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  • tikz: set appropriate x value for a node

    - by basweber
    This question resulted from the question here I want to produce a curly brace which spans some lines of text. The problem is that I have to align the x coordinate manually, which is not a clean solution. Currently I use \begin{frame}{Example} \begin{itemize} \item The long Issue 1 \tikz[remember picture] \node[coordinate,yshift=0.7em] (n1) {}; \\ spanning 2 lines \item Issue 2 \tikz[remember picture] \node[coordinate, xshift=1.597cm] (n2) {}; \item Issue 3 \end{itemize} \visible<2->{ \begin{tikzpicture}[overlay,remember picture] \draw[thick,decorate,decoration={brace,amplitude=5pt}] (n1) -- (n2) node[midway, right=4pt] {One and two are cool}; \end{tikzpicture} } % end visible \end{frame} which produces the desired result: The unsatisfying thing is, that I had to figure out the xshift value of 1.597cm by trial and error (more or less) Without xshift argument the result is: I guess there is an elegant way to avoid the explicit xshift value. The best way would it imho be to calculate the maximum x value of two nodes and use this, (as already suggested by Geoff) But it would already be very handy to be able to explicitly define the absolute xvalues of both nodes while keeping their current y values. This would avoid the fiddly procedure of adapting the third post decimal position to ensure that the brace looks vertical.

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  • Using java2d user space measurements with TextLayout and LineBreakMeasurer

    - by Andrew Wheeler
    I have a java2d image defined in user space (mm) to print an identity card. The transformation to pixels is by using an AffineTransform for the required DPI (Screen or print). I want to wrap text across several lines but the the TextLayout does not respect user space co-ordinates. private void drawParagraph(Graphics2D g2d, Rectangle2D area, String text) { LineBreakMeasurer lineMeasurer; AttributedString string = new AttributedString(text); AttributedCharacterIterator paragraph = string.getIterator(); int paragraphStart = paragraph.getBeginIndex(); int paragraphEnd = paragraph.getEndIndex(); FontRenderContext frc = g2d.getFontRenderContext(); lineMeasurer = new LineBreakMeasurer(paragraph, frc); float breakWidth = (float)area.getWidth(); float drawPosY = (float)area.getY(); float drawPosX = (float)area.getX(); lineMeasurer.setPosition(paragraphStart); while (lineMeasurer.getPosition() < paragraphEnd) { TextLayout layout = lineMeasurer.nextLayout(breakWidth); drawPosY += layout.getAscent(); layout.draw(g2d, drawPosX, drawPosY); drawPosY += layout.getDescent() + layout.getLeading(); } } The above code determines font metrics using user space sizing of the Font and thus turn out rather large. The font size is calculated as best vertical fit for the number of lines in an area with the calculation as below. E.g. attr.put(TextAttribute.SIZE, (geTextArea().getHeight() / noOfLines - LINE_SPACING) ); When using g2d.drawString("Some text to display", x, y); the font size appears correct. Does anyone have a better way of doing text layout in user space co-ords?

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  • how to compare the two xml files and update the one xml file in java?

    - by prasad.gai
    I have created two xml files from those xml file i would like to compare one xml file with another xml file and update the xml file. I have created an xml file as follows: main.xml <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#00BFFF"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <LinearLayout android:id="@+id/linearLayout1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:visibility="visible"> </LinearLayout> <LinearLayout android:id="@+id/linearLayout2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:visibility="visible"> </LinearLayout> </LinearLayout> </ScrollView> properties.xml <?xml version='1.0' encoding='utf-8' standalone='yes' ?> <map> <int name="linearLayout1" value="8" /> <int name="linearLayout2" value="0" /> </map> from the above two xml files i would like to compare with LinearLayout android:id ="@id/LinearLayout1" from main.xml with int name ="linearLayout1" from properties.xml. from the above properties.xml file where name ="linearLayout1" and value ="8" then i would like to update the main.xml file where as LinearLayout android:id="@id/linearLayout1" propertie value as android:visibility="gone" From the above xml file how can i update main.xml file by comparing properties.xml? please any body help me.....

