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  • How to defer execution of an Event on each item in a collection until iteration of collection is com

    - by Metro Smurf
    Of Note: This is more of a curiosity question than anything else. Given a List<Window> where each window has an event attached to the Close Event which removes the window from the collection, how could you use delegates / events to defer the execution of the Close Event until the collection has been iterated? For example: public class Foo { private List<Window> OpenedWindows { get; set; } public Foo() { OpenedWindows = new List<Window>(); } public void AddWindow( Window win ) { win.Closed += OnWindowClosed; OpenedWindows.Add( win ); } void OnWindowClosed( object sender, EventArgs e ) { var win = sender as Window; if( win != null ) { OpenedWindows.Remove( win ); } } void CloseAllWindows() { // obviously will not work because we can't // remove items as we iterate the collection // (the close event removes the window from the collection) OpenedWindows.ForEach( x => x.Close() ); // works fine, but would like to know how to do // this with delegates / events. while( OpenedWindows.Any() ) { OpenedWindows[0].Close(); } } } Specifically, within the CloseAllWindows() method, how could you iterate the collection to call the close event, but defer the event being raised until the collection has been completely iterated?

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  • Prevent blank links (having javascript:;) from openening in new tab/window on middle click...?

    - by jayarjo
    There is a common practice of using <a></a> tags to markup beautiful buttons, with onlick and onhover style change, etc. Which looks and behaves great, on most part. Although there turned out to be a HUGE problem, which was not very obvious on start. The problem is that these beautiful "buttons" open new windows on middle click, either blank or with the same content as current one (depends on whether one uses # or javascript:; to disable href part). Now I've got JavaScript RIA with buttons all over it, opening new windows on middle click... Lame... At first I even couldn't understand why I get sometimes those blank pages in the browser. Since it's pretty established practice to use links in such manner, maybe there is any established way to deal with described problem?

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  • How can you prevent a window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • C#.NET Problem with locking of page after writing stream to window.

    - by godlikeskills
    The code below works fine, the problem is the 1st two lines are appearing on screen. It basically loads the PDF but I can't see the btnAcceptProposal change name or become enabled. Tried a Thread for the load but it broke. Anyone got any ideas - it's a web application protected void btnPDFProposal_Click(object sender, EventArgs e) { btnAcceptProposal.Enabled = true; btnAcceptProposal.Text = "sss"; byte[] p = Order.Proposal; Response.AppendHeader("content-disposition", "attachment; filename=Proposal.pdf"); Response.ContentType = "Application/pdf"; Response.Clear(); Response.BinaryWrite(p); Response.End(); }

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  • Setting the size of a silverlight window at runtime automatically?

    - by dilbert789
    I need to be able to change the size of my Silverlight object at run time because I have content that changes in size dramatically between pages, and I'd rather not show a Silverlight scroll bar inside the browser scroll bar. I was able to do the following to get it to work: In the aspx page hosting the silverlight control: - Set your Div to the starting size you need it to be - Set the Silverlight Obejct to width=”100%” height=”100%” In your Main page add this: public static void ChangeSize(string height) { var myDiv = HtmlPage.Plugin.Parent; while (myDiv.TagName != "div") myDiv = myDiv.Parent; myDiv.SetStyleAttribute("height", height); } Anywhere you want to now change the size of the page do this: string newHeight = (App.Current.Host.Content.ActualHeight + 75).ToString(); MainPage.ChangeSize(newHeight + "px"); //App.Current.Host.Content.ActualHeight will get the current actual height of the object Is there a way that I can set this to re-size automatically so that I do not have to specify the amount to change? Currently using SL 2, interested in if there is another way in a different version though.

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  • How do I bring a processes window to the foreground on X Windows? (C++)

    - by Lorenz03Tx
    I have the PID for the process (and the name), I want to bring it to the front on linux (ubuntu). On mac I would simply do SetFrontProcess(pid), on windows I'd enumerate the windows pick out the one I wanted and call SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); but I'm at a loss of what to do on linux. I've looked at X Lib a bit, but most/all of those functions seem to operate on windows inside your process. Thanks in advanced.

