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  • Very slow printing from print server

    - by evolvd
    Print server is a VM on Xen The VM is Windows 2003 32bit. During the issue the VM is not being taxed in anyway, cpu, memory, hd read/write, and network speed is all good. The problem that I see is the transfer of the print file from the print server to the printer. The 80Mb file is transferred from the client to the print server in about 2 minutes but then it takes about 2 hours for that file to be sent to the printer. I can't figure out why this would just start to happen. The printer is rebooted every evening and is just used for one large print job in the morning. The server has been rebooted with no effect I changed the spool option to send the entire spool to the server before printing starts and it had no effect. This printer problem did happen to come about after some changes to the Xen environment. The Xen servers changed from using HBA NIC cards to software iscsi and a new switch was put in. I don't think this is related to the problem since all the speeds on the VMs are better now. The changed happened on Saturday and the first print to this printer happened on Monday morning. I'm just putting that out there but like I said I don't think it is related but I don't want to rule it out. At this point I don't have many other options besides the physical layer. I can switch out network cable that goes to the printer and I might be able to print the same job to another printer. I wont be able to test those things out till this afternoon though. Any other ideas or test I could do to try to find the reason for the slow speed? I forgot to say that this is only happening when printing to this one printer. ===Update=== I found out that there are a few printers that currently have this issue, not just the one. There are over 30 printers on the server though so I know it's not happening to all of them. I printed a large pdf doc from the server and it was able to print at the normal speed. If the machine sends the large print request it gets to the server fine but then slow to get from the server to the printer. If sent directly from the printer it gets to the printer at the normal speed. The question now is why is there a speed difference when it comes from the machine and why would it start now?

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  • Our Look at Opera 10.50 Web Browser

    - by Asian Angel
    Everyone has been talking about the newest version of Opera recently but perhaps you have not looked at it too closely yet. Today we will take a look at 10.50 and let you see what this “new browser” is all about. The New Engines Carakan JavaScript Engine: Runs web applications up to 7 times faster than its predecessor Futhark Vega Graphics Library: Enables super fast and smooth graphics on everything from tab switching to webpage animation Presto 2.5: Provides support for HTML5, CSS2.1 and the latest CSS3 standards A Look at the Features Available If you have installed or used older versions of Opera before then the default look after a clean install will probably seem rather different. The main differences in appearance are mainly located within the “glass border” areas of the browser. The “Speed Dial” setup looks and works just as well as in previous versions. You can set a favorite wallpaper or image as your background and choose the number of “dials” using the “Configure Speed Dial Command”. One of the “standout” differences is the “O Button”. All of the menus have been condensed into this single access point but it only takes a few moments to find what you are looking for. If you have used the style before in earlier versions of Opera some of the items have been moved around. For those who prefer the “Menu Bar” that can be easily restored using the “Show Menu Bar Command”. If desired you can actually “extend” the “Tab Bar” downwards to display thumbnails of your open tabs. Just use your mouse to grab the bottom of the “Tab Bar” and adjust it to suit your personal needs. The only problem with this feature is that it will quickly use up a good sized portion of your available UI and browser window space. The “Password Manager” is ready to access when needed…the background for the button will turn a shiny metallic blue when you open a webpage that you have “Login Information” saved for. One of the new features is a small “Recycle Bin Button” in the upper right corner. Clicking on this will display a list of recently closed tabs letting you have easy access to any tabs that you may have accidentally closed. This is definitely a great feature to have as an easy access button. For those who were used to how the “Zoom Feature” looked before it has a new “look” to it. Instead of the pop-up menu-type listing of “view sizes” present before you now have a slider button that you can use to adjust the zooming level. For our default setup here the “Sidebar Panels” available were: “Bookmarks, Widgets, Unite, Notes, Downloads, History, & Panels”. Additional panels such as “Links, Windows, Search, Info, etc.” are available if you want and/or need them (accessible using the “Panels Plus Sign Button”). The “Opera Link Button” makes it easy for you to synchronize your “Speed Dial, Bookmarks, Personal Bar, Custom Searches, History & Notes”. Note: “Opera Link” requires an account and can be signed up for using the link provided below. Want to share files with your family and friends? “Unite” allows you to do that and more. With “Unite” you can: “Stream Music, Show Photo Galleries, Share Files and/or Folders, & host webpages directly from your browser”. We have a more in-depth look at “Unite” in our article here. Note: Use of “Unite” requires an Opera account. Got a slow internet connection? “Opera Turbo” can help with that by running the web traffic through their “compression servers” to speed up your web browsing. Keep in mind that “Opera Turbo” will not engage if you are accessing a secure website (i.e. your bank’s website) thus preserving your security. Note: “Opera Turbo” can be set up to automatically detect slow internet connections (i.e. crowded Wi-Fi in a cafe). Opera has a built-in “Private Browsing Mode” now for those who prefer anonymous browsing and want to keep the “history records clean” on their computer. To access it go to “Tabs and windows” and select “New private tab” or “New private window” as desired. When you open your new “Private Tab or Window” you will see the following message with details on how Opera will handle browsing information and a large “door hanger symbol”. Notice that the one tab is locked into “Private Browsing Mode” while the others are still working in “Regular Browsing Mode”. Very nice! A miniature version of the “door hanger symbol” will be present on any tab that is locked into “Private Browsing Mode”. If you are using Windows 7 then you will love how things look from your “Taskbar”. Here you can see four very nice looking thumbnails for the tabs that we had open. All that you have to do is click on the desired thumbnail… The “Context Menu” looks just as lovely as the thumbnails and definitely has some terrific functionality built into it. Add Enhanced Aero Capability If you love “Aero” and want more for your new Opera install then we have the perfect theme for you. The theme’s name is Z1-AV69 and once you have downloaded it you will need to place it in the “Skins Subfolder” in Opera’s “Program Files Folder”. Note: For our example we used version 1.10 but version 2.00 is now available (link provided below). Once you have restarted Opera, go to the “O Menu” and select “Appearance”. When the “Appearance Window” opens click on “Z1-Glass Skin” and then click “OK”. All of a sudden you will have more “Aero Goodness” to enjoy. Compare this screenshot with the one at the top of this article…the only part that is not transparent now is the browser window area itself. Want even more “Aero Goodness”? Right click on the “Tab Bar” and set “Tab Bar Placement” to “Left”. Note: You can achieve the same effect by setting the “Tab Bar Placement” to “Right”. With the “Speed Dial” visible you will be able to see your wallpaper with ease. While this is obviously not for everyone it does make for a great visual trick. Portable Versions Perhaps you need this wonderful new version of Opera to go with you wherever you do during the day. Not a problem…just visit the Opera USB website to choose a version that works best for you. You can select from “Zip or Exe” setup files and if needed update an older portable version using a “Zipped Update Files Package”. If you are updating an older version keep in mind that you will need to delete the old “OperaUSB.exe. File” due to changes with the new setup files. During our tests updating older portable versions went well for the most part but we did experience a few “odd UI quirks” here and there…so we recommend setting up a clean install if possible. Conclusion The new 10.50 release is a pleasure to use and is a recommended install for your system. Whether you are considering trying Opera for the first time or have been using it for a bit we think that you will pleased with everything that the 10.50 release has to offer. For those who would like to add User Scripts to Opera be certain to look at our how-to article here. Links Download Opera 10.50 for your location (Windows) Get the latest Snapshot versions for Linux & Mac Sign up for an Opera Link account View In-Depth detail on Opera 10.50’s features Download the Z1-AV69 Aero Theme Download Portable Opera 10.50 Similar Articles Productive Geek Tips Set the Speed Dial as the Opera Startup PageSet Up User Scripts in Opera BrowserScan Files for Viruses Before You Download With Dr.WebTurn Your Computer into a File, Music, and Web Server with Opera UniteSet the Default Browser on Ubuntu From the Command Line TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • SQLAuthority News – SQL Server Technical Article – The Data Loading Performance Guide

    - by pinaldave
    The white paper describes load strategies for achieving high-speed data modifications of a Microsoft SQL Server database. “Bulk Load Methods” and “Other Minimally Logged and Metadata Operations” provide an overview of two key and interrelated concepts for high-speed data loading: bulk loading and metadata operations. After this background knowledge, white paper describe how these methods can be [...]

