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  • Should we point to an NSManagedObject entity with weak instead of strong pointer?

    - by Jim Thio
    I think because NSManagedObject is managed by the managedObject context the pointer should be weak. Yet it often goes back to 0 in my cases. for (CategoryNearby * CN in sorted) { //[arrayOfItems addObject:[NSString stringWithFormat:@"%@ - %d",CN.name,[CN.order intValue]]]; NearbyShortcutTVC * tvc=[[NearbyShortcutTVC alloc]init]; tvc.categoryNearby =CN; // tvc.titleString=[NSString stringWithFormat:@"%@",CN.name]; // tvc.displayed=CN.displayed; [arrayOfItemsLocal addObject:tvc]; //CN PO(tvc); PO(tvc.categoryNearby); while (false); } self.arrayOfItems = arrayOfItemsLocal; PO(self.categoriesNearbyInArrayOfItems); [self.tableViewa reloadData]; ... Yet somewhere down the line: tvc.categoryNearby becomes nil. I do not know how or when or where it become nil. How do I debug this? Or should the reference be strong instead? This is the interface of NearbyShortcutTVC by the way @interface NearbyShortcutTVC : BGBaseTableViewCell{ } @property (weak, nonatomic) CategoryNearby * categoryNearby; @end To make sure that we're talking about the same object I print all the memory addresses of the NSArray They're both the exact same object. But somehow the categoryNearby property of the object is magically set to null somewhere. self.categoriesNearbyInArrayOfItems: ( 0x883bfe0, 0x8b6d420, 0x8b6f9f0, 0x8b71de0, 0xb073f90, 0xb061a10, 0xb06a880, 0x8b74940, 0x8b77110, 0x8b794e0, 0x8b7bf40, 0x8b7cef0, 0x8b7f4b0, 0x8b81a30, 0x88622d0, 0x8864e60, 0xb05c9a0 ) self.categoriesNearbyInArrayOfItems: ( 0x883bfe0, 0x8b6d420, 0x8b6f9f0, 0x8b71de0, 0xb073f90, 0xb061a10, 0xb06a880, 0x8b74940, 0x8b77110, 0x8b794e0, 0x8b7bf40, 0x8b7cef0, 0x8b7f4b0, 0x8b81a30, 0x88622d0, 0x8864e60, 0xb05c9a0 )

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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  • Error : Number of Rows In Section in UITableView in iPhone SDK

    - by Meghan
    I am getting this error while I am trying to load the data into my table view. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (73) must be equal to the number of rows contained in that section before the update (71), plus or minus the number of rows inserted or deleted from that section (3 inserted, 0 deleted). What could be wrong? Thanks EDIT : I am initializing the array on ViewWillAppear and adding new objects to the same array on Tableview's didSelectRowAtIndexPath method Here is the code On viewWillAppear : cellTextArray = [[NSMutableArray alloc] init]; [cellTextArray addObjectsFromArray:newPosts]; Here is the code which modifies the array on didSelectRowAtIndexPath : [cellTextArray addObjectsFromArray:newPosts]; NSMutableArray *insertIndexPaths = [NSMutableArray array]; for (NSUInteger item = count; item < count + newCount; item++) { [insertIndexPaths addObject:[NSIndexPath indexPathForRow:item inSection:0]]; } [self.table beginUpdates]; [self.table insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade]; [self.table endUpdates]; [self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionNone animated:YES]; NSIndexPath *selected = [self.table indexPathForSelectedRow]; if (selected) { [self.table deselectRowAtIndexPath:selected animated:YES]; } Here newPosts is an array which has the values that are added to cellTextArray on didSelectRowAtIndexPath method and viewWillAppear method.

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  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

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  • cellForRowAtIndexPath not called for all sections

    - by Wynn
    I have a UITableView that has five sections. Just as the title describes cellForRowAtIndexPath is only being called for the first four. All connections have been made concerning the datasource and delegate. Also, my numberOfSectionsInTableView clearly returns 5. Printing out the number of sections from within cellForRowAtIndexPath shows the correct number, thus confirming that cellForRowAtIndexPath is simply not being called for all sections. What on earth is going on? I looked pretty hard for an answer to this question but could't find one. If this has already been answered please forgive me and point me in the correct direction. My cellForRowAtIndexPath: - (UITableViewCell *)tableView:(UITableView *)theTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } switch (indexPath.section) { case 0: cell.textLabel.text = ticket.description; break; case 1: cell.textLabel.text = ticket.ticketStatus; break; case 2: cell.textLabel.text = ticket.priority; break; case 3: cell.textLabel.text = ticket.customerOfficePhone; break; case 4: { //This never ever gets executed Comment *comment = [ticket.comments objectAtIndex:indexPath.row]; cell.textLabel.text = comment.commentContent; break; } } return cell; } My numberOfSectionsInTableView: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 5; } My numberOfRowsInSection: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSInteger numberOfRows; if (section == 4) { numberOfRows = [ticket.comments count]; } else { numberOfRows = 1; } return numberOfRows; } Any suggestions are appreciated. Thanks in advance.

