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  • 64-bit Windows 7 softphone to make SIP calls without registering with a SIP proxy?

    - by Dan J
    We have test tools that require us to call SIP addresses like localhost:5061. I used to use SJPhone on Windows XP, and an older version of X-lite, which both worked fine, and didn't require the SIP phone to be registered with a SIP proxy. I have just upgraded to Windows 7 and SJPhone doesn't seem to work any more (see forum here for others with the problem) - it says "No sound input device / No sound output device" at startup. I have tried a range of other softphones (X-lite 3, X-lite 4, Zoiper, 3CX), but I can't seem to find any that will install on Windows 7 and will let me call a SIP address like localhost:5061. It might be that I just don't know how to configure these phones to do it...

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  • What is a SIP 'Gateway' and how is different from a SIP Proxy/Registrar?

    - by Shrey
    Recently I started looking at SIP implementation for a future work. I was reading (Googling) about what SIP means and how to go about implementing a end-to-end SIP enabled VoIP network. What I did not get is what use does a SIP Gateway is for? How different is it with respect to SIP proxy servers or a SIP DNS/Locator like server? I understand probably QoS would be one primary factor - like dedicating a set bandwidth for SIP/VoIP specific I/O over a network. Anything else? Can anyone help me with any other hints/pointers? I fully understand that is quite a basic question - but I really couldn't find any text which could clear my doubt about what 'Gateway' would mean in SIP context and what differentiates it from other SIP based network components (like Softphones, Proxies etc). Thanks a lot.

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  • Preprocess outgoing email bodies with a linux smtp server/proxy?

    - by jdc0589
    I have an smtp server running locally on my server, and need to edit the contents of email bodies before they actually get sent out. I have tried using EmailRelay to proxy my smtp server with the --filter option to specify a filter/editing executable, but am getting some odd behavior. Currently, I specify an executable shell script as the filter program and all it is supposed to do is append some text to a log file and return 0 so I know it actually got called. The weird thing is the email gets sent but nothing shows up in my log file like it should (but it does when I run the script manualy). If I remove the 'exit 0' statement, the email does not send like I would expect. Are there any other options/suggestions?

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  • Unicode issue in Django

    - by Kave
    I seem to have a unicode problem with the deal_instance_name in the Deal model. It says: coercing to Unicode: need string or buffer, __proxy__ found The exception happens on this line: return smart_unicode(self.deal_type.deal_name) + _(u' - Set No.') + str(self.set) The line works if I remove smart_unicode(self.deal_type.deal_name) but why? Back then in Django 1.1 someone had the same problem on Stackoverflow I have tried both the unicode() as well as the new smart_unicode() without any joy. What could I be missing please? class Deal(models.Model): def __init__(self, *args, **kwargs): super(Deal, self).__init__(*args, **kwargs) self.deal_instance_name = self.__unicode__() deal_type = models.ForeignKey(DealType) deal_instance_name = models.CharField(_(u'Deal Name'), max_length=100) set = models.IntegerField(_(u'Set Number')) def __unicode__(self): return smart_unicode(self.deal_type.deal_name) + _(u' - Set No.') + str(self.set) class Meta: verbose_name = _(u'Deal') verbose_name_plural = _(u'Deals') Dealtype: class DealType(models.Model): deal_name = models.CharField(_(u'Deal Name'), max_length=40) deal_description = models.TextField(_(u'Deal Description'), blank=True) def __unicode__(self): return smart_unicode(self.deal_name) class Meta: verbose_name = _(u'Deal Type') verbose_name_plural = _(u'Deal Types')

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  • Django and conditional aggregates

    - by piquadrat
    I have two models, authors and articles: class Author(models.Model): name = models.CharField('name', max_length=100) class Article(models.Model) title = models.CharField('title', max_length=100) pubdate = models.DateTimeField('publication date') authors = models.ManyToManyField(Author) Now I want to select all authors and annotate them with their respective article count. That's a piece of cake with Django's aggregates. Problem is, it should only count the articles that are already published. According to ticket 11305 in the Django ticket tracker, this is not yet possible. I tried to use the CountIf annotation mentioned in that ticket, but it doesn't quote the datetime string and doesn't make all the joins it would need. So, what's the best solution, other than writing custom SQL?

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  • How do I flag only one of the formsets in django admin ?

