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  • Typical Method Of Building Puzzle Levels

    - by Josh Kahane
    Hi I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once the basis of the game is made, how do developers typically go about building their levels? Do they generally build them from scratch each one more or less, or work of their own template or have some other method which they use to tailor these levels? I imagine building so many levels is a long process, certainly if building each one individually. Do they do this, or have a method which speeds it up once they have their basis? Thanks.

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Problem with Ogmo Editor (is Tiled Editor a solution?)

    - by Mentoliptus
    I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is running, and it goes from 20% to 30% (which is also high for an application alike Ogmo). He has a Windows 7 VM running on his Mac and I have a normal Windows PC, can this be a problem? I found a thread on FlashFunk forum that confirms that Ogmo has CPU usage issues. Has anybody maybe solved this issue? The solution seems to use Tiled Editor, but I never used it before. Is it difficult to change a level editor from Ogmo to Tiled? Can they export in the same format (XML with CSV elements for my puzzle game)?

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  • How To Get Website Design Inspiration?

    How to get Website Design Inspiration? When it comes to finding inspiration for your website designs it can be a tricky and sometimes time consuming process. I have designed numerous sites in the pa... [Author: Adie Price - Web Design and Development - May 11, 2010]

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  • Cyclic Dependencies.

    - by PhilCK
    Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is just a what people say as a general rule of thumb in the software development business. and that the nature of game programming produces such dependencies. // Foo #include <Bar.hpp> class Foo { bar& m_bar; }; and // Bar class Foo; class Bar { Foo* m_foo; }; I do this alot in Ruby, but dynamic languages are more forgiving in this instance, where as static ones, not so much.

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  • Responsive Design: Media query fix for IE10 on Windows Phone 8

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2013/07/01/responsive-design-media-query-fix-for-ie10-on--windows.aspxThe version of IE10 on Windows Phone 8 apparently has a bug which results in media queries not seeing the correct device width.This post from Devhammer explains all.http://devhammer.net/responsive-design-fix-for-windows-phone-8-device-adaptationI'd not noticed this on the WP8 Emulator which proves yet again that testing on real devices is essential.

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  • Professional Logos Design Process

    Briefly the professional logos design process on LogoStudies.com consists of: 1) studying the niche, theme and style. We learn about your niche, see it?s main points and according to that we think o... [Author: Matas Baranauskas - Web Design and Development - April 06, 2010]

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  • Networking Client Server Packet logic (How they communicate)

    - by Trixmix
    I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. Basically what is the process to keep the client and server in sync and able to receive and send packets. more in depth example of what I want to know: client step 1 wait for a packet step 2 read x packets step 3 process x packets step 4 send x packets and so on... I need to know the very basic outline of the communication. Big questions are: 1) do I send and read packets all at one time? i.e for loop though the incoming packets array list and read them all or one every server loop or what... 2) what order should I do things i.e first receive then read then process then send etc.. 3) what I asked above a step by step of what the server / client should do.. Thanks!

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  • Detecting long held keys on keyboard

    - by Robinson Joaquin
    I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the list of my concern: Do I need other/ 3rd party library for KEY HOLDS? Is multi-threading needed? I don't know anything about this multi-threading stuff and I don't think about using one(I'm just a NEWBIE). One more thing, what if the two players pressed their respective key at the same time, how can I program to avoid error or worse one player's key is prioritized first before the the key of the other. example: Player 1 = W for UP & S for DOWN Player 2 = O for UP & L for DOWN (example: W & L is pressed at the same time) PS: I use GLUT for the visuals of the game.

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  • Outsource Web Design Firm in India

    If somebody says that India does not have good web design firms, then chances are that either you would suggest him to do a good research on the country and its technological landscape or you will sl... [Author: John Anthony - Web Design and Development - May 18, 2010]

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  • What program should i use for Ludum Dare?

    - by mFontoura
    I want to participate for the first time on Ludum Dare, but i'm not confortable yet with a language to pick one for making a game on a weekend. So i was looking for a program 'gamemaker' style, just to make something for LD. I was going for Construct 2, but i use Linux and they don't have a linux version. So the alternative i use is Stencyl, witch is great and probably is what i'm going to use. However, i wanted to know if there is something similar and better for Linux. Also, if i get a computer with Win8, is it worth the trouble for Construct 2?

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  • Most efficient Way to setup a game server

    - by alex bowers
    I'm running a PHP based game which has over 45 Million members predicted for end of this year (2011) Currently we are on 7.5 Million, this game is being ran on facebook and I am in desperate need to help get this game server as efficient and as powerful as possible. it is a dedicated server with Processor Manufacturer Intel Model i7 920 Frequency 4x 2x 2.66 GHz NIC GigaEthernet RAM 12 GB Hard disk 4 x 1 TB specs. It has apache installed, cPanel, phpMyAdmin, several apache mods and MySQL. The game also runs 47 mysql calls per second per user. Is there any alternatives to the above which could be faster, more efficient etc? I dont mind having to recode the game to fit to it, as long as it maximises our upper limit of members on the game. Thanks Also, is there a way to tell what our maximum limit to players, database calls etc is? Thank you again, hope you guys can help :)

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  • How to Choose a Web Design Company

    There are certain things that you should take into consideration, if you want to choose an apt Web Design Company, which would fulfill your business requirements. In the first instance, you should ca... [Author: Andrew Burt - Web Design and Development - June 06, 2010]

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  • How To Do Graphic Design Like A Pro

    Tips and advice to being a good graphic designer. Coming from several years of experience in graphic design, I will give you advice on becoming a pro in no time. So you want to be a graphic designer... [Author: William Carlson - Web Design and Development - April 02, 2010]

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  • Business Logo Design - Is Clients Input Important

    In today';s world, there is a cutthroat competition everywhere, so is in the field of logo designing. In a scenario like this, how you, as a logo design company would differentiate yourself in terms o... [Author: Gisselle Gloria - Web Design and Development - October 05, 2009]

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  • Woolrich Parka re elegante nel design e nella qualità

    - by WoolrichParka
    Il broker di sicurezza in teflon deve essere un fronte di nuovo leader della tecnologia nella nuova creazione di negozio outfits.Cool Woolrich Prezzi su internet dovrebbero essere le nuove gamme prossimi Woolrich qui che sono l'ideale per il vostro options.Not solo è resistente e ben protetto, con 625 oca completo potere bianco giù, ma il suo design famoso dispone anche Giubbotti Woolrich di una selezione altamente efficiente di tasche esterne, ideale per lo spazio di un facile deposito attrezzature e mano-warming.It è ben conosciuta dal mercato del design.wufengfengmaple36

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  • Affordable Bespoke Website Design Services in India

    Searching for Affordable Bespoke Website Design Services in India would not be a rough task for the fact that service providers are flourishing well in this part of Asia. The web designing industry h... [Author: John Anthony - Web Design and Development - April 20, 2010]

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  • Understanding Key Factors For Corporate Logo Design

    You need to bind to certain basic principles that ensure that corporate logo design is professional and easy to remember and creates a great impact on viewers while successfully expressing the nature... [Author: Alan Smith - Web Design and Development - March 20, 2010]

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  • Is there a way to procedurally generate the history of a world?

    - by pdusen
    I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for game development, insofar as world design. It looks like he did this diagram by hand. What I'm interested in is seeing if there is a way to create this sort of diagram programatically. If you were tasked with generating diagrams in the style of the above from random values, how would you go about it? Are there any particular data structures or algorithms that you would consider?

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • SharePoint Planning/Design Worksheet Links

    - by Mike Huguet
    I ran across a blog entry with a consolidated list of links to the SharePoint 2007 planning worksheets.  These are good starting points for your discovery, analysis, and design and are provided by Microsoft.  I would suggest tweaking them to meet your organizational needs.  http://itfootprint.wordpress.com/2007/10/05/sharepoint-planning-worksheets-in-one-place/ TechNet provides a consolidated list of planning worksheets for SharePoint 2010.  http://technet.microsoft.com/en-us/library/cc262451.aspx  Technorati Tags: SharePoint,planning,design

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  • Web Design Services Firm in India

    There are lots of firms in India that provide efficient web design services to companies across the world and ensure that their websites constantly and consistently do well over the web. These firms ... [Author: John Anthony - Web Design and Development - May 18, 2010]

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  • Google I/O 2012 - Ten Things Game Developers Should Know

    Google I/O 2012 - Ten Things Game Developers Should Know Dan Galpin, Ian Lewis This session reveals the things experienced game developers do to get good Google Play reviews, create a strong Android user experience, and be considered for featuring in Google Play Apps. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 56:54 More in Science & Technology

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