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  • Windows API Programming

    - by Chris
    I found this site, http://www.apitalk.com/document.php?id=1184207999_1 and I'm not sure if this site is using ATL, STL, MFC, or just calling API functions directly. I have done console programming with C++ and graphics programmign with C++ in Borland, but I've have never done Win32 C++ programming and I'm curious if anyone knows of a good site to start with? Does anyone know of any good sites to recommend about getting up and going fast with Win32 API C++?

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  • how to send push JSON to urban airship server using api

    - by Viswa
    I am using urban airship for sending push notification, i finished all configuration in my app and i can send notification from urban airship website. Now i have to request urban airship api for sending push notification (using this " https://go.urbanairship.com/api/push/") URL and i have send json like this { "apids": [ "some APID", "another APID" ], "aliases": ["my_alias"], "tags": ["tag1", "tag2"], "android": { "alert": "Hello from Urban Airship!", "extra": {"a_key":"a_value"} } } i want to send push notification for single device, i think i have to do this using APID, isn't it?.

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  • Open Source sound engine

    - by Steph Thirion
    When I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use it, for it was, according to them, not stable enough. Still it was the only solution I knew of to play sounds with pitch and position control without learning C++ and OpenAL, so I ignored the warnings and went on with it. But now I'm starting to worry. The 2.2 SDK introduced AVFoundation. Using both SoundEngine from CrashLanding (for sounds) and AVAudioPlayer (for music), I found out SoundEngine behaves strangely when the only existing AVAudioPlayer is released (all sounds stop until a new AVAudioPlayer is initiated). Around the same time as the 2.2 SDK came out, the CrashLanding sample code was mysteriously removed from the ADC site. I'm worried there are more bad surprises to come. My question is, is anyone aware of an Open Source alternative to SoundEngine? Maybe even a C++ library that uses OpenAL?

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • Instagram API how to get user ID?

    - by user1355300
    How can I get the user ID with the user name with instagram API without user authentication? If I try users/search, it returns multiple research results, so how can I be sure that I get the result of exact user name only? For example, following requests return multiple users having their usernames similiar to aliciakeys, I want to get only the data of the user with exact user name. https://api.instagram.com/v1/users/search?q=aliciakeys&access_token=232967857.f59def8.c44c9e739efb4c52ab858bc84f420d00

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  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

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  • Simple sound effect loop using AudioToolKit

    - by Typeoneerror
    I've created a few sounds for use in my game. I can play them at certain events without issue: // create sounds CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle(); _soundFileShake = CFBundleCopyResourceURL(mainBundle, CFSTR("shake"), CFSTR("wav"), NULL); AudioServicesCreateSystemSoundID(_soundFileShake, &_soundIdShake); // later... AudioServicesPlaySystemSound(_soundIdShake); The game has a mechanism which allows you to shake the device to activate some functionality. I've got the shaking code done so I get get a "shaking started" and "shaking ended" message to my game. What I need to have happen is start playing "shave.wav" when shaking starts and loop it until it stops. Is there a way to do this with AudioToolbox/AudioServices? How could I do this if not?

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  • Twitter refresh page via API

    - by superexsl
    Hey all, I'm using the Twitter API (via TweetSharp) and was wondering if it's possible to automatically refresh the page from the API so that all users see the update? If so, is it also possible to take it one step further by only have a partial page update so only the relevant change is updated instead of the entire page? Thanks for any help

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  • Simpler reachability ApI?

    - by Moshe
    I've downloaded the Reachability API and I'd like to know if there is a simpler version anywhere, or if someone can point out the bare-bones essential part of it, so that I don't need to add tons of files to my project. I don't need the whole API, I just need to check for any sort of connectivity, a particular host will be assumed available after that.

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  • Ruby 1.9 and Rackspace's email api (SOAP)

    - by kjs3
    Is anyone out there working with SOAP on Ruby 1.9? Rackspace has email addresses for $2/month and an api to programmatically create/destroy accounts which looks like the best I've found. Fusemail has $2 addresses too but you need a minimum of 80 to get access to the api. So, I either need to find a solution to working with Rackspace or a different email host.

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  • Twitter API with urllib2 in python

    - by Dirk Nachbar
    I want to use the Twitter API in Python to lookup user ids from name using the lookup method. I have done similar requests simply using response = urllib2.urlopen('http://search.twitter.com...') but for this one I need authentication. I don't think I can do it through the Google python twitter API because it doesn't have the lookup method. Any ideas how can I can auth with urllib2??

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  • Summary of changes for each API level?

    - by MisterSquonk
    As the title says, are there any sources (web pages etc) of summarised changes at each API level? I have an app which I've put out to a small group of beta testers and I already fell foul of Environment.getExternalFilesDir(), which I hadn't noticed was introduced in API Level 8, when a couple of the guys tried it on Android v2.1 devices. The majority of my code should be pretty generic but it would be useful if I could find a condensed/summarised list/table or similar that I can quickly glance over.

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Twitter API question

    - by Morano88
    I have a question regarding Twitter API. I came across something called "Parameters and Values" in the API console here : http://dev.twitter.com/console. What can I put here ? I want to filter the response of public statuses to only those have the Hashtag #Give .. Can I do that from here ? What language should I use here ?

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  • Le W3C publie un premier brouillon de l'API Push, qui permettra d'intégrer des notifications Push au sein des applications Web

    Le W3C publie un premier brouillon de l'API Push qui permettra d'intégrer des notifications Push au sein des applications Web Le groupe de travail Web Applications du W3C (World Wide Web Consortium) vient de publier un brouillon pour l'API Push. La spécification Push API décrit la façon dont un serveur d'applications peut envoyer des données cryptées (messages Push) à des applications Web côté client, telles qu'elles sont effectuées par des « services Push ». L'API pourra être utilisée par les développeurs pour mettre en oeuvre des systèmes de notifications Push au sein de leurs Webapps. Selon la description du W3C, le message Push pourra être envoyé même si l'applic...

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  • Zend_Services_Twitter, change the API Source name

    - by favo
    Hi, I am sending tweets to Twitter via Zend_Service_Twitter. The tweets appear with a note "via API". I want to set the API Source with a different name, is there already a functionality within the Zend Framework to change it? Or do I need to subclass to get this functionality? Thanks!

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  • Oracle forms API - c-based compile error

    - by ShoeLace
    i am trying to compile a c-based forms api program on Linux x86_64 using command gcc -m32 -I"$ORACLE_HOME/forms/api" -L"$ORACLE_HOME/forms/lib" -L"$ORACLE_HOME/lib" -ld2f fapi.c it fails with a bunch of undefined references. $ORACLE_HOME/lib/libd2f.so: undefined reference to `sifom' $ORACLE_HOME/lib/libd2f.so: undefined reference to `idfrsti' $ORACLE_HOME/lib/libd2f.so: undefined reference to `simmal' etc... does anyone know the list of all the library files i need to add?

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  • Workaround for API limits [closed]

    - by blunders
    Problem: Planning on building out a client services company that requires access to APIs. Most APIs are limited based on user, IP, etc. - and even though the API calls would be on a per client basis, there's no way to get usage not tied to IPs. (Theoretical) Solution: Have each client install on their network a proxy/VPN that would allow my systems to connect and use their assigned usage. So, it's possible there's a better solution than the one I've thought of, but it's the only one I've been able to come up with.

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