    - by azuer88
    I have these (simplified) models: class Question(models.Model): question = models.CharField(max_length=60) class Choices(models.Model): question = models.ForeignKey(Question) text = models.CharField(max_length=60) is_correct = models.BooleanField(default=False) I've made Choices as an inline of Question (in admin). Is there a way to make sure that only one Choice will have is_correct = True? Ideally, is_correct will be displayed as a radio button when it is displayed in the admin formset (TabularInline). My first solution was to override the validation of the formset but did understand how to do this. (is_correct is displayed as checkbox, and I'd display an error that only one is_correct should be selected.)

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  • How do I flag only one of the formsets in django admin?

    - by azuer88
    I have these (simplified) models: class Question(models.Model): question = models.CharField(max_length=60) class Choices(models.Model): question = models.ForeignKey(Question) text = models.CharField(max_length=60) is_correct = models.BooleanField(default=False) I've made Choices as an inline of Question (in admin). Is there a way to make sure that only one Choice will have is_correct = True? Ideally, is_correct will be displayed as a radio button when it is displayed in the admin formset (TabularInline). my admin.py has: from django.contrib import admin class OptionInline(admin.TabularInline): model = Option extra = 5 max_num = 5 class QuestionAdmin(admin.ModelAdmin): inlines = [OptionInline, ] admin.site.register(QType) admin.site.register(Question, QuestionAdmin)

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  • group inlines in django admin

    - by pablo
    Hi I have a two models, Model1 and Model2. Model2 has a FK to Model1 and FK to iteself. In the admin I show Model2 as inlines in Model1 change_form. I want to modify the way the inlines are shown in the admin. I need to group all the instances that have the same parent_model2 and display them as a readonly field with a string of 'childs' in the parent Model2 instance. I know how to use itertools.groupby (or the django version) but don't know how to do it in the admin. What should I override to be able to iterate over all the Model2 instances, group them by parent, add children to the parent and remove children from the inlines? class Model1(models.Model): name = models.CharField() class Model2(models.Model): name = models.CharField() fk_model1 = models.ForeignKey('self', blank=True, null=True) parent_model2 = models.ForeignKey('self', blank=True, null=True) Thanks

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  • Editting ForeignKey from "child" table

    - by profuel
    I'm programming on py with django. I have models: class Product(mymodels.Base): title = models.CharField() price = models.ForeignKey(Price) promoPrice = models.ForeignKey(Price, related_name="promo_price") class Price(mymodels.Base): value = models.DecimalField(max_digits=10, decimal_places=3) taxValue = models.DecimalField("Tax Value", max_digits=10, decimal_places=3) valueWithTax = models.DecimalField("Value with Tax", max_digits=10, decimal_places=3) I want to see INPUTs for both prices when editing product, but cannot find any possibility to do that. inlines = [...] works only from Price to Product, which is stupid in this case. Thanx for adnvance.

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  • Django finding which field matched in a multiple OR query

    - by Greg Hinch
    I've got a couple models which are set up something like this: class Bar(models.Model): baz = models.CharField() class Foo(models.Model): bar1 = models.ForeignKey(Bar) bar2 = models.ForeignKey(Bar) bar3 = models.ForeignKey(Bar) And elsewhere in the code, I end up with an instance of Bar, and need to find the Foo it is attached to in some capacity. Right now I came up with doing a multiple OR query using Q, something like this: foo_inst = Foo.objects.get(Q(bar1=bar_inst) | Q(bar2=bar_inst) | Q(bar3=bar_inst)) What I need to figure out is, which of the 3 cases actually hit, at least the name of the member (bar1, bar2, or bar3). Is there a good way to do this? Is there a better way to structure the query to glean that information?

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  • Validating an Autocomplete field in Django

    - by anonymous coward
    I have models similar to the following: class Band(models.Model): name = models.CharField(unique=True) class Event(models.Model): name = models.CharField(max_length=50, unique=True) bands = models.ManyToManyField(Band) and essentially I want to use the validation capability offered by a ModelForm that already exists for Event, but I do not want to show the default Multi-Select list (for 'bands') on the page, because the potential length of the related models is extremely long. I have the following form defined: class AddEventForm(ModelForm): class Meta: model = Event fields = ('name', ) Which does what is expected for the Model, but of course, validation could care less about the 'bands' field. I've got it working enough to add bands correctly, but there's no correct validation, and it will simply drop bad band IDs. What should I do so that I can ensure that at least one (correct) band ID has been sent along with my form? For how I'm sending the band-IDs with auto-complete, see this related question: http://stackoverflow.com/questions/1528059/

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  • Django m2m adding field in the secondary table

    - by dana
    I have a model in wich i'm using m2m Django ORM feature, in order to create an aditional table to hold my 'classrom members'. My problem is: the membership to a classroom must be accepted by the invited one, so i need a boolean field :1=accepted, 0=refused/unseen yet. How can i include this boolean variable in the aditionally generated classroom_membership (and NOT in the primary created Classroom table)? class Classroom(models.Model): user = models.ForeignKey(User, related_name = 'classroom_creator') classname = models.CharField(max_length=140, unique = True) date = models.DateTimeField(auto_now=True) open_class = models.BooleanField(default=True) #domain = models.EnumField() members = models.ManyToManyField(User,related_name="list of invited members") Thanks in advance!!

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  • How can I traverse a reverse generic relation in a Django template?

    - by user569139
    I have the following class that I am using to bookmark items: class BookmarkedItem(models.Model): is_bookmarked = models.BooleanField(default=False) user = models.ForeignKey(User) content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey() And I am defining a reverse generic relationship as follows: class Link(models.Model): url = models.URLField() bookmarks = generic.GenericRelation(BookmarkedItem) In one of my views I generate a queryset of all links and add this to a context: links = Link.objects.all() context = { 'links': links } return render_to_response('links.html', context) The problem I am having is how to traverse the generic relationship in my template. For each link I want to be able to check the is_bookmarked attribute and change the add/remove bookmark button according to whether the user already has it bookmarked or not. Is this possible to do in the template? Or do I have to do some additional filtering in the view and pass another queryset?

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  • django: how to use many-to-many relationships in values()?

    - by john
    i need to group results by a field that requires a few joins from the original model: // response_filter_args is created dynamically responses = Response.objects.filter(**response_filter_args) \ .values('customer__tags__tag') \ # django doesn't like this .annotate(average_score=Avg('rating__score')) Response - customer - tags (many-to-many field pointing to Tag) - tag (the tag as a string) Models are: class Response(models.Model): customer = models.ForeignKey(Customer) ... class Customer(models.Model): tags = models.ManyToManyField(Tag) ... class Tag(models.Model): tag = models.CharField(max_length=255) ... i'm trying to calculate average ratings. to make it work i need to tell django to group by 'tag', but it refuses to. it gives an error: Invalid field name: 'customer__tags__tag' anyone know how i can get it to group by tag? i've tried all the combinations of underscores in customer_tags_tag that i can think of, but nothing works.

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  • Batch file script for Enable & disable the "use automatic Configuration Script"

    - by Tijo Joy
    My intention is to create a .bat file that toggles the check box of "use automatic Configuration Script" in Internet Settings. The following is my script @echo OFF setlocal ENABLEEXTENSIONS set KEY_NAME="HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" set VALUE_NAME=AutoConfigURL FOR /F "usebackq skip=1 tokens=1-3" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO ( set ValueName=%%A set ValueType=%%B set ValueValue=%%C ) @echo Value Name = %ValueName% @echo Value Type = %ValueType% @echo Value Value = %ValueValue% IF NOT %ValueValue%==yyyy ( reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "yyyy" /f echo Proxy Enabled ) else ( echo Hai reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "" /f echo Proxy Disabled ) The output i'm getting for the Proxy Enabled part is Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =yyyy** Hai The operation completed successfully. Proxy Disabled But the Proxy Enable part isn't working fine the output i get is : Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =** ( was unexpected at this time. The variable "Value Value" is not getting set when we try to do the Proxy enable

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • CURL -I issue stop responding when contain "="

