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  • why is LZMA SDK (7-zip) so slow

    - by Tono Nam
    I found 7-zip great and I will like to use it on .net applications. I have a 10MB file (a.001) and it takes: 2 seconds to encode. Now it will be nice if I could do the same thing on c#. I have downloaded http://www.7-zip.org/sdk.html LZMA SDK c# source code. I basically copied the CS directory into a console application in visual studio: Then I compiled and eveything compiled smoothly. So on the output directory I placed the file a.001 which is 10MB of size. On the main method that came on the source code I placed: [STAThread] static int Main(string[] args) { // e stands for encode args = "e a.001 output.7z".Split(' '); // added this line for debug try { return Main2(args); } catch (Exception e) { Console.WriteLine("{0} Caught exception #1.", e); // throw e; return 1; } } when I execute the console application the application works great and I get the output a.7z on the working directory. The problem is that it takes so long. It takes about 15 seconds to execute! I have also tried http://stackoverflow.com/a/8775927/637142 approach and it also takes very long. Why is it 10 times slower than the actual program ? Also Even if I set to use only one thread: It still takes much less time (3 seconds vs 15): (Edit) Another Possibility Could it be because C# is slower than assembly or C ? I notice that the algorithm does a lot of heavy operations. For example compare these two blocks of code. They both do the same thing: C void main() { time_t now; int i,j,k,x; long counter ; counter = 0; now = time(NULL); /* LOOP */ for(x=0; x<10; x++) { counter = -1234567890 + x+2; for (j = 0; j < 10000; j++) for(i = 0; i< 1000; i++) for(k =0; k<1000; k++) { if(counter > 10000) counter = counter - 9999; else counter= counter +1; } printf (" %d \n", time(NULL) - now); // display elapsed time } printf("counter = %d\n\n",counter); // display result of counter printf ("Elapsed time = %d seconds ", time(NULL) - now); gets("Wait"); } output c# static void Main(string[] args) { DateTime now; int i, j, k, x; long counter; counter = 0; now = DateTime.Now; /* LOOP */ for (x = 0; x < 10; x++) { counter = -1234567890 + x + 2; for (j = 0; j < 10000; j++) for (i = 0; i < 1000; i++) for (k = 0; k < 1000; k++) { if (counter > 10000) counter = counter - 9999; else counter = counter + 1; } Console.WriteLine((DateTime.Now - now).Seconds.ToString()); } Console.Write("counter = {0} \n", counter.ToString()); Console.Write("Elapsed time = {0} seconds", DateTime.Now - now); Console.Read(); } Output Note how much slower was c#. Both programs where run from outside visual studio on release mode. Maybe that is the reason why it takes so much longer in .net than on c++. Conclusion I cannot seem to know what is causing the problem. I guess I will use 7z.dll and invoke the necessary methods from c#. A library that does that is at: http://sevenzipsharp.codeplex.com/ and that way I am using the same library that 7zip is using as: // dont forget to add reference to SevenZipSharp located on the link I provided static void Main(string[] args) { // load the dll SevenZip.SevenZipCompressor.SetLibraryPath(@"C:\Program Files (x86)\7-Zip\7z.dll"); SevenZip.SevenZipCompressor compress = new SevenZip.SevenZipCompressor(); compress.CompressDirectory("MyFolderToArchive", "output.7z"); }

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  • How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

    - by afriza
    Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess) I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005). Update: I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively. HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions); HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ , LPMSGQUEUEOPTIONS lpOptions); BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ, /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize, LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags); BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize, DWORD dwTimeout, DWORD dwFlags); BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo); BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ); Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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  • Using MPMoviePlayerViewController in SDK 3.2 for iPad

    - by wsurferdude
    I've developed an iPhone app that has been running MPMoviePlayer (pre 3.2 SDK) with no problems. I know this is a newbie question, but how do I get a movie to play in the new MPMoviePlayerViewController. I am only getting audio and wish to learn the new view controller. I've ported my whole app over to iPad and everything else works fine except for video. Could someone please show an example using the movie view controller? Any help would be appreciated. Thanks,

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  • C# Social Networking SDK

    - by Nix
    I am currently gathering some technology requirements for a site that will be a social network based. I don't want to re-invent the wheel so i am looking for some type of SDK or collection of tools that can provide me with a way of creating/managing a social network. I understand that no framework will probably fit my exact needs so I am also looking for a flexible/extendable framework. An example extension point would be allowing the user to provide sub networks, maybe a global network that could be sub classified as work and friends. Beyond that it would also be nice to somehow be able to import contacts from other networking sites (Facebook, Linked In, etc). My current technology suite will consist of the following: IIS 7.0 WCF Data Services SQL Server 2006 ASP.NET front end. If there is any more information you may need please let me know.

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  • iPhone Simulator chrashes in NSKeyedUnarchiver after setting base SDK

    - by Florian
    Hi! I started a project in xcode (3.2 on snow leopard) with base sdk 3.1.2. Now I changed this setting to 3.0 and it compiles without a warning. There are no problems running the app on the device, but the simulator crashes on launch every time with the following exception: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '[NSKeyedUnarchiver initForReadingWithData:]: incomprehensible archive (0x4e, 0x49, 0x42, 0x41, 0x72, 0x63, 0x68, 0x69)' I do not use the NSKeyedUnarchiver, so why is the app trying to call it? And what archive is incomprehensible? I reset the simulator before building, so there are no userDefaults or anything else around. Thanks for your help!

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  • Most clever way to parse a Facebook OAuth 2 access token string

    - by RyOnLife
    It's a bit late, but I'm disappointed in myself for not coming up with something more elegant. Anyone have a better way to do this... When you pass an OAuth code to Facebook, it response with a query string containing access_token and expires values. access_token=121843224510409|2.V_ei_d_rbJt5iS9Jfjk8_A__.3600.1273741200-569255561|TxQrqFKhiXm40VXVE1OBUtZc3Ks.&expires=4554 Although if you request permission for offline access, there's no expires and the string looks like this: access_token=121843224510409|2.V_ei_d_rbJt5iS9Jfjk8_A__.3600.1273741200-569255561|TxQrqFKhiXm40VXVE1OBUtZc3Ks. I attempted to write a regex that would suffice for either condition. No dice. So I ended up with some really ugly Ruby: s = s.split("=") @oauth = {} if s.length == 3 @oauth[:access_token] = s[1][0, s[1].length - 8] @oauth[:expires] = s[2] else @oauth[:access_token] = s[1] end I know there must be a better way!

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  • Looking for a good database structure to achieve Facebook/SO like notifications

    - by user156814
    I want to be able to have notifications on my site, similar to the way SO does it. I have looked for a good table structure to do this, but I cant seem to figure it out. I was thinking something like this. Notifications id, notification_type_id, user_id, type_id Notification Types id, notification_text Where the notification type would relate to either a new post, a new comment, or whatever features I add later down the line... User Id would relate to whoever the notification is for. Type_id and notification type would go hand in hand, so if the notification_type was a new comment, the type_id would be the comment_id to go to. This seems good to me, but i want to be able to notify ALL users when something changes.. like on facebook when you comment on something, you get a notification that someone else has also commented on the same thing after you. I cant seem to figure this out... Help wanted Thanks

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  • Find Microsoft SDK (psapi.lib) with Cmake and or qmake

    - by La Chamelle
    Hello, i have an application where is use Qt 4.6 and Microsoft SDKs (the Psapi.Lib). I use cmake or qmake to build. For qmake and cmake i specify in hard the path of the Psapi.lib. qmake : win32 { LIBS += "C:\Program Files\Microsoft SDKs\Windows\v7.0A\Lib\Psapi.Lib" } cmake : SET(PSAPI "C:/Program Files/Microsoft SDKs/Windows/v7.0A/Lib/Psapi.Lib") But i want to avoid the hard path, is there is any way to search the SDK lib ? For linux, there is no problem to search : qmake : unix { CONFIG += link_pkgconfig PKGCONFIG += xmu } cmake : IF(UNIX) INCLUDE(FindPkgConfig) PKG_CHECK_MODULES(XMU xmu REQUIRED) INCLUDE_DIRECTORIES(${XMU_INCLUDE_DIR}) LINK_DIRECTORIES(${XMU_LIBRARY_DIRS}) ENDIF() It's possible to make the same ? Thanks you.

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  • Universal iPhone/iPad Windows-based app with Core Data crashes on iPhone SDK 4 beta 3

    - by Tarfa
    Hi all. I installed iPhone OS 4.0 Beta 3. When I create a new Windows-based universal app with Core Data (File New Project Windows-based Application --- select Universal in drop down and check the "Use Core Data for storage" check box) the app launches fine into the iPhone simulator but crashes in the iPad simulator. The console message returned is: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /Users/tarfa/Library/Application Support/iPhone Simulator/3.2/Applications/5BB644DC-9370-4894-8884-BAEBA64D9ED0/Universal.app/Universal Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation I'm stumped. Anyone else experiencing this problem?

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  • Phonegap - Share functionality to Email, Twitter and Facebook

    - by Nik
    Hi, is there an example how to programm the functionality with the Phonegap Framework to share a URL to email, twitter and Facebook? For Example in Android this functionality is in 90% of the apps. In Iphone it is in any Apps. In the app of techcrunch for Iphone you can see it, when You open an article. It is possible to create this with phonegap too? Please for examples or docu if it is possible. Thanks and Happy New Year Cheers Nik

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  • Expression Encoder SDK - WMA Pro Codec Issues with Windows Server 2003

    - by PortageMonkey
    I am using the Expression Encoder SDK to encode .avi and Flash files to a .wmv format suitable for Silverlight. By default, EE encodes files with audio using the the WMA PRO codec. If you are running Windows Server 2003, this is a problem as it doesn't support the WMA PRO codec and produces and error message similar to the following. Error Message: The Audio Profile settings do not match a valid system profile. Error Source: Microsoft.Expression.Encoder Error Target Site: System.String GetProfileString() I am looking for a way to change the default audio codec to something suitable for WS 2003. I am aware that although not supported natively, there is a highly invasive way to install Windows Media Player 11 and it's codecs on WS 2003 but this involves registry tinkering and other hacks not suitable for our production environments so that solution is out.

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  • How to attach a sample grabber to the playcap sdk sample

    - by Mr Bell
    I want to get access to a webcam's frame image data so I can composite it with some other data. The playcap sample in the windows sdk directshow folder can show you a window streaming the webcam, but doesn't demonstrate access to the bytes. Someone mentioned that I could use a samplegrabber filter attached to a null rendered to gain access to the frame data. Unfortunately I haven't the first clue how to do this. How can I modify the playcap sample to attach a sample grabber and access the frame bytes? visual studio 2008 c++

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  • Create an autocompleter like the Facebook status update

    - by Terw
    Hello I'm trying to create a div with contenteditable like the Facebook status update. Then I mean I want to show an autocomplete box when the user have written @. How would you do that. Currently I'm just playing with keypress and check if the keycode = 64. Somehow that works, but it doesn't validate if there's a space before the alfa, or if the user has unfocused the box, then focused it again. Any ideas? Or do you know about any plugin that works something like that? Tnx

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  • Editing and iPhone SDK Framework ?

    - by Chris
    I am working with MapKit and want to be able to add a (NSString *)itemTag value to each of my annotations. I have created myAnnotiation.m and myAnnotation.h I tried adding itemTag to the myAnnotation.h/m but when I try to access currentAnnotation.itemTag within my main code, it says "itemID not found in protocols" - so I went to the MapKit.Framework and into MKAnnotation.h. I added (NSString *)itemID, but when I save the .h file in the Framework, it changes the file's icon and doesn't appear to by jiving with everything else. Any help or links to help would be greatly appreciated. I am not even sure if I'm on the right path here, but Googling "modify iphone sdk framework" does not turn up much.

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  • Integrating a C project in the iPhone SDK

    - by iPhoneARguy
    Hello, This is my first time doing this sort of project so apologies if the question is silly. I've got a question about using a C project with a project in the iPhone SDK. I've dragged and dropped the C project into the iPhone project in Xcode (so it appears in the screenshot below). sjeng.h is a file inside GameEngine.xcodeproj, but when I try to include the header file, I not only receive an error, but the file it is looking for seems to be capitalized whereas the import statement is not. (I would post a screenshot but this is my first time doing something on stack overflow and I need more reputation points. The URL of the screenshot is here: http://imgur.com/AdrGL.png) Does anyone know what the problem might be? Thanks!

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  • Pushwoosh SDK Notification Issue

    - by dvb
    I have integrated the Pushwoosh SDK in my Android Application and it is working fine. I have done the Cross Platform Setting to run the Android Application on my Blackberry Z10 device, the application is running finely but I am not able to receive the Notification on my Blackberry Z10 device as Android. I am getting this error: 06-06 14:34:21.314: I/QNXNavigatorClient(8708260): Already active: com.packagename.pushdemo 06-06 14:34:21.662: I/QNXNavigatorClient(8708260): PackagesOpenedRunnable: [com.packagename.pushdemo] 06-06 14:34:21.662: I/QNXNavigatorClient(8708260): Shell com.packagename.pushdemo cannot join group, group was already joined 06-06 14:34:21.668: I/ActivityManager(8708260): Displayed com.packagename.pushdemo/.MainActivity: +347ms 06-06 14:34:24.118: E/QNXShrimpClient(8708260): com.google.android.c2dm.intent.REGISTER error(10108) = "" 06-06 14:34:24.124: W/ContextImpl(8708260): Calling a method in the system process without a qualified user: android.app.ContextImpl.sendOrderedBroadcast:1061 com.android.server.QNXShrimpClient.onRegisterComplete:162 com.qnx.service.pps.shrimp.ShrimpController.onMessageReceived:128 com.qnx.service.pps.PPSObject.processMessage:292 com.qnx.service.pps.PPSObject.access$500:11 I am not able to get the Push Notification on my Blackberry Z10 device.

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  • PhysX SDK - error LNK2019: unresolved external symbol when compiling "wavefront.cpp"

    - by user370102
    Hi all, I'm using the PhysX SDK and I'm trying to load an .obj file with the WavefrontObj object which is defined by the files "wavefront.h/.cpp", localized in the samples directory. When I'm compiling my project, I got this error: 1Linking... 1wavefront.obj : error LNK2019: unresolved external symbol "char * __cdecl FindMediaFile(char const *,char *)" (?FindMediaFile@@YAPADPBDPAD@Z) referenced in function "public: void __thiscall WAVEFRONT::InPlaceParser::SetFile(char const *)" (?SetFile@InPlaceParser@WAVEFRONT@@QAEXPBD@Z) 1C:\Users\Nicolas\Documents\GI05\CSED451 - Computer Graphics\ToyFK_Project\Debug\ToyFK_Project.exe : fatal error LNK1120: 1 unresolved externals I guess I forgot to link a library or something but I really can't find what... It's driving me crazy!!! Does somebody have an idea? Thank you

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  • footer bar like facebook - css

    - by Jean
    Hello, I want to create a footer like facebook, that sticks at the bottom of the page, irrespective of the scroll. <div id="footer"></div> and here is the css style #footer{ position:absolute; left:0px; margin-bottom:0px; vertical-align:bottom; bottom:0px; width:100%; height:25px; background-color:#dfd5d7; overflow:hidden; } It comes fine, when I resize the browser window it does not stick to the bottom but a about 50 pixels up. Any solutions. Thanks Jean

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  • flex open source sdk compile error of samples on linux

    - by Oki
    I downloaded lastest version of flex open source sdk. I wanted to compile some samples specifically explorer example. At first build.sh gave me weird error and with little search I nailed it by converting all bash files and mxml files with dos2unix. It is file type error. However now I get this error ./build.sh Error: Could not resolve <mx:Script> to a component implementation. <mx:Script> When I execute build.sh, some of the samples give this weird error. I searched this error on the net, their solution is to add -Duser.language=en -Duser.region=US as jre parameters. However, this solution is for Turkish Windows XP. My system is Pardus, yet another linux distribution.

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  • Replacement for Azure SDK Powershell commandlets for deployments

    - by Frank Rosario
    Hi, We've run into an issue with the New-Deployment Azure Powershell commandlet timing out; we've put in a bug report with MS. While they gave us an explanation for it (the path and timeout threshold used to upload through commandlets is different then what's used by the web portal); they don't have a fix for us. We need to get this running so we can automate our build deployments, so we're looking into developing a custom commandlet to replace New-Deployment using the Azure SDK; hoping this path will not have the timeout issues the commandlet did. But before we go down that route; are there any other scriptable tools I can use to replace the New-Deployment functionality? I looked at Cloudberry for Windows Azure; but that doesn't have a scriptable interface yet. Any constructive input is greatly appreciated.

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  • Flex SDK 3.5 - Check file mimetype

    - by Fernando
    Is there a way to get a file's mimetype in Flex SDK 3.5 without using its extension? I need to validate if an uploaded file is of a certain kind. This is for images, or documents (PDF, ODT, etc.) All the solutions I've found are by checking its extension. What if I rename a .odt file as a .jpg? Then I can upload it as an image... I should add, we are using an AIR desktop client and a Java EE server. File checking is solved on the Java side, but the idea is not to go to the server, validate the file so if it's not valid, there's no network traffic at all.

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  • Windows Phone7 Development: Selecting target SDK(OS) version

    - by JibW
    I am a bit confusing in selecting the target version in Windows phone7 Application development. In my Windows phone7 app I need to use a light weight relational DB Which didn't introduce with version 7.0 but SQL CE with 7.1 version. The problem is if I select the target version as 7.1, then the devices which came up with windows phone7 OS 7.0 will not be able to install this. But I heard that all the devices that came with windows phone7 OS version 7.0 is upgradable for windows OS version 7.1 for free. If this is the case then if I select the development SDK version as 7.1, then will all the windows phone7 devices be able to install this? Like to know which will be the best Target version in this case to select, before I start developing. Any guidance/ Idea is highly appreciated. Thanks...

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  • problem with connection of facebook in my app for iPhone

    - by Arun Sharma
    hello I have complete code of facebook connection. But When i dragged the complete code into my application then 112 errors will occurs. wherever i have use use that code "FBConnect/FBConnectGlobal.h"Then error will arises "FBConnect/FBConnectionGlobal.h" No such file or directory. Even i have given all the path in project setting/project active setting. So please tell me some solution how to rectify some solution. and also tell me exact place where i have set the path and what to give in that path Thanks

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  • My app crashes on Iphone SDK 3.2

    - by Mladen
    Hi Guys, My app worked ok on iPhone SDK 3.1. However, when I try to run it in 3.2 simulator, I get the following error and it crashes: bool _WebTryThreadLock(bool), 0x5148280: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”. When I debug it, it leads me to this peace of code: - (void)LoginViewToCheckView:(id)sender { CheckViewController *tempTestController = [[CheckViewController alloc] initWithStyle:UITableViewStyleGrouped]; [tempTestController setDelegate:self]; [self setCheckViewController: tempTestController]; [tempTestController release]; [navigationController pushViewController:checkViewController animated:YES];} Other thing worth mentioning is maybe that I am calling this function from a separate thread. Any ideas what could be wrong?

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