[C++] Producer/Consumer Implementation -- Feedback Wanted
- by bobber205
I'm preparing for an interview in a few weeks and I thougth I would give threads in boost a go, as well as do the simple producer/consumer problem I learned in school.
Haven't done it quite awhile so I was curious what you guys think of this? What should I add to make it a better example etc. Thanks for the feedback! :)
//////////////////////////////////////////////////////////////////////////
boost::mutex bufferMutex;
deque<int> buffer;
const int maxBufferSize = 5;
//////////////////////////////////////////////////////////////////////////
bool AddToBuffer(int i)
{
if (buffer.size() < maxBufferSize)
{
buffer.push_back(i);
return true;
}
else
{
return false;
}
}
bool GetFromBuffer(int& toReturn)
{
if (buffer.size() == 0)
{
return false;
}
else
{
toReturn = buffer[buffer.size()-1];
buffer.pop_back();
return true;
}
}
struct Producer
{
int ID;
void operator()()
{
while (true)
{
boost::mutex::scoped_lock lock(bufferMutex);
int num = dice();
bool result = AddToBuffer(num);
lock.unlock();
//safe area done
if (result)
{
cout << "Producer " << this->ID << " Added " << num << endl;
}
else
{
cout << "!!Buffer was Full!!" << endl;
}
//Added
//Now wait
boost::xtime xt;
xtime_get( &xt, boost::TIME_UTC);
xt.nsec += 1000000 + 100000 * (rand() % 1000);
boost::thread::sleep(xt);
}
}
};
struct Consumer
{
int ID;
void operator()()
{
while (true)
{
int returnedInt = 0;
boost::mutex::scoped_lock lock(bufferMutex);
bool result = GetFromBuffer(returnedInt);
lock.unlock();
//safe area done
if (result)
{
cout << "\tConsumer " << this->ID << " Took Out " << returnedInt << endl;
}
else
{
cout << "!!Buffer was Empty!!" << endl;
}
//Added
//Now wait
boost::xtime xt;
xtime_get( &xt, boost::TIME_UTC);
xt.nsec += 1000000 + 100000 * (rand() % 1000);
boost::thread::sleep(xt);
}
}
};
void main()
{
Producer p, p2;
Consumer c, c2;
p.ID = 1;
p2.ID = 2;
c.ID = 1;
c2.ID = 2;
boost::thread thread1(boost::ref(p));
boost::thread thread2(boost::ref(c));
boost::thread thread3(boost::ref(p2));
boost::thread thread4(boost::ref(c2));
int x;
cin >> x;
}