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  • MacBook Pro Late 2009 SATA Resets, Slowness

    - by A Student at a University
    My MacBook Pro runs slower the longer it's on. I am getting kernel warnings. The resets correlate with AC power connects and disconnects. I don't know if the warnings do. (How do I tell?) Are these bus CRC errors? Or something else? Can this damage the drive or corrupt data? What is it seeing that motivates these? 02:37:16 :[ 0.791992] ahci 0000:00:0b.0: PCI INT A -> Link[LSI0] -> GSI 20 (level, low) -> IRQ 20 02:37:16 :[ 0.792053] ahci 0000:00:0b.0: controller can't do PMP, turning off CAP_PMP 02:37:16 :[ 0.792104] ahci 0000:00:0b.0: AHCI 0001.0200 32 slots 6 ports 1.5 Gbps 0x3 impl IDE mode 02:37:16 :[ 0.792107] ahci 0000:00:0b.0: flags: 64bit ncq sntf pm led pio slum part boh 02:37:16 :[ 0.813473] scsi0 : ahci 02:37:16 :[ 0.823340] scsi1 : ahci 02:37:16 :[ 0.848164] ata1: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484100 irq 43 02:37:16 :[ 0.848166] ata2: SATA max UDMA/133 abar m8192@0xe7484000 port 0xe7484180 irq 43 02:37:16 :[ 1.190132] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16 :[ 1.190153] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16 :[ 1.213568] ata1.00: ATA-8: OCZ-VERTEX2, 1.23, max UDMA/133 02:37:16 :[ 1.213572] ata1.00: 195371568 sectors, multi 1: LBA48 NCQ (depth 31/32) 02:37:16 :[ 1.227293] ata2.00: ATA-8: ST9500420ASG, 0002SDM1, max UDMA/133 02:37:16 :[ 1.227297] ata2.00: 976773168 sectors, multi 16: LBA48 NCQ (depth 31/32) 02:37:16 :[ 1.229570] ata2.00: configured for UDMA/133 02:37:16 :[ 1.240133] ata2: hard resetting link 02:37:16 :[ 1.260738] ata1.00: configured for UDMA/133 02:37:16 :[ 1.280122] ata1: hard resetting link 02:37:16 :[ 1.470125] usb 2-5: new high speed USB device using ehci_hcd and address 3 02:37:16 :[ 1.550165] firewire_core: created device fw0: GUID 58b035fffea99f5c, S800 02:37:16 :[ 1.631306] Initializing USB Mass Storage driver... 02:37:16 :[ 1.631392] scsi6 : usb-storage 2-5:1.0 02:37:16 :[ 1.631454] usbcore: registered new interface driver usb-storage 02:37:16 :[ 1.631455] USB Mass Storage support registered. 02:37:16 :[ 1.960128] usb 4-1: new full speed USB device using ohci_hcd and address 2 02:37:16 :[ 1.990101] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16 :[ 1.994215] ata2.00: configured for UDMA/133 02:37:16 :[ 1.994220] ata2: EH complete 02:37:16 :[ 2.030097] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:16 :[ 2.090773] ata1.00: configured for UDMA/133 02:37:16 :[ 2.090778] ata1: EH complete 02:37:16 :[ 2.090931] scsi 0:0:0:0: Direct-Access ATA OCZ-VERTEX2 1.23 PQ: 0 ANSI: 5 02:37:16 :[ 2.091045] sd 0:0:0:0: Attached scsi generic sg0 type 0 02:37:16 :[ 2.091121] sd 0:0:0:0: [sda] 195371568 512-byte logical blocks: (100 GB/93.1 GiB) 02:37:16 :[ 2.091159] scsi 1:0:0:0: Direct-Access ATA ST9500420ASG 0002 PQ: 0 ANSI: 5 02:37:16 :[ 2.091163] sd 0:0:0:0: [sda] Write Protect is off 02:37:16 :[ 2.091183] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16 :[ 2.091252] sd 1:0:0:0: Attached scsi generic sg1 type 0 02:37:16 :[ 2.091337] sda: 02:37:16 :[ 2.091446] sd 1:0:0:0: [sdb] 976773168 512-byte logical blocks: (500 GB/465 GiB) 02:37:16 :[ 2.091580] sd 1:0:0:0: [sdb] Write Protect is off 02:37:16 :[ 2.091637] sd 1:0:0:0: [sdb] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA 02:37:16 :[ 2.091756] sdb: sda1 sda2 02:37:16 :[ 2.093140] sd 0:0:0:0: [sda] Attached SCSI disk 02:37:16 :[ 2.093505] sdb1 sdb2 sdb3 02:37:16 :[ 2.093773] sd 1:0:0:0: [sdb] Attached SCSI disk 02:37:16 :[ 2.693899] EXT4-fs (dm-0): mounted filesystem with ordered data mode. Opts: (null) 02:37:16 :[ 5.483492] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro 02:37:16 :[ 7.905040] EXT4-fs (dm-2): mounted filesystem with ordered data mode. Opts: (null) 02:37:25 :[ 19.553095] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:25 :[ 19.555266] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:25 :[ 19.641533] ata1: hard resetting link 02:37:25 :[ 19.642084] ata2: hard resetting link 02:37:26 :[ 20.392606] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26 :[ 20.392610] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:26 :[ 20.396697] ata2.00: configured for UDMA/133 02:37:26 :[ 20.396703] ata2: EH complete 02:37:26 :[ 20.451491] ata1.00: configured for UDMA/133 02:37:26 :[ 20.451498] ata1: EH complete 02:37:30 :[ 24.563725] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:37:30 :[ 24.565939] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:37:30 :[ 24.627246] ata1: hard resetting link 02:37:30 :[ 24.632250] ata2: hard resetting link 02:37:31 :[ 25.372582] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31 :[ 25.382615] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) 02:37:31 :[ 25.386782] ata2.00: configured for UDMA/133 02:37:31 :[ 25.386788] ata2: EH complete 02:37:31 :[ 25.431668] ata1.00: configured for UDMA/133 02:37:31 :[ 25.431674] ata1: EH complete 02:45:54 :[ 529.141844] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:55 :[ 529.544529] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:55 :[ 529.622561] ata1: limiting SATA link speed to 1.5 Gbps 02:45:55 :[ 529.622583] ata1: hard resetting link 02:45:55 :[ 529.622609] ata2: limiting SATA link speed to 1.5 Gbps 02:45:55 :[ 529.622624] ata2: hard resetting link 02:45:56 :[ 530.380135] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56 :[ 530.380157] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:56 :[ 530.384305] ata2.00: configured for UDMA/133 02:45:56 :[ 530.384314] ata2: EH complete 02:45:56 :[ 530.399225] ata1.00: configured for UDMA/133 02:45:56 :[ 530.399233] ata1: EH complete 02:45:58 :[ 532.395990] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:45:58 :[ 532.518270] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:45:58 :[ 532.590983] ata1: hard resetting link 02:45:58 :[ 532.591045] ata2: hard resetting link 02:45:59 :[ 533.340147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59 :[ 533.340168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:45:59 :[ 533.344416] ata2.00: configured for UDMA/133 02:45:59 :[ 533.344424] ata2: EH complete 02:45:59 :[ 533.360839] ata1.00: configured for UDMA/133 02:45:59 :[ 533.360847] ata1: EH complete 02:45:59 :[ 533.584449] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:45:59 :[ 533.586999] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:45:59 :[ 533.660132] ata2: hard resetting link 02:45:59 :[ 533.660151] ata1: hard resetting link 02:46:00 :[ 534.412536] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00 :[ 534.412562] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:00 :[ 534.416768] ata2.00: configured for UDMA/133 02:46:00 :[ 534.416777] ata2: EH complete 02:46:00 :[ 534.431396] ata1.00: configured for UDMA/133 02:46:00 :[ 534.431401] ata1: EH complete 02:46:03 :[ 537.384649] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:03 :[ 537.504214] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:03 :[ 537.586002] ata1: hard resetting link 02:46:03 :[ 537.586036] ata2: hard resetting link 02:46:04 :[ 538.330147] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04 :[ 538.330168] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:04 :[ 538.334389] ata2.00: configured for UDMA/133 02:46:04 :[ 538.334398] ata2: EH complete 02:46:04 :[ 538.343511] ata1.00: configured for UDMA/133 02:46:04 :[ 538.343519] ata1: EH complete 02:46:04 :[ 538.456413] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:46:04 :[ 538.459404] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:46:04 :[ 538.540138] ata1.00: limiting speed to UDMA/100:PIO4 02:46:04 :[ 538.540159] ata1: hard resetting link 02:46:04 :[ 538.540202] ata2.00: limiting speed to UDMA/100:PIO4 02:46:04 :[ 538.540220] ata2: hard resetting link 02:46:05 :[ 539.290054] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05 :[ 539.290041] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:05 :[ 539.294100] ata2.00: configured for UDMA/100 02:46:05 :[ 539.294106] ata2: EH complete 02:46:05 :[ 539.314125] ata1.00: configured for UDMA/100 02:46:05 :[ 539.314132] ------------[ cut here ]------------ 02:46:05 :[ 539.314140] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:05 :[ 539.314144] Hardware name: MacBookPro5,3 02:46:05 :[ 539.314146] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:05 :[ 539.314221] Pid: 202, comm: scsi_eh_0 Tainted: P 2.6.35-25-generic #44-Ubuntu 02:46:05 :[ 539.314224] Call Trace: 02:46:05 :[ 539.314233] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:05 :[ 539.314237] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:05 :[ 539.314242] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:05 :[ 539.314246] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:05 :[ 539.314256] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:05 :[ 539.314261] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:05 :[ 539.314266] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:05 :[ 539.314270] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:05 :[ 539.314275] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:05 :[ 539.314280] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:05 :[ 539.314284] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:05 :[ 539.314288] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:05 :[ 539.314291] ---[ end trace 76dbffc2d5d49d9b ]--- 02:46:05 :[ 539.314296] ata1: EH complete 02:46:12 :[ 547.040117] ata1: hard resetting link 02:46:13 :[ 547.390144] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:13 :[ 547.408430] ata1.00: configured for UDMA/100 02:46:13 :[ 547.408438] ------------[ cut here ]------------ 02:46:13 :[ 547.408447] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 02:46:13 :[ 547.408451] Hardware name: MacBookPro5,3 02:46:13 :[ 547.408453] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 02:46:13 :[ 547.408528] Pid: 202, comm: scsi_eh_0 Tainted: P W 2.6.35-25-generic #44-Ubuntu 02:46:13 :[ 547.408531] Call Trace: 02:46:13 :[ 547.408540] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 02:46:13 :[ 547.408544] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 02:46:13 :[ 547.408549] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 02:46:13 :[ 547.408553] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 02:46:13 :[ 547.408563] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 02:46:13 :[ 547.408567] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 02:46:13 :[ 547.408572] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 02:46:13 :[ 547.408577] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 02:46:13 :[ 547.408582] [<ffffffff8107f266>] kthread+0x96/0xa0 02:46:13 :[ 547.408587] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 02:46:13 :[ 547.408591] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 02:46:13 :[ 547.408595] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 02:46:13 :[ 547.408598] ---[ end trace 76dbffc2d5d49d9c ]--- 02:46:13 :[ 547.408620] ata1: EH complete 02:46:13 :[ 547.562470] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:13 :[ 547.671380] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:13 :[ 547.738198] ata1.00: limiting speed to UDMA/33:PIO4 02:46:13 :[ 547.738218] ata1: hard resetting link 02:46:13 :[ 547.738274] ata2: hard resetting link 02:46:14 :[ 548.482561] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14 :[ 548.484083] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:14 :[ 548.486809] ata2.00: configured for UDMA/100 02:46:14 :[ 548.486818] ata2: EH complete 02:46:14 :[ 548.498998] ata1.00: configured for UDMA/33 02:46:14 :[ 548.499004] ata1: EH complete 02:46:18 :[ 552.410499] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:18 :[ 552.522521] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:18 :[ 552.529684] ata1: hard resetting link 02:46:18 :[ 552.529723] ata2: hard resetting link 02:46:19 :[ 553.280059] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19 :[ 553.280068] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:19 :[ 553.284141] ata2.00: configured for UDMA/100 02:46:19 :[ 553.284150] ata2: EH complete 02:46:19 :[ 553.301629] ata1.00: configured for UDMA/33 02:46:19 :[ 553.301637] ata1: EH complete 02:46:21 :[ 556.078830] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:46:21 :[ 556.180361] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:46:22 :[ 556.262612] ata1: hard resetting link 02:46:22 :[ 556.262617] ata2: hard resetting link 02:46:22 :[ 557.010050] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:22 :[ 557.010070] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:22 :[ 557.014069] ata2.00: configured for UDMA/100 02:46:22 :[ 557.014075] ata2: EH complete 02:46:22 :[ 557.023646] ata1.00: configured for UDMA/33 02:46:22 :[ 557.023654] ata1: EH complete 02:46:30 :[ 565.047438] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:46:30 :[ 565.051554] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:46:30 :[ 565.108332] ata1: hard resetting link 02:46:30 :[ 565.108389] ata2.00: limiting speed to UDMA/33:PIO4 02:46:30 :[ 565.108406] ata2: hard resetting link 02:46:31 :[ 565.850048] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:31 :[ 565.850068] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:31 :[ 565.854304] ata2.00: configured for UDMA/33 02:46:31 :[ 565.854313] ata2: EH complete 02:46:31 :[ 565.868477] ata1.00: configured for UDMA/33 02:46:31 :[ 565.868485] ata1: EH complete 02:46:35 :[ 569.265469] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 02:46:35 :[ 569.268139] EXT4-fs (dm-2): re-mounted. Opts: commit=0 02:46:35 :[ 569.340079] ata1: hard resetting link 02:46:35 :[ 569.340113] ata2: hard resetting link 02:46:35 :[ 570.092568] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:35 :[ 570.092589] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:46:35 :[ 570.096828] ata2.00: configured for UDMA/33 02:46:35 :[ 570.096837] ata2: EH complete 02:46:35 :[ 570.110727] ata1.00: configured for UDMA/33 02:46:35 :[ 570.110735] ata1: EH complete 02:47:04 :[ 598.528232] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 02:47:04 :[ 598.653973] EXT4-fs (dm-2): re-mounted. Opts: commit=600 02:47:04 :[ 598.730854] ata1: hard resetting link 02:47:04 :[ 598.730910] ata2: hard resetting link 02:47:05 :[ 599.480136] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:47:05 :[ 599.480159] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 02:47:05 :[ 599.484206] ata2.00: configured for UDMA/33 02:47:05 :[ 599.484213] ata2: EH complete 02:47:05 :[ 599.496699] ata1.00: configured for UDMA/33 02:47:05 :[ 599.496707] ata1: EH complete 04:45:59 :[ 7733.756548] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 04:45:59 :[ 7733.882748] EXT4-fs (dm-2): re-mounted. Opts: commit=0 04:45:59 :[ 7733.960142] ata1: hard resetting link 04:45:59 :[ 7733.960189] ata2: hard resetting link 04:46:00 :[ 7734.701926] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 04:46:00 :[ 7734.719939] ata1.00: configured for UDMA/33 04:46:00 :[ 7734.719946] ata1: EH complete 04:46:00 :[ 7734.722547] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 04:46:00 :[ 7734.726652] ata2.00: configured for UDMA/33 04:46:00 :[ 7734.726659] ata2: EH complete 04:46:02 :[ 7736.656465] ACPI: EC: GPE storm detected, transactions will use polling mode 13:38:49 :[39704.188621] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 13:38:49 :[39704.280588] EXT4-fs (dm-2): re-mounted. Opts: commit=600 13:38:49 :[39704.360819] ata1: hard resetting link 13:38:49 :[39704.360882] ata2: hard resetting link 13:38:50 :[39705.112956] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 13:38:50 :[39705.114435] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 13:38:50 :[39705.118673] ata2.00: configured for UDMA/33 13:38:50 :[39705.118682] ata2: EH complete 13:38:50 :[39705.127076] ata1.00: configured for UDMA/33 13:38:50 :[39705.127084] ata1: EH complete 13:39:49 :[39764.142463] applesmc: F1Mn: write arg fail 13:48:11 :[40267.025145] applesmc: FS! : read arg fail 13:52:53 :[40548.596735] applesmc: FS! : read arg fail 13:53:58 :[40613.972856] applesmc: FS! : read arg fail 13:54:08 :[40624.057339] applesmc: FS! : read arg fail 13:58:20 :[40875.397749] applesmc: TC0D: read data fail 14:16:56 :[41991.722054] applesmc: Th2H: read data fail 14:22:32 :[42327.991522] applesmc: light sensor data length set to 10 14:26:19 :[42554.788886] applesmc: F1Mn: write arg fail 14:32:36 :[42931.860443] applesmc: TC0F: read data fail 14:34:32 :[43048.041469] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 14:34:33 :[43048.185850] EXT4-fs (dm-2): re-mounted. Opts: commit=0 14:34:33 :[43048.270184] ata1: hard resetting link 14:34:33 :[43048.270224] ata2: hard resetting link 14:34:33 :[43049.030049] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:33 :[43049.030065] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:33 :[43049.034106] ata2.00: configured for UDMA/33 14:34:33 :[43049.034112] ata2: EH complete 14:34:33 :[43049.056952] ata1.00: configured for UDMA/33 14:34:33 :[43049.056959] ------------[ cut here ]------------ 14:34:33 :[43049.056968] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 14:34:33 :[43049.056971] Hardware name: MacBookPro5,3 14:34:33 :[43049.056973] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 14:34:33 :[43049.057048] Pid: 202, comm: scsi_eh_0 Tainted: P W 2.6.35-25-generic #44-Ubuntu 14:34:33 :[43049.057052] Call Trace: 14:34:33 :[43049.057060] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 14:34:33 :[43049.057064] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 14:34:33 :[43049.057069] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 14:34:33 :[43049.057074] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 14:34:33 :[43049.057083] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 14:34:33 :[43049.057088] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 14:34:33 :[43049.057093] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 14:34:33 :[43049.057097] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 14:34:33 :[43049.057102] [<ffffffff8107f266>] kthread+0x96/0xa0 14:34:33 :[43049.057107] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 14:34:33 :[43049.057111] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 14:34:33 :[43049.057115] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 14:34:33 :[43049.057118] ---[ end trace 76dbffc2d5d49d9d ]--- 14:34:33 :[43049.057123] ata1: EH complete 14:34:41 :[43057.012698] ata1: hard resetting link 14:34:42 :[43057.362780] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:42 :[43057.381432] ata1.00: configured for UDMA/33 14:34:42 :[43057.381441] ------------[ cut here ]------------ 14:34:42 :[43057.381450] WARNING: at /build/buildd/linux-2.6.35/drivers/ata/libata-eh.c:3638 ata_eh_finish+0xdf/0xf0() 14:34:42 :[43057.381453] Hardware name: MacBookPro5,3 14:34:42 :[43057.381455] Modules linked in: michael_mic arc4 xt_multiport binfmt_misc rfcomm sco bnep l2cap parport_pc ppdev nvidia(P) ipt_REJECT xt_recent snd_hda_codec_cirrus xt_limit xt_tcpudp ipt_addrtype xt_state snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi applesmc led_class ip6table_filter lib80211_crypt_tkip snd_rawmidi snd_seq_midi_event ip6_tables input_polldev hid_apple snd_seq wl(P) snd_timer snd_seq_device snd joydev bcm5974 usbhid mbp_nvidia_bl uvcvideo btusb videodev v4l1_compat v4l2_compat_ioctl32 nf_nat_irc hid nf_conntrack_irc soundcore snd_page_alloc i2c_nforce2 coretemp lib80211 bluetooth nf_nat_ftp nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 nf_conntrack_ftp nf_conntrack lp parport iptable_filter ip_tables x_tables usb_storage firewire_ohci firewire_core forcedeth crc_itu_t ahci libahci 14:34:42 :[43057.381530] Pid: 202, comm: scsi_eh_0 Tainted: P W 2.6.35-25-generic #44-Ubuntu 14:34:42 :[43057.381533] Call Trace: 14:34:42 :[43057.381542] [<ffffffff8106091f>] warn_slowpath_common+0x7f/0xc0 14:34:42 :[43057.381546] [<ffffffff8106097a>] warn_slowpath_null+0x1a/0x20 14:34:42 :[43057.381551] [<ffffffff813dc77f>] ata_eh_finish+0xdf/0xf0 14:34:42 :[43057.381556] [<ffffffff813e441e>] sata_pmp_error_handler+0x2e/0x40 14:34:42 :[43057.381565] [<ffffffffa00021bf>] ahci_error_handler+0x1f/0x90 [libahci] 14:34:42 :[43057.381569] [<ffffffff813dd6d2>] ata_scsi_error+0x492/0x5e0 14:34:42 :[43057.381575] [<ffffffff813b24cd>] scsi_error_handler+0x10d/0x190 14:34:42 :[43057.381579] [<ffffffff813b23c0>] ? scsi_error_handler+0x0/0x190 14:34:42 :[43057.381584] [<ffffffff8107f266>] kthread+0x96/0xa0 14:34:42 :[43057.381589] [<ffffffff8100aee4>] kernel_thread_helper+0x4/0x10 14:34:42 :[43057.381594] [<ffffffff8107f1d0>] ? kthread+0x0/0xa0 14:34:42 :[43057.381598] [<ffffffff8100aee0>] ? kernel_thread_helper+0x0/0x10 14:34:42 :[43057.381601] ---[ end trace 76dbffc2d5d49d9e ]--- 14:34:42 :[43057.381624] ata1: EH complete 14:34:42 :[43057.557887] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 14:34:42 :[43057.560517] EXT4-fs (dm-2): re-mounted. Opts: commit=600 14:34:42 :[43057.621194] ata1: hard resetting link 14:34:42 :[43057.621252] ata2: hard resetting link 14:34:43 :[43058.370141] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:43 :[43058.370162] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:43 :[43058.374407] ata2.00: configured for UDMA/33 14:34:43 :[43058.374415] ata2: EH complete 14:34:43 :[43058.381989] ata1.00: configured for UDMA/33 14:34:43 :[43058.381996] ata1: EH complete 14:34:43 :[43058.616228] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=600 14:34:43 :[43058.618931] EXT4-fs (dm-2): re-mounted. Opts: commit=600 14:34:43 :[43058.626687] ata1: hard resetting link 14:34:43 :[43058.626731] ata2: hard resetting link 14:34:44 :[43059.372908] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:44 :[43059.372932] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 14:34:44 :[43059.376997] ata2.00: configured for UDMA/33 14:34:44 :[43059.377003] ata2: EH complete 14:34:44 :[43059.392576] ata1.00: configured for UDMA/33 14:34:44 :[43059.392585] ata1: EH complete 15:48:19 :[47474.710860] ata1: hard resetting link 15:48:19 :[47474.710882] ata2: hard resetting link 15:48:20 :[47475.460144] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 15:48:20 :[47475.460169] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 15:48:20 :[47475.473709] ata1.00: configured for UDMA/33 15:48:20 :[47475.473717] ata1: EH complete 15:48:20 :[47475.727960] ata2.00: configured for UDMA/33 15:48:20 :[47475.727969] ata2: EH complete 16:29:39 :[49954.295017] EXT4-fs (dm-0): re-mounted. Opts: errors=remount-ro,commit=0 16:29:39 :[49954.622307] EXT4-fs (dm-2): re-mounted. Opts: commit=0 16:29:39 :[49954.710139] ata1: hard resetting link 16:29:39 :[49954.710174] ata2: hard resetting link 16:29:40 :[49955.460046] ata1: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 16:29:40 :[49955.460062] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 310) 16:29:40 :[49955.464138] ata2.00: configured for UDMA/33 16:29:40 :[49955.464144] ata2: EH complete 16:29:40 :[49955.473251] ata1.00: configured for UDMA/33 16:29:40 :[49955.473258] ata1: EH complete

