Search Results

Search found 3592 results on 144 pages for 'pointer'.

Page 113/144 | < Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >

  • Assigning a property across threads

    - by Mike
    I have set a property across threads before and I found this post http://stackoverflow.com/questions/142003/cross-thread-operation-not-valid-control-accessed-from-a-thread-other-than-the-t about getting a property. I think my issue with the code below is setting the variable to the collection is an object therefore on the heap and therefore is just creating a pointer to the same object So my question is besides creating a deep copy, or copying the collection into a different List object is there a better way to do the following to aviod the error during the for loop. Cross-thread operation not valid: Control 'lstProcessFiles' accessed from a thread other than the thread it was created on. Code: private void btnRunProcess_Click(object sender, EventArgs e) { richTextBox1.Clear(); BackgroundWorker bg = new BackgroundWorker(); bg.DoWork += new DoWorkEventHandler(bg_DoWork); bg.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bg_RunWorkerCompleted); bg.RunWorkerAsync(lstProcessFiles.SelectedItems); } void bg_DoWork(object sender, DoWorkEventArgs e) { WorkflowEngine engine = new WorkflowEngine(); ListBox.SelectedObjectCollection selectedCollection=null; if (lstProcessFiles.InvokeRequired) { // Try #1 selectedCollection = (ListBox.SelectedObjectCollection) this.Invoke(new GetSelectedItemsDelegate(GetSelectedItems), new object[] { lstProcessFiles }); // Try #2 //lstProcessFiles.Invoke( // new MethodInvoker(delegate { // selectedCollection = lstProcessFiles.SelectedItems; })); } else { selectedCollection = lstProcessFiles.SelectedItems; } // *********Same Error on this line******************** // Cross-thread operation not valid: Control 'lstProcessFiles' accessed // from a thread other than the thread it was created on. foreach (string l in selectedCollection) { if (engine.LoadProcessDocument(String.Format(@"C:\TestDirectory\{0}", l))) { try { engine.Run(); WriteStep(String.Format("Ran {0} Succussfully", l)); } catch { WriteStep(String.Format("{0} Failed", l)); } engine.PrintProcess(); WriteStep(String.Format("Rrinted {0} to debug", l)); } } } private delegate void WriteDelegate(string p); private delegate ListBox.SelectedObjectCollection GetSelectedItemsDelegate(ListBox list); private ListBox.SelectedObjectCollection GetSelectedItems(ListBox list) { return list.SelectedItems; }

    Read the article

  • Lua task scheduling

    - by Martin
    I've been writing some scripts for a game, the scripts are written in Lua. One of the requirements the game has is that the Update method in your lua script (which is called every frame) may take no longer than about 2-3 milliseconds to run, if it does the game just hangs. I solved this problem with coroutines, all I have to do is call Multitasking.RunTask(SomeFunction) and then the task runs as a coroutine, I then have to scatter Multitasking.Yield() throughout my code, which checks how long the task has been running for, and if it's over 2 ms it pauses the task and resumes it next frame. This is ok, except that I have to scatter Multitasking.Yield() everywhere throughout my code, and it's a real mess. Ideally, my code would automatically yield when it's been running too long. So, Is it possible to take a Lua function as an argument, and then execute it line by line (maybe interpreting Lua inside Lua, which I know is possible, but I doubt it's possible if all you have is a function pointer)? In this way I could automatically check the runtime and yield if necessary between every single line.

    Read the article

  • Direct invocation vs indirect invocation in C

    - by Mohit Deshpande
    I am new to C and I was reading about how pointers "point" to the address of another variable. So I have tried indirect invocation and direct invocation and received the same results (as any C/C++ developer could have predicted). This is what I did: int cost; int *cost_ptr; int main() { cost_ptr = &cost; //assign pointer to cost cost = 100; //intialize cost with a value printf("\nDirect Access: %d", cost); cost = 0; //reset the value *cost_ptr = 100; printf("\nIndirect Access: %d", *cost_ptr); //some code here return 0; //1 } So I am wondering if indirect invocation with pointers has any advantages over direct invocation or vice-versa. Some advantages/disadvantages could include speed, amount of memory consumed performing the operation (most likely the same but I just wanted to put that out there), safeness (like dangling pointers) , good programming practice, etc. 1Funny thing, I am using the GNU C Compiler (gcc) and it still compiles without the return statement and everything is as expected. Maybe because the C++ compiler will automatically insert the return statement if you forget.

