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  • Date javascript object from IE cannot be automatically bound to Datetime in ASP.NET MVC

    - by Sergio
    Hi There, I have a site that uses a jquery calendar to display events. I have noticed than when using the system from within IE (all versions) ASP.NET MVC will fail to bind the datetime to the action that send back the correct events. The sequence of events goes as follows. Calendar posts to server to get events Server ActionMethod accepts start and end date, automatically bound to datetime objects In every browser other than IE the start and end date come through as: Mon, 10 Jan 2011 00:00:00 GMT When IE posts the date, it comes through as Mon, 10 Jan 2011 00:00:00 UTC ASP.NET MVC 2 will then fail to automatically bind this to the action method parameter. Is there a reason why this is happening? The code that posts to the server is as follows: data: function (start, end, callback) { $.post('/tracker/GetTrackerEvents', { start: start.toUTCString(), end: end.toUTCString() }, function (result) { callback(result); }); },

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  • Exactly clone an object in javascript

    - by Tom
    Hi, I tried to exactly clone an object in javascript. I know the following solution using jquery: var newObject = jQuery.extend({}, oldObject); // Or var newObject = jQuery.extend(true, {}, oldObject); but the problem with that is, that the objects type gets lost: var MyClass = function(param1, param2) { alert(param1.a + param2.a); }; var myObj = new MyClass({a: 1},{a: 2}); var myObjClone = jQuery.extend(true, {}, myObj); alert(myObj instanceof MyClass); // => true alert(myObjClone instanceof MyClass); // => false Is there any solution to get true on the second alert?

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  • Hibernate Query for a List of Objects that matches a List of Objects' ids

    - by sal
    Given a classes Foo, Bar which have hibernate mappings to tables Foo, A, B and C public class Foo { Integer aid; Integer bid; Integer cid; ...; } public class Bar { A a; B b; C c; ...; } I build a List fooList of an arbitrary size and I would like to use hibernate to fetch List where the resulting list will look something like this: Bar[1] = [X1,Y2,ZA,...] Bar[2] = [X1,Y2,ZB,...] Bar[3] = [X1,Y2,ZC,...] Bar[4] = [X1,Y3,ZD,...] Bar[5] = [X2,Y4,ZE,...] Bar[6] = [X2,Y4,ZF,...] Bar[7] = [X2,Y5,ZG,...] Bar[8] = ... Where each Xi, Yi and Zi represents a unique object. I know I can iterate fooList and fetch each List and call barList.addAll(...) to build the result list with something like this: List<bar> barList.addAll(s.createQuery("from Bar bar where bar.aid = :aid and ... ") .setEntity("aid", foo.getAid()) .setEntity("bid", foo.getBid()) .setEntity("cid", foo.getCid()) .list(); ); Is there any easier way, ideally one that makes better use of hibernate and make a minimal number of database calls? Am I missing something? Is hibernate not the right tool for this?

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  • Javascript: Using the Module Pattern for larger projects

    - by Rob
    I'm interested in using the Module Pattern to better organize my future projects. Unfortunately, there are only a few brief tutorials and proof-of-concept examples of the Module Pattern. Using the module pattern, I would like to organize projects into this sort of structure: project.arm.object.method(); Where "project" is my global project name, "arm" is a sub-section or branch of the project, "object" is an individual object, and so on to the methods and properties. However, I'm not sure how I should be declaring and organizing multiple "arms" and "objects" under "project". var project = window.project || {}; project.arm = project.arm || {}; project.arm.object = (function() { var privateVar = "Private contents."; function privateMethod() { alert(privateVar); } return { method: privateMethod }; }()); Are there any best practices or conventions when defining a complex module structure? Should I just declare a new arm/object underneath the last?

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  • Javascript Prototyping Question

    - by Nick Lowman
    I'm just reading about Prototypes in JavaScript and Douglas Crockford offers and excellent way to select a new objects prototype but can anyone explain (below) why obj01's type equals 'object' when I pass it in function as it's prototype? if (typeof Object.beget !== 'function') { Object.beget = function (o) { console.log(typeof o);//function var F = function () {}; F.prototype = o; console.log(typeof F);//function return new F(); }; } var func01 = function(){}; var obj01 = Object.beget(func01); console.log(typeof obj01);//object console.log(typeof obj01.prototype);//object I thought it would be console.log(typeof obj01);//function console.log(typeof obj01.prototype);//function