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  • ASP.NET Asynchronous Pages and when to use them

    - by rajbk
    There have been several articles posted about using  asynchronous pages in ASP.NET but none of them go into detail as to when you should use them. I finally found a great post by Thomas Marquardt that explains the process in depth. He addresses a key misconception also: So, in your ASP.NET application, when should you perform work asynchronously instead of synchronously? Well, only 1 thread per CPU can execute at a time.  Did you catch that?  A lot of people seem to miss this point...only one thread executes at a time on a CPU. When you have more than this, you pay an expensive penalty--a context switch. However, if a thread is blocked waiting on work...then it makes sense to switch to another thread, one that can execute now.  It also makes sense to switch threads if you want work to be done in parallel as opposed to in series, but up until a certain point it actually makes much more sense to execute work in series, again, because of the expensive context switch. Pop quiz: If you have a thread that is doing a lot of computational work and using the CPU heavily, and this takes a while, should you switch to another thread? No! The current thread is efficiently using the CPU, so switching will only incur the cost of a context switch. Ok, well, what if you have a thread that makes an HTTP or SOAP request to another server and takes a long time, should you switch threads? Yes! You can perform the HTTP or SOAP request asynchronously, so that once the "send" has occurred, you can unwind the current thread and not use any threads until there is an I/O completion for the "receive". Between the "send" and the "receive", the remote server is busy, so locally you don't need to be blocking on a thread, but instead make use of the asynchronous APIs provided in .NET Framework so that you can unwind and be notified upon completion. Again, it only makes sense to switch threads if the benefit from doing so out weights the cost of the switch. Read more about it in these posts: Performing Asynchronous Work, or Tasks, in ASP.NET Applications http://blogs.msdn.com/tmarq/archive/2010/04/14/performing-asynchronous-work-or-tasks-in-asp-net-applications.aspx ASP.NET Thread Usage on IIS 7.0 and 6.0 http://blogs.msdn.com/tmarq/archive/2007/07/21/asp-net-thread-usage-on-iis-7-0-and-6-0.aspx   PS: I generally do not write posts that simply link to other posts but think it is warranted in this case.

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  • Java FAQ: Tudo o que você precisa saber

