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  • How to fix error in pdf2djvu: "Bogus memory allocation size"

    - by Tim
    I am using pdf2djvu to convert a pdf file into a djvu file, but got this error while trying to convert either bundled or indirect multi-page djvu file: $ pdf2djvu 1.pdf -o 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size $ pdf2djvu 1.pdf -i 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size I was wondering what is wrong here and how I shall fix the problem? You can suggest another application other than pdf2djvu. To convert it to djvu My pdf file can be downloaded from here , in case that you may wonder what is special about it. Thanks and regards

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  • Make Your Own Windows 8 Start Button with Zero Memory Usage

    - by The Geek
    After using Windows 8 for a while, I’ve come to the conclusion that removing the Start button from the Taskbar was a huge mistake. Here’s how to make your own “Start” button that brings up the Metro Start screen—but doesn’t waste any memory at all. What we’ll be doing is pretty simple—create a script that simulates pressing the Windows key button, make it into an executable, assign an icon, and pin it to the taskbar so that it sorta looks like the Start button, and works the same way. Since nothing is running, no RAM is wasted. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Lock Pages in Memory - not deprecated in Denali

    - by SQLOS Team
    Please note an error in the SQL 2012 documentation for Lock Pages in Memory which indicates that it's deprecated. It's not. Locking pages in memory is a useful feature and there are no plans to deprecate it. It looks like it was accidently included on this page when we made changes to deprecate AWE. So.. keep using it :-) The documentation has been fixed and should appear in Books Online in the next refresh by mid-April. Thanks Guy Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Profiling and containing memory per system

    - by chadb
    I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, what is the best design for doing this? I was thinking of using multiple allocators and just using one per subsystem, however, that would result in global variables for my allocators (or so it would seem to me). Another approach I have seen/been suggested is to just overload new and pass in an allocator for a parameter. I had a similar question over on stackoverflow here with a bounty, however, it seems as if perhaps I was too vague or just there is not enough people with knowledge in the subject.

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  • Introduction to SQL Server 2014 CTP1 Memory-Optimized Tables

    There are a number of new features that became available with SQL Server 2014. One of the more exciting features is the new Memory-Optimized tables. In this article Greg Larson explores how to create Memory-Optimized tables, and what he's found during his initial exploration of using this new type of table. Countless happy developers. One award-winning bundle.The SQL Developer Bundle can transform the way you and your team work, aiding collaboration, efficiency, and consistency. Download your free trial now.

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4 (Round 2)

    - by charmaine
    (I have asked this before but I dont think I was direct enough with my question and therefore it did not get resolved so here goes again!) I am working through a book called Foundation Actionscript 3.0 Animation, making things move. I am now on Chapter 9 - Collision Detection. On two lines of my code I get the 1135 error, letting me know that I have an incorrect number of arguments. I have highlighted the two areas in which this occurs with asterisks: package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); ***centerBall = new Ball(100, 0xcccccc);*** addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { ***var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);*** ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } private function move(ball:Ball):void { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } I think this is due to the non-existance of a Ball.as, when reading the tutorial I assumed it meant that I had to create a movie clip of a ball on stage and then export it for actionscript with the class name being Ball, however when flicking back through the book I saw that a Ball.as already existed, stating that I may need to use this again later on in the book, this read: package { import flash.display.Sprite; public class Ball extends Sprite { private var radius:Number; private var color:uint; public var vx:Number=0; public var vy:Number=0; public function Ball(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } } This managed to stop all the errors appearing however, it did not transmit any of the effects from Bubbles.as it just braught a Red Ball on the center of the stage. How would I alter this code in order to work in favour of Bubbles.as? Please Help! Thanks!

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  • Missing [mx.rpc]::IResponder

    - by Arms
    I'm trying to use the Flex 4 SDK's mx.rpc package in a Flash application. I imported Flex's rpc.swc (Adobe\Adobe Flash Builder 4\sdks\4.0.0\frameworks\libs\rpc.swc) into my project by adding it to the list in Flash's "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path". It seems like I have access to the classes, however when I compile I get this error: 1046: Type was not found or was not a compile-time constant: [mx.rpc]::IResponder. There's no location or line for the error either. Any idea how to get this to work? TIA! Notes: I'm using Flash Builder 4 and Flash CS5

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  • Why .data() function of jQuery is better to prevent memory leaks?

    - by burak ozdogan
    Hi, Regarding to jQuery utility function jQuery.data() the online documentation says: "The jQuery.data() method allows us to attach data of any type to DOM elements in a way that is safe from circular references and therefore from memory leaks. " Why to use: document.body.foo = 52; can result a memory leak -or in what conditions- so that I should use jQuery.data(document.body, 'foo', 52); Should I ALWAYS prefer .data() instead of using expandos in any case? (I would appreciate if you can provide an example to compare the differences) Thanks, burak ozdogan

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  • jquery ie6 issue swaping videos through hide/show while playing.

