Search Results

Search found 3988 results on 160 pages for 'collision resolution'.

Page 114/160 | < Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >

  • Does a HDMI-to-DVI (dual link) adapter exist? I don't care about the price

    - by alex k
    My monitor supports full-resolution display (2560x1440) only when connected to through either the DVI-D dual link port, or the DisplayPort. My laptop, though, has neither of these two kinds of output. Instead, all it's got is a HDMI port (which is version 1.3, and I also read that the laptop's graphics chipset supports 2560x1440 at 60Hz). So I'm wondering whether anyone has ever seen an HDMI-to-DVI dual link adapter, which will carry my ultra-highres signal to the monitor I just bought. So far I haven't seen any, and don't even know whether such an adapter (which I understand would have to be active, USB-powered and expensive (but I don't care)) exists.

    Read the article

  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

    Read the article

  • Merging dictionaries in C#

    - by orip
    What's the best way to merge 2 or more dictionaries (Dictionary<T1,T2>) in C#? (3.0 features like LINQ are fine). I'm thinking of a method signature along the lines of: public static Dictionary<TKey,TValue> Merge<TKey,TValue>(Dictionary<TKey,TValue>[] dictionaries); or public static Dictionary<TKey,TValue> Merge<TKey,TValue>(IEnumerable<Dictionary<TKey,TValue>> dictionaries); EDIT: Got a cool solution from JaredPar and Jon Skeet, but I was thinking of something that handles duplicate keys. In case of collision, it doesn't matter which value is saved to the dict as long as it's consistent.

    Read the article

  • Deserializing Metafile

    - by Kildareflare
    I have an application that works with Enhanced Metafiles. I am able to create them, save them to disk as .emf and load them again no problem. I do this by using the gdi32.dll methods and the DLLImport attribute. However, to enable Version Tolerant Serialization I want to save the metafile in an object along with other data. This essentially means that I need to serialize the metafile data as a byte array and then deserialize it again in order to reconstruct the metafile. The problem I have is that the deserialized data would appear to be corrupted in some way, since the method that I use to reconstruct the Metafile raises a "Parameter not valid exception". At the very least the pixel format and resolutions have changed. Code use is below. [DllImport("gdi32.dll")] public static extern uint GetEnhMetaFileBits(IntPtr hemf, uint cbBuffer, byte[] lpbBuffer); [DllImport("gdi32.dll")] public static extern IntPtr SetEnhMetaFileBits(uint cbBuffer, byte[] lpBuffer); [DllImport("gdi32.dll")] public static extern bool DeleteEnhMetaFile(IntPtr hemf); The application creates a metafile image and passes it to the method below. private byte[] ConvertMetaFileToByteArray(Image image) { byte[] dataArray = null; Metafile mf = (Metafile)image; IntPtr enhMetafileHandle = mf.GetHenhmetafile(); uint bufferSize = GetEnhMetaFileBits(enhMetafileHandle, 0, null); if (enhMetafileHandle != IntPtr.Zero) { dataArray = new byte[bufferSize]; GetEnhMetaFileBits(enhMetafileHandle, bufferSize, dataArray); } DeleteEnhMetaFile(enhMetafileHandle); return dataArray; } At this point the dataArray is inserted into an object and serialized using a BinaryFormatter. The saved file is then deserialized again using a BinaryFormatter and the dataArray retrieved from the object. The dataArray is then used to reconstruct the original Metafile using the following method. public static Image ConvertByteArrayToMetafile(byte[] data) { Metafile mf = null; try { IntPtr hemf = SetEnhMetaFileBits((uint)data.Length, data); mf = new Metafile(hemf, true); } catch (Exception ex) { System.Windows.Forms.MessageBox.Show(ex.Message); } return (Image)mf; } The reconstructed metafile is then saved saved to disk as a .emf (Model) at which point it can be accessed by the Presenter for display. private static void SaveFile(Image image, String filepath) { try { byte[] buffer = ConvertMetafileToByteArray(image); File.WriteAllBytes(filepath, buffer); //will overwrite file if it exists } catch (Exception ex) { System.Windows.Forms.MessageBox.Show(ex.Message); } } The problem is that the save to disk fails. If this same method is used to save the original Metafile before it is serialized everything is OK. So something is happening to the data during serialization/deserializtion. Indeed if I check the Metafile properties in the debugger I can see that the ImageFlags, PropertyID, resolution and pixelformats change. Original Format32bppRgb changes to Format32bppArgb Original Resolution 81 changes to 96 I've trawled though google and SO and this has helped me get this far but Im now stuck. Does any one have enough experience with Metafiles / serialization to help..? EDIT: If I serialize/deserialize the byte array directly (without embedding in another object) I get the same problem.

