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  • Toggle KML Layers, Infowindow isnt working

    - by user1653126
    I have this code, i am trying to toggle some kml layers. The problem is that when i click the marker it isn't showing the infowindow. Maybe someone can show me my error. Thanks. Here is the CODE <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=IzaSyAvj6XNNPO8YPFbkVR8KcTl5LK1ByRHG1E&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productores", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" } // keep adding more if you like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 8, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Remove all layers<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 50%; height: 200px;"></div> <div id="toggle_box" style="position: absolute; top: 200px; right: 1000px; padding: 20px; background: #fff; z-index: 5; "></div> </body> </html>

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  • (rsErrorOpeningConnection) Could not obtain information about Windows NT group/user

    - by ChelleATL
    I am trying to deploy a report to the Reporting Services Server but keep running up against this error: An error occurred during client rendering. An error has occurred during report processing. (rsProcessingAborted) Cannot create a connection to data source 'dataSource1'. (rsErrorOpeningConnection) Could not obtain information about Windows NT group/user 'DOMAIN\useradmin', error code 0x5. Here’s my situation: Everything is being ran using DOMAIN\useradmin and the report is using a remote database. Reporting Services and SQL Server are both ran under DOMAIN\useradmin. DOMAIN\useradmin is a windows AD login and is part of the server machine Administrators group. My test report is using a data source model that in turn is using a data source that is connection to a database on a different SQL Server. The data source is using “Credentials stored securely in the report server” with the options “Use as Windows credentials when connecting to the data source” and “Impersonate the authenticated user after a connection has been made to the data source.” I am using the credentials of DOMAIN\useradmin that is the db owner of the remote database. DOMAIN\useradmin is assigned the roles, System Administrator, System User and Browser, Content Manager, My Reports, Publisher, Report Builder. So if everything is being run under an über AD account, why I am getting this Could not obtain information about Windows NT group/user 'DOMAIN\useradmin' error? Under normal circumstances , an AD login with Publisher permissions will developing reports using a datasource model created by DOMAIN\useradmin but using one of the remote database’s users which is mapped from yet another AD login. I ran the following statements and non errors were returned: use master go xp_grantlogin 'DOMAIN\useradmin' go xp_logininfo 'DOMAIN\useradmin' go

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  • Does anyone know of a good Commercial WPF Web Browser Control?

    - by VoidDweller
    I have an MDI WPF app that I need to add web content too. At first, great it looks like I have 2 options built into the framework the Frame control and the WebBrowser control. Given that this is an MDI app it doesn't take long to discover that neither of these will work. The WebBrowser control wraps up the IE WebBrowser ActiveX Control which uses the Win32 graphics pipeline. The "Airspace" issue pretty much sums this up as "Sorry, the layouts will not play nice together". Yes, I have thought about taking snapshots of the web content rendering these and mapping the mouse and keyboard events back to the browser control, but I can't afford the performance penalty and I really don't have time to write and thoroughly test it. I have looked for third party controls, but so far I have only found Chris Cavanagh's WPF Chromium Web Browser control. Which wraps up Awesomium 1.5. Together these are very cool, they play nice with the WPF layouts. But they do not meet my performance requirements. They are VERY HEAVY on memory consumption and not to friendly with CPU usage either. Not to mention still quite buggy. I'll elaborate if you are interested. So, do any of you know of a stable performant WPF web browser control? Thanks.

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  • IE: Undocumented "cache" attribute defined for input elements?

    - by aefxx
    Hi everybody. I've stumpled upon a strange behavior in IE(6/7/8) that drives me nuts. Given the following markup: <input type="text" value="foo" class="bar" cache="yes" send="no" /> Please note that the cache attribute is set to yes. However IE somehow manages to change the attributes value to cache="cache" when rendering the DOM. So, I wonder, is there an undocumented feature that I'm not aware of? I've googled about an hour now but couldn't find any info on this (not even on MSDN). NOTE I'm aware that adding custom attributes is non-standard compliant and that boolean attributes should be noted as attribute="attribute. Nevertheless I have to cope with these as they were introduced long before I joined the team. These custom attributes are used in conjunction with javascript to provide a more user friendly approach to form handling (and it works out quite well with Firefox/Safari/Opera/Chrome). I know that I could simply convert these custom attributes to x-data attributes that will be introduced with HTML5 but that would take me several hours of extra work - sigh. Hope, I made myself clear. Thanks in advance.

