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  • Is there a standard SQL Table design for overriding 'big picture' default values with lower level de

    - by RichardHowells
    Here's an example. Suppose we are trying to calculate a service charge. Say sales in the USA attract a 10 dollar charge, sales in the UK attract a 20 dollar charge So far it's easy - we are starting to imagine a table that lists charges by country. Now lets assume that Alaska and Hawaii are treated as special cases they are both 15 dollars That suggests a table with states, Alaska and Hawaii are charged at 15, but presumably we need 48 (redundant) rows all saying 10. This gives us a maintainance problem, our user only wants to type 10 once NOT 48 times. It does not sit well with the UK either. The UK does not have states. Suppose we throw in another couple of cross cutting rules. If you order by phone there is a 10% supplement on the charge. If you order via the web there is a 10% discount. But for some reason best known to the owners of the business the web/phone supplement/discount are not applied in Hawaii. It seems to me that this is quite a common kind of problem and there is probably a well known arrangement of tables to store the data. Most cases get handled by broad brush answers, but there are some very detailed low level variations that give rise to a huge number of theoretical combinations, most of which are not used.

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  • c++ design question: Can i query the base classes to find the number of derived classes satisfying a

    - by vivekeviv
    I have a piece of code like this class Base { public: Base(bool _active) { active = _active; } void Configure(); void Set Active(bool _active); private: bool active; }; class Derived1 : public Base { public: Derived1(bool active):Base(active){} }; similarly Derived 2 and Derived 3 Now if i call derived1Object.Configure, i need to check how many of the derived1Obj, derived2Obj,derived3Obj is active. Should i add this in the "Base" class like a function say, GetNumberOfActive()? And If the implementation is like this: class Imp { public: void Configure() { //Code instantiating a particular Derived1/2/3 Object int GetNumberOfActiveDerivedObj(); baseRef.Configure(int numberOfActiveDerivedClasses); } prive: Derived1 dObj1(true); Derived2 dObj2(false); Derived3 dObj3(true); }; should i calculate the numberOfActive Derived Objects in Imp Class? THanks

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  • MySQL storage engine dilemma

    - by burntblark
    There are two MySQL database features that I want to use in my application. The first is FULL-TEXT-SEARCH and TRANSACTIONS. Now, the dilemma here is that I cannot get this feature in one storage engine. It's either I use MyIsam (which has the FULL-TEXT-SEARCH feature) or I use InnoDB (which supports the TRANSACTION feature). I can't have both. My question is, is there anyway I can have both features in my application before I am forced to make a choice between the two storage engines.

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  • How to properly design a simple favorites and blocked table?

    - by Nils Riedemann
    Hey, i am currently writing a webapp in rails where users can mark items as favorites and also block them. I came up two ways and wondered which one is more common/better way. 1. Separate join tables Would it be wise to have 2 tables for this? Like: users_favorites - user_id - item_id users_blocked - user_id - item_id 2. single table users_marks (or so) - users_id - item_id - type (["fav", "blk"]) Both ways seem to have advantages. Which one would you use and why?

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  • how to design a db like Facebook where users can update their status and of the fb page as admin

    - by Harsha M V
    i am designing a database where users can update status messages of theirs and they can create pages groups like facebook fan page and post status like the admin of the page and not as a user. user(id, name..) group(id, name...) group_admin(group_id, user_id) this is my set up. Is this the way to do it. How to post under the group as an admin. will i need to make a check to every user if he is the admin or not ?

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  • What is the proper design of storing temporary users? [closed]

    - by Mendy
    In SO site both real users and temporary users can add a new questions. I assume each user type has a different table. My question is how can I attach the question to the right user? I assuming the temp users have their own table from the following reasons: Temp users don't have all the data that real users have. like: email, password, and all users details. On the other hand, temp users are a lot more then real users. So it make more sense to have they in their own table.

