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  • scala implicit or explicit conversion from iterator to iterable

    - by landon9720
    Does Scala provide a built-in class, utility, syntax, or other mechanism for converting (by wrapping) an Iterator with an Iterable? For example, I have an Iterator[Foo] and I need an Iterable[Foo], so currently I am: val foo1: Iterator[Foo] = .... val foo2: Iterable[Foo] = new Iterable[Foo] { def elements = foo1 } This seems ugly and unnecessary. What's a better way?

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  • Data conversion from accelerometer

    - by mrigendra
    Hi all I am working on an accelerometer bma220 , and its datasheet says that data is in 2's complement form.So what i had to do was getting that 8 bit data in any 8 bit signed char and done. the bma220 have an 8 bit register of which first 6 bits are data and last two are zero. void properdata(int16_t *msgData) { printf("\nin proper data\n"); int16_t temp, i; for(i=0; i<3; i++) { temp = *(msgData + i); printf("temp = %d sense = %d\n", temp, sense); temp = temp >> 2; // only 6 bits data temp = temp / sense; //decimal value * .0625 = value in g printf("temp = %d\n", temp); } } in this program i am taking data in a unsigned variable msgdata and doing all the calculations on a signed variable. I just need to know if this is the correct way to convert data?

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • Batch To Bash Conversion

    - by Steven
    I need to know this Batch Script into Bash : @echo off set /p name= Name? findstr /m "%name%" ndatabase.txt if %errorlevel%==0 ( cls echo The name is found in the database! pause >nul exit ) cls echo. echo Name not found in database. pause >nul exit I am new to the Linux Kernel, so starting off with an easy distro - Ubuntu 12.10. My problem is that I do not really know much of Bash Script, since I am very accustomed to the Batch Script format; which is obviously a bad habit for my C++.

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  • Returning a 1x1 .gif as a response in Rails

    - by Avishai
    Hi, I'm building a Rails app that does conversion tracking on outside sites. I'd like to allow users to paste an image tag in their conversion pages (like AdWords), and whenever that image is requested, a conversion registers in my app. respond_to do |format| if @conversion.save flash[:notice] = 'Conversion was successfully created.' format.html { redirect_to(@conversion) } format.xml { render :xml => @conversion, :status => :created, :location => @conversion } format.js { render :json => @conversion, :status => :created } format.gif { head :status => :ok } else format.html { render :action => "new" } format.xml { render :xml => @conversion.errors, :status => :unprocessable_entity } end end This way, the browser gets a non-existent .gif image. Is there a better way to do this?

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  • Jquery - removing an image before the client browser attempts to download it

    - by ajbrun
    Hi there, I wonder if anyone could help me with a problem I've been having. I have a number of large images available, but due to space limitations, I can't create multiple copies of these at various sizes. I have used PHP GD functions to resize the images to the sizes I need and output them to the browser. This works, but obviously takes some processing time, which therefore impacts pages load times. I'm fine with this, but I only want to show the image once it's fully loaded, and have a loading gif in its place until that time. I'm using jquery to do this. The problem I'm having is making the page functional whether the client has javascript enabled or not. If JS is not enabled, I want standard img tags to be outputted, otherwise the images are removed and replaced with a loading gif until they have been fully loaded. The link below shows a simple non-javascript unfriendly example of a what I want to do (try turning JS off): http://jqueryfordesigners.com/demo/image-load-demo.php I've been testing the basics using the code below. The attr() function will be replaced with something like remove(). This is just a test to make something happen to the image before the browser tries to load it. $(document).ready(function() { $( "#Thumbnails .thumbnail img" ).attr('src', '#'); }); In IE, this works correctly - the image source is replaced with "#" BEFORE the client browser gets a chance to start downloading the image. In firefox however, it downloads the image, and THEN changes the source. It seems to me that firefox is loading the jquery onready event later than it should. As far as I know, this should be executed before the standard onload event and before anything has started loading. If it helps, I'm testing it with a good number of images on screen (81). Am I doing something wrong?