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  • How to invalidate the OutputCache in a webfarm?

    - by Pure.Krome
    Hi folks, i've got a website that uses OutputCache attribute to cache pages. Works great. Now, I'm in the middle of R&D'ing scaling up this site to be in a web farm. Along with the usual suspects for webfarm pain ... I've noticed (pretty quickly/obviously) that the OutputCache from Server_A doesn't invalidate the OutputCache from Server_B .. if a try and invalidate a single server's OutputCache. This makes total sense - how can S_A 'tell' S_B to invalidate when they are physically 2 seperate machines, etc? So - what are our options? Velocity? I understand this will move the caching to a different layer .. which means that the final result (output) will always be required to be determined .. as opposed to the OutputCache whic remembers the final output content (yes, varby gives different versions, etc.. which is totally fine). So even though the poco or business objects are all sync'd, there's still that last rendering effort required (even if it's tiny .. compared to the effort to generate/sync business objects). So yeah .. not sure of the options here and what other people do?

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  • Algorithm to determine which points should be visible on a map based on zoom

    - by lgratian
    Hi! I'm making a Google Maps-like application for a course at my Uni (not something complex, it should load the map of a city for example, not the whole world). The map can have many layers, including markers (restaurants, hospitals, etc.) The problem is that when you have many points and you zoom out the map it doesn't look right. At this zoom level only some points need to be visible (and at the maximum map size, all points). The question is: how can you determine which points should be visible for a specified zoom level? Because I have implemented a PR Quadtree to speed up rendering I thought that I could define some "high-priority" markers (that are always visible, defined in the map editor) and put them in a queue. At each step a marker is removed from the queue and all it's neighbors that are at least D units away (D depends on the zoom levels) are chosen and inserted in the queue, and so on. Is there any better way than the algorithm I thought of? Thanks in advance!

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  • Splitting an image in GWT results in unwanted white space

    - by rancidfishbreath
    I am using GWT 2.03 and am have an image that I want to place partially in an area with a background and partially above a background. I am using a FlexTable to try to accomplish this and have used GIMP to cut the image into two sections. I am trying to load the top part of the image into row 0 and the bottom part of the image into row 1. I set the alignment of the top image to ALIGN_BOTTOM but there is a bit of space at the bottom of cell and so the two parts of the picture don't touch. Here is an image showing what I am talking about. I set the background of the cell to be yellow show where the cell boundaries are. The bottom image and background are rendering correctly. Here is the relevant code snippet: FlexTable table = new FlexTable(); table.setCellSpacing(0); table.setCellPadding(0); table.setBorderWidth(0); FlexCellFormatter formatter = table.getFlexCellFormatter(); table.setWidget(0, 0, topImage); formatter.setStyleName(0, 0, "topImageStyle"); formatter.setVerticalAlignment(0, 0, HasVerticalAlignment.ALIGN_BOTTOM); table.setWidget(1, 0, bottomImage); formatter.setStyleName(1, 0, "bottomImageStyle"); How can I get rid of that space between my image and the cell boundary?

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  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

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  • using jquery growl with php/mysql

    - by jeansymolanza
    on my database i am planning to create a table storing messages to alert users of anything they need to do. i am looking at using a jQuery growl like notification method but im confused at how i would begin building it. the data would be added into the database using the standard MYSQL insert method from a form but how would i select messages from the database to display using the jQuery growl. would this require the use of ajax? this is the javascript code i have so far, i was wondering how i would implement the php code alongside it so that i can pull out data from my tables to display as notifications: <script type="text/javascript"> // In case you don't have firebug... if (!window.console || !console.firebug) { var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"]; window.console = {}; for (var i = 0; i < names.length; ++i) window.console[names[i]] = function() {}; } (function($){ $(document).ready(function(){ // This specifies how many messages can be pooled out at any given time. // If there are more notifications raised then the pool, the others are // placed into queue and rendered after the other have disapeared. $.jGrowl.defaults.pool = 5; var i = 1; var y = 1; setInterval( function() { if ( i < 3 ) { $.jGrowl("Message " + i, { sticky: true, log: function() { console.log("Creating message " + i + "..."); }, beforeOpen: function() { console.log("Rendering message " + y + "..."); y++; } }); } i++; } , 1000 ); }); })(jQuery); </script> <p> thanking you in advance and God bless

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  • Does Firefox on OS X Lion make use of Full Page Zoom for the touchpad? How to customize behavior?

    - by Steven Lu
    I really like the smooth pinch-zoom of Safari using the touchpad, but the two-finger scroll on Firefox is so much better than the scrolling performance in Safari. So I really like to use Firefox, but then I miss out on two-finger-double-tap to zoom to paragraph width, and the smooth pinch gesture zoom. What I'm wondering is if it is possible to write a Firefox Extension to improve the update rate of the full-page zoom in Firefox that is already functioning via the touchpad pinch gesture. I feel like it is specifically programmed to zoom at certain zoom levels: 100%, 120%, 150% (these are guesses of mine) but I think it would be great if I can get some more control there to make it work more like the zoom functionality in Safari. Also the two-finger-double-tap on a paragraph or element to zoom to it would be really awesome as well. https://developer.mozilla.org/en/Full_page_zoom This seems to indicate (if "full page zoom" is what I think it is) that an extension has the ability to zoom to an arbitrary scale factor, but what remains is to find out if it is possible to obtain or hook the touchpad pinch gesture. Update: I have updated the toolkit.zoomManager.zoomValues option in about:config to include more zoom levels: .3,.5,.67,.8,.9,1,1.01,1.02,1.03,1.04,1.05,1.06,1.07,1.08,1.09,1.1,1.2,1.33,1.5,1.7,2,2.4,3 Notice how I inserted a bunch of entries between 1 and 1.1. But it isn't switching between them any faster (why would it?) so it's less usable than before because of waiting for it to respond fast enough. It's clear that re-rendering the page at a different zoom level requires time and in order for the zoom to be dynamic, some kind of screen capture and scale effect must be performed (which is what Safari does). I guess such a thing is probably doable but I don't think I could pull it off. :-/

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  • model view controller question

    - by songBong
    Hi, I've been working on my iphone game recently and came across a forked road when deciding the design of my various classes. So far I've adhered to the MVC pattern but the following situation had me confused: I have 4 buttons displayed visually. Each button though consists of a container UIView (which I've subclassed) and 2 UIButtons (also subclassed) as subviews. When you press a button, it does the flip effect plus other stuff. The user input is using target-action from my container UIView to my controller. This part is ok, the following part is the debatable part: So I've subclassed the container view as well as the UIButtons and I need to add more data/methods (somewhere) to do more things. Putting data that needs to be serialized and non-rendering related code in the view classes seems to break the MVC design but at the moment, it makes the most sense to me to put it there. It's almost like my subclassed views are their own little MVC's and it seems neat. Separating out the data/methods from the view to my main controller in this case seems unnecessary and a more work. How should I be doing it? Thanks heaps.

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  • Pinax TemplateSyntaxError

    - by Spikie
    hi, i ran into this errors while trying to modify pinax database model i am using eclipse pydev i have this error on the pydev Exception Type: TemplateSyntaxError at / Exception Value: Caught an exception while rendering: (1146, "Table 'test1.announcements_announcement' doesn't exist") please how do i correct this UPDATE: i asked this question and left unresolved some months back and you what ran into the bug again this week and typed the error message in google hit the page with the question and unanswered so i think i have to answer it and hope it help someone in the future have the same problem. some the problem is that the sqlite path is out of place so django or this case pinax can not find it so to resolve that change the absolute path to sqlite like it DATABASE_ENGINE = 'sqlite3' # 'postgresql_psycopg2', 'postgresql', 'mysql', 'sqlite3' or 'ado_mssql'. DATABASE_NAME = os.path.join(PROJECT_ROOT,'dev.db' ) # Or path to database file if using sqlite3. DATABASE_USER = '' # Not used with sqlite3. DATABASE_PASSWORD = '' # Not used with sqlite3. DATABASE_HOST = '' # Set to empty string for localhost. Not used with sqlite3. DATABASE_PORT = '' # Set to empty string for default. Not used with sqlite3. i hope that help

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  • Trying to use an Xslt for an xml in asp.net

