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  • C++ difference between "char *" and "char * = new char[]"

    - by nashmaniac
    So, if I want to declare an array of characters I can go this way char a[2]; char * a ; char * a = new char[2]; Ignoring the first declaration, the other two use pointers. As far as I know the third declaration is stored in heap and is freed using the delete operator . does the second declaration also hold the array in heap ? Does it mean that if something is stored in heap and not freed can be used anywhere in a file like a variable with file linkage ? I tried both third and second declaration in one function and then using the variable in another but it didn't work, why ? Are there any other differences between the second and third declarations ?

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  • how do you read from system.out in Java [closed]

    - by Dan
    I'm trying to create a word scramble game and so far I have taken a vector of randomly assorted strings that contains both words and hints and split them into two vectors. I have randomly scrambled the word and set this all up in text boxes. Right now I'm stuck because I have a text box that takes input but I'm not sure how to read that in? I want the user to type the unscrambled word into the text box and have it calculate as correct and move on to the next word immediately. I also don't know how to get the keys working. I want the "?" character to be the hint button that shows the hint. At the moment the hint box works if I type the question mark in using the System.in but it doesn't work if I type it directly in to the text box. The characters are showing up in the text box but nothing is working after that.

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  • What are the cons of using DrawableGameComponent for every instance of a game object?

    - by Kensai
    I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says here). But I don't understand why this is so. I read this post and it made a lot of sense to me, but these are the minority. I usually wouldn't pay too much attention to things like these, but in this case I would like to know why the apparent majority believes this is not the way to go. Maybe I'm missing something.

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  • Simplified knapsack in PHP

    - by Mikhail
    I have two instances where I'd like to display information in a "justified" alignment - but I don't care if the values are switched in order. One example being displaying the usernames of people online: Anton Brother68 Commissar Dougheater Elflord Foobar Goop Hoo Iee Joo Rearranging them we could get exactly 22 characters long on each line: Anton Brother68 Foobar Commissar Elflord Goop Dougheater Hoo Iee Joo This is kind of a knapsack, except seems like there ought to be a P solution since I don't care about perfection, and I have multiple lines. Second instance is identical, except instead of names and character count I would be displaying random images and use their width.

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  • How to use Fixedsys in the Gnome Terminal, or wherever monospaced fonts are required

    - by Walter Tross
    I think that the Fixedsys font is one of the most readable monospaced fonts for programming. It has zero antialiasing, with vertical lines mostly 2 pixels wide. Close to ideal for current monitor dot pitches, in my eyes (literally). After years of Windows at home (for family reasons) and Linux servers at work accessed through Cygwin on Windows (for company policy reasons), with Fixedsys as the shell and IDE font, I have decided to switch to the Ubuntu desktop. Eclipse and gedit are no problem, they accept the Fixedsys Excelsior TTF font. But the Gnome Terminal only accepts monospaced fonts. Although Fixedsys Excelsior is essentially monospaced, it contains larger glyphs (mostly for eastern languages), and also some ligatures. Since apparently ALL characters must have the same width for a font to be recognized as monospaced, Fixedsys Excelsior cannot be selected in all those contexts where monospaced fonts are required, including gnome-terminal. So what is the easiest/cleanest way to use a Fixedsys clone font in contexts that only accept monospaced fonts?

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  • Running 32-bit Firefox with sun-jre in 64-bit Ubuntu

    - by rojanu
    I am trying to run juniper networks connect program to vpn into work and it only works on 32bit sun jre. All the things I have found with google failed so far. I can't use any scripts, like madscientists, as part of the authentication I need to provide some random characters from a grid. So to isolate this 32bit app install to a corner, I downloaded firefox and jre and unpack them to /opt. I run firefox with sudo as Juniper asks for root password. Here is Firefox plugins folder /ot/firefox32/plugins# ls -la total 8 drwxr-xr-x 2 root root 4096 Mar 11 00:57 . drwxr-xr-x 11 root root 4096 Mar 10 23:48 .. lrwxrwxrwx 1 root root 49 Mar 11 00:57 libnpjp2.so -> /opt/java/32/jdk1.6.0_31/jre/lib/i386/libnpjp2.so Firefox lists sun jre but when check it with "http://java.com/en/download/installed.jsp" it either can't detect java or Firefox freezes Any Ideas? Thanks

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  • Propietary modules within GPL and BSD kernels

    - by Francisco Garcia
    Since the Linux kernel is GPL and not LGPL I suppose that it is illegal to link proprietary code to it. How does the industry circumvents this? I would expect that the GPL license will force any developer to release under GPL driver and/or kernel module. Maybe I am confused and implementing a new module is not really linking against the kernel code ??? How do companies deal with this? Maybe linking the other way around (from kernel to their binaries)? On the other hand there is the BSD kernel. Where you are free to link protected IP. Can you get a better design implementing your drivers within a BSD kernel? Is there any design restriction when implementing drivers for GPL kernels?

