Search Results

Search found 6523 results on 261 pages for 'flash cs5'.

Page 110/261 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

    Read the article

  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

    Read the article

  • Creating Multiple TextFields in runtime AS2

    - by ortho
    Hi lads, I have an issue generating multiple text fields in AS2. My AS2 Flash application calls database (via PHP) and then receives XML file that contains a few objects. All I want to do is to loop throught this XML objects and then create a TextField (actually a Component that contains graphics and TextField, but this will come later) based on the information from XML object. I know that I can create something like: _root.createTextField("myText1",1,0,0,100,20); myText1.text = "this is text ONE"; _root.createTextField("myText2",2,0,30,100,20); myText2.text = "this is text TWO"; which will result in 2 text fields, but the problem is when I try to create it dynamicly (e.g. I have item: myNode[0].attributes.name (but when I use it in: _root.createTextField(myNode[0].attributes.name, 1, 0, 0, 100, 20), then I got compile error). var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("tekst.xml"); var tekst:String = new String(); myXML.onLoad = function(success){ if (success){ var myNode = myXML.firstChild.childNodes; for (i=0; i trace("height: "+myNode[i].attributes.height); trace("color: "+myNode[i].attributes.color); trace(myNode[i].firstChild.nodeValue); } } } This actualy traces the values and I can actualy use them when creating the component, but it doesn't create the component that has the same name (obviously both instances point to the same object so the last is only visible). Please help, I tried many things, but no joy. Thank you in advance.

    Read the article

  • embedded SWF isn't shown (SWFLoader)

    - by Trantec
    I embed a swf as ByteArray and load it at runtime with the SWFLoader. Here is the internal swf that I want to load: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Label id="rLabel" text="From InternalSWF"/> </mx:Application> The embeding swf loads it with the following code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="main();"> <mx:Script> <![CDATA[ import mx.managers.SystemManager; import mx.events.FlexEvent; [Embed(source="../../InternalSWF/bin-release/InternalSWF.swf", mimeType="application/octet-stream")] mimeType="application/octet-stream")] private const internalSWF:Class; public function main(): void { var binary:ByteArray = new internalSWF() as ByteArray; // setup swfloader rSwfLoader.trustContent = true; rSwfLoader.addEventListener( Event.COMPLETE, onSWFLoaded ); rSwfLoader.load(binary); } public function onSWFLoaded( event:Event ): void { } ]]> </mx:Script> <mx:Box> <mx:SWFLoader id="rSwfLoader" height="100%" width="100%" scaleContent="true"/> <mx:Text id="rText" text="from EmbedingSWF"/> </mx:Box> The label "from EmbedingSWF" is shown on both, local and on the webserver. But the label with "From InternalSWF" isn't shown on the webserver, just on the local machine. With some tests I found out that the internal swf is loaded correctly, because it's later added applicationComplete-Function is called. Is this a bug in Adobe-Flash-Player or am I missunderstanding something ? Update: Internet Explorer is fine. Firefox and Chrome not...

    Read the article

  • Easy bidirectional communication via P2P NetStream

    - by andsve
    I've been looking into the P2P support in Flash 10, using Adobe Stratus service. I have successfully been able to send data from one user to another, put my problem is that I haven't figured out how to send data back in some easy way (or as some kind of response to the first call). What I'm currently doing; First set up a connection with Stratus service nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, ncStatusHandler); nc.connect(APPLICATION_URL + DEVELOPER_KEY); On the "server" side I do: sendStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS); sendStream.addEventListener(NetStatusEvent.NET_STATUS, sendStreamHandler); sendStream.publish("file"); And on the "client" side: // remoteFileID.text is manually copied by the user from the server (which is nc.nearID). recvStream = new NetStream(nc, remoteFileID.text); recvStream.client = this; recvStream.addEventListener(NetStatusEvent.NET_STATUS, recvStreamHandler); recvStream.play("file"); Then I call a remote function on the client: ... sendStream.send("aRemoteFunction", parameterData); ... Now my problem; I want to do the same from the client to the server, to notify that everything went well, or something failed. From what I understand, I will have to setup a new NetStream from the client to the server (i.e publish on the client and play on the server). But to accomplish this, the server need to know the nc.nearID on the client. Is it possible to get that ID without forcing the user to manually copy it from the client to server? Or, is there an easier way for the client to talk back to the server that I am missing?