    - by Josemalive
    Hello, i have the following xslt sheet: <?xml version="1.0" encoding="UTF-8" ?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:variable name="nhits" select="Answer[@nhits]"></xsl:variable> <xsl:output method="html" indent="yes"/> <xsl:template match="/"> <div> <xsl:call-template name="resultsnumbertemplate"/> </div> </xsl:template> <xsl:template name="resultsnumbertemplate"> <xsl:value-of select="$nhits"/> matches found </xsl:template> </xsl:stylesheet> And this is the xml that im trying to mix with the previous xslt: <Answer xmlns="exa:com.exalead.search.v10" context="n%3Dsl-ocu%26q%3Dlavadoras" last="9" estimated="false" nmatches="219" nslices="0" nhits="219" start="0"> <time> <Time interrupted="false" overall="32348" parse="0" spell="0" exec="1241" synthesis="15302" cats="14061" kwds="14061"> <sliceTimes>15272 </sliceTimes> </Time> </time> </Answer> Im using a xslcompiledtransform and that's working fine: XslCompiledTransform transformer = new XslCompiledTransform(); transformer.Load(HttpContext.Current.Server.MapPath("xslt\\" + requestvariables["xslsheet"].ToString())); transformer.Transform(xmlreader, null, writer); My problems comes when im trying to put into a variable the "nhits" attribute value placed on the Answer element, but i'm not rendering anything using my xslt sheet. Do you know what could be the cause? Could be the xmlns attribute in my xml file? Thanks in advance. Best Regards. Jose

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  • GLSL shader render to texture not saving alpha value

    - by quadelirus
    I am rendering to a texture using a GLSL shader and then sending that texture as input to a second shader. For the first texture I am using RGB channels to send color data to the second GLSL shader, but I want to use the alpha channel to send a floating point number that the second shader will use as part of its program. The problem is that when I read the texture in the second shader the alpha value is always 1.0. I tested this in the following way: at the end of the first shader I did this: gl_FragColor(r, g, b, 0.1); and then in the second texture I read the value of the first texture using something along the lines of vec4 f = texture2D(previous_tex, pos); if (f.a != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } No pixels in my output are black, whereas if I change the above code to read gl_FragColor(r, g, 0.1, 1.0); //Notice I'm now sending 0.1 for blue and in the second shader vec4 f = texture2D(previous_tex, pos); if (f.b != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } All the appropriate pixels are black. This means that for some reason when I set the alpha value to something other than 1.0 in the first shader and render to a texture, it is still seen as being 1.0 by the second shader. Before I render to texture I glDisable(GL_BLEND); It seems pretty clear to me that the problem has to do with OpenGL handling alpha values in some way that isn't obvious to me since I can use the blue channel in the way I want, and figured someone out there will instantly see the problem.

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  • Setting CommandTarget to selected control in a TabControl

    - by Bart
    I have a WPF window with a few buttons and a tabcontrol having a tab for each 'document' the user is working on. The tabcontrol uses a DataTemplate to render the data in ItemSource of the tabcontrol. The question: If one of the buttons is clicked, the command should be executed on the control rendering the document in the active tab, but I've no idea what I should set CommandTarget to. I tried {Binding ElementName=nameOfControlInDataTemplate} but that obviously doesn't work. I tried to make my problem a bit more abstract with the following code (no ItemSource and Document objects, but the idea is still the same). <Button Command="ApplicationCommands.Save" CommandTarget="{Binding ElementName=nestedControl}">Save</Button> <TabControl x:Name="tabControl"> <TabControl.Items> <TabItem Header="Header1">Item 1</TabItem> <TabItem Header="Header2">Item 2</TabItem> <TabItem Header="Header3">Item 3</TabItem> </TabControl.Items> <TabControl.ContentTemplate> <DataTemplate> <CommandTest:NestedControl Name="nestedControl"/> </DataTemplate> </TabControl.ContentTemplate> </TabControl> I tested the code by replacing the complete tabcontrol with only one single NestedControl, and then the command button just works. To be complete, here is the code of NestedControl: <UserControl x:Class="CommandTest.NestedControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Grid> <Label x:Name="label" Content="Not saved"/> </Grid> </UserControl> And code behind: public partial class NestedControl : UserControl { public NestedControl() { CommandBindings.Add(new CommandBinding(ApplicationCommands.Save, CommandBinding_Executed)); InitializeComponent(); } private void CommandBinding_Executed(object sender, ExecutedRoutedEventArgs e) { label.Content = "Saved"; } }

