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  • Global mouseMove

    - by Jacob Kofoed
    I have made the following javascript to be used in my jQuery based website. What it does, is to move a slider up/down, and scale the item above higher/smaller. Everything works fine, but since the slider is only a few pixels in height, and the move event is a bit slow (it does not trigger for every pixel) so when I move the mouse fast, the slider can't hold on and the mouse get's out of the slider item. The mouseMove event won't be triggered no more since it is bound to the slider. I guess everything could be fixed by setting the mouseMove global to the whole site, but it won't work, or at least I don't know how to make that work. Should it be bound to document, or body? here is my current code for the slider: $.fn.resize = function (itemToResize) { MinSize = 100; MaxSize = 800; pageYstart = 0; sliderMoveing = false; nuskriverHeight = 0; this.mousedown(function(e) { pageYstart=e.pageY; sliderMoveing = true nuskriverHeight = parseFloat((itemToResize).css('height')); }); this.mouseup(function() { sliderMoveing = false }); this.mousemove(function(e) { if (sliderMoveing) { (itemToResize).css('height', (nuskriverHeight + (e.pageY - pageYstart))); if (parseFloat( (itemToResize).css('height')) > MaxSize) { (itemToResize).css('height', MaxSize) }; if (parseFloat( (itemToResize).css('height')) < MinSize) { (itemToResize).css('height', MinSize) }; }; }); }; Thanks for any help, is much appreciated

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  • Thumbnail image saved with worse quality on Windows Server 2003

    - by Angelo
    Hello, In asp.net 2.0 application I am trying to create thumbnails from uploaded images. However when I test the application on my PC under Windows7 it works fine, but on the real Windows 2003 Server the resized image has worse quality. Where this difference could come from? Different JPEG codec or what, if Yes how it can be updated on Win 2003 Server? Thanks! Here is the code: Resize of the Image: Bitmap newBmp = new Bitmap(imgWidth, imgHeight, PixelFormat.Format24bppRgb); newBmp.SetResolution(inputBmp.HorizontalResolution, inputBmp.VerticalResolution); //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.SmoothingMode = SmoothingMode.HighQuality; newBmpGraphics.PixelOffsetMode = PixelOffsetMode.HighQuality; newBmpGraphics.DrawImage(inputBmp, new Rectangle(0, 0, imgWidth, imgHeight), new Rectangle(0, 0, inputBmp.Width, inputBmp.Height), GraphicsUnit.Pixel); Save of the Image: System.IO.Stream imgStream = new System.IO.MemoryStream(); //Get the ImageCodecInfo for the desired target format ImageCodecInfo destCodec = FindCodecForType(ImageMimeTypes.JPEG); if (destCodec == null) { //No codec available for that format throw new ArgumentException("The requested format image/jpeg does not have an available codec installed", "destFormat"); } //Create an EncoderParameters collection to contain the //parameters that control the dest format's encoder EncoderParameters destEncParams = new EncoderParameters(1); EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality,(long)quality); destEncParams.Param[0] = qualityParam; //Save w/ the selected codec and encoder parameters inputBmp.Save(imgStream, destCodec, destEncParams); Bitmap destBitmap = new Bitmap(imgStream);

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  • WPF: How do I bind a Control to a formula composed of several dependency properties?

    - by Pablo
    Hi all, I'm working on Expression Blend and I'm currently designing a custom control which has a Grid with 5 rows inside, and also has two Dependency properties: "Value", and "Maximum". Three of the rows have fixed height, and what I'm trying to do is set the remaining rows height to "Value/Maximum" and "1-Value/Maximum" respectively. How do I go and do that? When I set the height to "Value" it seems to react, but when I go and set it to "Value/Maximum" it stops working. I'm still a bit new around WPF, so there must be another way to achieve what I'm intending, but after searching I couln't find my problem elsewhere. Code: <Grid x:Name="LayoutRoot" Width="Auto" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="32"/> <RowDefinition Height="{Binding Path=(Value/Maximum), ElementName=UserControl, Mode=Default}"/> <RowDefinition Height="16"/> <RowDefinition Height="{Binding Path=(1-Value/Maximum), ElementName=UserControl, Mode=Default}"/> <RowDefinition Height="32"/> </Grid.RowDefinitions> (...) By the way, Value is always a not negative double less than or equal to Maximum; so the result of the division will be number between 0.0 a 1.0. I want a "star" instead of "pixel" row height.

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  • Can we solve the table row background image problem, in chrome, in multi celled tables??

    - by Ya'el
    It is frequently asked – but I haven’t seen a good answer yet (and I looked). If you set a background image in CSS to a table row- the image will repeat itself in every cell. If you set the position: relative (for the row) and set the background-image: none (for the cells) it solves the problem on IE but not on chrome! I can't use background positioning since there are many calls and their size varies. (And the picture is not symmetrical- It's a fade out from one side. Anybody?? Example for the css code : tr { height: 30px; position:relative;} tr.green {background: url('green_30.png') no-repeat left top;} tr.orange {background: url('oranger_30.png') no-repeat left top;} tr.red {background: url('red_30.png') no-repeat left top;} td {background-image:none;} The HTML is basic - A multi cell table. The goal is to have different colors fade into every row, but it could be any non-pattern image.

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  • Xcode Code Sense horribly broken?

    - by Philippe Leybaert
    Ever since I started using Xcode, I've experienced extremely annoying problems using Xcode and Code Sense. The problem is that when Code Sense kicks in for code completion, sometimes the source code text below the line I'm working on goes "crazy". If I continue typing, the problem gets worse, and after a while the source code is completely screwed up (funny colors, missing lines and characters, ...). Strange enough, the source code itself is unaffected, because when I select another source file and then go back to the one I was working on, everything looks fine again. The problem can be seen in this screencast: http://www.screencast.com/t/OGY3NWE5 Interesting facts: This problem has occurred on 3 different machines, so it's not related to a corrupt installation. Sometimes it's fine for a while (up to one hour) after launching Xcode, but once it starts happening, it's getting worse and worse, until Xcode is restarted. Then it's fine again (for a while) I've searched the web for similar experiences, and I can't find anything. I would think that it is a known problem, since it occurs on 3 different Macs here (both running 10.5 and 10.6). Anyone having the same problems? Or a suggestion for fixing this?

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  • Unable to set row height for grid view

    - by GabrielHeng
    I tried to set a row height for each row of my grid view in visual studio. However, it does not work. The row height will not change according to the pixel that I typed in. Here is my codes. <asp:GridView ID="GridView1" runat="server" AllowPaging="True" AutoGenerateColumns="False" DataKeyNames="productID" DataSourceID="SqlDataSource1" BackColor="White" BorderColor="#CCCCCC" BorderStyle="None" BorderWidth="1px" CellPadding="4" ForeColor="Black" GridLines="Horizontal" Width = "850px" style="margin-bottom: 6px" RowStyle-Height="50px"> <AlternatingRowStyle Height="50px" /> <Columns> <asp:CommandField ButtonType="Button" ShowDeleteButton="True" ShowEditButton="True" /> <asp:BoundField DataField="productID" HeaderText="ProductID" ReadOnly="True" SortExpression="productID" /> <asp:BoundField DataField="title" HeaderText="Title" SortExpression="title" /> <asp:BoundField DataField="description" HeaderText="Description" SortExpression="description" /> <asp:BoundField DataField="price" HeaderText="Price" SortExpression="price" /> <asp:ImageField DataImageUrlField="image" HeaderText="Images" SortExpression="image" DataImageUrlFormatString="~/images/{0}"> </asp:ImageField> </Columns> <FooterStyle BackColor="#CCCC99" ForeColor="Black" /> <HeaderStyle BackColor="#333333" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="White" ForeColor="Black" HorizontalAlign="Right" /> <SelectedRowStyle BackColor="#CC3333" Font-Bold="True" ForeColor="White" /> <SortedAscendingCellStyle BackColor="#F7F7F7" /> <SortedAscendingHeaderStyle BackColor="#4B4B4B" /> <SortedDescendingCellStyle BackColor="#E5E5E5" /> <SortedDescendingHeaderStyle BackColor="#242121" /> </asp:GridView> May someone help me with it? Thanks in advance.