    - by Bruno.Borges
    Com frequência recebo e-mails de clientes com dúvidas sobre "quando sairá a próxima versão do Java?", ou então "quando vai expirar o Java?" ou ainda "quais as mudanças da próxima versão?". Por isso resolvi escrever aqui um FAQ, respondendo estas dúvidas e muitas outras. Este post estará sempre atualizado, então se você possui alguma dúvida, envie para mim no Twitter @brunoborges. Qual a diferença entre o Oracle JDK e o OpenJDK?O projeto OpenJDK funciona como a implementação de referência Open Source do Java Standard Edition. Empresas como a Oracle, IBM, e Azul Systems suportam e investem no projeto OpenJDK para continuar evoluindo a plataforma Java. O Oracle JDK é baseado no OpenJDK, mas traz outras ferramentas como o Mission Control, e a máquina virtual traz algumas features avançadas como por exemplo o Flight Recorder. Até a versão 6, a Oracle oferecia duas máquinas virtuais: JRockit (BEA) e HotSpot (Sun). A partir da versão 7 a Oracle unificou as máquinas virtuais, e levou as features avançadas do JRockit para dentro da VM HotSpot. Leia também o OpenJDK FAQ. Onde posso obter binários beta Early Access do JDK 7, JDK 8, JDK 9 para testar?A partir do projeto OpenJDK, existe um projeto específico para cada versão do Java. Nestes projetos você pode encontrar binários beta Early Access, além do código-fonte. JDK 6 - http://jdk6.java.net/ JDK 7 - http://jdk7.java.net/ JDK 8 - http://jdk8.java.net/ JDK 9 - http://jdk9.java.net/ Quando acaba o suporte do Oracle Java SE 6, 7, 8? Somente produtos e versões com release oficial são suportados pela Oracle (exemplo: não há suporte para binários beta do JDK 7, JDK 8, ou JDK 9). Existem duas categorias de datas que o usuriário do Java deve estar ciente:  EOPU - End of Public UpdatesMomento em que a Oracle não mais disponibiliza publicamente atualizações Oracle SupportPolítica de suporte da Oracle para produtos, incluindo o Oracle Java SE O Oracle Java SE é um produto e portando os períodos de suporte são regidos pelo Oracle Lifetime Support Policy. Consulte este documento para datas atualizadas e específicas para cada versão do Java. O Oracle Java SE 6 já atingiu EOPU (End of Public Updates) e agora é mantido e atualizado somente para clientes através de contrato comercial de suporte. Para maiores informações, consulte a página sobre Oracle Java SE Support.  O mais importante aqui é você estar ciente sobre as datas de EOPU para as versões do Java SE da Oracle.Consulte a página do Oracle Java SE Support Roadmap e busque nesta página pela tabela com nome Java SE Public Updates. Nela você encontrará a data em que determinada versão do Java irá atingir EOPU. Como funciona o versionamento do Java?Em 2013, a Oracle divulgou um novo esquema de versionamento do Java para facilmente identificar quando é um release CPU e quando é um release LFR, e também para facilitar o planejamento e desenvolvimento de correções e features para futuras versões. CPU - Critical Patch UpdateAtualizações com correções de segurança. Versão será múltipla de 5, ou com soma de 1 para manter o número ímpar. Exemplos: 7u45, 7u51, 7u55. LFR - Limited Feature ReleaseAtualizações com correções de funcionalidade, melhorias de performance, e novos recursos. Versões de números pares múltiplos de 20, com final 0. Exemplos: 7u40, 7u60, 8u20. Qual a data da próxima atualização de segurança (CPU) do Java SE?Lançamentos do tipo CPU são controlados e pré-agendados pela Oracle e se aplicam a todos os produtos, inclusive o Oracle Java SE. Estes releases acontecem a cada 3 meses, sempre na Terça-feira mais próxima do dia 17 dos meses de Janeiro, Abril, Julho, e Outubro. Consulte a página Critical Patch Updates, Security Alerts and Third Party Bulleting para saber das próximas datas. Caso tenha interesse, você pode acompanhar através de recebimentos destes boletins diretamente no seu email. Veja como assinar o Boletim de Segurança da Oracle. Qual a data da próxima atualização de features (LFR) do Java SE?A Oracle reserva o direito de não divulgar estas datas, assim como o faz para todos os seus produtos. Entretanto é possível acompanhar o desenvolvimento da próxima versão pelos sites do projeto OpenJDK. A próxima versão do JDK 7 será o update 60 e binários beta Early Access já estão disponíveis para testes. A próxima versão doJDK 8 será o update 20 e binários beta Early Access já estão disponíveis para testes. Onde posso ver as mudanças e o que foi corrigido para a próxima versão do Java?A Oracle disponibiliza um changelog para cada binário beta Early Access divulgado no portal Java.net. JDK 7 update 60 changelogs JDK 8 update 20 changelogs Quando o Java da minha máquina (ou do meu usuário) vai expirar?Conheçendo o sistema de versionamento do Java e a periodicidade dos releases de CPU, o usuário pode determinar quando que um update do Java irá expirar. De todo modo, a cada novo update, a Oracle já informa quando que este update deverá expirar diretamente no release notes da versão. Por exemplo, no release notes da versão Oracle Java SE 7 update 55, está escrito na seção JRE Expiration Date o seguinte: The JRE expires whenever a new release with security vulnerability fixes becomes available. Critical patch updates, which contain security vulnerability fixes, are announced one year in advance on Critical Patch Updates, Security Alerts and Third Party Bulletin. This JRE (version 7u55) will expire with the release of the next critical patch update scheduled for July 15, 2014. For systems unable to reach the Oracle Servers, a secondary mechanism expires this JRE (version 7u55) on August 15, 2014. After either condition is met (new release becoming available or expiration date reached), the JRE will provide additional warnings and reminders to users to update to the newer version. For more information, see JRE Expiration Date.Ou seja, a versão 7u55 irá expirar com o lançamento do próximo release CPU, pré-agendado para o dia 15 de Julho de 2014. E caso o computador do usuário não possa se comunicar com o servidor da Oracle, esta versão irá expirar forçadamente no dia 15 de Agosto de 2014 (através de um mecanismo embutido na versão 7u55). O usuário não é obrigado a atualizar para versões LFR e portanto, mesmo com o release da versão 7u60, a versão atual 7u55 não irá expirar.Veja o release notes do Oracle Java SE 8 update 5. Encontrei um bug. Como posso reportar bugs ou problemas no Java SE, para a Oracle?Sempre que possível, faça testes com os binários beta antes da versão final ser lançada. Qualquer problema que você encontrar com estes binários beta, por favor descreva o problema através do fórum de Project Feebdack do JDK.Caso você encontre algum problema em uma versão final do Java, utilize o formulário de Bug Report. Importante: bugs reportados por estes sistemas não são considerados Suporte e portanto não há SLA de atendimento. A Oracle reserva o direito de manter o bug público ou privado, e também de informar ou não o usuário sobre o progresso da resolução do problema. Tenho uma dúvida que não foi respondida aqui. Como faço?Se você possui uma pergunta que não foi respondida aqui, envie para bruno.borges_at_oracle.com e caso ela seja pertinente, tentarei responder neste artigo. Para outras dúvidas, entre em contato pelo meu Twitter @brunoborges.

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  • Both 12.10&12.04 Installation freeze

    - by Fih
    A friend of mine is having problems installing Ubuntu. We've tried both 12.10 and 12.04 ver. but each time we get http://img513.imageshack.us/img513/6332/27456089.png and then we got stuck. His comp is: Motherboard: ASUS P5G41-M LX CPU: Pentium(R) Dual-Core CPU E6500 @ 2.93GHz DISK: Disk 500.1 GB SAMSUNG HD502HJ RAM: Slot 1 DDR2 (PC2-6400) 2048 MB Kingston Slot 2 DDR2 (PC2-6400) 2048 MB Hyundai Electronics Graph card: NVIDIA GeForce GT 240 Any solution to this? Bests, Dwig

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  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Why did Ubuntu suddenly get so slow?

    - by user101383
    12.10 has been slowing down mysteriously. Normally, in past versions, I can log in, open Firefox, and it will pop up within seconds. 12.10 is like that upon install too, though once I install my old apps, it gets very slow by Ubuntu standards. After login the hard drive will just make noise for a while before the OS will do anything. Hardware: enter description: Desktop Computer product: XPS 8300 () vendor: Dell Inc. serial: B6G2WR1 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: boot=normal chassis=desktop uuid=44454C4C-3600-1047-8032-C2C04F575231 core description: Motherboard product: 0Y2MRG vendor: Dell Inc. physical id: 0 version: A00 serial: ..CN7360419G04VQ. slot: To Be Filled By O.E.M. *cpu description: CPU product: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz serial: To Be Filled By O.E.M. slot: CPU 1 size: 1600MHz capacity: 1600MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=1 threads=2 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 256KiB capacity: 256KiB capabilities: internal write-through unified *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 1MiB capacity: 1MiB capabilities: internal write-through unified *-cache:2 DISABLED description: L3 cache physical id: 7 slot: L3-Cache size: 8MiB capacity: 8MiB capabilities: internal write-back unified *-memory description: System Memory physical id: 20 slot: System board or motherboard size: 8GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 0 serial: 7228183 slot: DIMM3 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 1 serial: 1E28183 slot: DIMM1 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 2 serial: 9E28183 slot: DIMM4 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 3 serial: 5527183 slot: DIMM2 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A05 date: 09/21/2011 size: 64KiB capacity: 4032KiB capabilities: mca pci upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer int10video acpi usb zipboot biosbootspecification *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:e000(size=4096) memory:fe600000-fe6fffff ioport:d0000000(size=268435456) *-display description: VGA compatible controller product: Juniper [Radeon HD 5700 Series] vendor: Advanced Micro Devices [AMD] nee ATI physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:44 memory:d0000000-dfffffff memory:fe620000-fe63ffff ioport:e000(size=256) memory:fe600000-fe61ffff *-multimedia description: Audio device product: Juniper HDMI Audio [Radeon HD 5700 Series] vendor: Advanced Micro Devices [AMD] nee ATI physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:48 memory:fe640000-fe643fff *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei latency=0 resources: irq:45 memory:fe708000-fe70800f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:fe707000-fe7073ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:46 memory:fe700000-fe703fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:41 memory:fe500000-fe5fffff *-network description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=bcma-pci-bridge latency=0 resources: irq:16 memory:fe500000-fe503fff *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:42 memory:fe400000-fe4fffff *-network description: Ethernet interface product: NetLink BCM57788 Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 01 serial: 18:03:73:e1:a7:71 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.123 duplex=full firmware=sb ip=192.168.1.3 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:47 memory:fe400000-fe40ffff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:fe706000-fe7063ff *-isa description: ISA bridge product: H67 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 6 Series/C200 Series Chipset Family SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 05 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list configuration: driver=ahci latency=0 resources: irq:43 ioport:f070(size=8) ioport:f060(size=4) ioport:f050(size=8) ioport:f040(size=4) ioport:f020(size=32) memory:fe705000-fe7057ff *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:fe704000-fe7040ff ioport:f000(size=32) *-scsi:0 physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: Hitachi HUA72201 vendor: Hitachi physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: JP4O serial: JPW9J0HD21BTZC size: 931GiB (1TB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=000641dc *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: / version: 1.0 serial: 4e3d91b7-fd38-4f44-a9e9-ba3c39b926ec size: 585GiB capacity: 585GiB capabilities: primary journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2012-10-21 16:26:50 filesystem=ext4 lastmountpoint=/ modified=2012-10-29 18:12:08 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered mounted=2012-10-29 18:12:08 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 7823MiB capacity: 7823MiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 7823MiB capabilities: nofs *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 version: 3.1 serial: 84a92aae-347b-7940-a2d1-f4745b885ef2 size: 337GiB capacity: 337GiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2012-10-21 18:43:39 filesystem=ntfs modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-scsi:1 physical id: 2 logical name: scsi1 capabilities: emulated *-cdrom description: DVD-RAM writer product: DVDRWBD DH-12E3S vendor: PLDS physical id: 0.0.0 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: MD11 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-scsi:2 physical id: 3 bus info: usb@2:1.8 logical name: scsi6 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk:0 description: SCSI Disk physical id: 0.0.0 bus info: scsi@6:0.0.0 logical name: /dev/sdb configuration: sectorsize=512 *-disk:1 description: SCSI Disk physical id: 0.0.1 bus info: scsi@6:0.0.1 logical name: /dev/sdc configuration: sectorsize=512 *-disk:2 description: SCSI Disk physical id: 0.0.2 bus info: scsi@6:0.0.2 logical name: /dev/sdd configuration: sectorsize=512 *-disk:3 description: SCSI Disk product: MS/MS-Pro vendor: Generic- physical id: 0.0.3 bus info: scsi@6:0.0.3 logical name: /dev/sde version: 1.03 serial: 3 capabilities: removable configuration: sectorsize=512 *-medium physical id: 0 logical name: /dev/sde

