLWithString:] () 7 0x3061c614 in createUniqueWebDataURL () 8 0x3061c212 in +[WebFrame(WebInternal) _createMainFrameWithSimpleHTMLDocumentWithPage:frameView:withStyle:editable:] () and apparently it hooks, but there is some memory issue there and I can't find anything to blame now

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  • What could cause these Apache crash errors ?

    - by jacobanderssen
    Hello guys. I had a server crash several days ago. I use Cacti to keep stats: at the time when the server crashed, a huge spike from Load 1 to Load 200 occurred, with over 800 processes in the run queue ( from 300 average). Upon checking /var/log/httpd I notice this: * glibc detected /usr/sbin/httpd: double free or corruption (out): 0x00002b8f3142c2f0 ** Followed by alot of these: [Sat Mar 13 19:20:20 2010] [warn] child process 3090 still did not exit, sending a SIGTERM [Sat Mar 13 19:20:20 2010] [warn] child process 3091 still did not exit, sending a SIGTERM Followed by this: ======= Backtrace: ========= /lib64/libc.so.6[0x2b8f1463c2ef] /lib64/libc.so.6(cfree+0x4b)[0x2b8f1463c73b] /usr/lib64/libapr-1.so.0(apr_pool_destroy+0x131)[0x2b8f13f98821] /usr/sbin/httpd[0x2b8f126df47e] /usr/sbin/httpd[0x2b8f126df4ab] /lib64/libpthread.so.0[0x2b8f141b87c0] /etc/httpd/modules/mod_file_cache.so[0x2b8f1cdf00fb] ======= Memory map: ======== And finally a lot of these: [Sat Mar 13 19:20:27 2010] [error] could not make child process 733 exit, attempting to continue anyway [Sat Mar 13 19:20:27 2010] [error] could not make child process 24560 exit, attempting to continue anyway [Sat Mar 13 19:20:27 2010] [error] could not make child process 31384 exit, attempting to continue anyway I am also noticing one or two lines like this: [Mon Mar 15 01:17:26 2010] [notice] child pid 20765 exit signal Segmentation fault (11) Please help me shed some light on this. Thanks !

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  • I get this error: "glibc detected"

    - by AKGMA
    Hi I just wrote a piece of CPP code and I compiled it using G++ in ubuntu. When I run my code everything is fine, the code runs well and gives output but doesn't exit and it gives this error: *** glibc detected *** ./a.out: free(): invalid next size (fast): 0x09f931f0 *** ======= Backtrace: ========= /lib/libc.so.6(+0x6c501)[0x3de501] /lib/libc.so.6(+0x6dd70)[0x3dfd70] /lib/libc.so.6(cfree+0x6d)[0x3e2e5d] /usr/lib/libstdc++.so.6(_ZdlPv+0x21)[0x6e2441] ./a.out[0x8049ce6] /lib/libc.so.6(+0x2f69e)[0x3a169e] /lib/libc.so.6(+0x2f70f)[0x3a170f] /lib/libc.so.6(__libc_start_main+0xef)[0x388cef] ./a.out[0x8048a61] ======= Memory map: ======== 00219000-0021a000 r-xp 00000000 00:00 0 [vdso] 00354000-00370000 r-xp 00000000 08:01 8781845 /lib/ld-2.12.1.so 00370000-00371000 r--p 0001b000 08:01 8781845 /lib/ld-2.12.1.so 00371000-00372000 rw-p 0001c000 08:01 8781845 /lib/ld-2.12.1.so 00372000-004c9000 r-xp 00000000 08:01 8781869 /lib/libc-2.12.1.so 004c9000-004ca000 ---p 00157000 08:01 8781869 /lib/libc-2.12.1.so 004ca000-004cc000 r--p 00157000 08:01 8781869 /lib/libc-2.12.1.so 004cc000-004cd000 rw-p 00159000 08:01 8781869 /lib/libc-2.12.1.so 004cd000-004d0000 rw-p 00000000 00:00 0 00638000-00717000 r-xp 00000000 08:01 3935829 /usr/lib/libstdc++.so.6.0.14 00717000-0071b000 r--p 000de000 08:01 3935829 /usr/lib/libstdc++.so.6.0.14 0071b000-0071c000 rw-p 000e2000 08:01 3935829 /usr/lib/libstdc++.so.6.0.14 0071c000-00723000 rw-p 00000000 00:00 0 00909000-0092d000 r-xp 00000000 08:01 8781918 /lib/libm-2.12.1.so 0092d000-0092e000 r--p 00023000 08:01 8781918 /lib/libm-2.12.1.so 0092e000-0092f000 rw-p 00024000 08:01 8781918 /lib/libm-2.12.1.so 00fdb000-00ff5000 r-xp 00000000 08:01 8781903 /lib/libgcc_s.so.1 00ff5000-00ff6000 r--p 00019000 08:01 8781903 /lib/libgcc_s.so.1 00ff6000-00ff7000 rw-p 0001a000 08:01 8781903 /lib/libgcc_s.so.1 08048000-0804b000 r-xp 00000000 08:01 8652645 /home/akg/Desktop/contest/a.out 0804b000-0804c000 r--p 00002000 08:01 8652645 /home/akg/Desktop/contest/a.out 0804c000-0804d000 rw-p 00003000 08:01 8652645 /home/akg/Desktop/contest/a.out 09f93000-09fb4000 rw-p 00000000 00:00 0 [heap] b7600000-b7621000 rw-p 00000000 00:00 0 b7621000-b7700000 ---p 00000000 00:00 0 b7765000-b7768000 rw-p 00000000 00:00 0 b7775000-b7779000 rw-p 00000000 00:00 0 bf9a7000-bf9c8000 rw-p 00000000 00:00 0 [stack] Aborted What does this mean? How can i get rid of it? I'm not using malloc or free , I'm just using vector!

