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  • Java ME 3.0 SDK on Linux?

    - by Confused
    Is it possible to develop java me applications on linux? It appears that there is no linux version of the sdk. Otherwise what would you suggest as a good language to develop mobile applications?

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  • XFBML fb:login_button only loading 20% of the time

    - by kalpaitch
    I have a fb:login-button that is working but the button only displays about 20% of the time I load the page. Have a look here to see what I mean, bearing in mind I have never had to refresh the page more than 20 times before I finally turns up. What am I doing wrong...( Head: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> Body: <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_GB" type="text/javascript"></script><script type="text/javascript">FB.init("sd89897sf98d9d9d9d8s98798798s7d");</script> <fb:login-button v='2' autologoutlink='true' size='medium' onlogin='window.location=\"/PHP/FBcheckLogin.php\";'>Connect with Facebook</fb:login-button>

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  • Way to Remove Invite Limit on FBML Multi-Friend Selector

    - by David
    Hi there, I tried to look through various resources before posting here, but was having a surprisingly difficult time finding an answer to my question. Sorry in advance if I overlooked it. I'm currently trying to add the FBML Multi-Friend Selector to my Facebook page. It has a limit on the number of friends you can invite at a time ("Add up to 20 of your friends by clicking on their pictures below"). From what I've looked through it sounds like 20 is the max number of friends a user can invite, but then looking at Mint's page, they have a 22 max invite (http://www.facebook.com/mint?ref=ts) I thought it might be based on number of page fans, as Mint has 56,000, but that doesn't seem to be the case as this page only has 256 fans and have a max of 26 friend invites (http://www.facebook.com/tivix?v=app_106437999388442). Therefore, I don't really understand how this system works. Is there a way for me to increase to 26? Unlimited? Thanks for your help!

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  • how to turn off fb_noscript?

    - by Murvinlai
    in my facebook FBML app, I have the flash connecting to the js (in FBJS) . I have set up the stuffs like that and working. However, sometimes, the bridge connection fails and I see thatin the URL, facebook attach the fb_noscript=1 parameter there. e.g. apps.facebook.com/myapp/?fb_noscript=1 when I remove it, and reload the apps, it is all good. I just don't know what I get the fb_noscript thing. and how to get rid of it.

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  • how to turn off fb_noscript?

    - by Murvinlai
    in my facebook FBML app, I have the flash connecting to the js (in FBJS) . I have set up the stuffs like that and working. However, sometimes, the bridge connection fails and I see thatin the URL, facebook attach the fb_noscript=1 parameter there. e.g. apps.facebook.com/myapp/?fb_noscript=1 when I remove it, and reload the apps, it is all good. I just don't know what I get the fb_noscript thing. and how to get rid of it.

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  • iPhone FBConnect, dashboard.addnews

    - by Dmitry
    Hi, The question is: how to add news via FBConnect?? I have the following code: NSString *newsBody = @"[{\"message\": \"News message\" }]"; NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObject:newsBody forKey:@"news"]; [[FBRequest requestWithDelegate:self] call:@"facebook.dashboard.addnews" params:params dataParam:nil]; After I sent the request I received the success responce. But I can't see the new news in the facebook account!! Also, I tried to add full info into news parameter (http://wiki.developers.facebook.com/index.php/Dashboard.addNews):: NSString *newsBody = @"[{\"message\": \"News message\",\"action_link\": {\"text\": \"link text\", \"href\": \"http: //google.com\"} }]"; But this request returns error :( Thanks in advance!

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  • Sony Bravia JavaScript API & Emulator

    - by Kevin Williams
    I recently purchased a Sony Bravia TV that comes with Internet capability built in. It supports a number of internet capable widgets and web video streaming apps for sites like youtube, twitter & various yahoo! offerings. I'd like to hack on the SDK, but the only version I can find is Japanese. Is there an English version of the SDK? Where can I find some tutorials/examples? Japanese SDK Documentation (English Layout & JavaScript API pdfs included)

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  • Changing API level Android Studio

    - by James B
    I want to change the minimum SDK version in Android Studio from API 12 to API 14. I have tried changing it in the manifest file, i.e., <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="18" /> and rebuilding the project, but I still get the Android Studio IDE throwing up some errors. I presume I have to set the min SDK in 'project properties' or something similar so the IDE recognises the change, but I can't find where this is done in Android Studio. Pointers greatly appreciated. Thnx.