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  • javascript filter nested object based on key value

    - by murray3
    I wish to filter a nested javascript object by the value of the "step" key: var data = { "name": "Root", "step": 1, "id": "0.0", "children": [ { "name": "first level child 1", "id": "0.1", "step":2, "children": [ { "name": "second level child 1", "id": "0.1.1", "step": 3, "children": [ { "name": "third level child 1", "id": "0.1.1.1", "step": 4, "children": []}, { "name": "third level child 2", "id": "0.1.1.2", "step": 5, "children": []} ]}, ]} ] }; var subdata = data.children.filter(function (d) { return (d.step <= 2)}); This just returns the unmodified nested object, even if I put value of filter to 1. does .filter work on nested objects or do I need to roll my own function here, advise and correct code appreciated. cjm

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  • Map browser DOM using Javascript

    - by EddyR
    I'm trying to map a browsers DOM using javascript. It should list all the functions and attributes associated with it and it should also recurse through any object attributes. Now as I understand it 'window' is the most top-level node (although I've see a reference to 'top' as well in Chrome.) then 'document', etc. However I've never seen 'Node' under 'window' and yet I can call it. So where is 'Node' located? Is there a level above 'window' or is it a separate object (W3C says it's supposed to be inherited by 'document' only.)? I've been playing with a function to do this but I keep getting weird results so I'm not post it here. Alternatively - is it possible to get the properties from the object types instead of the object reference itself? for example 'DOMWindow' instead of 'window'. I think this would stop duplicating data from inherited objects.

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • creating BeanInfo objects in NetBeans 6.1 does not work for some objects

    - by Coder
    I have recently learned about BeanInfo classes in Java, and have successfully used them to add icons to my custom GUI components which extend swing components such as JTextField, however i have a more specialized GUI component which extends from another one of my GUI components, which then extends from JTextField. Ie. the class hierarchy is of the form "A - B - JTextField". I can create a bean info object that works for class B, but when i click on the bean info editor option in netbeans to create a bean info object for class A, nothing happens. Ie. there is no error pop-up and a bean info object is not created. There isn't much difference between class A and B. Both A and B have default no argument constructors and they are very similar to each other. The only thing i can really think of is that A uses generics and B does not. I would like to create a beaninfo object for class A so that i can add custom icons for that component. Any help would be appreciated. Thanks.

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • JavaScript constructors inside a namespace

    - by Joe
    I have read that creating a namespace for JavaScript projects helps to reduce conflicts with other libraries. I have some code with a lot of different types of objects for which I have defined constructor functions. Is it good practice to put these inside the namespace as well? For example: var shapes = { Rectangle: function(w, h) { this.width = w; this.height = h; } }; which can be called via: var square = new shapes.Rectangle(10,10);

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  • Does string inherits from Object in Javascript?

    - by Morgan Cheng
    Is Object the base class of all objects in Javascript, just like other language such as Java & C#? I tried below code in Firefox with Firebug installed. var t = new Object(); var s1 = new String('str'); var s2 = 'str'; console.log(typeof t); console.log(typeof s1); console.log(typeof s2); The console output is object object string So, s1 and s2 are of diffeent type?

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  • Autocad 2014 - Positioning electrical objects for plans (icons and symbols, not actual objects)

    - by zazkapulsk
    I am using Autocad to design my home. I am at a phase where I want to set the location for the switches, lighting fixtures, power sockets, communication sockets etc. I am thinking of something like this http://www.the-house-plans-guide.com/electrical-blueprint-symbols.html. I am not interested in placing specific lighting fixtures or rendering them, just putting the symbol and distances for the symbol. I can use Autocad Electrical, but that's a GIANT overshoot. What am I missing? Thanks.

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  • Write a row to Google Spreadsheet programmically javascript

    - by Verber
    I'm trying to find a way to insert a row into a google spreadsheet dynamically. I have a list of objects that has all the data for every column in a row. I'm just trying to run a for loop and then send the data to the row in the spread sheet. But the spreadsheet is completely empty. So I don't know if that creates certain problems or not. for(var j=0; j < masterList.length; j++) { //tried this one but it didn't pan out sheet.appendRow([ masterList[j].Date, masterList[j].Name, masterList[j].Bugs, masterList[j].Enhancements, masterList[j].Epic, masterList[j].DevOps, masterList[j].High ]); }