    - by user217181
    So my code is: Click the link show the div. I'm using the jquery flash embed object. $(document).ready( function() { $('a.overview').click( function() { $('#overview').show(); // show div.contact $('#evaulting').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); $(document).ready( function() { $('a.evaulting').click( function() { $('#evaulting').show(); // show div.contact $('#overview').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); <div id="overview" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=ent_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Videos - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> <div id="evaulting" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=evaulting_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Video's - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> When I repeat this code and get the second video to load on click. It works in all browsers. The only issue I'm running into is that in IE6 the video keeps playing and in other browsers it stops the video your watching and loads the one you clicked on. I looked into using the .remove object or the .append to a div, but I can't seem to get that to work and if it does work will it play nice with IE6. Try it out and maybe solve my issues.

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  • Is there a way that I can force mod_perl to re-use buffer memory?

    - by Pavel Georgiev
    Hi, I have a Perl script running in mod_perl that needs to write a large amount of data to the client, possibly over a long period. The behavior that I observe is that once I print and flush something, the buffer memory is not reclaimed even though I rflush (I know this can't be reclaimed back by the OS). Is that how mod_perl operates and is there a way that I can force it to periodically free the buffer memory, so that I can use that for new buffers instead of taking more from the OS?

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  • How to create a named temporary file in memory?

    - by conradlee
    I would like to use Python's tempfile module to create a temporary file that I will use for communication between processes (use of pipes is awkward). The documentation I've linked to above shows two functions that almost do what I want: tempfile.NamedTemporaryFile # For creating named tempfiles tempfile.SpooledTemporaryFile # For creating tempfiles in memory but actually I want a tempfile that is both named AND in memory. Any ideas?

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  • SQL Server 2008 takes up a lot of memory?

    - by Ahmed Said
    I am conducting stress tests on my database, which is hosted on SQL Server 2008 64-bit running on a 64-bit machine with 10 GB of RAM. I have 400 threads. Each thread queries the database every second, but the query time does not take time, as the SQL profiler says that, but after 18 hours SQL Server uses up 7.2 GB of RAM and 7.2 GB of virtual memory. Is this normal behavior? How can I adjust SQL Server to clean up unused memory?

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  • Why is NULL/0 an illegal memory location for an object?

    - by aioobe
    I understand the purpose of the NULL constant in C/C++, and I understand that it needs to be represented some way internally. My question is: Is there some fundamental reason why the 0-address would be an invalid memory-location for an object in C/C++? Or are we in theory "wasting" one byte of memory due to this reservation?

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  • [Python] How to create a named temporary file in memory?

    - by conradlee
    I would like to use Python's tempfile module to create a temporary file that I will use for communication between processes (use of pipes is awkward). The documentation I've linked to above shows two functions that almost do what I want: tempfile.NamedTemporaryFile # For creating named tempfiles tempfile.SpooledTemporaryFile # For creating tempfiles in memory but actually I want a tempfile that is both named AND in memory. Any ideas?

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  • No HDMI Audio with GeForce 9600GT and nForce board

    - by Bobby
    I've been trying to get HDMI with sound working for the last few days, and I'm a little bit out of ideas. (I've verified that the hardware/Setup works via Windows.) aplay does not list my HDMI device: $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 0: ALC662 rev1 Analog [ALC662 rev1 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 1: ALC662 rev1 Digital [ALC662 rev1 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 I've already compiled the alsa drivers (1.0.24) from a snapshot (with --with-oss=no) and added the line options snd-hda-intel model=auto # Tried 3stack-dig and 6stack-dig too to /etc/modprobe.d/alsa-base.conf. Still, the device does not show up. If it is important, the HDMI TV is at the moment not configured to be part of the X session (I've tried that to, at least with X restart, and it didn't change anything). What did I miss? $ lspci 00:00.0 Host bridge: nVidia Corporation Device 07c3 (rev a2) 00:00.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a2) 00:01.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.2 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.3 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.4 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.5 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.6 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:02.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:03.0 ISA bridge: nVidia Corporation MCP73 LPC Bridge (rev a2) 00:03.1 SMBus: nVidia Corporation MCP73 SMBus (rev a1) 00:03.2 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:03.4 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:04.0 USB Controller: nVidia Corporation GeForce 7100/nForce 630i USB (rev a1) 00:04.1 USB Controller: nVidia Corporation MCP73 [nForce 630i] USB 2.0 Controller (EHCI) (rev a1) 00:08.0 IDE interface: nVidia Corporation MCP73 IDE (rev a1) 00:09.0 Audio device: nVidia Corporation MCP73 High Definition Audio (rev a1) 00:0a.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0b.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0c.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0d.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP73 IDE (rev a2) 00:0f.0 Ethernet controller: nVidia Corporation MCP73 Ethernet (rev a2) 02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT] (rev a1)   $ aplay -L default pulse Playback/recording through the PulseAudio sound server front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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