    Read the article

  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

    Read the article

  • Is there something wrong with this code? AMFReader vs AMFWriter

    - by Triynko
    Something doesn't seem right about the source code for Flash Remoting's Date(AS3) <- DateTime(.NET) stream reader/writer methods, when it comes to handling UTC <- Local times. It seems to write the DateTime data fine, including a 64-bit representation as milliseconds elapsed since Jan 1, 1970, as well as a UTC offset. public void WriteDateTime(DateTime d) { this.BaseStream.WriteByte(11); DateTime time = new DateTime(0x7b2, 1, 1); long totalMilliseconds = (long)d.Subtract(time).TotalMilliseconds; long l = BitConverter.DoubleToInt64Bits((double)totalMilliseconds); this.WriteLong(l); int hours = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Today).Hours; this.WriteShort(hours); } But when the data is read... it seems to be ignoring the short UTC offset value that was written, and appears to just discard it! private DateTime ReadDateValue() { long num2 = (long)this.ReadDouble(); DateTime time2 = new DateTime(0x7b2, 1, 1).AddMilliseconds((double)num2); int num3 = this.ReadInt16() / 60; //num3 is not used for anything! return time2; } Can anyone make sense of this? I also found some similar source code for AMFReader here, which has a ReadDateTime method, that seems to do something very similar... but goes on to use the UTC offset for something.

    Read the article

  • How can I make an even more random number in ActionScript 2.0

    - by Theo
    I write a piece of software that runs inside banner ads which generates millions of session IDs every day. For a long time I've known that the random number generator in Flash is't random enough to generate sufficiently unique IDs, so I've employed a number of tricks to get even more random numbers. However, in ActionScript 2.0 it's not easy, and I'm seeing more and more collisions, so I wonder if there is something I've overlooked. As far as I can tell the problem with Math.random() is that it's seeded by the system time, and when you have sufficient numbers of simultaneous attempts you're bound to see collisions. In ActionScript 3.0 I use the System.totalMemory, but there's no equivalent in ActionScript 2.0. AS3 also has Font.enumerateFonts, and a few other things that are different from system to system. On the server side I also add the IP address to the session ID, but even that isn't enough (for example, many large companies use a single proxy server and that means that thousands of people all have the same IP -- and since they tend to look at the same sites, with the same ads, roughly at the same time, there are many session ID collisions). What I need isn't something perfectly random, just something that is random enough to dilute the randomness I get from Math.random(). Think of it this way: there is a certain chance that two people will generate the same random number sequence using only Math.random(), but the chance of two people generating the same sequence and having, say, the exact same list of fonts is significantly lower. I cannot rely on having sufficient script access to use ExternalInterface to get hold of things like the user agent, or the URL of the page. I don't need suggestions of how to do it in AS3, or any other system, only AS2 -- using only what's available in the standard APIs. The best I've come up with so far is to use the list of microphones (Microphone.names), but I've also tried to make some fingerprinting using some of the properties in System.capabilities, I'm not sure how much randomness I can get out of that though so I'm not using that at the moment. I hope I've overlooked something.

    Read the article

  • Accessing functions in a swf-file through javascript [chatroulette.com]

    - by RadiantHeart
    Lately I have been interested in the code behind chatroulette.com. As you probably know it is a peer-to-peer webcam-chat-service written in actionscript, as I understand. What i have been wondering about is weather its possible to extract the ip-address of whomever you are currently communicating with. I have seen services that do that, but they require that you install a program that runs alongside on your computer sniffing UDP-packages. I was wondering if there was a simpler method. What I do know is that the javascript on the page communicates with the application via "ExternalInterface". On this area I am pretty much a novice but according to my limited understanding you cant get information from the flash-application unless you have configured a listener for a call from javascript and then attach a callback to that event. Is this correct or can you access public functions and variables directly through javascript? There is for example a public function like this: public function get outgoingAddress():String{ return (this.__info.outgoingAddress); } Can it be accessed directly through javascript? If it cant be done so easily, is it possible to decompile the .swf-file, change it (add some functions) and recompile it and run it instead? I am hoping someone can satisfy my curiosity here. Here are two links to a decompiled version of the swf-file. The first with line numbering and one without. With line numbering ˜ 3.5 Mbyte Without line numbering ˜ 2.1 Mbyte