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  • transform file/directory structure into 'tree' in javascript

    - by dave
    I have an array of objects that looks like this: [{ name: 'test', size: 0, type: 'directory', path: '/storage/test' }, { name: 'asdf', size: 170, type: 'directory', path: '/storage/test/asdf' }, { name: '2.txt', size: 0, type: 'file', path: '/storage/test/asdf/2.txt' }] There could be any number of arbitrary path's, this is the result of iterating through files and folders within a directory. What I'm trying to do is determine the 'root' node of these. Ultimately, this will be stored in mongodb and use materialized path to determine it's relationships. In this example, /storage/test is a root with no parent. /storage/test/asdf has the parent of /storage/test which is the parent to /storage/test/asdf/2.txt. My question is, how would you go about iterating through this array, to determine the parent's and associated children? Any help in the right direction would be great! Thank you

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  • Put an array of Objects in nodes of another array of Objects [JAVA]

    - by zengr
    public class hello { public static void main(String[] args) { Object[] newarray = new Object[1]; Object[] obj = new Object[2]; obj[0] = "Number1"; //string value obj[1] = "Number2"; //string value newarray[0] = obj; //this works Object[] tmp_obj = new Object[2]; tmp_obj = newarray[0]; //obviously does not work System.out.println(tmp_obj[0]); //nope System.out.println(tmp_obj[1]); //nope } } So, now if I want to access the values "Number1" and "Number2" which are stored in obj[0] and obj[1]; obj is in newarray[0]. what should I do? Is this a possible? Thanks

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  • how do I access XHR responseBody from Javascript?

    - by Cheeso
    I've got a web page that uses XMLHttpRequest to download a binary resource. Because it's binary I'm trying to use xhr.responseBody to access the bytes. I've seen a few posts suggesting that it's impossible to access the bytes directly from Javascript. This sounds crazy to me. Weirdly, xhr.responseBody is accessible from VBScript, so the suggestion is that I must define a method in VBScript in the webpage, and then call that method from Javascript. See jsdap for one example. var IE_HACK = (/msie/i.test(navigator.userAgent) && !/opera/i.test(navigator.userAgent)); if (IE_HACK) document.write('<script type="text/vbscript">\n\ Function BinaryToArray(Binary)\n\ Dim i\n\ ReDim byteArray(LenB(Binary))\n\ For i = 1 To LenB(Binary)\n\ byteArray(i-1) = AscB(MidB(Binary, i, 1))\n\ Next\n\ BinaryToArray = byteArray\n\ End Function\n\ </script>'); var xml = (window.XMLHttpRequest) ? new XMLHttpRequest() // Mozilla/Safari/IE7+ : (window.ActiveXObject) ? new ActiveXObject("MSXML2.XMLHTTP") // IE6 : null; // Commodore 64? xml.open("GET", url, true); if (xml.overrideMimeType) { xml.overrideMimeType('text/plain; charset=x-user-defined'); } else { xml.setRequestHeader('Accept-Charset', 'x-user-defined'); } xml.onreadystatechange = function() { if (xml.readyState == 4) { if (!binary) { callback(xml.responseText); } else if (IE_HACK) { // call a VBScript method to copy every single byte callback(BinaryToArray(xml.responseBody).toArray()); } else { callback(getBuffer(xml.responseText)); } } }; xml.send(''); Is this really true? The best way? copying every byte? For a large binary stream that's not gonna be very efficient. There is also a possible technique using ADODB.Stream, which is a COM equivalent of a MemoryStream. See here for an example. It does not require VBScript but does require a separate COM object. if (typeof (ActiveXObject) != "undefined" && typeof (httpRequest.responseBody) != "undefined") { // Convert httpRequest.responseBody byte stream to shift_jis encoded string var stream = new ActiveXObject("ADODB.Stream"); stream.Type = 1; // adTypeBinary stream.Open (); stream.Write (httpRequest.responseBody); stream.Position = 0; stream.Type = 1; // adTypeBinary; stream.Read.... /// ???? what here } I don't think that's gonna work - ADODB.Stream is disabled on most machines these days. In The IE8 developer tools - the IE equivalent of Firebug - I can see the responseBody is an array of bytes and I can even see the bytes themselves. The data is right there. I don't understand why I can't get to it. Is it possible for me to read it with responseText? hints? (other than defining a VBScript method)

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  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