    - by user1512778
    i did this command : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceName=WebNSOR&templateName=detail.htm&requestingHandler=WebNSORDetailHandler&ID=368343543' but stuck but if i did this : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi' HTTP/1.1 200 OK Content-length: 207 Content-type: text/html Server: Sun-ONE-Web-Server/6.1 Date: Sat, 15 Dec 2012 08:49:14 GMT Via: 1.1 proxy-internet-revproxy Proxy-agent: Oracle-iPlanet-Proxy-Server/4.0 then i try shorten it : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceName=WebNSOR&templateName=detail.htm' stuck too i dont know why seems like if the url contain "=" it stop responding so tried this url removing the "=" (serviceName=WebNSOR to serviceNameWebNSOR) : curl -I 'http://criminaljustice.state.ny.us/cgi/internet/nsor/fortecgi?serviceNameWebNSOR' HTTP/1.1 200 OK Content-length: 207 Content-type: text/html Server: Sun-ONE-Web-Server/6.1 Date: Sat, 15 Dec 2012 08:50:38 GMT Via: 1.1 proxy-internet-revproxy Proxy-agent: Oracle-iPlanet-Proxy-Server/4.0 why i cant use = ? please assist me

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  • Comparing the Performance of Visual Studio's Web Reference to a Custom Class

    As developers, we all make assumptions when programming. Perhaps the biggest assumption we make is that those libraries and tools that ship with the .NET Framework are the best way to accomplish a given task. For example, most developers assume that using ASP.NET's Membership system is the best way to manage user accounts in a website (rather than rolling your own user account store). Similarly, creating a Web Reference to communicate with a web service generates markup that auto-creates a proxy class, which handles the low-level details of invoking the web service, serializing parameters, and so on. Recently a client made us question one of our fundamental assumptions about the .NET Framework and Web Services by asking, "Why should we use proxy class created by Visual Studio to connect to a web service?" In this particular project we were calling a web service to retrieve data, which was then sorted, formatted slightly and displayed in a web page. The client hypothesized that it would be more efficient to invoke the web service directly via the HttpWebRequest class, retrieve the XML output, populate an XmlDocument object, then use XSLT to output the result to HTML. Surely that would be faster than using Visual Studio's auto-generated proxy class, right? Prior to this request, we had never considered rolling our own proxy class; we had always taken advantage of the proxy classes Visual Studio auto-generated for us. Could these auto-generated proxy classes be inefficient? Would retrieving and parsing the web service's XML directly be more efficient? The only way to know for sure was to test my client's hypothesis. Read More >

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  • Comparing the Performance of Visual Studio's Web Reference to a Custom Class

    As developers, we all make assumptions when programming. Perhaps the biggest assumption we make is that those libraries and tools that ship with the .NET Framework are the best way to accomplish a given task. For example, most developers assume that using ASP.NET's Membership system is the best way to manage user accounts in a website (rather than rolling your own user account store). Similarly, creating a Web Reference to communicate with a web service generates markup that auto-creates a proxy class, which handles the low-level details of invoking the web service, serializing parameters, and so on. Recently a client made us question one of our fundamental assumptions about the .NET Framework and Web Services by asking, "Why should we use proxy class created by Visual Studio to connect to a web service?" In this particular project we were calling a web service to retrieve data, which was then sorted, formatted slightly and displayed in a web page. The client hypothesized that it would be more efficient to invoke the web service directly via the HttpWebRequest class, retrieve the XML output, populate an XmlDocument object, then use XSLT to output the result to HTML. Surely that would be faster than using Visual Studio's auto-generated proxy class, right? Prior to this request, we had never considered rolling our own proxy class; we had always taken advantage of the proxy classes Visual Studio auto-generated for us. Could these auto-generated proxy classes be inefficient? Would retrieving and parsing the web service's XML directly be more efficient? The only way to know for sure was to test my client's hypothesis. Read More >

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  • RuntimeError: maximum recursion depth exceeded while calling a Python object