    Read the article

  • Flex: How to access movieclips within an imported swf

    - by squared
    Hello, I have imported a swf (not created with Flex, i.e. non-framework) into a Flex application. Once loaded, I would like to access movieclips within that imported swf. Looking at Adobe's docs (http://livedocs.adobe.com/flex/3/html/help.html?content=controls_15.html), it seems straightforward; however, their examples are between a Flex app and an imported swf (created with Flex). Like their example, I'm trying to use the SystemManager to access the imported swf's content; however, I receive the following error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@58ca241 to mx.managers.SystemManager. Is this error occurring because I'm importing a non-framework swf into a framework swf? Thanks in advance for any assistance. Code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:SWFLoader source="assets/test.swf" id="loader" creationComplete="swfLoaded()" /> <mx:Script> <![CDATA[ import mx.managers.SystemManager; [Bindable] public var loadedSM:SystemManager; private function swfLoaded():void { loadedSM = SystemManager(loader.content); } ]]> </mx:Script> </mx:Application>

    Read the article

  • Looking for a web based, embeddable file manager

    - by Kristi H.
    I'm looking for a web based, embeddable file manager. I haven't found anything suitable through Google or the Stack Overflow archives. Does anyone know of a file manager that meets the following criteria? The file manager must… …be embeddable (e.g. Flash or a Java applet) …run from my server (no storing uploads in a remote location) …be licensed for business use (fees are okay) …let me disable uploads. Users shouldn't be able to upload files, only download them …allow me to tag files and/or place them in folders …let me disable authentication or handle it from the backend. My app already has a login system and I don't want to make users log in twice …allow users to select and download multiple files …have an attractive interface The file manager should… …have an external config file …display thumbnail previews for files …be skinnable …be actively developed or at least actively maintained Thanks for your help. I need a sophisticated file manager and I'd like to avoid writing it from scratch.

    Read the article

  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

    Read the article

  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

    Read the article

  • How to keep track of objects for garbage collection

    - by Yman
    May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example: for(i=0; i<100; i++){ var dobj = new myClass(); //a sprite addChild(dobj); } From what i know, flash's garbage collection will only collect the objects without strong references and event listeners attached to it. Since the var dobj is strongly referenced to the new object created, I will have to "nullify" it too, am I correct? Should I create an array to keep track of all the objects created in the loop such as: var objectList:Array = new Array(); for(i=0; i<100; i++) { var dobj = new myClass(); //a sprite addChild(dobj); objectList.push(dobj); } //remove all children for each (var key in objectList) { removeChild(key as myClass); } Does this allow GC to collect it on sweep?

    Read the article

  • Why are my event listeners firing more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

    Read the article

  • Stopping/Removing an embedded player.

    - by Rajat
    Hi, I am working on a webpage where i have to include an embedded video.The video is hosted on some other domain.I am able to embed the video and autoplay once the web page is loaded.However i have a requirement where i have to remove the div displaying the video once it is played , and in place of the video i have to now display some text. The problem is i am able to do autoplay by the autostart variable in the embed tag...but how do i know that the video has ended.The hosting company only provides an embed tag and they donot have any player apis to use. One way (or rather a workaround) that i feel is to start a eventlistener in the background and see for the total time of the video and when that time is reached remove the content.But the problem is what if the user pauses the video, then also the div would be deleted. I am new to flash.Are there some standard variables or actions that we can pass as flashvars to a swf file to stop a running player or to know the state of the player (Note we are only getting an embed tag from the video hosting site so we donot own that code and they donot have much documenation to help me out with the code). Thanks for your help.

    Read the article

  • [AS3] Calling Php Script with UTF-8 POST variables

    - by kornelijepetak
    AS3 documentation says that Strings in AS3 are in UTF-16 format. There is a textbox on a Flash Clip where user can type some data. When a button is clicked, I want this data to be sent to a php script. I have everything set up, but it seems that the PHP script gets the data in UTF-16 format. The data in the database (which is utf-8) shows some unrecognizable characters (where special characters are used), meaning that the data has not been sent in a correct encoding. var variables:URLVariables=new URLVariables; var varSend:URLRequest=new URLRequest("http://website.com/systematic/accept.php"); varSend.method=URLRequestMethod.POST; varSend.data=variables; var varLoader:URLLoader=new URLLoader; varLoader.dataFormat=URLLoaderDataFormat.VARIABLES; varLoader.addEventListener(Event.COMPLETE, completeHandler); When submit button is clicked, the following handler gets executed. function sendData(event:MouseEvent) : void { // i guess here is the problem (tbName.text is UTF-16) variables.name = tbName.text; varLoader.load(varSend); } Is there any way to send the data so that PHP script gets the data in UTF-8 format? (PHP script is retrieving the value using the $_POST['name']).

