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  • Quick and easy flood protection?

    - by James P
    I have a site where a user submits a message using AJAX to a file called like.php. In this file the users message is submitted to a database and it then sends a link back to the user. In my Javascript code I disabled the text box the user types into when they submit the AJAX request. The only problem is, a malicious user can just constantly send POST requests to like.php and flood my database. So I would like to implement simple flood protection. I don't really want the hassle of another database table logging users IPs and such... as if they are flooding my site there will be a lot of database read/writes slowing it down. I thought about using sessions, like have a session that contains a timestamp that gets checked every time they send data to like.php, and if the current time is before the timestamp let them add data to the database, otherwise send out an error and block them. If they are allowed to enter something into the database, update their session with a new timestamp. What do you think? Would this be the best way to go about it or are there easier alternatives? Thanks for any help. :)

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  • sendto is returning ENOBUF

    - by user338159
    Hi, I am currently running an old system on Tru64 which involves lots of UDP sockets using the sendto() function. The sockets are used in our code to send messages to/from various processes and then eventually on to a thick client app that is connected remotely. Occasionally the socket to the thick client gets stuck, this can cause some of these messages to get built up. My question is how can I determine the current buffer size, and how do I determine the maximum message buffer. The code below gives a snippet of how I set up the port and use the sendto function. /* need to adjust the maximum size we can send on this / / as it needs to be able to cope with the biggest / / messages we send / lenlen = sizeof(len) ; / allow double for when the system is under load */ len = 2 * C_MAX_MESSAGE_DATA_SIZE ; lpos_setsockopt(FATAL, msg_socket,SOL_SOCKET, SO_SNDBUF, &len, lenlen, &error_no) ; result = sendto( msg_socket, (char *)message, (int)message_len, flags, dest_addr, addrlen); Note. We have ported this application to Linux and the problem does not seem to appear there. Any help would be greatly appreciated. Regards

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  • Unable to dismiss MFMailComposeViewController, delegate not called

    - by Rod
    HI, I am calling MFMailComposeViewController from UITableViewController. Problem is, delegate method mailComposeController:(MFMailComposeViewController)controllerdidFinishWithResult* is never called when I select Cancel or Send button in Mail compose window. Here is the table view class: @implementation DetailsTableViewController - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section==0 && indexPath.row==4){ //SEND MAIL MFMailComposeViewController *controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [controller setSubject:[NSString stringWithFormat:@"Ref %@",[item objectForKey:@"reference"]]]; [controller setMessageBody:@" " isHTML:NO]; [controller setToRecipients:[NSArray arrayWithObject:[item objectForKey:@"email"]]]; [self presentModalViewController:controller animated:YES]; } [controller release]; } } - (void)mailComposeController:(MFMailComposeViewController*)controllerdidFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { // NEVER REACHES THIS PLACE [self dismissModalViewControllerAnimated:YES]; NSLog (@"mail finished"); } The application don't crash. After Cancel or Send button is presses Compose Window stays on the screen with buttons disabled. I can exit application pressing Home key. I am able to open other Modal Views form TableView but not MailCompose.

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  • Where are possible locations of queueing/buffering delays in Linux multicast?

    - by Matt
    We make heavy use of multicasting messaging across many Linux servers on a LAN. We are seeing a lot of delays. We basically send an enormous number of small packages. We are more concerned with latency than throughput. The machines are all modern, multi-core (at least four, generally eight, 16 if you count hyperthreading) machines, always with a load of 2.0 or less, usually with a load less than 1.0. The networking hardware is also under 50% capacity. The delays we see look like queueing delays: the packets will quickly start increasing in latency, until it looks like they jam up, then return back to normal. The messaging structure is basically this: in the "sending thread", pull messages from a queue, add a timestamp (using gettimeofday()), then call send(). The receiving program receives the message, timestamps the receive time, and pushes it in a queue. In a separate thread, the queue is processed, analyzing the difference between sending and receiving timestamps. (Note that our internal queues are not part of the problem, since the timestamps are added outside of our internal queuing.) We don't really know where to start looking for an answer to this problem. We're not familiar with Linux internals. Our suspicion is that the kernel is queuing or buffering the packets, either on the send side or the receive side (or both). But we don't know how to track this down and trace it. For what it's worth, we're using CentOS 4.x (RHEL kernel 2.6.9).