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  • JavaScript issues

    - by Michael
    My java scirpt is not working right. It is simple pre-vailidation form and I can not get the script to work. It is supposed to validate each field but I can not get it to validate past the first name. I stripped out all of the other garbage so the code would not be confusing Should be a copy paste to notepad. Little help please <?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script language="JavaScript" type="text/javascript"> <!-- function validateForm(theForm) { var name = theForm.firstname.value; var name = theForm.lastname.value; var email = theForm.email.value; if (name == "") { alert("Please fill in your First Name."); theForm.firstname.focus(); return false; } if (name == "") { alert("Please fill in your Last Name."); theForm.lastname.focus(); return false; } if (email == "") { alert("Please fill in your email address."); theForm.email.focus(); return false; } return true; } //--> </script> if (!theForm.myCheckbox1.checked { alert("Please check the honor box."); return false; } </head> <body> </script> <fieldset> <legend>Fun in the Sun With JavaScirpt</legend> <ul> <form action="blah.cgi" method="post" onSubmit="return validateForm(this);"> First name: <input type="text" name="firstname"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Last name: <input type="text" name="lastname"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Email address: <input type="text" name="email"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Phone Number: <input type="text" name="phone"><br><br> <input type="submit" name="submit" value="Submit"> </form> <input type="checkbox" name="myCheckbox" value="someValue"><font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <P>By checking this Box you are confirming the data is accurate</p> <p>(* indicates a required field)</p> </body> </html>

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  • Voxel Engine in Multiplayer?

    - by Oliver Schöning
    This is a question more out of Interest for now, because I am not even near to the point that I could create this project at the moment. I really like the progress on the Atomontage Engine. A Voxel engine that is WIP at the moment. I would like to create a Voxel SERVER eventually. First in JavaScript (That's what I am learning right now) later perhaps in C++ for speed. Remember, I am perfectly aware that this is very hard! This is a brainstorm for the next 10 years as for now. What I would like to achieve one day is a Multiplayer Game in the Browser where the voxels positions are updated by XYZ input from the server. The Browser Does only 3 things: sending player input to the server, updating Voxel positions send from the server and rendering the world. I imagine using something like the Three.js libary on the client side. So that would be my programming dream right there... Now to something simpler for the near future. Right now I am learning javascript. And I am making games with Construct2. (A really cool JavaScript "game maker") The plan is to create a 2D Voxel enviorment (Block Voxels) on the Socket.IO Server* and send the position of the Voxels and Players to the Client side which then positions the Voxel Blocks to the Server Output coordinates. I think that is a bit more manageable then the other bigger idea. And also there should be no worries about speed with this type of project in JavaScript (I hope). Extra Info: *I am using nodejs (Without really knowing what it does besides making Socket.IO work) So now some questions: Is the "dream project" doable in JavaScript? Or is C++ just the best option because it does not take as long to be interpreted at run time like JavaScript? What are the limitations? I can think of some: Need of a Powerful server depending on how much information the server has to process. Internet Speed; Sending the data of the Voxel positions to every player could add up being very high! The browser FPS might go down quickly if rendering to many objects. One way of fixing reducing the packages Could be to let the browser calculate some of the Voxel positions from Several Values. But that would slow down the Client side too. What about the more achievable project? I am almost 100% convinced that this is possible in JavaScript, and that there are several ways of doing this. This is just XY position Updating for now.. Hope this did make some sense. Please comment if you got something to say :D

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  • Javascript tabs: call event onclick

