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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • Kruskal-Wallis test with details on pairwise comparisons

    - by dalloliogm
    The standard stats::kruskal.test module allows to calculate the kruskal-wallis test on a dataset: >>> data(diamonds) >>> kruskal.test.test(price~carat, data=diamonds) Kruskal-Wallis rank sum test data: price by carat by color Kruskal-Wallis chi-squared = 50570.15, df = 272, p-value < 2.2e-16 this is correct, it is giving me a probability that all the groups in the data have the same mean. However, I would like to have the details for each pair comparison, like if diamonds of colors D and E have the same mean price, as some other softwares do (SPSS) when you ask for a Kruskal test. I have found kruskalmc from the package pgirmess which allows me to do what I want to do: > kruskalmc(diamonds$price, diamonds$color) Multiple comparison test after Kruskal-Wallis p.value: 0.05 Comparisons obs.dif critical.dif difference D-E 571.7459 747.4962 FALSE D-F 2237.4309 751.5684 TRUE D-G 2643.1778 726.9854 TRUE D-H 4539.4392 774.4809 TRUE D-I 6002.6286 862.0150 TRUE D-J 8077.2871 1061.7451 TRUE E-F 2809.1767 680.4144 TRUE E-G 3214.9237 653.1587 TRUE E-H 5111.1851 705.6410 TRUE E-I 6574.3744 800.7362 TRUE E-J 8649.0330 1012.6260 TRUE F-G 405.7470 657.8152 FALSE F-H 2302.0083 709.9533 TRUE F-I 3765.1977 804.5390 TRUE F-J 5839.8562 1015.6357 TRUE G-H 1896.2614 683.8760 TRUE G-I 3359.4507 781.6237 TRUE G-J 5434.1093 997.5813 TRUE H-I 1463.1894 825.9834 TRUE H-J 3537.8479 1032.7058 TRUE I-J 2074.6585 1099.8776 TRUE However, this package only allows for one categoric variable (e.g. I can't study the prices clustered by color and by carat, as I can do with kruskal.test), and I don't know anything about the pgirmess package, whether it is maintained or not, or if it is tested. Can you recommend me a package to execute the Kruskal-Wallis test which returns details for every comparison? How would you handle the problem?

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  • Send and Receive JSON using RestClient and Sinatra

    - by lakshmanan
    Hi, I am trying to send a JSON data to a Sinatra app by RestClient ruby API. At client(client.rb) (using RestClient API) response = RestClient.post 'http://localhost:4567/solve', jdata, :content_type => :json, :accept => :json At server (Sinatra) require "rubygems" require "sinatra" post '/solve/:data' do jdata = params[:data] for_json = JSON.parse(jdata) end I get the following error /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/abstract_response.rb:53:in `return!': Resource Not Found (RestClient::ResourceNotFound) from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:193:in `process_result' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:142:in `transmit' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:543:in `start' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:139:in `transmit' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:56:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:31:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient.rb:72:in `post' from client.rb:52 All I want is to send JSON data and receive a JSON data back using RestClient and Sinatra..but whatever I try, I get the above error. I m stuck with this for 3 hours. Please help

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  • Human vs human android chess game design

    - by Plejo
    First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to server, find opponent and send moves to server using socket, so match is running on a server side. I think this is not good idea because move should be validated on client side - or do I have to validate moves on client side? I do not think this is good solution because game is seperated. scenario 2: Using hole punching technique so server is needed only for connection between players, so game is running on android devices. which approach do you suggest? Or is there any better solution? Which server is best to use?

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  • La réponse d’Oracle aux nouveaux enjeux de la Grande Distribution Catégorie Apps

    - by Valérie De Montvallon
    Retrouvez l'interview de Franck Westrelin, Directeur Associé Oracle Retail, lors du Retail Business Technologie Forum du 20 novembre 2012 à Paris. Résumé de l'interview : Franck Westerlin discute des grandes tendances de la distribution : les changements du comportement client, l'étendu des outils d’achat et d’interactions clients, l'environnement concurrentiel et saturé… Il présente aussi les attentes des consommateurs actuels : une expérience d’achat de qualité, l'homogénéité et la cohérence par rapport aux points d’interactions avec les distributeurs. Enfin, il démontre comment Oracle répond à ces enjeux grâce à l'innovation : optimisation des interactions client et des processus métier (Gestion commerciale, eCommerce, planifications, CRM, back office magasin, supply chain…) Retrouvez l'interview sur notre Chaine Youtube Oracle Applications France ! 

