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  • javascript basics question

    - by refge
    i have this small javascript code which i need some help with. function doFocus(text) { if (text.value == "Enter Name") { text.value = "Student Name -" } } All i need here is when someone clicks on my textbox, the text "Student Name -" should change its color, and should text-align=left. so text.color and text.align or the appropriate sytax.

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  • css menu for cross browser...mobile and desktop

    - by user1763319
    I made a cross browser drop down menu, which works well with IE6. However, I have problems with other browsers such as IE9, Firefox, Chrome... etc. How can I modify my HTML and CSS to get the same effect that works in IE6? Link to JSFiddle Here is my CSS: <style> .bar ul,li{ z-index:999; margin:0; padding:0; } .bar { color: #FFFFFF; font-weight: bold; text-align: center; } .bar a { padding: 11px; } .bar a:visited { color: #FFFFFF; font-weight: bold; text-decoration:none } .bar a:link { color: #FFFFFF; font-weight: bold; text-decoration:none } .bar a:hover { color: #FFFFFF; font-weight: bold; text-decoration:underline } #nav0{ list-style:none; font-weight:bold; /* Clear floats */ float:left; width:100%; } #nav0 li{ float:left; margin-right:10px; position:relative; } #nav0 a{ display:block; padding:5px; color:#fff; background:#003399; text-decoration:none; } #nav0 a:hover{ color:#fff; background:#333; text-decoration:underline; } /*--- DROPDOWN ---*/ #nav0 ul{ background:#fff; background:rgba(255,255,255,0); list-style:none; position:absolute; left:-9999px; } #nav0 ul li{ padding-top:1px; float:none; } #nav0 ul a{ white-space:nowrap; } #nav0 li:hover ul{ left:0; } #nav0 li:hover a{ text-decoration:underline; } #nav0 li:hover ul a{ text-decoration:none; } #nav0 li:hover ul li a:hover{ background:#333; } #nav0 li ul li a{ text-align: left; } #nav0 li:hover ul li ul { display:block; background:#003399; float:left; position:relative; padding-left:20px; } #nav0 li ul li:hover ul { display:block; background:#003399; float:left; position:relative; padding-left:20px; } </style> Here is my HTML: <body bgcolor="#79A6A6"> <div id="page" align="center"> <table class="bar" border="0" width="960" cellspacing="0" cellpadding="0" id="table_bar" bgcolor="#003399"> <tr> <td> <ul id="nav0"> <li><a><strong>Home</strong> </a> <ul> <li><a href="#" title>Top Item 1</a><ul> <li><a href="#" title="-">Item 1</a></li> <li><a href="#" title="-">Item 2</a></li> </ul> </li> <li><a href="#" title>Top Item 2</a><ul> <li><a href="@" title>Item 3</a></li> <li><a href="@" title>Item 4</a></li> </ul> </li> </ul> </li> <li><a><strong>Home</strong> </a> <ul> <li><a href="#" title>Top Title</a><ul> <li><a href="#" title="-">title</a></li> <li><a href="#" title="-">title123456789</a></li> </ul> </li> <li><a href="#" title>Top Hello</a><ul> <li><a href="@" title>hello</a></li> <li><a href="@" title>hello123456789</a></li> </ul> </li> </ul> </li> </ul> </li> <ul> </ul> </td> <td width="50" style="text-align: left">&nbsp;</td> </tr> </table> </div> </body> In ie6 Home Top Item 1 Item 1 Item 2 Top Item 2 Item3 Item4 In ie9 Home Top Item 1 Top Item 2 Item 2 Item 3 Item 4

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  • Progressively transparent image with CSS3?

    - by Teiviere
    I want images that gradually "gradient" to blend in with the background color (white/transparent) as it gets to the bottom. Is there a way I can apply a CSS3 gradient or some sort of gradual transparency using CSS3 to the bottom edges of the image so it looks like its fading into the background color? I know I can make images with some photoeditor to achieve that effect, but I am curious to know if CSS3 can accomplish it.

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on Calculix Data Visualiser. It is a civil based project. I need to show the structure of beams before applying force and the structure after the force is applied. I need to change the color of the beams to RED where more force is applied. But i am just able to change the color for lines and not for the phase as a whole. SO pls help me out.

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  • imagefill() turns rest of the area black

    - by Nidhinzz Own
    I'm using imagefill() for changing the background color if an image.But while doing so the other areas which are not to be affected, change its color to black. $image = imagecreatefrompng("sample.png"); $background = imagecolorallocate($image, 255, 0,0); imagefill($image, 0,0, $background); header("content-type: image/png"); imagepng($image,"sample.png"); This is my code.Can anyone tell me how this is happening ?

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  • Changing wp7 webbrowser forecolor.

    - by user562405
    I written code like < phone:WebBrowser x:Name="wbLogin" LoadCompleted="wbLogin_LoadCompleted" IsScriptEnabled="True" Margin="0,0,0,34"/ I want to change this webbrowser forecolor / page color to be displayed in different color (Cyan in case). So I taken code like,< phone:WebBrowser x:Name="wbLogin" LoadCompleted="wbLogin_LoadCompleted" IsScriptEnabled="True" Margin="0,0,0,34" Foreground="Cyan"/. But its not working. Please help. Thanx in advance to all.

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  • Do I need to create icons other than RGBA for my Windows app?

    - by user843732
    I'm curious if anyone still creates icons other than RGB/A (or 32-bit with alpha-channel) for your Windows apps? PS. I know that suggested model is to create 256-color versions of icons, but I always struggle with those. If I automatically convert them in an icon editor they totally decimate the look of my original icons with jagged edges and circa-Windows95 look. So if those are still required, does anyone know the stats on how many people are still using color settings other then 32-bit TrueColor?

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  • jQuery catch td

    - by Happy
    Trying to catch td with style: <td style="color: #333;"> Hope this should work, but it doesn't: td:[style='color: #333;'] Any idea? Thanks.