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  • Rails wont install at create Makefile stage

    - by mattc
    I am getting this error after running sudo gem install rails /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby extconf.rb creating Makefile make xcrun cc -I. - I/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/universal-darwin12.0 -I/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/universal-darwin12.0 -I. -DJSON_GENERATOR -D_XOPEN_SOURCE -D_DARWIN_C_SOURCE -fno-common -arch i386 -arch x86_64 -g -O3 -pipe -fno-common -DENABLE_DTRACE -fno-common -pipe -fno-common -c generator.c xcrun: Error: failed to exec real xcrun. (No such file or directory) cc -arch i386 -arch x86_64 -pipe -bundle -undefined dynamic_lookup -o generator.bundle generator.o -L. -L/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib -L. -arch i386 -arch x86_64 -lruby -lpthread -ldl -lobjc i686-apple-darwin11-llvm-gcc-4.2: generator.o: No such file or directory i686-apple-darwin11-llvm-gcc-4.2: generator.o: No such file or directory lipo: can't figure out the architecture type of: /var/tmp//ccHCNNwM.out make: *** [generator.bundle] Error 1 I have Homebrew installed, Xcode 4.4 with command line tools installed, Osx 10.6.2 I run gem env and get this but not sure what I'm looking for: RubyGems Environment: - RUBYGEMS VERSION: 1.8.24 - RUBY VERSION: 1.8.7 (2012-02-08 patchlevel 358) [universal-darwin12.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-12 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/matthewcleghorn/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - REMOTE SOURCES: - http://rubygems.org/ Any help greatly appreciated. Thanks.

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  • scheme basic loop

    - by utku
    I'm trying to write a scheme func that behaves in a way similar to a loop. (loop min max func) This loop should perform the func between the range min and max (integers) -- one of an example like this (loop 3 6 (lambda (x) (display (* x x)) (newline))) 9 16 25 36 and I define the function as ( define ( loop min max fn) (cond ((>= max min) ( ( fn min ) ( loop (+ min 1 ) max fn) ) ) ) ) when I run the code I get the result then an error occur. I couldn't handle this error. (loop 3 6 (lambda (x) (display(* x x))(newline))) 9 16 25 36 Backtrace: In standard input: 41: 0* [loop 3 6 #] In utku1.scheme: 9: 1 (cond ((= max min) ((fn min) (loop # max fn)))) 10: 2 [# ... 10: 3* [loop 4 6 #] 9: 4 (cond ((= max min) ((fn min) (loop # max fn)))) 10: 5 [# ... 10: 6* [loop 5 6 #] 9: 7 (cond ((= max min) ((fn min) (loop # max fn)))) 10: 8 [# ... 10: 9* [loop 6 6 #] 9: 10 (cond ((= max min) ((fn min) (loop # max fn)))) 10: 11 [# #] utku1.scheme:10:31: In expression ((fn min) (loop # max ...)): utku1.scheme:10:31: Wrong type to apply: #<unspecified> ABORT: (misc-error)