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  • when i refresh the page, the popup window is visible for a second. How to clear this issue

    - by mano
    script $(document).ready(function(){ $(".aboutBtn").click(function () { $(".aboutContent").slideToggle("slow"); }); $(".contact").click(function () { $(".aboutContent").slideToggle("slow"); }); }); *Html * <article class="aboutBtn">ABOUT</article> Css .aboutBtn{ width:85px; padding:5px 0px 5px 10px; background-color:#d8531e; cursor:pointer; color:#ffffff; font-size:20px; text-transform:uppercase; position:relative;top:-48px; font-family:"Segoe UI Light"; }

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  • Use Those Extra Mouse Buttons to Increase Efficiency

    - by Mark Virtue
    Did you know that the most commonly used mouse actions are clicking a window’s “Close” button (the X in the top-right corner), and clicking the “Back” button (in a browser and various other programs)?  How much time do you spend every day locating the Close button or the Back button with your mouse so that you can click on them?  And what about that mouse you’re using – how many buttons does it have, besides the two main ones?  Most mouses these days have at least four (including the scroll-wheel, which a lot of people don’t realize is also a button as well).  Why not assign those extra buttons to your most common mouse actions, and save yourself a bundle of mousing-around time every day? If your mouse was manufactured by one of the “premium” mouse manufacturers (Microsoft, Logitech, etc), it almost certain came with driver software to allow you to customize your mouse’s controls and take advantage of your mouse’s special features.  Microsoft, for example, provides driver software called IntelliPoint (link below), while Logitech provides SetPoint.  It’s possible that your mouse has some extra buttons but doesn’t come with its own driver software (the author is using a Microsoft Bluetooth Notebook Mouse 5000, which amazingly is not supported by the Microsoft IntelliPoint software!).  If your mouse falls into this category, you can use a marvelous free product called X-Mouse Button Control, from Highresolution Enterprises (link below).  It provides a truly amazing array of mouse configuration options, including assigning actions to buttons on a per-application basis. Once X-Mouse Button Control is downloaded, its setup process is quite straightforward. Once downloaded, you can start the program via Start / Highresolution Enterprises / X-Mouse Button Control.  You will find the program’s icon in the system tray: Right-click on the icon and select Setup from the pop-up menu.  The program’s configuration window appears: It’s extremely unlikely that we will want to change the functionality of our mouse’s two main buttons (left and right), so instead we’ll look at the rest of the options on the right side of the window.  The Middle Button refers to either the third, middle button (found on some old mouses), or the pressing of the wheel itself, as a button (if you didn’t know you could press your wheel like a button, try it out now).  Mouse Button 4 and Mouse Button 5 usually refer to the extra buttons found on the side of the mouse, often near your thumb. So what can we use these extra mouse buttons for?  Well, clearly Close and Back are two obvious candidates.  Each of these can be found by selecting them from the drop-down menu next to each button field: Once the two options are chosen, the window will look something like this: If you’re not interested in choosing Back or Close, you may like to try some of the other options in the list, including: Cut, Copy and Paste Undo Show the Desktop Next/Previous track (for media playback) Open any program Simulate any keystroke or combination of keystrokes ….and many other options.  Explore the drop-down list to see them all. You may decide, for example, that closing the current document (as opposed to the current program) would be a good use for Mouse Button 5.  In other words, we need to simulate the keypress of Ctrl-F4.  Let’s see how we achieve this. First we select Simulated Keystrokes from the drop-down list: The Simulated Keystrokes window opens: The instructions on the page are pretty comprehensive.  If you want to simulate the Ctrl-F4 keystroke, you need to type {CTRL}{F4} into the box: …and then click OK. Assigning Actions to Buttons on a Per-Application Basis One of the most powerful features of X-Mouse Button Control is the ability to assign actions to buttons on a per-application basis.  This means that if we have a particular program open, then our mouse will behave differently – our buttons will do different things. For example, when we have Windows Media Player open, for example, we may wish to have buttons assigned to Play/Pause, Next track and Previous track, as well as changing the volume with the mouse!  This is easy with X-Mouse Button Control.  We start by opening Windows Media Player.  This makes the next step easier.  Then we return to X-Mouse Button Control and add a new “configuration”.  This is done by clicking the Add button: A window opens containing a list of all running programs, including our recently opened Windows Media Player: We select Windows Media Player and click OK.  A new, blank “configuration” is created: We repeat the earlier steps to assign buttons to Play/Pause, Next track and Previous track, and assign scrolling the wheel to alter the volume:   To save all our changes and close the window, we click Apply. Now spend a few minutes thinking of all the applications you use the most, and what are the most common simple tasks you perform in each of those applications.  Those tasks are then perfect candidates for per-application button assignments. There are many more configuration options and capabilities of X-Mouse Button Control – too many to list here.  We encourage you to spend a bit of time exploring the Setup window.  Then, most important of all, don’t forget to use your new mouse buttons!  Get into the habit of using them, and then after a while you’ll start to wonder how you ever tolerated the laborious, tedious, time-consuming process of actually locating each window’s Close button… Download X-Mouse Button Control Highresolution Enterprise Similar Articles Productive Geek Tips Add Specialized Toolbar Buttons to Firefox the Easy WayBoost Your Mouse Pointing Accuracy in WindowsMake Mouse Navigation Faster in WindowsVista Style Popup Previews for Firefox TabsStupid Geek Tricks: Using the Quick Zoom Feature in Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses Mashpedia is a Real-time Encyclopedia

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  • My webserver just got hacked [closed]

    - by billmalarky
    Possible Duplicate: My server's been hacked EMERGENCY My web server just got hacked. It was on a vps so I think it was hacked through another site. When I loaded the homepage it looks like it ran some script. Can anyone tell me if this script is malicious and if I just got screwed by my own website? `<script>var _0x8ae2=["\x68\x74\x74\x70\x3A\x2F\x2F\x7A\x6F\x6E\x65\x2D\x68\x2E\x6F\x72\x67\x2F\x61\x72\x63\x68\x69\x76\x65\x2F\x6E\x6F\x74\x69\x66\x69\x65\x72\x3D\x54\x69\x47\x45\x52\x2D\x4D\x25\x34\x30\x54\x45","\x6F\x70\x65\x6E","\x68\x74\x74\x70\x3A\x2F\x2F\x7A\x6F\x6E\x65\x2D\x68\x2E\x6F\x72\x67\x2F\x61\x72\x63\x68\x69\x76\x65\x2F\x6E\x6F\x74\x69\x66\x69\x65\x72\x3D\x54\x69\x47\x45\x52\x2D\x4D\x25\x34\x30\x54\x45\x2F\x73\x70\x65\x63\x69\x61\x6C\x3D\x31","\x68\x74\x74\x70\x3A\x2F\x2F\x6C\x6D\x67\x74\x66\x79\x2E\x63\x6F\x6D\x2F\x3F\x71\x3D\x48\x61\x63\x6B\x65\x64\x20\x62\x79\x20\x54\x69\x47\x45\x52\x2D\x4D\x25\x34\x30\x54\x45","\x73\x63\x72\x6F\x6C\x6C\x42\x79","\x74\x69\x74\x6C\x65","\x48\x61\x63\x6B\x65\x44\x20\x42\x79\x20\x54\x69\x47\x45\x52\x2D\x4D\x40\x54\x45","\x6F\x6E\x6B\x65\x79\x64\x6F\x77\x6E","\x72\x65\x73\x69\x7A\x65\x54\x6F","\x6D\x6F\x76\x65\x54\x6F","\x6D\x6F\x76\x65\x28\x29","\x72\x6F\x75\x6E\x64","\x66\x67\x43\x6F\x6C\x6F\x72","\x62\x67\x43\x6F\x6C\x6F\x72","\x4C\x4F\x4C","\x61\x76\x61\x69\x6C\x57\x69\x64\x74\x68","\x61\x76\x61\x69\x6C\x48\x65\x69\x67\x68\x74"];function details(){window[_0x8ae2[1]](_0x8ae2[0]);window[_0x8ae2[1]](_0x8ae2[2]);window[_0x8ae2[1]](_0x8ae2[3]);} ;window[_0x8ae2[4]](0,1);if(document[_0x8ae2[5]]==_0x8ae2[6]){function keypressed(){return false;} ;document[_0x8ae2[7]]=keypressed;window[_0x8ae2[8]](0,0);window[_0x8ae2[9]](0,0);setTimeout(_0x8ae2[10],2);var mxm=50;var mym=25;var mx=0;var my=0;var sv=50;var status=1;var szx=0;var szy=0;var c=255;var n=0;var sm=30;var cycle=2;var done=2;function