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  • J2EE Applications, SPARC T4, Solaris Containers, and Resource Pools

    - by user12620111
    I've obtained a substantial performance improvement on a SPARC T4-2 Server running a J2EE Application Server Cluster by deploying the cluster members into Oracle Solaris Containers and binding those containers to cores of the SPARC T4 Processor. This is not a surprising result, in fact, it is consistent with other results that are available on the Internet. See the "references", below, for some examples. Nonetheless, here is a summary of my configuration and results. (1.0) Before deploying a J2EE Application Server Cluster into a virtualized environment, many decisions need to be made. I'm not claiming that all of the decisions that I have a made will work well for every environment. In fact, I'm not even claiming that all of the decisions are the best possible for my environment. I'm only claiming that of the small sample of configurations that I've tested, this is the one that is working best for me. Here are some of the decisions that needed to be made: (1.1) Which virtualization option? There are several virtualization options and isolation levels that are available. Options include: Hard partitions:  Dynamic Domains on Sun SPARC Enterprise M-Series Servers Hypervisor based virtualization such as Oracle VM Server for SPARC (LDOMs) on SPARC T-Series Servers OS Virtualization using Oracle Solaris Containers Resource management tools in the Oracle Solaris OS to control the amount of resources an application receives, such as CPU cycles, physical memory, and network bandwidth. Oracle Solaris Containers provide the right level of isolation and flexibility for my environment. To borrow some words from my friends in marketing, "The SPARC T4 processor leverages the unique, no-cost virtualization capabilities of Oracle Solaris Zones"  (1.2) How to associate Oracle Solaris Containers with resources? There are several options available to associate containers with resources, including (a) resource pool association (b) dedicated-cpu resources and (c) capped-cpu resources. I chose to create resource pools and associate them with the containers because I wanted explicit control over the cores and virtual processors.  (1.3) Cluster Topology? Is it best to deploy (a) multiple application servers on one node, (b) one application server on multiple nodes, or (c) multiple application servers on multiple nodes? After a few quick tests, it appears that one application server per Oracle Solaris Container is a good solution. (1.4) Number of cluster members to deploy? I chose to deploy four big 64-bit application servers. I would like go back a test many 32-bit application servers, but that is left for another day. (2.0) Configuration tested. (2.1) I was using a SPARC T4-2 Server which has 2 CPU and 128 virtual processors. To understand the physical layout of the hardware on Solaris 10, I used the OpenSolaris psrinfo perl script available at http://hub.opensolaris.org/bin/download/Community+Group+performance/files/psrinfo.pl: test# ./psrinfo.pl -pv The physical processor has 8 cores and 64 virtual processors (0-63) The core has 8 virtual processors (0-7)   The core has 8 virtual processors (8-15)   The core has 8 virtual processors (16-23)   The core has 8 virtual processors (24-31)   The core has 8 virtual processors (32-39)   The core has 8 virtual processors (40-47)   The core has 8 virtual processors (48-55)   The core has 8 virtual processors (56-63)     SPARC-T4 (chipid 0, clock 2848 MHz) The physical processor has 8 cores and 64 virtual processors (64-127)   The core has 8 virtual processors (64-71)   The core has 8 virtual processors (72-79)   The core has 8 virtual processors (80-87)   The core has 8 virtual processors (88-95)   The core has 8 virtual processors (96-103)   The core has 8 virtual processors (104-111)   The core has 8 virtual processors (112-119)   The core has 8 virtual processors (120-127)     SPARC-T4 (chipid 1, clock 2848 MHz) (2.2) The "before" test: without processor binding. I started with a 4-member cluster deployed into 4 Oracle Solaris Containers. Each container used a unique gigabit Ethernet port for HTTP traffic. The containers shared a 10 gigabit Ethernet port for JDBC traffic. (2.3) The "after" test: with processor binding. I ran one application server in the Global Zone and another application server in each of the three non-global zones (NGZ):  (3.0) Configuration steps. The following steps need to be repeated for all three Oracle Solaris Containers. (3.1) Stop AppServers from the BUI. (3.2) Stop the NGZ. test# ssh test-z2 init 5 (3.3) Enable resource pools: test# svcadm enable pools (3.4) Create the resource pool: test# poolcfg -dc 'create pool pool-test-z2' (3.5) Create the processor set: test# poolcfg -dc 'create pset pset-test-z2' (3.6) Specify the maximum number of CPU's that may be addd to the processor set: test# poolcfg -dc 'modify pset pset-test-z2 (uint pset.max=32)' (3.7) bash syntax to add Virtual CPUs to the processor set: test# (( i = 64 )); while (( i < 96 )); do poolcfg -dc "transfer to pset pset-test-z2 (cpu $i)"; (( i = i + 1 )) ; done (3.8) Associate the resource pool with the processor set: test# poolcfg -dc 'associate pool pool-test-z2 (pset pset-test-z2)' (3.9) Tell the zone to use the resource pool that has been created: test# zonecfg -z test-z1 set pool=pool-test-z2 (3.10) Boot the Oracle Solaris Container test# zoneadm -z test-z2 boot (3.11) Save the configuration to /etc/pooladm.conf test# pooladm -s (4.0) Results. Using the resource pools improves both throughput and response time: (5.0) References: System Administration Guide: Oracle Solaris Containers-Resource Management and Oracle Solaris Zones Capitalizing on large numbers of processors with WebSphere Portal on Solaris WebSphere Application Server and T5440 (Dileep Kumar's Weblog)  http://www.brendangregg.com/zones.html Reuters Market Data System, RMDS 6 Multiple Instances (Consolidated), Performance Test Results in Solaris, Containers/Zones Environment on Sun Blade X6270 by Amjad Khan, 2009.

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  • UDK game Prisoners/Guards

    - by RR_1990
    For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the player are some prisoners who need to evade the other guards. It needs to look like this My idea was to let the guard bots follow the player at a certain distance and let the prisoners bots in the middle try to evade the guard bots. Now is the problem i'm new to Unreal Script and the school doesn't support me that well. Untill now I have only was able to make the guard bots follow me. I hope you guys can help me or make me something that will make this game work. Here is the class i'm using to let te bots follow me: class ChaseControllerAI extends AIController; var Pawn player; var float minimalDistance; var float speed; var float distanceToPlayer; var vector selfToPlayer; auto state Idle { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event SeePlayer(Pawn p) { player = p; GotoState('Chase'); } Begin: player = none; self.Pawn.Velocity.x = 0.0; self.Pawn.Velocity.Y = 0.0; self.Pawn.Velocity.Z = 0.0; } state Chase { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event PlayerOutOfReach() { `Log("ChaseControllerAI CHASE Player out of reach."); GotoState('Idle'); } // class ChaseController extends AIController; CONTINUED // State Chase (continued) event Tick(float deltaTime) { `Log("ChaseControllerAI in Event Tick."); selfToPlayer = self.player.Location - self.Pawn.Location; distanceToPlayer = Abs(VSize(selfToPlayer)); if (distanceToPlayer > minimalDistance) { PlayerOutOfReach(); } else { self.Pawn.Velocity = Normal(selfToPlayer) * speed; //self.Pawn.Acceleration = Normal(selfToPlayer) * speed; self.Pawn.SetRotation(rotator(selfToPlayer)); self.Pawn.Move(self.Pawn.Velocity*0.001); // or *deltaTime } } Begin: `Log("Current state Chase:Begin: " @GetStateName()@""); } defaultproperties { bAdjustFromWalls=true; bIsPlayer= true; minimalDistance = 1024; //org 1024 speed = 500; }

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  • Video stutter when using external drive