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  • UIDocumentInteractionController & ARC: [UIPopoverController dealloc] reached while popover is still visible

    - by muffel
    This issue or similar issues have been discussed here before, but I didn't find any working solution for me. I am using the following code to display a UIDocumentInteractionController on an ARC-enabled iOS 7 project: - (void) exportDoc{ // [...] docController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:path]]; docController.delegate = self; [docController presentOpenInMenuFromBarButtonItem:mainMenuButton animated:YES]; } First I didn't want to create a property that holds the controller reference, but as many people said that there are not alternatives to it. It is defined as @property (strong) UIDocumentInteractionController* docController; exportDoc is run in the main thread using NSOperationQueue. Whenever it is executed, I get the following error message: Terminating app due to uncaught exception 'NSGenericException', reason: '-[UIPopoverController dealloc] reached while popover is still visible.' This is what the backtrace says: (lldb) bt * thread #1: tid = 0x1c97d9, 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1 frame #0: 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw frame #1: 0x000000018d982e90 CoreFoundation+[NSException raise:format:] + 128 frame #2: 0x0000000190bc348c UIKit-[UIPopoverController dealloc] + 96 frame #3: 0x0000000190e18fc8 UIKit-[UIDocumentInteractionController dealloc] + 168 frame #4: 0x000000019a255474 libobjc.A.dylib(anonymous namespace)::AutoreleasePoolPage::pop(void*) + 524 frame #5: 0x000000018d881988 CoreFoundation_CFAutoreleasePoolPop + 28 frame #6: 0x000000018e42cb18 Foundation-[NSOperationInternal _start:] + 892 frame #7: 0x000000018e4eea38 Foundation__NSOQSchedule_f + 76 frame #8: 0x000000019a813fd4 libdispatch.dylib_dispatch_client_callout + 16 frame #9: 0x000000019a8171dc libdispatch.dylib_dispatch_main_queue_callback_4CF + 336 frame #10: 0x000000018d942c2c CoreFoundation__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12 frame #11: 0x000000018d940f6c CoreFoundation__CFRunLoopRun + 1452 frame #12: 0x000000018d881c20 CoreFoundationCFRunLoopRunSpecific + 452 frame #13: 0x0000000193511c0c GraphicsServicesGSEventRunModal + 168 frame #14: 0x00000001909b2fdc UIKitUIApplicationMain + 1156 * frame #15: 0x000000010000947c MyApplicationmain(argc=1, argv=0x000000016fdfbc80) + 108 at main.m:16 frame #16: 0x000000019a82faa0 libdyld.dylibstart + 4 As far as I understand the autoreleasepool just releases the controller. Shouldn't this be prevented by using a strong property just as I did? Do you have any idea what the problem can be and how I can solve it?

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  • Cannot redeclare class on a copy of a site