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  • Problem referencing querystring using fb:req-choice

    - by vondip
    Hi all, I am building a small facebook application. I am using asp.net and currently working with the fb:req-choice control (tied along with fb:request-form and fb:multi-friend-selector). Problem is, that when I specify the redirect url for when the user clicks my invitation, instead of getting what I specified: http://apps.facebook.com/myApp/forum.aspx?tId=1&ref=app&code=2.74rRNejG7tpAOqgDCNf8qA__.3600.1275202400-106570384737670%7CPi8JpoHDW3xGuq2lxdZl1d4CLUU. This is what I am getting: http://apps.facebook.com/myApp/forum.aspx?tId&code=2.74rRNejG7tpAOqgDCNf8qA__.3600.1275202400-106570384737670%7CPi8JpoHDW3xGuq2lxdZl1d4CLUU. as you can see my query string isn't getting parsed. Instead, only the first parameter is written, why is that? How can I get this right?

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  • FB Connect: (417) Expectation failed

    - by FearUs
    Hi, I developed a simple ASP.NET app, it was working fine, but now I can't get user info; I am getting this message: The remote server returned an error: (417) Expectation failed. and here's the code I'm using: Dim FBUser As Facebook.Schema.user = Nothing Dim connectSession As Facebook.Session.ConnectSession Dim FBApi As Api connectSession = New Facebook.Session.ConnectSession(ConfigurationManager.AppSettings("AppKey"), ConfigurationManager.AppSettings("AppSecret")) If connectSession.IsConnected() Then FBApi = New Api(connectSession) Try FBUser = FBApi.Users.GetInfo() '' do some work Catch ex As Exception FBUser = Nothing '' other work End Try This is really confusing, because it was just working fine for 2 weeks now !! Thanks

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  • fb:comment does not work on my application

    - by giffary
    hello! I'm new for facebook developer. I want to add comments box to my application and I follow the tutorial in facebook wiki. It's not work in my application. My Canvas Callback URL is http://122.155.0.71/~facebook/ and I upload xd_receiver.htm to root directory. and I paste the code FB.init("b6e07896a1d0889d9784dea150802587", "/xd_receiver.htm"); to my application. It not show up. When I view this page with firebug. I see . I don't know about xid, where can I create it. Can you help me about this problem? thank you...

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  • FB.logout not working in IE8

    - by Florin
    I've integrated facebook login with my application and I want to logout the user from facebook when he logs out of my application. So I did the following: <a href="<c:url value='/security_logout'/>" onclick="FB.logout();">Logout</a> This works on Firefox and Chrome but doesn't work on IE8. In IE8 the user is logged out of the application but is not logged out of Facebook. Anyone else experiencing this?

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  • How to have comments from FB app in website appear on the websites fb fanpage?

    - by Nathan Jon Grant
    I m a graphic designer and have created a website in Joomla that uses a "lightbox" (ignite gallery) plugin to view images from the site. I have created a facebook 'website' app that allows for comments to be posted via facebook in the lightbox (also a like button) - all of which are really just options that you allow in the ignite gallery options. Everything seems to work fine, I can comment and it will appear under the photo in the lightbox, as I asked it too, it also sends a copy of the comment to the commenter's facebook page with links. How do I also get the comments from the website (lightbox plugin) to also appear on the clients "fan page" that already exists?? Much appreciate any help..

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  • changing src reference based upon https

    - by spody
    I'm adding a facebook comment widget to a website. I'm placing this widget in a file that is included on everypage. The navigation is relatively linked so it switches back and forth from http and https. But for some reason the comment widget only shows up if both the src linked file and webpage is secure or both the src linked file and webpage is NOT secure. The widget does not display of the src file is secure and the webpage is not secure. So... I've tried this but doesn't work. if (window.location.protocol == 'https:') script.setAttribute('src', 'https://ssl.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php'); } else { script.setAttribute('src', 'http://static.ak.connect.facebook.com/connect.php/en_US') }

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  • Getting Different IP each time

    - by Sarfraz
    Hello, I am creating a poll script for a facebook fan page: http://www.facebook.com/apps/application.php?id=115400635147687&v=app_115400635147687 I am getting the IP using: $_SERVER['REMOTE_ADDR'] But the problem is that each time I refresh the page, or make an ajax call, the IP is changed everytime. Someone told me that facebook has many IPs, proxies. Basically I need to save the IP in database, so that once a user from certain IP has voted, he should not be able to do so again. What is the solution or alternative to this?