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  • checkbox like radiobutton wpf c#

    - by rockenpeace
    i have investigated this problem but this is solved in design view and code-behind. but my problem is little difference: i try to do this as only code-behind because my checkboxes are dynamically created according to database data.In other words, number of my checkboxes is not stable. i want to check only one checkbox in group of checkboxes. when i clicked one checkbox,i want that ischecked property of other checkboxes become false.this is same property in radiobuttons. i take my checkboxes from a stackpanel in xaml side: <StackPanel Margin="4" Orientation="Vertical" Grid.Row="1" Grid.Column="1" Name="companiesContainer"> </StackPanel> my xaml.cs: using (var c = new RSPDbContext()) { var q = (from v in c.Companies select v).ToList(); foreach (var na in q) { CheckBox ch = new CheckBox(); ch.Content = na.Name; ch.Tag = na; companiesContainer.Children.Add(ch); } } foreach (object i in companiesContainer.Children) { CheckBox chk = (CheckBox)i; chk.SetBinding(ToggleButton.IsCheckedProperty, "DataItem.IsChecked"); } how can i provide this property in checkboxes in xaml.cs ? thanks in advance..

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  • Does Team Foundation support cross-app workitem groups?

    - by drachenstern
    We're currently using Visual Source Safe and BugNet and looking to migrate up and away from VSS. I've been pushing for either SVN ( a) we're an ASP.NET shop, b) DCVS is not an option - no matter how much I like Hg ;-) or TFS. Well we finally got a new dev server, so I talked the boss into installing TFS on it (30 day trial). In the meantime, we had started experimenting with FogBugz. We really like FogBugz for about 80% of what we want to do, and the other 20% is probably stuff that we don't know what we want. I'm pushing for TFS because it allows for IDE integrated (mostly) everything. He's pushing for FogBugz because he can group tasks by customer and then project and manage everything from one dashboard. (which means I lose most of my IDE integration - no huge loss I agree) Does TFS support a single dashboard that would span all our solutions (in this case each solution is a full app that we sell to a vertical market client) and let us assign workitems to each solution-spanning-group? So for instance I think we envision something like this: PROJECT1 - Bugtracker and workitems PROJECT2 - Bugtracker and workitems PROJECT3 - Bugtracker and workitems CUSTOMER1 - Deployment schedules, required features, specific notes (Uses PROJECT1, PROJECT2) CUSTOMER2 - Deployment schedules, required features, specific notes (Uses PROJECT2, PROJECT3) CUSTOMER3 - Deployment schedules, required features, specific notes (Uses PROJECT1, PROJECT3) Hopefully that makes sense. naturally it's more complicated than this but I think I've given the details enough to paint a picture. I offered the option of creating dummy projects per customer but he doesn't like that and it doesn't really give us the single dashboard view that we're hoping to end up with (and that FogBugz as we've sorta implmented things does do now). Has anyone got a good suggestion on a management app that would accomplish what both of us want?

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  • MFC Combo-Box Control is not showing the full list of items when I click the drop-down menu...

    - by shan23
    I'm coding an app in MSVS 2008, which has a ComboBox control which I initialize thru the code as below: static char* OptionString[4] = {"Opt1", "Opt2", "Opt3", "Opt4"}; BOOL CMyAppDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_Option.AddString(OptionString[0]); m_Option.AddString(OptionString[1]); m_Option.AddString(OptionString[2]); m_Option.AddString(OptionString[3]); m_Option.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control } Now, when I build the app and click the down-arrow, the drop-down box shows the first option ONLY(since I've selected that thru my code). But, if i press down-arrow key on keyboard, it cycles thru the options in the order I've inserted, but never does it show more than 1 option in the box. So, In case an user wants to select option3, he has to cycle through options 1 and 2 !! Though once I select any option using the keyboard, the appropriate event handlers are fired, I'm miffed by this behaviour , as is understandable. I'm listing the properties of the combo-box control as well - only the properties that are true(rest are set to false): Type - Dropdown Vertical Scrollbar Visible Tabstop This has bugged me for weeks now. Can anyone pls enlighten me ?

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  • GridView: How can I get rid of extra space from my GirdView object?