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • Basic FreeMat/MATLAB syntax - dimension error

    - by 0x90
    I am using FreeMat, and I have an RGB picture which is a 3D matrix contains the columns and rows of the pictures and the RGB values for each pixel. Since there is not an intrinsic function to convert RGB picture to YIQ, I have implement one. I came up with this code: Assume I have a 3D array, image_rgb: matrix = [0.299 0.587 0.114; 0.596 -0.274 -0.322; 0.211 -0.523 0.312]; row = 1:length(image_rgb(:,1,1)); col = 1:length(image_rgb(1,:,1)); p = image_rgb(row,col,:); %Here I have the problem mage_yiq(row,col,:) = matrix*image_rgb(row,col,:); max_y = max (max(image_yiq(:,:,1))); max_i = max (max(image_yiq(:,:,2))); max_q = max (max(image_yiq(:,:,3))); %Renormalize the image again after the multipication % to [0,1]. image_yiq(:,:,1) = image_yiq(:,:,1)/max_y; image_yiq(:,:,2) = image_yiq(:,:,2)/max_i; image_yiq(:,:,3) = image_yiq(:,:,3)/max_q; I can't understand why the matrix multiplication fails. I want the code to be nice and not just to, multiply the matrix by hand...

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • How do you convert bytes of bitmap into x, y location of pixels?

    - by Jon
    I have a win32 program that creates a bitmap screenshot. I am trying to figure out the x and y coordinates of the bmBits. Below is the code I have so far: UINT32 nScreenX = GetSystemMetrics(SM_CXSCREEN); UINT32 nScreenY = GetSystemMetrics(SM_CYSCREEN); HDC hdc = GetDC(NULL); HDC hdcScreen = CreateCompatibleDC(hdc); HBITMAP hbmpScreen = CreateDIBSection( hdcDesk, ( BITMAPINFO* )&bitmapInfo.bmiHeader,DIB_RGB_COLORS, &bitmapDataPtr, NULL, 0 ); SelectObject(hdcScreen, hbmpScreen); BitBlt(hdcScreen, 0, 0, nScreenX , nScreenY , hdc, 0, 0, SRCCOPY); ReleaseDC(NULL, hdc); BITMAP bmpScreen; GetObject(hbmpScreen, sizeof(bmpScreen), &bmpScreen); DWORD *pScreenPixels = (DWORD*)bmpScreen.bmBits, UINT32 x = 0; UINT32 y = 0; UINT32 nCntPixels = nScreenX * nScreenY; for(int n = 0; n < nCntPixels; n++) { x = n % nScreenX; y = n / nScreenX; //do stuff with the x and y vals } The code seem correct to me but, when I use this code the x and y values appear to be off. Where does the first pixel of bmBits start? When x and y are both 0. Is that the top left, bottom left, bottom right or top right? Thanks.

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  • why my customized marker not showing up in openstreet maps

    - by troy
    I have following java script used for showing the customized marker. But for some reasons its showing up the default marker.. function init() { map = new OpenLayers.Map("basicMap"); var mapnik = new OpenLayers.Layer.OSM(); var fromProjection = new OpenLayers.Projection("EPSG:4326"); var toProjection = new OpenLayers.Projection("EPSG:900913"); var position = new OpenLayers.LonLat(-6.242981,53.331201).transform( fromProjection, toProjection); var zoom = 12; map.addLayer(mapnik); var markers = new OpenLayers.Layer.Markers( "Markers" ); map.addLayer(markers); var size = new OpenLayers.Size(16,28); var offset = new OpenLayers.Pixel(-(size.w*0), -(size.h*1)); var icon = new OpenLayers.Icon('http://m.osmtools.de/images/pin_red.png',size,offset); markers.addMarker(new OpenLayers.Marker(position),icon); map.setCenter(position, zoom ); } And here is my html: <body onload="init();"> <div id="basicMap"></div> </body> I dont understand what wrong with my code .... Please help me.. THank You

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  • How to accommodate for the different screen resolution of iPhone 4?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Apple, iPhone 4 has a new screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, probably they won't work on older devices. And if they did, they would suffer a lot from 4-times the size of any image, having to scale them down in memory. This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • Ruby 1.9: turn these 4 arrays into hash of key/value pairs