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  • Tips on how to refactor this unwieldy upvote/downvote code

    - by bob_cobb
    Basically this code is for an upvote/downvote system and I'm basically Incrementing the count by 1 when voting up Decrementing the count by 1 when voting down If the number of downvotes upvotes, we'll assume it's a negative score, so the count stays 0 Reverting the count back to what it originally was when clicking upvote twice or downvote twice Never go below 0 (by showing negative numbers); Basically it's the same scoring scheme reddit uses, and I tried to get some ideas from the source which was minified and kind of hard to grok: a.fn.vote = function(b, c, e, j) { if (reddit.logged && a(this).hasClass("arrow")) { var k = a(this).hasClass("up") ? 1 : a(this).hasClass("down") ? -1 : 0, v = a(this).all_things_by_id(), p = v.children().not(".child").find(".arrow"), q = k == 1 ? "up" : "upmod"; p.filter("." + q).removeClass(q).addClass(k == 1 ? "upmod" : "up"); q = k == -1 ? "down" : "downmod"; p.filter("." + q).removeClass(q).addClass(k == -1 ? "downmod" : "down"); reddit.logged && (v.each(function() { var b = a(this).find(".entry:first, .midcol:first"); k > 0 ? b.addClass("likes").removeClass("dislikes unvoted") : k < 0 ? b.addClass("dislikes").removeClass("likes unvoted") : b.addClass("unvoted").removeClass("likes dislikes") }), a.defined(j) || (j = v.filter(":first").thing_id(), b += e ? "" : "-" + j, a.request("vote", {id: j,dir: k,vh: b}))); c && c(v, k) } }; I'm trying to look for a pattern, but there are a bunch of edge cases that I've been adding in, and it's still a little off. My code (and fiddle): $(function() { var down = $('.vote-down'); var up = $('.vote-up'); var direction = up.add(down); var largeCount = $('#js-large-count'); var totalUp = $('#js-total-up'); var totalDown = $('#js-total-down'); var totalUpCount = parseInt(totalUp.text(), 10); var totalDownCount = parseInt(totalDown.text(), 10); var castVote = function(submissionId, voteType) { /* var postURL = '/vote'; $.post(postURL, { submissionId : submissionId, voteType : voteType } , function (data){ if (data.response === 'success') { totalDown.text(data.downvotes); totalUp.text(data.upvotes); } }, 'json'); */ alert('voted!'); }; $(direction).on('click', direction, function () { // The submission ID var $that = $(this), submissionId = $that.attr('id'), voteType = $that.attr('dir'), // what direction was voted? [up or down] isDown = $that.hasClass('down'), isUp = $that.hasClass('up'), curVotes = parseInt($that.parent().find('div.count').text(), 10); // current vote castVote(submissionId, voteType); // Voted up on submission if (voteType === 'up') { var alreadyVotedUp = $that.hasClass('likes'), upCount = $that.next('div.count'), dislikes = $that.nextAll('a').first(); // next anchor attr if (alreadyVotedUp) { // Clicked the up arrow and previously voted up $that.toggleClass('likes up'); if (totalUpCount > totalDownCount) { upCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { upCount.text(0); largeCount.text(0); } upCount.css('color', '#555').hide().fadeIn(); largeCount.hide().fadeIn(); } else if (dislikes.hasClass('dislikes')) { // Voted down now are voting up if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else if (totalUpCount > totalDownCount) { console.log(totalDownCount); console.log(totalUpCount); if (totalDownCount === 0) { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } else { upCount.text(curVotes + 2); largeCount.text(curVotes + 2); } } else { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } dislikes.toggleClass('down dislikes'); upCount.css('color', '#296394').hide().fadeIn(200); largeCount.hide().fadeIn(); } else { if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else { // They clicked the up arrow and haven't voted up yet upCount.text(curVotes + 1); largeCount.text(curVotes + 1).hide().fadeIn(200); upCount.css('color', '#296394').hide().fadeIn(200); } } // Change arrow to dark blue if (isUp) { $that.toggleClass('up likes'); } } // Voted down on submission if (voteType === 'down') { var alreadyVotedDown = $that.hasClass('dislikes'), downCount = $that.prev('div.count'); // Get previous anchor attribute var likes = $that.prevAll('a').first(); if (alreadyVotedDown) { if (curVotes === 0) { if (totalDownCount > totalUp) { downCount.text(curVotes); largeCount.text(curVotes); } else { if (totalUpCount < totalDownCount || totalUpCount == totalDownCount) { downCount.text(0); largeCount.text(0); } else { downCount.text((totalUpCount - totalUpCount) + 1); largeCount.text((totalUpCount - totalUpCount) + 1); } } } else { downCount.text(curVotes + 1); largeCount.text(curVotes + 1); } $that.toggleClass('down dislikes'); downCount.css('color', '#555').hide().fadeIn(200); largeCount.hide().fadeIn(); } else if (likes.hasClass('likes')) { // They voted up from 0, and now are voting down if (curVotes <= 1) { downCount.text(0); largeCount.text(0); } else { // They voted up, now they are voting down (from a number > 0) downCount.text(curVotes - 2); largeCount.text(curVotes - 2); } likes.toggleClass('up likes'); downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } else { if (curVotes > 0) { downCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { downCount.text(curVotes); largeCount.text(curVotes); } downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } // Change the arrow to red if (isDown) { $that.toggleClass('down dislikes'); } } return false; }); });? Pretty convoluted, right? Is there a way to do something similar but in about 1/3 of the code I've written? After attempting to re-write it, I find myself doing the same thing so I just gave up halfway through and decided to ask for some help (fiddle of most recent).

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  • Remove CSS from a Div using JQuery

    - by Aruna
    Hi, I'm new to JQuery. In my App I have the following: $("#displayPanel div").live("click", function(){ $(this).css({'background-color' : 'pink', 'font-weight' : 'bolder'}); }); When I click on a Div, the color of that Div is changed. Within that Click function I have some functionalities to do. After all that I want to remove the applied Css from the Div. How could I do it in JQuery?

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  • Pattern match and replace in Javascript

    - by T_t
    There is something in my mind: In a web page,there are lots of things we can see from our browser.One of them is text. Now i have some patterns,"abc","hello",or some other strings.In the text, i want to find all the patterns and change the color or background-color of them. Like this: text: what a wonderful day! pattern: "a","day" resulet: what a wonderful day! How can solve this whit Javascript?

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  • Do more specific css rules load better?

    - by bobobobo
    You can do this: .info { padding: 5px ; } Or, if you know it will be a div, you can do this div.info { padding: 5px ; } So, when there's a nested list.. you can do this.. div.info ul.navbar li.navitem a.sitelink { color: #f00; } Or you can do this a.sitelink { color: #f00; } Readability aside, which is better for the browser to parse/run?

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  • I can't click the links in Firefox and Chrome (they work in IE7)

    - by janoChen
    Its the weirdest thing I've ever seen. I can't click the last 3 links in the following code (when I use FF or Chrome): HTML: <div id="leftmanulist"> <div class="abouttop"> <ul class="aboutlist"> <li class="index"><a>????</a></li> <li><a href="instruments.html">????</a></li> <li><a href="performance.html">????</a></li> <li><a href="clothes.html">????</a></li> <li><a href="aboutfalundafa.html">??????</a></li> <li><a href="awards.html">????</a></li> </ul> </div> <div class="aboutbutton"></div> </div> CSS: #leftmanulist{ background:url("images/abouttop.gif") no-repeat; float: left; margin: 2px 2px 5px 30px; padding:39px 0 0 0; width:237px;} #leftmanulist ul li{line-height:35px;text-align:left; text-decoration:none;} #leftmanulist ul li a{ text-decoration:none;} #leftmanulist ul li:hover{ color:#0068FF;} #leftmanulist ul li a:hover{ color:#0068FF;} #leftmanulist ul li.index{ color:#0068FF;} #leftmanulist ul li.index a{ color:#0068FF;} .abouttop{background:url("images/leftmanulist_z.gif") repeat-y ; padding:0 6px; position:relative; z-index:0; width:237px;} .aboutlist{position:relative;left:28px;} .aboutbutton{background:url("images/leftmanulist_b.gif") no-repeat; width:237px; height:20px; position:relative; top:-17px; z-index:2;}