    - by Lajos Arpad
    Hello, I'm writing an application for Android phones for Human vs. Human chess play over the internet. I was looking at some tutorials, to learn how to develop Android applications and found a very nice example of making galleries (it was a GridView usage example for making a gallery about dogs) and the idea came to draw the chess table using a GridView, because the example project also handled the point & click event and I intended to use the same event in the same way, but for a different purpose. The game works well (currently it's a hotseat version), however, I'm really frustrated by the fact that whenever I rotate the screen of the phone, my GridView gets hysterical and puts some empty space in my chess table between the columns. I realized that the cause of this is that the GridView's width is the same as its parent's and the GridView tries to fill its parent in with, but there should (and probably is) be a simple solution to get rid of this problem. However, after a full day of researching, I haven't found any clue to help me to make a perfect drawing about my chess table without a negative side effect in functionality. The chess table looks fine if the phone is in Portrait mode, but in Landscape mode it's far from nice. This is how I can decide whether we are in Portrait or Landscape mode: ((((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getWidth()) < ((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getHeight()) In the main.xml file the GridView is defined in the following way: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:numColumns="8" android:verticalSpacing="0dp" android:horizontalSpacing="0dp" android:stretchMode="columnWidth" android:gravity="center" > </GridView> ... </LinearLayout> I appreciate any help with the problem and thank you for reading this.

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  • Avoid the collapsing effect on TreeView after updating data

    - by Manolete
    I have a TreeView used to display events. It works great, however every time new events are coming in and populating the tree collapse the tree again to the original position. That is very annoying when the refresh time is less than 1 second and it does not allow the user to interact with the items of the tree. Is there any way to avoid this behaviour? <TreeView Margin="1" BorderThickness="0" Name="eventsTree" ItemsSource="{Binding EventAlertContainers}" Background="#00000000" ScrollViewer.VerticalScrollBarVisibility="Auto" FontSize="14" VirtualizingStackPanel.IsVirtualizing="True"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type C:EventAlertContainer}" ItemsSource="{Binding EventAlerts}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="3,0" Source="Resources\Process_info_32.png" /> <TextBlock FontWeight="Bold" FontSize="16" Text="{Binding Description}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type C:EventAlert}" ItemsSource="{Binding Events}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="0,0" Source="Resources\clock2_32.jpg" /> <TextBlock FontWeight="DemiBold" FontSize="14" Text="{Binding Name}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type C:Event}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="0,0" Source="Resources\Task_32.png" /> <StackPanel Orientation="Vertical"> <TextBlock FontSize="12" Text="{Binding Name}" /> </StackPanel> </StackPanel> </HierarchicalDataTemplate> </TreeView.Resources> </TreeView>

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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  • Hadoop Map/Reduce - simple use example to do the following...

    - by alexeypro
    I have MySQL database, where I store the following BLOB (which contains JSON object) and ID (for this JSON object). JSON object contains a lot of different information. Say, "city:Los Angeles" and "state:California". There are about 500k of such records for now, but they are growing. And each JSON object is quite big. My goal is to do searches (real-time) in MySQL database. Say, I want to search for all JSON objects which have "state" to "California" and "city" to "San Francisco". I want to utilize Hadoop for the task. My idea is that there will be "job", which takes chunks of, say, 100 records (rows) from MySQL, verifies them according to the given search criteria, returns those (ID's) which qualify. Pros/cons? I understand that one might think that I should utilize simple SQL power for that, but the thing is that JSON object structure is pretty "heavy", if I put it as SQL schemas, there will be at least 3-5 tables joins, which (I tried, really) creates quite a headache, and building all the right indexes eats RAM faster than I one can think. ;-) And even then, every SQL query has to be analyzed to be utilizing the indexes, otherwise with full scan it literally is a pain. And with such structure we have the only way "up" is just with vertical scaling. But I am not sure it's the best option for me, as I see how JSON objects will grow (the data structure), and I see that the number of them will grow too. :-) Help? Can somebody point me to simple examples of how this can be done? Does it make sense at all? Am I missing something important? Thank you.

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  • Adding a UIPickerView over a UITabBarController

    - by Kai
    I'm trying to have a UIPickerView slide from the bottom of the screen (over the top of a tab bar) but can't seem to get it to show up. The actual code for the animation is coming from one of Apple's example code projects (DateCell). I'm calling this code from the first view controller (FirstViewController.m) under the tab bar controller. - (IBAction)showModePicker:(id)sender { if (self.modePicker.superview == nil) { [self.view.window addSubview:self.modePicker]; // size up the picker view to our screen and compute the start/end frame origin for our slide up animation // // compute the start frame CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGSize pickerSize = [self.modePicker sizeThatFits:CGSizeZero]; CGRect startRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height, pickerSize.width, pickerSize.height); self.modePicker.frame = startRect; // compute the end frame CGRect pickerRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height - pickerSize.height, pickerSize.width, pickerSize.height); // start the slide up animation [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // we need to perform some post operations after the animation is complete [UIView setAnimationDelegate:self]; self.modePicker.frame = pickerRect; // shrink the vertical size to make room for the picker CGRect newFrame = self.view.frame; newFrame.size.height -= self.modePicker.frame.size.height; self.view.frame = newFrame; [UIView commitAnimations]; // add the "Done" button to the nav bar self.navigationItem.rightBarButtonItem = self.doneButton; }} Whenever this action fires via a UIBarButtonItem that lives in a UINavigationBar (which is all under the FirstViewController) nothing happens. Can anyone please offer some advice?

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  • What other things would be good to include in CSS reset (along with eric meyer reset) for any projec

    - by metal-gear-solid
    I know and use eric meyer CSS reset, but is there any more things which would be good to add in reset css? and can save our time and increase compatibility. This is default meyer's latest CSS reset code. /* v1.0 | 20080212 */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; } body { line-height: 1; } ol, ul { list-style: none; } blockquote, q { quotes: none; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } /* remember to define focus styles! */ :focus { outline: 0; } /* remember to highlight inserts somehow! */ ins { text-decoration: none; } del { text-decoration: line-through; } /* tables still need 'cellspacing="0"' in the markup */ table { border-collapse: collapse; border-spacing: 0; }

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • Positioning DIV's with Javascript

    - by Andrew P.
    I have two divs that I need to position horizontally dependent on the width of the user's screen. I've styled their vertical position in CSS, and I am trying to position them horizontally using Javascript. My divs: <div id="tl"> blah blah </div> <div id="bl"> blah blah </div> My CSS: #tl { position: absolute; top: -14px; right: 0; } #bl { position: absolute; bottom: 1px; right: 0; } My Javascript: var tl = document.getElementById('tl'); var bl = document.getElementById('bl'); var wide = parseInt(screen.width); var nudge = wide*.86; nudge = nudge+21; tl = tl.style; tl.right = ( parseInt(tl.right) + nudge ); bl = bl.style; bl.right = ( parseInt(bl.right) + nudge ); However... nothing happens. No errors, and definitely no movement from my divs. What am I doing wrong? Can anyone help?

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  • Appropriate wx.Sizer(s) for the job?

    - by MetaHyperBolic
    I have a space in which I would like certain elements (represented here by A, B, D, and G) to each be in its own "corner" of the design. The corners ought to line up as if each of the four elements was repelling the other; a rectangle. This is to be contained within an unresizable panel. I will have several similar panels and want to keep the location of the elements as identical as possible. (I needed something a little more complex than a wx.Wizard, but with the same general idea.) AAAAAAAAAA BB CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC DDD EEE FFF GGG A represents a text in a large font. B represents a numeric progress meter (e.g. "1 of 7") in a small font. C represents a large block of text. D, E, F, and G are buttons. The G button is separated from others for functionality. I have attempted nested wx.BoxSizers (horizontal boxes inside of one vertical box) without luck. My first problem with wx.BoxSizer is that the .SetMinSize on my last row has not been honored. The second problem is that I have no idea how to make the G button "take up space" without growing comically large, or how I can jam it up against the right edge and bottom edge. I have tried to use a wx.GridBagSizer, but ran into entirely different issues. After plowing through the various online tutorials and wxPython in Action, I'm a little frustrated. The relevant forums appear to see activity once every two weeks. "Playing around with it" has gotten me nowhere; I feel as if I am trying to smooth out a hump in ill-laid carpet.

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  • XSL-FO: Static content AND Flow content in Region-Body: Possible?

    - by Peterdk
    I have the following problem: I need to use XSLFO to generate a 2-column multipage document. Problem is: I need to have a vertical line between the 2 columns. Since XSLFO does not seem to specify a option for creating such a divider, I need to manually put it there. I was thinking of using a static rotated blockcontainer with a leader in it. However, it looks like it's not possible to use static-content on the same region as where the flow content comes. <fo:layout-master-set> <fo:simple-page-master page-width="170mm" page-height="222mm" master-name="page" > <fo:region-body region-name="xsl-region-body" margin-top="2mm" margin-bottom="2mm" margin-left="10mm" margin-right="10mm" column-count="2" column-gap="5mm" /> </fo:simple-page-master> </fo:layout-master-set> <fo:page-sequence master-reference="page"> <fo:static-content flow-name="xsl-region-body" ><!-- This gives a error --> <fo:block>test</fo:block> </fo:static-content> <fo:flow flow-name="xsl-region-body"> <xsl:apply-templates/> </fo:flow> </fo:page-sequence> Results in (XEP): [error] Duplicate identifier: flow-name="xsl-region-body". Property 'flow-name' should be unique within 'fo:page-sequence'. Are there any methods to place static content on the main region when also flow content is placed there? Or: Is there a way to define the divider that divides a 2-column layout?

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Item rendered via a DataTemplate with any Background Brush renders selection coloring behind item.

    - by Mike L
    I have a ListBox which uses a DataTemplate to render databound items. The XAML for the datatemplate is as follows: <DataTemplate x:Key="NameResultTemplate"> <WrapPanel x:Name="PersonResultWrapper" Margin="0" Orientation="Vertical" Background="{Binding Converter={StaticResource NameResultToColor}, Mode=OneWay}" > <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDown"> <cmd:EventToCommand x:Name="SelectPersonEventCommand" Command="{Binding Search.SelectedPersonCommand, Mode=OneWay, Source={StaticResource Locator}}" CommandParameter="{Binding Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> <TextBlock x:Name="txtPersonName" TextWrapping="Wrap" Margin="0" VerticalAlignment="Top" Text="{Binding PersonName}" FontSize="24" Foreground="Black" /> <TextBlock x:Name="txtAgencyName" TextWrapping="Wrap" Text="{Binding AgencyName}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtPIDORI" TextWrapping="Wrap" Text="{Binding PIDORI}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtDescriptors" TextWrapping="Wrap" Text="{Binding DisplayDescriptors}" Margin="0" VerticalAlignment="Top" Foreground="Black"/> <Separator Margin="0" Width="400" /> </WrapPanel> </DataTemplate> Note that there is a value converter called NameResultToColor which changes the background brush of the rendered WrapPanel to gradient brush depending on certain scenarios. All of this works as I'd expect, except when you click on any of the rendered ListBox items. When you click one, there is only the slightest sign of the selection coloring (the default bluish color). I can see a trace bit of it underneath my gradient-brushed item. If I reset the background brush to "no brush" then the selection rendering works properly. If I set the background brush to a solid color, it also fails to render as I'd expect. How can I get the selection coloring to be on top? What is trumping the selection rendering?

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  • PyQt4: Scrollbar doesn't show in scrollarea when resizing dockWidget

    - by Whospal
    I created a python test program (Test_InfoPanel.py) that has MainWindow with dockWidget, and within it, a tabWidget with scrollArea widget. However, when I resize the MainWindow, the vertical scrollbar doesn't auto-appear when the Similarly, when I undock the dockWidget & resize, the vertical scrollbar doesn't auto-appear. Pls help! Test Program (Test_InfoPanel.py): #!/usr/bin/env python # Filename: Test_InfoPanel.py # Date: 2012-Sep-18 ''' This program test the scrollarea to show scrollbars for the InfoPanel_UI. ''' import sys from PyQt4 import QtCore, QtGui if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) # Look and feel changed to 'Cleanlooks'. app.setStyle('Cleanlooks') from InfoPanel_UI import Ui_MainWindow_InfoPanel AppWindow = QtGui.QMainWindow() ui = Ui_MainWindow_InfoPanel() ui.setupUi(AppWindow) ui.tabWidget_Info_Panel.setCurrentWidget(ui.scrollArea_Info_Panel) AppWindow.show() sys.exit(app.exec_()) Generated *.ui script (InfoPanel_UI.py): # -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'InfoPanel.ui' # # Created: Wed Sep 19 13:11:06 2012 # by: PyQt4 UI code generator 4.9.4 # # WARNING! All changes made in this file will be lost! from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s class Ui_MainWindow_InfoPanel(object): def setupUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setObjectName(_fromUtf8("MainWindow_InfoPanel")) MainWindow_InfoPanel.resize(602, 263) MainWindow_InfoPanel.setDocumentMode(False) self.centralwidget = QtGui.QWidget(MainWindow_InfoPanel) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) MainWindow_InfoPanel.setCentralWidget(self.centralwidget) self.statusbar = QtGui.QStatusBar(MainWindow_InfoPanel) self.statusbar.setObjectName(_fromUtf8("statusbar")) MainWindow_InfoPanel.setStatusBar(self.statusbar) self.dockWidget_Info_Panel = QtGui.QDockWidget(MainWindow_InfoPanel) self.dockWidget_Info_Panel.setMinimumSize(QtCore.QSize(300, 140)) font = QtGui.QFont() font.setBold(True) font.setItalic(True) font.setWeight(75) self.dockWidget_Info_Panel.setFont(font) self.dockWidget_Info_Panel.setLayoutDirection(QtCore.Qt.LeftToRight) self.dockWidget_Info_Panel.setAllowedAreas(QtCore.Qt.LeftDockWidgetArea|QtCore.Qt.RightDockWidgetArea) self.dockWidget_Info_Panel.setObjectName(_fromUtf8("dockWidget_Info_Panel")) self.dockWidgetContents_Info_Panel = QtGui.QWidget() self.dockWidgetContents_Info_Panel.setObjectName(_fromUtf8("dockWidgetContents_Info_Panel")) self.tabWidget_Info_Panel = QtGui.QTabWidget(self.dockWidgetContents_Info_Panel) self.tabWidget_Info_Panel.setGeometry(QtCore.QRect(0, 0, 300, 215)) font = QtGui.QFont() font.setBold(False) font.setItalic(False) font.setWeight(50) self.tabWidget_Info_Panel.setFont(font) self.tabWidget_Info_Panel.setObjectName(_fromUtf8("tabWidget_Info_Panel")) self.tab_1 = QtGui.QWidget() self.tab_1.setObjectName(_fromUtf8("tab_1")) self.scrollArea_Info_Panel = QtGui.QScrollArea(self.tab_1) self.scrollArea_Info_Panel.setGeometry(QtCore.QRect(9, 9, 271, 171)) self.scrollArea_Info_Panel.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded) self.scrollArea_Info_Panel.setWidgetResizable(True) self.scrollArea_Info_Panel.setObjectName(_fromUtf8("scrollArea_Info_Panel")) self.scrollAreaWidgetContents = QtGui.QWidget() self.scrollAreaWidgetContents.setGeometry(QtCore.QRect(0, 0, 269, 169)) self.scrollAreaWidgetContents.setObjectName(_fromUtf8("scrollAreaWidgetContents")) self.frame_Info_Panel = QtGui.QFrame(self.scrollAreaWidgetContents) self.frame_Info_Panel.setGeometry(QtCore.QRect(0, 0, 261, 161)) self.frame_Info_Panel.setObjectName(_fromUtf8("frame_Info_Panel")) self.label_Eqpt_Model = QtGui.QLabel(self.frame_Info_Panel) self.label_Eqpt_Model.setGeometry(QtCore.QRect(10, 10, 111, 27)) self.label_Eqpt_Model.setObjectName(_fromUtf8("label_Eqpt_Model")) self.lineEdit_Eqpt_Model = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_Eqpt_Model.setEnabled(False) self.lineEdit_Eqpt_Model.setGeometry(QtCore.QRect(120, 10, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Eqpt_Model.setPalette(palette) self.lineEdit_Eqpt_Model.setObjectName(_fromUtf8("lineEdit_Eqpt_Model")) self.label_State = QtGui.QLabel(self.frame_Info_Panel) self.label_State.setGeometry(QtCore.QRect(10, 40, 111, 27)) self.label_State.setObjectName(_fromUtf8("label_State")) self.lineEdit_State = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_State.setEnabled(False) self.lineEdit_State.setGeometry(QtCore.QRect(120, 40, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_State.setPalette(palette) self.lineEdit_State.setObjectName(_fromUtf8("lineEdit_State")) self.groupBox_Current_Position = QtGui.QGroupBox(self.frame_Info_Panel) self.groupBox_Current_Position.setGeometry(QtCore.QRect(10, 70, 241, 91)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipText, brush) self.groupBox_Current_Position.setPalette(palette) self.groupBox_Current_Position.setObjectName(_fromUtf8("groupBox_Current_Position")) self.label_Current_Position_X = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_X.setGeometry(QtCore.QRect(20, 20, 41, 27)) self.label_Current_Position_X.setObjectName(_fromUtf8("label_Current_Position_X")) self.lineEdit_Current_Position_X = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_X.setEnabled(False) self.lineEdit_Current_Position_X.setGeometry(QtCore.QRect(60, 20, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_X.setPalette(palette) self.lineEdit_Current_Position_X.setObjectName(_fromUtf8("lineEdit_Current_Position_X")) self.label_Current_Position_Y = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_Y.setGeometry(QtCore.QRect(20, 50, 41, 27)) self.label_Current_Position_Y.setObjectName(_fromUtf8("label_Current_Position_Y")) self.lineEdit_Current_Position_Y = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_Y.setEnabled(False) self.lineEdit_Current_Position_Y.setGeometry(QtCore.QRect(60, 50, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_Y.setPalette(palette) self.lineEdit_Current_Position_Y.setObjectName(_fromUtf8("lineEdit_Current_Position_Y")) self.scrollArea_Info_Panel.setWidget(self.scrollAreaWidgetContents) self.tabWidget_Info_Panel.addTab(self.tab_1, _fromUtf8("")) self.tab_2 = QtGui.QWidget() self.tab_2.setObjectName(_fromUtf8("tab_2")) self.tabWidget_Info_Panel.addTab(self.tab_2, _fromUtf8("")) self.dockWidget_Info_Panel.setWidget(self.dockWidgetContents_Info_Panel) MainWindow_InfoPanel.addDockWidget(QtCore.Qt.DockWidgetArea(2), self.dockWidget_Info_Panel) self.retranslateUi(MainWindow_InfoPanel) self.tabWidget_Info_Panel.setCurrentIndex(0) QtCore.QMetaObject.connectSlotsByName(MainWindow_InfoPanel) def retranslateUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setWindowTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "MainWindow Info Panel", None, 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Somehow there's an offset. This doesn't seem to be a problem if the mainWindow is a QtGui.QMainWindow instead of a QtGui.QDialog.

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  • jQuery How do I move an element inside of another element

    - by TripWired
    Hi I'm using grails navigation plugin and when it generates menus it put the sub navigation underneath the main menu, but i'm making my menu a vertical menu so i don't want the sub menu under the whole menu i want it under the active element. Example: this is how it generate the menu and sub menu <ul class="mainmenu"> <li>item1</li> <li>item2</li> <li>item3</li> </ul> <ul class="submenu"> <li>item1</li> <li>item2</li> <li>item3</li> </ul> What i want is: <ul class="mainmenu"> <li>item1 <ul class="submenu"> <li>item1</li> <li>item2</li> <li>item3</li> </ul> </li> <li>item2</li> <li>item3</li> </ul> Since i don't know of a way to make grails nav plugin do this i guess i'll have to make jquery do it after it's generated. Any ideas?

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  • InvalidCastException from selecting ListBoxItem's Contents

    - by Dan
    My ListBoxItems contain multiple TextBoxes like this: <ListBox Name="myList" SelectionChanged="myList_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <ListBoxItem> <ListBoxItem.Content> <StackPanel Orientation="Vertical"> <TextBlock Name="nameTextBlock" Text="{Binding Name}" /> <TextBlock Name="ageTextBlock" Text="{Binding Age}" /> <TextBlock Name="genderTextBlock" Text="{Binding Gender}" /> <TextBlock Name="heightTextBlock" Text="{Binding Height}" /> </StackPanel> </ListBoxItem.Content> </ListBoxItem> </DataTemplate> </ListBox.ItemTemplate> </ListBox> When an item is clicked, I would like each TextBlock to be saved to IsolatedStorage under corresponding keys. Right now the closest I've gotten to this method is this: private void mysList_SelectionChanged(object sender, SelectionChangedEventArgs e) { ListBoxItem lbi = (ListBoxItem)myList.SelectedItem; appSettings["name"] = (string)lbi.Content; } But, when clicked I get an InvalidCastException. As I understand it, it's basically due to me trying to convert all four textboxes into a single string (or something like that). So how do I save each TextBox's text field independently within the ListBoxItem to an IsolatedStorage key/value? Thanks again in advance.

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