    Read the article

  • Resizing FileReference image then reuploading, only reuploads original image.

    - by pfunc
    I can;t figure out how to do this. Someone selects and image after calling FileReference.browse(). I take that image and make a thumbnail in flash. Then I upload that image like so: var newFileReq:URLRequest = new URLRequest(FILE_UPLOAD_TEMP); newFileReq.contentType = "application/octet-stream"; var fileReqVars:URLVariables = new URLVariables(); fileReqVars.image = myThumbImage; fileReqVars.folder = "Thumbs"; newFileReq.data = fileReqVars; newFileReq.method = URLRequestMethod.POST; //upload the first image fileRef.addEventListener(Event.COMPLETE, onFirstFileUp); fileRef.upload(newFileReq, "Filedata"); All this does it upload the original image. How do I change the fileRef to upload the new thumb? I have traced out the size of the "myThumbImage" and it is correct. I have placed it visually on the stage after creating the thumb, and it seems like it works. But when I upload it to an aspx page (that basically just throws it into a folder), it uploads the original larger image.

    Read the article

  • AS3 How do I stop sound and video when clicking a menu button to go to another frame?

    - by Jennifer Heidelberg
    Hello, I have a problem with my slideshow script. I have embedding a flash video file into my website with this slideshow called monoslideshow, and everything seems to work perfectly. Trouble is, when I am clicking on another menu button that should jump to another frame, it still keeps playing the video and sound while displaying the new menu data. So I will probably need some code that stops the video instantly, when another menu button is clicked. But how do I write it and where do I put it? Here is my actionscript for the video file to show: var loaderSlide:Loader = new Loader(); var monoslideshow:Object; loaderSlide.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); addChild(loaderSlide); loaderSlide.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = <album title="TITLE" itemPath="photography/makingoff/" thumbnailPath="thumbnails/"> <contents> <video source="VIDEO.flv" /> </contents> </album> monoslideshow.loadXML(xml); } It would be great to get a solution to this problem, otherwise my website will be kinda messy ;) THANK YOU!!

    Read the article

  • As3 & PHP URLEncoding problem!

    - by Jk_
    Hi everyone, I'm stuck with a stupid problem of encoding. My problem is that all my accentuated characters are displayed as weird iso characters. Example : é is displayed %E9 I send a string to my php file : XMLLoader.load(new URLRequest(online+"/query.php?Query=" + q)); XMLLoader.addEventListener(Event.COMPLETE,XMLLoaded); When I trace q, I get : "INSERT INTO hello_world (message) values('éàaà');" The GOOD query My php file look like this : <?php include("conection.php");//Conectiong to database $Q = $_GET['Query']; $query = $Q; $resultID = mysql_query($query) or die("Could not execute or probably SQL statement malformed (error): ". mysql_error()); $xml_output = "<?xml version=\"1.0\"?>\n"; // XML header $xml_output .= "<answers>\n"; $xml_output .= "<lastID id=".'"'.mysql_insert_id().'"'." />\n"; $xml_output .= "<query string=".'"'.$query.'"'." />\n"; $xml_output .= "</answers>"; echo $xml_output;//Output the XML ?> When I get back my XML into flash the $query looks like this : "INSERT INTO hello_world (message) values('%E9%E0a%E0');" And these values are then displayed into my DB which is annoying. Any help would be appreciated! Cheers. Jk_

    Read the article

  • How can I prevent text displacement for some foreign language fonts?