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  • How do I copy object in Qt?

    - by Martin
    I'm using Qt and have some real basic problems. I have created my own widget MyTest that have a variable obj. I need to set this variable obj from an object outside of the widget so that the variable is copied not just a pointer to another object. I get an error message and can't figure out how to do this basic stuff. This is the code I'm using: MyTest.h: class MyTest : public QWidget { Q_OBJECT public: void setObj(QObject &inobj); QObject obj; .... } MyTest.cpp: void MyTest::setObj(QObject &inobj) { obj = inobj; //HERE I get the error message: "illegal access from 'QObject' to protected/private member 'QObject::operator=(const QObject &)'" } main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); QObject *ob = new QObject(); MyTest w; w.setObj(*ob); } Thanks for your help!

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  • How can I fix TTF fonts' ligatures (tt, ti, fi, ff, etc) in Firefox?

    - by Oli
    With certain Windows fonts there is a display issue where ligature-kerning seems to flip out and make the two letters bold. Here's a screenshot of an email using Helvetica in Firefox: As you can see, it seems to be something about the way crossed characters (t and f) connect to each other and letters like i. I've had this problem for a very long time (over multiple systems) and wondered if anybody has ever seen similar issues popping up and found a way to fix them. Note: I think this does just affect Firefox. Chrome and LibreOffice are both fine.

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  • Are Meta tags useful for SEO?

    - by Lynda
    Reading a Search Results with this or a similar phrased question can lead to reading a lot of conflicting answers. Are there any meta tags that matter in SEO? From what I have read I do know that meta keywords are no longer used (or so little it is not worth using them) and don't worry with using them. Meta Description tags are not used for page ranking but can effect click through rates so should be used but be less than 160 characters. I know the following meta tags exist: author - the author's name and possibly email address robots - to allow or disallow indexing by robots copyright - the copyright date of the page How much do these meta tags matter and are there others that are new (including ones that may not be used by all but might be used in the future or are used by only one of the big players like Google or Bing) meta tags that should be included? Note: Even if a meta tag doesn't matter in SEO but helps with click through rates similar to the descript tag does then feel free to include it with your answer.

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  • Best practices for periodically saving game state to disk

    - by Ben Morris
    I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their relations to each other. To avoid data loss in case of a crash, I've been periodically serializing the world to disk. The trouble is, this object can be quite large, so when the server starts writing, there's noticeable in-game slowdown for a few seconds, which I'd like to avoid. Any pointers on how to go about this in a more efficient way?

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  • How are realistic 3D faces created and animated in video games?

    - by Anton
    I'm interested in being able to create realistic faces and facial expressions for the 3D characters of a game I'm working on. Think something similar to the dialog scenes in games like Mass Effect. Unfortunately I'm not sure where to begin. I'm sure the faces/animations are created through 3D Modeling software, but otherwise I am lost. Do facial animations use the same "bones" that normal body animation uses? Is there any preferred 3D software for realistic faces and animations? Is there a preferred format to export these faces and animations in?

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Game-a-Week One Completed

    - by Matt Christian
    Last night I finished my Game-a-Week One and felt and extreme sense of accomplishment with what I finished in a single week. I removed all traces of the JigLibX code since it wasn't working properly due to my implementation and got my collision working thanks to some BoundingSpheres and Riemer's tutorials.  However, since the characters are Corndogs a rectangle bounding box would have made more sense although the bullets are only able to move forward currently. While developing it in a week was a challenge, developing it in a week while maintaining proper coding standards and clean, reusable code was damn near impossible.  It's possible my next step will be to either refactor it or move onto Game-a-Week Two. I will post a link to the game ZIP in the future.

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • How should I pronounce the :: and -> in PHP?

    - by Renesis
    When I read these lines aloud to someone: $controller->process(); UserManager::getInstance(); How should the -> and :: be pronounced? Reading the characters themselves in cumbersome and I don't know of any nicknames for them. Being a developer who is used to C-style syntax, I'd like to say "dot", but I'd like something that is easy to say and people can easily understand. It would also be good to know if there are any pronunciations that have become de-facto standards among teams of developers.

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  • What's the best way to create animations when doing Android development?

    - by Adam Smith
    I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations such as a character moving, etc.) At first, the designer said that she could draw objects/characters and animate them with flash so she didn't have to draw every single frame of an action. The other programmer and I don't know Flash too much so I suggested extracting all the images from the Flash animation and making them appear one after the other when the animation is to start. He said that would end up taking too much resource on the CPU and I tend to agree, but I don't really see how we're supposed to make smooth animations without it being too hard on the hardware and, if possible, not have the designer draw every single frame on Adobe Illustrator. Can an experienced Android game developper help me balance this out so we can move on to other parts of the game as I have no idea what the best way to create animations is.

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  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Have problem understanding the id/name of java bean

    - by symfony
    In an XmlBeanFactory (including ApplicationContext variants), you use the id or name attributes to specify the bean id(s), and at least one id must be specified in one or both of these attributes. Does it mean the following are legal? <bean id="test"> <bean name="test"> But this is illegal: <bean non_idnorname="test"> you may also or instead specify one or more bean ids (separated by a comma (,) or semicolon (;) via the name attribute. Does it mean I can specify multiple ids this way: <bean name="id1;id2,id3"> Can someone convince my doubt?

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  • Should programming languages be strict or loose?

    - by Ralph
    In Python and JavaScript, semi-colons are optional. In PHP, quotes around array-keys are optional ($_GET[key] vs $_GET['key']), although if you omit them it will first look for a constant by that name. It also allows 2 different styles for blocks (colon, or brace delimited). I'm creating a programming language now, and I'm trying to decide how strict I should make it. There are a lot of cases where extra characters aren't really necessary and can be unambiguously interpreted due to priorities, but I'm wondering if I should still enforce them or not to encourage good programming habits. What do you think?

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  • Why doesn't javascript function aliasing work?

    - by codeninja
    I have some Firebug console function calls that I wanted to disable when Firebug wasn't enabled, e.g. console isn't defined. This works fine in IE6 and FF3, but not in Chrome: var log; if(console){ log = console.log; }else{ log = function(){ return; } } I get an "Uncaught TypeError: Illegal Invocation" in Chrome =/ I read about the issue here, where you have to apply a context, which is kind of new to me... and I can't seem to figure how to accomplish the above in all browsers...

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  • Handling Players, enemies and attacks in HTML5

    - by Chris Morris
    I'm building a simple (currently) game with free roaming player and monsters on a map built by a 2D grid. I've been looking at the methods for implementing characters and enemies onto the screen and I've seen two seperate methods for doing this online. Drawing the player onto the screen canvas directly and refreshing the entire screen every FPS tick. Having a separate canvas to handle the player and moving the player canvas on top of the screen canvas via absolute positioning. I can see some pros and cons of both methods but what is generally the best method for doing this? I assume the second due to not having to drain resources by refreshing the map when the user is not moving, but the type of game will generally have constant movement.

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  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

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  • Desktop Fun: Heroes of DC Comics Wallpaper Collection

    - by Asian Angel
    DC Comics has a great line-up of super hero characters and we have gathered together some of DC’s finest for you in today’s collection. Give your desktop super powers with our Heroes of DC Comics Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • FreeLibrary vs implicit unloading DLL

    - by Adil
    I have implemented a DLL including DllMain() entry function:- BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { case DLL_PROCESS_ATTACH: ... case DLL_THREAD_ATTACH: ... case DLL_THREAD_DETACH: ... case DLL_PROCESS_DETACH: ... } Unfortunately i made a mistake in DLL_PROCESS_DETACH case and accessing illegal memorey (access violation). I made a sample program which loads the library using LoadLibrary() function, uses the library function and finally call FreeLibrary() and return. When i executed this program, i didnt get any error message. But if i remove FreeLibrary(), in that case the DLL_PROCESS_DETACH case is executed implicitly and this time it gives error dialog box mentioning that there is access violation. Why calling FreeLibrary() suppress this error? OR internally it handles this exception? What is suggested way.

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