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  • Div not expanding even with content inside

    - by Aiden Ryan
    I have a stack of divs inside of each other, all of which have an ID which specifies CSS only. But for some reason the surrounding DIV tag only expands to it's anointed height value, and not it's default auto, meaning that although the content is inside, the backing DIV is only a specific height. I need it to adjust the heigh to the size of whatever is inside of it (As there will be user submitted data being echoed out possibly in paragraphs with 500+ words.) Here is my HTML <div id="albumhold"> <div id="albumpic">Pic here</div> <div id="infohold"> <div id="albumhead">Name | Date</div> <div id="albuminfo">Information</div> </div> And the CSS for the HTML code: #albumhold { width: 920px; padding: 10px; height: auto; border: 1px solid #E1E1E1; margin-left: auto; margin-right: auto; background-color: #E1E1E1; background-image: url(../global-images/albumback.png); background-position: top center; background-repeat: repeat-x; } #albumpic { display: block; height: 110px; width: 110px; float: left; border: 1px solid #000; } #infohold { width: 800px; background-color: #CCC; float: right; height: 20px; } #albumhead { width: 800px; height: 20px; text-indent: 10px; border: 1px solid #000; color: #09F; } #albuminfo { margin-top: 5px; width: 800px; float: right; color: #09F; word-wrap:break-word; } Help is greatly appreciated.

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  • Reference string as object

    - by xintron
    I've got the following function that manipulates an element according to the data being sent (an object). function manipulateElem (elem, data) { for (var key in data) { elem[key] = data[key]; }; } manipulateElem(document.getElementById('test'), {'href': '/home/', 'style.color': '#000000'}); As you can imagine, the later (style.color) doesn't work. How would one solve this the best way?

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  • Scrolling an HTML 5 page using JQuery

    - by nikolaosk
    In this post I will show you how to use JQuery to scroll through an HTML 5 page.I had to help a friend of mine to implement this functionality and I thought it would be a good idea to write a post.I will not use any JQuery scrollbar plugin,I will just use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/download.Please find here all my posts regarding JQuery.Also have a look at my posts regarding HTML 5.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Let me move on to the actual example.This is the sample HTML 5 page<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.2.min.js"> </script>     <script type="text/javascript" src="scroll.js">     </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">        <table>        <caption>Liverpool Players</caption>        <thead>            <tr>                <th>Name</th>                <th>Photo</th>                <th>Position</th>                <th>Age</th>                <th>Scroll</th>            </tr>        </thead>        <tfoot class="footnote">            <tr>                <td colspan="4">We will add more photos soon</td>            </tr>        </tfoot>    <tbody>        <tr class="maintop">        <td>Alan Hansen</td>            <td>            <figure>            <img src="images\Alan-hansen-large.jpg" alt="Alan Hansen">            <figcaption>The best Liverpool Defender <a href="http://en.wikipedia.org/wiki/Alan_Hansen">Alan Hansen</a></figcaption>            </figure>            </td>            <td>Defender</td>            <td>57</td>            <td class="top">Middle</td>        </tr>        <tr>        <td>Graeme Souness</td>            <td>            <figure>            <img src="images\graeme-souness-large.jpg" alt="Graeme Souness">            <figcaption>Souness was the captain of the successful Liverpool team of the early 1980s <a href="http://en.wikipedia.org/wiki/Graeme_Souness">Graeme Souness</a></figcaption>            </figure>            </td>            <td>MidFielder</td>            <td>59</td>        </tr>        <tr>        <td>Ian Rush</td>            <td>            <figure>            <img src="images\ian-rush-large.jpg" alt="Ian Rush">            <figcaption>The deadliest Liverpool Striker <a href="http://it.wikipedia.org/wiki/Ian_Rush">Ian Rush</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>51</td>        </tr>        <tr class="mainmiddle">        <td>John Barnes</td>            <td>            <figure>            <img src="images\john-barnes-large.jpg" alt="John Barnes">            <figcaption>The best Liverpool Defender <a href="http://en.wikipedia.org/wiki/John_Barnes_(footballer)">John Barnes</a></figcaption>            </figure>            </td>            <td>MidFielder</td>            <td>49</td>            <td class="middle">Bottom</td>        </tr>                <tr>        <td>Kenny Dalglish</td>            <td>            <figure>            <img src="images\kenny-dalglish-large.jpg" alt="Kenny Dalglish">            <figcaption>King Kenny <a href="http://en.wikipedia.org/wiki/Kenny_Dalglish">Kenny Dalglish</a></figcaption>            </figure>            </td>            <td>Midfielder</td>            <td>61</td>        </tr>        <tr>            <td>Michael Owen</td>            <td>            <figure>            <img src="images\michael-owen-large.jpg" alt="Michael Owen">            <figcaption>Michael was Liverpool's top goal scorer from 1997–2004 <a href="http://www.michaelowen.com/">Michael Owen</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>33</td>        </tr>        <tr>            <td>Robbie Fowler</td>            <td>            <figure>            <img src="images\robbie-fowler-large.jpg" alt="Robbie Fowler">            <figcaption>Fowler scored 183 goals in total for Liverpool <a href="http://en.wikipedia.org/wiki/Robbie_Fowler">Robbie Fowler</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>38</td>        </tr>        <tr class="mainbottom">            <td>Steven Gerrard</td>            <td>            <figure>            <img src="images\steven-gerrard-large.jpg" alt="Steven Gerrard">            <figcaption>Liverpool's captain <a href="http://en.wikipedia.org/wiki/Steven_Gerrard">Steven Gerrard</a></figcaption>            </figure>            </td>            <td>Midfielder</td>            <td>32</td>            <td class="bottom">Top</td>        </tr>    </tbody></table>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>  The markup is very easy to follow and understand. You do not have to type all the code,simply copy and paste it.For those that you are not familiar with HTML 5, please take a closer look at the new tags/elements introduced with HTML 5.When I view the HTML 5 page with Firefox I see the following result. I have also an external stylesheet (style.css). body{background-color:#efefef;}h1{font-size:2.3em;}table { border-collapse: collapse;font-family: Futura, Arial, sans-serif; }caption { font-size: 1.2em; margin: 1em auto; }th, td {padding: .65em; }th, thead { background: #000; color: #fff; border: 1px solid #000; }tr:nth-child(odd) { background: #ccc; }tr:nth-child(even) { background: #404040; }td { border-right: 1px solid #777; }table { border: 1px solid #777;  }.top, .middle, .bottom {    cursor: pointer;    font-size: 22px;    font-weight: bold;    text-align: center;}.footnote{text-align:center;font-family:Tahoma;color:#EB7515;}a{color:#22577a;text-decoration:none;}     a:hover {color:#125949; text-decoration:none;}  footer{background-color:#505050;width:1150px;}These are just simple CSS Rules that style the various HTML 5 tags,classes. The jQuery code that makes it all possible resides inside the scroll.js file.Make sure you type everything correctly.$(document).ready(function() {                 $('.top').click(function(){                     $('html, body').animate({                         scrollTop: $(".mainmiddle").offset().top                     },4000 );                  });                 $('.middle').click(function(){                     $('html, body').animate({                         scrollTop: $(".mainbottom").offset().top                     },4000);                  });                     $('.bottom').click(function(){                     $('html, body').animate({                         scrollTop: $(".maintop").offset().top                     },4000);                  }); });  Let me explain what I am doing here.When I click on the Middle word (  $('.top').click(function(){ ) this relates to the top class that is clicked.Then we declare the elements that we want to participate in the scrolling. In this case is html,body ( $('html, body').animate).These elements will be part of the vertical scrolling.In the next line of code we simply move (navigate) to the element (class mainmiddle that is attached to a tr element.)      scrollTop: $(".mainmiddle").offset().top  Make sure you type all the code correctly and try it for yourself. I have tested this solution will all 4-5 major browsers.Hope it helps!!!

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  • Mobile Friendly Websites with CSS Media Queries

    - by dwahlin
    In a previous post the concept of CSS media queries was introduced and I discussed the fundamentals of how they can be used to target different screen sizes. I showed how they could be used to convert a 3-column wide page into a more vertical view of data that displays better on devices such as an iPhone:     In this post I'll provide an additional look at how CSS media queries can be used to mobile-enable a sample site called "Widget Masters" without having to change any server-side code or HTML code. The site that will be discussed is shown next:     This site has some of the standard items shown in most websites today including a title area, menu bar, and sections where data is displayed. Without including CSS media queries the site is readable but has to be zoomed out to see everything on a mobile device, cuts-off some of the menu items, and requires horizontal scrolling to get to additional content. The following image shows what the site looks like on an iPhone. While the site works on mobile devices it's definitely not optimized for mobile.     Let's take a look at how CSS media queries can be used to override existing styles in the site based on different screen widths. Adding CSS Media Queries into a Site The Widget Masters Website relies on standard CSS combined with HTML5 elements to provide the layout shown earlier. For example, to layout the menu bar shown at the top of the page the nav element is used as shown next. A standard div element could certainly be used as well if desired.   <nav> <ul class="clearfix"> <li><a href="#home">Home</a></li> <li><a href="#products">Products</a></li> <li><a href="#aboutus">About Us</a></li> <li><a href="#contactus">Contact Us</a></li> <li><a href="#store">Store</a></li> </ul> </nav>   This HTML is combined with the CSS shown next to add a CSS3 gradient, handle the horizontal orientation, and add some general hover effects.   nav { width: 100%; } nav ul { border-radius: 6px; height: 40px; width: 100%; margin: 0; padding: 0; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(14,14,14,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* IE10+ */ background: linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#0e0e0e',GradientType=0 ); /* IE6-9 */ } nav ul > li { list-style: none; float: left; margin: 0; padding: 0; } nav ul > li:first-child { margin-left: 8px; } nav ul > li > a { color: #ccc; text-decoration: none; line-height: 2.8em; font-size: 0.95em; font-weight: bold; padding: 8px 25px 7px 25px; font-family: Arial, Helvetica, sans-serif; } nav ul > li a:hover { background-color: rgba(0, 0, 0, 0.1); color: #fff; }   When mobile devices hit the site the layout of the menu items needs to be adjusted so that they're all visible without having to swipe left or right to get to them. This type of modification can be accomplished using CSS media queries by targeting specific screen sizes. To start, a media query can be added into the site's CSS file as shown next: @media screen and (max-width:320px) { /* CSS style overrides for this screen width go here */ } This media query targets screens that have a maximum width of 320 pixels. Additional types of queries can also be added – refer to my previous post for more details as well as resources that can be used to test media queries in different devices. In that post I emphasize (and I'll emphasize again) that CSS media queries only modify the overall layout and look and feel of a site. They don't optimize the site as far as the size of the images or content sent to the device which is important to keep in mind. To make the navigation menu more accessible on devices such as an iPhone or Android the CSS shown next can be used. This code changes the height of the menu from 40 pixels to 100%, takes off the li element floats, changes the line-height, and changes the margins.   @media screen and (max-width:320px) { nav ul { height: 100%; } nav ul > li { float: none; } nav ul > li a { line-height: 1.5em; } nav ul > li:first-child { margin-left: 0px; } /* Additional CSS overrides go here */ }   The following image shows an example of what the menu look like when run on a device with a width of 320 pixels:   Mobile devices with a maximum width of 480 pixels need different CSS styles applied since they have 160 additional pixels of width. This can be done by adding a new CSS media query into the stylesheet as shown next. Looking through the CSS you'll see that only a minimal override is added to adjust the padding of anchor tags since the menu fits by default in this screen width.   @media screen and (max-width: 480px) { nav ul > li > a { padding: 8px 10px 7px 10px; } }   Running the site on a device with 480 pixels results in the menu shown next being rendered. Notice that the space between the menu items is much smaller compared to what was shown when the main site loads in a standard browser.     In addition to modifying the menu, the 3 horizontal content sections shown earlier can be changed from a horizontal layout to a vertical layout so that they look good on a variety of smaller mobile devices and are easier to navigate by end users. The HTML5 article and section elements are used as containers for the 3 sections in the site as shown next:   <article class="clearfix"> <section id="info"> <header>Why Choose Us?</header> <br /> <img id="mainImage" src="Images/ArticleImage.png" title="Article Image" /> <p> Post emensos insuperabilis expeditionis eventus languentibus partium animis, quas periculorum varietas fregerat et laborum, nondum tubarum cessante clangore vel milite locato per stationes hibernas. </p> </section> <section id="products"> <header>Products</header> <br /> <img id="gearsImage" src="Images/Gears.png" title="Article Image" /> <p> <ul> <li>Widget 1</li> <li>Widget 2</li> <li>Widget 3</li> <li>Widget 4</li> <li>Widget 5</li> </ul> </p> </section> <section id="FAQ"> <header>FAQ</header> <br /> <img id="faqImage" src="Images/faq.png" title="Article Image" /> <p> <ul> <li>FAQ 1</li> <li>FAQ 2</li> <li>FAQ 3</li> <li>FAQ 4</li> <li>FAQ 5</li> </ul> </p> </section> </article>   To force the sections into a vertical layout for smaller mobile devices the CSS styles shown next can be added into the media queries targeting 320 pixel and 480 pixel widths. Styles to target the display size of the images in each section are also included. It's important to note that the original image is still being downloaded from the server and isn't being optimized in any way for the mobile device. It's certainly possible for the CSS to include URL information for a mobile-optimized image if desired. @media screen and (max-width:320px) { section { float: none; width: 97%; margin: 0px; padding: 5px; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } } @media screen and (max-width: 480px) { section { float: none; width: 98%; margin: 0px 0px 10px 0px; padding: 5px; } article > section:last-child { margin-right: 0px; float: none; } #bottomSection { width: 99%; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } }   The following images show the site rendered on an iPhone with the CSS media queries in place. Each of the sections now displays vertically making it much easier for the user to access them. Images inside of each section also scale appropriately to fit properly.     CSS media queries provide a great way to override default styles in a website and target devices with different resolutions. In this post you've seen how CSS media queries can be used to convert a standard browser-based site into a site that is more accessible to mobile users. Although much more can be done to optimize sites for mobile, CSS media queries provide a nice starting point if you don't have the time or resources to create mobile-specific versions of sites.

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  • Create excel files with GemBox.Spreadsheet .NET component

    - by hajan
    Generating excel files from .NET code is not always a very easy task, especially if you need to make some formatting or you want to do something very specific that requires extra coding. I’ve recently tried the GemBox Spreadsheet and I would like to share my experience with you. First of all, you can install GemBox Spreadsheet library from VS.NET 2010 Extension manager by searching in the gallery: Go in the Online Gallery tab (as in the picture bellow) and write GemBox in the Search box on top-right of the Extension Manager, so you will get the following result: Click Download on GemBox.Spreadsheet and you will be directed to product website. Click on the marked link then you will get to the following page where you have the component download link Once you download it, install the MSI file. Open the installation folder and find the Bin folder. There you have GemBox.Spreadsheet.dll in three folders each for different .NET Framework version. Now, lets move to Visual Studio.NET. 1. Create sample ASP.NET Web Application and give it a name. 2. Reference The GemBox.Spreadsheet.dll file in your project So you don’t need to search for the dll file in your disk but you can simply find it in the .NET tab in ‘Add Reference’ window and you have all three versions. I chose the version for 4.0.30319 runtime. Next, I will retrieve data from my Pubs database. I’m using Entity Framework. Here is the code (read the comments in it):             //get data from pubs database, tables: authors, titleauthor, titles             pubsEntities context = new pubsEntities();             var authorTitles = (from a in context.authors                                join tl in context.titleauthor on a.au_id equals tl.au_id                                join t in context.titles on tl.title_id equals t.title_id                                select new AuthorTitles                                {                                     Name = a.au_fname,                                     Surname = a.au_lname,                                     Title = t.title,                                     Price = t.price,                                     PubDate = t.pubdate                                }).ToList();             //using GemBox library now             ExcelFile myExcelFile = new ExcelFile();             ExcelWorksheet excWsheet = myExcelFile.Worksheets.Add("Hajan's worksheet");             excWsheet.Cells[0, 0].Value = "Pubs database Authors and Titles";             excWsheet.Cells[0, 0].Style.Borders.SetBorders(MultipleBorders.Bottom,System.Drawing.Color.Red,LineStyle.Thin);             excWsheet.Cells[0, 1].Style.Borders.SetBorders(MultipleBorders.Bottom, System.Drawing.Color.Red, LineStyle.Thin);                                      int numberOfColumns = 5; //the number of properties in the authorTitles we have             //for each column             for (int c = 0; c < numberOfColumns; c++)             {                 excWsheet.Columns[c].Width = 25 * 256; //set the width to each column                             }             //header row cells             excWsheet.Rows[2].Cells[0].Value = "Name";             excWsheet.Rows[2].Cells[1].Value = "Surname";             excWsheet.Rows[2].Cells[2].Value = "Title";             excWsheet.Rows[2].Cells[3].Value = "Price";             excWsheet.Rows[2].Cells[4].Value = "PubDate";             //bind authorTitles in the excel worksheet             int currentRow = 3;             foreach (AuthorTitles at in authorTitles)             {                 excWsheet.Rows[currentRow].Cells[0].Value = at.Name;                 excWsheet.Rows[currentRow].Cells[1].Value = at.Surname;                 excWsheet.Rows[currentRow].Cells[2].Value = at.Title;                 excWsheet.Rows[currentRow].Cells[3].Value = at.Price;                 excWsheet.Rows[currentRow].Cells[4].Value = at.PubDate;                 currentRow++;             }             //stylizing my excel file look             CellStyle style = new CellStyle(myExcelFile);             style.HorizontalAlignment = HorizontalAlignmentStyle.Left;             style.VerticalAlignment = VerticalAlignmentStyle.Center;             style.Font.Color = System.Drawing.Color.DarkRed;             style.WrapText = true;             style.Borders.SetBorders(MultipleBorders.Top                 | MultipleBorders.Left | MultipleBorders.Right                 | MultipleBorders.Bottom, System.Drawing.Color.Black,                 LineStyle.Thin);                                 //pay attention on this, we set created style on the given (firstRow, firstColumn, lastRow, lastColumn)             //in my example:             //firstRow = 2; firstColumn = 0; lastRow = authorTitles.Count+1; lastColumn = numberOfColumns-1; variable             excWsheet.Cells.GetSubrangeAbsolute(3, 0, authorTitles.Count+2, numberOfColumns-1).Style = style;             //save my excel file             myExcelFile.SaveXls(Server.MapPath(".") + @"/myFile.xls"); The AuthorTitles class: public class AuthorTitles {     public string Name { get; set; }     public string Surname { get; set; }     public string Title { get; set; }     public decimal? Price { get; set; }     public DateTime PubDate { get; set; } } The excel file will be generated in the root of your ASP.NET Web Application. The result is: There is a lot more you can do with this library. A set of good examples you have in the GemBox.Spreadsheet Samples Explorer application which comes together with the installation and you can find it by default in Start –> All Programs –> GemBox Software –> GemBox.Spreadsheet Samples Explorer. Hope this was useful for you. Best Regards, Hajan

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  • BING Search using ASP.NET and jQuery Ajax