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  • Problem Displaying XML in Grid View-newbie

    - by Dean
    I am trying to do something in VisualWebDev 2008 Express that I thought would be simple, but it is not working. I want to display data from an XML file so I added the XMLDataSource to my page, pointed it to the XML file, and then added the GridView and connected it to the datasource. I am getting the following error: GridView - GridView1There was an error rendering the control. The data source for GridView with id 'GridView1' did not have any properties or attributes from which to generate columns. Ensure that your data source has content. Could someone please tell me what I might be doing wrong, TIA Dean A smippet from my XML is as follows: 6019 - Renaissance MS - New School Renaissance MS 7155 Hall Road Fairburn, GA 30213 NS-6019200-LA-01 New School Close-out NS-6019200 0.000000000000000e+000 The construction of the new Renaissance MS will be at the intersection of Jones/Hall Road, in the districts 7th & 9F and Land Lots 117, 143 & 146 of Fulton County, GA. The work includes the construction of the 180,500 square foot building that will house 34 standard classrooms, 12 standard science labs, 20 special purpose classrooms, cafeteria and litchen, gymnasium, media center and administrative offices. The site will also have multi-purpose playfields with track, softball field, tennis courts and basketball/volleyball court. Terry O'Brien Parsons Stevens Wilkinson Stang Newdow Barton Malow -84.62242 33.61497

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  • ContentControl + RenderTargetBitmap + empty image

    - by Kellls
    Im trying to create some chart images without ever displaying those charts on the screen. I'v been at this for quite a while and tried a lot of different things but nothing seems to work. The code works perfectly if I display the chart in a window first, but if I don't display it in a window, the bitmap is just white with a black border (no idea why). I have tried adding the chart to a border before rendering and giving the border a green borderBrush. In the bitmap, I see the green borderBrush then the black border and white background but no chart. I don't know where the black border is coming from as the chart is not contained in a black border. I have tried adding the chart to a window without calling window.Show() and again just the black boarder and white background. However if I call window.Show() the bitmap contains the chart. I have tried using a drawingVisual as explained here, same result. Here is the code (not including adding the element to a border or window): private static BitmapSource CreateElementScreenshot(FrameworkElement element, int dpi) { if (!element.IsMeasureValid) { Size size = new Size(element.Width, element.Height); element.Measure(size); element.Arrange(new Rect(size)); } element.UpdateLayout(); var scale = dpi/96.0; var renderTargetBitmap = new RenderTargetBitmap ( (int)(scale * element.RenderSize.Width),(int)(scale * element.RenderSize.Height),dpi,dpi,PixelFormats.Default ); // this is waiting for dispatcher to perform measure, arrange and render passes element.Dispatcher.Invoke(((Action)(() => renderTargetBitmap.Render(element))), DispatcherPriority.Render); return renderTargetBitmap; } Note: The chart is a ContentControl. Is there anyway I can get the chart to render without displaying it in a window first?

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  • Inheritance of list-style-type property in Firefox (bug in Firebug?)

    - by Marcel Korpel
    Let's have a look at some comments on a page generated by Wordpress (it's not a site I maintain, I'm just wondering what's going on here). As these pages might disappear in the near future, I've put some screenshots online. Here's what I saw: Obviously, the list-item markers shouldn't be there. So I decided to look at the source using Firebug. As you can see, Firebug claims that the list-style property (containing none) is inherited from ol.commentlist. But if that's the case, why are the circle and the square visible? When checking the computed style, Firebug shows the list-style-types correctly. What's the correct behaviour? I just did a quick check in Chromium, whose Web Inspector gave a better view of reality (the list item markers were also displayed in this browser): According to WebKit, list-style of ol.commentlist isn't inherited, only the default value of list-style-type from the rendering engine. So, we may conclude that the output of both browsers is correct and that Firefox (Firebug) shows an incorrect representation of inherited styles. What does the CSS specification say? Inheritance will transfer the list-style values from OL and UL elements to LI elements. This is the recommended way to specify list style information. Not much about the inheritance of ol properties to uls. Is Firebug wrong in this respect? BTW, I managed to let the markers disappear by just changing line 312 of style.css to ol.commentlist, li.commentlist, ul.children { When also explicitly defining the list-style of ul.children to none, the markers are not painted. You can have a look at screenshots of Firebug and WebKit's Web Inspector in this case, if you like.