    - by randombits
    I have four arrays that are coming in from the client. Let's say that there is an array of names, birth dates, favorite color and location. The idea is I want a hash later where each name will have a hash with respective attributes: Example date coming from the client: [name0, name1, name2, name3] [loc0, loc1] [favcololor0, favcolor1] [bd0, bd1, bd2, bd3, bd4, bd5] Output I'd like to achieve: name0 => { location => loc0, favcolor => favcolor0, bd => bd0 } name1 => { location => loc1, favcolor => favcolor1, bd => bd1 } name2 => { location => nil, favcolor => nil, bd => bd2 } name3 => { location => nil, favcolor => nil, bd => bd3 } I want to have an array at the end of the day where I can iterate and work on each particular person hash. There need not be an equivalent number of values in each array. Meaning, names are required.. and I might receive 5 of them, but I only might receive 3 birth dates, 2 favorite colors and 1 location. Every missing value will result in a nil. How does one make that kind of data structure with Ruby 1.9?

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  • Why won't this work; opencv Mat_<float>

    - by user1371674
    I can't seem to get this to work. I'm trying to get the pixel value of an image but first need to change the color of the image, but since I cannot use int or just Mat because the values are not whole numbers, I have to use and because of that errors pop up when I try to run this on the cmd. int main(int argc, char **argv) { Mat img = imread(argv[1]); ofstream myfile; Mat_<float> MatBlue = img; int rows1 = MatBlue.rows; int cols1 = MatBlue.cols; for(int x = 0; x < cols1; x++) { for(int y = 0; y < rows1; y++) { float val = MatBlue.at<cv::Vec3b>(y, x)[1]; MatBlue.at<cv::Vec3b>(y, x)[0] = val + 1; } } }

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  • Android: How to do this framing paint?

    - by iDroid Explorer
    I Have Some static images like below: Now, I want is, when i touch on the face or hand, then the selected color should be fill on that skin portion. See below image of result: So how to get the result like above ?? Redo and Undo Functionality Should be also there. I have try with the FloodFill color but doing that i can only able to do color in to the perticular portion. as FloodFill only fill the color till the same pixwl color comes. If the touch place pixel color get change the it will not fill color on it. So Usinf FloodFill i got the result like below image, If i press on the hand, then only hand portion will fill with color, instead of it i want to fill color to the other hand and face also. So Please help me in this case. EDITED After some reply i got the solution like this one. But still there is a memory issue. It consume lots of memory to draw the color. So please can anyone help me for it ?

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  • Photoshop CS4. How do I make sure my color stays the same in my different .psd files? (could be RGB

    - by Kris
    I asked 2 photoshop experts I know but they haven't got a clue because all my settings are exactly the same, in both files. (except the RGB type !! I'm not sure. Please read on) I use RGB color, 72DPI, 8 bits / channel. No adjustments (filters, like greyscale, etc ...) are selected / used. The layers are both normal, and opacity and fill are 100% (yes, in both files). I took two screenshots, and you can see the difference: http://www.flickr.com/photos/30465871@N05/4623864297/ http://www.flickr.com/photos/30465871@N05/4624469754/ Both colors are ff795d, but that doesn't matter, any color I use gives me the same problem: they both look different. Now, I know the CMYK settings (see screenshots) are different, but when the settings are the same the color changes. Why is this happening and how do I solve this problem? My guess is I'm working with different a type of RGB. It's sRGB IE61966 - 2.1 in the file I created (file info raw data) but I can't find that in the file that started with a screenshot. If that's the problem, how do I change / convert the RGB, once the file is already open? Thank you.

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  • problem with a very simple tile based game

    - by newbieguy
    Hello, I am trying to create a pacman-like game. I have an array that looks like this: array: 1111111111111 1000000000001 1111110111111 1000000000001 1111111111111 1 = Wall, 0 = Empty space I use this array to draw tiles that are 16x16 in size. The Game character is 32x32. Initially I represented the character's position in array indexes, [1,1] etc. I would update his position if array[character.new_y][charater.new_x] == 0 Then I translated these array coordinates to pixels, [y*16, x*16] to draw him. He was lining up nicely, wouldn't go into walls, but I noticed that since I was updating him by 16 pixels each, he was moving very fast. I decided to do it in reverse, to store the game character's position in pixels instead, so that he could use less than 16 pixels per move. I thought that a simple if statement such as this: if array[(character.new_pixel_y)/16][(character.new_pixel_x)/16] == 0 would prevent him from going into walls, but unfortunately he eats a bit of the bottom and right side walls. Any ideas how would I properly translate pixel position to the array indexes? I guess this is something simple, but I really can't figure it out :(

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  • How do I fix the alpha value after calling GDI text functions?

