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  • ObjC get property name

    - by Joe Even
    Yes. I've searched a lot without success. I've looking for a way to get a property name as StringValue from inside a method. Lets say: My class has X Subviews from the Type UILabel. @property (strong, nonatomic) UILabel *firstLabel; @property (strong, nonatomic) UILabel *secondLabel; [...] and so on. Inside the method foo, the views are iterated as followed: -(void) foo { for (UIView *view in self.subviews) { if( [view isKindOfClass:[UILabel class]] ) { /* codeblock that gets the property name. */ } } } The Result should be something like that: THE propertyName(NSString) OF view(UILabel) IS "firstLabel" I've tried class_getInstanceVariable, object_getIvar and property_getName without Success. For Example, the Code for: [...] property_getName((void*)&view) [...] RETURNS: <UILabel: 0x6b768c0; frame = (65 375; 219 21); text = 'Something'; clipsToBounds = YES; opaque = NO; autoresize = RM+BM; userInteractionEnabled = NO; layer = <CALayer: 0x6b76930>> But i'm looking for this kind of result: "firstLabel" , "secondLabel" and so on. Thanks for your help! Reagrds Joé

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  • Defined outlets, connected them, everything looks fine, nothing works.

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView:

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  • App is crashing as soon as UITableView gets reloaded

    - by OhhMee
    Hello, I'm developing an app where TableView needs to reload as soon as the login process gets completed. The app crashes with error EXC_BAD_ACCESS when the table data gets reloaded. It doesn't crash when I remove all case instances except case 0: What could be the reason behind it? Here's the code: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(loginDone:) name:@"loginDone" object:nil]; statTableView.backgroundColor = [UIColor clearColor]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { return 6; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = @"Foo:"; NSLog(@"%@", data7); UILabel *myLabel2 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel2.text = (@"%@", data7); myLabel2.textColor = [UIColor blackColor]; myLabel2.backgroundColor = [UIColor whiteColor]; myLabel2.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel2]; break; case 1: cell.textLabel.text = @"Foo: "; UILabel *myLabel4 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel4.text = (@"%@", data11); myLabel4.textColor = [UIColor blackColor]; myLabel4.backgroundColor = [UIColor whiteColor]; myLabel4.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel4]; break; case 2: cell.textLabel.text = @"Foo: "; UILabel *myLabel8 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel8.text = (@"%@", data3); myLabel8.textColor = [UIColor blackColor]; myLabel8.backgroundColor = [UIColor whiteColor]; myLabel8.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel8]; break; case 3: cell.textLabel.text = @"Foo: "; UILabel *myLabel10 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel10.text = [NSString stringWithFormat:@"%@", data4]; if ([data4 isEqualToString:@"0"]) { myLabel10.text = @"None"; } myLabel10.textColor = [UIColor blackColor]; myLabel10.backgroundColor = [UIColor whiteColor]; myLabel10.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel10]; break; case 4: cell.textLabel.text = @"Foo: "; UILabel *myLabel12 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel12.text = [NSString stringWithFormat:@"%@", data5]; myLabel12.textColor = [UIColor blackColor]; if ([data5 isEqualToString:@"Foo"]) { myLabel12.textColor = [UIColor redColor]; myLabel12.text = @"Nil"; } myLabel12.backgroundColor = [UIColor whiteColor]; myLabel12.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel12]; break; case 5: cell.textLabel.text = @"Foo: "; UILabel *myLabel14 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 30)]; if ([data6 isEqualToString:@"Foo"]) { myLabel14.textColor = [UIColor colorWithRed:(0/255.f) green:(100/255.f) blue:(0/255.f) alpha:1.0]; myLabel14.text = @"No Dues"; } else { myLabel14.text = [NSString stringWithFormat:@"%@", data6]; myLabel14.textColor = [UIColor redColor]; } myLabel14.backgroundColor = [UIColor whiteColor]; myLabel14.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel14]; break; /* [myLabel2 release]; [myLabel4 release]; [myLabel8 release]; [myLabel10 release]; [myLabel12 release]; [myLabel14 release]; */ } return cell; }