    Read the article

  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

    Read the article

  • Convert function to read from string instead of file in C

    - by Dusty
    I've been tasked with updating a function which currently reads in a configuration file from disk and populates a structure: static int LoadFromFile(FILE *Stream, ConfigStructure *cs) { int tempInt; ... if ( fscanf( Stream, "Version: %d\n",&tempInt) != 1 ) { printf("Unable to read version number\n"); return 0; } cs->Version = tempInt; ... } to one which allows us to bypass writing the configuration to disk and instead pass it directly in memory, roughly equivalent to this: static int LoadFromString(char *Stream, ConfigStructure *cs) A few things to note: The current LoadFromFile function is incredibly dense and complex, reading dozens of versions of the config file in a backward compatible manner, which makes duplication of the overall logic quite a pain. The functions that generate the config file and those that read it originate in totally different parts of the old system and therefore don't share any data structures so I can't pass those directly. I could potentially write a wrapper, but again, it would need to handle any structure passed in in a backwards compatible manner. I'm tempted to just pass the file as is in as a string (as in the prototype above) and convert all the fscanf's to sscanf's but then I have to handle incrementing the pointer along (and potentially dealing with buffer overrun errors) manually. This has to remain in C, so no C++ functionality like streams can help here Am I missing a better option? Is there some way to create a FILE * that actually just points to a location in memory instead of on disk? Any pointers, suggestions or other help is greatly appreciated.

    Read the article

  • Generic function pointers in C

    - by Lucas
    I have a function which takes a block of data and the size of the block and a function pointer as argument. Then it iterates over the data and performes a calculation on each element of the data block. The following is the essential outline of what I am doing: int myfunction(int* data, int size, int (*functionAsPointer)(int)){ //walking through the data and calculating something for (int n = 0; n < size; n++){ data[n] = (*function)(data[n]); } } The functions I am passing as arguments look something like this: int mycalculation(int input){ //doing some math with input //... return input; } This is working well, but now I need to pass an additional variable to my functionpointer. Something along the lines int mynewcalculation(int input, int someVariable){ //e.g. input = input * someVariable; //... return input; } Is there an elegant way to achieve this and at the same time keeping my overall design idea?

    Read the article

  • launch eclipse,and an error occurs.

    - by chillwarmoon
    environment: Ubuntu 9.10 Eclipse eclipse-jee-galileo-SR2-linux-gtk When I login the ubuntu,and run the eclipse, it works. but when I changed to root user and then launch eclipse,there is an error occurs: (eclipse:5632): GLib-GObject-WARNING **: invalid (NULL) pointer instance (eclipse:5632): GLib-GObject-CRITICAL **: g_signal_connect_data: assertion `G_TYPE_CHECK_INSTANCE (instance)' failed (eclipse:5632): Gtk-CRITICAL **: gtk_settings_get_for_screen: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: gdk_screen_get_display: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gdk-CRITICAL **: gdk_display_get_pointer: assertion `GDK_IS_DISPLAY (display)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: gdk_screen_get_n_monitors: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: get_monitor: assertion `GDK_IS_SCREEN (screen)' failed Segmentation fault But when I login in Ubuntu as root, and run eclipse, it is ok. I changed to another non-root user,there is an error too. How to deal with this problem. I am looking forward to your reply. thanks.

    Read the article

  • VS 2008 designer and usercontrol.