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  • .NET Test Harness what should it have

    - by Conor
    Hi Folks, We have a software house developing code for us on a project, .NET Web Service (WCF) and we are also paying for a test harness to be built as a separate billable task on a daily rate. I have just joined the company and am reviewing what we are getting from the software house and wanted to know what you guys in industry thought about it? Basically what we got was a WinForm that called the w/s that had an input area (Web Service Request) to drop our XML a Submit button along with a response area for the result of the Web Response and that's it... Our internal BA has created all the xml request documents so there was no logic put into the harness around this. Looking on the Net for a definition of a Test Harness I got this: http://en.wikipedia.org/wiki/Test_harness It states it should have these 3 below things: Automate the testing process. Execute test suites of test cases. Generate associated test reports. Clearly we have got none of this apart from a partial "Automate the testing process" via a WinForm. OK, from my development background I would expect someone to Produce a WinForm as a test harness 5 years ago and really should be using some sort of Tooling around this, I explicitly told the Software House I expected some sort of tooling (NUnit,NBUnit, SOAPIU) so we could create a regression test pack for future use. [Didn’t get it but I asked for this after the requirements were signed off as I wasn’t employed then :)] Would someone be able to clarify with me if my requirement for this is over realistic, I know if I did this, I would use NUnit and TDD and then reuse the test harness as a regression test pack in future? I am interested to see what the community thought. Cheers

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  • playframework auto-test Jenkins CI wait for completion?

    - by notbrain
    I am trying to set up Jenkins CI for a playframework.org application but am having trouble properly launching play after the auto-test command is run. The tests all run fine, but it seems as though my script is launching both play auto-test and play start --%ci at the same time. When the play start --%ci command runs, it gets a pid and everything, but it's not running. FILE: auto-test.sh, jenkins runs this with execute shell #!/bin/bash # pwd is jenkins workspace dir # change into approot dir cd customer-portal; # kill any previous play launches if [ -e "server.pid" ] then kill `cat server.pid`; rm -rf server.pid; fi # drop and re-create the DB mysql --user=USER --password=PASS --host=HOSTNAME < ../setupdb.sql # auto-test the most recent build /usr/local/lib/play/play auto-test; # this is inadequate for waiting for auto-test to complete? # how to wait for actual process completion? # sleep 60; wait; # Conditional start based on tests # Launch normal on pass, test on fail # if [ -e "./test-result/result.passed" ] then /usr/local/lib/play/play start --%ci; exit 0; else /usr/local/lib/play/play test; exit 1; fi

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  • Test Results window in VS2008 not showing results

    - by TimK
    I have an existing solution that has been working for a long time, containing around 600 tests in a couple of test projects. I recently moved to a new PC - it's Win7-x64, and I installed a fresh copy of VS2008. When I first opened the solution on the new machine, the Test List Editor was completely empty. Trying to create a new test list caused the editor to refresh, and now it shows my test lists, but they're acting funny. I can select tests in the lists, and run them, but the results window doesn't usually update automatically to show the results of the latest test. It has done this when running a single test a couple of times, but even that is not consistent. The only way I can view the results is by manually going to the Test Runs window and connecting to individual test runs. When I do that, the results show up in the results list, but I can't check them to re-run the failed tests - the check boxes are all disabled. I guess I should describe the way it used to work, in case that was unusual - I used to select some tests from the Test Lists window, tell it to run them, and the results window would clear itself, and then display the results from the current run. I could then check any tests that I wanted to re-run, and use the run/debug button in the results window to do so. Any ideas what's going on here?

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  • Is there any framework for rich web clients on top of html/css?

    - by iamgopal
    Some RAD tools like openobject use rich web clients. I.e. their client side code reside inside the browser and they talk to the server via xml-rpc or json-rpc only and change the view accordingly, all the javascript and css are transferred only once. Such rich web clients would increase the productivity in enterprise class web application that have lots of processes and forms etc. I would like to use such a rich web client inside my own application. I tried to search but found only openerp-web, which is tightly integrated to its server. Is there any other rich web client framework available? if not, is there any design detail I can look into to create my own? Thanks. Edit: Browser is a client which uses http and similar protocols to talks to web server which serve pages that the client displays. Rich web client is a client which sits on top of Browser which talks to the server, send data, receive data and information about How to update the view etc and do it. Similar to Vaadin, such rich web client will eliminate any code requirement on client side and and all the coding will be done on server side. Belows are such thin clients. pjax ( jquery ) vaadin ( java ) openobject web client ( python ) nagare ( python ) seaside ( smalltalk ) p4a ( php ) this are all such clients that once properly setup will allow to code on only on sever and still provide great ajax like experience.