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  • Omniauth + Pow Issue

    - by neon
    I am having a strange issue with Pow and Omniauth. Omniauth (Facebook Login) works fine when using localhost:3000, but when using Pow (appname.dev) things get fishy. Users are taken through the redirect and properly created if they don't exist in the database, as they should be. After this, however, they are redirected to the root_path and not signed in. Their record is saved in the database as expected, but sign in does not occur. Again, this is only happening on Pow (and lvh.me), and not on localhost. Any ideas? I am using the Devise/Omniauth approach for sign-in, and the controller code looks like this: def facebook @user = User.find_for_facebook_oauth(request.env["omniauth.auth"], current_user) if @user.persisted? flash[:notice] = I18n.t "devise.omniauth_callbacks.success", :kind => "Facebook" sign_in_and_redirect @user, :event => :authentication else session["devise.facebook_data"] = request.env["omniauth.auth"] redirect_to new_user_registration_url end end Again, the user is persisted but there is no flash notice or sign_in that occurs when using POW.

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  • How to use FBJS to get the language preference of the user?

    - by ed.talmadge
    I'm modifying an existing FaceBook application. The FaceBook application is generated by another application, so I don't have much control over it. I can only add html/javascript. My goal is to use FBJS to detect the current language setting of the user and display a different message depending on their language. For example, if the user has their language setting set to Spanish, then I would like to show a message in Spanish on my FaceBook application. How can I do this?

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  • Flex SDK missing fundamental things

    - by Bart van Heukelom
    All of a sudden Flash Builder 4 is missing all kinds of fundamental things and is generating incorrect errors. I've had the same issue yesterday, where I fixed it by downloading a new Flex SDK and importing that into FB. I did this again, but this time it fixed nothing. I don't think it's something I did, like removing critical references from the build path. The errors also appeared on projects I was not working on at the time. It occurs for ActionScript, Flex and Flex Library projects alike. Update 3: Well, i've singled the problem down to a single piece of code, though a very simple one. I can make a new workspace in FB and things work ok, then screw the workspace up forever by adding this code to a project. All projects will have errors and closing or even removing the faulty project does not change this. Making another new workspace (without the faulty code) makes my projects compile again. Link: http://www.the3rdage.net/files/2745/Main.as (i've uploaded the file in case an odd character or encoding error causes the error) Update 2: I've tried manual compiling with mxmlc, the same errors occur. It appears to be an SDK problem, not Flash Builder. Update: I find this stack trace in the Flash Builder error log: !ENTRY com.adobe.flexbuilder.project 4 43 2010-05-11 11:55:47.495 !MESSAGE Uncaught exception in compiler !STACK 0 java.lang.NullPointerException at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2592) at macromedia.asc.parser.VariableBindingNode.evaluate(VariableBindingNode.java:64) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2233) at macromedia.asc.parser.ListNode.evaluate(ListNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2578) at macromedia.asc.parser.VariableDefinitionNode.evaluate(VariableDefinitionNode.java:48) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2503) at macromedia.asc.parser.WithStatementNode.evaluate(WithStatementNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2891) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2905) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3643) at macromedia.asc.parser.ClassDefinitionNode.evaluate(ClassDefinitionNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3371) at macromedia.asc.parser.ProgramNode.evaluate(ProgramNode.java:80) at flex2.compiler.as3.As3Compiler.analyze4(As3Compiler.java:709) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:3089) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:2977) at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:528) at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1496) at flex2.tools.oem.Application.compile(Application.java:1188) at flex2.tools.oem.Application.recompile(Application.java:1133) at flex2.tools.oem.Application.compile(Application.java:819) at flex2.tools.flexbuilder.BuilderApplication.compile(BuilderApplication.java:344) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder$MyBuilder.mybuild(ASApplicationBuilder.java:276) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder.build(ASApplicationBuilder.java:127) at com.adobe.flexbuilder.multisdk.compiler.internal.ASBuilder.build(ASBuilder.java:190) at com.adobe.flexbuilder.multisdk.compiler.internal.ASItemBuilder.build(ASItemBuilder.java:74) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.buildItem(FlexProjectBuilder.java:480) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.build(FlexProjectBuilder.java:306) at com.adobe.flexbuilder.project.compiler.internal.FlexIncrementalBuilder.build(FlexIncrementalBuilder.java:157) at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201) at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256) at org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:309) at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:341) at org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:140) at org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:238) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • Pidgin: suppress notifications for account or protocol

    - by Matchu
    I'm excited that Facebook Chat now easily plugs into Pidgin, but don't like getting all these notifications. Is there a way to suppress notifications for a single account or protocol? Well, if it's a protocol solution, though, I'd still like notifications on Gmail, which is also XMPP. Interesting. Thanks!

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