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  • How to design a database where the main entity table has 25+ columns but a single entity's columns g

    - by thenextwebguy
    The entities to be stored have 25+ properties (table columns). The entities are pretty diverse, meaning that, most of the columns are empty. On average, I'd say, less than 20% (<5) properties have a value in any particular item. So, I have a lot of redundant empty columns for most of the table rows. Almost all of the columns are decimal numbers. Given this scenario, would you suggest serializing the columns instead, or perhaps, create another table named "Property", which would contain all the possible properties and then creating yet another table "EntityProperty" which would map an property to an entity using foreign keys? Or would you leave it as it is?

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  • Rapid Repository – Silverlight Development

    - by SeanMcAlinden
    Hi All, One of the questions I was recently asked was whether the Rapid Repository would work for normal Silverlight development as well as for the Windows 7 Phone. I can confirm that the current code in the trunk will definitely work for both the Windows 7 Phone and normal Silverlight development. I haven’t tested V.1.0 for compatibility but V2.0 which will be released fairly soon will work absolutely fine.   Kind Regards, Sean McAlinden.

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  • Windows 7 Phone Database Rapid Repository – V2.0 Beta Released

    - by SeanMcAlinden
    Hi All, A V2.0 beta has been released for the Windows 7 Phone database Rapid Repository, this can be downloaded at the following: http://rapidrepository.codeplex.com/ Along with the new View feature which greatly enhances querying and performance, various bugs have been fixed including a more serious bug with the caching that caused the GetAll() method to sometimes return inconsistent results (I’m a little bit embarrased by this bug). If you are currently using V1.0 in development, I would recommend swapping in the beta immediately. A full release will be available very shortly, I just need a few more days of testing and some input from other users/testers.   *Breaking Changes* The only real change is the RapidContext has moved under the main RapidRepository namespace. Various internal methods have been actually made ‘internal’ and replaced with a more friendly API (I imagine not many users will notice this change). Hope you like it Kind Regards, Sean McAlinden

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  • Windows 7 Phone Database – Querying with Views and Filters

    - by SeanMcAlinden
    I’ve just added a feature to Rapid Repository to greatly improve how the Windows 7 Phone Database is queried for performance (This is in the trunk not in Release V1.0). The main concept behind it is to create a View Model class which would have only the minimum data you need for a page. This View Model is then stored and retrieved rather than the whole list of entities. Another feature of the views is that they can be pre-filtered to even further improve performance when querying. You can download the source from the Microsoft Codeplex site http://rapidrepository.codeplex.com/. Setting up a view Lets say you have an entity that stores lots of data about a game result for example: GameScore entity public class GameScore : IRapidEntity {     public Guid Id { get; set; }     public string GamerId {get;set;}     public string Name { get; set; }     public Double Score { get; set; }     public Byte[] ThumbnailAvatar { get; set; }     public DateTime DateAdded { get; set; } }   On your page you want to display a list of scores but you only want to display the score and the date added, you create a View Model for displaying just those properties. GameScoreView public class GameScoreView : IRapidView {     public Guid Id { get; set; }     public Double Score { get; set; }     public DateTime DateAdded { get; set; } }   Now you have the view model, the first thing to do is set up the view at application start up. This is done using the following syntax. View Setup public MainPage() {     RapidRepository<GameScore>.AddView<GameScoreView>(x => new GameScoreView { DateAdded = x.DateAdded, Score = x.Score }); } As you can see, using a little bit of lambda syntax, you put in the code for constructing a single view, this is used internally for mapping an entity to a view. *Note* you do not need to map the Id property, this is done automatically, a view model id will always be the same as it’s corresponding entity.   