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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • C/C++ include file order/best practices

    - by aaa
    Hello. Is there recommended order in which include files should be specified? For example, the system files, STL, Boost, go before of after local include files? is there a particular reason to choose one or another? Thanks

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  • PySide Qt4 widget exchange in a hboxlayout

    - by viraptor
    I'd like to exchange a widget inside a QHBoxLayout. This code seems to work, but as soon as I do the actual app._exec(), the code crashes with terminate called after throwing an instance of 'boost::python::error_already_set'. Is there any way to get the actual error message? (or to resolve this problem) gaParent = gameArea.parent().layout() gaParent.removeWidget(gameArea) gameArea = DrawingScreen() gameArea.setObjectName("gameArea") gaParent.insertWidget(0, gameArea)

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  • Best practices for caching results of JSP pages?

    - by Spines
    My application has an MVC structure. How should I structure my application to allow for maximum caching? Is it sufficient to only cache the model objects that are passed to the JSP views? Or will there be a significant performance boost from caching the results of the rendering of the JSP views too?

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  • C++: compute a number's complement and its number of possible mismatches

    - by Eagle
    I got a bit stuck with my algorithm and I need some help to solve my problem. I think an example would explain better my problem. Assuming: d = 4 (maximum number of allowed bits in a number, 2^4-1=15). m_max = 1 (maximum number of allowed bits mismatches). kappa = (maximum number of elements to find for a given d and m, where m in m_max) The main idea is for a given number, x, to compute its complement number (in binary base) and all the possible combinations for up to m_max mismatches from x complement's number. Now the program start to scan from i = 0 till 15. for i = 0 and m = 0, kappa = \binom{d}{0} = 1 (this called a perfect match) possible combinations in bits, is only 1111 (for 0: 0000). for i = 0 and m = 1, kappa = \binom{d}{1} = 4 (one mismatch) possible combinations in bits are: 1000, 0100, 0010 and 0001 My problem was to generalize it to general d and m. I wrote the following code: #include <stdlib.h> #include <iomanip> #include <boost/math/special_functions/binomial.hpp> #include <iostream> #include <stdint.h> #include <vector> namespace vec { typedef std::vector<unsigned int> uint_1d_vec_t; } int main( int argc, char* argv[] ) { int counter, d, m; unsigned num_combination, bits_mask, bit_mask, max_num_mismatch; uint_1d_vec_t kappa; d = 4; m = 2; bits_mask = 2^num_bits - 1; for ( unsigned i = 0 ; i < num_elemets ; i++ ) { counter = 0; for ( unsigned m = 0 ; m < max_num_mismatch ; m++ ) { // maximum number of allowed combinations num_combination = boost::math::binomial_coefficient<double>( static_cast<unsigned>( d ), static_cast<unsigned>(m) ); kappa.push_back( num_combination ); for ( unsigned j = 0 ; j < kappa.at(m) ; j++ ) { if ( m == 0 ) v[i][counter++] = i^bits_mask; // M_0 else { bit_mask = 1 << ( num_bits - j ); v[i][counter++] = v[i][0] ^ bits_mask } } } } return 0; } I got stuck in the line v[i][counter++] = v[i][0] ^ bits_mask since I was unable to generalize my algorithm to m_max1, since I needed for m_max mismatches m_max loops and in my original problem, m is unknown until runtime.

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  • Area of a irregular shape

    - by Naveen
    I have set of points which lies on the image. These set of points form a irregular closed shape. I need to find the area of this shape. Does any body which is the normal algorithm used for calculating the area ? Or is there any support available in libraries such as boost? I am using C++.

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  • pure as3 benefits to compiling with flex4 instead of flex3?

    - by jedierikb
    If I have a pure as3 project that I have been compiling with flex3 from mxmlc, is there any reason to switch to using the mxmlc with flex4? I can use all of the flash 10 language features like Vector, 3D, etc., so that is not a reason to switch (or is there something I can't do?). But maybe there is a performance boost? Or is the exact same compiling tool and the flex code base is the only difference?