    - by Ram
    Hello, I have created a custom data grid control. I dragged it on windows form and set its properties like column and all & ran the project. It built successfully and I am able to view the grid control on the form. Now if i try to view that form in designer, I am getting following error.. Object reference not set to an instance of an object. Instances of this error (1) 1. Hide Call Stack at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.GetMemberTargetObject(XmlElementData xmlElementData, String& member) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.CreateAssignStatement(XmlElementData xmlElement) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.XmlElementData.get_CodeDomElement() at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.EndElement(String prefix, String name, String urn) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.Parse(XmlReader reader) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.ParseXml(String xmlStream, CodeStatementCollection statementCollection, String fileName, String methodName) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomParser.OnMethodPopulateStatements(Object sender, EventArgs e) at System.CodeDom.CodeMemberMethod.get_Statements() at System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration) at System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.DeferredLoadHandler.Microsoft.VisualStudio.TextManager.Interop.IVsTextBufferDataEvents.OnLoadCompleted(Int32 fReload) If I ignore the exception, form appears blank with no sign of grid control on it. However I can see the code for the grid in the designer file. Any pointer on this would be a great help. I have customized grid for my custom requirements like I have added custom text box n all. I have defined 3 constructors public GridControl() public GridControl(IContainer container) protected GridControl(SerializationInfo info, StreamingContext context)

    Read the article

  • Can you force a crash if a write occurs to a given memory location with finer than page granularity?

    - by Joseph Garvin
    I'm writing a program that for performance reasons uses shared memory (alternatives have been evaluated, and they are not fast enough for my task, so suggestions to not use it will be downvoted). In the shared memory region I am writing many structs of a fixed size. There is one program responsible for writing the structs into shared memory, and many clients that read from it. However, there is one member of each struct that clients need to write to (a reference count, which they will update atomically). All of the other members should be read only to the clients. Because clients need to change that one member, they can't map the shared memory region as read only. But they shouldn't be tinkering with the other members either, and since these programs are written in C++, memory corruption is possible. Ideally, it should be as difficult as possible for one client to crash another. I'm only worried about buggy clients, not malicious ones, so imperfect solutions are allowed. I can try to stop clients from overwriting by declaring the members in the header they use as const, but that won't prevent memory corruption (buffer overflows, bad casts, etc.) from overwriting. I can insert canaries, but then I have to constantly pay the cost of checking them. Instead of storing the reference count member directly, I could store a pointer to the actual data in a separate mapped write only page, while keeping the structs in read only mapped pages. This will work, the OS will force my application to crash if I try to write to the pointed to data, but indirect storage can be undesirable when trying to write lock free algorithms, because needing to follow another level of indirection can change whether something can be done atomically. Is there any way to mark smaller areas of memory such that writing them will cause your app to blow up? Some platforms have hardware watchpoints, and maybe I could activate one of those with inline assembly, but I'd be limited to only 4 at a time on 32-bit x86 and each one could only cover part of the struct because they're limited to 4 bytes. It'd also make my program painful to debug ;)

    Read the article

  • CSS absolute DIV causing other absolute DIV problems

    - by Tim
    Hello, I have implemented a chat script which requires an absolutely positioned DIV to be wrapped around the pages content. This is to ensure the chat windows stay at the bottom. The problem is that because of the absolute positioning of this main wrapper, all other absolutely positioned elements (eg. Jquery Auto-completes, datepicker's etc) now scroll up and down with the page. Here is an example of the HTML: <body> <div id="main_container"> <div id="content">Elements like Jquery Autocompletes, Datepickers with absolute positioned elements in here</div> </div> The DIV "main_container" style looks like this: #main_container { width:100%; background-color:#ffffff; /* DO NOT REMOVE THIS; or you'll have issue w/ the scrollbar, when the mouse pointer is on a white space */ overflow-x: hidden; overflow-y: scroll; height:100%; /* this will make sure that the height will extend at the bottom */ position:absolute; /* container div must be absolute, for our fixed bar to work */ } I hope there is a simple fix as the chat script is too good to get rid of. Thanks, Tim

