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  • using KVO to filter an NSTableView using NSPredicate (with arrays)

    - by KingRufus
    My UI is not updating when I expect it to. The application displays "projects" using a view similar to iTunes -- a source list on the left lets you filter a list (NSTableView) on the right. My filters update properly when they are examining any simple field (like name, a string), but not for arrays (like tags). I'm removing a tag from one of my objects (from an NSMutableArray field called "tags") and I expect it to disappear from the list because it no longer matches the predicate that is bound to my table's NSArrayController. ProjectBrowser.mm: self.filter = NSPredicate* srcPredicate = [NSPredicate predicateWithFormat:@"%@ IN %K", selectedTag, @"tags"]; Project.mm: [self willChangeValueForKey:@"tags"]; [tags removeAllObjects]; [self didChangeValueForKey:@"tags"]; I've also tried this, but the result is the same: [[self mutableArrayValueForKey:@"tags"] removeAllObjects]; Interface Builder setup: a ProjectBrowser object is the XIB's File Owner an NSArrayController (Project Controller) has its Content Array bound to "File's Owner".projects Project Controller's filter predicate is bound to "File's Owner".filter NSTableView's column is bound to "Project Controller".name

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  • Adding back button to navigation bar

    - by 4thSpace
    I've added a navigation bar to a UIViewController. It is displayed from another UIViewController only. I'd like to have a left side back button that is shaped similar to an arrow, just like the normal navigation bar back button. It seems I can only add a bar button through IB. I'm guessing the back button needs to be added programmatically. Any suggestions on how I should do this?

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  • Detect second tap on tableview cell iphone sdk

    - by neha
    Hi all, In my application, I'm expanding a tableview row when it's tapped. I'm using - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } to achieve that. So when a row is tapped, this function automatically gets the signal of row tap and it sets the selected=YES. Now when I tap the same expanded row, it still sets selected=YES. I want to detect the second tap and contract the row. How shall I do that while using the same function?

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  • NSImage different size in code different shown by Finder/Preview

    - by krasnyk
    I have a couple of images that i use in my application(one of them is attached). The strange thing is that the real image size(shown by finder and preview) is 1200x701 px. When I access image from the code and as for its size, I get 360x210px. What is going on? Code I'm using to get the size of the image: NSImage *newImg = [[NSImage alloc] initWithContentsOfURL: [NSURL URLFromPasteboard:[sender draggingPasteboard]]]; float h = [newImg size].height; //height is 210px - should be 701px float w = [newImg size].width; //width is 320px - should be 1200px The content of the newImg is the same image that has been pointed and loaded - I display it in the NSImageView anyway so I see. Just the size taken with -size is wrong. This is the image:

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  • iPhone: Can't animate contentInset while animating Nav Bar show/hide

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Edit: More info. I found the conflict. When presenting the modal, I also hide the navigation bar. The navigation bar natively animates the table view up and down as it shows and hides. When I stop animating the navigation bar, the inset animation works fine. Does anyone know what I can do to work around this conflict? Do I have to wait for the navigation bar animation to finish before adjusting the inset? If so, how to I hook onto that? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • NSArraycontroller selectionIndexes bindings

    - by Michael Scherbaum
    Hi all, I have the following set-up: A Window that has a splitView in which I display I NSCollectionView in the left view and a detailView in the right view. Both views are set-up in separate xibs. Furthermore I have a Datacontroller (of class NSArrayController) that manages a mutable Array of NSMutableDictionaries (moviesForChoice). The dataController is set-up as application delegate. The movie objects in the array have properties like (name, plot, genre etc.) so far so good... In the xib for the NScollectionview I bound a NSArraycontroller content property to my datacontroller via Application.delegate.moviesForChoice The collectionView accesses the arraycontroller.arrrangedObjects and arraycontroller.selectionIndexes. This works fine the contents are displayed and the selection works fine in the collectionview (my collectionviewItem renders a selection color) In the xib for the detailView I want to display information for the selected object in the collectionview. Therefore I also added an arraycontroller to the xib, bound the content aray to Application.delegate.moviesForChoice and bound the NSTextfields in the view to e.g. arraycontroller.selection.name Here comes my issue: everytime I open the window with the two xibs, my collectionview displays all movies that are for choice correctly, and the detailview displays the information for the 1st object in my collectionview. Whenever I click on a different movie in the collectionView the res. item renders a selection color, but the detailView doesn't update. My understanding of it would be that the DataController is not informed about updates in the selectionIndexes and can therefore not trigger an update in the detailView. Correct me if I'm wrong... To remedy this I tried to bind the selectionIndexes property of the arraycontroller in the collectionView xib to Application.delegate.moviesForChoice.selecionIndexes but this failed with: addObserver:forKeyPath:options:context:] is not supported. Key path: selectionIndexes I could imagine that this means that the datacontroller is not KVO compliant for my Array moviesForChoice, but I implemented the following methods for it: -(void)insertObject:(NSDictionary *)dict inMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice insertObject:dict atIndex:index]; } -(void)removeObjectFromMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice removeObjectAtIndex:index]; } -(void)setMoviesForChoice:(NSMutableArray *)a { moviesForChoice = a; } -(NSArray*)moviesForChoice { return moviesForChoice; } -(NSUInteger)countOfMoviesForChoice { return [moviesForChoice count]; } - (void)addMovieForChoiceObject:(Movie *)anObject { [moviesForChoice addObject:anObject]; } So where am I wrong? How do I correctly bind to the selectionIndexes? You help is much appreciated! M

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  • What changes in Core Data after a save?

    - by Splash6
    I have a Core Data based mac application that is working perfectly well until I save a file. When I save a file it seems like something changes in core data because my original fetch request no longer fetches anything. This is the fetch request that works before saving but returns an empty array after saving. NSEntityDescription *outputCellEntityDescription = [NSEntityDescription entityForName:@"OutputCell" inManagedObjectContext:[[self document] managedObjectContext]]; NSFetchRequest *outputCellRequest = [[[NSFetchRequest alloc] init] autorelease]; [outputCellRequest setEntity:outputCellEntityDescription]; NSPredicate *outputCellPredicate = [NSPredicate predicateWithFormat:@"(cellTitle = %@)", outputCellTitle]; [outputCellRequest setPredicate:outputCellPredicate]; NSError *outputCellError = nil; NSArray *outputCellArray = [[[self document] managedObjectContext] executeFetchRequest:outputCellRequest error:&outputCellError]; I have checked with [[[self document] managedObjectContext] registeredObjects] to see that the object still exists after the save and nothing seems to have changed and the object still exists. It is probably something fairly basic but does anyone know what I might be doing wrong? If not can anyone give me any pointers to what might be different in the Core Data model after a save so I might have some clues why the fetch request stops working after saving?

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • Using Reachability for Internet *or* local WiFi?

    - by randallmeadows
    I've searched SO for the answer to this question, and it's not really addressed, at least not to a point where I can make it work. I was originally only checking for Internet reachability, using: self.wwanReach = [Reachability reachabilityWithHostName:@"www.apple.com"]; [wwanReach startNotifer]; I now need to support a local WiFi connection (in the absence of reaching the Internet in general), and when I found +reachabilityForLocalWiFi, I also noticed there was +reachabilityForInternetConnection. I figured I could use these, instead of hard-coding "www.apple.com" in there, but alas, when I use self.wwanReach = [Reachability reachabilityForInternetConnection]; [wwanReach startNotifer]; self.wifiReach = [Reachability reachabilityForLocalWiFi]; [wifiReach startNotifer]; the reachability callback that I've set up "never" gets called, for values of "never" up to 10, 12, 15 minutes or so (which was as long as my patience lasted. (User's patience will be much less, I'm sure.) Switching back to +reachabilityWithHostName: works within seconds. I also tried each "pair" individually, in case there was an issue with two notifiers in progress simultaneously, but that made no difference. So: what is the appropriate way to determine reachability to either the Internet/WWAN or a local Wifi network (either one, or both)? [This particular use case is an iPhone or iPad connecting to a Mac mini computer-to-computer network; I'm sure other situations apply.]

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  • Remove a toolbar when pushing a new view

    - by nevan
    In the iPhone maps app there's a toolbar at the bottom of the map view (it contains the Search/Directions segment control and others). When moving from the map view by clicking on a callout, the toolbar slides out with the map view, leaving the next view (a table controller) with no toolbar. I've tried to do the same thing with [self.navigationController setToolbarHidden:YES animated:YES] in the second view controller, but this gives a strange toolbar sliding down animation, while the map view is sliding to the left. Using [self.navigationController setToolbarHidden:YES] in viewDidLoad:animated also causes a bad effect (it makes the toolbar disappear the moment the push animation starts, leaving an ugly white space). I'm assuming the answer to this is to use a nib file, but I'd prefer to do it programatically (if possible). How can I get the toolbar to "stick" to the map view and slide out with it when I push a new view controller? Thanks.

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  • How do I flag a folder as being a package?

