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  • Can I fix memory leaks in browsers? (Win7 64bit IE9 Chrome)

    - by Randy
    I have a habit of opening websites in their own window, then getting interested in something else in another window while leaving the first window open with the intention of returning to finishing reading. Sometimes I'll leave browser windows open for quite a while. When I do, the browser locks-up gigs of memory until it uses so much, IE will no longer respond. I've seen one browser window use up over 2 gigs just sitting there doing nothing. Chrome appears to do it too, but it doesn't use nearly as much as IE. Is there a way to stop this? Any ideas what may be causing it? Is it a problem with the OS or the browsers? Any insight is appreciated.

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  • Is it possible to create a flash movie from only actionscript?

    - by Metropolis
    Hey Everyone, Currently I am mostly a PHP/Javascript/CSS/HTML applications programmer. But I would like to start learning how to create flash movies also. However, I do not want to spend the money to get CS4. Can I create flash movies from only Actionscript 3? Or would anyone recommend that I jump straight to air? All of the different adobe products, which do the same thing, confuse me. I just do not want to jump into it and then find out that I have to spend 900 dollars for the IDE. I really just want to code, and not have to use the IDE. Thanks, Metropolis

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  • adobe flash buider (flex4): addChild() is not available in this class.

    - by ufk
    Hi. I want to be able to load an swf into a flex 4 application in order to use it's classes. var ldr:Loader=new Loader(); ldr.load(new URLRequest("file://path/to/fileswf")); ldr.contentLoaderInfo. addEventListener(Event.INIT, loaded); function loaded(evt:Event):void { addChild(ldr); } i receive the error: Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one. at spark.components.supportClasses::SkinnableComponent/addChild()[E:\dev\gumbo_beta2\frameworks\projects\spark\src\spark\components\supportClasses\SkinnableComponent.as:966] at main/private:init/loaded()[C:\Documents and Settings\ufk\Adobe Flash Builder Beta 2\xpogames-toolkit-test\src\main.mxml:22] if i change addChild() to addElement() i receive the following compilation error: 1067: Implicit coercion of a value of type flash.display:Loader to an unrelated type mx.core:IVisualElement. main.mxml path/dir line 22 Flex Problem any ideas how to resolve the issue ?

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  • Is it possible to format ps RSS (memory) output to be more human friendly?

    - by metasoarous
    Executing ps ux returns a nice list of process information, easy to grep through or watch. However, there doesn't seem to be much flexibility in the memory usage output; the RSS (resident set size) is printed in kB, which for large processes is hard to read (especially at a glance), and %MEM gives 100 × RSS / system_memory. The du utility has a lovely -h flag which prints space in a more user friendly fashion. I have not been able to find anything equivalent for ps. Is there a special formatting trick that can accomplish this?

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  • How to know the maximum capacity of memory/RAM of a server? [closed]

    - by Nam G. VU
    I have a Dell PowerEdge T410 and have installed 16Gb RAM for it. I don't know if I can extend it to 32Gb, 64Gb, ... RAM on this server. As the description, it seems I have no such choice. So my question is, how to know exactly the maximum capacity of memory/RAM of a server? I need this information so as to verify the number by myself. ps. My server is not exactly the same as the description on Dell website - I indeed modify the configuration to meet my budget. Currently my server is my purchased server configuration

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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • Flash Buttons Don't Work: TypeError: Error #1009: Cannot access a property or method of a null objec