    - by weltraumpirat
    I have a multilingual project (currently 13 languages), which uses many different font variations of "Helvetica Neue", mostly bold, condensed and regular cuts from the LinoType Pro font set ( which includes western european characters) and the same for cyrillic. We will probably add chinese and japanese variations in the future. I have set up the project to use different CSS stylesheets and separately load the fonts for each version, depending on which language the user selects, so I can have different line heights, kerning and/or font sizes to make everything keep the original look, even if the fonts look nothing alike. All of this works well, except for one problem: For some reason, all cyrillic letters seem to be displaced. They appear 2-3 pixels below the correct base line, and actually protrude across the textfield's bottom border, even when the field is set to autosize. When I use textfield.getCharBoundaries(), all values seem to be correct, even though they obviously aren't rendered correctly. To make everything look neat, I could of course manually move all problematic textfields up or down according to language and font size, but I was wondering if there was some way to prevent or at least detect this kind of displacement in order to automatically handle the adjustments - the Flash Player should have some sort of information on how things are rendered, shouldn't it? Have any of you had similar problems? Or better yet: a solution?

    Read the article

  • japanese input display outside of TextField created into ScrollPane

    - by soetheingilynn
    hello... I'm new to ActionScript 2.0. plz kindly help me. I have created the MainMovieClip and Scrollbar as follow .... my problem is that when I input japanese characters,the characters display at the top corner of the swf until I confirm the input. how can I do it?? if I install FlashPlayer "flashplayer10_1_rc2_plugin_041910", then the japanese characters display in the textfield normally....why is that??? plz..help me. with flash player 10.0, I can't input the japanese characters in the textfield. var mcMain:MovieClip = this.createEmptyMovieClip("mcMain", this.getNextHighestDepth()); scrp.contentPath = "scrollMovieClip"; mcMain = scrp.content; var textholder:TextField = mcMain.createTextField("txt", mcMain.getNextHighestDepth(), 50, 50, 100, 50); mcMain.txt.setFocus(); mcMain.txt.type = "input"; mcMain.txt.wordWrap = true; mcMain.txt.multiline = true; mcMain.txt.background = true; mcMain.txt.border = true; mcMain.txt.selectable = true; thanks in advanced...anyone.

    Read the article

  • Refer to a Spark view component in code

    - by David
    I'm building a mobile AIR app using Flash Builder 4.5. The initial view in my views package is TestHomeView.mxml. I want to refer to it in one of my .as classes elsewhere in the app, and I'm not sure how to do that. Theoretically I should be able to add an "id" attribute to TestHomeView.mxml, but FB gives me an error: "id is not allowed on the root tag of a component". The root tag is s:view. The reason I need to do this is that within another class I make various calculations and then need to pass an array of values to a component in my view class. So in SomeOtherActionScriptClass.as I first assemble the array, myArray, and then in that class I want to do this: myViewComponent.viewArray = myArray; If I'm going to do that, I also need to import the view class into the .as class, which strikes me as weird. So is there a simple way to do what I want, or do I have to dispatch a custom event which contains the array, and listen for it in the view class? Thanks.

    Read the article

  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

    Read the article

  • How can I change the language of dynamic text in a SWF using flashvars?

    - by Cormac
    I have a SWF with text embedded from an external .txt file. Is there a way I can have a different file used as the text source through the embedcode (swfObject) depending on the language? Here is my current actionscript: myData = new LoadVars(); myData.onLoad = function() { text_clips.project_title.text = this.projecttitle1; }; myData.load("translatetext.txt"); var loader:MovieClipLoader = new MovieClipLoader(); loader.loadClip(_level0.projectimage1,pic1.image_holder); This is the content of translatetext.txt: projecttitle1=This is my translatable text This is the embed code I'm using: <div> <object width="960" height="275" id="rvFlashcontent"> <param name="movie" value="lang_test_3.swf" /> <param name="wmode" value="transparent" /> <param name="flashvars" value="projectimage1=flashimages/testimage.jpg" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="lang_test_3.swf" width="960" height="275"> <param name="wmode" value="transparent" /> <param name="flashvars" value="projectimage1=flashimages/testimage.jpg" /> <!--<![endif]--> <h1>Alt Content</h1> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </div> What I want to do is add a Flashvars parameter to name the file to load, so I can change the language: <param name="flashvars" value="projectimage1=flashimages/image.jpg&projecttext=textfrench.txt" /> There are four languages needed so far, but this will grow so it needs to be flexible enough to let the developers add languages without getting a new SWF each time. Thanks in advance all!

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >