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  • Oracle Enhances Cloud Management with New Third Generation Release of Oracle Enterprise Manager 12c

    - by Patrick Rood
    Introduces Advancements in Cloud Lifecycle and Operations Management and Expanded Partner Ecosystem Cloud adoption is on the rise across many industries as organizations are seeking the agility benefits inherent in cloud computing. However, private and public cloud service providers are not able to take full advantage of cloud because of inefficiencies in IT management. Oracle Enterprise Manager 12c Release 3 addresses these challenges with new enhancements for managing infrastructure, middleware, and applications, allowing IT service providers to be more agile while further reducing the costs and complexity of their cloud and enterprise IT environments. Read the full press release here. 

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  • NUMA-aware constructs for java.util.concurrent

    - by Dave
    The constructs in the java.util.concurrent JSR-166 "JUC" concurrency library are currently NUMA-oblivious. That's because we currently don't have the topology discovery infrastructure and underpinnings in place that would allow and enable NUMA-awareness. But some quick throw-away prototypes show that it's possible to write NUMA-aware library code. I happened to use JUC Exchanger as a research vehicle. Another interesting idea is to adapt fork-join work-stealing to favor stealing from queues associated with 'nearby' threads.

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  • Server Core in Windows Server 2012 - Improved Taste, Less Filling, More Uptime

    - by KeithMayer
    Would you like to reduce your patch maintenance requirements by over 1/3rd? Of course! Who wouldn't? Server Core in Windows Server 2012 reduces the disk footprint of the operating system by approximately 4GB! When using the Server Core installation option, the features related to the Server Graphical Shell ( ie., Explorer, Start Screen, and Internet Explorer ) and Graphical Management Tools and Infrastructure are not installed - GUI features that are usually not required on a dedicated s

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  • Windows Azure : plus simple, plus flexible, plus ouvert, Microsoft n'a plus peur de la concurrence d'Amazon et de Google App Engine

    Windows Azure : plus simple, plus flexible, plus ouvert Et moins cher, Microsoft n'a plus peur de la concurrence d'Amazon et des Google Apps Engine « Simplicité, ouverture, flexibilité ». Jérôme Trédan, directeur des Produits Serveurs et Plateformes de Cloud Computing chez Microsoft,, résume en trois mots la nouvelle version de Windows Azure, la plateforme Cloud de Microsoft, qui vient d'être rendu publique ce matin à minuit quinze, heure de Paris. Comme nous le soulignions hier, c'est la dimension IaaS qui suscite le plus d'enthousiasme en interne autour de cette « Spring Release ». Cette Infrastructure à la...

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  • Accenture completes acquisition of Enkitec

    - by Javier Puerta
    The acquisition of Enkitec by Accenture has been now completed. “This acquisition infuses a level of industry-leading talent into our Oracle Engineered Systems business,” said Derek Steelberg, global managing director of Oracle business for Accenture. “The combination of our infrastructure transformation expertise and Enkitec’s deep Oracle knowledge and skill set means that our clients can more quickly derive greater business value from their investments across the spectrum of Oracle technologies.”  See full Accenture press release with details here.

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  • La traduction dynamique des applications basées sur Qt

    Permettre la traduction facile des interfaces utilisateur est l'un des points forts de Qt. Le support de l'unicode dès les fondations et une infrastructure pour l'internationalisation permettent de travailler facilement dans un environnement internationalisé. Un article de Johan Thelin traduit par Guillaume Belz.

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  • Accenture recrute développeurs et ingénieurs d'études, jeunes diplômés ou expérimentés pour renforcer sa présence en France

    Emploi : Accenture recrute des développeurs et des ingénieurs d'études Jeunes diplômés ou expérimentés pour renforcer sa présence en France Le cabinet mondial de conseil en management, technologies et externalisation Accenture lance une nouvelle campagne de recrutement pour renforcer sa présence en France déjà forte de 1200 professionnels des métiers de l'informatique. Accenture est à la recherche de profiles de jeunes diplômés développeurs et ingénieurs d'études ainsi que d'ingénieurs d'études expérimentés SAP, Java, J2EE, tests et qualifications, et infrastructure et sécurité. Les candidats sélectionnés travailleront aux côtés des consultants et interviendront à t...

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  • New Exadata Customer Cases

    - by Javier Puerta
    New reference stories available for Exadata: Procter & Gamble Completes Point-of-Sale Data Queries up to 30 Times Faster, Reduces IT Costs, and Improves Insight with Engineered Data Warehouse Solution ZLM Verzekeringen Improves Customer Service with Integrated Back-Office Environment on Exadata KyivStar, JSC Reduces Storage Volumes to 15% of Its Legacy Environment and Increases System Productivity by 500% with High-Performance IT Infrastructure GfK Group Retail and Technology ensures Successful Growth with Exadata Consolidation

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  • Learning Issued Token in Federated Service