move(){if(status==1){mxm=mxm/1.05;mym=mym/1.05;mx=mx+mxm;my=my-mym;mxm=mxm+(400-mx)/100;mym=mym-(300-my)/100;window[_0x8ae2[9]](mx,my);rmxm=Math[_0x8ae2[11]](mxm/10);rmym=Math[_0x8ae2[11]](mym/10);if(rmxm==0){if(rmym==0){status=2;} ;} ;} ;if(status==2){sv=sv/1.1;scrratio=1+1/3;mx=mx-sv*scrratio/2;my=my-sv/2;szx=szx+sv*scrratio;szy=szy+sv;window[_0x8ae2[9]](mx,my);window[_0x8ae2[8]](szx,szy);if(sv<0.1){status=3;} ;} ;if(status==3){document[_0x8ae2[12]]=0xffffFF;c=c-16;if(c<0){status=8;} ;} ;if(status==4){c=c+16;document[_0x8ae2[13]]=c*65536;document[_0x8ae2[12]]=(255-c)*65536;if(c>239){status=5;} ;} ;if(status==5){c=c-16;document[_0x8ae2[13]]=c*65536;document[_0x8ae2[12]]=(255-c)*65536;if(c<0){status=6;cycle=cycle-1;if(cycle>0){if(done==1){status=7;} else {status=4;} ;} ;} ;} ;if(status==6){document[_0x8ae2[5]]=_0x8ae2[14];alert(_0x8ae2[14]);cycle=2;status=4;done=1;} ;if(status==7){c=c+4;document[_0x8ae2[13]]=c*65536;document[_0x8ae2[12]]=(255-c)*65536;if(c>128){status=8;} ;} ;if(status==8){window[_0x8ae2[9]](0,0);sx=screen[_0x8ae2[15]];sy=screen[_0x8ae2[16]];window[_0x8ae2[8]](sx,sy);status=9;} ;var _0xceebx11=setTimeout(_0x8ae2[10],0.3);} ;} ;</script><body bgcolor="#000000" oncontextmenu="return false;"><p align="center"><span style="font-weight: 700;"><font face="Tahoma" size="5" color="#EEEEEE"><i>Server HackeD<br/><br/>By</i> </font><br/><br/><a href="#" class="name"><script>if (navigator.appName == 'Microsoft Internet Explorer'){document.write('<font face="Arial Black" size="5" color="#FF0000">');}else{document.write('<font face="Arial Black" size="5" color="black" style="text-shadow:#FFFFFF 2px 2px 5px">');}</script><i onclick="details()">TiGER-M@TE</i></font></a></span><br/><br/><script>var l1n3='<img src="data:image/gif;base64,R0lGODlhqAABAOYAAAMDA3d4eAAAAAICAfLy8l5dXaWlpSQlJBwcHBQVFBISEQ0NDbu7u/v8/EJBQePj4/3+/T4+PtjX2Do7OlZWVyEiIjc3N09PT4OEhIB/f/r6+sjIyMTExPb29rS0tHx7fOvr64+Pj4eHh56dnZqZmvT09GVlZejp6dXU1aGhoeXm5khISJKTk93e3hkZGQcHB0RFRBcXF+7u7isqKi4uLmxtbLe3t6ysrXR0dTQ0M87Ozw8QEMvLy6ipqQUFBUxMTAkJCdHS0vDw73BwcQsLCycnJ/j4+JeXl8HBwmFhYVNSU+Dg4Glpadvb2jEwML6+vrCvsB8fH4uLi1pZWgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAAAAAAALAAAAACoAAEAAAewgBANGkYdJQRCMiAnKg9LLU0SKEE6PBscSE8MNh5QNz0GKSMkRywhUiIYGR8BOEM1TCZJBVMUShc/KzAOERMWOU40M0UHFVEILjEJCjsLREAvPgADAgIDAD4vQEQLOwoJMS4IURUHRTM0TjkWExEOMCs/F0oUUwVJJkw1QzgBHxkYREgJweIIiREpDPS4AcWDDQZPkHDYwENHEBQSmrRY8kDFCRAyhBAo0cGIhgYQAgEAOw==" />'; document.write(l1n3+l1n3);`

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  • How to Use the Signature Editor in Outlook 2013

    - by Lori Kaufman
    The Signature Editor in Outlook 2013 allows you to create a custom signature from text, graphics, or business cards. We will show you how to use the various features of the Signature Editor to customize your signatures. To open the Signature Editor, click the File tab and select Options on the left side of the Account Information screen. Then, click Mail on the left side of the Options dialog box and click the Signatures button. For more details, refer to one of the articles mentioned above. Changing the font for your signature is pretty self-explanatory. Select the text for which you want to change the font and select the desired font from the drop-down list. You can also set the justification (left, center, right) for each line of text separately. The drop-down list that reads Automatic by default allows you to change the color of the selected text. Click OK to accept your changes and close the Signatures and Stationery dialog box. To see your signature in an email, click Mail on the Navigation Bar. Click New Email on the Home tab. The Message window displays and your default signature is inserted into the body of the email. NOTE: You shouldn’t use fonts that are not common in your signatures. In order for the recipient to see your signature as you intended, the font you choose also needs to be installed on the recipient’s computer. If the font is not installed, the recipient would see a different font, the wrong characters, or even placeholder characters, which are empty square boxes. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can save it as a draft if you want, but it’s not necessary. If you decide to use a font that is not common, a better way to do so would be to create a signature as an image, or logo. Create your image or logo in an image editing program making it the exact size you want to use in your signature. Save the image in a file size as small as possible. The .jpg format works well for pictures, the .png format works well for detailed graphics, and the .gif format works well for simple graphics. The .gif format generally produces the smallest files. To insert an image in your signature, open the Signatures and Stationery dialog box again. Either delete the text currently in the editor, if any, or create a new signature. Then, click the image button on the editor’s toolbar. On the Insert Picture dialog box, navigate to the location of your image, select the file, and click Insert. If you want to insert an image from the web, you must enter the full URL for the image in the File name edit box (instead of the local image filename). For example, http://www.somedomain.com/images/signaturepic.gif. If you want to link to the image at the specified URL, you must also select Link to File from the Insert drop-down list to maintain the URL reference. The image is inserted into the Edit signature box. Click OK to accept your changes and close the Signatures and Stationery dialog box. Create a new email message again. You’ll notice the image you inserted into the signature displays in the body of the message. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You may want to put a link to a webpage or an email link in your signature. To do this, open the Signatures and Stationery dialog box again. Enter the text to display for the link, highlight the text, and click the Hyperlink button on the editor’s toolbar. On the Insert Hyperlink dialog box, select the type of link from the list on the left and enter the webpage, email, or other type of address in the Address edit box. You can change the text that will display in the signature for the link in the Text to display edit box. Click OK to accept your changes and close the dialog box. The link displays in the editor with the default blue, underlined text. Click OK to accept your changes and close the Signatures and Stationery dialog box. Here’s an example of an email message with a link in the signature. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can also insert your contact information into your signature as a Business Card. To do so, click Business Card on the editor’s toolbar. On the Insert Business Card dialog box, select the contact you want to insert as a Business Card. Select a size for the Business Card image from the Size drop-down list. Click OK. The Business Card image displays in the Signature Editor. Click OK to accept your changes and close the Signatures and Stationery dialog box. When you insert a Business Card into your signature, the Business Card image displays in the body of the email message and a .vcf file containing your contact information is attached to the email. This .vcf file can be imported into programs like Outlook that support this format. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can also insert your Business Card into your signature without the image or without the .vcf file attached. If you want to provide recipients your contact info in a .vcf file, but don’t want to attach it to every email, you can upload the .vcf file to a location on the internet and add a link to the file, such as “Get my vCard,” in your signature. NOTE: If you want to edit your business card, such as applying a different template to it, you must select a different View other than People for your Contacts folder so you can open the full contact editing window.     

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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