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  • Make pygame's frame rate faster

    - by Smashery
    By profiling my game, I see that the vast majority of the execution time of my hobby game is between the blit and the flip calls. Currently, it's only running at around 13fps. My video card is fairly decent, so my guess is that pygame is not using it. Does anyone know of any graphics/display options I need to set in pygame to make this faster? Or is this just something that I have to live with since I've chosen pygame?

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  • Grub rescue - error: unknown filesystem

    - by user53817
    I have a multiboot system set up. The system has three drives. Multiboot is configured with Windows XP, Windows 7, and Ubuntu - all on the first drive. I had a lot of unpartitioned space left on the drive and was reserving it for adding other OSes and for storing files there in the future. One day I went ahead and downloaded Partition Wizard and created a logical NTFS partition from within Windows 7, still some unpartitioned space left over. Everything worked fine, until I rebooted the computer a few days later. Now I'm getting: error: unknown filesystem. grub rescue First of all I was surprised not to find any kind of help command, by trying: help, ?, man, --help, -h, bash, cmd, etc. Now I'm stuck with non-bootable system. I have started researching the issue and finding that people usually recommend to boot to a Live CD and fix the issue from there. Is there a way to fix this issue from within grub rescue without the need for Live CD? UPDATE By following the steps from persist commands typed to grub rescue, I was able to boot to initramfs prompt. But not anywhere further than that. So far from reading the manual on grub rescue, I was able to see my drives and partitions using ls command. For the first hard drive I see the following: (hd0) (hd0,msdos6) (hd0,msdos5) (hd0,msdos2) (hd0,msdos1) I now know that (hd0,msdos6) contains Linux on it, since ls (hd0,msdos6)/ lists directories. Others will give "error: unknown filesystem." UPDATE 2 After the following commands I am now getting to the boot menu and can boot into Windows 7 and Ubuntu, but upon reboot I have to repeat these steps. ls ls (hd0,msdos6)/ set root=(hd0,msdos6) ls / set prefix=(hd0,msdos6)/boot/grub insmod /boot/grub/linux.mod normal UPDATE 3 Thanks Shashank Singh, with your instructions I have simplified my steps to the following. I have learned from you that I can replace msdos6 with just a 6 and that I can just do insmod normal instead of insmod /boot/grub/linux.mod. Now I just need to figure out how to save this settings from within grub itself, without booting into any OS. set root=(hd0,6) set prefix=(hd0,6)/boot/grub insmod normal normal UPDATE 4 Well, it seems like it is a requirement to boot into Linux. After booting into Ubuntu I have performed the following steps described in the manual: sudo update-grub udo grub-install /dev/sda This did not resolve the issue. I still get the grub rescue prompt. What do I need to do to permanently fix it? I have also learned that drive numbers as in hd0 need to be translated to drive letters as in /dev/sda for some commands. hd1 would be sdb, hd2 would be sdc, and so on. Partitions listed in grub as (hd0,msdos6) would be translated to /dev/sda6.

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  • I get the bellow messages like `keysafe: package not found`. Is this a problem that needs solving?

    - by cipricus
    When I install a program in terminal with apt-get or apt-fast I get messages like these: keysafe: package not found genesis: package not found xdx: package not found omaque: package not found live-magic: package not found wesnoth-1.8: package not found galan: package not found qgis: package not found pino: package not found easydiff.app: package not found scenic: package not found mined: package not found jlgui: package not found seamonkey: package not found gmameui: package not found qtodo: package not found aee: package not found gtkwhiteboard: package not found pouetchess: package not found streamtuner: package not found jcgui: package not found The installation is otherwise ok, but is this a problem?

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  • Welcome Windows Embedded Compact!

    - by Luca Calligaris
    Windows Embedded Compact 7 Public Community Technology Preview (Public CTP) is finally available for downloading: You need a Windows Live ID to log in and download the Public CTP Go to the Connection Directory, find Windows Embedded Compact 7 Public CTP and click on (apply) Download the Public CTP from the Compact 7 Public CTP program page In the next blog entries I'll try to address some of the new features of the new version of my favourite OS.

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • No GRUB Screen or recovery mode on Boot after 12.04 Upgrade