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  • Terminal / Panel PC - Single Server Solution: Client/Server or RDP?

    - by StillLearning
    Hi, Our current setup involves a touch screen panel pc with embedded windows, that is connected via network to a server / dedicated pc, within the same physical location. Each of our 'units' has this hardware setup. For a quick resolution we deploy our application to the dedicated pc, and have the panel pc remote desktop to an account which then activates the application. This works but seems a little clunky / rough approach. We did this because the panel pc is rather limited. Now that we have more time, I was wondering if I should separate the application into a gui / application. Deploy the gui logic on the panel pc, and the business/database logic on the dedicated pc. The app is in Java so I was wondering what technology would be best? I was thinking of using RMI, but its not really a client/server app, as there is only one client. Should I stick with RMI, or use Sockets or something else? It will be easy to implement as the application is old, and manually wraps and unwraps data which passes through one class / method call to remote services. All I would have to do is 'RMI' this one method call, and the app will do its own stuff. Cheers.

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  • postgresql table for storing automation test results

    - by Martin
    I am building an automation test suite which is running on multiple machines, all reporting their status to a postgresql database. We will run a number of automated tests for which we will store the following information: test ID (a GUID) test name test description status (running, done, waiting to be run) progress (%) start time of test end time of test test result latest screenshot of the running test (updated every 30 seconds) The number of tests isn't huge (say a few thousands) and each machine (say, 50 of them) have a service which checks the database and figures out if it's time to start a new automated test on that machine. How should I organize my SQL table to store all the information? Is a single table with a column per attribute the way to go? If in the future I need to add attributes but want to keep compatibility with old database format (ie I may not want to delete and create a new table with more columns), how should I proceed? Should the new attributes just be in a different table? I'm also thinking of replicating the database. In case of failure, I don't mind if the latest screenshots aren't backed up on the slave database. Should I just store the screenshots in its own table to simplify the replication? Thanks!

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • A new name for unit tests

    - by Will
    I never used to like unit testing. I always thought it increased the amount of work I had to do. Turns out, that's only true in terms of the actual number of lines of code you write and furthermore, this is completely offset by the increase in the number of lines of useful code that you can write in an hour with tests and test driven development. Now I love unit tests as they allow me to write useful code, that quite often works first time! (knock on wood) I have found that people are reluctant to do unit tests or start a project with test driven development if they are under strict time-lines or in an environment where others don't do it, so they don't. Kinda like, a cultural refusal to even try. I think one of the most powerful things about unit testing is the confidence that it gives you to undertake refactoring. It also gives new found hope, that I can give my code to someone else to refactor/improve, and if my unit tests still work, I can use the new version of the library that they modified, pretty much, without fear. It's this last aspect of unit testing that I think needs a new name. The unit test is more like a contract of what this code should do now, and in the future. When I hear the word testing, I think of mice in cages, with multiple experiments done on them to see the effectiveness of a compound. This is not what unit testing is, we're not trying out different code to see what is the most affective approach, we're defining what outputs we expect with what inputs. In the mice example, unit tests are more like the definitions of how the universe will work as opposed to the experiments done on the mice. Am I on crack or does anyone else see this refusal to do testing and do they think it's a similar reason they don't want to do it? What reasons do you / others give for not testing? What do you think their motivations are in not unit testing? And as a new name for unit testing that might get over some of the objections, how about jContract? (A bit Java centric I know :), or Unit Contracts?

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  • Tomorrow's web development: What's the bearing?

    - by pex
    I just read a wonderful article about headaches web developers have to live with nowadays. Several questions from that article busied me for some time as well. Now I am wondering whether I missed something, whether there are approaches other than Sproutcore or Cappucino to combine the eternal detached worlds of backend and frontend. How to only write validations once? How to collect business logic in only one model? Are we heading toward a combination of CouchDB Views, NodeJS and minimalistic client-side scripts including plenty of XHR requests? Or shall we follow the direction of handling everything except the database on client side? Is everything about JavaScript? I simply ask for approaches of setting up the next web application, for best practices and promising new technologies and frameworks.