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  • Enabling depth testing when using CAOpenGLLayer

    - by Andrew
    If one is using a subclass of NSOpenGLView then one enables depth testing by selecting a 16/24/32 bit buffer from the attributes menu in Xcode, and then adding glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT); to the drawRect method. However, in the application I'm creating I'm rendering OpenGL content via the drawInCGLContext method of a CAOpenGLLayer which is contained within a subclass of NSView. This means that it is no longer possible to create a depth buffer via the inspector. Does anyone know how I can achieve this in such a situation?

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  • iPhone Camera and Image Chooser

    - by PF1
    Hi Everyone: I have found a lot of information on using UIImagePickerController to let the user choose the image they want from the Photos application's data. I am wondering how I can create this same effect on 3.0, as it doesn't seem as if a lot of the old code works anymore. In addition, I would like the user to be able to take a new picture from this same pop-up. Thanks for any help!

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  • Objective-C++ Memory Problem

    - by Stephen Furlani
    Hello, I'm having memory woes. I've got a C++ Library (Equalizer from Eyescale) and they use the Traversal Visitor Pattern to allow you to add new functionality to their classes. I've finally figured out how it works, and I've got a Visitor that just returns the properties from one of the objects. (since I don't know how they're allocated). so. My little code does this: VisitorResult AGLContextVisitor::visit( Channel* channel ) { // Search through Nodes, Pipes until we get to the right window. // Add some code to make sure we find the right one? // Not executing the following code as C++ in gdb? eq::Window* w = channel->getWindow(); OSWindow* osw = w->getOSWindow(); AGLWindow* aw = (AGLWindow *)osw; AGLContext agl_ctx = aw->getAGLContext(); this->setContext(agl_ctx); return TRAVERSE_PRUNE; } So here's the problem. eq::Window* w = channel->getWindow(); (gdb) print w 0x0 BUT If I do this: (gdb) set objc-non-blocking-mode off (gdb) print w=channel->getWindow() 0x300effb9 // an honest memory location, and sets w as verified in the Debugger window of XCode. It does the same thing for osw. I don't get it. Why would something work in (gdb) but not in the code? The file is completely a cpp file, but it seems to be running in objc++, since I need to turn blocking off. Help!? I feel like I'm missing some memory-management basic thing here, either with C++ or Obj-C. [edit] channel-getWindow() is supposed to do this: /** @return the parent window. @version 1.0 */ Window* getWindow() { return _window; } The code also executes fine if I run it from a C++-only application. [edit] No... I tried creating a simple stand-alone program since I was tired of running it as a plugin. Messy to debug. And no, it doesn't run in the C++ program either. So I'm really at a loss as to what I'm doing wrong. Thanks, -- Stephen Furlani

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  • NSURL not instantiating properly

    - by taokakao
    Hi, I am new to IPhone developing. I have got very strange issue with NSURL which is driving me crazy. I want to instantiate NSURL object to use it in loading image. But instantiation never happens in proper way. It always says my url in invalid. Basically I use code like below: NSString *str = @"http://google.com"; NSURL *url = [NSURL URLWithString:str]; but I also have tried a lot of different modifications (with CFStringRef + CFURLCreateStringByAddingPercentEscapes and so on). All of them are not working for me. In debugger url is set to "Invalid". What it could be? I don't think this is algorithmic or environment issue. It could be about some settings? Have anyone any idea of what happens?

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  • How to remove an observer for NSNotification in a UIView?

    - by sudo rm -rf
    Hello! I've added an observer in a custom UIView I've created under initWithFrame:. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateZipFromLocation:) name:@"zipFoundFromLocation" object:nil]; The problem is, this view is a subview. When the view is loaded again, it calls the initWithFrame message again, thus adding two observers and so on. How can I remove the observer when the view is going to disappear? Since it is a UIView, it says that viewWillDisappear:(BOOL)animated is not a valid method. Any ideas?