    - by hajan
    The BING API provides extremely simple way to make search queries using BING. It provides nice way to get the search results as XML or JSON. In this blog post I will show one simple example on how to query BING and get the results as JSON in an ASP.NET website with help of jQuery’s getJSON ajax method. Basically we submit an HTTP GET request with the AppID which you can get in the BING Developer Center. To create new AppID, click here. Once you fill the form, submit it and you will get your AppID. Now, lets make this work in several steps. 1. Open VS.NET or Visual Web Developer.NET, create new sample project (or use existing one) and create new ASPX Web Form with name of your choice. 2. Add the following ASPX in your page body <body>     <form id="form1" runat="server">     <asp:TextBox ID="txtSearch" runat="server" /> <asp:Button ID="btnSearch" runat="server" Text="BING Search" />     <div id="result">          </div>     </form> </body> We have text box for search, button for firing the search event and div where we will place the results. 3. Next, I have created simple CSS style for the search result: <style type="text/css">             .item { width:600px; padding-top:10px; }             .title { background-color:#4196CE; color:White; font-size:18px;              font-family:Calibri, Verdana, Tahoma, Sans-Serif; padding:2px 2px 2px 2px; }     .title a { text-decoration:none; color:white}     .date { font-style:italic; font-size:10px; font-family:Verdana, Arial, Sans-Serif;}             .description { font-family:Verdana, Arial, Sans-Serif; padding:2px 2px 2px 2px; font-size:12px; }     .url { font-size: 10px; font-style:italic; font-weight:bold; color:Gray;}     .url a { text-decoration:none; color:gray;}     #txtSearch { width:450px; border:2px solid #4196CE; } </style> 4. The needed jQuery Scripts (v1.4.4 core jQuery and jQuery template plugin) <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script> <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js" type="text/javascript"></script> Note: I use jQuery Templates plugin in order to avoid foreach loop in the jQuery callback function. JQuery Templates also simplifies the code and allows us to create nice template for the end result. You can read more about jQuery Templates here. 5. Now, lets create another script tag where we will write our BING search script <script language="javascript" type="text/javascript">     $(document).ready(function () {         var bingAPIKey = "<Your-BING-AppID-KEY-HERE>";                  //the rest of the script goes here              }); </script> 6. Before we do any searching, we need to take a look at the search URL that we will call from our Ajax function BING Search URL : http://api.search.live.net/json.aspx?JsonType=callback&JsonCallback=?&AppId={appId}&query={query}&sources={sourceType} The URL in our example is as follows: http://api.search.live.net/json.aspx?JsonType=callback&JsonCallback=?&Appid=" + bingAPIKey + "&query=" + keyWords + "&sources=web Lets split it up with brief explanation on each part of the URL http://api.search.live.net/json.aspx – is the main part of the URL which is used to call when we need to retrieve json result set. JsonType=callback&JsonCallback=? – using JsonType, we can control the format of the response. For more info about this, refer here. Appid=” + bingAPIKey +” – the AppID we’ve got from the BING website, explained previously query=” + keyWords + “ – the search query keywords sources=web – the type of source. Possible source types can be found here. 7. Before we continue with writing the last part of the script, lets see what search result BING will send us back: {"SearchResponse":     {         "Version":"2.2",         "Query":             {                 "SearchTerms":"hajan selmani aspnet weblog"             },         "Web":             {                 "Total":16,                 "Offset":0,                 "Results":[                     {                         "Title":"Hajan's Blog",                         "Description":"microsoft asp.net development blog ... Create nice animation on your ASP.NET Menu control using jQuery by hajan",                         "Url":"http:\/\/weblogs.asp.net\/hajan\/",                         "CacheUrl":"http:\/\/cc.bingj.com\/cache.aspx?q=hajan+selmani+aspnet+weblog&d=4760941354158132&w=c9535fb0,d1d66baa",                         "DisplayUrl":"weblogs.asp.net\/hajan",                         "DateTime":"2011-03-03T18:24:00Z"                     },                     {                         "Title":"codeasp.net",                         "Description":"... social community for ASP.NET bloggers - we are one of                                         the largest ASP.NET blog ... 2\/5\/2011 1:41:00 AM by Hajan Selmani - Comments ...",                         "Url":"http:\/\/codeasp.net\/blogs\/hajan",                         "CacheUrl":"http:\/\/cc.bingj.com\/cache.aspx?q=hajan+selmani+aspnet+weblog&d=4826710187311653&w=5b41c930,676a37f8",                         "DisplayUrl":"codeasp.net\/blogs\/hajan",                         "DateTime":"2011-03-03T07:40:00Z"                     }                     ...                         ]             }     } }  To get to the result of the search response, the path is: SearchResponse.Web.Results, where we have array of objects returned back from BING. 8. The final part of the code that performs the search is $("#<%= btnSearch.ClientID %>").click(function (event) {     event.preventDefault();     var keyWords = $("#<%= txtSearch.ClientID %>").val();     var encodedKeyWords = encodeURIComponent(keyWords);     //alert(keyWords);     var url = "http://api.search.live.net/json.aspx?JsonType=callback&JsonCallback=?&Appid="+ bingAPIKey              + "&query=" + encodedKeyWords              + "&sources=web";     $.getJSON(url, function (data) {         $("#result").html("");         $("#bingSearchTemplate").tmpl(data.SearchResponse.Web.Results).appendTo("#result");     }); }); The search happens once we click the Search Button with id btnSearch. We get the keywords from the Text Box with id txtSearch and then we use encodeURIComponent. The encodeURIComponent is used to encode the special characters such as: , / ? : @ & = + $ #, which might be part of the search query string. Then we construct the URL and call it using HTTP GET. The callback function returns the data, where we first clear the html inside div with id result and after that we render the data.SearchResponse.Web.Results array of objects using template with id bingSearchTemplate and append the result into div with id result. 9. The bingSearchTemplate Template <script id="bingSearchTemplate" type="text/html">     <div class="item">         <div class="title"><a href="${Url}" target="_blank">${Title}</a></div>         <div class="date">${DateTime}</div>         <div class="searchresult">             <div class="description">             ${Description}             </div>             <div class="url">                 <a href="${Url}" target="_blank">${Url}</a>             </div>         </div>     </div> </script> If you paid attention on the search result structure that BING creates for us, you have seen properties like Url, Title, Description, DateTime etc. In the above defined template, you see the same wrapped into template tags. Some are combined to create hyperlinked URLs. 10. THE END RESULT   As you see, it’s quite simple to use BING API and make search queries with ASP.NET and jQuery. In addition, if you want to make instant search, replace this line: $(“#<%= btnSearch.ClientID %>”).click(function(event) {        event.preventDefault(); with $(“#<%= txtSearch.ClientID %>”).keyup(function() { This will trigger search on each key up in your keyboard, so if you use this approach, you won’t event need a search button. If it’s your first time working with BING API, it’s very recommended to read the following API Basics PDF document. Hope this was helpful blog post for you.