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

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  • Help: List contents of iPhone application bundle subpath??

    - by bluepill
    Hi, I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with - (void) contents { NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil inDirectory:@"DataDir"]; if (contents = nil) { NSLog(@"Failed: path doesn't exist or error!"); } else { NSString *bundlePathName = [[NSBundle mainBundle] bundlePath]; NSString *dataPathName = [bundlePathName stringByAppendingPathComponent: @"DataDir"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSMutableArray *directories = [[NSMutableArray alloc] init]; for (NSString *entityName in contents) { NSString *fullEntityName = [dataPathName stringByAppendingPathComponent:entityName]; NSLog(@"entity = %@", fullEntityName); BOOL isDir = NO; [fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)]; if (isDir) { [directories addObject:fullEntityName]; NSLog(@" is a directory"); } else { NSLog(@" is not a directory"); } } NSLog(@"Directories = %@", directories); [directories release]; } } As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray. note: - I am using the simulator - When I manually look in the .app file I can see DataDir and the contents therein - The contents of DataDir are png files and directories that contain png files - The application logic needs to discover the contents of DataDir at runtime - I have also tried using NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil]; and I still get no entries in my contents array Any suggestions/alternative approaches? Thanks.

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  • What is the proper way of hard-coding sections in a UITableView?

    - by Sheehan Alam
    I have a UITableView with 3 sections that are hard coded. Everything is working fine, but I am not sure if I am doing it correctly. Define number of rows in section: - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { NSInteger rows; //Bio Section if(section == 0){ rows = 2; } //Profile section else if(section == 1){ rows = 5; } //Count section else if(section == 2){ rows = 3; } } return rows; } Here is where I build my cells: - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.numberOfLines = 5; cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:(10.0)]; cell.textLabel.lineBreakMode = UILineBreakModeWordWrap; if ([self.message_source isEqualToString:@"default"]) { if (indexPath.section == 0) { if (indexPath.row == 0) { cell.textLabel.text = [Utils formatMessage:[NSString stringWithFormat: @"%@", mySTUser.bio]]; cell.detailTextLabel.text = nil; } else if(indexPath.row == 1){ cell.textLabel.text = [NSString stringWithFormat: @"%@", mySTUser.website]; cell.detailTextLabel.text = nil; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } } } //more code exists, but you get the point... Now I define my number of sections - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { return 3; } Is this the proper way of hard-coding my UITableView? Will I run into any issues when cells are reused?

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

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  • iPhone - sorting the results of a core data entity

    - by Digital Robot
    I have a core data entity that represents the attributes of a product, as number, price, etc. The product number is a NSString property and follows the form X.y where X is a number variable of digits and Y is one digit. For example. 132.2, 99.4, etc. I am querying the database to obtain the list of product numbers in order: The code is like this: + (NSArray*)todosOsItens:(NSString *)pName inManagedObjectContext:(NSManagedObjectContext *)context { Product *aProduct = [Product productWithName:pName inManagedObjectContext:context]; NSArray *all = nil; NSFetchRequest *request = [[NSFetchRequest alloc] init]; request.entity = [NSEntityDescription entityForName:@"Attributes" inManagedObjectContext:context]; request.predicate = [NSPredicate predicateWithFormat: @"(belongsTo == %@)", aProduct]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:item]]; NSSortDescriptor *sortByItem = [NSSortDescriptor sortDescriptorWithKey:@"ProductNumber" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortByItem]; [request setSortDescriptors:sortDescriptors]; NSError *error = nil; all = [[context executeFetchRequest:request error:&error] mutableCopy]; [request release]; return all; } but this query is not returning the sorted results. The results are coming on their natural order on the database. How do I do that? thanks.

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  • object not getting released in iphone

    - by Jaimin
    i m writing this code in my code to store the data in database.. Search *objSearchDetail = [[Search alloc] init]; objSearchDetail = [xmlResponseDetail objectAtIndex:i]; sql = "INSERT INTO tblsearchdetail(tblrecentsearch_id,name,address,email,url,street,postcode,city,telephone,mobile) VALUES(?,?,?,?,?,?,?,?,?,?)"; returnValue = sqlite3_prepare_v2(database, sql, -1, &insertStatement, NULL); if(returnValue == SQLITE_OK){ sqlite3_bind_int(insertStatement, 1, intLastRecentSearchId); sqlite3_bind_text(insertStatement, 2, [objSearchDetail.strName UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 3, [objSearchDetail.strAddress UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 4, [objSearchDetail.strEmail UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 5, [objSearchDetail.strUrl UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 6, [objSearchDetail.strStreet UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 7, [objSearchDetail.strPostCode UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 8, [objSearchDetail.strPlace UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 9, [objSearchDetail.strTelephone UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 10, [objSearchDetail.strMobile UTF8String], -1,SQLITE_TRANSIENT); if(sqlite3_step(insertStatement)==SQLITE_DONE) { //Data; } } NSLog(@"count %d",[objSearchDetail retainCount]); [objSearchDetail release]; now the nslog shows refrence count as 2 so even if i release the refrence count will still be one and the object will not be destroyed.. plz help me....

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  • Facebook connect with iPhone not working?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to use Facebook connect in my application, but its not working as I desire. When I am trying to use the API Key and the API SecretKey of my application which I have registered with the facebook its not working. I have downloaded the code for the facebook. In the SessionViewController.m file when I pass my key values its not working. What I am trying to achieve is, when the app launches the first page is the Facebook Login Page. The user enters his username and password and then the next view should display. But nothing is happening, even the label doesn't display the username. Heres the code which I am using - (void)request:(FBRequest*)request didLoad:(id)result { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@",name]; NSLog(@"Username is :- %@",name); FrontController *main = [[FrontController alloc] init]; [self.view addSubview:main.view]; [main release]; } I am not able to figure out what is wrong with this code. When I try with some other key values such as the key for connect application its working fine. Can anyone help me with this... Thanx in advance...

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  • initWithContentsOfURL seems to have issues with "long" URLs

    - by samsam
    Hi there I'm facing a rather strange Issue when trying to load data from an XML-Webservice. The webservice allows me to pass separated identifiers within the URL-Request. It is therefore possible for the URL to become rather long (240 characters). If I open said URL in firefox the response arrives as planned, if I execute the following code xmlData remains empty. NSString *baseUrl = [[NSString alloc] initWithString:[[[[kSearchDateTimeRequestTV stringByReplacingOccurrencesOfString:@"{LANG}" withString:appLanguageCode] stringByReplacingOccurrencesOfString:@"{IDENTIFIERS}" withString:myIdentifiers] stringByReplacingOccurrencesOfString:@"{STARTTICKS}" withString:[NSString stringWithFormat:@"%@", [[startTime getTicks] descriptionWithLocale:nil]]] stringByReplacingOccurrencesOfString:@"{ENDTICKS}" withString:[NSString stringWithFormat:@"%@", [[endTime getTicks] descriptionWithLocale:nil]]]]; NSLog(baseUrl); //looks good, if openend in browser, returnvalue is ok urlRequest = [NSURL URLWithString:baseUrl]; NSString *xmlData = [NSString stringWithContentsOfURL:urlRequest encoding:NSUTF8StringEncoding error:&err]; //err is nil, therefore i guess everything must be ok... :( NSLog(xmlData); //nothing... is there any sort of URL-Length restriction, does the same problem happened to anyone of you as well? whats a good workaround? thanks for your help sam

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  • How to "reset" subviews of scrollview for new items?

    - by Tom Tallak Solbu
    I have a MasterViewController displaying Items. Selecting an Item (ItemA), displays images of ItemA in a DetailViewController. The DeatilViewController contains a scrollView, displaying all the images. When tableView:didSelectRowAtIndexPath is called, the images is added to an UIImageView, that is tagged and added as a subview to a scrollview. NSUInteger i; for (i = 1; i <= numberOfImages; i++) { NSString *imageName = [ItemAImages objectAtIndex:i-1]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.tag = i; [scrollView addSubview:imageView]; } Works fine. But when I go back to the MasterViewController, and selects a ItemB, the ItemA is still displayed, like the iPhone simulator refuses to forget the previous scrollview,containing ItemA images. I have tried [subview removeFromSuperview]; which results in either no scrollview at all, or no effect. Depending on when this method is called. How can I "reset" the scrollview for the next Item?

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  • Iphone Core Data Internal Inconsistency

    - by kiyoshi
    This question has something to do with the question I posted here: http://stackoverflow.com/questions/1230858/iphone-core-data-crashing-on-save however the error is different so I am making a new question. Now I get this error when trying to insert new objects into my managedObjectContext: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '"MailMessage" is not a subclass of NSManagedObject.' But clearly it is: @interface MailMessage : NSManagedObject { .... And when I run this code: NSManagedObjectModel *managedObjectModel = [[self.managedObjectContext persistentStoreCoordinator] managedObjectModel]; NSEntityDescription *entity =[[managedObjectModel entitiesByName] objectForKey:@"MailMessage"]; NSManagedObject *newObject = [[NSManagedObject alloc] initWithEntity:entity insertIntoManagedObjectContext:self.managedObjectContext]; It runs fine when I do not present an MFMailComposeViewController, but if I run this code in the - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { method, it throws the above error when creating the newObject variable. The entity object when I use print object produces the following: (<NSEntityDescription: 0x1202e0>) name MailMessage, managedObjectClassName MailMessage, renamingIdentifier MailMessage, isAbstract 0, superentity name (null), properties { in both cases, so I don't think the managedObjectContext is completely invalid. I have no idea why it would say MailMessage is not a subclass of NSManagedObject at that point, and not at the other. Any help would be appreciated, thanks in advance.

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  • How to resize a UISwitch?

    - by mshsayem
    I have made a custom UISwitch (from this post). But the problem is, my custom texts are a bit long. Is there any way to resize the switch? [I tried setBounds, did not work] Edit: Here is the code I used: @interface CustomUISwitch : UISwitch - (void) setLeftLabelText: (NSString *) labelText; - (void) setRightLabelText: (NSString *) labelText; @end @implementation CustomUISwitch - (UIView *) slider { return [[self subviews] lastObject]; } - (UIView *) textHolder { return [[[self slider] subviews] objectAtIndex:2]; } - (UILabel *) leftLabel { return [[[self textHolder] subviews] objectAtIndex:0]; } - (UILabel *) rightLabel { return [[[self textHolder] subviews] objectAtIndex:1]; } - (void) setLeftLabelText: (NSString *) labelText { [[self leftLabel] setText:labelText]; } - (void) setRightLabelText: (NSString *) labelText { [[self rightLabel] setText:labelText]; } @end mySwitch = [[CustomUISwitch alloc] initWithFrame:CGRectZero]; //Tried these, but did not work //CGRect aFrame = mySwitch.frame; //aFrame.size.width = 200; //aFrame.size.height = 100; //mySwitch.frame = aFrame; [mySwitch setLeftLabelText: @"longValue1"]; [mySwitch setRightLabelText: @"longValue2"];

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  • NSFetchedResultsController sort different sections differently (ascending/descending)?

    - by PartiallyFinite
    In my app, I have a task list (no, it's not just another todo app), and I display the tasks in a UITableView using an NSFetchedResultsController. Here is the relevant initialisation code: NSSortDescriptor *dueDateSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"due" YES]; NSSortDescriptor *completionSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"completed" ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObjects:completionSortDescriptor, dueDateSortDescriptor, nil]]; _fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"completed" cacheName:nil]; What this does is sorts the tasks such that I have an incomplete tasks section at the top, sorting with the tasks due first on top, and tasks due later further down. This all works. However, this means that the second section, the one with the completed tasks, also sorts this way, so the earliest due tasks are on top. What I want to do is change it so the second section sorts the other way around (in descending order), but the first section stays sorted in ascending order. Is this even possible? How would I go about this? Why I want to do this: The way it currently works, the tasks at the top of the second section (and therefore the most visible) are the ones that were completed ages ago. It is more likely that the user would want to see the tasks that are more recently completed (and uncheck one if it was accidentally checked), and presumably the tasks with a more recent due date were more recently completed. I am happy to add a separate completion date field to the Core Data task object if necessary (This isn't a shipping application yet, so I can change the data format however I like).

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  • Need help getting parent reference to child view controller

    - by Andy
    I've got the following code in one of my view controllers: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.section) { case 0: // "days" section tapped { DayPicker *dayPicker = [[DayPicker alloc] initWithStyle:UITableViewStylePlain]; dayPicker.rowLabel = self.activeDaysLabel; dayPicker.selectedDays = self.newRule.activeDays; [self.navigationController pushViewController:dayPicker animated:YES]; [dayPicker release]; break; ... Then, in the DayPicker controller, I do some stuff to the dayPicker.rowLabel property. Now, when the dayPicker is dismissed, I want the value in dayPicker.rowLabel to be used as the cell.textLabel.text property in the cell that called the controller in the first place (i.e., the cell label becomes the option that was selected within the DayPicker controller). I thought that by using the assignment operator to set dayPicker.rowLabel = self.activeDaysLabel, the two pointed to the same object in memory, and that upon dismissing the DayPicker, my first view controller, which uses self.activeDaysLabel as the cell.textLabel.text property for the cell in question, would automagically pick up the new value of the object. But no such luck. Have I missed something basic here, or am I going about this the wrong way? I originally passed a reference to the calling view controller to the child view controller, but several here told me that was likely to cause problems, being a circular reference. That setup worked, though; now I'm not sure how to accomplish the same thing "the right way." As usual, thanks in advance for your help.

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  • iphone: memory problems after refactor

    - by agilpwc
    I had a NIB with several view controllers in it. I modified the code and used Interface Builder decomose interface to get all the view controllers in their own Nib. But now with empty core data database, I'm getting "message sent to deallocated instance" errors. Here is the code flow: From the RootViewController this is called: if (self.dogController == nil) { DogViewController *controller = [[DogViewController alloc] initWithNibName:@"DogViewController" bundle:nil]; self.dogController = controller; [controller release]; } self.dogController.managedObjectContext = self.managedObjectContext; [self.navigationController pushViewController:self.dogController animated:YES]; Then in a dogController a button is pressed to insert a new object and the following code is excuted and the error hits on the save, according to the trace NSManagedObjectContext *context = [self.fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[self.fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:[NSDate date] forKey:@"birthDate"]; [newManagedObject setValue:@"-" forKey:@"callName"]; // Save the context. NSError *error = nil; if (![context save:&error]) { Then the error produced in the console is * -[JudgeViewController numberOfSectionsInTableView:]: message sent to deallocated instance 0x598e580 I'm racking my brain for hours and I can't figure out where my minor changes made something messed up. Any ideas?

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  • COCOA: Programatically creating new windows and accessing window objects

    - by Jeffrey Kern
    I'm having an issue with creating new windows in Cocoa. Hypothetically speaking, lets say I have "WindowA" and has a button called "myButton". When you click on "myButton", it runs this code in the following class file: -(void)openFile2:(id)sender { myNextWindow = [[TestWindowController alloc] initWithWindowNibName:@"MainMenu"]; NSString *testString = @"foo"; [myNextWindow showWindow:self]; [myNextWindow setButtonText:testString]; } The code in a nutshell makes a duplicate "WindowA" and shows it. As you can see, this code also runs a method called 'setButtonText', which is this: - (void)setButtonText:(NSString *)passedText { [myButton setTitle:passedText]; } The problem is that when I call this method locally, in the original window - the button text changes (e.g., [self setButtonText:testString]) it works. However, it does not work in the newly created window (e.g., [myNextWindow setButtonText:testString];) When I debug the newly created window, step by step, the 'myButton' value it gives is 0x0. Do I have to manually assign controllers/delegates to the new window? I think the 'myButton' in the code isn't associated to the 'myButton' in the newly created window. How would I fix this problem?

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  • how to make an image appear everytime when i shake my iphone

    - by Abhishek
    Hello, i have created a shake application in iphone but i am having a problem. I want that when i shake my iphone everytime an image should appear for every shake.Can anybody help how is it possible. This is the code which i have written: CGRect myImageRect = CGRectMake(110.0f, 70.0f, 220.0f, 380.0f); //This line is for setting my tick.png image on my image view UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; [myImage setImage:[UIImage imageNamed:@"tick_mark.png"]]; [self.view addSubview:myImage];       //animation [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [myImage setAlpha:0.0]; [UIView commitAnimations]; [myImage release]; This is for beginning animations and I have set my image alpha to 0.0 so that my image will disappear. This code is working properly. But I want it so that when I shake my iPhone again my image should reappear for every shake. How is it possible.

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  • How to set background color of tableView

    - by Praveen
    Hi Folks, I have tried all the way but could not succeed to set backgroundColor of TableView. setting tableView.backgroundColor and/or cell.backgroundColor to clearColor didn't work when the parent view controller was UIViewContoller. My nib file structure is FileOwner View UITableView (Note: i set the TableView to groupedTable section) First attempt, I created the UIView in the code viewDidLoad UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 160, 300)] autorelease; [view setBackgroundColor:UIColor blueColor]; // color it just to see if it is created at the right place [self.tableView sendSubViewToBack:view]; It works but it hides the content of cell. I am able to see the content of header but not cell content. (But when i change the co-ordinate of view(0,150,160,300) then i am able to see the cell's content but then it loose the backgroundColor of tableview. Second attempt, I created the imageView View ImageView UITableView and set the self.tableView.backgroundColor = [UIColor clearColor]; but did not work. I googled but did not the peaceful answer.

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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