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  • PHP mail function, some clients aren't showing my mails as html?

    - by Don
    I'm trying to send emails to my website members using the mail() function with PHP, The mails are in hebrew, and I want to send an html email, That's pretty much how I send it $mail_to = "[email protected]"; $message = " <html> some content here </html> "; $headers = "MIME-Version: 1.0" . "\r\n"; $headers .= "Content-type:text/html;charset=windows-1255" . "\r\n"; $headers .= 'From: "MyWebsiteName" <[email protected]>' . "\r\n"; $mail = mail($mail_to, $subject, $message, $headers ); It works completely fine with clients such as Gmail, or thunderbird users, but I viewed it in a few other clients, that aren't so famous, but still widely used in my country, and it just shows me the html source.. I'll also add that I've seen other mails in those clients that are working fine, so they are supporting html mails. What am I doing wrong?

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  • Wait between tasks with SingleThreadExecutor

    - by Lord.Quackstar
    I am trying to (simply) make a blocking thread queue, where when a task is submitted the method waits until its finished executing. The hard part though is the wait. Here's my 12:30 AM code that I think is overkill: public void sendMsg(final BotMessage msg) { try { Future task; synchronized(msgQueue) { task = msgQueue.submit(new Runnable() { public void run() { sendRawLine("PRIVMSG " + msg.channel + " :" + msg.message); } }); //Add a seperate wait so next runnable doesn't get executed yet but //above one unblocks msgQueue.submit(new Runnable() { public void run() { try { Thread.sleep(Controller.msgWait); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } }); } //Block until done task.get(); } catch (ExecutionException e) { log.error("Couldn't schedule send message to be executed", e); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } As you can see, there's alot of extra code there just to make it wait 1.7 seconds between tasks. Is there an easier and cleaner solution out there or is this it?

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  • MPI Odd/Even Compare-Split Deadlock

    - by erebel55
    I'm trying to write an MPI version of a program that runs an odd/even compare-split operation on n randomly generated elements. Process 0 should generated the elements and send nlocal of them to the other processes, (keeping the first nlocal for itself). From here, process 0 should print out it's results after running the CompareSplit algorithm. Then, receive the results from the other processes run of the algorithm. Finally, print out the results that it has just received. I have a large chunk of this already done, but I'm getting a deadlock that I can't seem to fix. I would greatly appreciate any hints that people could give me. Here is my code http://pastie.org/3742474 Right now I'm pretty sure that the deadlock is coming from the Send/Recv at lines 134 and 151. I've tried changing the Send to use "tag" instead of myrank for the tag parameter..but when I did that I just keep getting a "MPI_ERR_TAG: invalid tag" for some reason. Obviously I would also run the algorithm within the processors 0 but I took that part out for now, until I figure out what is going wrong. Any help is appreciated.

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Android Bluetooth syncing

    - by Darryl
    I am connecting to a bluetooth enabled camera, and I am able to connect using the methods found in the BluetoothChat example. I need to send commands to the camera. The issue is that I also need to get a response BACK from the camera after I send the command in the first place. So basically I need to write a command and receive a response. However, the thing is that the commands sometimes don't generate a response. Even the documentation on the camera says that you "have to send the sync command as many as 25 times on power up before you will get a response." So I cannot just write a command and wait for a response, as the "read" function blocks the thread. If I have the read function in another thread, like the bluetooth chat example, there seems to be sync issues, i.e., if I issue a write command, how can I know that it is reading if that is happening in another thread? I did set a global variable to check for, but this seems "iffy" at best. So basically I need to write to the bluetooth and then attempt to read from it. However, I need to let that read timeout and if I haven't received a response, I need to write again until I get a response (or until it's tried a set number of times). I don't need the read function to be going all the time in the background. Any ideas? Thanks in advance for your time.

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  • Problems with Getting Remote Contents using Google App Engine

    - by dade
    Here is the client side code. It is running insdide a Google Gadgets var params = {}; params[gadgets.io.RequestParameters.CONTENT_TYPE] = gadgets.io.ContentType.JSON; var url = "http://invplatformtest.appspot.com/getrecent/"; gadgets.io.makeRequest(url, response, params); The response function is: function response(obj) { var r = obj.data; alert(r['name']); } while on the server end, the python code sending the JSON is: class GetRecent(webapp.RequestHandler): def get(self): self.response.out.write({'name':'geocities'}) #i know this is where the problem is so how do i encode json in GAE? which is just supposed to send back a Json encoded string but when i run this, the javascript throws the following error: r is null alert(r['name']); If i were recieving just TEXT contents and my server send TEXT everything works fine. I only get this problem when am trying to send JSON. Where exactly is the problem? Am i encoding the JSON the wrong way on AppEngine? I tried using the JSON library but it looks as if this is not supported. Where is the problem exactly? :(

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  • Client Server communication in Java - which approach to use?

    - by markovuksanovic
    I have a typical client server communication - Client sends data to the server, server processes that, and returns data to the client. The problem is that the process operation can take quite some time - order of magnitude - minutes. There are a few approaches that could be used to solve this. Establish a connection, and keep it alive, until the operation is finished and the client receives the response. Establish connection, send data, close the connection. Now the processing takes place and once it is finished the server could establish a connection to the client to send the data. Establish a connection, send data, close the connection. Processing takes place. client asks server, every n minutes/seconds if the operation is finished. If the processing is finished the client fetches the data. I was wondering which approach would be the best way to use. Is there maybe some "de facto" standard for solving this problem? How "expensive" is opening a socket in Java? Solution 1. seems pretty nasty to me, but 2. and 3. could do. The problem with solution 2. is that the server needs to know on which port the client is listening, while solution 3. adds some network overhead.

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  • xml parameter for soap webservice request in iphone

    - by Jayshree
    Hello everybody. I want to send a soap request to a webservice method. Now i want to send the parameter as an xml input for that request. so plz can anybody give me an idea of how to do it in iphone? Right now i am sending the request in following way : NSString *soapMessage = @"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope\">\n" "<soap:Body>\n" "<GetCustomerInfoXML xmlns=\"http://qa2.alliancetek.com/phpwebservice\">\n" "<id><customer><id>1</id></customer></id>" "</GetCustomerInfoXML>" "</soap:Body>\n" "</soap:Envelope>"; NSLog(@"%@",soapMessage); NSURL *url = [NSURL URLWithString:@"http://qa2.alliancetek.com/phpwebservice/index.php"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: @"http://qa2.alliancetek.com/phpwebservice/index.php//GetCustomerInfoXML" forHTTPHeaderField:@"SOAPAction"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; But i want to send the parameters in xml format. so how do i do it????

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  • How do I want untill is finished in C#?

    - by Grienders
    Let's say, I want to send a request to a server and get a result from it: private static string Send(int id) { Task<HttpResponseMessage> responseTask = client.GetAsync("aaaaa"); string result = string.Empty; responseTask.ContinueWith(x => result = Print(x)); responseTask.Wait(); // it doesn't wait for complemeting of response task return result; } private static string Print(Task<HttpResponseMessage> httpTask) { Task<string> task = httpTask.Result.Content.ReadAsStringAsync(); string result = string.Empty; task.ContinueWith(t => { Console.WriteLine("Result: " + t.Result); result = t.Result; }); task.Wait(); // it does wait return result; } Am I using task correct? I don't think so because Send() method return string.Empty all the time, while Print returns the correct value. What am I doing wrong? How do I get a result from a server?

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  • Problem with using PHPMailer for SMTP

    - by Frozenfire
    I have used PHPMailer for SMTP and there is problem in sending mail with error "Mailer Error: The following From address failed: [email protected]" My code is as follows: $mail = new PHPMailer(); $mail->IsSMTP(); // send via SMTP $mail->Host = "localhost;"; // SMTP servers $mail->SMTPAuth = true; // turn on SMTP authentication $mail->Username = ""; // SMTP username $mail->Password = ""; // SMTP password $mail->From = $email_address; $mail->FromName = $email_address; $mail->AddAddress($arrStudent[0]["email"]); $mail->WordWrap = 50; // set word wrap $mail->IsHTML(true); // send as HTML $mail->Subject = "Subject"; $theData = str_replace("\n", "<BR>", $stuff); $mail->Body = $theData; // "This is the <b>HTML body</b>"; $mail->AltBody = $stuff; if (!$mail->Send()) { $sent = 0; echo "Mailer Error: " . $mail->ErrorInfo; exit; } i researched everything and when i debug inside class.smtp.php i found error the function "get_lines()" is returning error value "550 Authentication failed" The code was working fine previously, i am wondering how this problem came suddenly. Desperate for some help. Thanks, Biplab

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  • Low Throughput on Windows Named Pipe Over WAN

    - by MichaelB76
    I'm having problems with low performance using a Windows named pipe. The throughput drops off rapidly as the network latency increases. There is a roughly linear relationship between messages sent per second and round trip time. It seems that the client must ack each message before the server will send the next one. This leads to very poor performance, I can only send 5 (~100 byte) messages per second over a link with an RTT of 200 ms. The pipe is asynchronous, using multiple overlapped write operations (and multiple overlapped reads at the client end), but this is not improving throughput. Is it possible to send messages in parallel over a named pipe? The pipe is created using PIPE_TYPE_MESSAGE, would PIPE_READMODE_BYTE work better? Is there any other way I can improve performance? This is a deployed solution, so I can't simply replace the pipe with a socket connection (I've read that Windows named pipe aren't recommended for use over a WAN, and I'm wondering if this is why). I'd be grateful for any help with this matter.

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  • Salesforce/PHP - outbound messages (SOAP) - memory limit issue? DOMDocument::loadXML() issue?

    - by Phill Pafford
    I'm using Salesforce to send outbound messages (via SOAP) to another server. The server can process about 8 messages at a time, but will not send back the ACK file if the SOAP request contains more than 8 messages. SF can send up to 100 outbound messages in 1 SOAP request and I think this is causing a memory issue with PHP. If I process the outbound messages 1 by 1 they all go through fine, I can even do 8 at a time with no issues. But larger sets are not working. ERROR in SF: org.xml.sax.SAXParseException: Premature end of file Looking in the HTTP error logs I see that the incoming SOAP message looks to be getting cut of which throws a PHP warning stating: DOMDocument::loadXML() ... Premature end of data in tag ... PHP Fatal error: Call to a member function getAttribute() on a non-object This leads me to believe that PHP is having a memory issue and can not parse the incoming message due to it's size. I was thinking I could just set: ini_set('memory_limit', '64M'); // This has done nothing to fix the problem But would this be the correct approach? Is there a way I could set this to increase with the incoming SOAP request dynamically? UPDATE: Adding some code $data = fopen('php://input','rb'); $headers = getallheaders(); $content_length = $headers['Content-Length']; $buffer_length = 1000; $fread_length = $content_length + $buffer_length; $content = fread($data,$fread_length); /** * Parse values from soap string into DOM XML */ $dom = new DOMDocument(); $dom->loadXML($content); ....

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  • Chrome.tabs.getSelected() doesn't work. What am I doing wrong ?

    - by warv3n
    Hi there ! I'm building my first GC extension, and I am having a problem using this function. I would like to get the url of the current tab, and to do so (after some google research, of course), I use the chrome.tabs.getSelected() function. Here it is in my code : ... socket.onopen = function(msg){ log("Welcome - status " + this.readyState); chrome.tabs.getSelected(null, function(tab){ sendUrl(tab.url); }); }; function sendUrl(tabUrl) { socket.send("#URL#"+ tabUrl); } The socket.open is a listener for the Websocket API I use in my extension. The log function print the status of the socket (1, which means it's OPEN or connected and ready to communicate, according to the Websocket API), but the chrome.tabs.getSelected() function do not seems to work, as the server do not receive anything (the socket is not the problem here, I tried to send a test message with socket.send() instead of chrome.tabs.getSelected() and the server received it). I put the permissions: ["tabs"] into the manifest.json so I can use this function. So I don't know what I am doing wrong here ? I also tried to put chrome.tab.getSelected() elsewhere in the code, but it is still not working. Any help is welcome :)

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • highlight listview items android

    - by user1752939
    I have listview with custom base adapter. When I populate the list I have to check a boolean in the object I'm populating the listview and if it is true to change the background color of that row. public View getView(int position, View convertView, ViewGroup parent) { LoginsList entry = listOfLoginsLists.get(position); if (convertView == null) { LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); convertView = inflater.inflate(R.layout.lists_row, null); } TextView ListName = (TextView) convertView.findViewById(R.id.tvListName); ListName.setText(entry.getListName()); TextView ListDescription = (TextView) convertView.findViewById(R.id.tvListDescription); ListDescription.setText(entry.getListDescription()); Button Send = (Button) convertView.findViewById(R.id.bSend); Send.setOnClickListener(this); Send.setTag(entry); RelativeLayout RelLayout = (RelativeLayout) convertView.findViewById(R.id.layoutListsRow); RelLayout.setFocusableInTouchMode(false); RelLayout.setFocusable(false); RelLayout.setOnClickListener(this); RelLayout.setTag(entry); if (entry.isSent()) { RelLayout.setBackgroundColor(Color.parseColor("#4400FF00")); } return convertView; } But this code doesn't work right. When I scroll the list view the rows colors get messed up.

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  • Python - How to wake up a sleeping process- multiprocessing?

    - by user1162512
    I need to wake up a sleeping process ? The time (t) for which it sleeps is calculated as t = D/S . Now since s is varying, can increase or decrease, I need to increase/decrease the sleeping time as well. The speed is received over a UDP procotol. So, how do I change the sleeping time of a process, keeping in mind the following:- If as per the previous speed `S1`, the time to sleep is `(D/S1)` . Now the speed is changed, it should now sleep for the new time,ie (D/S2). Since, it has already slept for D/S1 time, now it should sleep for D/S2 - D/S1. How would I do it? As of right now, I'm just assuming that the speed will remain constant all throughout the program, hence not notifying the process. But how would I do that according to the above condition? def process2(): p = multiprocessing.current_process() time.sleep(secs1) # send some packet1 via UDP time.sleep(secs2) # send some packet2 via UDP time.sleep(secs3) # send some packet3 via UDP Also, as in threads, 1) threading.activeCount(): Returns the number of thread objects that are active. 2) threading.currentThread(): Returns the number of thread objects in the caller's thread control. 3) threading.enumerate(): Returns a list of all thread objects that are currently active. What are the similar functions for getting activecount, enumerate in multiprocessing?

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  • Using MPI_Type_Vector and MPI_Gather, in C.

    - by Goloneg
    Hi, I am trying to multiply square matrices in parallele with MPI. I use a MPI_Type_vector to send square submatrixes (arrays of float) to the processes, so they can calculate subproducts. Then, for the next iterations, these submatrices are send to neighbours processes as MPI_Type_contiguous (the whole submatrix is sent). This part is working as expected, and local results are corrects. Then, I use MPI_Gather with the contiguous types to send all local results back to the root process. The problem is, the final matrix is build (obviously, by this method) line by line instead of submatrix by submatrix. I wrote an ugly procedure rearranging the final matrix, but I would like to know if there is a direct way of performing the "inverse" operation of sending MPI_Type_vectors (i.e., sending an array of values and directly arranging it in a subarray form in the receiving array). An example, to try and clarify my long text : A[16] and B[16] are 4x4 matrices to be multiplied ; C[16] will contain the result ; 4 processes are used (Pi with i from 0 to 3) : Pi gets two 2x2 submatrices : subAi[4] and subBi[4] ; their product is stored locally in subCi[4]. For instance, P0 gets : subA0[4] containing A[0], A[1], A[4] and A[5] ; subB0[4] containing B[0], B[1], B[4] and B[5]. After everything is calculed, root process gathers all subCi[4]. Then C[16] contains : [ subC0[0], subC0[1], subC0[2], subC0[3], subC1[0], subC1[1], subC1[2], subC1[3], subC2[0], subC2[1], subC2[2], subC2[3], subC3[0], subC3[1], subC3[2], subC3[3]] and I would like it to be : [ subC0[0], subC0[1], subC1[0], subC1[1], subC0[2], subC0[3], subC1[2], subC1[3], subC2[0], subC2[1], subC3[0], subC3[1], subC2[2], subC2[3], subC3[2], subC3[3]] without further operation. Does someone know a way ? Thanks for your advices.

