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  • In which order is model binding and validation done in ASP.NET MVC 2?

    - by Simon Bartlett
    I am using ASP.NET MVC 2, and am using a view-model per view approach. I am also using Automapper to map properties from my domain-model to the view-model. Take this example view-model (with Required data annotation attributes for validation purposes): public class BlogPost_ViewModel { public int Id { get; set; } [Required] public string Title { get; set; } [Required] public string Text { get; set; } } In the post editor view I am using a rich text editor (CKeditor). Because CKeditor is a HTML editor, I ideally need CKeditor to HTMLencode the user's input when the form is submitted, so that ASP.NET's input validation does not complain. This is not a problem as CKeditor has this functionality built in, however I need CKeditor's output decoded before mapping back to the domain object (via Automapper). I am wanting to add a new property (to the view-model above) to solve this, as follows: public string HTMLEncodedText { get { return HTMLEncode(Text); } set { Text = HTMLDecode(value); } } I can then bind this property to CKeditor in the view, but still use Automapper to map the 'Text' property in the controller - all without having to turn input-validation off. My question is: do you know how the model binding and validation process in ASP.NET MVC 2 works? Are all model properties binded before validation is carried out? Or is each individual property get validated when it is being set. I think ideally for my idea to work, all properties need to be set before the model is validated.

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  • rails HABTM versus view (formtastic)

    - by VP
    I have two models: The model NetworkObject try to describe "hosts". I want to have a rule with source and destination, so i'm trying to use both objects from the same class since it dont makes sense to create two different classes. class NetworkObject < ActiveRecord::Base attr_accessible :ip, :netmask, :name has_many :statements has_many :rules, :through =>:statements end class Rule < ActiveRecord::Base attr_accessible :active, :destination_ids, :source_ids has_many :statements has_many :sources, :through=> :statements, :source=> :network_object has_many :destinations, :through => :statements, :source=> :network_object end To build the HABTM i did choose the Model JOIN. so in this case i created a model named Statement with: class Statement < ActiveRecord::Base attr_accessible :source_id, :rule_id, :destination_id belongs_to :network_object, :foreign_key => :source_id belongs_to :network_object, :foreign_key => :destination_id belongs_to :rule end The problem is: is right to add two belongs_to to the same class using different foreign_keys? I tried all combinations like: belongs_to :sources, :class_name => :network_object, :foreign_key => :source_id but no success.. anything that i am doing wrong?

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  • Is ASP.NET MVC is really MVC? Or how to separate model from controller?

    - by Andrey
    Hi all, This question is a bit rhetorical. At some point i got a feeling that ASP.NET MVC is not that authentic implementation of MVC pattern. Or i didn't understood it. Consider following domain: electric bulb, switch and motion detector. They are connected together and when you enter the room motion detector switches on the bulb. If i want to represent them as MVC: switch is model, because it holds the state and contains logic bulb is view, because it presents the state of model to human motion detector is controller, because it converts user actions to generic model commands Switch has one private field (On/Off) as a State and two methods (PressOn, PressOff). If you call PressOn when it is Off it goes to On, if you call it again state doesn't change. Bulb can be replaced with buzzer, motion detector with timer or button, but the model still represent the same logic. Eventually system will have same behavior. This is how i understand classical MVC decomposition, please correct me if i am wrong. Now let's decompose it in ASP.Net MVC way. Bulb is still a view Controller will be switch + motion detector Model is some object that will just pass state to bulb. So the logic that defines behavior moves to controller. Question 1: Is my understanding of MVC and ASP.NET MVC correct? Question 2: If yes, do you agree that ASP.NET MVC is not 100% accurate implementation? And back to life. The final question is how to separate model from controller in case of ASP.NET MVC. There can be two extremes. Controller does basic stuff and call model to do all the logic. Another is controller does all the logic and model is just something like class with properties that is mapped to DB. Question 3: Where should i draw the line between this extremes? How to balance? Thanks, Andrey

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  • Thinking Sphinx with Rails - Delta indexing seems to work fine for one model but not for the other