    - by Lijo
    I would like to learn federated WCF service. I have the following in my system. • Windows XP • Visual Studio 2010 Express • SQL Server 2008 Express Is it possible to create a federated service sample with this infrastructure? Is there any article for that? UPDATE Federation: http://msdn.microsoft.com/en-us/library/ms730908.aspx Federation Sample: http://msdn.microsoft.com/en-us/library/aa355045.aspx

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  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

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  • Cloud : lancement officiel de la fondation OpenStack, indépendante de Rackspace et forte de 5600 membres issus de 850 organisations

    Lancement officiel de la fondation OpenStack Forte de 5600 membres issus de 850 organisations, elle est désormais indépendante de Rackspace OpenStack se détache de la tutelle de Rackspace, l'important fournisseur américain d'infrastructures IaaS (Infrastructure as-a-service), instigateur du projet en collaboration avec la NASA. Grâce aux efforts des membres du projet OpenStack depuis octobre 2011, l'OpenStack Foundation existe désormais officiellement en tant qu'organisme autonome à but non lucratif. [IMG]http://idelways.developpez.com/news/images/openstack-logo.gif[/IMG] La fondation aura ...

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  • Windows Azure Cloud Supports SUSE Linux

    The enterprise level Linux distribution can now run in Windows Azure Virtual Machines. If you're interested in using Microsoft's cloud computing platform and run the open source operating system, Azure now supports OpenSUSE 12.1, CentOS 6.2, Ubunto 12.04 and SUSE Linux Enterprise Server 11 SP2. Windows Azure now provides what Microsoft characterizes as Infrastructure as a Service (IaaS) capabilities, not only for the Linux distributions named above, but for Windows Server 2008 R2 and the Windows Server 2012 Release Candidate. If you're a fan of automation, you'll appreciate the ability to use...

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  • What does it mean if a job requires a "Bachelor's degree in Computer Science or related field"?

    - by Bill
    Specifically, what is meant by "related field"? I'm in the process of pursuing an IT Infrastructure B.A.S. from the U of M (Twin Cities), but have been playing around with the idea of just doing the CSCI B.S. I don't want to be a hardcore programmer, but would having the CSCI degree, instead of the ITI degree, open more doors to whatever profession within the IT world I end up setting my sights on?

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  • New Interoperability Solutions for SQL Server 2012

    - by The Official Microsoft IIS Site
    I am excited to share some great news about how we are opening up the SQL Server data platform even further with expanded interoperability support through new tools that allow customers to modernize their infrastructure while maximizing existing investments and extending virtually any data anywhere. The SQL Server team today introduced several tools that enable interoperability with SQL Server 2012. These tools help developers to build secure, highly available and high performance applications for...(read more)

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  • Dell Backs Ubuntu Enterprise Cloud

    <b>The VAR Guy:</b> "It's one small step for Dell, and one big strategic win for Canonical's Ubuntu Linux cloud strategy. Specifically, Dell on March 24 said it would support Ubuntu Enterprise Cloud (UEC) as an infrastructure solution."

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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  • Déploiement d'une instance GNU/Linux Debian 7 sous CloudStack, premier tutoriel d'une série sur Cloudstack

    Bonjour, Citation: CloudStack est un logiciel de cloud computing open source pour la création, la gestion et le déploiement de services de cloud d'infrastructure. Il utilise des hyperviseurs existants tels que KVM, vSphere, XenServer et / XCP pour la virtualisation. En plus de sa propre API, CloudStack prend également en charge les Amazon Web Services. Voici une série de tests effectués par Ikoula sur ce logiciel. Je vous présente ce tutoriel sur Cloudstack:Déploiement d'une instance...

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  • Déploiement et configuration réseau (firewall) d'une instance CloudStack avec Apache préinstallé, troisième tutoriel d'une série sur Cloudstack

    Bonjour, Citation: CloudStack est un logiciel de cloud computing open source pour la création, la gestion et le déploiement de services de cloud d'infrastructure. Il utilise des hyperviseurs existants tels que KVM, vSphere, XenServer et / XCP pour la virtualisation. En plus de sa propre API, CloudStack prend également en charge les Amazon Web Services. Voici une série de tests effectués par Ikoula sur ce logiciel. Je vous présente ce troisième tutoriel sur Cloudstack:Déploiement...

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  • Déploiement et configuration réseau d'une instance CloudStack, deuxième tutoriel d'une série sur Cloudstack

    Bonjour, Citation: CloudStack est un logiciel de cloud computing open source pour la création, la gestion et le déploiement de services de cloud d'infrastructure. Il utilise des hyperviseurs existants tels que KVM, vSphere, XenServer et / XCP pour la virtualisation. En plus de sa propre API, CloudStack prend également en charge les Amazon Web Services. Voici une série de tests effectués par Ikoula sur ce logiciel. Je vous présente ce deuxième tutoriel sur Cloudstack:Déploiement...

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  • Shuttleworth: Linaro: Accelerating Linux on ARM

    <b>LWN.net:</b> "Mark Shuttleworth posts his thoughts about Linaro. Canonical will be working closely with the project, which has plans for six-month release cycles like Ubuntu. Linaro will also be using some Ubuntu infrastructure such as LaunchPad"

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