    - by Polity
    I've developed a small SMS utility for a customer in PHP. The details are of non-importance. This project is hosted in: http://project.example.com/customer1 Now a second customer requests almost the same functionality, one cheap way of providing this is to copy the project from the first customer and modify it slightly. So i made a direct copy of the project for customer1 to another folder for customer 2. This project is hosted in: http://project.example.com/customer2 Now when i try and run the project for customer2 (calling a single page), i get the error message: Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Here, service.class.php is a simple interface with 3 methods: interface SmsService { public function SendSms($mobile, $customerId, $customerName, $message); public function QueryIncomingResponse(); public function CleanExpiredConfirmations($maxConfirmationDays); } printing the backtrace in service.class.php reveals something interresting: #0 require_once() called at [/var/www/html/project/customer2/endpoint/queryIncomingResponse.php:2] Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Line 2 in queryIncomingResponses is the very first require line there is. Line 3 in service.class.php is the first statement there is in the file (Line 2 is an empty line and line 1 is the php file opening tag). Naturally, I only work with relative requires (double checked this) so there is no way one include/require from customer2 actually refers to a file for customer1. It seems to me that in some way SmsService and other classes gets cached by PHP. (I have little control over the server environment). One solution to this would be namespaces. Unfortunatly, we work with PHP 5.1.7 where namespaces are not a part of the language feature just yet. Another way would be to mimic namespaces by prefixing all classes but this approach just feels dirty. Does anyone have more information on this problem and possibly solutions? Many thanks in advance!

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  • glibc detected ./.a.out: free(): invalid pointer

    - by ExtremeBlue
    typedef struct _PERSON { size_t age; unsigned char* name; }PERSON; int init(PERSON** person) { (* person) = (PERSON *) malloc(sizeof(struct _PERSON)); (* person)->age = 1; (* person)->name = (unsigned char *) malloc(sizeof(4)); (* person)->name = "NAME"; return 0; } void close(PERSON** person) { (* person)->age = 0; if((* person)->name != NULL) { free((* person)->name); } if((* person) != NULL) { free((* person)); } } int main(int argc, char* argv[]) { PERSON* p; init(&p); printf("%d\t%s\n", (int) p->age, p->name); close(&p); return 0; } 1 NAME *** glibc detected *** ./a.out: free(): invalid pointer: 0x000000000040079c *** ======= Backtrace: ========= /lib/libc.so.6(+0x774b6)[0x7fa9027054b6] /lib/libc.so.6(cfree+0x73)[0x7fa90270bc83] ./a.out(close+0x3d)[0x400651] ./a.out[0x40069f] /lib/libc.so.6(__libc_start_main+0xfe)[0x7fa9026acd8e] ./a.out[0x4004f9] ... 7fa8fc000000-7fa8fc021000 rw-p 00000000 00:00 0 7fa8fc021000-7fa900000000 ---p 00000000 00:00 0 7fa902478000-7fa90248d000 r-xp 00000000 08:12 23068732 /lib/libgcc_s.so.1 7fa90248d000-7fa90268c000 ---p 00015000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268c000-7fa90268d000 r--p 00014000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268d000-7fa90268e000 rw-p 00015000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268e000-7fa902808000 r-xp 00000000 08:12 23068970 /lib/libc-2.12.1.so 7fa902808000-7fa902a07000 ---p 0017a000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a07000-7fa902a0b000 r--p 00179000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a0b000-7fa902a0c000 rw-p 0017d000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a0c000-7fa902a11000 rw-p 00000000 00:00 0 7fa902a11000-7fa902a31000 r-xp 00000000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c25000-7fa902c28000 rw-p 00000000 00:00 0 7fa902c2e000-7fa902c31000 rw-p 00000000 00:00 0 7fa902c31000-7fa902c32000 r--p 00020000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c32000-7fa902c33000 rw-p 00021000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c33000-7fa902c34000 rw-p 00000000 00:00 0 7fff442d5000-7fff442f6000 rw-p 00000000 00:00 0 [stack] 7fff44308000-7fff44309000 r-xp 00000000 00:00 0 [vdso] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vsyscall] Aborted

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  • Lack of understanding crash report

