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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • A Tour of the 20 Built-in Apps on Windows 8 and What They Can Do

    - by Chris Hoffman
    Windows 8’s new touch-first Modern interface includes quite a few apps. Before you start looking at the Windows Store to find new apps, take a look at the included apps and what they can do. These apps share a few things in common. They all have a minimal feel that emphasizes content, most have support for live tiles that show updated information on the Start screen, and most push Microsoft’s online services. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • Code to simulate a users actions, such as logging in

    - by Gortron
    I've recently begun working on a PHP application, replacing another developer. I believed the application was using an API to communicate with a remote service but when I looked through the code I found that it was using a set of functions to actually log in, fill out forms and submit them as a user might do in a browser. My intention is to replace this code, to use the services API instead. I've considered leaving the code as is and not replace it. It makes me wonder though is this a common practice in the software industry? To have a programme simulate a users actions in a browser to perform a set of actions? It feels to me that this is clever but poor programming, Have any other developers seen this?

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  • How to copyright and license individual code files

    - by Hand-E-Food
    I have a habit of writing small, reusable components in my spare time. I reuse these components with my clients' code bases. It occurs to me there's a potential issue that using identical code for multiple clients may bite me back in the future. I don't care who uses the code. I just don't want a situation where one company tries to sue another for copyright infringement due to my actions. I'm not familiar with common licensing schemes. What do I need to specify in my code files to indicate that these protions are copyrighted to myself and usable by anyone, while differentiating them from the code specificly written for the client? Where can I find more information on this scenario?

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • Why doesn't Microsoft support virtualizing a Server OS on Windows 7?

    - by Nathan DeWitt
    Microsoft doesn't support any server operating systems in Windows Virtual PC. Virtual Server 2005 doesn't run on Windows 7. Hyper-V is great, but I don't want to run Server 2008 as my main OS, and I love having Windows 7 run on the bare metal. I don't want to mess around with a dual boot. My only option to continue developing in Windows 7 with a virtual server environment on hand is VMWare or VirtualBox. Other members in my team use Hyper-V, and VHDs are common. I'd prefer to be able to use their VHDs, so that leaves me VirtualBox. Does anyone know if Microsoft is planning on bringing server virtualization back to the workstation?

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  • What happens after `ubuntu-bug` has done it's thing?

    - by guntbert
    Until some time ago you ran apport-bug or ubuntu-bug to start reporting a bug. The system would then open launchpad with your account, upload the collected information and let you add more info to the bug report. Now when I run gksudo ubuntu-bug (for instance with a crash-file as argument) the common bug dialog appears and thats all. Where is the report being sent to? Definitely not to launchpad as a bug report (although in the concrete situation people have been able to file a report about that bug). So: where is this report sent to (and just maybe) how can I still file a bug report from my system (makes uploading of the pertaining files much easier) Could it be that "the system" decided that this would be a duplicate of an already existing bug?

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  • Given a start and end point, how can I constrain the end point so the resulting line segment is horizontal, vertical, or 45 degrees?

    - by GloryFish
    I have a grid of letters. The player clicks on a letter and drags out a selection. Using Bresenham's Algorithm I can create a line of highlighted letters representing the player's selection. However, what I really want is to have the line segment be constrained to 45 degree angles (as is common for crossword-style games). So, given a start point and an end point, how can I find the line that passes through the start point and is closest to the end point? Bonus: To make things super sweet I'd like to get a list of points in the grid that the line passes through, and for super MEGA bonus points, I'd like to get them in order of selection (i.e. from start point to end point).

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  • Is it better to define all routes in the Global.asax than to define separately in the areas?

    - by Matthew Patrick Cashatt
    I am working on a MVC 4 project that will serve as an API layer of a larger application. The developers that came before me set up separate Areas to separate different API requests (i.e Search, Customers, Products, and so forth). I am noticing that each Area has separate Area registration classes that define routes for that area. However, the routes defined are not area-specific (i.e. {controller}/{action}/{id} might be defined redundantly in a couple of areas). My instinct would be to move all of these route definitions to a common place like the Global.asax to avoid redundancy and collisions, but I am not sure if I am correct about that.

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  • Delivering estimates and client expectations?