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Runtime error in C code (strange double conversion)

    - by Miro Hassan
    I have a strange runtime error in my C code. The Integers comparison here works fine. But in the Decimals comparison, I always get that the second number is larger than the first number, which is false. I am pretty new to C and programming in general, so this is a complex application to me. #include <stdio.h> #include <stdbool.h> #include <stdlib.h> int choose; long long neLimit = -1000000000; long long limit = 1000000000; bool big(a,b) { if ((a >= limit) || (b >= limit)) return true; else if ((a <= neLimit) || (b <= neLimit)) return true; return false; } void largerr(a,b) { if (a > b) printf("\nThe First Number is larger ..\n"); else if (a < b) printf("\nThe Second Number is larger ..\n"); else printf("\nThe Two Numbers are Equal .. \n"); } int main() { system("color e && title Numbers Comparison && echo off && cls"); start:{ printf("Choose a Type of Comparison :\n\t1. Integers\n\t2. Decimals \n\t\t I Choose Number : "); scanf("%i", &choose); switch(choose) { case 1: goto Integers; break; case 2: goto Decimals; break; default: system("echo Please Choose a Valid Option && pause>nul && cls"); goto start; } } Integers: { system("title Integers Comparison && cls"); long x , y; printf("\nFirst Number : \t"); scanf("%li", &x); printf("\nSecond Number : "); scanf("%li", &y); if (big(x,y)) { printf("\nOut of Limit .. Too Big Numbers ..\n"); system("pause>nul && cls") ; goto Integers; } largerr(x,y); printf("\nFirst Number : %li\nSecond Number : %li\n",x,y); goto exif; } Decimals: { system("title Decimals Comparison && cls"); double x , y; printf("\nFirst Number : \t"); scanf("%le", &x); printf("\nSecond Number : "); scanf("%le", &y); if (big(x,y)) { printf("\nOut of Limit .. Too Big Numbers ..\n"); system("pause>nul && cls") ; goto Decimals; } largerr(x,y); goto exif; } exif:{ system("pause>nul"); system("cls"); main(); } }

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  • Doubt on pointer conversion

    - by Simone
    Suppose we have the following code: #include <iostream> struct A { virtual void f() { std::cout << "A::f()" << std::endl; } }; struct B: A { void f() { std::cout << "B::f()" << std::endl; } }; void to_A(void* voidp) { A* aptr = static_cast<A*>(voidp); aptr->f(); } void to_B(void* voidp) { B* bptr2 = static_cast<B*>(voidp); bptr2->f(); } int main() { B* bptr = new B; void* voidp = bptr; to_A(voidp); // prints B::f() to_B(voidp); // prints B::f() } is this code guaranteed to always work as in the code comments or is it UB? AFAIK it should be ok, but I'd like to be reassured.

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  • Occasional conversion error using SUM function

    - by user153777
    My app uses sql2000 and a select statement it uses will sometimes fail. Once a week or so the select returns the error 'Error Converting data type varchar to numeric' SQL: sum(case when ISNULL(form_prsn_id, -1) = irpd_prsn_id then convert(dec(11,2), case when valu_value = '' then '0' else isnull (valu_value,'0') end)* case when fmdt_deduction_flag = 'Y' then -1 else 1 end else 0 end) as client_sum The valu_value field is a varchar and stores some numeric and some varchar. But including my join and where clause filter it will always select numeric or empty string. When it is failing I can remove the SUM, see the data and know that its numeric. So why would the SUM function sometimes (say 5% of time) fail on data that is numeric. I wonder if SQL somehow "looks ahead" to ensure it could convert to decimal on more than just the rows returned without the sum. Note I have discovered a fix where I include ( where isNumeric(valu_value) = 1 ) Thanks

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  • javascript var assignment conversion to target type

    - by pbhd
    searching for a function, which converts rhs to the type of lhs. e.g. var x=false // x is boolean now; x=assign (x, "true"); //should convert "true" to boolean and return that x=assign (x, 1); // dto, convert 1 to true x=0 // x is number x=assign (x, "123"); // should convert "123" to 123; so such a function can be written, thats not the question. But: Is there somewhere a somehow complete implementation of such a thing? I started with something like that: function assign (v, x) { if (typeof v==typeof x) { return x; } switch (typeof v) { case 'boolean' : { return x=='true'?true:false; } case 'number' : { return parseFloat(x); } } return "xxx"; } var v=true; var x='true'; var r1=assign (v, x); console.log (typeof r1+ " "+r1); v=10; x="123"; var r1=assign (v, x); console.log (typeof r1+ " "+r1); which of course is not complete, but maybe shows what I'm goig for.