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  • problems with openGl on eclipse

    - by lego69
    I'm working on Windows XP I have portable version of Eclipse Galileo, but I didn't find there glut so I decided to add it using this link I made all steps and and now I'm trying to compile this code #include "GL/glut.h" #include "GL/gl.h" #include "GL/glu.h" /////////////////////////////////////////////////////////// // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Flush drawing commands glFlush(); } /////////////////////////////////////////////////////////// // Setup the rendering state void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } /////////////////////////////////////////////////////////// // Main program entry point void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); } and I have this errors Simple.o: In function `RenderScene': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:16: undefined reference to `_imp__glClear' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:20: undefined reference to `_imp__glFlush' Simple.o: In function `SetupRC': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:27: undefined reference to `_imp__glClearColor' Simple.o: In function `main': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:34: undefined reference to `glutInit' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:35: undefined reference to `glutInitDisplayMode' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:36: undefined reference to `glutInitWindowSize' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:37: undefined reference to `glutCreateWindow' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:38: undefined reference to `glutDisplayFunc' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:42: undefined reference to `glutMainLoop' collect2: ld returned 1 exit status please can somebody help me, thanks in advance

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  • Autocomplete Error Question - Ruby on Rails

    - by bgadoci
    I have built a very simple blog application using Ruby on Rails. New to both Ruby and Rails so excuse the stupid questions. I currently have two tables that relate to this question. I have a Post table and a Tag table. Basically I set it up such that Post has_many :tags and Tag belongs_to :post. I am using AJAX to process and display the tags in the show view of the post. I installed the auto_complete plugin and I am getting an error when I enter the letters in the text_field_with_auto_complete for tag creation. My suspicion is this is because the form is a remote_form_for or something I am doing wrong in the routes.rb. Here is the error and code: Error Processing PostsController#show (for 127.0.0.1 at 2010-04-13 23:25:46) [GET] Parameters: {"tag"=>{"tag_name"=>"f"}, "id"=>"auto_complete_for_tag_tag_name"} Post Load (0.1ms) SELECT * FROM "posts" WHERE ("posts"."id" = 0) ActiveRecord::RecordNotFound (Couldn't find Post with ID=auto_complete_for_tag_tag_name): app/controllers/posts_controller.rb:22:in `show' Rendered rescues/_trace (26.0ms) Rendered rescues/_request_and_response (0.2ms) Rendering rescues/layout (not_found) remote_form_for located in /views/posts/show.html.erb <% remote_form_for [@post, Tag.new] do |f| %> <p> <%= f.label :tag_name, "Tag" %><br/> <%= text_field_with_auto_complete :tag, :tag_name, {}, {:method => :get} %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> tags_controller.rb (I'll spare you all the actions but added the following here) auto_complete_for :tag, :tag_name routes.rb map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get }

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  • Convert MFC Doc/View to?

    - by Harvey
    My question will be hard to form, but to start: I have an MFC SDI app that I have worked on for an embarrassingly long time, that never seemed to fit the Doc/View architecture. I.e. there isn't anything useful in the Doc. It is multi-threaded and I need to do more with threading, etc. I dream about also porting it to Linux X Windows, but I know nothing about that programming environment as yet. Maybe Mac also. My question is where to go from here? I think I would like to convert from MFC Doc/View to straight Win API stuff with message loops and window procedures, etc. But the task seems to be huge. Does the Linux X Windows environment use a similar kind of message loop, window procedure architecture? Can I go part way? Like convert a little at a time without rendering my program unusable for long periods of work? What is the best book to read to help me to move in that direction.