    - by Joris
    I got some code I need to change. it is build by others, and not very neat... There is a javascript tabcontrol, containing 4 tabs, which contains gridviews. All the 4 gridviews are build during the load of the page, but I want them to load, when you activate the tabs (as it is possible to watch the side, while you don't need the specific gridviews to see) So, my question is: how to call an event (that loads the gridview) from an javascript tab? how the tabs are generated: (generated code, I know, horrible) var obj = 0; var oid = 0; var otb = 0; var myTabs = new Array(); var myTabitems = new Array(); var myTabitem = new Array(); var myTabContent = new Array(); var myLists = new Array(); function showTabContent(tab) { tb = tab.obj; id = tab.nr; if (myTabs[tb].oid != -1) { myTabs[tb].myTabContent[myTabs[tb].oid].style.display = 'none'; myTabs[tb].myTabitem[myTabs[tb].oid].className -= " active"; } myTabs[tb].myTabContent[id].style.display = 'block'; myTabs[tb].myTabitem[id].className += " active"; myTabs[tb].oid = id; } function boTabs() { var myBlocks = new Array(); myBlocks = document.getElementsByTagName("div"); var stopit = myBlocks.length; for (var g = 0; g < stopit; g++) { if (myBlocks[g].className == "tabs") { myTabs.push(myBlocks[g]); } } var stopit2 = myTabs.length; for (var i = 0; i < stopit2; i++) { myTabs[i].myLists = myTabs[i].getElementsByTagName("ul"); if (myTabs[i].myLists[0].className == "tabs") { myTabs[i].myTabitems = myTabs[i].myLists[0].getElementsByTagName("li"); } var stopit3 = myTabs[i].myTabitems.length; myTabs[i].obj = i; myTabs[i].myTabitem = new Array(); myTabs[i].myTabContent = new Array(); for (var j = 0; j < stopit3; j++) { myTabs[i].myTabitem.push(myTabs[i].myTabitems[j]); myTabs[i].myTabitem[j].nr = j; myTabs[i].myTabitem[j].obj = i; myTabs[i].myTabitem[j].onclick = function() { showTabContent(this); }; } var myTabDivs = myTabs[i].getElementsByTagName("div"); for (var j = 0; j < myTabDivs.length; j++) { if (myTabDivs[j].className == "tabcontent") { myTabs[i].myTabContent.push(myTabDivs[j]); } } myTabs[i].myTabitem[0].className += " active"; myTabs[i].myTabContent[0].style.display = 'block'; myTabs[i].oid = 0; myTabDivs = null; } myBlocks = null; } onload = boTabs;

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  • Review: Backbone.js Testing

    - by george_v_reilly
    Title: Backbone.js Testing Author: Ryan Roemer Rating: $stars(4.5) Publisher: Packt Copyright: 2013 ISBN: 178216524X Pages: 168 Keywords: programming, testing, javascript, backbone, mocha, chai, sinon Reading period: October 2013 Backbone.js Testing is a short, dense introduction to testing JavaScript applications with three testing libraries, Mocha, Chai, and Sinon.JS. Although the author uses a sample application of a personal note manager written with Backbone.js throughout the book, much of the material would apply to any JavaScript client or server framework. Mocha is a test framework that can be executed in the browser or by Node.js, which runs your tests. Chai is a framework-agnostic TDD/BDD assertion library. Sinon.JS provides standalone test spies, stubs and mocks for JavaScript. They complement each other and the author does a good job of explaining when and how to use each. I've written a lot of tests in Python (unittest and mock, primarily) and C# (NUnit), but my experience with JavaScript unit testing was both limited and years out of date. The JavaScript ecosystem continues to evolve rapidly, with new browser frameworks and Node packages springing up everywhere. JavaScript has some particular challenges in testing—notably, asynchrony and callbacks. Mocha, Chai, and Sinon meet those challenges, though they can't take away all the pain. The author describes how to test Backbone models, views, and collections; dealing with asynchrony; provides useful testing heuristics, including isolating components to reduce dependencies; when to use stubs and mocks and fake servers; and test automation with PhantomJS. He does not, however, teach you Backbone.js itself; for that, you'll need another book. There are a few areas which I thought were dealt with too lightly. There's no real discussion of Test-driven_development or Behavior-driven_development, which provide the intellectual foundations of much of the book. Nor does he have much to say about testability and how to make legacy code more testable. The sample Notes app has plenty of testing seams (much of this falls naturally out of the architecture of Backbone); other apps are not so lucky. The chapter on automation is extremely terse—it could be expanded into a very large book!—but it does provide useful indicators to many areas for exploration. I learned a lot from this book and I have no hesitation in recommending it. Disclosure: Thanks to Ryan Roemer and Packt for a review copy of this book.