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  • jQuery Templates - {Supported Tags}

    - by hajan
    I have started with Introduction to jQuery Templates, then jQuery Templates - tmpl(), template() and tmplItem() functions. In this blog we will see what supported tags are available in the jQuery Templates plugin.Template tags can be used inside template together in combination with HTML tags and plain text, which helps to iterate over JSON data. Up to now, there are several supported tags in jQuery Templates plugin: ${expr} or {{= expr}} {{each itemArray}} … {{/each}} {{if condition}} … {{else}} … {{/if}} {{html …}} {{tmpl …}} {{wrap …}} … {{/wrap}}   - ${expr} or {{= expr}} Is used for insertion of data values in the rendered template. It can evaluate fields, functions or expression. Example: <script id="attendeesTemplate" type="text/html">     <li> ${Name} {{= Surname}} </li>         </script> Either ${Name} or {{= Surname}} (with blank space between =<blankspace>Field) will work.   - {{each itemArray}} … {{/each}} each is everywhere the same "(for)each", used to loop over array or collection Example: <script id="attendeesTemplate" type="text/html">     <li>         ${Name} ${Surname}         {{if speaker}}             (<font color="red">speaks</font>)         {{else}}             (attendee)         {{/if}}                 {{each phones}}                             <br />             ${$index}: <em>${$value}</em>         {{/each}}             </li> </script> So, you see we can use ${$index} and ${$value} to get the current index and value while iterating over the item collection. Alternatively, you can add index,value on the following way: {{each(i,v) phones}}     <br />     ${i}: <em>${v}</em> {{/each}} Result would be: Here is complete working example that you can run and see the result: <html xmlns="http://www.w3.org/1999/xhtml" > <head id="Head1" runat="server">     <title>Nesting and Looping Example :: jQuery Templates</title>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         $(function () {             var attendees = [                 { Name: "Hajan", Surname: "Selmani", speaker: true, phones:[070555555, 071888999, 071222333] },                 { Name: "Someone", Surname: "Surname", phones: [070555555, 071222333] },                 { Name: "Third", Surname: "Thirdsurname", phones: [070555555, 071888999, 071222333] },             ];             $("#attendeesTemplate").tmpl(attendees).appendTo("#attendeesList");         });     </script>     <script id="attendeesTemplate" type="text/html">         <li>             ${Name} ${Surname}             {{if speaker}}                 (<font color="red">speaks</font>)             {{else}}                 (attendee)             {{/if}}                     {{each(i,v) phones}}                 <br />                 ${i}: <em>${v}</em>             {{/each}}                 </li>     </script> </head> <body>     <ol id="attendeesList"></ol>     </body> </html>   - {{if condition}} … {{else}} … {{/if}} Standard if/else statement. Of course, you can use it without the {{else}} if you have such condition to check, however closing the {{/if}} tag is required. Example: {{if speaker}}     (<font color="red">speaks</font>) {{else}}     (attendee) {{/if}} You have this same code block in the above complete example showing the 'each' cycle ;).   - {{html …}} Is used for insertion of HTML markup strings in the rendered template. Evaluates the specified field on the current data item, or the specified JavaScript function or expression. Example: - without {{html …}} <script language="javascript" type="text/javascript">   $(function () {   var attendees = [             { Name: "Hajan", Surname: "Selmani", Info: "He <font color='red'>is the speaker of today's</font> session", speaker: true },         ];   $("#myTemplate").tmpl(attendees).appendTo("#speakers"); }); </script> <script id="myTemplate" type="text/html">     ${Name} ${Surname} <br />     ${Info} </script> Result: - with {{html …}} <script language="javascript" type="text/javascript">   $(function () {   var attendees = [             { Name: "Hajan", Surname: "Selmani", Info: "He <font color='red'>is the speaker of today's</font> session", speaker: true },         ];   $("#myTemplate").tmpl(attendees).appendTo("#speakers"); }); </script> <script id="myTemplate" type="text/html">     ${Name} ${Surname} <br />     {{html Info}} </script> Result:   - {{wrap …}} It’s used for composition and incorporation of wrapped HTML. It’s similar to {{tmpl}} Example: <script id="myTmpl" type="text/html">     <div id="personInfo">     <br />     ${Name} ${Surname}     {{wrap "#myWrapper"}}         <h2>${Info}</h2>         <div>             {{if speaker}}                 (speaker)             {{else}}                 (attendee)             {{/if}}         </div>     {{/wrap}}     </div> </script> <script id="myWrapper" type="text/html">     <table><tbody>         <tr>             {{each $item.html("div")}}                 <td>                     {{html $value}}                 </td>             {{/each}}         </tr>     </tbody></table> </script> All the HTMl content inside the {{wrap}} … {{/wrap}} is available to the $item.html(filter, textOnly) method. In our example, we have defined some standard template and created wrapper which calls the other template with id myWrapper. Then using $item.html(“div”) we find the div tag and render the html value (together with the div tag) inside the <td> … </td>. So, here inside td the <div> <speaker or attendee depending of the condition> </div>  will be rendered. The HTML output from this is:   - {{tmpl …}} Used for composition as template items Example: <script id="myTemplate" type="text/html">     <div id="bookItem">         <div id="bookCover">             {{tmpl "#bookCoverTemplate"}}         </div>         <div id="bookDetails">             <div id="book">                             ${title} - ${author}             </div>             <div id="price">$${price}</div>             <div id="Details">${pages} pgs. - ${year} year</div>         </div>     </div> </script> <script id="bookCoverTemplate" type="text/html">     <img src="${image}" alt="${title} Image" /> </script> In this example, using {{tmpl “#bookCoverTemplate”}} I’m calling another template inside the first template. In the other template I’ve created template for a book cover. The rendered HTML of this is: and   So we have seen example for each of the tags that are right now available in the jQuery Templates (beta) plugin which is created by Microsoft as a contribution to the open source jQuery Project. I hope this was useful blog post for you. Regards, HajanNEXT - jQuery Templates with ASP.NET MVC

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  • Simple GET operation with JSON data in ADF Mobile