    - by Daniel Stutzbach
    I have a application that uses the Aero glass effect, so each pixel has an alpha value in addition to red, green, and blue values. I have one custom-draw control that has a solid white background (alpha = 255). I would like to draw solid text on the control using the GDI text functions. However, these functions set the alpha value to an arbitrary value, causing the text to translucently show whatever window is beneath my application's. After calling rendering the text, I would like to go through all of the pixels in the control and set their alpha value back to 255. What's the best way to do that? I haven't had any luck with the BitBlt, GetPixel, and SetPixel functions. They appear to be oblivious to the alpha value. Here are other solutions that I have considered and rejected: Draw to a bitmap, then copy the bitmap to the device: With this approach, the text rendering does not make use of the characteristics of the monitor (e.g., ClearText). Use GDI+ for text rendering: This application originally used GDI+ for text rendering (before I started working on Aero support). I switched to GDI because of difficulties I encountered trying to accurately measure strings with GDI+. I'd rather not switch back. Set the Aero region to avoid the control in question: My application's window is actually a child window of a different application running in a different process. I don't have direct control over the Aero settings on the top-level window. The application is written in C# using Windows Forms, though I'm not above using Interop to call Win32 API functions.

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  • Better way to compare neighboring cells in matrix

    - by HyperCube
    Suppose I have a matrix of size 100x100 and I would like to compare each pixel to its direct neighbor (left, upper, right, lower) and then do some operations on the current matrix or a new one of the same size. A sample code in Python/Numpy could look like the following: (the comparison 0.5 has no meaning, I just want to give a working example for some operation while comparing the neighbors) import numpy as np my_matrix = np.random.rand(100,100) new_matrix = np.array((100,100)) my_range = np.arange(1,99) for i in my_range: for j in my_range: if my_matrix[i,j+1] > 0.5: new_matrix[i,j+1] = 1 if my_matrix[i,j-1] > 0.5: new_matrix[i,j-1] = 1 if my_matrix[i+1,j] > 0.5: new_matrix[i+1,j] = 1 if my_matrix[i-1,j] > 0.5: new_matrix[i-1,j] = 1 if my_matrix[i+1,j+1] > 0.5: new_matrix[i+1,j+1] = 1 if my_matrix[i+1,j-1] > 0.5: new_matrix[i+1,j-1] = 1 if my_matrix[i-1,j+1] > 0.5: new_matrix[i-1,j+1] = 1 This can get really nasty if I want to step into one neighboring cell and start from it to do a similar task... Do you have some suggestions how this can be done in a more efficient manner? Is this even possible?

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  • Is there a quality, file-size, or other benefit to JPEG sizes being multiples of 8px or 16px?

    - by davebug
    The JPEG compression encoding process splits a given image into blocks of 8x8 pixels, working with these blocks in future lossy and lossless compressions. [source] It is also mentioned that if the image is a multiple 1MCU block (defined as a Minimum Coded Unit, 'usually 16 pixels in both directions') that lossless alterations to a JPEG can be performed. [source] I am working with product images and would like to know both if, and how much benefit can be derived from using multiples of 16 in my final image size (say, using an image with size 480px by 360px) vs. a non-multiple of 16 (such as 484x362). In this example I am not interested in further alterations, editing, or recompression of the final image. To try to get closer to a specific answer where I know there must be largely generalities: Given a 480x360 image that is 64k and saved at maximum quality in Photoshop [example]: Can I expect any quality loss from an image that is 484x362 What amount of file size addition can I expect (for this example, the additional space would be white pixels) Are there any other disadvantages to growing larger than the 8px grid? I know it's arbitrary to use that specific example, but it would still be helpful (for me and potentially any others pondering an image size) to understand what level of compromise I'd be dealing with in breaking the non-8px grid. The key issue here is a debate I've had is whether 8-pixel divisible images are higher quality than images that are not divisible by 8-pixels.

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  • HTML Table: How to resize data cells when already specified "colspan"?

    - by Jenny
    I have tabular data to display, which has a meaning to both rows and columns. Columns are time blocks, rows are days. A particular datacell is confined to a single day, but can be in multiple time block. To show this, I am using the colspan tag. <div id = "GuideTable"> <table> <tr> <td colspan = 3> </td></tr></table> </div> Or Whatever. I'm trying to apply CSS formating to the entire table, and for changing colors, etc, things are fine, but wanting to have a consistent width is where I am running into problems. Right now, each data cell's width seems tied to the maximum width in its column (everything auto lines up). Some columns are itty bitty, others are huge. I'm trying to make columns consistently sized (even if that means every column is as big as the biggest column needs to be), but setting an individual datacells width (either via css or in the tag itself) is getting me nowhere. I'm thinking maybe the colspan tag is overriding my manual width? If that's the case, how can I change the width of a column as a whole, especially since they aren't explicitly defined? (CAN you explicitly define columns?) Examples of the CSS I'm using: #GuideTable td{ background:#ffffff; border-style: solid; border-width: 1px; width: 100px; }

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  • Python/Sqlite app for web or desktop?

    - by ChrisC
    I am in the planning stages of rewriting an Access db I wrote several years ago in a full fledged program. I have very slight experience coding, but not enough to call myself a programmer by far. I'll definitely be learning as I go, so I'd like to keep everything as simple as possible. I've decided on Python and SQLite for my program, but I need help on my next decision. Here is my situation 1) It'll be a desktop program, run locally on each machine, all Windows 2) I want a nice looking GUI with colors, different shaped buttons, nice menus, lists, etc, etc 3) I'm thinking about using a browser interface because (a) from what I've read, browser apps can look really great, and (b) I understand there are lots of free tools to assist in setting up the GUI/GUI code with drag and drop tools, so that helps my "keep it simple" goal. 4) I want the program to be totally portable so it runs completely from one single folder on a user's PC. If I do go the browser app router, a major concern I have is the possibility that a user's browser settings could affect or break the app. How likely is this? What other pros and cons are there for my situation?

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  • ListSelector applies to the entire list

    - by jax
    I have a simple list with a listselector like so. <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@+id/round" android:listSelector="#99000000" android:clickable="true" android:cacheColorHint="#00000000" android:background="#00000000"> </ListView> As you can see android:listSelector="#99000000" but the "black alpha" color is applied to the entire list, not the selected item. So this is what I have now but the entire list still turns black ::listview_background.xml <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:state_focused="true" android:drawable="@drawable/list_normal" /> <item android:state_pressed="true" android:drawable="@drawable/list_pressed" /> <item android:state_focused="true" android:drawable="@drawable/list_active" /> </selector> ::colors.xml <resources> <drawable name="list_normal">#96FFFFFF</drawable> <drawable name="list_active">#66000000</drawable> <drawable name="list_pressed">#CA000000</drawable> </resources> ::the xml tag in my list android:listSelector="@drawable/listview_background"

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  • Large Product catalog with statistics - alternatives to Sql Server?

    - by Eric P
    I am building UI for a large product catalog (millions of products). I am using Sql Server, FreeText search and ASP.NET MVC. Tables are normalized and indexed. Most queries take less then a second to return. The issue is this. Let's say user does the search by keyword. On search results page I need to display/query for: First 20 matching products (paged, sorted) Total count of matching products for paging List of stores only of matching products List of brands only of matching products List of colors only of matching products Each query takes about .5 to 1 seconds. Altogether it is like 5 seconds. I would like to get the whole page to load under 1 second. There are several approaches: Optimize queries even more. I already spent a lot of time on this one, so not sure it can be pushed further. Load products first, then load the rest of the information using AJAX. More like a workaround. Will need to revise UI. Re-organize data to be more Report friendly. Already aggregated a lot of fields. I checked out several similar sites. For ex. zappos.com. Not only they display the same information as I would like in under 1 second, but they also include statistics (number of results in each category). The following is the search for keyword "white" http://www.zappos.com/white How do sites like zappos, amazon make their results, filters and stats appear almost instantly?

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