    - by psion
    When using boxee to play video files off of an external western digital 1TB drive formatted NTFS, I notice a slight stutter in the video every 5-10 seconds. When using mplayer, it doesn't stutter as often, but it still stutters occasionally. If I play the video off of the local sata drive, it plays fine even in boxee. I use this computer as my HTPC and I just switched from windows to linux on it. In windows, I never had any sort of stutter playing movies from the drive. I am using the latest intel graphics drivers (for the intel GMA 950) root@eee-htpc:/home/htpc# grep wd /etc/mtab /dev/sdb1 /mnt/wd2 fuseblk rw,nosuid,nodev,allow_other,blksize=512 0 0 I notice that despite trying to use ntfs or ntfs-3g, ubuntu uses ntfs-fuse which I've heard is slower. /dev/sdb1: Timing buffered disk reads: 80 MB in 3.07 seconds = 26.08 MB/sec root@eee-htpc:/mnt/wd2# dd if=/dev/zero of=./120mb bs=1024 count=120000 root@eee-htpc:/mnt/wd2# time mv ./120mb /home/htpc real 0m2.095s user 0m0.016s sys 0m0.736s Even though fuse has a reputation for being slow, it should easily be fast enough for playing standard definition video files. So why the video stutter? edit: The issue seems to be overhead cpu usage from either playing off of a usb device or ntfs/fuse. Watching CPU usage with top, local files use 10-40% CPU. Watching the same video on the external formatted ntfs, it spikes to 170% (over 100% because of hyperthreading). To me it seems like it must be overhead from the fuse driver, though I don't know if it has more or less overhead than ntfs-3g. It's a EEEBox B202 that has an atom 270, so not exactly the most powerful out there. edit2: I believe the solution would be to use non-fuse drivers or different fuse drivers. so far I have not been able to. edit3: I've probably edited this more times than I should, but as an update I have upgraded ntfs drivers to ntfs-3g 2010.8.8 external FUSE 28 - Third Generation NTFS Driver using the following PPA - ppa:x3lectric/team-iquik-releases. When first opening a video file in boxee that's on ntfs there's still the same amount of lag. After a few minutes of video, the lag seems to go away and the cpu usage comes down to 10-40%. Every so often though, it begins to stutter again. Also, if I skip ahead/back in the file, it begins to stutter a lot.

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  • Slow internet connection with mobile broadband

    - by Prasad
    I'm using a Huawei 156g USB stick to connect to the internet. In windows it reacts lightning fast and loads pages faster than my Ubuntu 10.10 does, It's not the connection type (HSDPA, WCDMA or gsm) it takes more time to connect, download speed seems okay (But not full speed i think) what is the matter with it? do I need to install some kind of drivers for it? I'm not behind a proxy. please help, I just searched around ask Ubuntu and nothing matched my problem :-(

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  • Profiling Startup Of VS2012 &ndash; SpeedTrace Profiler

    - by Alois Kraus
    SpeedTrace is a relatively unknown profiler made a company called Ipcas. A single professional license does cost 449€+VAT. For the test I did use SpeedTrace 4.5 which is currently Beta. Although it is cheaper than dotTrace it has by far the most options to influence how profiling does work. First you need to create a tracing project which does configure tracing for one process type. You can start the application directly from the profiler or (much more interesting) it does attach to a specific process when it is started. For this you need to check “Trace the specified …” radio button and enter the process name in the “Process Name of the Trace” edit box. You can even selectively enable tracing for processes with a specific command line. Then you need to activate the trace project by pressing the Activate Project button and you are ready to start VS as usual. If you want to profile the next 10 VS instances that you start you can set the Number of Processes counter to e.g. 10. This is immensely helpful if you are trying to profile only the next 5 started processes. As you can see there are many more tabs which do allow to influence tracing in a much more sophisticated way. SpeedTrace is the only profiler which does not rely entirely on the profiling Api of .NET. Instead it does modify the IL code (instrumentation on the fly) to write tracing information to disc which can later be analyzed. This approach is not only very fast but it does give you unprecedented analysis capabilities. Once the traces are collected they do show up in your workspace where you can open the trace viewer. I do skip the other windows because this view is by far the most useful one. You can sort the methods not only by Wall Clock time but also by CPU consumption and wait time which none of the other products support in their views at the same time. If you want to optimize for CPU consumption sort by CPU time. If you want to find out where most time is spent you need Clock Total time and Clock Waiting. There you can directly see if the method did take long because it did wait on something or it did really execute stuff that did take so long. Once you have found a method you want to drill deeper you can double click on a method to get to the Caller/Callee view which is similar to the JetBrains Method Grid view. But this time you do see much more. In the middle is the clicked method. Above are the methods that call you and below are the methods that you do directly call. Normally you would then start digging deeper to find the end of the chain where the slow method worth optimizing is located. But there is a shortcut. You can press the magic   button to calculate the aggregation of all called methods. This is displayed in the lower left window where you can see each method call and how long it did take. There you can also sort to see if this call stack does only contain methods (e.g. WCF connect calls which you cannot make faster) not worth optimizing. YourKit has a similar feature where it is called Callees List. In the Functions tab you have in the context menu also many other useful analysis options One really outstanding feature is the View Call History Drilldown. When you select this one you get not a sum of all method invocations but a list with the duration of each method call. This is not surprising since SpeedTrace does use tracing to get its timings. There you can get many useful graphs how this method did behave over time. Did it become slower at some point in time or was only the first call slow? The diagrams and the list will tell you that. That is all fine but what should I do when one method call was slow? I want to see from where it was coming from. No problem select the method in the list hit F10 and you get the call stack. This is a life saver if you e.g. search for serialization problems. Today Serializers are used everywhere. You want to find out from where the 5s XmlSerializer.Deserialize call did come from? Hit F10 and you get the call stack which did invoke the 5s Deserialize call. The CPU timeline tab is also useful to find out where long pauses or excessive CPU consumption did happen. Click in the graph to get the Thread Stacks window where you can get a quick overview what all threads were doing at this time. This does look like the Stack Traces feature in YourKit. Only this time you get the last called method first which helps to quickly see what all threads were executing at this moment. YourKit does generate a rather long list which can be hard to go through when you have many threads. The thread list in the middle does not give you call stacks or anything like that but you see which methods were found most often executing code by the profiler which is a good indication for methods consuming most CPU time. This does sound too good to be true? I have not told you the best part yet. The best thing about this profiler is the staff behind it. When I do see a crash or some other odd behavior I send a mail to Ipcas and I do get usually the next day a mail that the problem has been fixed and a download link to the new version. The guys at Ipcas are even so helpful to log in to your machine via a Citrix Client to help you to get started profiling your actual application you want to profile. After a 2h telco I was converted from a hater to a believer of this tool. The fast response time might also have something to do with the fact that they are actively working on 4.5 to get out of the door. But still the support is by far the best I have encountered so far. The only downside is that you should instrument your assemblies including the .NET Framework to get most accurate numbers. You can profile without doing it but then you will see very high JIT times in your process which can severely affect the correctness of the measured timings. If you do not care about exact numbers you can also enable in the main UI in the Data Trace tab logging of method arguments of primitive types. If you need to know what files at which times were opened by your application you can find it out without a debugger. Since SpeedTrace does read huge trace files in its reader you should perhaps use a 64 bit machine to be able to analyze bigger traces as well. The memory consumption of the trace reader is too high for my taste. But they did promise for the next version to come up with something much improved.

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • Transmission torrent client very inconsistent speeds

    - by mark kirby
    I have inconsistent download speed using the transmission bit torrent client. The speed will vary greatly between 400kb and 1kb per second (My internet is crap 400kb is a acceptable maximum). I also noticed that even though hundreds of peers are available Transmission will only connect to about 20 at any time (I have set the connection limit to 200 per torrent and 500 max). I hope someone know a fix.

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  • How are bullets simulated in video games?

    - by mahen23
    I have been playing games like MW2 recently and, as a programmer, I tend to ask myself how do they make the game so immersive. For example, how to they simulate bullet speed. When an NPC fires a bullet from his gun, does the bullet really travel from his gun to the given target or do they they completely ignore this part and just put a bullet hole on the target? If the bullet is really travelling from the gun to the target, at what speed is it actually travelling?

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  • Arrive steering behavior

    - by dbostream
    I bought a book called Programming game AI by example and I am trying to implement the arrive steering behavior. The problem I am having is that my objects oscillate around the target position; after oscillating less and less for awhile they finally come to a stop at the target position. Does anyone have any idea why this oscillating behavior occur? Since the examples accompanying the book are written in C++ I had to rewrite the code into C#. Below is the relevant parts of the steering behavior: private enum Deceleration { Fast = 1, Normal = 2, Slow = 3 } public MovingEntity Entity { get; private set; } public Vector2 SteeringForce { get; private set; } public Vector2 Target { get; set; } public Vector2 Calculate() { SteeringForce.Zero(); SteeringForce = SumForces(); SteeringForce.Truncate(Entity.MaxForce); return SteeringForce; } private Vector2 SumForces() { Vector2 force = new Vector2(); if (Activated(BehaviorTypes.Arrive)) { force += Arrive(Target, Deceleration.Slow); if (!AccumulateForce(force)) return SteeringForce; } return SteeringForce; } private Vector2 Arrive(Vector2 target, Deceleration deceleration) { Vector2 toTarget = target - Entity.Position; double distance = toTarget.Length(); if (distance > 0) { //because Deceleration is enumerated as an int, this value is required //to provide fine tweaking of the deceleration.. double decelerationTweaker = 0.3; double speed = distance / ((double)deceleration * decelerationTweaker); speed = Math.Min(speed, Entity.MaxSpeed); Vector2 desiredVelocity = toTarget * speed / distance; return desiredVelocity - Entity.Velocity; } return new Vector2(); } private bool AccumulateForce(Vector2 forceToAdd) { double magnitudeRemaining = Entity.MaxForce - SteeringForce.Length(); if (magnitudeRemaining <= 0) return false; double magnitudeToAdd = forceToAdd.Length(); if (magnitudeToAdd > magnitudeRemaining) magnitudeToAdd = magnitudeRemaining; SteeringForce += Vector2.NormalizeRet(forceToAdd) * magnitudeToAdd; return true; } This is the update method of my objects: public void Update(double deltaTime) { Vector2 steeringForce = Steering.Calculate(); Vector2 acceleration = steeringForce / Mass; Velocity = Velocity + acceleration * deltaTime; Velocity.Truncate(MaxSpeed); Position = Position + Velocity * deltaTime; } If you want to see the problem with your own eyes you can download a minimal example here. Thanks in advance.