    - by PadmajaBhat
    Usecase: This sample uses a RESTful service which contains a GET method that fetches employee details for an employee with given employee ID along with other methods. The data is fetched in JSON format. This RESTful service is then invoked via ADF Mobile and the JSON data thus obtained is parsed and rendered in mobile in a table. Prerequisite: Download JDev build JDEVADF_11.1.2.4.0_GENERIC_130421.1600.6436.1 or higher with mobile support.  Steps: Run EmployeeService.java in JSONService.zip. This is a simple service with a method, getEmpById(id) that takes employee ID as parameter and produces employee details in JSON format. Copy the target URL generated on running this service. The target URL will be as shown below: http://127.0.0.1:7101/JSONService-Project1-context-root/jersey/project1 Now, let us invoke this service in our mobile application. For this, create an ADF Mobile application.  Name the application JSON_SearchByEmpID and finish the wizard. Now, let us create a connection to our service. To do this, we create a URL Connection. Invoke new gallery wizard on ApplicationController project.  Select URL Connection option. In the Create URL Connection window, enter connection name as ‘conn’. For URL endpoint, supply the URL you copied earlier on running the service. Remember to use your system IP instead of localhost. Test the connection and click OK. At this point, a connection to the REST service has been created. Since JSON data is not supported directly in WSDC wizard, we need to invoke the operation through Java code using RestServiceAdapter. For this, in the ApplicationController project, create a Java class called ‘EmployeeDC’. We will be creating DC from this class. Add the following code to the newly created class to invoke the getEmpById method. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public Employee fetchEmpDetails(){ RestServiceAdapter restServiceAdapter = Model.createRestServiceAdapter(); restServiceAdapter.clearRequestProperties(); restServiceAdapter.setConnectionName("conn"); //URL connection created with this name restServiceAdapter.setRequestType(RestServiceAdapter.REQUEST_TYPE_GET); restServiceAdapter.addRequestProperty("Content-Type", "application/json"); restServiceAdapter.addRequestProperty("Accept", "application/json; charset=UTF-8"); restServiceAdapter.setRetryLimit(0); restServiceAdapter.setRequestURI("/getById/"+inputEmpID); String response = ""; JSONBeanSerializationHelper jsonHelper = new JSONBeanSerializationHelper(); try { response = restServiceAdapter.send(""); //Invoke the GET operation System.out.println("Response received!"); Employee responseObject = (Employee) jsonHelper.fromJSON(Employee.class, response); return responseObject; } catch (Exception e) { } return null; } Here, in lines 2 to 9, we create the RestServiceAdapter and set various properties required to invoke the web service. At line 4, we are pointing to the connection ‘conn’ created previously. Since we want to invoke getEmpById method of the service, which is defined by the URL http://IP:7101/REST_Sanity_JSON-Project1-context-root/resources/project1/getById/{id} we are updating the request URI to point to this URI at line 9. inputEmpID is a variable that will hold the value input by the user for employee ID. This we will be creating in a while. As the method we are invoking is a GET operation and consumes json data, these properties are being set in lines 5 through 7. Finally, we are sending the request in line 13. In line 15, we use jsonHelper.fromJSON to convert received JSON data to a Java object. The required Java objects' structure is defined in class Employee.java whose structure is provided later. Since the response from our service is a simple response consisting of attributes like employee Id, name, design etc, we will just return this parsed response (line 16) and use it to create DC. As mentioned previously, we would like the user to input the employee ID for which he/she wants to perform search. So, in the same class, define a variable inputEmpID which will hold the value input by the user. Generate accessors for this variable. Lastly, we need to create Employee class. Employee class will define how we want to structure the JSON object received from the service. To design the Employee class, run the services’ method in the browser or via analyzer using path parameter as 1. This will give you the output JSON structure. Ours is a simple service that returns a JSONObject with a set of data. Hence, Employee class will just contain this set of data defined with the proper data types. Create Employee.java in the same project as EmployeeDC.java and write the below code: package application; import oracle.adfmf.java.beans.PropertyChangeListener; import oracle.adfmf.java.beans.PropertyChangeSupport; public class Employee { private String dept; private String desig; private int id; private String name; private int salary; private PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this); public void setDept(String dept) {         String oldDept = this.dept; this.dept = dept; propertyChangeSupport.firePropertyChange("dept", oldDept, dept); } public String getDept() { return dept; } public void setDesig(String desig) { String oldDesig = this.desig; this.desig = desig; propertyChangeSupport.firePropertyChange("desig", oldDesig, desig); } public String getDesig() { return desig; } public void setId(int id) { int oldId = this.id; this.id = id; propertyChangeSupport.firePropertyChange("id", oldId, id); } public int getId() { return id; } public void setName(String name) { String oldName = this.name; this.name = name; propertyChangeSupport.firePropertyChange("name", oldName, name); } public String getName() { return name; } public void setSalary(int salary) { int oldSalary = this.salary; this.salary = salary; propertyChangeSupport.firePropertyChange("salary", oldSalary, salary); } public int getSalary() { return salary; } public void addPropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.addPropertyChangeListener(l); } public void removePropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.removePropertyChangeListener(l);     } } Now, let us create a DC out of EmployeeDC.java.  DC as shown below is created. Now, you can design the mobile page as usual and invoke the operation of the service. To design the page, go to ViewController project and locate adfmf-feature.xml. Create a new feature called ‘SearchFeature’ by clicking the plus icon. Go the content tab and add an amx page. Call it SearchPage.amx. Call it SearchPage.amx. Remove primary and secondary buttons as we don’t need them and rename the header. Drag and drop inputEmpID from the DC palette onto Panel Page in the structure pane as input text with label. Next, drop fetchEmpDetails method as an ADF button. For a change, let us display the output in a table component instead of the usual form. However, you will notice that if you drag and drop Employee onto the structure pane, there is no option for ADF Mobile Table. Hence, we will need to create the table on our own. To do this, let us first drop Employee as an ADF Read -Only form. This step is needed to get the required bindings. We will be deleting this form in a while. Now, from the Component palette, search for ‘Table Layout’. Drag and drop this below the command button.  Within the tablelayout, insert ‘Row Layout’ and ‘Cell Format’ components. Final table structure should be as shown below. Here, we have also defined some inline styling to render the UI in a nice manner. <amx:tableLayout id="tl1" borderWidth="2" halign="center" inlineStyle="vertical-align:middle;" width="100%" cellPadding="10"> <amx:rowLayout id="rl1" > <amx:cellFormat id="cf1" width="30%"> <amx:outputText value="#{bindings.dept.hints.label}" id="ot7" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf2"> <amx:outputText value="#{bindings.dept.inputValue}" id="ot8" /> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl2"> <amx:cellFormat id="cf3" width="30%"> <amx:outputText value="#{bindings.desig.hints.label}" id="ot9" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf4" > <amx:outputText value="#{bindings.desig.inputValue}" id="ot10"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl3"> <amx:cellFormat id="cf5" width="30%"> <amx:outputText value="#{bindings.id.hints.label}" id="ot11" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf6" > <amx:outputText value="#{bindings.id.inputValue}" id="ot12"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl4"> <amx:cellFormat id="cf7" width="30%"> <amx:outputText value="#{bindings.name.hints.label}" id="ot13" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf8"> <amx:outputText value="#{bindings.name.inputValue}" id="ot14"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl5"> <amx:cellFormat id="cf9" width="30%"> <amx:outputText value="#{bindings.salary.hints.label}" id="ot15" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf10"> <amx:outputText value="#{bindings.salary.inputValue}" id="ot16"/> </amx:cellFormat> </amx:rowLayout>     </amx:tableLayout> The values used in the output text of the table come from the bindings obtained from the ADF Form created earlier. As we have used the bindings and don’t need the form anymore, let us delete the form.  One last thing before we deploy. When user changes employee ID, we want to clear the table contents. For this we associate a value change listener with the input text box. Click New in the resulting dialog to create a managed bean. Next, we create a method within the managed bean. For this, click on the New button associated with method. Call the method ‘empIDChange’. Open myClass.java and write the below code in empIDChange(). public void empIDChange(ValueChangeEvent valueChangeEvent) { // Add event code here... //Resetting the values to blank values when employee id changes AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext(); ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.dept.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.desig.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.id.inputValue}", int.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.name.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.salary.inputValue}", int.class); ve.setValue(adfELContext, ""); } That’s it. Deploy the application to android emulator or device. Some snippets from the app.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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