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  • RMI java doesn't create skeleton class

    - by pavithra
    I wrote a remote service MyremoteImpl.java and used following command after compiled it. rmic MyRemoteImpl I learned that this method suppose to create stub class and a skeleton class but I can only see the stub class, why is that? The other problem I faced after run rmiregistry I started the service but it gives following error, I doubt I get this error as I'm missing skeleton class? java.net.MalformedURLException: invalid URL String: Remote Hello at java.rmi.Naming.parseURL(Unknown Source) at java.rmi.Naming.rebind(Unknown Source) at RMIservice.MyRemoteImpl.main(MyRemoteImpl.java:22) Caused by: java.net.URISyntaxException: Illegal character in path at index 6: Remote Hello at java.net.URI$Parser.fail(Unknown Source) at java.net.URI$Parser.checkChars(Unknown Source) at java.net.URI$Parser.parseHierarchical(Unknown Source) at java.net.URI$Parser.parse(Unknown Source) at java.net.URI.<init>(Unknown Source) at java.rmi.Naming.intParseURL(Unknown Source) ... 3 more Please help me to solve this, Thanx in advance!!!

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  • Local variables in java

    - by Mandar
    Hello , I went through local variables and class variables concept. But I had stuck at a doubt " Why is it so that we cannot declare local variables as static " ? For e.g Suppose we have a play( ) function : void play( ) { static int i=5; System.out.println(i); } It gives me error in eclipse : Illegal modifier for parameter i; I had this doubt because of the following concepts I have read : Variables inside method : scope is local i.e within that method. When variable is declared as static , it is present for the entire class i.e not to particular object. Please could anyone help me out to clarify the concept. Thanks.

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • Google displaying swf menu in SiteLinks

    - by m90
    I have a website that uses a Flash based menu as its main navigation. A plain HTML fallback version is "lying underneath", the swf is embedded using swfobject. swfobject.embedSWF('MENU.swf', 'menu', '1000', '600', '8.0.0', 'ext/expressInstall.swf', {}, {wmode:'transparent',bgcolor:'#666666'}, {}); Somehow Google now started displaying a link to the swf-file in the SiteLinks (noting [SWF] beforehand) which is pretty ugly as the Flash content gets all scrambled and all you see is a random string of characters and numbers (it looks "hacked" to me, although I do know it is not). Also, the link to the swf is plain useless as it relies on JavaScript-functions in the HTML-document. I already demoted the swf in the Webmaster Tools, yet in some situations the link will still show up. Is anyone aware of this problem (I haven't found too much on this on the Internet) and knows how I can keep the search results from linking to the swf?

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  • Physics from other games

    - by Carlosrdz1
    I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters from other games like Mario from Super Mario World, or MegaMan X... do you know a website or something, where the physics from that games are revealed? I remember seen a page with something like that. Or what's the process you think is the best to emulate physics from other games? Just trial and error? Thank you.

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  • What is use of universal character names in identifiers in C++

    - by Jan Hudec
    The C++ standard (I noticed it in the new one, but it did already exist in C++03) specifies universal character names, written as \uNNNN and \UNNNNNNNN and representing the characters with unicode codepoints NNNN/NNNNNNNN. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that? The syntax is obviously totally unreadable, the identifiers may be mangled for the linker and it's not like there was any standard function to retrieve symbols by name anyway. So why would anybody actually use an identifier with universal character literals in it? Edit: Since it actually existed in C++03 already, additional question would be whether you actually saw a code that used it?

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  • Wubi downloaded and installed 64bit 12.10 on my 32bit netbook

    - by Troy
    I downloaded the Wubi installer on my atom N450 netbook. When I started up Ubuntu I got an error that read failed to change the mode of /ect/passwd- to 0600. Then while it booted it froze and several strange characters filled the screen. Finally it loaded it ran pretty slow, and I could connect to my router, but not to the internet. Ping 8.8.8.8 showed no server found. So I checked the about computer and it said I was running the 64 bit installation. Now I know that my computer has a low power 32 bit chip and even the Ubuntu iso download suggested a 32 bit installation. So I went to double check and see if I just missed the option for a 32 bit Wubi install and I did not. There was no option. Is there any way to download a 32 bit version of 12.10 through the Wubi?

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  • How to implement soft edge areas with particles

    - by OpherV
    My game is created using Phaser, but the question itself is engine-agnostic. In my game I have several environments, essentially polygonal areas that player characters can move into and be affected by. For example ice, fire, poison etc' The graphic element of these areas is the color filled polygon area itself, and particles of the suitable type (in this example ice shards). This is how I'm currently implementing this - with a polygon mask covering a tilesprite with the particle pattern: The hard edge looks bad. I'd like to improve by doing two things: 1. Making the polygon fill area to have a soft edge, and blend into the background. 2. Have some of the shards go out of the polygon area, so that they are not cut in the middle and the area doesn't have a straight line for example (mockup): I think 1 can be achieved with blurring the polygon, but I'm not sure how to go about with 2. How would you go about implementing this?

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  • How to change the assemblyIdentity of an executable

    - by David
    I want to hide the tool I used to create an .exe file. I am not doing anything illegal, I just want to protect my intellectual property from being copied. If I open the exe file in a text editor I see the following section. <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="XXX.XX" processorArchitecture="X86" name="Microsoft.Windows.NameOfTheTool" type="win32" /> </assembly> I have attempted to change the name to: name="Microsoft.Windows.SomeOtherName" This resulted in the following message when I attempted to execute the file. "This application has failed to start because its side-by-side configuration is incorrect." How can I solve this?

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  • Visual c++ opencv 2.1 contains()

    - by kaushalyjain
    how to check whether a given point is contained in a rectangle using the contains() function in Rect_ construct... Please give me the exact function and its parameters.Like when i type this Point b(2,2); Rect a(10,10,50,50); cout<< Rect_::contains(b); There is a compile error saying 1c:\users\kaushal\documents\visual studio 2008\projects\test1\test1.cpp(23) : error C2352: 'cv::Rect_<Tp::contains' : illegal call of non-static member function 1c:\opencv2.1\include\opencv\cxcore.hpp(385) : see declaration of 'cv::Rect<_Tp::contains'

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  • why does this code crash?

    - by ashish yadav
    why does this code crash? is using strcat illegal on character pointers? #include <stdio.h> #include <string.h> int main() { char *s1 = "Hello, "; char *s2 = "world!"; char *s3 = strcat(s1, s2); printf("%s",s3); return 0; } please give a proper way with referring to both array and pointers.

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  • Applying prerecorded animations to models with the same skeleton

    - by Jeremias Pflaumbaum
    well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and proportion, but I still want to be able to apply any animation to any model. I think this should be possible since the models got the same skeleton bone structure and the bones are always in the same area only their position varies from model to model. In particular Im trying to apply this to 2D characters that got 2arm, 2legs, a head and a body, but if you got anything related to that topic even if its 3D related or keywords, articles, books whatever Im gratefull for everything cause Im a bit stuck at the moment. cheers Jery

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  • What is a read only collection in C#?

    - by acidzombie24
    I ran a security code analyst i found myself having a CA2105 warning. I looked at the grade tampering example. I didnt realize you can assign int[] to a readonly int. I thought readonly was like the C++ const and makes it illegal. The How to Fix Violations suggest i clone the object (which i dont want to do) or 'Replace the array with a strongly typed collection that cannot be changed'. I clicked the link and see 'ArrayList' and adding each element one by one and it doesnt look like you can prevent something adding more. So when i have this piece of code what is the easiest or best way to make it a read only collection? public static readonly string[] example = { "a", "b", "sfsdg", "sdgfhf", "erfdgf", "last one"};

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  • Cross Theaded Calls - Many controls Heavy GUI Application after .net 1.1 2.0 upgrade- best way ??

    - by keepsmilinyaar
    I have recently upgraded a .net1.1 solution to .net2.0. AS this is a very heavy GUI appilcation with loads of controls and many multithreaded operations that update the GUI. While these operations worked seamlessly in .net1.1 it is throwing up Cross Threaded Illegal operations after the upgrade. Considering the fact that tehre are numerous grids, buttons and status labels that need to be updated via these multi threaded operations, I decided to code for checking the InvokeRequired solution, however doing that for every control would probably not be the best way to go about it. I was wondering if you could suggest a better way of how I can go about it or propose any OOPS based class structure that I could code around to make the code look better. Please do let me know if my question is unclear. Thanks in advance

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  • How to make xlock use the first key I hit as a part of my password

    - by alesplin
    I just switched from Arch Linux to Ubuntu 10.10. I'm running the Fluxbox window manager, and I use xlockmore to lock my screen with the following key shortcut: 192 :Exec xlock-mode marquee +usefirst -icongeometry 240x240 -message "back in a minute..." The problem I'm having is that xlock is definitely not using my first key as part of my password. Instead, it uses some randomized fade pattern to fade to the password screen. I find this highly annoying, as when I get back to my desk and start entering my password it doesn't register password characters until the fade pattern is complete. I've also tried the following modifications with no difference: 192 :Exec xlock -mode marquee -usefirst -icongeometry 240x240 -message "back in a minute..." 192 :Exec xlock -mode marquee -icongeometry 240x240 -message "back in a minute..." The first example worked flawlessly on Arch. Does Ubuntu have some sort of system default that you can't override on the command-line?

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  • Why is Cocoa using an old version of Unicode? [closed]

    - by Randy Marsh
    While I was searching for something in the Apple docs, I stumble on this: illegalCharacterSet Returns a character set containing values in the category of Non-Characters or that have not yet been defined in version 3.2 of the Unicode standard. On the Unicode website, I find that the latest version is 6.1.0. That's a lot of major versions higher than what Cocoa supports. Does somebody know why Apple doesn't upgrade their framework? My more important question is: Are there problems for not doing having support for Unicode 3.2+? Will I have problems reading Unicode files created on other systems with a more recent version of Unicode?

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  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • How can I specify my own Rhino context in Java?

    - by Dan Howard
    I'm trying to ensure that my Rhino scripts (running under Java 6) are strict so that if a script developer misspells an expression I want an exception to be thrown. Currently what happens is the expression simply evaluates to "undefined". Now according to Mozilla org https://developer.mozilla.org/en/New_in_Rhino_1.6R6 there are features to enable strict checking in the context. I cannot find a working example of this. What I did so far was write a class to extend ContextFactory and then override the hasFeature method. public class ScriptContextFactory extends ContextFactory { protected boolean hasFeature(Context context, int featureIndex) { switch (featureIndex) { case Context.FEATURE_STRICT_EVAL: return true; case Context.FEATURE_STRICT_VARS: return true; } return super.hasFeature(context, featureIndex); } } Then in the Main I set mine to the default. ContextFactory.initGlobal(new ScriptContextFactory()); and I get an illegal state exception. :( Any ideas or samples on how this works? TIA

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  • Problem with text deletion in vi editor

    - by user184256
    When I am writing C code on the vi editor, I am not able to use the backspace keys or my arrow keys to delete or navigate through lines. Some unexpected special characters occur on the screen that is on middle of my code and I am not able to delete them also. If I use my delete key, the whole code gets deleted. I have tried both insert mode using 'i' and 'a'. I am able to manage this situation for C programming by using the text editors but when I am creating LeX and yacc programs, I find this awkward. Can you please help me with this?

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  • Inconsistent MySQL COLLATE errors across databases

    - by Teflon Ted
    I have two physically-separate MySQL databases on which I have to run a single query. The query has a section of SQL that looks like this: and foo_table.bar_column like concat('%', rules.pattern, '%') COLLATE utf8_general_ci It runs fine on database A but on database B I get this error: ERROR 1253 (42000): COLLATION 'utf8_general_ci' is not valid for CHARACTER SET 'latin1' If I remove the collation it runs fine on database B but on database A I get this error: ERROR 1267 (HY000): Illegal mix of collations (utf8_general_ci,IMPLICIT) and (utf8_unicode_ci,IMPLICIT) for operation 'like' Is there a version of the query that will run on both databases? Or, is there a configuration I can change on either database to make the query happy in both places? Update: Database A is version 5.1.38, Database B is version 5.1.34

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  • Ubuntu 14.04 VLC Subtitles - Will not attach (unable to drag/drop or upload while viewing)

    - by TheLizardKing
    I'm new to Ubuntu and a long time user of VLC with the Windows OS. In Windows, I was able to drag and drop the .sfv file onto the playing video and the subtitles would be enabled. In Ubuntu I try to drag and drop the .sfv file and it acts as though the .sfv file is a video and stops the actual video from playing. When I try to attach the .sfv file (view - subtitles - select text subtitles) I'm able to see the .sfv file I'd like to attach/open, although once I click open the file doesn't attach itself to the video. Does anyone know how to help me with this situation? I'm 2 seasons deep into Breaking Bad and attempting to read the body language of the characters during the Spanish parts has gone on way too long. Thank you, Greg

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  • Simple Windows.Forms binding is failing using framework 4.0.

    - by jyoung
    This works under the .net framework 3.5 client. This fails under the .net framework 4.0 client. Was I doing something that was illegal under 3.5 but just happened to work, or is this a bug? Note that in my project 'PropInt' does not raise change events so using ctx[obj1.PropObj2, "PropInt"] is not an option. public class Obj1 { public Obj2 PropObj2 { get; set; } public Obj1() { PropObj2 = new Obj2(); } } public class Obj2 { public int PropInt { get; set; } } static class Program { [STAThread] static void Main() { var ctx = new BindingContext(); var obj1 = new Obj1(); var x1 = ctx[obj1, "PropObj2.PropInt"]; } }

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • Is naming a software product the same as a book legally problematic?

    - by Jake Petroules
    I came up with a name for a software product I'm developing. It's composed of two common English words put together (for example, Firefox, Silverlight, etc.). I Googled the name to see if it was being used by any other software product before committing to it. After finding none, I did notice that there is a book published around 60 years ago, by that same name. Would it be legally problematic to name my software product as such, or does it being a software product vs a book make it irrelevant? PS - I know this isn't really a programming question, but naming is related to software development, isn't it? ;) PPS - How do companies like Microsoft get away with naming things "Windows" and "Office"? Or are they just legally called "Microsoft Windows" and "Microsoft Office"? Do developer names always precede software product names? Would naming a software product "Jones Office" be illegal?

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