    - by hack3r
    I have 2 models User and Discussion. I have defined the indices for the models as below: For the User model: define_index do indexes email indexes first_name indexes last_name, :sortable => true indexes groups(:name), :as => :group_names has "IF(email_confirmed = true and status = 'approved', true, false)", :as => :approved_user, :type => :boolean has "IF(email_confirmed = true and (status = 'approved' or status='blocked'), true, false)", :as => :approved_or_blocked_user, :type => :boolean has points, :type => :integer has created_at, :type => :datetime has user(:id) set_property :delta => true end For the Discussion model: define_index do indexes title indexes description indexes category(:title), :as => :category_title indexes tags(:title), :as => :tag_title has "IF(publish_to_blog = true AND sticky = false, true, false)", :as => :publish_to_main, :type => :boolean has created_at has updated_at, :type => :datetime has recent_activity_at, :type => :datetime has views_count, :type => :integer has featured has publish_to_blog has sticky set_property :delta => true end I have added a delta column to both tables as per the documentation. My problem is that delta indexing works only for the Discussion model and not for the User model. For ex: When I update the 'title' of a discussion, I can see the thinking sphinx is rotating the indices etc. (as is evident from the logs). But when I update the 'first_name' or the 'last_name' of a user, nothing happens. The User model also has a has_many :through association through a model called GroupsUser. I have setup a after_save on the GroupsUser as follows: def set_user_delta_flag user.delta = true user.save end Even this doesn't seem to trigger delta indexing on the User model. A similar setup for the Discussion model works perfectly! Can anyone tell me why this is happening?

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  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

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  • Including partial views when applying the Mode-View-ViewModel design pattern

    - by Filip Ekberg
    Consider that I have an application that just handles Messages and Users I want my Window to have a common Menu and an area where the current View is displayed. I can only work with either Messages or Users so I cannot work simultaniously with both Views. Therefore I have the following Controls MessageView.xaml UserView.xaml Just to make it a bit easier, both the Message Model and the User Model looks like this: Name Description Now, I have the following three ViewModels: MainWindowViewModel UsersViewModel MessagesViewModel The UsersViewModel and the MessagesViewModel both just fetch an ObserverableCollection<T> of its regarding Model which is bound in the corresponding View like this: <DataGrid ItemSource="{Binding ModelCollection}" /> The MainWindowViewModel hooks up two different Commands that have implemented ICommand that looks something like the following: public class ShowMessagesCommand : ICommand { private ViewModelBase ViewModel { get; set; } public ShowMessagesCommand (ViewModelBase viewModel) { ViewModel = viewModel; } public void Execute(object parameter) { var viewModel = new ProductsViewModel(); ViewModel.PartialViewModel = new MessageView { DataContext = viewModel }; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; } And there is another one a like it that will show Users. Now this introduced ViewModelBase which only holds the following: public UIElement PartialViewModel { get { return (UIElement)GetValue(PartialViewModelProperty); } set { SetValue(PartialViewModelProperty, value); } } public static readonly DependencyProperty PartialViewModelProperty = DependencyProperty.Register("PartialViewModel", typeof(UIElement), typeof(ViewModelBase), new UIPropertyMetadata(null)); This dependency property is used in the MainWindow.xaml to display the User Control dynamicly like this: <UserControl Content="{Binding PartialViewModel}" /> There are also two buttons on this Window that fires the Commands: ShowMessagesCommand ShowUsersCommand And when these are fired, the UserControl changes because PartialViewModel is a dependency property. I want to know if this is bad practice? Should I not inject the User Control like this? Is there another "better" alternative that corresponds better with the design pattern? Or is this a nice way of including partial views?

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  • Rails: how to represent available view actions in a stateful model?

    - by Greg
    I have a model that is stateful. In each state there are a selection of actions that the user might want to perform on an instance of the model. Currently I am translating the model state to actions that get represented in the view using a view helper. Something like this... in the model: Class Thing def state_is_A? state == 'A' end end In the helper: def display_available_actions(thing) if thing.state_is_A? link_to <action1> link_to <action2> end end And in the view: <%= display_available_actions(@thing) %> I don't like the fact that the model state is translated into view actions in the helper. I would like this to be incorporated into the model. On the other hand, it doesn't seem healthy for the model and view to get so coupled. Is there a Ruby or Rails idiom that suits this kind of situation better than my approach? Should each state be a separate model perhaps?

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  • XML Serialization is not including milliseconds in datetime field from Rails model

    - by revgum
    By default, the datetime field from the database is being converted and stripping off the milliseconds: some_datetime = "2009-11-11T02:19:36Z" attribute_before_type_cast('some_datetime') = "2009-11-11 02:19:36.145" If I try to overrride the accessor for this attribute like; def some_datetime attribute_before_type_cast('some_datetime') end when I try "to_xml" for that model, I get the following error: NoMethodError (undefined method `xmlschema' for "2009-11-11 02:19:36.145":String): I have tried to parse the String to a Time object but can't get one to include the milliseconds; def some_datetime Time.parse(attribute_before_type_cast('some_datetime').sub(/\s/,"T").sub(/$/,"Z")) end Can anyone help get get a datetime with milliseconds rendered by to_xml?

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  • WSDL Object model

    - by Swaroop
    I'm using the WSDL object model (WOM) along with XSOM for a project of mine. The WOM gives me a way to drill down and look at messages and the message types which are element declarations. However, I am unable to find a way to parse the simple and complex types. The APIs are tricky. There seems to be some kind of a connection between WOM and XSOM. I'd really appreciate it if you could tell me how I can parse the simple and the complex types in my .wsdl file.

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  • Filter a model's attributes before outputting as json

    - by Jorge Israel Peña
    Hey guys, I need to output my model as json and everything is going fine. However, some of the attributes need to be 'beautified' by filtering them through some helper methods, such as number_to_human_size. How would I go about doing this? In other words, say that I have an attribute named bytes and I want to pass it through number_to_human_size and have that result be output to json. I would also like to 'trim' what gets output as json if that's possible, since I only need some of the attributes. Is this possible? Can someone please give me an example? I would really appreciate it.

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  • Making the domain-model of tic tac toe

    - by devoured elysium
    I am trying to make the domain model of a Tic Tac Toe game. I'll try then to go on through the various steps of the Unified Process and later implement it in some language (C# or Java). I'd like to have some feedback if I'm going on the right path: I've defined the game with two actors, Player O and Player X. I'm not sure about defining both a Tile and a Tile State. Maybe I should only define a Tile and have the 3 possible states specialize from it? I'm not sure what is best: to have both Player O and Player X be associations with Tic Tac Toe or have them inherit from Player that is associated with Tic Tac Toe. Following the design shown on the pic, in theory we could have a Tic Tac Toe concept with 2 Player O's, which wouldn't be correct. What is your opinion on this? Also, am I missing something in the diagram? Although I can't see any other actors for Tic Tac Toe, should I have any other? Thanks

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  • Entity Frameworks 4 - Changing the model does not update the T4 self tracking template files

    - by Darren
    I am using self tracking entities and have moved the entity classes to another assembly by using 'Add as link' to point to the TT file as mentioned here. Now though, when I update the model (for instance change a property name) the template is not automatically run and so the entity class does not get updated. I can of course manually run the template to get the updates, but it would be easier if it ran automatically in the way it did before I moved the classes. Is there any way to achieve this? Darren.

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  • Problem in In-App purchase-consumable model

    - by kunal-dutta
    I have created a nonconsumable in app purchase item and now I want to create a consumable in-app purchase by which a user to buy it every time he uses it,and also I want to create a subscription model In-App purchase. Everything works as expected except when I buy the item more than one time, iPhone pop ups a message saying "You've already purchased the item. Do You want to buy it again?". Is It possible to disable this dialog and proceed to the actual purchase?And what will have to change in following code with different model:- in InApp purchase manager.m: @implementation InAppPurchaseManager //@synthesize purchasableObjects; //@synthesize storeObserver; @synthesize proUpgradeProduct; @synthesize productsRequest; //BOOL featureAPurchased; //BOOL featureBPurchased; //static InAppPurchaseManager* _sharedStoreManager; // self (void)dealloc { //[_sharedStoreManager release]; //[storeObserver release]; [super dealloc]; } (void)requestProUpgradeProductData { NSSet *productIdentifiers = [NSSet setWithObject:@"com.vigyaapan.iWorkOut1" ]; productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; // we will release the request object in the delegate callback } pragma mark - pragma mark SKProductsRequestDelegate methods (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { //NSArray *products = response.products; //proUpgradeProduct = [products count] == 1 ? [[products firstObject] retain]: nil; if (proUpgradeProduct) { NSLog(@"Product title: %@", proUpgradeProduct.localizedTitle); NSLog(@"Product description: %@", proUpgradeProduct.localizedDescription); NSLog(@"Product price: %@", proUpgradeProduct.price); NSLog(@"Product id:%@", proUpgradeProduct.productIdentifier); } /*for (NSString invalidProductId in response.invalidProductIdentifiers) { NSLog(@"Invalid product id: %@" , invalidProductId); }/ //finally release the reqest we alloc/init’ed in requestProUpgradeProductData [productsRequest release]; [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil]; } pragma - pragma Public methods /* call this method once on startup*/ (void)loadStore { /* restarts any purchases if they were interrupted last time the app was open*/ [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; /* get the product description (defined in early sections)*/ [self requestProUpgradeProductData]; } /* call this before making a purchase*/ (BOOL)canMakePurchases { return [SKPaymentQueue canMakePayments]; } /* kick off the upgrade transaction*/ (void)purchaseProUpgrade { SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"9820091347"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } pragma - pragma Purchase helpers /* saves a record of the transaction by storing the receipt to disk*/ (void)recordTransaction:(SKPaymentTransaction )transaction { if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId]) { / save the transaction receipt to disk*/ [[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } /* enable pro features*/ (void)provideContent:(NSString )productId { if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId]) { / enable the pro features*/ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } (void)finishTransaction:(SKPaymentTransaction )transaction wasSuccessful:(BOOL)wasSuccessful { // / remove the transaction from the payment queue.*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil]; if (wasSuccessful) { /* send out a notification that we’ve finished the transaction*/ [[NSNotificationCenter defaultCenter]postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo]; } else { /* send out a notification for the failed transaction*/ [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo]; } } (void)completeTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction]; [self provideContent:transaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)restoreTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction.originalTransaction]; [self provideContent:transaction.originalTransaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)failedTransaction:(SKPaymentTransaction )transaction { if (transaction.error.code != SKErrorPaymentCancelled) { / error!/ [self finishTransaction:transaction wasSuccessful:NO]; } else { / this is fine, the user just cancelled, so don’t notify*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } } (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } @end in SKProduct.m:- @implementation SKProduct (LocalizedPrice) - (NSString *)localizedPrice { NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; [numberFormatter setLocale:self.priceLocale]; NSString *formattedString = [numberFormatter stringFromNumber:self.price]; [numberFormatter release]; return formattedString; }