    - by Alan Lai
    I have this crash report. Incident Identifier: CA9E350A-C842-4349-AAD8-E9E62E93BDD1 CrashReporter Key: 360bc129d2f79a48e291eb5ca38b24e822ed5b6b Hardware Model: xxx Process: OrientalDailyiOS [1502] Path: /var/mobile/Applications/39480A57-68FF-4C46-8445-340EFE204119/OrientalDailyiOS.app/OrientalDailyiOS Identifier: OrientalDailyiOS Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2012-10-14 15:49:10.884 -0700 OS Version: iOS 6.0 (10A403) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x37a0a29e __exceptionPreprocess + 158 1 libobjc.A.dylib 0x34e3197a objc_exception_throw + 26 2 CoreFoundation 0x37955b70 -[__NSArrayM objectAtIndex:] + 160 3 OrientalDailyiOS 0x00064fdc -[Main_NewsDetail viewDidLoad] (Main_NewsDetail.m:43) 4 UIKit 0x386cb590 -[UIViewController loadViewIfRequired] + 360 5 UIKit 0x38757336 -[UIViewController shouldAutorotate] + 22 6 UIKit 0x38798cd4 -[UIWindowController transition:fromViewController:toViewController:target:didEndSelector:] + 1540 7 UIKit 0x38797fca -[UIViewController presentViewController:withTransition:completion:] + 3390 8 UIKit 0x388ba252 -[UIViewController presentModalViewController:animated:] + 26 9 Foundation 0x34364a6a __NSFireDelayedPerform + 446 10 CoreFoundation 0x379df5da __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 10 11 CoreFoundation 0x379df28c __CFRunLoopDoTimer + 268 12 CoreFoundation 0x379ddefc __CFRunLoopRun + 1228 13 CoreFoundation 0x37950eb8 0x37948000 + 36536 14 CoreFoundation 0x37950d44 CFRunLoopRunInMode + 100 15 GraphicsServices 0x373e32e6 GSEventRunModal + 70 16 UIKit 0x387002fc 0x386a9000 + 357116 17 OrientalDailyiOS 0x0005fac2 main (main.m:16) 18 OrientalDailyiOS 0x0005fa84 0x5e000 + 6788 However, I couldn't know where is error, I play around with my apps but show no error. I also tried iOS 6 with iPad, no problem. what apple feedback was We found that your app crashed on iPad running iOS 6, which is not in compliance with the App Store Review Guidelines. Your app crashed on both Wi-Fi and cellular networks when we: 1. Launch the app. 2. Tap any item on main page. 3. App crashes.

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  • Call to a member function ... on a non-object

    - by jayceekay
    i have an object which is instantiated in an initialize file, which is called with every request. the name is right, so why is it telling me that oourls isn't an object and that redirectLoggedIn isn't its method? a var dump on oourls says NULL. but it's instantiated, and the backtrace at the bottom shows that it goes through initialization and instantiates it. pretty small snippet of code, here's the relevant bit: if($email) { global $session; $session->grantLogin($email); global $oourls; $oourls->redirectLoggedIn(); } else { return false; } and here's the output of debug_print_backtrace i threw in above the oourls method call because i'm completely confused: #0 accounts::verifyEmailRegisterAccount(37a6274c8f4bfa5c537b40e8e04d634a) called at [\public\includes\default\verifyemail.php:16] #1 require_once(\public\includes\default\verifyemail.php) called at [\support\php\ObjectOrientedURLs.class.php:48] #2 ObjectOrientedURLs->mhqqrVerifyemail(Array ([0] => 37a6274c8f4bfa5c537b40e8e04d634a)) #3 ReflectionMethod->invoke(ObjectOrientedURLs Object (), Array ([0] => 37a6274c8f4bfa5c537b40e8e04d634a)) called at [\support\php\ObjectOrientedURLs.class.php:280] #4 ObjectOrientedURLs->parseAndInvokeURL() called at [\support\php\ObjectOrientedURLs.class.php:255] #5 ObjectOrientedURLs->__construct() called at [\support\php\initialize.php:76] #6 require_once(\support\php\initialize.php) called at [\public\index.php:2]

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  • dpkg was interrupted, you must manually run 'sudo dpkg --configure -a' to correct the problem.