    Read the article

  • How to investigate if opencl is possible for an algorithm

    - by Marnix
    I have a heavy-duty algorithm in C# that takes two large Bitmaps of about 10000x5000 and performs photo and ray collision operations on a 3D model to map photos on the 3D model. I would like to know if it is possible to convert such an algorithm to OpenCL to optimize parallel operations during the algorithm. But before asking you to go into the details of the algorithm, I would like to know how I can investigate if my algorithm is convertible to OpenCL. I am not experienced in OpenCL and I would like to know if it is worth it to get into it and learn how it works. Are there things I have to look for that will definitely not work on the graphics card? (for-loops, recursion) Update: My algorithm goes something like: foreach photo split the photo in 64x64 blocks foreach block cast a ray from the camera to the 3D model foreach triangle in 3D model perform raycheck

    Read the article

  • Can zlib.crc32 or zlib.adler32 be safely used to mask primary keys in URLs?

    - by David Eyk
    In Django Design Patterns, the author recommends using zlib.crc32 to mask primary keys in URLs. After some quick testing, I noticed that crc32 produces negative integers about half the time, which seems undesirable for use in a URL. zlib.adler32 does not appear to produce negatives, but is described as "weaker" than CRC. Is this method (either CRC or Adler-32) safe for usage in a URL as an alternate to a primary key? (i.e. is it collision-safe?) Is the "weaker" Adler-32 a satisfactory alternative for this task? How the heck do you reverse this?! That is, how do you determine the original primary key from the checksum?

    Read the article

  • Short unique id in php

    - by Antti
    I want to create a unique id but uniqid() is giving something like '492607b0ee414'. What i would like is something similar to what tinyurl gives: '64k8ra'. The shorter, the better. The only requirements are that it should not have an obvious order and that it should look prettier than a seemingly random sequence of numbers. Letters are preferred over numbers and ideally it would not be mixed case. As the number of entries will not be that many (up to 10000 or so) the risk of collision isn't a huge factor. Any suggestions appreciated.

    Read the article

  • MVC ActionLink omits action when action equals default route value

    - by rjygraham
    I have the following routes defined for my application: routes.MapRoute( "Referral", // Route name "{referralCode}", // URL with parameters new { controller = "Home", action = "Index" } // Parameter defaults ); routes.MapRoute( "Default", // Route name "{controller}/{action}", // URL with parameters new { controller = "Home", action = "Index" } // Parameter defaults ); And I'm trying to create an ActionLink to go on the Index action on my AdminController: @Html.ActionLink("admin", "Index", "Admin") However, when the view is executed the ActionLink renders as (Index action value is omitted): <a href="/Admin">admin</a> Normally this would be ok, but it's causing a collision with the "Referral" route. NOTE: If I instead use ActionLink to render a different action like "Default," the ActionLink renders correctly: <a href="/Admin/Default">admin</a> The fact that the "Default" action renders correctly leads me to believe the problem has to do with the default value specified for the route. Is there anyway to force ActionLink to render the "Index" action as well?