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  • C++ simple logging class with UTF-8 output [code example]

    - by Andrew
    Hello everyone, I was working on one of my academic projects and for the first time I needed pure C++ without GUI. After googling for a while, I did not find any simple and easy to use implementation for logging and created my own. This is a simple implementation with iostreams that logs messages to screen and to the file simultaneously. I was thinking of using templates but then I realized that I do not expect any changes and removed that. It is modified std::wostream with two added modifiers: 1. TimeStamp - prints time-stamp 2. LogMode(LogModes) - switches output: file only, screen only, file+screen. *Boost::utf8_codecvt_facet* is used for UTF-8 output. // ############################################################################ // # Name: MyLog.h # // # Purpose: Logging Class Header # // # Author: Andrew Drach # // # Modified by: <somebody> # // # Created: 03/21/10 # // # SVN-ID: $Id$ # // # Copyright: (c) 2010 Andrew Drach # // # Licence: <license> # // ############################################################################ #ifndef INCLUDED_MYLOG_H #define INCLUDED_MYLOG_H // headers -------------------------------------------------------------------- #include <string> #include <iostream> #include <fstream> #include <exception> #include <boost/program_options/detail/utf8_codecvt_facet.hpp> using namespace std; // definitions ---------------------------------------------------------------- // ---------------------------------------------------------------------------- // DblBuf class // Splits up output stream into two // Inspired by http://wordaligned.org/articles/cpp-streambufs // ---------------------------------------------------------------------------- class DblBuf : public wstreambuf { private: // private member declarations DblBuf(); wstreambuf *bf1; wstreambuf *bf2; virtual int_type overflow(int_type ch) { int_type eof = traits_type::eof(); int_type not_eof = !eof; if ( traits_type::eq_int_type(ch,eof) ) return not_eof; else { char_type ch1 = traits_type::to_char_type(ch); int_type r1( bf1on ? bf1->sputc(ch1) : not_eof ); int_type r2( bf2on ? bf2->sputc(ch1) : not_eof ); return (traits_type::eq_int_type(r1,eof) || traits_type::eq_int_type(r2,eof) ) ? eof : ch; } } virtual int sync() { int r1( bf1on ? bf1->pubsync() : NULL ); int r2( bf2on ? bf2->pubsync() : NULL ); return (r1 == 0 && r2 == 0) ? 0 : -1; } public: // public member declarations explicit DblBuf(wstreambuf *bf1, wstreambuf *bf2) : bf1(bf1), bf2(bf2) { if (bf1) bf1on = true; else bf1on = false; if (bf2) bf2on = true; else bf2on = false; } bool bf1on; bool bf2on; }; // ---------------------------------------------------------------------------- // logstream class // Wrapper for a standard wostream with access to modified buffer // ---------------------------------------------------------------------------- class logstream : public wostream { private: // private member declarations logstream(); public: // public member declarations DblBuf *buf; explicit logstream(wstreambuf *StrBuf, bool isStd = false) : wostream(StrBuf, isStd), buf((DblBuf*)StrBuf) {} }; // ---------------------------------------------------------------------------- // Logging mode Class // ---------------------------------------------------------------------------- enum LogModes{LogToFile=1, LogToScreen, LogToBoth}; class LogMode { private: // private member declarations LogMode(); short mode; public: // public member declarations LogMode(short mode1) : mode(mode1) {} logstream& operator()(logstream &stream1) { switch(mode) { case LogToFile: stream1.buf->bf1on = true; stream1.buf->bf2on = false; break; case LogToScreen: stream1.buf->bf1on = false; stream1.buf->bf2on = true; break; case LogToBoth: stream1.buf->bf1on = true; stream1.buf->bf2on = true; } return stream1; } }; logstream& operator<<(logstream &out, LogMode mode) { return mode(out); } wostream& TimeStamp1(wostream &out1) { time_t time1; struct tm timeinfo; wchar_t timestr[512]; // Get current time and convert it to a string time(&time1); localtime_s (&timeinfo, &time1); wcsftime(timestr, 512,L"[%Y-%b-%d %H:%M:%S %p] ",&timeinfo); return out1 << timestr; } // ---------------------------------------------------------------------------- // MyLog class // Logs events to both file and screen // ---------------------------------------------------------------------------- class MyLog { private: // private member declarations MyLog(); auto_ptr<DblBuf> buf; string mErrorMsg1; string mErrorMsg2; string mErrorMsg3; string mErrorMsg4; public: // public member declarations explicit MyLog(string FileName1, wostream *ScrLog1, locale utf8locale1); ~MyLog(); void NewEvent(wstring str1, bool TimeStamp = true); string FileName; wostream *ScrLog; wofstream File; auto_ptr<logstream> Log; locale utf8locale; }; // ---------------------------------------------------------------------------- // MyLog constructor // ---------------------------------------------------------------------------- MyLog::MyLog(string FileName1, wostream *ScrLog1, locale utf8locale1) : // ctors mErrorMsg1("Failed to open file for application logging! []"), mErrorMsg2("Failed to write BOM! []"), mErrorMsg3("Failed to write to file! []"), mErrorMsg4("Failed to close file! []"), FileName(FileName1), ScrLog(ScrLog1), utf8locale(utf8locale1), File(FileName1.c_str()) { // Adjust error strings mErrorMsg1.insert(mErrorMsg1.length()-1,FileName1); mErrorMsg2.insert(mErrorMsg2.length()-1,FileName1); mErrorMsg3.insert(mErrorMsg3.length()-1,FileName1); mErrorMsg4.insert(mErrorMsg4.length()-1,FileName1); // check for file open errors if ( !File ) throw ofstream::failure(mErrorMsg1); // write UTF-8 BOM File << wchar_t(0xEF) << wchar_t(0xBB) << wchar_t(0xBF); // switch locale to UTF-8 File.imbue(utf8locale); // check for write errors if ( File.bad() ) throw ofstream::failure(mErrorMsg2); buf.reset( new DblBuf(File.rdbuf(),ScrLog->rdbuf()) ); Log.reset( new logstream(&*buf) ); } // ---------------------------------------------------------------------------- // MyLog destructor // ---------------------------------------------------------------------------- MyLog::~MyLog() { *Log << TimeStamp1 << "Log finished." << endl; // clean up objects Log.reset(); buf.reset(); File.close(); // check for file close errors if ( File.bad() ) throw ofstream::failure(mErrorMsg4); } //--------------------------------------------------------------------------- #endif // INCLUDED_MYLOG_H Tested on MSVC 2008, boost 1.42. I do not know if this is the right place to share it. Hope it helps anybody. Feel free to make it better.

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  • iphones inbuilt mail composer

    - by hardik
    Hello everyone i am new to i phone development i have a requirement that my email us field is coming from webservice on tapping it the iphones email composer gets open if i want to add a button on iphones in built mail composer i could i do that please guide me to do that a sample code would be a boost

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  • Editing a Gridview row with drop-down lists gets too wide - how can I use popup panels instead?

    - by David
    I have a series of GridViews in a Tab Panel - databound to a generic List of Business Objects. The columns in the Gridview are all similar to the following: <asp:TemplateField HeaderText="Company" SortExpression="Company.ShortName"> <ItemTemplate> <asp:Label ID="lblCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:Label> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlCompany" runat="server"></asp:DropDownList> </EditItemTemplate> </asp:TemplateField> The GridView generates the "Edit" link at the beginning of the row, all the events fire ok. The problem is that the data is getting long. When in 'display mode', it's fine because the GridView control is smart enough to break some text into multiple lines (in particular Project, Title and Worker names can get pretty long). The problem come in editing mode. Drop-down lists DON'T break entries into multiple lines (for obvious reasons). Going into Edit ode on a row in the Gridview can make the Griview expand horizontally to twice the screen size (blowing through the width limits in the Master page and CSS but that's only a related problem). What I need is something like the ModalPopup - but trying to tie it to an ID in an EditItemTemplate gives me errors when the page renders (because the 'ddlXXXX' doesn't exist at the time). In addition I don't know how to dynamically populate the panel so that I can get a response from it (like the ID of the Company they selected). I'm also trying to avoid javascript and would like this to be a 'pure' aspx/code-behind solution (for simplicity's sake among others). All the examples I find are of Modal Popups with the panels pre-defined. Even if it (the popup panel) were something like a list of checkboxes, it could be databound to the SortedList I have ready to go and an OK/Cancel button combination to accept or ignore things. I'm just not sure of what goes where. I'm open to suggestions. Thanks in advance. EDIT: Final solution looks as follows: <asp:TemplateField HeaderText="Company" SortExpression="Company.ShortName"> <ItemTemplate> <asp:Label ID="lblCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:Label> </ItemTemplate> <EditItemTemplate> <asp:LinkButton ID="lnkCompany" runat="server" Text='<%# Bind("Company.ShortName") %>'></asp:LinkButton> <asp:Panel ID="pnlCompany" runat="server" style="display:none"> <div> <asp:DropDownList ID="ddlCompany" runat="server" ></asp:DropDownList> <br/> <asp:ImageButton ID="btnOKCo" runat="server" ImageUrl="~/Images/greencheck.gif" OnCommand="PopupButton_Command" CommandName="SelectCO" /> <asp:ImageButton ID="btnCxlCo" runat="server" ImageUrl="~/Images/RedX.gif" /> </div> </asp:Panel> <cc1:ModalPopupExtender ID="mpeCompany" runat="server" TargetControlID="lnkCompany" PopupControlID="pnlCompany" BackgroundCssClass="modalBackground" CancelControlID="btnCxlCo" DropShadow="true" PopupDragHandleControlID="pnlCompany" /> </EditItemTemplate> </asp:TemplateField> And in the code-behind, lstIDLabor is the generic List of data lines (of which Company is one of the properties that is also a business object) that is bound to the GridView: Sub PopupButton_Command(ByVal sender As Object, ByVal e As CommandEventArgs) Dim intRow As Integer Dim intVal As Integer RestoreFromSessionVariables() Select Case e.CommandName Case "SelectCO" intRow = grdIDCostLabor.EditIndex Dim ddlCo As DropDownList = CType(grdIDCost.Rows(intRow).FindControl("ddlCompany"), DropDownList) intVal = ddlCo.SelectedValue lstIDLabor(intRow).CompanyID = intVal lstIDLabor(intRow).Company = Company.Read(intVal) Case Else ' End Select MakeSessionVariables() BindGrids() End Sub

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  • Optimizing sorting container of objects with heap-allocated buffers - how to avoid hard-copying buff

    - by Kache4
    I was making sure I knew how to do the op= and copy constructor correctly in order to sort() properly, so I wrote up a test case. After getting it to work, I realized that the op= was hard-copying all the data_. I figure if I wanted to sort a container with this structure (its elements have heap allocated char buffer arrays), it'd be faster to just swap the pointers around. Is there a way to do that? Would I have to write my own sort/swap function? #include <deque> //#include <string> //#include <utility> //#include <cstdlib> #include <cstring> #include <iostream> //#include <algorithm> // I use sort(), so why does this still compile when commented out? #include <boost/filesystem.hpp> #include <boost/foreach.hpp> using namespace std; namespace fs = boost::filesystem; class Page { public: // constructor Page(const char* path, const char* data, int size) : path_(fs::path(path)), size_(size), data_(new char[size]) { // cout << "Creating Page..." << endl; strncpy(data_, data, size); // cout << "done creating Page..." << endl; } // copy constructor Page(const Page& other) : path_(fs::path(other.path())), size_(other.size()), data_(new char[other.size()]) { // cout << "Copying Page..." << endl; strncpy(data_, other.data(), size_); // cout << "done copying Page..." << endl; } // destructor ~Page() { delete[] data_; } // accessors const fs::path& path() const { return path_; } const char* data() const { return data_; } int size() const { return size_; } // operators Page& operator = (const Page& other) { if (this == &other) return *this; char* newImage = new char[other.size()]; strncpy(newImage, other.data(), other.size()); delete[] data_; data_ = newImage; path_ = fs::path(other.path()); size_ = other.size(); return *this; } bool operator < (const Page& other) const { return path_ < other.path(); } private: fs::path path_; int size_; char* data_; }; class Book { public: Book(const char* path) : path_(fs::path(path)) { cout << "Creating Book..." << endl; cout << "pushing back #1" << endl; pages_.push_back(Page("image1.jpg", "firstImageData", 14)); cout << "pushing back #3" << endl; pages_.push_back(Page("image3.jpg", "thirdImageData", 14)); cout << "pushing back #2" << endl; pages_.push_back(Page("image2.jpg", "secondImageData", 15)); cout << "testing operator <" << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[1]? " < " : " > ") << pages_[1].path().string() << endl; cout << pages_[1].path().string() << (pages_[1] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << "sorting" << endl; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; sort(pages_.begin(), pages_.end()); cout << "done sorting\n"; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; cout << "checking datas" << endl; BOOST_FOREACH (Page p, pages_) { char data[p.size() + 1]; strncpy((char*)&data, p.data(), p.size()); data[p.size()] = '\0'; cout << p.path().string() << " " << data << endl; } cout << "done Creating Book" << endl; } private: deque<Page> pages_; fs::path path_; }; int main() { Book* book = new Book("/some/path/"); }