    - by Murphy
    murphy@murphy-Compaq-Presario-C700-Notebook-PC:~$ sudo apt-get install clipgrab [sudo] password for murphy: E: dpkg was interrupted, you must manually run 'sudo dpkg --configure -a' to correct the problem. murphy@murphy-Compaq-Presario-C700-Notebook-PC:~$ sudo dpkg dpkg: error: need an action option Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! murphy@murphy-Compaq-Presario-C700-Notebook-PC:~$ am getting this error when i try to install clipgrab. please help

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  • Our Look at the Internet Explorer 9 Platform Preview

    - by Asian Angel
    Have you been hearing all about Microsoft’s work on Internet Explorer 9 and are curious about it? If you are wanting a taste of the upcoming release then join us as we take a look at the Internet Explorer 9 Platform Preview. Note: Windows Vista and Server 2008 users may need to install a Platform Update (see link at bottom for more information). Getting Started If you are curious about the systems that the platform preview will operate on here is an excerpt from the FAQ page (link provided below). There are two important points of interest here: The platform preview does not replace your regular Internet Explorer installation The platform preview (and the final version of Internet Explorer 9) will not work on Windows XP There really is not a lot to the install process…basically all that you will have to deal with is the “EULA Window” and the “Install Finished Window”. Note: The platform preview will install to a “Program Files Folder” named “Internet Explorer Platform Preview”. Internet Explorer 9 Platform Preview in Action When you start the platform preview up for the first time you will be presented with the Internet Explorer 9 Test Drive homepage. Do not be surprised that there is not a lot to the UI at this time…but you can get a good idea of how Internet Explorer will act. Note: You will not be able to alter the “Homepage” for the platform preview. Of the four menus available there are two that will be of interest to most people…the “Page & Debug Menus”. If you go to navigate to a new webpage you will need to go through the “Page Menu” unless you have installed the Address Bar Mini-Tool (shown below). Want to see what a webpage will look like in an older version of Internet Explorer? Then choose your version in the “Debug Menu”. We did find it humorous that IE6 was excluded from the choices offered. Here is what the URL entry window looks like if you are using the “Page Menu” to navigate between websites. Here is the main page of the site here displayed in “IE9 Mode”…looking good. Here is the main page viewed in “Forced IE5 Document Mode”. There were some minor differences (colors, sidebar, etc.) in how the main page displayed in comparison to “IE9 Mode”. Being able to switch between modes makes for an interesting experience… As you can see there is not much to the “Context Menu” at the moment. Notice the slightly altered icon for the platform preview… “Add” an Address Bar of Sorts If you would like to use a “make-shift” Address Bar with the platform preview you can set up the portable file (IE9browser.exe) for the Internet Explorer 9 Test Platform Addressbar Mini-Tool. Just place it in an appropriate folder, create a shortcut for it, and it will be ready to go. Here is a close look at the left side of the Address Bar Mini-Tool. You can try to access “IE Favorites” but may have sporadic results like those we experienced during our tests. Note: The Address Bar Mini-Tool will not line up perfectly with the platform preview but still makes a nice addition. And a close look at the right side of the Address Bar Mini-Tool. In order to completely shut down the Address Bar Mini-Tool you will need to click on “Close”. Each time that you enter an address into the Address Bar Mini-Tool it will open a new window/instance of the platform preview. Note: During our tests we noticed that clicking on “Home” in the “Page Menu” opened the previously viewed website but once we closed and restarted the platform preview the test drive website was the starting/home page again. Even if the platform preview is not running the Address Bar Mini-Tool can still run as shown here. Note: You will not be able to move the Address Bar Mini-Tool from its’ locked-in position at the top of the screen. Now for some fun. With just the Address Bar Mini-Tool open you can enter an address and cause the platform preview to open. Here is our example from above now open in the platform preview…good to go. Conclusion During our tests we did experience the occasional crash but overall we were pleased with the platform preview’s performance. The platform preview handled rather well and definitely seemed much quicker than Internet Explorer 8 on our test system (a definite bonus!). If you are an early adopter then this could certainly get you in the mood for the upcoming beta releases! Links Download the Internet Explorer 9 Preview Platform Download the Internet Explorer 9 Test Platform Addressbar Mini-Tool Information about Platform Update for Windows Vista & Server 2008 View the Internet Explorer 9 Platform Preview FAQ Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarWhy Can’t I Turn the Details/Preview Panes On or Off in Windows Vista Explorer?Prevent Firefox or Internet Explorer from Printing the URL on Every Page TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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