    - by FishOrDie
    When a client asks for an estimate on how long it would take to develop different sections of an app, is it best to give them a total amount or what it would take for each section? Is it better/more common to give a range of hours/days or just a single number? Do you think most clients feel that if a programmer says it should take 50 hours that they should be billed for 50 hours? If I say it would take 50 and it actually takes 60, do I tell them in advance that I'm going over on my estimate or just charge what was originally quoted?

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  • Adjust Terminal - (Arch-like Info-Screen)

    - by Daniel
    I use Ubuntu for many years but recently I discovered a nice feature in Arch. It is common to display system-information on headless servers on ssh-login, on Ubuntu its the landscape- package. I wounded if it's possible to create the same for the normal terminal in Ubuntu . Like the terminal in Arch I think it might be useful to have this information displayed, at the time one starts the terminal. Is it possible to create something like this for the terminal, and if so what would you suggest? I tried motd but these messages were not displayed. Daniel

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Few New Features Added to Geekswithblogs.net

    - by Staff of Geeks
    After reviewing some of the feedback from our bloggers we added a couple new features to Geekswithblogs.net and there are still more to come.  Here is a list of the features we added.   Fixed the Twitter parser to better support URLs and Hash Tags Added some hooks behind the scenes to tags posts with common keywords automatically Added Facebook likes and Tweets to the bottom of every post Cleaned up a few skins Images on the main page for bloggers who use Gravatar or Twitter integration Random bug fixes based on Log   We are definitely working to make Geekswithblogs.net faster and better.  If you have any suggestions, please feel free to share them with the team.  On a side note, if that suggestion is move to WordPress, I will reply to you with stop writing ASP.NET for your day job and move to PHP.  That request is the equivalent in my eyes.  If we have enough bloggers leave the Microsoft .NET Platform for their main source of income, we might consider it.   Technorati Tags: Geekswithblogs.net,Features,Version 4.0

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  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

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  • Is there a list of shortcuts which are not reserved in any major browser?

    - by MainMa
    In the past, when I implemented shortcuts for web applications, I used different ones for different browsers: for example Ctrl+Shift+A was used in Chrome, but would be something else, like Ctrl+Shift+C in Firefox, since Firefox reserves the Ctrl+Shift+A shortcut for add-ons. Actually, I have a project where it would be nice to have the same shortcuts for every browser. Is there a list of shortcuts which are not reserved in any major browser (Chrome, Firefox, Safari, IE and Opera) or do I have to do my own by listing? Google wasn't helpful, since it rather shows the list of shortcuts which are common to all major browsers.

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  • I want to learn how to help or contribute to Unity

    - by user17953
    I am a college student studying computer science and would one day like to work on operating systems. The part of ubuntu that really interests me is Unity and I would like to study it and possibly contribute to it. I was reading the wiki pages about it and it was saying to get a copy of all the required components and then start hacking. Would it be wise to do this in a virtual machine with ubuntu on it? Do you have any advice on a good place to start? Do you know of any common pitfalls? Should I also post in the irc for this? Thanks

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  • Licensing a collaborative research project

    - by Marcus Jones
    I am involved with an international research project which involves many different universities, national labs, and companies. The project is developed by national grants and in-kind support. One task in the project is to develop code to streamline workflow in our domain (energy simulation) by scripting common pre- and post-processing tasks for different tools. We want this code to be freely distributable to the simulation community. How can we ensure that this effort is digestible by the legal departments of these different parties such that the people involved can freely code?

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  • How to improve quality of software

    - by hariharan
    Last week in our organization, we triggered a topic related to different ways of improving the quality of software (both technical as well as functional related topics). Since i am a technical person, i suggested following ideas, Use case based detailed design document – Both technical as well as functional specification should be well organized according to use case requirement. Design patterns – Will help developers to adopt common approach irrespective of technologies. Analyze and implement new technologies – Helps to improve the performance as well as the security of the application. As I am not a well experienced technical candidate , i am unable to provide other solutions. If any suggestions or topics related to this (including testing, functional requirement), please post your valuable comments.

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  • UPK Pre-Built Content Update

    - by Karen Rihs
    UPK pre-built content development efforts are always underway and growing. Over the last few months, the following new and upgraded modules became available:  NEW CONTENT RELEASES E-Business Suite 12.1 Field Service Manufacturing Operations Center Process Manufacturing:  System Administration Strategic Network Optimization U.S. Federal Financials Oracle Communications 11.1 Oracle Communications UPK for Pricing Design Center, Voice and Data Offerings Oracle Mobile Workforce 2.1.0 Administrative Setup User Tasks Primavera Primavera Portfolio Management 9.0 UPK CONTENT UPGRADES JDE E1 9.1 HCM Fundamentals for EnterpriseOne Manufacturing - Product Data Management Manufacturing Management Discrete Shop Floor Management Procurement and Subcontract Management JDE World A9.3 Accounts Payable Address Book  Common Foundation General Ledger For a list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. For more information on how your organization can take advantage of UPK pre-built content, see our previous blog,  The Value of UPK Pre-Built Content. - Karen Rihs, UPK Outbound Product Management

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  • Why does the instruction "do" require a "while"?

    - by 909 Niklas
    Since this statement is so common: while (true) (Java) or while (1) (C) or sometimes for (;;) Why is there not a single instruction for this? I could think that an instruction that could do it is just do but do requires a while at the end of the block but it would be more logical to write an infinite loop like this do { //loop forever } Why not? AFAIK the instruction do always requires a while at the end but if we could use it like above then it would be a clear way to define something like while (true) which I think should not be written like that (or for (;;)).

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  • User prompts (MessageBox) with MVVM

    - by mukapu
    The problem statement: I am tired of thinking how to show a simple message box or user prompt and act based on the response in Model-View-View-Model (MVVM). Common approaches: - It's ok, let's just do this one thing from ViewModel and mock this out for unit testing - Design my own dialog, then what to do from there - Can I write something in view code behind, ah yes, that seems to be the only way out, as anyway MVVM is still not matured...  - and what not?   I am pretty much one among the few frustrated out in this world looking for some convincing answers. I think we can do it a little neater without having the feeling of violating any of our self defined rules! Solution: The Control - Implement a simple control with no designer visibility. - Allow a property to be bound to tell when to show the MessageBox - Provide command binding for possible user actions, Yes, No, Cancel... How do I Use? - Just place the necessary XAML tags in the view - Implement the command for all user actions in the View Model - Run unit tests on the commands

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  • How to unit test image processing code?

    - by rold2007
    I'm working in image processing (mainly OCR) and I wonder how I should integrate unit tests in my development. I'm already using unit tests for more "common" type of code but when dealing with image processing code I'm not sure how to deal with it. This kind of code always need some image data input/output and mocking this is not obvious. For now I'm mostly doing integration tests but they take a while to run and I would like some ideas on how to break down this kind of code into unit tests so that I can run them more quickly.

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  • Returning Images from ASP.NET Web API

    - by bipinjoshi
    Sometimes you need to save and retrieve image data in SQL Server as a part of Web API functionality. A common approach is to save images as physical image files on the web server and then store the image URL in a SQL Server database. However, at times you need to store image data directly into a SQL Server database rather than the image URL. While dealing with the later scenario you need to read images from a database and then return this image data from your Web API. This article shows the steps involved in this process. http://www.bipinjoshi.net/articles/4b9922c3-0982-4e8f-812c-488ff4dbd507.aspx

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  • Possible automated Bing Ads fraud?

    - by Gary Joynes
    I run a website that generates life insurance leads. The site is very simple a) there is a form for capturing the user's details, life insurance requirements etc b) A quote comparison feature We drive traffic to our site using conventional Google Adwords and Bing Ads campaigns. Since the 6th January we have received 30-40 dodgy leads which have the following in common: All created between 2 and 8 AM Phone number always in the format "123 1234 1234' Name, Date Of Birth, Policy details, Address all seem valid and are unique across the leads Email addresses from "disposable" email accounts including dodgit.com, mailinator.com, trashymail.com, pookmail.com Some leads come from the customer form, some via the quote comparison feature All come from different IP addresses We get the keyword information passed through from the URLs All look to be coming from Bing Ads All come from Internet Explorer v7 and v8 The consistency of the data and the random IP addresses seem to suggest an automated approach but I'm not sure of the intent. We can handle identifying these leads within our database but is there anyway of stopping this at the Ad level i.e. before the click through.

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