    Read the article

  • Sorting shell items like windows explorer

    - by Roy M Klever
    Hi, I am making a bread crumb bar in Delphi and having some problems regarding sorting the dropdown of the bread crumbs. Strangely enough, even Vista is not consequent when showing these items. I have tried many ways to figure out what is system folders, what is zip files and what is normal folders. It seems like an easy task but so far I have not found any good way of doing it. One way is to use TypeDisplayName from TSHFileinfo but these are localized names so I can not be sure they will be in correct order in every language. Here is the code I use to fill the menu: bool:= IsDesktop(SelectedPIDL); if bool then OleCheck(SHGetDesktopFolder(CurFolder)) else OleCheck(DesktopShellFolder.BindToObject(SelectedPIDL, nil, IID_IShellFolder, Pointer(CurFolder))); if CurFolder.EnumObjects(0, SHCONTF_FOLDERS, EnumIDList) = NOERROR then begin while EnumIDList.Next(1, CurPidl, Fetched) = S_OK do begin FName:= GetDisplayName(CurFolder, CurPidl, SHGDN_NORMAL); Text:= GetPIDLNameForAddressBar(CurFolder, CurPidl); if bool then Text:= PSpecialFolderItem(SpecialFolders[0]).Name + '\' + Text; if Text[Length(Text)] <> '\' then Text:= Text + '\'; NewPidl:= ConcatPIDLs(SelectedPIDL, CurPidl); SHGetFileInfo(PChar(NewPidl), 0, SFI, SizeOf(SFI), SHGFI_ATTRIBUTES or SHGFI_PIDL or SHGFI_SYSICONINDEX or SHGFI_TYPENAME); n:= SFI.dwAttributes; MenuList.Add(GetAttr(n) + FName); AddMenuItem(Text, FName, SFI.iIcon); CoTaskMemFree(CurPidl); CoTaskMemFree(NewPidl); end; end; CoTaskMemFree(SelectedPIDL); Any solution for how to get the correct sorting order? It is strange there is no way in dwAttributes of TSHFileInfo to tell if a folder is a system folder. Roy M Klever

    Read the article

  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

    Read the article

  • Wrapping FUSE from Go

    - by Matt Joiner
    I'm playing around with wrapping FUSE with Go. However I've come stuck with how to deal with struct fuse_operations. I can't seem to expose the operations struct by declaring type Operations C.struct_fuse_operations as the members are lower case, and my pure-Go sources would have to use C-hackery to set the members anyway. My first error in this case is "can't set getattr" in what looks to be the Go equivalent of a default copy constructor. My next attempt is to expose an interface that expects GetAttr, ReadLink etc, and then generate C.struct_fuse_operations and bind the function pointers to closures that call the given interface. This is what I've got (explanation continues after code): package fuse // #include <fuse.h> // #include <stdlib.h> import "C" import ( //"fmt" "os" "unsafe" ) type Operations interface { GetAttr(string, *os.FileInfo) int } func Main(args []string, ops Operations) int { argv := make([]*C.char, len(args) + 1) for i, s := range args { p := C.CString(s) defer C.free(unsafe.Pointer(p)) argv[i] = p } cop := new(C.struct_fuse_operations) cop.getattr = func(*C.char, *C.struct_stat) int {} argc := C.int(len(args)) return int(C.fuse_main_real(argc, &argv[0], cop, C.size_t(unsafe.Sizeof(cop)), nil)) } package main import ( "fmt" "fuse" "os" ) type CpfsOps struct { a int } func (me *CpfsOps) GetAttr(string, *os.FileInfo) int { return -1; } func main() { fmt.Println(os.Args) ops := &CpfsOps{} fmt.Println("fuse main returned", fuse.Main(os.Args, ops)) } This gives the following error: fuse.go:21[fuse.cgo1.go:23]: cannot use func literal (type func(*_Ctype_char, *_Ctype_struct_stat) int) as type *[0]uint8 in assignment I'm not sure what to pass to these members of C.struct_fuse_operations, and I've seen mention in a few places it's not possible to call from C back into Go code. If it is possible, what should I do? How can I provide the "default" values for interface functions that acts as though the corresponding C.struct_fuse_operations member is set to NULL?