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  • C# float to decimal conversion

    - by Adrian4B
    Any smart way to convert a float like this: float f = 711989.98f; into a decimal (or double) without loosing precision? I've tried: decimal d = (decimal)f; decimal d1 = (decimal)(Math.Round(f,2)); decimal d2 = Convert.ToDecimal(f);

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  • Unicode To ASCII Conversion

    - by Yuvaraj
    Hi all, i creating an small application in Delphi 2009. here i got problem that when i run my application in WindowsXP its working but it is not working in Windows95. i know the problem that 95 will not support Unicode. if anyone knows the solution please tell me. and also i have one more idea that converting Unicode to ASCII. is it possible please tell how to do that. Thanks in Advance Worm Regards, Yuvaraj

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  • Python to C# Conversion of RGBA values not working

    - by clangers
    I'm currently converting some python code to C#, and I'm having an issue with the RGBA C# libraries # Original Python Code: d = math.sqrt( (x - size/2.0)**2 + (y - size/2.0)**2 ) rgbVal = int(200*d/md + 50) rgba = (0,0,0, 255 - rgbVal) img.putpixel((x,y), rgba) // My C# Code double d = Math.Sqrt(Math.Pow((x - DotSize / 2.0), 2) + Math.Pow((y - DotSize / 2.0), 2)); int rgbVal = (int) (200 * d / md + 50); Color color = Color.FromArgb(255 - rgbVal, 0, 0, 0); // ** ERROR ** img.SetPixel(x,y, color); At both instances of the code d is equal to 106 and md is equal to 53. However the resulting rgbVal value is 450. This would obviously mean that 255 - 450 is -195, which causes an error to be thrown as each individual value must be between 0 and 255. Anyone have any idea how I can fix this. Please note that the data is the same when running both the python and C# versions.

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  • Conversion failed when converting the varchar value to data type int

    - by desi
    *I have a varchar(1000) column declared as field that contains all numbers, as shown below. And I want to execute the following script. I need this to work please Declare @PostalCode varchar(1000)=0 set @PostalCode ='7005036,7004168,7002314,7001188,6998955' Select hl.* From CountryLocation cl INNER JOIN refPostalCodes pc ON pc.PostalCode = hl.PostalCode where pc.Postalcode in (@PostalCode) and pc.notDeleted = 1

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  • Conversion char[] to char*

    - by sijith
    may be this is a sizzle question but please help void Temp1::caller() { char *cc=Called(); printf("sdfasfasfas"); printf("%s",cc); } char *Temp1::Called() { char a[6]="Hello"; return &a; } Here how to print Hello using printf("%s",cc);

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  • Conversion of Single to two UInt16 values in .net

    - by Gio
    In the good old days of C. I could cast a float to an int (assuming 32 bit system), do some bit manipluation ( bitwise and, right shift, ect ), and get the upper and lower 16 bit hex representations of the floating point number, which I could then store in two short values. I'm not seeing an easy way of doing this in C#. System.Convert.ToUInt16 just does a float to int convert (even after I shift right), which leaves a vlaue of 0 if the float is less than 0, which is not the desired effect. //useless leaves me witg a value 0f 0 UIN16 s1 = (UInt16)((System.Convert.ToUInt32(d2) & 0xffff0000) >> 16); //capture the high word UInt16 s2 = (UInt16)(System.Convert.ToUInt32(d2) & 0xffff); //capture the low word A basic cast (UInt32) doesn't work either.

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