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  • Cannot use Html.ActionLink in asp.net mvc spark files

    - by midas06
    I'm using the spark view engine with my asp.net mvc application. In my aspx pages, I can succesfully use Html.Actionlink, but when I attempt it in spark files, it doesnt show up in intellisense, and when i try to run it anyway, i get: Dynamic view compilation failed. c:\Users\midas\Documents\Visual Studio 2008\Projects\ChurchMVC\ChurchMVC\Views\Home\Index.spark(73,25): error CS1061: 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'ActionLink' and no extension method 'ActionLink' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?) I do have system.web.mvc referenced, and I have added in _global.spark. None of that helps. Any ideas?

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  • Android drawing cache

    - by Seva Alekseyev
    Please explain how does the drawing cache work in Android. I'm implementing a custom View subclass. I want my drawing to be cached by the system. In the View constructor, I call setDrawingCacheEnabled(true); Then in the draw(Canvas c), I do: Bitmap cac = getDrawingCache(); if(cac != null) { c.drawBitmap(cac, 0, 0, new Paint()); return; } Yet the getDrawingCache() returns null to me. My draw() is not called neither from setDrawingCacheEnabled(), nor from getDrawingCache(). Please, what am I doing wrong?

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  • Django Auth Model Issue - AUTH_USER_MODEL Not Installed

    - by Ian Warner
    Trying to debug this error with getting a Django project running ImproperlyConfigured: AUTH_USER_MODEL refers to model 'accounts.User' that has not been installed Running python manage.py migrate Must iterate i am in no way a python or django expert - I have simply inherited someone elses project that I am trying to get running for the team here. I have followed steps to install postgres required modules including south creating database for postgres Any help appreciated on how to debug this. settings/base.py contains INSTALLED_APPS = DJANGO_APPS + THIRD_PARTY_APPS + LOCAL_APPS LOCAL_APPS = ( 'apps.core', 'apps.accounts', 'apps.project_tool', 'apps.internal', 'apps.external', ) so apps.accounts exits - but it asks for AUTH_USER_MODEL = 'accounts.User' - should it be AUTH_USER_MODEL = 'apps.accounts.User'?

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  • Custom ValidationAttribute test against whole model

    - by griegs
    I know this is probably not possible but let's say I have a model with two properties. I write a ValidationAttribute for one of the properties. Can that VA look at the other property and make a decision? So; public class QuickQuote { public String state { get; set; } [MyRequiredValidator(ErrorMessage = "Error msg")] public String familyType { get; set; } So in the above example, can the validator test to see what's in the "state" property and take that into consideration when validating "familyType"? I know I can probably save the object to the session but would like to avoid any saving of state if possible.