    - by Bilal Basharat
    this error arises when i try to run the following test case which is written in models.py of my django app named 'administration' : from django.test import Client, TestCase from django.core import mail class ClientTest( TestCase ): fixtures = [ 'testdata.json' ] def test_get_register( self ): response = self.client.get( '/accounts/register/', {} ) self.assertEqual( response.status_code, 200 ) the error arises at this line specifically: response = self.client.get( '/accounts/register/', {} ) my django version is 1.2.1 and python 2.6 and satchmo version is 0.9.2-pre hg-unknown. I code in windows platform(xp sp2). The command to run test case is: python manage.py test administration the complete error log is as follow: site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 101, in by_host site = Site.objects.get(domain=host) File "C:\django\django\db\models\manager.py", line 132, in get return self.get_query_set().get(*args, **kwargs) File "C:\django\django\db\models\query.py", line 336, in get num = len(clone) File "C:\django\django\db\models\query.py", line 81, in __len__ self._result_cache = list(self.iterator()) File "C:\django\django\db\models\query.py", line 269, in iterator for row in compiler.results_iter(): File "C:\django\django\db\models\sql\compiler.py", line 672, in results_iter for rows in self.execute_sql(MULTI): File "C:\django\django\db\models\sql\compiler.py", line 717, in execute_sql sql, params = self.as_sql() File "C:\django\django\db\models\sql\compiler.py", line 65, in as_sql where, w_params = self.query.where.as_sql(qn=qn, connection=self.connection) File "C:\django\django\db\models\sql\where.py", line 91, in as_sql sql, params = child.as_sql(qn=qn, connection=connection) File "C:\django\django\db\models\sql\where.py", line 94, in as_sql sql, params = self.make_atom(child, qn, connection) File "C:\django\django\db\models\sql\where.py", line 141, in make_atom lvalue, params = lvalue.process(lookup_type, params_or_value, connection) File "C:\django\django\db\models\sql\where.py", line 312, in process connection=connection, prepared=True) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\__init__.py", line 323, in get_db_prep _lookup return [self.get_db_prep_value(value, connection=connection, prepared=prepar ed)] File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) RuntimeError: maximum recursion depth exceeded while calling a Python object ---------------------------------------------------------------------- Ran 7 tests in 48.453s FAILED (errors=1) Destroying test database 'default'...

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  • Use subpath internal proxy for subdomains, but redirect external clients if they ask for that subpath?

    - by HostileFork
    I have a VirtualHost that I'd like to have several subdomains on. (For the sake of clarity, let's say my domain is example.com and I'm just trying to get started by making foo.example.com work, and build from there.) The simplest way I found for a subdomain to work non-invasively with the framework I have was to proxy to a sub-path via mod_rewrite. Thus paths would appear in the client's URL bar as http://foo.example.com/(whatever) while they'd actually be served http://foo.example.com/foo/(whatever) under the hood. I've managed to do that inside my VirtualHost config file like this: ServerAlias *.example.com RewriteEngine on RewriteCond %{HTTP_HOST} ^foo\.example\.com [NC] # <--- RewriteCond %{REQUEST_URI} !^/foo/.*$ [NC] # AND is implicit with above RewriteRule ^/(.*)$ /foo/$1 [PT] (Note: It was surprisingly hard to find that particular working combination. Specifically, the [PT] seemed to be necessary on the RewriteRule. I could not get it to work with examples I saw elsewhere like [L] or trying just [P]. It would either not show anything or get in loops. Also some browsers seemed to cache the response pages for the bad loops once they got one... a page reload after fixing it wouldn't show it was working! Feedback welcome—in any case—if this part can be done better.) Now I'd like to make what http://foo.example.com/foo/(whatever) provides depend on who asked. If the request came from outside, I'd like the client to be permanently redirected by Apache so they get the URL http://foo.example.com/(whatever) in their browser. If it came internally from the mod_rewrite, I want the request to be handled by the web framework...which is unaware of subdomains. Is something like that possible?

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  • Should I use nginx exclusively, or have it as a proxy to Tomcat (performance related)?

    - by Kevin
    I've planned to create a website that'll be pretty heavy on dynamic content, and want to know what would be the wisest choice for part of my webstack. Right now I'm trying to decide whether I should develop upon nginx, using PHP to deliver the dynamic content, or use nginx as a proxy to Tomcat and use servlets to deliver the dynamic content. I have a good amount of experience with Java, JSP, and servlets, so that's a plus right off the bat. Also, since it is a compiled language, it will execute faster than PHP (it is implied here that Java is around 37x faster than PHP) , and will create the web pages faster. I have no experience with PHP, however i'm under the impression that it is easy to pick up. It's slower than Java, but since the client will only be communicating with nginx, I'm thinking that serving the dynamically created web pages to the client will be faster this way. Considering these things, i'd like to know: Are my assumptions correct? Where does the bottleneck occur: creating pages or serving them back to the client? Will proxying Tomcat with nginx give me any of nginx performance benefits if I'm going to be using Tomcat to generate the dynamic content (keeping in mind my site is going to be heavy in this aspect)? I don't mind learning PHP if, in the end, its going to give me the best performance. I just want to know what would be the best choice from that standpoint.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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