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  • C++ MPL or_, and_ implementations

    - by KRao
    Hi, I am trying to read the boost headers to figure out how they managed to implement the or_<...> and and_<...> metafunctions so that: 1) They can have an arbitrary number of arguments (ok, say up to 5 arguments) 2) They have short circuit behavior, for example: or_<false_,true_,...> does not instantiate whatever is after true_ (so it can also be declared but not defined) Unfortunately the pre-processor metaprogramming is making my task impossible for me :P Thank you in advance for any help/suggestion.

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  • How to package Qt Framework on Mac OS X?

    - by Chris Kaminski
    I'm developing an application for the Mac, and I'm wicked new at this - what would be the best way to distribute the Qt Framework so that I'm not impacting an already existing framework, and so that my App.app picks up the libraries. I'm also using boost, so I'm curious how a simple bundle works with libraries.

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  • Controlling Solr score/sort

    - by Znarkus
    I want to filter a property within a range, but items that does not have the property should come last in the result. My solution was to set it to -1 if the property was not set. +(property:[10000000001 TO 10000000019] property:"-1"^0.5) This doesn't work, since every document with property:-1 get a very high score, for some reason. Is there a way to reliably control the sorting here? Boosting the range instead would mean I must boost every other term, which I'd rather not do.

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  • Xcode C++ debugging

    - by mousebird
    I'm looking for a way to have the Xcode IDE pick up on the contents of my weird Boost template classes. Basically, classes complex enough that Xcode can't display their contents correctly. Is there something like the Objective C -description method or toString() in Java that Xcode will look for? At the moment I'm just implementing print() methods and invoking them in gdb, but that's likely to confuse other developers.

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  • OpenCV performance in different languages

    - by h0b0
    I'm doing some prototyping with OpenCV for a hobby project involving processing of real time camera data. I wonder if it is worth the effort to reimplement this in C or C++ when I have it all figured out or if no significant performance boost can be expected. The program basically chains OpenCV functions, so the main part of the work should be done in native code anyway.

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  • OpenCV compliation on linux: how to feed to it specific zlib lib?

    - by myWallJSON
    I want to compile OpenCV with same zlib as I use for compilation of Boost Iostreams (not system default one). I want to compile OpenCV as static lib, having zlib compiled as static lib. Currently I use something like : ../$CMAKE_PATH -DCMAKE_INSTALL_PREFIX=./$OPENCV_INSTALL_SUBDIR -DBUILD_WITH_STATIC_CRT=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_PYTHON_SUPPORT=OFF -DOPENCV_EXTRA_C_FLAGS=-fPIC -DOPENCV_BUILD_3RDPARTY_LIBS=TRUE make make install echo Done! I wonder: having some $ZLIB_HEADERS and $ZLIB_LIB_FILES_FOLDER path strings how to feed them into cmake to get OpenCV compiled with built by me zlib?

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