    Read the article

  • RuntimeException: Could not start Selenium session: Internal Server Error

    - by user79685
    I am trying to detect a midair collision problem (simultaneous editin) using selenium. So I start a selenium session A with following (Super Class) selenium = new MASSelenium(serverHost, serverPort, *iexplore, browserURL); selenium.start(); selenium.open("index.cgi"); then I try starting a different selenium session B pointing to a different browser from the superclass (Sub Class): selenium2 = new MASSelenium(getServerHost(), getServerPort(), *firefox, getBrowserURL()); selenium2.start(); selenium2.open("index.cgi"); It works fine on my local machine (behaves as expected) but then when i run this same test on a remote machine (using bamboo build tool), i get this exception: java.lang.RuntimeException: Could not start Selenium session: Internal Server Error at com.thoughtworks.selenium.DefaultSelenium.start(DefaultSelenium.java:89) at gov.baba.arc.mas.selenium.tests.SimultaneousEditingConflictDetected.setUp(SimultaneousEditingConflictDetected.java:78) Caused by: com.thoughtworks.selenium.SeleniumException: Internal Server Error at com.thoughtworks.selenium.HttpCommandProcessor.throwAssertionFailureExceptionOrError(HttpCommandProcessor.java:97) at com.thoughtworks.selenium.HttpCommandProcessor.getCommandResponseAsString(HttpCommandProcessor.java:168) at com.thoughtworks.selenium.HttpCommandProcessor.executeCommandOnServlet(HttpCommandProcessor.java:104) at com.thoughtworks.selenium.HttpCommandProcessor.doCommand(HttpCommandProcessor.java:86) Any idea why this is happening?

    Read the article

  • ^M characters when using Tramp (on Windows) to connect to Ubuntu Server

    - by jamting
    I've set up Tramp on Emacs on my Windows 7 box (64 bit). For this test, this is the only thing in my emacs-config: (setq tramp-default-method "plink") Then I connect to my Ubuntu Server 9.10 running in a VM on my local network. Connection goes fine, i can use dired to browse folders and open files. Yay! However, git status shows up as: Git:master^M An when i open speedbar all folders and files ends with ^M, ie: <+ conf/^M Does anyone know how to prevent this line-ending collision from occurring?

    Read the article

  • Adding UL to jQuery UI Tabs

    - by Dave Kiss
    It seems like whenever I try to add a UL inside of the containers when using jQuery UI - Tabs, it breaks the javascript. Is there a way I can use a UL inside of these containers that I am missing? Thanks <div id="tabs"> <div id="fragment-1"> <h4>Pre-Press Requirements</h4> ? SAMPLE of final artwork with noted sizes. ? NATIVE FILES & High Resolution PDF preferred. Files must be created or saved to the listed accepted file formats. ? FONTS used in files need to be supplied in a separate folder marked "fonts". Please ensure all families (screen & printer) fonts are supplied for the job. ? IMAGES must be saved as CMYK and no less than 300dpi. NO RGB FILES! We prefer images to be TIF or EPS formats. If you are submitting artwork for spot color printing vector artwork is preferred. Your images should be supplied in a separate folder marked "links". This will ensure proper reproduction of your artwork. ? COLORS need to be clearly specified. Pantone (PMS) colors preferred. Please specify if job is to be printed CMYK, spot color, etc. ? BLEEDS should be no less than .25" ? PDF's should be High Resolution. Please include any spot colors or CMYK format for full color printing. NO RGB FILES! All bleeds should be included with trim marks. All fonts must be embedded or outlined. No "layered" PDF files. </div> <div id="fragment-2"> <p>Our presses are all capable of sizes up to 11" x 17" using spot color or full color.</p> </div> <div id="fragment-3"> <p>USA Quickprint has complete in house bindery to finish each job to meet your needs.</p> <ul> <li>Folding</li> <li>Scoring</li> <li>Perforation</li> <li>Drilling</li> <li>Shrink Wrap</li> <li>Trimming</li> <li>Collating</li> <li>Spiral Binding</li> <li>GBC Binding</li> <li>Padding</li> <li>Stapling</li> <li>Numbering</li> <li>Lamination</li> </ul> </div>

    Read the article

  • Timer with random seconds ¿How to update the random seconds?

    - by benLIVE
    I have a timer "tmr_sendCesta" which must be called each x seconds between 1 and 3 seconds. The problem is the timer "tmr_sendCesta" is called only one time, and the random seconds is never updated. I need to call the function "createCesta" each x seconds randomly. Any idea how to do it? function createCesta() cesta = display.newImageRect("cesta.png", 100, 55) cesta.x = -110 cesta.y = screenH - 110 cesta.name = "cesta" physics.addBody( cesta, physicsData:get("cestaSmall")) grupoCesta:insert(cesta) transition.to(cesta, {time = 4000, x = screenW + 110}) end function scene:enterScene( event ) local group = self.view physics.start() Runtime:addEventListener("touch", touchScreen) Runtime:addEventListener( "collision", onCollision ) tmr_sendCesta = timer.performWithDelay((math.random(1000, 3000), randomCesta, 0) end

    Read the article

  • Javascript and CSS Popups

    - by user183315
    Hi all, I've got a question about CSS based popup windows, like those generated by jQuery UI's dialog system, or Colorbox. If I use those (or something like them) to open a popup window to an HTML page and that page has Javascript in it, does the Javascript in the popup window run in its own context, or does it become part of the context of the Javascript in the parent window that opened it? I ask so that I can write the Javascript on both pages (parent and popup) so there is no namespace collision. Thanks in advance! Doug

    Read the article

  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

    Read the article

  • Is writing to a socket an arbitrary limitation of the sendfile() syscall?

    - by Sufian
    Prelude sendfile() is an extremely useful syscall for two reasons: First, it's less code than a read()/write() (or recv()/send() if you prefer that jive) loop. Second, it's faster (less syscalls, implementation may copy between devices without buffer, etc...) than the aforementioned methods. Less code. More efficient. Awesome. In UNIX, everything is (mostly) a file. This is the ugly territory from the collision of platonic theory and real-world practice. I understand that sockets are fundamentally different than files residing on some device. I haven't dug through the sources of Linux/*BSD/Darwin/whatever OS implements sendfile() to know why this specific syscall is restricted to writing to sockets (specifically, streaming sockets). I just want to know... Question What is limiting sendfile() from allowing the destination file descriptor to be something besides a socket (like a disk file, or a pipe)?

    Read the article

  • How come ftp protocol produces transmission errors sometimes if the data is using TCP, which is checksummed?

    - by Cray
    Every once in a while, downloading (especially large) files through ftp will produce errors. I am guessing that's also partly the reason why all major sites are publishing external checksums along with their downloads. How is this possible if ftp goes through TCP, which has checksum inbuilt and resends data if it is transmitted corruptly? One could argue that this is due to the short length of the CRC in the TCP protocol (which is 16bit I think, or something like that), and the collisions are simply happening too often. but 1) for this to be true, not only must there be a CRC collision, but also the random network error must modify both the CRC in the packet, and the packet itself so that the CRC will be valid for the new packet... Even with 16 bitCRC, is that so likely? 2) There are seemingly not many errors in, say, browsing the web which also goes through TCPIP.

    Read the article

  • Making my XNA sprite jump properly

    - by Matthew Morgan
    I have been having great trouble getting my sprite to jump. So far I have a section of code which with a single tap of "W" will send the sprite in a constant velocity upwards. I need to be able to make my sprite come back down to the ground a certain time or height after begining the jump. There is also a constant pull of velocity 2 on the sprite to simulate some kind of gravity. // Walking = true when there is collision detected between the sprite and ground if (Walking == true) if (keystate.IsKeyDown(Keys.W)) { Jumping = true; } if (Jumping == true) { spritePosition.Y -= 10; } Any ideas and help would be appreciated but I'd prefer a modified version of my code posted if at all possible.

    Read the article

  • How do I find hash value of a 3D vector ?

    - by brainydexter
    I am trying to perform broad-phase collision detection with a fixed-grid size approach. Thus, for each entity's position: (x,y,z) (each of type float), I need to find which cell does the entity lie in. I then intend to store all the cells in a hash-table and then iterate through to report (if any) collisions. So, here is what I am doing: Grid-cell's position: (int type) (Gx, Gy, Gz) = (x / M, y / M, z / M) where M is the size of the grid. Once, I have a cell, I'd like to add it to a hash-table with its key being a unique hash based on (Gx, Gy, Gz) and the value being the cell itself. Now, I cannot think of a good hash function and I need some help with that. Can someone please suggest me a good hash function? Thanks

    Read the article

  • Cygwin bash syntax error - but script run perfectly well in Ubuntu

    - by Michael Mao
    #!/bin/bash if test "$#" == "4"; then echo "$*"; else echo "args-error" >&2; fi; This little code snippet troubles me a lot when I tried to run it on both Ubuntu and Cygwin. Ubuntu runs bash version 4.0+ whereas Cygwin runs 3.2.49; But I reckon version collision shall not be the cause of this, this code runs well under fedora 10 which is also using bash version 3.+ So basically I am wondering if there is a way to code my script once and for all so there are not to have this awful issue later on. Many thanks in advance.

    Read the article

  • When are you truly forced to use UUID as part of the design?

    - by Pyrolistical
    I don't really see the point of UUID. I know the probability of a collision is effectively nil, but effectively nil is not even close to impossible. Can somebody give an example where you have no choice but to use UUID? From all the uses I've seen, I can see an alternative design without UUID. Sure the design might be slightly more complicated, but at least it doesn't have a non-zero probability of failure. UUID smells like global variables to me. There are many ways global variables make for simpler design, but its just lazy design.

    Read the article

  • PHP and Enums

    - by Henrik Paul
    I know that PHP doesn't have native Enumerations. But I have become accustomed to them from the Java world. I would love to use enums as a way to give predefined values which IDEs' auto completion features could understand. Constants do the trick, but there's the namespace collision problem and (or actually because) they're global. Arrays don't have the namespace problem, but they're too vague, they can be overwritten at runtime and IDEs rarely (never?) know how to autofill their keys. Are there any solutions/workarounds you commonly use? Does anyone recall whether the PHP guys have had any thoughts or decisions around enums?

    Read the article

  • Amazon S3 collisions with heroku and paperclip

    - by poseid
    I have an app on my localhost for development and an app for testing on heroku. Image upload with localhost and paperclip always works. However, doing the same experiment with image upload on my heroku app, the app hangs... and the upload seems to be going on forever. I suspect that there is a collision going on. What is needed to get but uploads working? Or do I need to use different buckets for each environment?

    Read the article

  • Scale an image every time it collide with another

    - by jean mayot
    here is my code : -(void)collision{ if(CGRectIntersectsRect(imageView.frame,centre.frame)){ imageView.alpha=0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; centre.transform=CGAffineTransformMakeScale(1.3, 1.3); [UIView commitAnimations]; } } When imageView collide with centre centre become bigger. my problem is that when "imageView" collide with "centre" a second time the animation doesn't work. I want to make centre bigger and bigger and bigger every time imageView collide with center, but it become bigger just one time . Sorry for my english I'm french :/ How can I solve this please ?

    Read the article

  • Is it okay to truncate a SHA256 hash to 128 bits?

    - by Sunny Hirai
    MD5 and SHA-1 hashes have weaknesses against collision attacks. SHA256 does not but it outputs 256 bits. Can I safely take the first or last 128 bits and use that as the hash? I know it will be weaker (because it has less bits) but otherwise will it work? Basically I want to use this to uniquely identify files in a file system that might one day contain a trillion files. I'm aware of the birthday problem and a 128 bit hash should yield about a 1 in a trillion chance on a trillion files that there would be two different files with the same hash. I can live with those odds. What I can't live with is if somebody could easily, deliberately, insert a new file with the same hash and the same beginning characters of the file. I believe in MD5 and SHA1 this is possible.

    Read the article

  • Dynamic dispatch and inheritance in python

    - by Bill Zimmerman
    Hi, I'm trying to modify Guido's multimethod (dynamic dispatch code): http://www.artima.com/weblogs/viewpost.jsp?thread=101605 to handle inheritance and possibly out of order arguments. e.g. (inheritance problem) class A(object): pass class B(A): pass @multimethod(A,A) def foo(arg1,arg2): print 'works' foo(A(),A()) #works foo(A(),B()) #fails Is there a better way than iteratively checking for the super() of each item until one is found? e.g. (argument ordering problem) I was thinking of this from a collision detection standpoint. e.g. foo(Car(),Truck()) and foo(Truck(), Car()) and should both trigger foo(Car,Truck) # Note: @multimethod(Truck,Car) will throw an exception if @multimethod(Car,Truck) was registered first? I'm looking specifically for an 'elegant' solution. I know that I could just brute force my way through all the possibilities, but I'm trying to avoid that. I just wanted to get some input/ideas before sitting down and pounding out a solution. Thanks

    Read the article

< Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >