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  • How to approach scrum task burn down when tasks have multiple peoples involvement?

    - by AgileMan
    In my company, a single task can never be completed by one individual. There is going to be a separate person to QA and Code Review each task. What this means is that each individual will give their estimates, per task, as to how much time it will take to complete. The problem is, how should I approach burn down? If I aggregate the hours together, assume the following estimate: 10 hrs - Dev time 4 hrs - QA 4 hrs - Code Review. Task Estimate = 18hrs At the end of each day I ask that the task be updated with "how much time is left until it is done". However, each person generally just thinks about their part of it. Should they mark the effort remaining, and then ADD the effort estimates to that? How are you guys doing this? UPDATE To help clarify a few things, at my organization each Task within a story requires 3 people. Someone to develop the task. (do unit tests, ect...) A QA specialist to review task (they primarily do integration and regression tests) A Tech lead to do code review. I don't think there is a wrong way or a right way, but this is our way ... and that won't be changing. We work as a team to complete even the smallest level of a story whenever possible. You cannot actually test if something works until it is dev complete, and you cannot review the quality of the code either ... so the best you can do is split things up into small logical slices so that the bare minimum functionality can be tested and reviewed as early into the process as possible. My question to those that work this way would be how to burn down a "task" when they are setup this way. Unless a Task has it's own sub-tasks (which JIRA doesn't allow) ... I'm not sure the best way to accomplish tracking "what's left" on a daily basis.

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  • How do I position a 2D camera in OpenGL?

    - by Elfayer
    I can't understand how the camera is working. It's a 2D game, so I'm displaying a game map from (0, 0, 0) to (mapSizeX, 0, mapSizeY). I'm initializing the camera as follow : Camera::Camera(void) : position_(0.0f, 0.0f, 0.0f), rotation_(0.0f, 0.0f, -1.0f) {} void Camera::initialize(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslatef(position_.x, position_.y, position_.z); gluPerspective(70.0f, 800.0f/600.0f, 1.0f, 10000.0f); gluLookAt(0.0f, 6000.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } So the camera is looking down. I currently see the up right border of the map in the center of my window and the map expand to the down left border of my window. I would like to center the map. The logical thing to do should be to move the camera to eyeX = mapSizeX / 2 and the same for z. My map has 10 x 10 cases with CASE = 400, so I should have : gluLookAt((10 / 2) * CASE /* = 2000 */, 6000.0f, (10 / 2) * CASE /* = 2000 */, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); But that doesn't move the camera, but seems to rotate it. Am I doing something wrong? EDIT : I tried that: gluLookAt(2000.0f, 6000.0f, 0.0f, 2000.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); Which correctly moves the map in the middle of the window in width. But I can't move if correctly in height. It always returns the axis Z. When I go up, It goes down and the same for right and left. I don't see the map anymore when I do : gluLookAt(2000.0f, 6000.0f, 2000.0f, 2000.0f, 0.0f, 2000.0f, 0.0f, 1.0f, 0.0f);

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  • The Mac Tax

    - by Robert May
    One of our users was having difficulties with their mac and using some web software.  I decided to go peruse the landscape and see how much of a premium people were paying for their macs.  I priced out a Dell and a Mac from their websites.  I tried to get them as close to the same configuration, from a hardware standpoint, as I could.  I found the following: Apple Macbook Pro   Dell XPS 17 There are several important differences in the hardware: The mac doesn’t have a blueray player, but the dell does. The mac has a slightly slower processor. The mac claims to have a better battery, but doesn’t list the specifics, so there’s no way to tell. The mac doesn’t list the video card stats, so there’s no way to tell how comparable they are, but they’re probably close. The mac doesn’t come with any additional software.  No iWorks, iPhoto, etc.  They were left to their default of None, so arguably, the Dell is more functional out of the box. Other than changing the hardware specs to be close, all other configuration options were left at their default. So riddle me this, Batman:  Why do people buy Macs?  I have several dev buddies that own them, but I can’t justify the cost.  First, most of them load bootcamp and/or parallels at extra cost to run windows 7 and windows apps.  The hardware isn’t as good.  The price is almost twice as expensive. How do you justify the premium price? Technorati Tags: General

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • Is there a reason the partition tool GParted doesn't show a percentage finish number initially?

    - by Jian Lin
    I am using GParted more, and it seems to do a reliable work. I just wonder why if the tasks is to resize a 250GB partition to 190GB, and then create a new partition, the first 10, 15 minutes, there is only a blue bar moving left and right, but there won't be an indicator showing how many percent is done. Then after that 10 to 15 minutes, it does show 1:05:00 left to finish the job. Update: at first I thought there is no percentage or time remaining at all... but after waiting for 10, 15 mintues, it does show. I just wonder why it didn't show at first.

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  • All in a Day's Work: Unblocking Multiple Downloaded Files with a Single Command

    - by Sam Abraham
    Files downloaded using Internet Explorer retain Internet Zone permission level and hence are “Blocked” by default on Windows 7 machines. Honestly, while an added overhead for developers; I really appreciate this feature as it provides a good protection layer for casual web users. My workaround is to simply unblock the downloaded zip file (if download was a zip file) which, in turn, unblocks the files stored within. Today however, I was left with a situation where I had to “Open” and “Copy” the content rather than “Save” a zip file. That of course left me with a few dozen files I have to manually unblock. A few minutes of internet search lead me to the link below which worked like a charm: 1-Download streams.exe from SystInternals - http://technet.microsoft.com/en-us/sysinternals/bb897440.aspx 2-Go to command prompt (cmd.exe) 3-Navigate to where you have streams.exe installed 4-Use command line switches: streams.exe –s –d “<folder path>” This removed the Internet Zone restrictions from all files under “<folder path>” and its subfolders as well. [Deleted :Zone.Identifier:$DATA] References: http://social.technet.microsoft.com/Forums/en-US/itproxpsp/thread/806f0104-1caa-4a66-b504-7a681d1ccb33/

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  • In 2011, what are the reasons to stick with plain text mails?

    - by Aaron Digulla
    People entering college today have never known a world without an Internet. HTML was invented 1980, that's more than thirty years ago or 1.5 generations. But plain text mails are still common despite all their problems: Encoding issues Wrapped code segments No links No way to use the "a picture says more than a thousand words" lore Most of the security risks are now handled by the underlying browser engine and smart settings like: Don't allow JavaScript in mails Don't execute attachments Don't download external resources (like web bugs) On top of that, only very few people still read mail only in command line tools like Mutt. Knowing Mutt myself, I'm pretty sure you can configure it to display HTML mail with, say, w3m. On top of that, most HTML mail capable clients send two versions of the mail (pure text with an HTML attachment). I'm not sure if there are any people left on the planet which still use a 56kbit modem to access their mail accounts. So what reasons are left to stick with plain text mails in 2011?

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  • startx error no desktop manager

    - by WikiWitz
    I have Backtrack 5R2 KDE. I started recovery mode and did a failsafe xorg configuration. After that, I cannot load the KDE manager when I enter the startx command after logging in. Whenever I do a startx command (as root), the result resembles the following: This is not the actual output (I just drew this with MS paint because I cannot do a printscreen). The screen is just black with the icon in the upper left corner. The other pop-up menu appears when left-clicking the mouse. I tried the cp xorg.conf.failsafe xorg.conf advice from other websites with no luck. I have also tried the 'reconfigure option(s)' form the recovery mode with no success.

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  • New to emacs -- my key bindings are different from what is described in the tutorials. How to fix this?

    - by MountainX
    I'm using emacs v24 [GNU Emacs 24.0.94.1 (x86_64-pc-linux-gnu, GTK+ Version 3.3.20) of 2012-03-26 on meitnerium, modified by Debian] on Kubuntu 12.04. My basic problem is that emacs is not behaving the same as the tutorials I'm reading. I either need different tutorials or I need to make my emacs work as described in the tutorials. Being new to emacs and KDE, I don't know where to start because of this incongruence. My specific problem is this: When I shift-left-mouse-click, I get a buffer dialog popup. That differs from my understanding of the documenation: shift mouse-1 Draws lines, rectangles or poly-lines, erases, cuts, copies or pastes. I also want to use CUA mode. The CUA mode documents seem to indicate that shift-left-mouse-click produces: rectangle highlighting by dragging the mouse while holding down the shift key. I don't get that result either. In fact, I can't select using any modifier keys together with a drag action. Maybe this is a KDE issue. I don't know.

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  • How to set an old view? [closed]

    - by xan
    Possible Duplicate: How to revert to GNOME Classic? is it possible to change general view in Ubuntu 12.04 so it was like in Ubuntu 10.04? I really liked old one and really don't like new one. Things that are annoying me: menu on the left with large icons lack of workspaces icons in right bottom corner lack of menu: Applications, Places, System in left top corner menu like: file | edit | view | help resize and red cross is available in all applications at the very top of the pulpit, unless at the very top of the application window I know it may sound crazy, but that's all me, don't like changes despite that I know they are often good. I would be very grateful for any help. I really want old view (exactly like here: http://upload.wikimedia.org/wikipedia/commons/2/2d/UbuntuMaverickDesktop.png) back. By the way, if I installed Ubuntu 12.04 by WUBI from Windows level on separated partition, then what is the easiest way to uninstall it? Can I simply format this partition? I'm wondering because I don't know if it is safe, what about boot loader etc.

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  • The battery indicator in Unity panel not showing up

    - by user61415
    I installed Ubuntu 12.04 with Wubi. Well after being completely dazzled with the amount of free content in the Software Centre, I decided to go deeper and start messing with settings. Well after changing the screen brightness the highest level I noticed that there wasn't an indicator for how much battery was left in my laptop. I looked up online on got 2 suggestions on how to fix: Right click on the Unity panel and add an indicator Set it to show in the power settings menu. Well I did both when I right click at the top menu nothing comes up and setting it to show does nothing either. Then I tried installing something in the Software Centre. I got something but when I activated it it said I had 0% power left even though I was charging and at %100 according the Light in the front of my laptop. So now I'm thinking that it doesn't even recognise my computer as a laptop which is weird because in the display settings it says my screen size is set to laptop. How can I install it? I don't know what version it is other then Ubuntu 12.04 and no matter what the icon does not appear with the

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • Can't configure 5.1 audio with 12.04

    - by xster
    I have an Intel ALC892 and a Nvidia GT 520m connected to speakers via HDMI. On lspci, I see 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: ZOTAC International (MCO) Ltd. Device a218 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at db400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel 02:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) Subsystem: ZOTAC International (MCO) Ltd. Device 2180 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at db080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel My alsamixer looks like I enabled pulseaudio configuration file to have 6 channels. My sound setting looks like When I use the test dialog, only front left and right have sounds. If I use alsa in XBMC on a 5.1 video, there's no sound. If I use pulseaudio, only front right and left have sound. I can barely hear any speech since I'm guessing it's mapped to front center. Any clues?

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  • emacs keybindings

    - by Max
    I read a lot about vim and emacs and how they make you much more productive, but I didn't know which one to pick. Finally when I decided to teach myself common lisp, the decision was straight forward: everybody says that there's no better editor for common lisp, than emacs + slime. So I started with emacs tutorial and immediately I ran into something that seems very unproductive to me. I'm talking about key bindings for cursor keys: forward/backward: Ctrl+f, Ctrl+b up/down: Ctrl+p, Ctrl+n I find these bindings very strange. I assume that fingers should be on their home rows (am I wrong here?), so to move cursor forward or backward I should use my left index finger and for up and down right pinky and right index fingers. When working with any of Windows IDEs and text editors to navigate text I usually place my right hand in a position so that my thumb is on the right ctrl and my index, ring and middle fingers are on the cursor keys. From this position it is very easy and comfortable to move cursor: I can do one-character moves with my 3 right fingers, or I can press ctrl with my right thumb and do word-moves instead. Also I can press shift with my left pinky and do single-character or word selections. Also it is a very comfortable position to reach PgUp, PgDn, Home, End, Delete and Backspace keys with my right hand. So I have even more navigation and selection possibilities. I understand that the decision not to use cursor keys is to allow one to use emacs to connect to remote terminal sessions, where these keys are not supported, but I still find the choice of cursor keys very unfortunate. Why not to use j, k, i, l instead? This way I could use my right hand without much finger stretching. So how is emacs more productive? What am I doing wrong?

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  • How determine keyboard variation when manufacturer changes it

    - by Maksee
    When I decided to purchase Toshiba Z830, I specially noticed at photos that the keyboard was good for me (wide Enter, Left Shift, Backspace), you can query it at images.google.com, on most photos they're all wide. When I finally bought it (Z830-A2S), the keyboard was different, the Enter is narrow and the left Shift is "split" into Shift and backslash keys (probably 5% of photos at images.google.com). Is it normal for manufacturers to change this during the production cycle or this can be variations from different contractors? But the main point, is it possible to determine this from the full model name or somewhere else without visiting a store?