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  • Continuous integration with ClearCase and long-updating snapshot views

    - by Yulia Rogovaya
    Hi, I need to set up a continuous integration system. We use ClearCase version control and only snapshot views due to platform restrictions. I have tried setting up Hudson and Luntbuild. They both show the same behaviour. In a view, we have lots of libraries that are used for build but are strictly read-only. The CI system executes cleartool lshistory and finds a change in the VCS. After that, it executes cleartool setcs, which causes update of the view. This can take about half an hour, which is very undesirable for CI. Why wouldn't it update only the changed elements, which were previously obtained by cleartool lshistory? Is there a CI system that can do this?

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  • Recommendations on SharePoint site permission model

    - by Sachin
    Hi All, I have a SharePoint site which contains a root site and site collection in it. Now there are some sites that inherits permissions from their parent site and some site has their own permission module. Now a user from owner group of root site browses site collection but there are few site which doesn't allow user to view the content of it. Now what I want is general recommendation on when creating a new site in SharePoint what is best possible approach to set site permission. In what case we can inherits permissions from parent site..? In what case we can we us unique permission for a site..? If a site has unique permission set then is it possible to creat a group at root level which has access to all site collection irrespective of site permission model? I want a general recommendation based on above scenario. Any help will be appriciable. Thanks Sachin

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  • Model Based Testing Strategies

    - by Doubt
    What strategies have you used with Model Based Testing? Do you use it exclusively for integration testing, or branch it out to other areas (unit/functional/system/spec verification)? Do you build focused "sealed" models or do you evolve complex onibus models over time? When in the product cycle do you invest in creating MBTs? What sort of base test libraries do you exclusively create for MBTs? What difference do you make in your functional base test libraries to better support MBTs?

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  • can't update rails model

    - by Tristan
    Hi there, I'm rather new to rails. I have a controller that's attempting to update a model using the following code: @test = Product.find(1) @test.increment!(:price) It does successfully retrieve the Product from the database, but does not update the price attribute. Does anyone know why this might be the case, or how I could get more feedback on what the problem is? Thanks a bunch! Tristan edit: price is an integer with value 0. I get the same problem when I set the price with @test.price=50 and then @test.save .

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  • Default values for model fields in a Ruby on Rails form

    - by Callum Rogers
    I have a Model which has fields username, data, tags, date, votes. I have form using form_for that creates a new item and puts it into the database. However, as you can guess I want the votes field to equal 0 and the date field to equal the current date when it is placed into the database. How and where would I set/apply these values to the item? I can get it to work with hidden fields in the form but this comes with obvious issues (someone could set the votes field to a massive number.

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  • Thoughts on security model to store credit card details

    - by Faisal Abid
    Here is the model we are using to store the CC details how secure does this look? All our information is encrypted using public key encryption and the keypair is user dependent (its generated on the server and the private key is symmetric encrypted using the users password which is also Hashed on the database) So basically on first run the user sends in his password via a SSL connection and the password is used with the addition of salt to generate an MD5 hash, also the password is used to encrypt the private key and the private key is stored on the server. When the user wants to make a payment, he sends his password. The password decrypts the private key, and the private key decrypts the CC details and the CC details are charged.

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  • Suggest Cassandra data model for an existing schema

    - by Andriy Bohdan
    Hello guys! I hope there's someone who can help me suggest a suitable data model to be implemented using nosql database Apache Cassandra. More of than I need it to work under high loads and large amounts of data. Simplified I have 3 types of objects: Product Tag ProductTag Product: key - string key name - string .... - some other fields Tag: key - string key name - unique tag words ProductTag: product_key - foreign key referring to product tag_key - foreign key referring to tag rating - this is rating of tag for this product Each product may have 0 or many tags. Tag may be assigned to 1 or many products. Means relation between products and tags is many-to-many in terms of relational databases. Value of "rating" is updated "very" often. I need to be run the following queries Select objects by keys Select tags for product ordered by rating Select products by tag order by rating Update rating by product_key and tag_key The most important is to make these queries really fast on large amounts of data, considering that rating is constantly updated.

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  • Where to delete model image?

    - by WesDec
    I have a Model with an image field and I want to be able to change the image using a ModelForm. When changing the image, the old image should be deleted and replaced by the new image. I have tried to do this in the clean method of the ModelForm like this: def clean(self): cleaned_data = super(ModelForm, self).clean() old_profile_image = self.instance.image if old_profile_image: old_profile_image.delete(save=False) return cleaned_data This works fine unless the file indicated by the user is not correct (for example if its not an image), which result in the image being deleted without any new images being saved. I would like to know where is the best place to delete the old image? By this I mean where can I be sure that the new image is correct before deleting the old one?

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