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • Low resolution Dektop intel i7 3770 and intel board DH67BL

    - by rtorres
    I installed Ubuntu 12.04.1 in a desktop with the following specs: CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Motherboard: Intel DH67B However the monitor is not identified (Monitor: Unknown) such that maximum resolution is 1024x768. This occurs with Samsung Syncmaster 2033 (resolution 1900x600), and is the same with ViewSonic VX2453mh-LED (resolution 1920x1080). I'd be very grateful if anyone could give me a suggestion as to how to fix the resolution.

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  • Kubuntu 12.04 - Touchpad and keyboard stopped working at random

    - by StepTNT
    As in the title, I've got this problem with my Kubuntu 12.04. At first I've thought that the whole system was hung, but it happened again 5 minutes ago and, while the keyboard and the touchpad stopped working, the music was still playing, so I guess that's just an "input" problem, because the system was still working! Any solution? Is there some data that you need to know about my setup? EDIT: Added my lshw outout description: Notebook product: N53SV () vendor: ASUSTeK Computer Inc. version: 1.0 serial: B2N0AS17695408A width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: boot=normal chassis=notebook family=N uuid=8083F2DA-A43E-E081-3F3F-BCAEC55F8AA1 *-core description: Motherboard product: N53SV vendor: ASUSTeK Computer Inc. physical id: 0 version: 1.0 serial: BSN12345678901234567 slot: MIDDLE *-firmware description: BIOS vendor: American Megatrends Inc. physical id: 0 version: N53SV.214 date: 08/10/2011 size: 64KiB capacity: 2496KiB capabilities: pci upgrade shadowing cdboot bootselect edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer acpi usb smartbattery biosbootspecification *-cpu description: CPU product: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz serial: To Be Filled By O.E.M. slot: CPU 1 size: 800MHz capacity: 4GHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer xsave avx lahf_lm ida arat epb xsaveopt pln pts tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=1 threads=2 *-cache description: L1 cache physical id: 5 slot: L1-Cache size: 32KiB capacity: 32KiB capabilities: internal write-back instruction *-memory description: System Memory physical id: 40 slot: System board or motherboard size: 10GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0,8 ns) product: 99U5428-040.A00LF vendor: Kingston physical id: 0 serial: 103C28C3 slot: ChannelA-DIMM0 size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0,8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 1 serial: 58383D1F slot: ChannelA-DIMM1 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0,8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 2 serial: 58183D19 slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: SODIMM DDR3 Synchronous 1333 MHz (0,8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 3 serial: 58183C8F slot: ChannelB-DIMM1 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:d000(size=4096) memory:db000000-dc0fffff ioport:c0000000(size=301989888) *-generic UNCLAIMED description: Unassigned class product: Illegal Vendor ID vendor: Illegal Vendor ID physical id: 0 bus info: pci@0000:01:00.0 version: ff width: 32 bits clock: 66MHz capabilities: bus_master vga_palette cap_list configuration: latency=255 maxlatency=255 mingnt=255 resources: memory:db000000-dbffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:d000(size=128) memory:dc000000-dc07ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:dc400000-dc7fffff memory:b0000000-bfffffff ioport:e000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei latency=0 resources: irq:48 memory:df00b000-df00b00f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:df008000-df0083ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:49 memory:df000000-df003fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:41 ioport:c000(size=4096) memory:de600000-deffffff ioport:d4200000(size=10485760) *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:42 ioport:b000(size=4096) memory:ddc00000-de5fffff ioport:d3700000(size=10485760) *-network description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 01 serial: 48:5d:60:f2:2c:fd width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-24-generic firmware=N/A ip=192.168.1.6 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:ddc00000-ddc0ffff *-pci:3 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:43 ioport:a000(size=4096) memory:dd200000-ddbfffff ioport:d2c00000(size=10485760) *-usb description: USB controller product: FL1000G USB 3.0 Host Controller vendor: Fresco Logic physical id: 0 bus info: pci@0000:04:00.0 version: 04 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:19 memory:dd200000-dd20ffff *-pci:4 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 6 vendor: Intel Corporation physical id: 1c.5 bus info: pci@0000:00:1c.5 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:44 ioport:9000(size=4096) memory:dc800000-dd1fffff ioport:d2100000(size=10485760) *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 06 serial: bc:ae:c5:5f:8a:a1 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl_nic/rtl8168e-2.fw latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:46 ioport:9000(size=256) memory:d2104000-d2104fff memory:d2100000-d2103fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:df007000-df0073ff *-isa description: ISA bridge product: HM65 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 logical name: scsi2 version: 05 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:45 ioport:e0b0(size=8) ioport:e0a0(size=4) ioport:e090(size=8) ioport:e080(size=4) ioport:e060(size=32) memory:df006000-df0067ff *-disk description: ATA Disk product: ST9750420AS vendor: Seagate physical id: 0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 0002 serial: 5WS0A7QR size: 698GiB (750GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=e0c5913d *-volume:0 description: Windows FAT volume vendor: MSDOS5.0 physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: FAT32 serial: 4ce5-3acb size: 3004MiB capacity: 3004MiB capabilities: primary fat initialized configuration: FATs=2 filesystem=fat *-volume:1 description: EXT4 volume vendor: Linux physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 logical name: / version: 1.0 serial: c198cc2a-d86a-4460-a4d5-3fc0b21e439c size: 28GiB capacity: 28GiB capabilities: primary journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2012-03-15 16:53:54 filesystem=ext4 lastmountpoint=/ modified=2012-05-02 18:52:04 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,user_xattr,acl,barrier=1,data=ordered mounted=2012-05-09 19:06:01 state=mounted *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 version: 3.1 serial: 4c1cdebc-ec09-2947-a3b5-c1f9f1cddc1c size: 152GiB capacity: 152GiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2011-02-22 16:02:47 filesystem=ntfs label=OS state=clean *-volume:3 description: Extended partition physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 size: 514GiB capacity: 514GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 10GiB capabilities: nofs *-logicalvolume:1 description: HPFS/NTFS partition physical id: 6 logical name: /dev/sda6 capacity: 504GiB *-cdrom description: DVD-RAM writer product: BD-MLT UJ240AS vendor: MATSHITA physical id: 1 bus info: scsi@2:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: 1.00 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:df005000-df0050ff ioport:e040(size=32)

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • 1000baseT/Full Supported and Advertised but not working!

    - by user11973
    Hello, i'm using a AT3IONT-I motherboard with integrated card. If I ethtool it to 1000 full duplex it wont work! Here is sudo ethtool eth0: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: Twisted Pair PHYAD: 0 Transceiver: internal Auto-negotiation: on MDI-X: Unknown Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) Link detected: yes here is sudo lshw -C network: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: 03 serial: bc:ae:c5:8b:7d:33 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8168 driverversion=8.021.00-NAPI duplex=full ip=192.168.0.2 latency=0 link=yes multicast=yes port=twisted pair speed=100MB/s resources: irq:42 ioport:e800(size=256) memory:f8fff000-f8ffffff memory:f8ff8000-f8ffbfff memory:fbff0000-fbffffff And lspci -nn: 00:00.0 Host bridge [0600]: nVidia Corporation MCP79 Host Bridge [10de:0a82] (rev b1) 00:00.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a88] (rev b1) 00:03.0 ISA bridge [0601]: nVidia Corporation MCP79 LPC Bridge [10de:0aad] (rev b3) 00:03.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0aa4] (rev b1) 00:03.2 SMBus [0c05]: nVidia Corporation MCP79 SMBus [10de:0aa2] (rev b1) 00:03.3 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a89] (rev b1) 00:03.5 Co-processor [0b40]: nVidia Corporation MCP79 Co-processor [10de:0aa3] (rev b1) 00:04.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa5] (rev b1) 00:04.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa6] (rev b1) 00:06.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa7] (rev b1) 00:06.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa9] (rev b1) 00:08.0 Audio device [0403]: nVidia Corporation MCP79 High Definition Audio [10de:0ac0] (rev b1) 00:09.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Bridge [10de:0aab] (rev b1) 00:0b.0 RAID bus controller [0104]: nVidia Corporation MCP79 RAID Controller [10de:0abc] (rev b1) 00:0c.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac4] (rev b1) 00:10.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0aa0] (rev b1) 00:15.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac6] (rev b1) 03:00.0 VGA compatible controller [0300]: nVidia Corporation ION VGA [10de:087d] (rev b1) 04:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 03) If i use Code: sudo ethtool -s eth0 speed 1000 duplex full autoneg off then in ethtool speed is Unknown and it doesn't work; if I set it via pre-up it wont work either... Please help!! Thanks!

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  • Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

    - by DJCouchyCouch
    I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain. I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

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