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  • Firefox and Chrome Display "top: -5px differently"

    - by Kevin
    Using Google Web Toolkit, I have a DIV parent with a DIV and anchor children. <div class="unseen activity"> <div class = "unseen-label"/> <a href .../> </div> With the following CSS, Chrome shows the "unseen label" slightly below the anchor. which is positioned correctly in both Chrome and FireFox. However, FireFox shows the label in line with the anchor. .unseen-activity div.unseen-label { display: inline-block; position: relative; top: -5px; } and .unseen-activity a { background: url('style/images/refreshActivity.png') no-repeat; background-position: 0 2px; height: 20px; overflow: hidden; margin-left: 10px; display: inline-block; margin-top: 2px; padding-left: 20px; padding-right: 10px; position: relative; top: 2px; } Please tell me how to change my CSS so that Chrome render the label centered to the anchor. However, I need to keep FireFox happy and rendered correctly.

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  • Ubuntu-Java Installation-Topcoder-“Java not found”

    - by hakuna121
    I realized that this might be the dumbest question here, but being a total beginner as I am, I really couldn't figure it out after trying all kinds of instructions I could found on the web. Specs: Ubuntu 13.04; What I intended to do: check out the Algorithm Competition section, by clicking the second-to-left tab,located on the top-left of the page: http://community.topcoder.com/tc What I got: a pop-up saying Java not found! Java could not be automatically detected on your machine. This page will attempt to automatically install Java and Java Web Start. If the download and installation does not occur automatically, click the link below to go to the Sun website where you can download the latest version of Java. What I did: I followed instructions on this Ubuntu Documentation page: https://help.ubuntu.com/community/Java and installed OpenJDK(Java Runtime Environment/Browser plugin/SDK) through Ubuntu Software Center. Then I rebooted the system, tried the page again. But I still got the java not found pop-up described above. Question: What's missing the get this working? Thank you!

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  • Xterm is not completely erasing field lines

    - by user26367
    We have a SSH tunnel to a remote unix box from Windows clients using Cygwin. It launches a terminal program from the unix box locally on the Windows box for data input. The xterm window is launched as follows xterm -fn 10x20 -bg DodgerBlue4 -fg white -cr white -ls -geometry 90x30 -e program When a screen goes from read only mode to edit mode, the edit fields have ____. When going back to read only mode, a single pixel artifact is left behind for each field. *readonly* User: *edit* User: ___________ *after edit exit* User: . <- this dot is left behind Any idea what we need to change to fix this?

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  • Windows Azure v1.7 Spring Release Today&ndash;New Management Dashboard

    - by ToStringTheory
    Today, Microsoft will be publicly releasing a new version of Azure for public consumption.  The web conference, at http://www.meetwindowsazure.com will be airing at 1 PM PST.  They have already released an update to the Service Dashboard that can be accessed by going to http://manage.windowsazure.com.  I have some images of the new dashboard here that I have gathered and removed any PII from.  Let me know what you think! Images You should be able to click any of the images for a full resolution image. Tutorial The first thing you get after signing in is the tutorial: Landing After the tutorial completes, you get a screen with services that are active on your account on the left, and a list of ALL services (db/blob/SQL Azure) on the right.  I like the quick access to services across any of my subscriptions: Service Information These are images from a running web site with several roles.  I love how easy they have made many of the features: SQL Azure They have given some great quick functionality for looking at your DB information: Storage Here is the basic information that they give you for any storage accounts you have: Adding Services Super quick and easy to add services with the new UI: Conclusion I am EXCITED!  As you may have seen in the left side of my blog, I am an MCPD in Azure Development, and I must say that I am excited to see Microsoft moving forward with the technology and not letting it stagnate.  After as much as I have fought the other Azure dashboard, I like the friendliness and fluidity of this one. The important thing to note about ALL of the images above: this is HTML, not Silverlight.  The responsiveness is FAST on all of the actions I completed, and I believe that this is a big step forward for Azure… So, what do you think?

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 6290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with (or something similar) AMD Radeon HD 6290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: I have tried installing fglrx but I get the following error (either I don't have libraries or someone didn't make a clean build before release ;) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘KCL_MEM_AllocLinearAddrInterval’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:5: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:13: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘kasInitExecutionLevels’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: error: ‘cpu_possible_map’ undeclared (first use in this function) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: note: each undeclared identifier is reported only once for each function it appears in /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: warning: left-hand operand of comma expression has no effect [-Wunused-value] Update 2: After fixing the erros in compilation, ubuntu acts bizarre and unstable (no left icon panel, no upper panel, cannot run any programs, I only see desktop)

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  • Force Windows to output only mono sound

    - by J. Polfer
    So, the 'right' half of my pair of headphones broke (the transducer+wire are fine, but the earpiece broke on the headband and so the earpiece won't sit over my ear). So now the right channel is being broadcast to my cube neighbors when I wear my headphones. Yes, they look very silly. Is there a way to ensure, in Windows XP (or Windows Media Player), that all stereo sound is downmixed to the left channel only (ie, in mono) so my neighbors don't hear my music? I know that I can setup the mixer to set the balance to 100% left, but information in the right channel won't be heard.

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • Move unity launcher to bottom of the screen

    - by argvar
    I have Ubuntu 13.04 DESKTOP version and for some odd reason I'm told that the Unity launcher cannot be moved to the bottom of the screen because of several reasons: 1. Canonical wants it there so it fits with their overall design goals, namely when it comes to touchscreen devices and netbooks. This in my mind totally ignores the fact that most Ubuntu users are DESKTOP users. No matter what Canonicals long term goal is, it surely mustn't be at the expense of needs of their core user base. 2. Most monitors are widescreen, the launcher is more compact where it is. This is not only taking away the users choice, but is also a wrong assessment. Widescreen monitors can sometimes be rotated on a pivot, giving it a portrait aspect. By displaying the Unity launcher on the left side it takes up a lot of space. Many desktop users have multiple monitors, and having the launcher on the left side of each monitor is very awkward. Also, many websites are catered to fit on a half 1920 display, so you can have two browser windows open side-by-side with all content visible. The placement of the Unity launcher takes away the horizontal space meaning there's less room for each browser window, and you'll see the right side of the web pages being occluded. Any suggestion to simply hide the Unity launcher, or "Canonical knows best" or "get used to it" are unwelcome and totally ignores the above points. Linux is about choice. Canonical's stubbornness with the Unity launcher placement is inconsistent with what Linux is about.

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  • Is Akka a good solution for a concurrent pipeline/workflow problem?

    - by herpylderp
    Disclaimer: I am brand new to Akka and the concept of Actors/Event-Driven Architectures in general. I have to implement a fairly complex problem where users can configure a "concurrent pipeline": Pipeline: consists of 1+ Stages; all Stages execute sequentially Stage: consists of 1+ Tasks; all Tasks execute in parallel Task: essentially a Java Runnable As you can see above, a Task is a Runnable that does some unit of work. Tasks are organized into Stages, which execute their Tasks in parallel. Stages are organized into the Pipeline, which executes its Stages sequentially. Hence if a user specifies the following Pipeline: CrossTheRoadSafelyPipeline Stage 1: Look Left Task 1: Turn your head to the left and look for cars Task 2: Listen for cars Stage 2: Look right Task 1: Turn your head to the right and look for cars Task 2: Listen for cars Then, Stage 1 will execute, and then Stage 2 will execute. However, while each Stage is executing, it's individual Tasks are executing in parallel/at the same time. In reality Pipelines will become very complicated, and with hundreds of Stages, dozens of Tasks per Stage (again, executing at the same time). To implement this Pipeline I can only think of several solutions: ESB/Apache Camel Guava Event Bus Java 5 Concurrency Actors/Akka Camel doesn't seem right because its core competency is integration not synchrony and orchestration across worker threads. Guava is great, but this doesn't really feel like a subscriber/publisher-type of problem. And Java 5 Concurrency (ExecutorService, etc.) just feels too low-level and painful. So I ask: is Akka a strong candidate for this type of problem? If so, how? If not, then why, and what is a good candidate?

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  • Moving tool bars in Acrobat X Pro

    - by user67275
    I'm using Acrobat X pro for Windows. I found that two lines of tool bar takes too much space. So I would like to combine them into one line, or move them to left or right side. I do know that I can hide those tool bars by Ctrl+H. But I want to use them without hiding. Since most documents I use are letter size and portrait type, tool bars on the left or right side would be much more efficient way of using space. Does anybody know how I can do this? (I think I could do it in Acrobat 9..but I can't in X version)

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