Adding Filters One of the cool features of the view is that you can add filters to limit the amount of data stored in the view, this will dramatically improve performance. You can add multiple filters using the fluent syntax if required. In this example, lets say that you will only ever show the scores for the last 10 days, you could add a filter like the following: Add single filter public MainPage() {     RapidRepository<GameScore>.AddView<GameScoreView>(x => new GameScoreView { DateAdded = x.DateAdded, Score = x.Score })         .AddFilter(x => x.DateAdded > DateTime.Now.AddDays(-10)); } If you wanted to further limit the data, you could also say only scores above 100: Add multiple filters public MainPage() {     RapidRepository<GameScore>.AddView<GameScoreView>(x => new GameScoreView { DateAdded = x.DateAdded, Score = x.Score })         .AddFilter(x => x.DateAdded > DateTime.Now.AddDays(-10))         .AddFilter(x => x.Score > 100); }   Querying the view model So the important part is how to query the data. This is done using the repository, there is a method called Query which accepts the type of view as a generic parameter (you can have multiple View Model types per entity type) You can either use the result of the query method directly or perform further querying on the result is required. Querying the View public void DisplayScores() {     RapidRepository<GameScore> repository = new RapidRepository<GameScore>();     List<GameScoreView> scores = repository.Query<GameScoreView>();       // display logic } Further Filtering public void TodaysScores() {     RapidRepository<GameScore> repository = new RapidRepository<GameScore>();     List<GameScoreView> todaysScores = repository.Query<GameScoreView>().Where(x => x.DateAdded > DateTime.Now.AddDays(-1)).ToList();       // display logic }   Retrieving the actual entity Retrieving the actual entity can be done easily by using the GetById method on the repository. Say for example you allow the user to click on a specific score to get further information, you can use the Id populated in the returned View Model GameScoreView and use it directly on the repository to retrieve the full entity. Get Full Entity public void GetFullEntity(Guid gameScoreViewId) {     RapidRepository<GameScore> repository = new RapidRepository<GameScore>();     GameScore fullEntity = repository.GetById(gameScoreViewId);       // display logic } Synchronising The View If you are upgrading from Rapid Repository V1.0 and are likely to have data in the repository already, you will need to perform a synchronisation to ensure the views and entities are fully in sync. You can either do this as a one off during the application upgrade or if you are a little more cautious, you could run this at each application start up. Synchronise the view public void MyUpgradeTasks() {     RapidRepository<GameScore>.SynchroniseView<GameScoreView>(); } It’s worth noting that in normal operation, the view keeps itself in sync with the entities so this is only really required if you are upgrading from V1.0 to V2.0 when it gets released shortly.   Summary I really hope you like this feature, it will be great for performance and I believe supports good practice by promoting the use of View Models for specific pages. I’m hoping to produce a beta for this over the next few days, I just want to add some more tests and hopefully iron out any bugs. I would really appreciate any thoughts on this feature and would really love to know of any bugs you find. You can download the source from the following : http://rapidrepository.codeplex.com/ Kind Regards, Sean McAlinden.

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  • Database model for keeping track of likes/shares/comments on blog posts over time

    - by gage
    My goal is to keep track of the popular posts on different blog sites based on social network activity at any given time. The goal is not to simply get the most popular now, but instead find posts that are popular compared to other posts on the same blog. For example, I follow a tech blog, a sports blog, and a gossip blog. The tech blog gets waaay more readership than the other two blogs, so in raw numbers every post on the tech blog will always out number views on the other two. So lets say the average tech blog post gets 500 facebook likes and the other two get an average of 50 likes per post. Then when there is a sports blog post that has 200 fb likes and a gossip blog post with 300 while the tech blog posts today have 500 likes I want to highlight the sports and gossip blog posts (more likes than average vs tech blog with more # of likes but just average for the blog) The approach I am thinking of taking is to make an entry in a database for each blog post. Every x minutes (say every 15 minutes) I will check how many likes/shares/comments an entry has received on all the social networks (facebook, twitter, google+, linkeIn). So over time there will be a history of likes for each blog post, i.e post 1234 after 15 min: 10 fb likes, 4 tweets, 6 g+ after 30 min: 15 fb likes, 15 tweets, 10 g+ ... ... after 48 hours: 200 fb likes, 25 tweets, 15 g+ By keeping a history like this for each blog post I can know the average number of likes/shares/tweets at any give time interval. So for example the average number of fb likes for all blog posts 48hrs after posting is 50, and a particular post has 200 I can mark that as a popular post and feature/highlight it. A consideration in the design is to be able to easily query the values (likes/shares) for a specific time-frame, i.e. fb likes after 30min or tweets after 24 hrs in-order to compute averages with which to compare against (or should averages be stored in it's own table?) If this approach is flawed or could use improvement please let me know, but it is not my main question. My main question is what should a database scheme for storing this info look like? Assuming that the above approach is taken I am trying to figure out what a database schema for storing the likes over time would look like. I am brand new to databases, in doing some basic reading I see that it is advisable to make a 3NF database. I have come up with the following possible schema. Schema 1 DB Popular Posts Table: Post post_id ( primary key(pk) ) url title Table: Social Activity activity_id (pk) url (fk) type (i.e. facebook,twitter,g+) value timestamp This was my initial instinct (base on my very limited db knowledge). As far as I under stand this schema would be 3NF? I searched for designs of similar database model, and found this question on stackoverflow, http://stackoverflow.com/questions/11216080/data-structure-for-storing-height-and-weight-etc-over-time-for-multiple-users . The scenario in that question is similar (recording weight/height of users overtime). Taking the accepted answer for that question and applying it to my model results in something like: Schema 2 (same as above, but break down the social activity into 2 tables) DB Popular Posts Table: Post post_id (pk) url title Table: Social Measurement measurement_id (pk) post_id (fk) timestamp Table: Social stat stat_id (pk) measurement_id (fk) type (i.e. facebook,twitter,g+) value The advantage I see in schema 2 is that I will likely want to access all the values for a given time, i.e. when making a measurement at 30min after a post is published I will simultaneous check number of fb likes, fb shares, fb comments, tweets, g+, linkedIn. So with this schema it may be easier get get all stats for a measurement_id corresponding to a certain time, i.e. all social stats for post 1234 at time x. Another thought I had is since it doesn't make sense to compare number of fb likes with number of tweets or g+ shares, maybe it makes sense to separate each social measurement into it's own table? Schema 3 DB Popular Posts Table: Post post_id (pk) url title Table: fb_likes fb_like_id (pk) post_id (fk) timestamp value Table: fb_shares fb_shares_id (pk) post_id (fk) timestamp value Table: tweets tweets__id (pk) post_id (fk) timestamp value Table: google_plus google_plus_id (pk) post_id (fk) timestamp value As you can see I am generally lost/unsure of what approach to take. I'm sure this typical type of database problem (storing measurements overtime, i.e temperature statistic) that must have a common solution. Is there a design pattern/model for this, does it have a name? I tried searching for "database periodic data collection" or "database measurements over time" but didn't find anything specific. What would be an appropriate model to solve the needs of this problem?

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  • Multiplayer card game using PHP/Ajax and mysql

    - by Alireza Seifi
    I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one another. I want to design the game in such a way that 2 players can play with each other and be able to send messages during the game while others groups are playing at the same time. I have designed the map game successfully, but the problem is making the player 1 who log-in to site to see the player 2 who will also log-in and both can get connected to play each other. http://i.stack.imgur.com/YyCPG.png I will appreciate your responses.

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  • SQLAuthority News – SQL Server Technical Article – The Data Loading Performance Guide

    - by pinaldave
    The white paper describes load strategies for achieving high-speed data modifications of a Microsoft SQL Server database. “Bulk Load Methods” and “Other Minimally Logged and Metadata Operations” provide an overview of two key and interrelated concepts for high-speed data loading: bulk loading and metadata operations. After this background knowledge, white paper describe how these methods can be [...]

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • Trace Flag 610 – When should you use it?

    - by simonsabin
    Thanks to Marcel van der Holst for providing this great information on the use of Trace Flag 610. This trace flag can be used to have minimal logging into a b tree (i.e. clustered table or an index on a heap) that already has data. It is a trace flag because in testing they found some scenarios where it didn’t perform as well. Marcel explains why below. “ TF610 can be used to get minimal logging in a non-empty B-Tree. The idea is that when you insert a large amount of data, you don't want to...(read more)

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  • Windows Azure Use Case: Hybrid Applications

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx  Description: Organizations see the need for computing infrastructures that they can “rent” or pay for only when they need them. They also understand the benefits of distributed computing, but do not want to create this infrastructure themselves. However, they may have considerations that prevent them from moving all of their current IT investment to a distributed environment: Private data (do not want to send or store sensitive data off-site) High dollar investment in current infrastructure Applications currently running well, but may need additional periodic capacity Current applications not designed in a stateless fashion In these situations, a “hybrid” approach works best. In fact, with Windows Azure, a hybrid approach is an optimal way to implement distributed computing even when the stipulations above do not apply. Keeping a majority of the computing function in an organization local while exploring and expanding that footprint into Windows and SQL Azure is a good migration or expansion strategy. A “hybrid” architecture merely means that part of a computing cycle is shared between two architectures. For instance, some level of computing might be done in a Windows Azure web-based application, while the data is stored locally at the organization. Implementation: There are multiple methods for implementing a hybrid architecture, in a spectrum from very little interaction from the local infrastructure to Windows or SQL Azure. The patterns fall into two broad schemas, and even these can be mixed. 1. Client-Centric Hybrid Patterns In this pattern, programs are coded such that the client system sends queries or compute requests to multiple systems. The “client” in this case might be a web-based codeset actually stored on another system (which acts as a client, the user’s device serving as the presentation layer) or a compiled program. In either case, the code on the client requestor carries the burden of defining the layout of the requests. While this pattern is often the easiest to code, it’s the most brittle. Any change in the architecture must be reflected on each client, but this can be mitigated by using a centralized system as the client such as in the web scenario. 2. System-Centric Hybrid Patterns Another approach is to create a distributed architecture by turning on-site systems into “services” that can be called from Windows Azure using the service Bus or the Access Control Services (ACS) capabilities. Code calls from a series of in-process client application. In this pattern you move the “client” interface into the server application logic. If you do not wish to change the application itself, you can “layer” the results of the code return using a product (such as Microsoft BizTalk) that exposes a Web Services Definition Language (WSDL) endpoint to Windows Azure using the Application Fabric. In effect, this is similar to creating a Service Oriented Architecture (SOA) environment, and has the advantage of de-coupling your computing architecture. If each system offers a “service” of the results of some software processing, the operating system or platform becomes immaterial, assuming it adheres to a service contract. There are important considerations when you federate a system, whether to Windows or SQL Azure or any other distributed architecture. While these considerations are consistent with coding any application for distributed computing, they are especially important for a hybrid application. Connection resiliency - Applications on-premise normally have low-latency and good connection properties, something you’re not always guaranteed in a distributed and hybrid application. Whether a centralized client or a distributed one, the code should be able to handle extended retry logic. Authorization and Access - In a single authorization environment like a Active Directory domain, security is handled at a user-password level. In a distributed computing environment, you have more options. You can mitigate this with  using The Windows Azure Application Fabric feature of ACS to make the Azure application aware of the App Fabric as an ADFS provider. However, a claims-based authentication structure is often a superior choice.  Consistency and Concurrency - When you have a Relational Database Management System (RDBMS), Consistency and Concurrency are part of the design. In a Service Architecture, you need to plan for sequential message handling and lifecycle. Resources: How to Build a Hybrid On-Premise/In Cloud Application: http://blogs.msdn.com/b/ignitionshowcase/archive/2010/11/09/how-to-build-a-hybrid-on-premise-in-cloud-application.aspx  General Architecture guidance: http://blogs.msdn.com/b/buckwoody/archive/2010/12/21/windows-azure-learning-plan-architecture.aspx   

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  • Access and Manage Your Ubuntu One Account in Chrome and Iron

    - by Asian Angel
    Do you have an Ubuntu One account that you access across different operating systems? Whether you are using Ubuntu, a different flavor of Linux, Windows, or Mac the Ubuntu One web app makes it easy to access and manage your Ubuntu One account in just moments. The Ubuntu One web app will definitely be useful if you find yourself away from your favorite Ubuntu computer but need to get important files uploaded to your account. Ubuntu One [Chrome Web Store] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • Event system architecture for networking when performance is concerned

    - by Vandell
    How should I design a system for an action game (think in Golden Axe) where events can happen remotely? I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?). What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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  • Types of ER Diagrams

    - by syrion
    I'm currently taking a class for database design, and we're using the ER diagram style designed by Peter Chen. I have a couple of problems with this style: Keys in relationships don't seem realistic. In practice, synthetic keys like "orderid" seem to be used in almost all tables, including association tables, but the Chen style diagrams heavily favor (table1key, table2key) compound keys. There is no notation for datatype. The diamond shape for associations is horrible, and produces a cluttered diagram. In general, it just seems hard to capture some relationships with the Chen system. What ERD style, if any, do you use? What has been the most popular in your workplaces? What tools have you used, or do you use, to create these diagrams?

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  • Back Up to Tape the Way You Shop For Groceries

    - by rickramsey
    Imagine if this was how you shopped for groceries: From the end of the aisle sprint to the point where you reach the ketchup. Pull a bottle from the shelf and yell at the top of your lungs, “Got it!” Sprint back to the end of the aisle. Start again and sprint down the same aisle to the mustard, pull a bottle from the shelf and again yell for the whole store to hear, “Got it!” Sprint back to the end of the aisle. Repeat this procedure for every item you need in the aisle. Proceed to the next aisle and follow the same steps for the list of items you need from that aisle. Sounds ridiculous, doesn’t it? Not only is it horribly inefficient, it’s exhausting and can lead to wear out failures on your grocery cart, or worse, yourself. This is essentially how NetApp and some other applications write NDMP backups to tape. In the analogy, the ketchup and mustard are the files to be written, yelling “Got it!” is the equivalent of a sync mark at the end of a file, and the sprint back to the end of an aisle is the process most commonly called a “backhitch” where the drive has to back up on a tape to start writing again. Writing to tape in this way results in very slow tape drive performance and imposes unnecessary wear on the tape drive and the media, especially when writing small files. The good news is not all tape drives behave this way when writing small files. Unlike midrange LTO drives, Oracle’s StorageTek T10000D tape drive is designed to handle this scenario efficiently. The difference between the two drive types is that the T10000D drive gives you the ability to write files in a NetApp NDMP backup environment the way you would normally shop for groceries. With grocery shopping, you essentially stream through aisles picking up items as you go, and then after checking out, yell, “Got it!”, though you might do that last step silently. With the T10000D, it has a feature called the Tape Application Accelerator, which prevents the drive from having to stop after each file is written to notify NetApp or another application that the write was successful. When enabled in the T10000D tape drive, Tape Application Accelerator causes the tape drive to respond to tape mark and file sync commands differently than when disabled: A tape mark received by the tape drive is treated as a buffered tape mark. A file sync received by the tape drive is treated as a no op command. Since buffered tape marks and no op commands do not cause the tape drive to empty the contents of its buffer to tape and backhitch, the data is written to tape in significantly less time. Oracle has emulated NetApp environments with a number of different file sizes and found the following when comparing the T10000D with the Tape Application Accelerator enabled versus LTO6 tape drives. Notice how the T10000D is not only monumentally faster, but also remarkably consistent? In addition, the writing of the 50 GB of files is done without a single backhitch. The LTO6 drive, meanwhile, will perform as many as 3,800 backhitches! At the end of writing the entire set of files, the T10000D tape drive reports back to the application, in this case NetApp, that the write was successful via a tape mark. So if the Tape Application Accelerator dramatically improves performance and reliability, why wouldn’t you always have it enabled? The reason is because tape drive buffers are meant to be just temporary data repositories so in the event of a power loss, there could be data loss in certain environments for the files that resided in the buffer. Fortunately, we do have best practices depending on your environment to avoid this from happening. I highly recommend reading Maximizing Tape Performance with StorageTek T10000 Tape Drives (pdf) to decide which best practice is right for you. The white paper also digs deeper into the benefits of the Tape Application Accelerator. The white paper is free, and after downloading it you can decide for yourself whether you want to yell “Got it!” out loud or just silently to yourself. Customer Advisory Panel One final link: Oracle has started up a Customer Advisory Panel program to collect feedback from customers on their current experiences with Oracle products, as well as desires for future product development. If you would like to participate in the program, go to this link at oracle.com. photo taken on Idaho's Sacajewea Historic Biway by Rick Ramsey - Brian Zents Follow OTN on Blog | Facebook | Twitter | YouTube

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