    - by goldenfeelings
    I've read through several threads about this error, but haven't been able to apply it to figure out my situation... My flash file is an approx 5 second animation. Then, the last keyframe of each layer (frame #133) has a button in it. My flash file should stop on this last key frame, and you should be able to click on any of the 6 buttons to navigate to another html page in my website. Here is the Action Script that I have applied to the frame in which the buttons exist (on a separate layer, see screenshot at: http://www.footprintsfamilyphoto.com/wp-content/themes/Footprints/images/flash_buttonissue.jpg stop (); function babieschildren(event:MouseEvent):void { trace("babies children method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/babies-children"); navigateToURL(targetURL, "_self"); } bc_btn1.addEventListener(MouseEvent.CLICK, babieschildren); bc_btn2.addEventListener(MouseEvent.CLICK, babieschildren); function fams(event:MouseEvent):void { trace("families method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL, "_self"); } f_btn1.addEventListener(MouseEvent.CLICK, fams); f_btn2.addEventListener(MouseEvent.CLICK, fams); function couplesweddings(event:MouseEvent):void { trace("couples weddings method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/couples-weddings"); navigateToURL(targetURL, "_self"); } cw_btn1.addEventListener(MouseEvent.CLICK, couplesweddings); cw_btn2.addEventListener(MouseEvent.CLICK, couplesweddings); When I test the movie, I get this error in the output box: "TypeError: Error #1009: Cannot access a property or method of a null object reference." The test movie does stop on the appropriate frame, but the buttons don't do anything (no URL is opened, and the trace statements don't show up in the output box when the buttons are clicked on the test movie). You can view the .swf file here: www.footprintsfamilyphoto.com/portfolio I'm confident that all 6 buttons do exist in the appropriate frame (frame 133), so I don't think that's what's causing the 1009 error. I also tried deleting each of the three function/addEventListener sections one at a time and testing, and I still got the 1009 error every time. If I delete ALL of the action script except for the "stop ()" line, then I do NOT get the 1009 error. Any ideas?? I'm very new to Flash, so if I haven't clarified something that I need to, let me know!

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  • How to solve Python memory leak when using urrlib2?

    - by b_m
    Hi, I'm trying to write a simple Python script for my mobile phone to periodically load a web page using urrlib2. In fact I don't really care about the server response, I'd only like to pass some values in the URL to the PHP. The problem is that Python for S60 uses the old 2.5.4 Python core, which seems to have a memory leak in the urrlib2 module. As I read there's seems to be such problems in every type of network communications as well. This bug have been reported here a couple of years ago, while some workarounds were posted as well. I've tried everything I could find on that page, and with the help of Google, but my phone still runs out of memory after ~70 page loads. Strangely the Garbege Collector does not seem to make any difference either, except making my script much slower. It is said that, that the newer (3.1) core solves this issue, but unfortunately I can't wait a year (or more) for the S60 port to come. here's how my script looks after adding every little trick I've found: import urrlib2, httplib, gc while(true): url = "http://something.com/foo.php?parameter=" + value f = urllib2.urlopen(url) f.read(1) f.fp._sock.recv=None # hacky avoidance f.close() del f gc.collect() Any suggestions, how to make it work forever without getting the "cannot allocate memory" error? Thanks for advance, cheers, b_m update: I've managed to connect 92 times before it ran out of memory, but It's still not good enough. update2: Tried the socket method as suggested earlier, this is the second best (wrong) solution so far: class UpdateSocketThread(threading.Thread): def run(self): global data while 1: url = "/foo.php?parameter=%d"%data s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(('something.com', 80)) s.send('GET '+url+' HTTP/1.0\r\n\r\n') s.close() sleep(1) I tried the little tricks, from above too. The thread closes after ~50 uploads (the phone has 50MB of memory left, obviously the Python shell has not.) UPDATE: I think I'm getting closer to the solution! I tried sending multiple data without closing and reopening the socket. This may be the key since this method will only leave one open file descriptor. The problem is: import socket s=socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(("something.com", 80)) socket.send("test") #returns 4 (sent bytes, which is cool) socket.send("test") #4 socket.send("test") #4 socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns the number of sent bytes, ok socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("test") #returns 0, strange... *: error message: 10053, software caused connection abort Why can't I send multiple messages??

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  • How can I use the same buildscript for Flash Builder 4 and Ant/Mvn?