    Read the article

  • Javascript not able to read data generated by ajax script

    - by user1371033
    I have a situation in which my Jquery Ajax script generates HTML table. And another script is meant to filter the table column by providing a dropdown comprising of unique values in that particular column. If i have static content in html page the filter script works fine. But is not able to read table content when it is generated via Ajax that is during runtime. Any idea what could be the reason. I also tried to align script in order. My Ajax script is here:- $(document).ready(function() { $("#getResults").click(function(){ bug = $("#bug").val(); priority = $("#priority").val(); component = $("#component").val(); fixVersion = $("#fixVersion").val(); dateType = $("#dateType").val(); fromDate = $("#dp2").val(); toDate = $("#dp3").val(); $("#query").empty(); $("tbody").empty(); $.post("getRefineSearchResultsPath", {bug:bug,priority:priority,component:component, fixVersion:fixVersion,dateType:dateType,fromDate:fromDate,toDate:toDate }, function(data) { // setting value for csv report button //clear the value attribute for button first $("#query_csv").removeAttr("value"); //setting new value to "value" attribute of the csv button $("#query_csv").attr("value", function(){ return $(data).find("query").text(); }); $("#query").append("<p class='text-success'>Query<legend></legend><small>" +$(data).find("query").text() +"</small></p>"); var count = 1; $(data).find("issue").each(function(){ var $issue = $(this); var value = "<tr>"; value += "<td>" +count +"</td>"; value += "<td>" +$issue.find('issueKey').text() +"</td>"; value += "<td>" +$issue.find('type').text() +"</td>"; value += "<td><div id='list' class='summary'>" +$issue.find('summary').text() +"</div></td>"; value += "<td><div id='list' class='mousescroll'>" +$issue.find('description').text() +"</div></td>"; value += "<td>" +$issue.find('priority').text() +"</td>"; value += "<td>" +$issue.find('component').text() +"</td>"; value += "<td>" +$issue.find('status').text() +"</td>"; value += "<td>" +$issue.find('fixVersion').text() +"</td>"; value += "<td>" +$issue.find('resolution').text() +"</td>"; value += "<td>" +$issue.find('created').text() +"</td>"; value += "<td>" +$issue.find('updated').text() +"</td>"; value += "<td>" +$issue.find('os').text() +"</td>"; value += "<td>" +$issue.find('frequency').text() +"</td>"; value += "<td>"; var number_of_attachement = $issue.find('attachment').size(); if(number_of_attachement > 0){ value += "<div id='list' class='attachment'>"; value += "<ul class='unstyled'>"; $issue.find('attachment').each(function(){ var $attachment = $(this); value += "<li>"; value += "<a href='#' onclick='document.f1.attachmentName.value='" +$attachment.find('attachmentName').text(); value += "';document.f1.issueKey.value='"+$attachment.find('attachmentissueKey').text(); value += "';document.f1.digest.value='"+$attachment.find('attachmentdigest').text(); value += "';document.f1.submit();'>"+$attachment.find('attachmentName').text(); value += "</a>"; value += "</li>"; value += "<br>"; }); value +="</ul>"; value +="</div>"; } value += "</td>"; value += "</tr>"; $("tbody").append(value); count++; }); }); }); }); And my script to filter table is here, I got this script from this link http://www.javascripttoolbox.com/lib/table/ My JSP page is here:- <html> <body> <table class="table table-bordered table-condensed table-hover example sort01 table-autosort:0 table-autofilter table-autopage:10 table-page-number:t1page table-page-count:t1pages table-filtered-rowcount:t1filtercount table-rowcount:t1allcount"> <thead > <tr> <th class="table-sortable:numeric" Style="width:3%;">No.</th> <th class="table-sortable:default" Style="width:5.5%;">Issue Key <br> </th> <th>Type</th> <th Style="text-align: center;">Summary</th> <th Style="text-align: center;">Description</th> <th class="table-filterable table-sortable:default" id ="priorityColumn" Style="width:5%">Priority</th> <th class="table-filterable table-sortable:default" >Component</th> <th class="table-filterable table-sortable:default" Style="width:5%">Status</th> <th class="table-filterable table-sortable:default">Fix Version</th> <th class="table-filterable table-sortable:default" Style="width:6%">Resolution</th> <th>Created</th> <th>Updated</th> <th>OS</th> <th>Frequency</th> <th>Attachments</th> </tr> </thead> <tbody> </tbody> <tfoot> <tr> <td class="table-page:previous" style="cursor:pointer;"><img src="table/icons/previous.gif" alt="Previous"><small>Prev</small></td> <td colspan="13" style="text-align:center;">Page <span id="t1page"></span>&nbsp;of <span id="t1pages"></span></td> <td class="table-page:next" style="cursor:pointer;">Next <img src="table/icons/next.gif" alt="Previous"></td> </tr> <tr Style="background-color: #dddddd"> <td colspan="15"><span id="t1filtercount"></span>&nbsp;of <span id="t1allcount"></span>&nbsp;rows match filter(s)</td> </tr> <tr class="text-success"> <td colspan="15">Total Results : ${count}</td> </tr> </tfoot> </table> </body> </html>