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  • Ordering z-indexes in an array

    - by Tom Gullen
    I have an array which looks something along the lines of resourceData[0][0] = "pic1.jpg"; resourceData[0][1] = 5; resourceData[1][0] = "pic2.jpg"; resourceData[1][1] = 2; resourceData[2][0] = "pic3.jpg"; resourceData[2][1] = 900; resourceData[3][0] = "pic4.jpg"; resourceData[3][1] = 1; The numeric represents the z-index of the image. Minimum z-index value is 1. Maximum (not really important) is 2000. I have all the rendering and setting z-indexes done fine. My question is, I want to have four functions: // Brings image to z front function bringToFront(resourceIndex) { // Set z-index to max + 1 resourceData[resourceIndex][1] = getBiggestZindex() + 1; // Change CSS property of image to bring to front $('#imgD' + resourceIndex).css("z-index", resourceData[resourceIndex][1]); } function bringUpOne(resourceIndex) { } function bringDownOne(resourceIndex) { } // Send to back z function sendToBack(resourceIndex) { } So given then index [3] (900 z): If we send it to the back, it will take the value 1, and [3] will have to go to 2, but that conflicts with [1] who has a 2 z-index so they need to go to three etc. Is there an easy programatical way of doing this because as soon as I start doing this it's going to get messy. It's important that the indexes of the array don't change. We can't sort the array unfortunately due to design. Update Thanks for answers, I'll post the functions here once they are written incase anyone comes across this in the future (note this code has zindex listed in [6]) // Send to back z function sendToBack(resourceIndex) { resourceData[resourceIndex][6] = 1; $('#imgD' + resourceIndex).css("z-index", 1); for (i = 0; i < resourceData.length; i++) { if (i != resourceIndex) { resourceData[i][6]++; $('#imgD' + i).css("z-index", resourceData[i][6]); } } }

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  • UDP: Client started before Server

    - by Chris
    I have a bit of a glitch in my game just now, everything runs fine if the server is started before the client however when the client is started before the server they never connect. This is all UDP The problem happens when the client tries to call recvfrom() before the server has started, when this happens the client never finds the server and the server never finds the client. The resulted error is a wouldblock. If I stop the client using recvfrom and start the client before the server (the client is still sending data its just not receiving it) they both find each other no problem. Whats the solution for this? The way its seems just now is that the client cannot call recvfrom without a server being active or it all falls apart. Is there a check that can be done to see if data is sitting on a certain port(data the server would send)? Or is there a better way to do this? Some Code... Server Operation - UDPSocket is a class UDPSocket.Initialise(); UDPSocket.MakeNonBlocking(); UDPSocket.Bind(LOCALPORT); int n = UDPSocket.Receive(&thePacket); if (n > 0) UDPSocket.Send(&sendPacket); Client... UDP.Initialise(); UDP.MakeNonBlocking(); UDP.SetDestinationAddress(SERVERIP, SERVERPORT); serverStatus = UDP.Receive(&recvPacket); if (serverStatus > 0) { //Do some things UDP.Send(dPacket); //Try and reconnect with server } Thanks

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  • Handling Email Bouncebacks in Rails

    - by aressidi
    Hi there, I've built a very basic CRM system for my rails app that allows me to send weekly user activity digests with custom text and create multi-part marketing messages which I can configure and send through a basic admin interface. I'm happy with what I've put together on the send-side of things (minus the fact that I haven't tried to volume test its capabilities), but I'm concerned about how to handle bounce-backs. I came across this plugin with associated scripts: http://github.com/kovyrin/bounces-handler I'm using Google Apps to handle my mail and really don't know enough about Perl to want to mess with the above plugin - I have enough headaches. I'm looking for a simple solution for processing bounce-backs in Rails. All my email will go out from an address like this which will be managed in Google Apps: "[email protected]." What's the best workflow for this? Can anyone post an example solution they're using keeping in mind the fact that I'm using Google Apps for the mail? Any guidance, links, or basic workflow best-practices to handle this would be greatly appreciated. Thanks! -A

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