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  • Generic unit test scheduling

    - by Raphink
    Hello, I'm (re)writing a program that does generic unit test scheduling. The current program is a mono-threaded Perl program, but I'm willing to modularize it and parallelize the tests. I'm also considering rewriting it in Python. Here is what I need to do: I have a list of tests, with the following attributes: uri: a URI to test (could be HTTP/HTTPS/SSH/local) ; depends: an associative array of tests/values that this test depends on ; join: a list of DB joints to be added when selecting items to process in this test ; depends_db: additional conditions to add to the DB request when selecting items to process in this test. The program builds a dependency tree, beginning with the tests that have no dependencies ; for each test: a list of items is selected from the database using the conditions (results of depending tests, joints and depends_db) ; the list of items is sent to the URI (using POST or stdin) ; the result is retrived as a YAML file listing the state and comments for the test for each tested item ; the results are stored in the DB ; the test returns, allowing depending tests to be performed. the program generates reports (CSV, DB, graphviz) of the performed tests. The primary use of this program currently is to test a fleet of machines against services such as backup, DNS, etc. The tests can then be: - backup: hosted on the backup machine(s), called through HTTP, checks if the machines' backup went well ; - DNS: hosted on the local machine, called via stdin, checks if the machines' fqdn have a valid DNS entry. Does such a tool/module already exist? What would be the best implementation to achieve this (using Perl or Python)?

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  • android instrumentation testsuite

    - by siri
    Hi I have written two test cases in a package com.app.myapp.test When I try to run them both of them are not getting executed, only one test case gets executed and stops. I have written the following testsuite in the same package AllTests.java public class AllTests extends TestSuite { public static Test suite() { return new TestSuiteBuilder(AllTests.class).includePackages("./src/com.ni.mypaint.test","./src/com.ni.mpaint.test").build(); /* .includeAllPackagesUnderHere() .build();*/ } Is the code and location for this testsuite is correct?

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  • Reasonable technological solutions to create CRM using .NET eventually Java

    - by user1825608
    My background(If it's too long, just skip it please ; ) ): I am Java programmer(because of demand): mostly teacher for other students, worked on few thesis for others, but during my journey I discovered that .NET and Microsoft's tools are on at least two levels higher than Java and its tools so I want to learn more about them. I programmed little bit on Windows Phone(NFC Tags, TCP Clients, guitar tuner using internal microphone, simple RSS), used WPF, integrated WPF with Windows Forms, Apple Bonjour(.NET), I have expierience with IP cameras and with unusal problems, I learn Android, but I don't like it at all. Problem: I was asked by my friend to create CRM for small new company. There will maximum 20 workers in the company working at computers in few cities in the country(Poland). They just want to store contracts with the clients and client's data. I am not sure what exacly they do but probably sell apartments so there will be at most few thousands of contracts to store in far future. Now I am totally new to CRM but I want to learn. I have few questions: Should the data be stored on a server in the company's building running 24/7 or cloud. If cloud which one? Should I use ASPX or WPF. I read one topic about it but as far as I know aspx sites can be viewed from every device with internet browser: tablets, phones(Android, WP, iOS) and computers at the same time- so the job is done once and for all(Am I right?), I don't know nothing about aspx. Can WPF be also used in manner that does not need to port it for other platforms?

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  • Minimizing data sent over a webservice call on expensive connection

    - by aceinthehole
    I am working on a system that has many remote laptops all connected to the internet through cellular data connections. The application will synchronize periodically to a central database. The problem is, due to factors outside our control, the cost to move data across the cellular networks are spectacularly expensive. Currently the we are sending a compressed XML file across the wire where it is being processed and various things are done with (mainly stuffing it into a database). My first couple of thoughts were to convert that XML doc to json, just prior to transmission and convert back to XML just after receipt on the other end, and get some extra compression for free without changing much. Another thought was to test various other compression algorithms to determine the smallest one possible. Although, I am not entirely sure how much difference json vs xml would make once it is compressed. I thought that their must be resources available that address this problem from an information theory perspective. Does anyone know of any such resources or suggestions on what direction to go in. This developed on the MS .net stack on windows for reference.

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  • How to parse json data from https client in android

    - by Madhan Shanmugam
    I try to fetch data from https client. Same code i used to fetch from http client. but its working fine. when i try to use Https client its not working. i am getting the following error. java.net.UnknownHostException: Host is unresolved: https client address:443 Error Log: 10-27 10:01:08.280: W/System.err(21826): java.net.UnknownHostException: Host is unresolved: https client address.com 443 10-27 10:01:08.290: W/System.err(21826): at java.net.Socket.connect(Socket.java:1037) 10-27 10:01:08.290: W/System.err(21826): at org.apache.http.conn.ssl.SSLSocketFactory.connectSocket(SSLSocketFactory.java:317) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:129) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:348) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.JSONParser.getJSONFromUrl(JSONParser.java:38) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.myfile.processThread(myfile.java:159) 10-27 10:01:08.330: W/System.err(21826): at com.peripay.PERIPay$1$1.run(myfile.java:65) 10-27 10:01:08.330: E/Buffer Error(21826): Error converting result java.lang.NullPointerException 10-27 10:01:08.330: E/JSON Parser(21826): Error parsing data org.json.JSONException: A JSONObject text must begin with '{' at character 0 of

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  • 12.04 on Pentium Dual Core with 1GB or ram running slow

    - by Alex
    hey i have a Lenovo Thinkpad Laptop with Ubuntu 12.04 installed. It runs slow. I tried "System profiler and Benchmark" to test the computer. but the application quits and closes after the first few benchmark test. before it even gets to the other tests. So i tried "Hardinfo" that installed on the Puppy Linux live cd. that did the same thing (the apps look just a like). the memory usage isnt the problem on this pc. its the cpu processes. just running the "system profiler" app that comes with ubuntu uses about 34% on each core, default with nothing running its 5-10% on each core. i cant really find what the deal is other than that ubuntu is a cpu hog. so im testing unity2D at the moment to see how it goes. if you have any other suggestions, feel free to answer this question. thanks

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  • Simple continuously running XMPP client in python

    - by tom
    I'm using python-xmpp to send jabber messages. Everything works fine except that every time I want to send messages (every 15 minutes) I need to reconnect to the jabber server, and in the meantime the sending client is offline and cannot receive messages. So I want to write a really simple, indefinitely running xmpp client, that is online the whole time and can send (and receive) messages when required. My trivial (non-working) approach: import time import xmpp class Jabber(object): def __init__(self): server = 'example.com' username = 'bot' passwd = 'password' self.client = xmpp.Client(server) self.client.connect(server=(server, 5222)) self.client.auth(username, passwd, 'bot') self.client.sendInitPresence() self.sleep() def sleep(self): self.awake = False delay = 1 while not self.awake: time.sleep(delay) def wake(self): self.awake = True def auth(self, jid): self.client.getRoster().Authorize(jid) self.sleep() def send(self, jid, msg): message = xmpp.Message(jid, msg) message.setAttr('type', 'chat') self.client.send(message) self.sleep() if __name__ == '__main__': j = Jabber() time.sleep(3) j.wake() j.send('[email protected]', 'hello world') time.sleep(30) The problem here seems to be that I cannot wake it up. My best guess is that I need some kind of concurrency. Is that true, and if so how would I best go about that? EDIT: After looking into all the options concerning concurrency, I decided to go with twisted and wokkel. If I could, I would delete this post.

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  • How does a client find the port number of a server?

    - by Jonathan
    Hello all, I am currently learning about basic networking in java. I have been playing around with the server and client relationship between two of my computers. However, I cannot figure out how distributed programs (say, a videogame), can not only find the 'host' computer, but also the port number on which the server is running in order to create a Socket between the two computers. The only way I really see to create a Socket is with an already known IP Address, and with a known port number. How do you search a LAN network for another computer (host) searching for clients? How do you determine what port the server is located on without 'pinging' all available ports for a response (which, I understand, is bad form... Something about 'server attack'...)? In such a situation as a video game, there can be any number of computers on the same network, and any number of them might be attempting to host, or otherwise running the application. Any other important information, or perhaps reference to a more detailed tutorial than the one I am using, regarding making connections on so very little information on the client side would be appreciated. Many thanks, Jonathan

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  • What time to display in text messages in multiplayer game?

    - by Krom Stern
    Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to clients. Say Server is located in one time-zone and all of the clients are in different time-zones. ClientA send a text message in chat at 12:03, what times should be stamped for other clients? Should his message be uniformely timestamped by Server (12:02) or each client should timestamp the message whenever it is recieved (12:04, 16:04, 03:03, etc..). Bear in mind, that all the messages are to be in the same order on all clients, server takes care of that. So thats the question - use local time for each client or use global server time to timestamp chat messages?

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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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  • Set class property at runtime.

    - by Lambo
    I have a problem with my code, I cannot get it the 'test' to get the values im trying to assign to it. rec = new Record(account, actual, commitment, costCentre, internalCostCentre); webservicename.singleSummary test = new webservicename.singleSummary(); test.account = rec.Account; test.actual = recc.Actual; test.commitment = rec.Commitment; test.costCentre = rec.CostCentre; test.internalCostCentre = rec.InternalCostCentre; webservicename.Feed CallWebService = new webservicename.Feed(); I am trying to get this to pop up in a dialog box to show that it is working, with something like test.account getting showed in the message box, not sure quite what the problem is. My overall problem is I am trying to set the class porpert at runtime. Any help is appreciated.

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