    Read the article

  • Is it possible to search locally in jqGrid with treeGrid installed

    - by Nehu
    I am using jqGrid with treeGrid. I have added a filterToolbar. I would like to search locally instead of having a server call. The treegrid docs say that, "When we initialize the grid and the data is read, the datatype is automatically set to local." So, is it possible to implement local search with treeGrid. I tried the below configuration, but it is resulting in server calls. My Configuration is var grid = $("#grid").jqGrid({ treeGrid: true, treeGridModel: 'adjacency', ExpandColumn: 'businessAreaName', ExpandColClick : true, url:'agileProgramme/records.do', datatype: 'json', mtype: 'GET', colNames:['Id' , 'Business Area' , 'Investment' , 'Org' , 'Goal' ], colModel:[ /*00*/ {name:'agileProgrammeId',index:'agileProgrammeId', width:0, editable:false,hidden:true}, /*01*/ {name:'businessAreaName',index:'businessAreaName', width:160, editable:false}, /*02*/ {name:'programmeName',index:'programmeName', width:150, editable:false, classes:'link'}, /*03*/ {name:'org',index:'org', width:50, editable:false, classes:'orgHierarchy', sortable : false}, /*04*/ {name:'goal',index:'goal', width:70, editable:false} ], treeReader : { level_field: "level", parent_id_field: "parent", leaf_field: "leaf", expanded_field: "expanded" }, autowidth: true, height: 240, pager: '#pager', sortname: 'id', sortorder: "asc", toolbar:[true,"top"], caption:"TableGridDemo", emptyrecords: "Empty records", jsonReader : { root: "rows", page: "page", total: "total", records: "records", repeatitems: false, cell: "cell", id: "agileProgrammeId" } }); And to implement the search toolbar $('#grid').jqGrid('filterToolbar', {stringResult: true,searchOnEnter : true}); Would appreciate any help or any pointer on even if it is possible?

    Read the article

  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

    Read the article

  • Stack Overflow on Marshal.PtrToStructure reading wmv files

    - by Nick Udell
    Hi, I'm using a frame grabber class in order to capture and process each frame in a video. The class can be found here: http://www.codeproject.com/KB/graphics/FrameGrabber.aspx I'm having issues with running it, however. When loading the file, it attempts to marshal a video format pointer into a VideoInfoHeader (I'm using DirectShow.Net). The code that does this is as follows: videoInfo = (VideoInfoHeader)Marshal.PtrToStructure(mediaType.formatPtr, typeof(VideoInfoHeader)); When I run this it immediately crashes out of the debugging environment, probably with a stack overflow. When stepping through I can see that the formatPtr always equals 93, though I do not know what to make of this as I am fairly new to marshalling. I have checked that the video runs fine in Windows Media Player. This is essential in finding the dimensions of the video and also the size of the header, which needs to be skipped before the frames can be read. I am running Windows 7 x64. Any help on this would be much appreciated, I must've tried fifteen different frame grabbing techniques.

    Read the article

  • Linked list recursive reverse

    - by Phoenix
    I was looking at the code below from stanford library: void recursiveReverse(struct node** head_ref) { struct node* first; struct node* rest; /* empty list */ if (*head_ref == NULL) return; /* suppose first = {1, 2, 3}, rest = {2, 3} */ first = *head_ref; rest = first->next; /* List has only one node */ if (rest == NULL) return; /* put the first element on the end of the list */ recursiveReverse(&rest); first->next->next = first; /* tricky step -- see the diagram */ first->next = NULL; /* fix the head pointer */ *head_ref = rest; } What I don't understand is in the last recursive step for e.g if list is 1-2-3-4 Now for the last recursive step first will be 1 and rest will be 2. So if you set *head_ref = rest .. that makes the head of the list 2 ?? Can someone please explain how after reversing the head of the list becomes 4 ??