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  • CSS issue in IE

    - by Ayaz Alavi
    Hi, Me website contains drop down menus at the top right corner. Dropdwon is displayed fine but when I hover over elements of drop down then IE is causing issue on rendering them on the other hand Firefox is displaying the way i want. website is http://www.textsensor.com/test. Can anybody tell me what is causing IE issue on its menu. Here is the details. Each parent at top has child div which contains child elements in a ul. I am displaying them inline with width of div container fixed so that two of them are being displayed in one line. Each child li contains two images and an anchor in between. These two images are providing rounded corners whereas anchor contains span which contains text of sub-menu item. On mouseover on span I am showing its parent anchor sibling images through javascript and also setting its bg-image to white. Images are not aligned correctly and span tag got down about 10px from top on IE only. Javascript is listed below $("#jsddm li ul li a span").hover(function(){ $(this).parent().siblings("img").show(); $(this).parent().css("border-bottom", "#a00 5px double"); }, function(){ $(this).parent().siblings("img").hide(); $(this).parent().css("border-bottom", "none"); }); Cheers Ayaz Alavi

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  • Display object in just a certain viewport

    - by PSilo
    Hi I got 4 viewports and one large that I can switch between now I got an object namely the camera and the cameras target position that I show with rendering a sphere at those locations. I want to show the cameras position in 3 of my viewports but not in the last which is the camera display but at the moment I got an all or nothing scenario. void display(int what) { if(what==5){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==1){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,0,0,0,1,0,0);} if(what==3){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==4){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); ////gluLookAt(cos(shared.time) * shared.distance, 10, sin(shared.time) * shared.distance, 0, 0, 0, 0, 1, 0); ////ca.orbitYaw(0.05); //ca.lookAt(); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); // scene that all views should render drawCamera(); / camera position that only certain views should render glutSwapBuffers(); } I'm thinking that perhaps I could do one sweep for first the 3 viewports and then call glutSwapBuffers() and then do the other viewport without the camera position but some stuttering I previously had was traced to glutSwapBuffers() being called for each viewport so I guess there has to be another way only that I cant figure it out.

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  • Replacing .NET WebBrowser control with a better browser, like Chrome?

    - by Sylverdrag
    Is there any relatively easy way to insert a modern browser into a .NET application? As far as I understand, the WebBrowser control is a wrapper for IE, which wouldn't be a problem except that it looks like it is a very old version of IE, with all that entails in terms of CSS screw-ups, potential security risks (if the rendering engine wasn't patched, can I really expect the zillion buffer overflow problems to be fixed?), and other issues. I am using Visual Studio C# (express edition - does it make any difference here?) I would like to integrate a good web browser in my applications. In some, I just use it to handle the user registration process, interface with some of my website's features and other things of that order, but I have another application in mind that will require more err... control. I need: A browser that can integrate inside a window of my application (not a separate window) A good support for CSS, js and other web technologies, on par with any modern browser Basic browser functions like "navigate", "back", "reload"... Liberal access to the page code and output. I was thinking about Chrome, since it comes under the BSD license, but I would be just as happy with a recent version of IE. As much as possible, I would like to keep things simple. The best would be if one could patch the existing WebBrowser control, which does already about 70% of what I need, but I don't think that's possible. I have found an activeX control for Mozilla (http://www.iol.ie/~locka/mozilla/control.htm) but it looks like it's an old version, so it's not necessarily an improvement. I am open to suggestions

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  • OpenGL bitmap text fails after drawing polygon

    - by kaykun
    Hi, I'm using Win32 and OpenGL to to draw text onto a window. I'm using the bitmap font method, with wglUseFontBitmaps. Here is my main rendering function: glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glColor3f(1.0f, 0.0f, 1.0f); glBegin(GL_QUADS); glVertex2f(0.0f, 0.0f); glVertex2f(128.0f, 0.0f); glVertex2f(128.0f, 128.0f); glVertex2f(0.0f, 128.0f); glEnd(); glPopMatrix(); glPushMatrix(); glColor3f(1.0f, 1.0f, 1.0f); glRasterPos2i(200, 200); glListBase(fontList); glCallLists(5, GL_UNSIGNED_BYTE, "Test."); glPopMatrix(); SwapBuffers(hDC); As you can see it's very simple and the only thing that it's supposed to do is draw a quadrilateral and draw the text "Test.". But the problem is that drawing a polygon seems to mess up any text operations I try to do after it. If I place the text drawing functions before the polygon, both the text and the polygon draw fine. Is there something I'm missing here? Any help is appreciated.

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