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  • Any simple way to "resize" an NSBezierPath?

    - by d11wtq
    I have an NSBezierPath that I'm filling and stroking. I'd like to add some inner glow to the path (a light stroke, just inside of the outer stroke), and the thing that comes to mind is to use the same path shrunk by 1 pixel (the size of the line that is already )stroked. Is there a way to do this? Alternatively, is there some sort of pattern I can use when applying both a border (stroke) and a glow to a bezier path? Example, the (extremely subtle) inner glow on the Google Chrome tabs:

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  • NSTableView with columns bound to different NSArrayControllers

    - by Vyacheslav Karpukhin
    i have NSTableView and two columns in it: NSTableColumn *column = [[[NSTableColumn alloc] initWithIdentifier:@"custId"] autorelease]; [column bind:@"value" toObject:arrC2 withKeyPath:@"arrangedObjects.custId" options:nil]; [table addTableColumn:column]; column = [[[NSTableColumn alloc] initWithIdentifier:@"totalGrams"] autorelease]; [column bind:@"value" toObject:valuationArrC withKeyPath:@"arrangedObjects.totalGrams_double" options:nil]; [table addTableColumn:column]; as you can see, columns bound to different NSArrayControllers. first column shows correct values, but second just shows "(" symbol. but if i swap columns like this: NSTableColumn *column = [[[NSTableColumn alloc] initWithIdentifier:@"totalGrams"] autorelease]; [column bind:@"value" toObject:valuationArrC withKeyPath:@"arrangedObjects.totalGrams_double" options:nil]; [table addTableColumn:column]; column = [[[NSTableColumn alloc] initWithIdentifier:@"custId"] autorelease]; [column bind:@"value" toObject:arrC2 withKeyPath:@"arrangedObjects.custId" options:nil]; [table addTableColumn:column]; then i see values of first column (which was second in the first example) and again "(" in the second column. i don't understand that behaviour. how can i bound two array controllers to one table?

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  • UIScrollView eating touches from its parent

    - by Jon Hull
    I have nested scrollViews (or rather a subclass of UIScrollView inside of an actual scrollview). I set the size of the inner view to its contentSize and set scrollEnabled = NO, because I only want the outside view scrolling. But the innerView occasionally eats touches and keeps the outerView from scrolling when it should. Is there something else I need to set to keep it from stealing the scrolling touches, but still allowing user interaction (e.g. editing a textView)?

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  • UILabel not changing when method called

    - by LyonJTill
    - (IBAction)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:[NSString stringWithFormat:@"%@",examName]]; } Hey all, Basically above is the method that is being called when one ViewController is being close and another is being opened the problem is, is that the UILabel in the new ViewController isn't changing to the value i need it to? Any ideas? Regards Lyon J Till

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  • Problem autosizing second view

    - by Ruthy
    Hello, Once a view is called from appdelegate, it is properly loaded but not autosized correctly, on the bottom you see last lines from previous view! On xib file, view mode property is set to scale to fill but I tried others and still happening the same... Thanks for any idea to solve it!

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  • Sorting a NSArray

    - by Yoot
    Hi, I have a NSArray of objects. Those objects have an int attribute called "distance". I would like to sort my array by distance. Could someone please tell me how to do that ? I can't understand how the sortUsingSelector or sortUsingDescriptor methods are working... Thanks

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • How can I check the content of the arrays? Parsing XML file with ObjectiveC

    - by skiria
    I have 3 classes- video { nameVideo, id, description, user... } topic {nameTopic, topicID, NSMutableArray videos; } category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined- NSMutableArray categories; I parse an XML file with this code. I try the arrays hierachy, and i think that i don't add any object on the arrays. How can I check it? What's wrong? (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if([elementName isEqualToString:@"Videos"]) { //Initialize the array. appDelegate.categories = [[NSMutableArray alloc] init]; } else if ([elementName isEqualToString:@"Category"]) { aCategory = [[Category alloc] init]; aCategory.categoryID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id category value: %i", aCategory.categoryID); } else if ([elementName isEqualToString:@"Topic"]) { aTopic = [[Topic alloc] init]; aTopic.topicID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id topic value: %i", aTopic.topicID); } else if ([elementName isEqualToString:@"video"]) { aVideo = [[Video alloc] init]; aVideo.videoID = [[attributeDict objectForKey:@"id"] integerValue]; aVideo.nameTopic = currentNameTopic; aVideo.nameCategory = currentNameCategory; NSLog(@"Reading id video value: %i", aVideo.videoID); } NSLog(@"Processing Element: %@", elementName); } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else [currentElementValue appendString:string]; NSLog(@"Processing Value: %@", currentElementValue); } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"Videos"]) return; if ([elementName isEqualToString:@"Category"]) { [appDelegate.categories addObject:aCategory]; [aCategory release]; aCategory = nil; } if ([elementName isEqualToString:@"Topic"]) { [aCategory.topics addObject:aTopic]; //NSLog(@"contador: %i", [aCategory.topics count]); //NSLog(@"contador: %@", aTopic.nameTopic); [aTopic release]; aTopic = nil; } if ([elementName isEqualToString:@"video"]) { [aTopic.videos addObject:aVideo]; NSLog(@"count number videos: %i", [aTopic.videos count]); -- always 0 NSLog(@"NOM CATEGORIA VIDEO: %@", aVideo.urlVideo); -- OK [aVideo release]; aVideo = nil; } if ([elementName isEqualToString:@"nameCategory"]) { //[aCategory setValue:currentElementValue forKey:elementName]; aCategory.nameCategory = currentElementValue; currentNameCategory = currentElementValue; } if ([elementName isEqualToString:@"nameTopic"]) { aTopic.nameTopic = currentElementValue; currentNameTopic = currentElementValue; } else [aVideo setValue:currentElementValue forKey:elementName]; [currentElementValue release]; currentElementValue = nil; }

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  • UITableView Reusable cells

    - by Michael
    Can someone explain me the way reusable cells works for single table view? How many reusable cells a datasource should create? So far in all samples I've seen only one. Would one even need more?

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  • coco2d tab view for multi player

    - by godzilla
    I am currently developing a card game for the iphone using cocas2d. I am currently in need of a tab view with each tab representing a player and his / her set of cards. Currently i have a single view representing just one player. It seems as though cocas2s is not really built do have multiple views, to do this and it would require some serious amount of hacking around with the code. What would be the most efficient way to accomplish this?

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  • NSSegmentedControl -selectedSegment always returns 0

    - by SphereCat1
    I have an NSSegmentedControl with two segments set to "Select None" mode in Interface Builder. No matter what I try, I can't get -selectedSegment to return anything but 0, even though segment 0 is even disabled by default and can't possibly be selected. Here's the relevant function that gets called when you click any segment on the control: -(IBAction)changeStep:(id)sender { [stepContainer setHidden:TRUE]; [(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]] removeFromSuperview]; switch ([[navigationButton cell] selectedSegment]) { case 0: [wizard setStep:(NSInteger *)[wizard step]-1]; break; case 1: [wizard setStep:(NSInteger *)[wizard step]+1]; break; default: break; } //[[navigationButton cell] setSelected:FALSE forSegment:[navigationButton selectedSegment]]; if ([wizard step] > 0) { [wizard setStep:0]; [navigationButton setEnabled:FALSE forSegment:0]; } NSLog(@"%d", [wizard step]); [stepContainer addSubview:(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]]]; [stepContainer setHidden:FALSE withFade:TRUE]; } I've also tried using -isSelectedForSegment, but it has the same result. Any help you can provide would be awesome, I have no idea what I'm doing wrong. Thanks! SphereCat1

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  • xcode - defining integer variables

    - by Mike
    If I have #define myVariable 10 and later I use this as in [self doSomething:myVariable]; Supposing doSomethign method is like - (void) doSomething:(int)myNumber; I receive a warning telling me that a "]" is expected before the ";" why is that and how to solve this? thanks for any help.

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