    Read the article

  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

    Read the article

  • java BufferedReader specific length returns NUL characters

    - by Bastien
    I have a TCP socket client receiving messages (data) from a server. messages are of the type length (2 bytes) + data (length bytes), delimited by STX & ETX characters. I'm using a bufferedReader to retrieve the two first bytes, decode the length, then read again from the same bufferedReader the appropriate length and put the result in a char array. most of the time, I have no problem, but SOMETIMES (1 out of thousands of messages received), when attempting to read (length) bytes from the reader, I get only part of it, the rest of my array being filled with "NUL" characters. I imagine it's because the buffer has not yet been filled. char[] bufLen = new char[2]; _bufferedReader.read(bufLen); int len = decodeLength(bufLen); char[] _rawMsg = new char[len]; _bufferedReader.read(_rawMsg); return _rawMsg; I solved the problem in several iterative ways: first I tested the last char of my array: if it wasn't ETX I would read chars from the bufferedReader one by one until I would reach ETX, then start over my regular routine. the consequence is that I would basically DROP one message. then, in order to still retrieve that message, I would find the first occurence of the NUL char in my "truncated" message, read & store additional characters one at a time until I reached ETX, and append them to my "truncated" messages, confirming length is ok. it works also, but I'm really thinking there's something I could do better, like checking if the total number of characters I need are available in the buffer before reading it, but can't find the right way to do it... any idea / pointer ? thanks !

    Read the article

  • Cannot read values from [NSUserDefaults standardUserDefaults] after synchronize

    - by Nonlinearsound
    In the Application Delegate didFinishLaunching method, I am using the following code to build up a new NSDictionary to be used as the new settings bundle for the user: NSNumber *testValue = (NSNumber*)[[NSUserDefaults standardUserDefaults] objectForKey:@"settingsversion"]; if (testValue == nil) { NSNumber *numNewDB = [NSNumber numberWithBool:NO]; NSNumber *numFirstUse = [NSNumber numberWithBool:YES]; NSDate *dateLastStatic = [NSDate date]; NSDate *dateLastMobile = [NSDate date]; NSNumber *numSettingsversion = [NSNumber numberWithFloat:1.0]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys: numNewDB, @"newdb", numFirstUse, @"firstuse", numSettingsversion, @"settingsversion", dateLastStatic, @"laststaticupdate", dateLastMobile, @"lastmobileupdate", nil]; [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; [[NSUserDefaults standardUserDefaults] synchronize]; } Later in another ViewController I am trying to read back a value from that same Dictionary, saved as the NSUserDefaults - well at least I thought it would, but I don't get any valid object pointer for the desired member lastUpdate back there: in .h file: NSDate *lastUpdate; in the .m file in a member function: lastUpdate = (NSDate *)[[NSUserDefaults standardUserDefaults] objectForKey:@"laststaticupdate"]; Even, if I print out the content of [NSUserDefaults standardUserDefaults] I only get this: 2010-04-29 15:13:22.322 myApp[4136:207] Content of UserDefaults: <NSUserDefaults: 0x11d340> This leads me to the conclusion that there is no standardUserDefaults dictionary somewhere in memory or it cannot be determined as such a structure. Edit: Every time, I restart the app ión the device, the check for testValue is Nil and I am building up the dictionary again but after one run it should be persistent on the Phone, right? Am I doing something wrong somewhere in between? I have the feeling that I yet didn't really understand how to load and save settings persistent for a certain application on the iPhone. Is there anything I have to do additionally to this? Integrating a settings.bundle in XCode or saving the dictionary manually to the Documents folder? Can someone help me out here? Thanks a lot!