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  • Move <option> to top of list with Javascript

    - by Adam
    I'm trying to create a button that will move the currently selected OPTION in a SELECT MULTIPLE list to the top of that list. I currently have OptionTransfer.js implemented, which is allowing me to move items up and down the list. I want to add a new function function MoveOptionTop(obj) { ... } Here is the source of OptionTransfer.js // =================================================================== // Author: Matt Kruse // WWW: http://www.mattkruse.com/ // // NOTICE: You may use this code for any purpose, commercial or // private, without any further permission from the author. You may // remove this notice from your final code if you wish, however it is // appreciated by the author if at least my web site address is kept. // // You may *NOT* re-distribute this code in any way except through its // use. That means, you can include it in your product, or your web // site, or any other form where the code is actually being used. You // may not put the plain javascript up on your site for download or // include it in your javascript libraries for download. // If you wish to share this code with others, please just point them // to the URL instead. // Please DO NOT link directly to my .js files from your site. Copy // the files to your server and use them there. Thank you. // =================================================================== /* SOURCE FILE: selectbox.js */ function hasOptions(obj){if(obj!=null && obj.options!=null){return true;}return false;} function selectUnselectMatchingOptions(obj,regex,which,only){if(window.RegExp){if(which == "select"){var selected1=true;var selected2=false;}else if(which == "unselect"){var selected1=false;var selected2=true;}else{return;}var re = new RegExp(regex);if(!hasOptions(obj)){return;}for(var i=0;i(b.text+"")){return 1;}return 0;});for(var i=0;i3){var regex = arguments[3];if(regex != ""){unSelectMatchingOptions(from,regex);}}if(!hasOptions(from)){return;}for(var i=0;i=0;i--){var o = from.options[i];if(o.selected){from.options[i] = null;}}if((arguments.length=0;i--){if(obj.options[i].selected){if(i !=(obj.options.length-1) && ! obj.options[i+1].selected){swapOptions(obj,i,i+1);obj.options[i+1].selected = true;}}}} function removeSelectedOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){var o=from.options[i];if(o.selected){from.options[i] = null;}}from.selectedIndex = -1;} function removeAllOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){from.options[i] = null;}from.selectedIndex = -1;} function addOption(obj,text,value,selected){if(obj!=null && obj.options!=null){obj.options[obj.options.length] = new Option(text, value, false, selected);}} /* SOURCE FILE: OptionTransfer.js */ function OT_transferLeft(){moveSelectedOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferRight(){moveSelectedOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllLeft(){moveAllOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllRight(){moveAllOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_saveRemovedLeftOptions(f){this.removedLeftField = f;} function OT_saveRemovedRightOptions(f){this.removedRightField = f;} function OT_saveAddedLeftOptions(f){this.addedLeftField = f;} function OT_saveAddedRightOptions(f){this.addedRightField = f;} function OT_saveNewLeftOptions(f){this.newLeftField = f;} function OT_saveNewRightOptions(f){this.newRightField = f;} function OT_update(){var removedLeft = new Object();var removedRight = new Object();var addedLeft = new Object();var addedRight = new Object();var newLeft = new Object();var newRight = new Object();for(var i=0;i0){str=str+delimiter;}str=str+val;}return str;} function OT_setDelimiter(val){this.delimiter=val;} function OT_setAutoSort(val){this.autoSort=val;} function OT_setStaticOptionRegex(val){this.staticOptionRegex=val;} function OT_init(theform){this.form = theform;if(!theform[this.left]){alert("OptionTransfer init(): Left select list does not exist in form!");return false;}if(!theform[this.right]){alert("OptionTransfer init(): Right select list does not exist in form!");return false;}this.left=theform[this.left];this.right=theform[this.right];for(var i=0;i

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  • Javascript: Dynamic Check box (Fieldset with Father/Child Checkboxes)

    - by BoDiE2003
    I have a problem here, when I select any of the 'father' checkboxes all the child checkboxes are getting enabled or disabled. So I need each father checkbox to affect it own child fieldset. Could someone help me with this. Thank you <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>toggle disabled</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <style type="text/css"> .cssDisabled { color: #ccc; } </style> <script src="http://prototypejs.org/assets/2009/8/31/prototype.js" type="text/javascript"> </script> <script type="text/javascript"> Event.observe(window, 'load', function(){ // for all items in the group_first class $$('.father').each(function(chk1){ // watch for clicks chk1.observe('click', function(evt){ dynamicCheckbox(); }); dynamicCheckbox(); }); }); function dynamicCheckbox (){ // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.father:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label $$('.child').each(function(item){ if (doEnable) { item.enable().up('label').removeClassName('cssDisabled'); } else { item.disable().up('label').addClassName('cssDisabled'); } }); }; </script> </head> <body> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="1" class="father" />Check box 1</label><br /> <label><input type="checkbox" value="2" class="father" checked/>Check box 2</label> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="3" class="father" />Check box 1</label><br /> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> </body> </html>

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