    - by Nick
    I tried the live boot CD and boot-repair, also loaded the Desktop install CD, and it looks like all partitions check out OK. However, when I try to boot Linux (the only bootable partition on the computer) I get a blank screen. Every so often the screen give me something akin to: Assuming write through cache Asking for cache data failed it appears to start booting, then hangs. Ctrl+Alt+Delete shuts down the machine The last message during boot is "STarting TiMidity++ ALSA midi emulation... [OK]" I used boot-repair to generate a boot info report. One thing looks odd to me- it reports a missing core.img on /dev/sda1. Here is the full info: Boot Info Script 0.61.full + Boot-Repair extra info [Boot-Info August 2nd 2012] ============================= Boot Info Summary: =============================== = Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos1)/boot/grub on this drive. = Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________ File system: ext4 Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of sda1 and looks at sector 18406911 of the same hard drive for core.img, but core.img can not be found at this location. Operating System: Ubuntu 12.04.1 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/extlinux/extlinux.conf /boot/grub/core.img sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sdb1: __________________________________________ File system: ntfs Boot sector type: Windows XP: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _______________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 307,339,514 307,339,452 83 Linux /dev/sda2 307,339,515 312,576,704 5,237,190 5 Extended /dev/sda5 307,339,578 312,576,704 5,237,127 82 Linux swap / Solaris Drive: sdb _______________________________________ Disk /dev/sdb: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 625,142,447 625,140,400 7 NTFS / exFAT / HPFS "blkid" output: ____________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 11b4d633-7863-40b2-a6ca-da5f82c3ad0b ext4 /dev/sda5 cb8d65f4-8cf9-4088-b804-e3dea2151033 swap /dev/sdb1 349E7C109E7BC8BE ntfs Personal1 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/sdb1 /media/Personal1 fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sr0 /live/image iso9660 (ro,noatime) ...(a bunch of config file info- let me know if anyone wants to see it!) But usually I just get "Cannot Display This Video Mode", which I know means the video output is not usable by the monitor. I'm looking for a way to get into a recovery mode.I'd really like to avoid wiping the drive. Any thoughts?

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  • The upgrading service doesn`t work in South Korea

    - by Susung Park
    I am using Ubuntu, and I live in South Korea. I have installed the operating system about three months ago, so the current version in the computer is 11.04. I wanna upgrade this to the new version, and I tried some methods to do so. And when I started upgrading the computer, a message came up that it cannot download the update package because of the problem of internet connection. What should I do?

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  • How to record streaming camera video and auto-erase old data before drive fills up?

    - by nLinked
    I'm interested in making my own home CCTV system using Ubuntu. I want to get network cameras similar to this: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260745150596 I want a way to dump or record the live stream to a large hard drive, but have Ubuntu automatically delete the oldest parts of the video while the drive fills, so it can continue recording new data continuously. How can this auto-delete while recording be accomplished? I've searched and searched.

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  • Google I/O 2012 - The Next Generation of Social is in a Hangout

    Google I/O 2012 - The Next Generation of Social is in a Hangout Amit Fulay, Jonathan Beri Make your apps come alive with live audio/video conversations using the Hangouts Platform API. Using the Google+ Hangouts API, you can develop collaborative apps that run inside of a Google+ Hangout. Leave inspired by what you can create with the Hangouts APIs. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 267 10 ratings Time: 56:41 More in Science & Technology

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  • Tab completion COMP_WORDS bad array subscript

    - by Senthil Kumaran
    I have upgraded my Ubuntu to 10.04 and I am facing this problem of COMP_WORDS bad array subscript when I press TAB for certain completion. I thought, it is a bug with bash-completion package and I purged it. But even after that, I still face this. If it is a bug with bash package, how I can resolve it? https://bugs.launchpad.net/ubuntu/+source/bash-completion/+bug/366446 It is difficult for a developer to live with this bug in the system.

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  • Designing generic render/graphics component in C++?

    - by s73v3r
    I'm trying to learn more about Component Entity systems. So I decided to write a Tetris clone. I'm using the "style" of component-entity system where the Entity is just a bag of Components, the Components are just data, a Node is a set of Components needed to accomplish something, and a System is a set of methods that operates on a Node. All of my components inherit from a basic IComponent interface. I'm trying to figure out how to design the Render/Graphics/Drawable Components. Originally, I was going to use SFML, and everything was going to be good. However, as this is an experimental system, I got the idea of being able to change out the render library at will. I thought that since the Rendering would be fairly componentized, this should be doable. However, I'm having problems figuring out how I would design a common Interface for the different types of Render Components. Should I be using C++ Template types? It seems that having the RenderComponent somehow return it's own mesh/sprite/whatever to the RenderSystem would be the simplest, but would be difficult to generalize. However, letting the RenderComponent just hold on to data about what it would render would make it hard to re-use this component for different renderable objects (background, falling piece, field of already fallen blocks, etc). I realize this is fairly over-engineered for a regular Tetris clone, but I'm trying to learn about component entity systems and making interchangeable components. It's just that rendering seems to be the hardest to split out for me.

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  • csharptemplates

    - by csharp-source.net
    Extremely fast, simple, and reliable template engine with thorough test suite, examples, and live deployment on large website. Can nest templates for child elements and repeated elements. Works for any type of text file.

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  • A Temporary Disagreement

    Last month, Phil Factor caused a furore amongst some MVPs with an article that dared to suggest that for reasonably small-scale strategic uses, and with a bit of due care and testing, table variables are a "good thing". Not everyone shared his opinion. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • WEBCAST: Strategies for Managing the Oracle Database Lifecycle

    - by Scott McNeil
    Thursday November 110:00 a.m. PST / 1:00 p.m. EST Join us for a live Webcast and see how Oracle Enterprise Manager 12c makes database lifecycle management easier. You’ll learn how to: Simplify database configurations thanks to extensive automation for discovery and change detection Improve IT service levels with Oracle’s next-generation database patching and provisioning automation Ensure consistency and compliance with comprehensive database change management Register today. Stay Connected: Twitter | Facebook | YouTube | Linkedin | NewsletterDownload the Oracle Enterprise Manager Cloud Control12c Mobile app

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  • Geo for Good Summit Highlights

    Geo for Good Summit Highlights The last week of September, Google hosted the Geo for Good User Summit, for nonprofit mapping and technology specialists to update the nonprofit community about new and special features of Google's mapping products. In this week's Maps Developers Live event, Mano Marks from Maps Developer Relations and Raleigh Seamster, Program Manager with the Google Earth Outreach team will talk about the highlights of the Summit and show off some great examples of people using Maps to help the world. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • Remote debugging revisited

    - by Fabrice Marguerie
    ConsolR is a nice little add-on for your ASP.NET projects that you can use to play with your live applications.ConsolR enables you to execute C# code againt a running .NET 4.0 web application's app domain through a browser. Once installed, ConsolR will automatically configure itself during application start and is accessible through the "/consolr" path. This enables an interactive console session against for instance an application's production environment. IntroductionProject site

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  • Using both .co.uk and .com domain

    - by Mantorok
    We presently have a .co.uk domain that has been live now for around 9-10 months, recently the .com version of this domain has become available and we've purchased based on reading that suggests you should try and go for .com where possible. My issue now is, what should I do with the .com? Should I use this in favour of the .co.uk or use both? I'm concerned that rankings might be affected if I completely replace the .co.uk with the .com. Any suggestions?

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  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

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  • Create a Loyalty Program That Sticks - Thursday 30 Minute Webcast

    - by Charles Knapp
    Loyalty programs don't necessarily translate into loyal or profitable customers. What are market leaders doing to retain customers? Webcast Alert: Live complimentary webcast, Creating a Holistic Loyalty Program That Sticks, on Thursday, 11/15 at 1:00-1:30 pm EST. Southwest Airlines joins 1to1 Media to share insights on developing loyalty programs that are focused on customer needs and preferences. Hope to see you there! 

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  • Where can I find a 12.10 DVD image?

    - by NMinker
    While I'm open to buying a DVD from the shop, I'd rather download a DVD image, but I can't find it on the Download page (only the CD images and the option to buying a DVD). I have slow internet where I live, I always relied on the Alternative CD. But now with it gone for 12.10, so I looked for alternatives (DVD Image). So where can I find a DVD image, or is the only way to get one is to buy a DVD from the shop?

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  • What kind of physics to choose for our arcade 3D MMO?

    - by Nick
    We're creating an action MMO using Three.js (WebGL) with an arcadish feel, and implementing physics for it has been a pain in the butt. Our game has a terrain where the character will walk on, and in the future 3D objects (a house, a tree, etc) that will have collisions. In terms of complexity, the physics engine should be like World of Warcraft. We don't need friction, bouncing behaviour or anything more complex like joints, etc. Just gravity. I have managed to implement terrain physics so far by casting a ray downwards, but it does not take into account possible 3D objects. Note that these 3D objects need to have convex collisions, so our artists create a 3D house and the player can walk inside but can't walk through the walls. How do I implement proper collision detection with 3D objects like in World of Warcraft? Do I need an advanced physics engine? I read about Physijs which looks cool, but I fear that it may be overkill to implement that for our game. Also, how does WoW do it? Do they have a separate raycasting system for the terrain? Or do they treat the terrain like any other convex mesh? A screenshot of our game so far:

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  • Non-public site for testing on shared-hosting site

    - by ptpaterson
    Is it possible to as a developer using a shared hosting site such as bluehost, hostgator, and the like, to view your site without making it public. Or do the files you upload always go live immediately? Is the best way to test a site (if using shared hosting) to just set up some apache/mysql/php service on my machine? I am considering putting together a site with shared hosting, and trying to see what all my options are. Thanks.

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  • xen issues in wubi ubuntu 12.10

    - by user172069
    I have installed ubuntu 12.10 on my windows7.Now I want to install xen on it.I have searched a lot and read many blog.I tried to install but when i run a command xm list to check whether xen is install or not it gives me error that cant find hypervisor.Update grub command now not working as I have changed many things so should I reinstall from wubi? Is installing xen on wubi a problem?Should I install ubuntu from live cd or without wubi ?Will my windows crashed if install ubuntu without wubi?My main objective is to install xen on ubuntu.Please help me

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