    Read the article

  • Jquery .hide problem

    - by Sergio
    I'm using jquery to show animated MSN like window at the bottom of the page. Jquery code: $(document).ready(function() { $(" .inner").stop().animate({height:'142px'},{queue:false, duration:600}); $(' .close').click(function(event) { $(' .inner').hide(); }); $(' .inner').click(function() { location.replace("somepage.php"); }); }); The CSS: .close {height:14px; z-index:100; position: absolute; margin-left:174px; margin-top:12px; border:1px solid #F00;} .inner {position:absolute;bottom:0;width:201px;height:117px;right: 0; margin-right:10px; float:left; z-index:-1; display:block; cursor:pointer;} The problem that I have with this code is that the close button (showing at the right top corner of .inner DIV) can't fire Jquery .hide function. Why?

    Read the article

  • can a OOM be caused by not finding enough contiguous memory?

    - by raticulin
    I start some java code with -Xmx1024m, and at some point I get an hprof due to OOM. The hprof shows just 320mb, and give me a stack trace: at java.util.Arrays.copyOfRange([CII)[C (Arrays.java:3209) at java.lang.String.<init>([CII)V (String.java:215) at java.lang.StringBuilder.toString()Ljava/lang/String; (StringBuilder.java:430) ... This comes from a large string I am copying. I remember reading somewhere (cannot find where) what happened is these cases is: process still has not consumed 1gb of memory, is way below even if heap still below 1gb, it needs some amount of memory, and for copyOfRange() it has to be continuous memory, so even if it is not over the limit yet, it cannot find a large enough piece of memory on the host, it fails with an OOM. I have tried to look for doc on this (copyOfRange() needs a block of continuous memory), but could not find any. The other possible culprit would be not enough permgen memory. Can someone confirm or refute the continuous memory hypothesis? Any pointer to some doc would help too.

    Read the article

  • Converting UnicodeString to PAnsiChar in Delphi XE

    - by moodforaday
    In Delphi XE I am using the BASS audio library, which contains this function: function BASS_StreamCreateURL(url: PAnsiChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; stdcall; external bassdll; The 'url' parameter is of type PAnsiChar, so in my code I do a cast: FStreamHandle := BASS_StreamCreateURL(PAnsiChar( url ) [...] The compiler emits a warning on this line: "suspicious typecast of string to PAnsiChar". In trying to eliminate the warning, I found that the recommended way is to use a double cast: FStreamHandle := BASS_StreamCreateURL(PAnsiChar( AnsiString( url )) [...] This does eliminate the warning, but the BASS function now returns error code 2 ("cannot open file"), which tells me the URL string it receives is somehow broken. I cannot see what the bass DLL actually receives, but using a breakpoint in the debugger the string looks good: var s : PAnsiChar; begin s := PAnsiChar( AnsiString( url )); At this point string s appears fine, but the BASS function fails when I pass it. My initial code: PAnsiChar( url ) works well with BASS, but emits a warning. So what's the correct way of getting from UnicodeString to PAnsiChar without a warning?

    Read the article

  • Problem on "Finding cursor position" function

    - by sanceray3
    Hi all, Few days ago, I have found a solution to obtain the cursor position on a div with contentedit="true". I use the solution defined on this web site : Finding cursor position in a contenteditable div function getCursorPos() { var cursorPos; if (window.getSelection) { var selObj = window.getSelection(); var selRange = selObj.getRangeAt(0); cursorPos = findNode(selObj.anchorNode.parentNode.childNodes, selObj.anchorNode) + selObj.anchorOffset; /* FIXME the following works wrong in Opera when the document is longer than 32767 chars */ } else if (document.selection) { var range = document.selection.createRange(); var bookmark = range.getBookmark(); /* FIXME the following works wrong when the document is longer than 65535 chars */ cursorPos = bookmark.charCodeAt(2) - 11; /* Undocumented function [3] */ } return cursorPos; } function findNode(list, node) { for (var i = 0; i < list.length; i++) { if (list[i] == node) { return i; } } return -1; } It functions well, but when I use html tags inside the div the pointer doesnt show the correct position. For example if I try to find cursor position on the <strong>cat</strong> is black, the function doesn't return me the good position. But if I try on the cat is black, it functions. Any ideas how to get the position with html tags ? Thanks for your help.

    Read the article

< Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >