Why are 3D game scenarios so big? and.. are them shareable? [closed]
- by Néstor Sánchez A.
First, I apologize if this is not the forum for these type of questions.
I was wondering...
1- Why 3D games (such as GTA IV) uses so much gigabytes of space?
And my half-answar was... because of their huge 3D scenarios.
But wait! are not these scenarios made with vector graphics and textures?
then.. why are so big???
2- If they are so big... would really these companies make a whole new scenario for every new game they develop? that would be very inefficient.
Doesn't exist "shareable" scenarios that can be used in different games and expanded to no rebuild a whole one (like "New York" or "Liberty City")???. I mean.. the scenarios is almost the same in terms of vertices, just with improved textures.