    - by David Laing
    I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server. I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server. The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury. Please can someone point me in the right direction :)

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  • Running out of memory but not seeing excessive object allocation in Instruments

    - by Scotty Allen
    I have an iPad app that's crashing due to low memory. However, Instruments doesn't show any significant amount of memory allocated using ObjectAlloc - it stays under 1MB for the lifetime of the application. Leaks shows less than 1kB leaked over the course of the run. Memory monitor shows the free memory on the devices drop significantly with use, eventually dropping to the point that it's out of memory. Here's a screenshot from Instruments: I'm totally stumped. As far as I can tell, this basically says that as far as my app is concerned, I'm never using more than about 750kB, but that the device is still running out of physical memory, which is causing my app to crash/force exit. I'm new to debugging memory issues with XCode. Am I measuring this wrong? Is there another way to see where this memory is going?

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  • Flash drive suddenly died. Why? Can I recover it?

    - by mg
    Hi, I have a flash drive that I used not too much but, after few month of inactivity, it died. I know that flash drives have a limited write cycles but I am sure that this is not the problem. I tried to create a new partition table and format the drive nothing worked. This is the output of mkfs.ext2. marco@pinguina:~$ sudo LANG=en.UTF-8 mkfs.ext2 -v -c /dev/sdc1 [sudo] password for marco: mke2fs 1.41.11 (14-Mar-2010) fs_types for mke2fs.conf resolution: 'ext2', 'default' Calling BLKDISCARD from 0 to 4001431552 failed. Filesystem label= OS type: Linux Block size=4096 (log=2) Fragment size=4096 (log=2) Stride=0 blocks, Stripe width=0 blocks 244320 inodes, 976912 blocks 48845 blocks (5.00%) reserved for the super user First data block=0 Maximum filesystem blocks=1002438656 30 block groups 32768 blocks per group, 32768 fragments per group 8144 inodes per group Superblock backups stored on blocks: 32768, 98304, 163840, 229376, 294912, 819200, 884736 Running command: badblocks -b 4096 -X -s /dev/sdc1 976911 badblocks: Input/output error during ext2fs_sync_device Checking for bad blocks (read-only test): done Block 0 in primary superblock/group descriptor area bad. Blocks 0 through 2 must be good in order to build a filesystem. Aborting.... Is there something I can do to recover it?

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  • how to embed flash that is trying to access xml in it's original folder.

    - by mkprogramming
    I've got various flash files stored on my server. For this exmaple - here is the directory structure: Files Example - example.swf - example.xml So then on a separate webpage stored in the root of my server.. i'm embeding the flash. ... <param name="movie" value="http://www.example.com/Files/Example/example.swf"> ... Now the issue comes. Because the .swf is trying to access example.xml ... which is NOT stored in the root directory. How can I fix this problem? (I'd rather not use an iframe)

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  • iPhone app works hundreds of times, then crashes from memory error on startup, then never works unti

    - by peter
    I have a Cocos2d/openGL iPhone game. It's a universal app and I'm dealing with an occasional but nasty error on the iPad. We are loading a lot of textures up front (3 2048x2048 textures). I'm working on reducing this up front load, but what worries me is I really don't understand the root cause of this crash that permanently breaks the app. This is the deal: 1. App works fine for hundreds of plays on the iPad 2. Eventually (I'm guessing due to other programs using up some memory and not letting go or whatever) the app starts crashing on startup. It just closes again in the middle of loading. 3. The App will now never work again on that iPad, closing immediately every time, until the iPad is restarted. Obviously my app is demanding too much memory up front to work reliably every time, I get that. What I don't get is why when it fails once, it has failed forever until the iPad is restarted. Can anyone explain what is going on here? EDIT: forgot to add organizer crash lags just say low memory, like this every time (I changed my app name to MyAppName below). Again, I know it's low memory, but why does it stay low memory until restart?: Incident Identifier: E7A2507C-3FB1-4E3B-B315-09F094236541 CrashReporter Key: 0fda9d667f2c6073f20a76809aa25438b6854d15 OS Version: iPhone OS 3.2 (7B367) Date: 2010-04-30 16:59:44 -0400 Free pages: 437 Wired pages: 17228 Purgeable pages: 0 Largest process: MyAppName Processes Name UUID Count resident pages MyAppName <6307ce41802850944baa78d29224fa7f> 22385 (jettisoned) (active) mediaserverd <ea8bac28b06fe3980fdd44b5caceb563> 242 DTMobileIS <a0f651e43881e66f50f8a95abea72921> 5826 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 syslog_relay <4ceaed776d2df957fa130712f4ef21d0> 66 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 afcd <4f3c9566e33b4463f05603d990584e5d> 72 ptpd <83de0f774bd6553d513ae9e19b0f9b56> 181 syslogd <66247e305d5c0bf6f1ce1cc950653263> 81 lsd <a4d852c1c8da2b3d231bdc90887b52ba> 130 iapd <a8534cbde4b90ad5915dd26ab03ff3e3> 204 notifyd <5e9d5bee7c3eae1c8b494c79eb11406e> 71 BTServer <64e4a6ea6b1240db2331e05a29caa862> 108 CommCenter <97bf297944ac4bde19bcee96dd23bd5f> 181 SpringBoard <c7a5904c12db7b14334a4edaa4cabaa9> 5339 (active) configd <aca9fa3380322669164fd6b1a3864300> 373 fairplayd.K48 <2d997ffca1a568f9c5400ac32d8f0782> 84 locationd <dd1ea88105c62173908ce767db5c4d37> 599 mDNSResponder <820560222d47a1f2a0dce98a7f8a9721> 108 lockdownd <497fd54c79a680bf29f5d9320f514613> 303 MobileStorageMou <c277b79c2157c4dc5cfc5c3ca35bd5f2> 69 launchd <66972eee4d865c4383b33d985d22994b> 98 **End**

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  • How do I use memmap to reserve memory on boot?

    - by alexl
    Ive got a laptop with some corrupted ram addresses, so I'm trying to use memmap to reserve them before linux boots up. Ive been trying to use memmap=10M$1024M' as a kernel boot option, but linux crashes (with no errors) and restarts. If I use a different syntax for memmap likememmap=1023M@0M` it boots fine. Do I have to specify a certain size block to reserve or could my kernel version not support reserving memory with memmap? Maybe I'm better off using memmap=exactmap, and if so, could somebody point me to a good faq on how to use it?

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  • Need help creating flash animation with clickable buttons at the end.

    - by goldenfeelings
    Very inexperienced with Flash, but I hope this is simple enough for someone to walk me through. I'm ultimately trying to create a flash page for an html website that has a brief five-second animation during which 3 buttons fade in (buttons then become clickable after the animation is over). The animation part is done. Right now, I am trying to get my movie to stop and hold on the last frame, where I want to add the 3 buttons that the user can click on to take them to one 3 different html pages of my website. All instructions that I've found online have said to create a new layer for actions, insert a keyframe on the last frame of the movie, and add stop(); in the actionscript window. However, when I have the keyframe selected, my actionscript window says "current selection cannot have actions applied to it". Any ideas? I definitely don't have any objects selected, just the keyframe. Or, am I approaching this totally wrong?

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  • How are Flash library symbols constructed? Why are width/height already available in constructor?

    - by Triynko
    Suppose I draw a square on the stage, convert it to a symbol, export it for ActionScript with a classname of "MySquare" (and of course a base class of MovieClip). How is it that in the MySquare constructor, the width and height of this MovieClip are already available? In fact, any named instances in the clip are also available. I'm confused about how the Flash player seems to be able to pre-construct my movie clip by populating its properties and child clips before my constructor for the class ever runs. I thought that it would have to first construct the clip, calling my constructor code, and then construct and add any children, but obviously the player is doing something special for clips designed in the Flash authoring environment.

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  • How to test the performance of a user's PC in/for Flash?

    - by Jan P.
    Hey, I'm a developer on nice space MMO using Flash. On new PCs performance is quite good, but some features shouldn't be enabled on older PCs because the framerate drops to shit if we do. Flash wasn't made for this, but hey, pushing boundaries is fun. An example is fullscreen mode. Of course every user can manually enable it, but "advertising" it to a user with and oldie PC would be a bad idea - but for the Alienware crowd it would be dumb not to. So I want to find out how "capable" a user's PC is to decide if I should enable or disable some features for him. Any ideas? Thanks, Sujan

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