    - by Pierre Bernard
    I used to think that folders needed to have an extension so that they are recognized as packages by the Finder. That extension would be declared in the owning application's Info.plist. Obviously there is another, more elegant way, but I can't figure out how it is done. E.g. the iPhoto Library is being treated as a package by the Finder. Yet it has no extension. mdls reveals that it indeed has "com.apple.package" in the content type tree. The actual content type is dynamically assigned. How did iPhoto go about to create such a directory?

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  • How can I flip a UITableView?

    - by Sheehan Alam
    I am trying to flip a UITableViewController but I don't think I am doing it properly: LeaderBoardTableViewController* leaderBoardView = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; //[self.navigationController pushViewController:leaderBoardView animated:YES]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:[self view] cache:YES]; [self.view addSubview:leaderBoardView]; [UIView commitAnimations]; I believe the culprit is in the line: [self.view addSubview:leaderBoardView]; But am not sure how to resolve.

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • Why doesn't this UIButton show its text label?

    - by Dan Ray
    Everything about this UIButton renders great except the text that's supposed to be on it. NSLog demonstrates that the text is in the right place. What gives? UIButton *newTagButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [newTagButton addTarget:self action:@selector(showNewTagField) forControlEvents:UIControlEventTouchUpInside]; newTagButton.titleLabel.text = @"+ New Tag"; NSLog(@"Just set button label to %@", newTagButton.titleLabel.text); newTagButton.titleLabel.font = [UIFont systemFontOfSize:17]; newTagButton.titleLabel.textColor = [UIColor redColor]; CGSize addtextsize = [newTagButton.titleLabel.text sizeWithFont:[UIFont systemFontOfSize:17]]; CGSize buttonsize = { (addtextsize.width + 20), (addtextsize.height * 1.2) }; newTagButton.frame = CGRectMake(x, y, buttonsize.width, buttonsize.height); [self.mainView addSubview:newTagButton];

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  • Enable UIBarButtonItem if multiple UITextFields are all populated

    - by CrystalSkull
    I have 3 UITextFields in a grouped UITableView and am trying to figure out the correct logic to only have my 'Save' UIBarButtonItem enabled when none of the UITextFields are empty. I'm currently using the - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string UITextField delegate method to detect changes to the field character by character, but it is providing inconsistent results. Any ideas?

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  • Making a window pop in and out of the edge of the screen

    - by Brad
    I'm trying to re-write an application I have for Windows in Objective-C for my Mac, and I want to be able to do something like Mac's hot corners. If I move my mouse to the left side of the screen it will make a window visible, if I move it outside of the window location the window will hide again. (window would be pushed up to the left side of screen). Does anyone know where I can find some demo code (or reference) on how to do this, or at least how to tell where the mouse is at, even if the current application is not on top. (not sure how to word this, too used to Windows world). Thank you -Brad

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  • Simple calculator app crashes when a third number key is punched.

    - by Justin
    Hi , I am a newbie to the iphone app world. So I thought I try my luck with a calculator app. Unfortunately I am running into an issue where if I press a third key in the calculator the app crashes. Sometimes I get this error EXC_BAD_ACCESS. Here is a code in my CalculatorViewController.m file. #import "CalculatorViewController.h" @implementation CalculatorViewController @synthesize screenText; - (IBAction)buttonPressed:(id)sender { NSString *title = [sender titleForState:UIControlStateNormal]; [self collect:title]; } - (void)collect:(NSString *)digitz { NSString * newText = nil; if ([digitz isEqualToString:@"+"]) { [self add:result]; big_digit = nil; } else if ([digitz isEqualToString:@"+"]) { [self sub:result]; } else if ([digitz isEqualToString:@"x"]) { [self multiply:result]; } else if ([digitz isEqualToString:@"="]) { [self equate:result]; } else { if (big_digit != nil && [big_digit isEqualToString:@"0"] == FALSE) big_digit = [big_digit stringByAppendingFormat:@"%@",digitz]; else big_digit = (NSMutableString *) digitz; result = (int) big_digit; newText = [[NSString alloc] initWithFormat: @"%@",big_digit]; } screenText.text = newText; [newText release]; } - (void)add:(int)res { NSString * newText = nil; ans = ans + res; newText = [[NSString alloc] initWithFormat: @"%@",ans]; screenText.text = newText; [newText release]; } Can anyone spot an obvious issue here. Here is the respective header file too. #import <UIKit/UIKit.h> @interface CalculatorViewController : UIViewController { UILabel *screenText; int number; int result; int ans; //NSString *big_digit; NSMutableString * big_digit ; } @property (nonatomic, retain) IBOutlet UILabel *screenText; - (IBAction)buttonPressed:(id)sender; - (void)collect:(NSString *)digitz; - (void)add:(int)num; - (void)sub:(int)num; - (void)multiply:(int)num; - (void)equate:(int)num; @end

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